on_actions = {	
	# on_startup = {
		# effect = {			
			# every_country = {								
				# add_timed_idea = {
					# idea = ar_boost_dlya_testa
					# days = 365
				# }	
				# division_template = {
					# name = "Peoples guard"				
					# regiments = {
						# infantry = { x = 0 y = 0 }
						# infantry = { x = 0 y = 1 }
						# infantry = { x = 0 y = 2 }
						# infantry = { x = 1 y = 0 }
						# infantry = { x = 1 y = 1 }
						# infantry = { x = 1 y = 2 }
						# infantry = { x = 2 y = 0 }
						# infantry = { x = 2 y = 1 }
						# infantry = { x = 2 y = 2 }
					# }
				# }
				# random_owned_state = {
					# create_unit = {
						# division = "division_template = \"Peoples guard\" start_experience_factor = 0.2"
						# owner = ROOT
					# }
					# create_unit = {
						# division = "division_template = \"Peoples guard\" start_experience_factor = 0.2"
						# owner = ROOT
					# }	
					# create_unit = {
						# division = "division_template = \"Peoples guard\" start_experience_factor = 0.2"
						# owner = ROOT
					# }
					# create_unit = {
						# division = "division_template = \"Peoples guard\" start_experience_factor = 0.2"
						# owner = ROOT
					# }	
					# create_unit = {
						# division = "division_template = \"Peoples guard\" start_experience_factor = 0.2"
						# owner = ROOT
					# }	
				# }
				# army_experience = 50
				# navy_experience = 70
				# air_experience = 70
			# }
		# }
	# }
}	
			