free_operative_free_in_transit = { 
	name = free_operative_free_in_transit
	desc = free_operative_free_in_transit_desc
	outcome = free_operative_free_in_transit_outcome
	picture = "GFX_phase_free_operative_free_in_transit"
	icon = "GFX_phase_free_operative_free_in_transit_small"
	
	requirements = {  }

	equipment = {
		infantry_equipment = 200
	}
}

free_operative_liberate_camp = { 
	name = free_operative_liberate_camp
	desc = free_operative_liberate_camp_desc
	outcome = free_operative_liberate_camp_outcome
	picture = "GFX_phase_free_operative_liberate_camp"
	icon = "GFX_phase_free_operative_liberate_camp_small"
	
	equipment = {
		infantry_equipment = 200
	}
}

free_operative_smuggle_in_escape_gear = { 
	name = free_operative_smuggle_in_escape_gear
	desc = free_operative_smuggle_in_escape_gear_desc
	outcome = free_operative_smuggle_in_escape_gear_outcome
	picture = "GFX_phase_free_operative_smuggle_in_escape_gear"
	icon = "GFX_phase_free_operative_smuggle_in_escape_gear_small"
	
	equipment = {
		support_equipment = 50
	}
}


