# heavy_water_infiltration = {
	# name = heavy_water_infiltration
	# desc = heavy_water_infiltration_desc
	# outcome = heavy_water_infiltration_outcome
	# icon = "GFX_phase_heavy_water_infiltration_small"
	# picture = "GFX_phase_heavy_water_infiltration"
	
	# equipment = {
		# transport_plane_equipment = 2
	# }
# }

# heavy_water_attack = {
	# name = heavy_water_attack
	# desc = heavy_water_attack_desc
	# outcome = heavy_water_attack_outcome
	# icon = "GFX_phase_heavy_water_attack_small"
	# picture = "GFX_phase_heavy_water_attack"
# }

# heavy_water_exfiltration = {
	# name = heavy_water_exfiltration
	# desc = heavy_water_exfiltration_desc
	# outcome = heavy_water_exfiltration_outcome
	# risk_extra = heavy_water_exfiltration_outcome_fail
	# icon = "GFX_phase_heavy_water_exfiltration_small"
	# picture = "GFX_phase_heavy_water_exfiltration"
# }

# bruneval_infiltration = {
	# name = bruneval_infiltration
	# desc = bruneval_infiltration_desc
	# outcome = bruneval_infiltration_outcome
	# icon = "GFX_phase_bruneval_infiltration_small"
	# picture = "GFX_phase_bruneval_infiltration"
	
	# equipment = {
		# transport_plane_equipment = 2
	# }
# }

# bruneval_attack = {
	# name = bruneval_attack
	# desc = bruneval_attack_desc
	# outcome = bruneval_attack_outcome
	# icon = "GFX_phase_bruneval_attack_small"
	# picture = "GFX_phase_bruneval_attack"
# }

# bruneval_exfiltration = {
	# name = bruneval_exfiltration
	# desc = bruneval_exfiltration_desc
	# outcome = bruneval_exfiltration_outcome
	# risk_extra = bruneval_exfiltration_outcome_fail
	# icon = "GFX_phase_bruneval_exfiltration_small"
	# picture = "GFX_phase_bruneval_exfiltration"

	# requirements = {
		# has_equipment = {
			# convoy > 0
		# }
	# }
	# equipment = {
		
	# }
# }

# capture_tito_infiltration = {
	# name = capture_tito_infiltration
	# desc = capture_tito_infiltration_desc
	# icon = "GFX_phase_capture_tito_infiltration_small"
	# picture = "GFX_phase_capture_tito_infiltration"
	
	# equipment = {
		# transport_plane_equipment = 2
	# }
# }

# capture_tito_attack = {
	# name = capture_tito_attack
	# desc = capture_tito_attack_desc
	# outcome = capture_tito_attack_outcome
	# icon = "GFX_phase_capture_tito_attack_small"
	# picture = "GFX_phase_capture_tito_attack"
# }

# capture_tito_exfiltration = {
	# name = capture_tito_exfiltration
	# desc = capture_tito_exfiltration_desc
	# icon = "GFX_phase_capture_tito_exfiltration_small"
	# picture = "GFX_phase_capture_tito_exfiltration"

	# equipment = {
		
	# }
# }

# rescue_mussolini_infiltration = {
	# name = rescue_mussolini_infiltration
	# desc = rescue_mussolini_infiltration_desc
	# icon = "GFX_phase_capture_tito_infiltration_small"
	# picture = "GFX_phase_capture_tito_infiltration"
	
	# equipment = {
		# transport_plane_equipment = 2
	# }
# }

# rescue_mussolini_attack = {
	# name = rescue_mussolini_attack
	# desc = rescue_mussolini_attack_desc
	# outcome = capture_tito_attack_outcome
	# icon = "GFX_phase_rescue_mussolini_attack_small"
	# picture = "GFX_phase_rescue_mussolini_attack"
# }

# rescue_mussolini_exfiltration = {
	# name = rescue_mussolini_exfiltration
	# desc = rescue_mussolini_exfiltration_desc
	# icon = "GFX_phase_rescue_mussolini_exfiltration_small"
	# picture = "GFX_phase_rescue_mussolini_exfiltration"

	# equipment = {
		
	# }
# }
