scripted_gui = {
	open_kosmos_container = {
		context_type = player_context	
		parent_window_token = decision_tab		
		window_name = "open_weapon_trade_window"
		visible = {
			always = yes	# WIP
		}			
		effects = {
			# open_kosmos_window_button_click = {
				# if = {
					# limit = {
						# NOT = {
							# has_country_flag = kosmos_window_open_country_flag	
						# }
					# }
					# set_country_flag = kosmos_window_open_country_flag
					# kosmo_obnovit_massiv = yes
				# }
				# else = {
					# clr_country_flag = kosmos_window_open_country_flag
				# }
			# }
			# ai_effect_kosmos_button_click = {	## КНОПОЧКА ЧИСТО НА ИИ, чтобы без этих всяких ваших видимостей гуи и прочегго
				# ar_ai_scripted_effect_kosmos = yes
			# }
		}
		triggers = {
			# open_kosmos_window_button_click_enabled = {
				# has_global_flag = pervy_sputnik_v_kosmose
			# }
			# ai_effect_kosmos_button_visible = {
				# is_ai = yes
			# }
		}
		ai_enabled = {
			always = yes
		}
		ai_test_interval = 700	# инетрвал проверки в часах	# 700
		ai_test_variance = 0.3
		ai_check = {
			has_country_flag = kosmos_roketa_uletela_flag			
		}
		ai_max_weight_taken_per_test = 1	# максимальное количество действий, которые ИИ будет выполнять.
		ai_weights = {
			# ai_effect_kosmos_button_click = {
				# ai_will_do = {
					# factor = 5										
				# }	
			# }
		}
	}
	
	kosmos_container = {
		context_type = player_context
		window_name = "kosmos_container"		
		visible = {			
			has_country_flag = kosmos_window_open_country_flag			
		}
		dynamic_lists = {
			spisok_kosmicheskih_derjav_grid = {	# список продавцов 
				array = spisok_kosmicheskih_derjav_array
				change_scope = yes
				entry_container = spisok_kosmicheskih_derjav_tag_entry
			}
		}
		effects = {
			kosmos_button_close_click = {	#выход  _click в конце
				clr_country_flag = 	kosmos_window_open_country_flag
			}
			kosmos_postroit_sputnik_light_button_click = {
				kosmo_add_sputnik_light = yes
			}	
			kosmos_postroit_antisputnik_button_click = {
				kosmo_add_antisputnik = yes
			}
			test_kosmos_button_1_click = {	#ТЕСТОВАЯ КНОПКА
				kosmo_test_1 = yes
			}
			
			kosmo_sbit_sputnik_button_click = {	# попытаться сбить
				ROOT = {
					add_to_variable = { kosmos_antisputnik_var = -1 }
#					country_event = { id = kosmos.20 }	# тест
				}
				PREV = {					
					country_event = { hours = 6 id = kosmos.19 }	# время для полёта					
				}
			}
			
			ar_kosmos_update_1_button_click = {	# автоматическая система управления
				ar_kosmos_update_1_razrabotka_asu = yes
			}
			ar_kosmos_update_2_button_click = {	# комплексных подготовительных мероприятий
				ar_kosmos_update_2_kompleks_podgotovit_meropiyatiy = yes				
			}
			ar_kosmos_update_3_button_click = {	# Модернизированная боевая часть
				ar_kosmos_update_3_boevaya_chast = yes				
			}
			ar_kosmos_update_4_button_click = {	# Радиолокационная система обнаружения
				ar_kosmos_update_4_sozdat_slujbu_obnarujeniya = yes								
			}
			ar_kosmos_update_5_button_click = {	# Электронные вычислительные машины
				ar_kosmos_update_5_kompushtory = yes			
			}
			ar_kosmos_update_6_button_click = {
				ar_kosmos_update_6_telemetriya = yes				
			}
		}
		triggers = {
			test_kosmos_button_1_visible = {
				always = no
			}
			kosmos_postroit_sputnik_light_button_click_enabled = {
				check_variable = { kosmos_sputnik_light_var < 10 }
				NOT = {
					has_active_mission = kosmos_postroika_light_sputnika_mission
				}
				num_of_civilian_factories_available_for_projects > 7
				has_country_flag = kosmos_roketa_uletela_flag
			}
			kosmos_postroit_antisputnik_button_click_enabled = {
				check_variable = { kosmos_antisputnik_var < 10 }
				NOT = {
					has_active_mission = kosmos_postroika_antisputnika_mission
				}
				num_of_civilian_factories_available_for_projects > 4
				has_country_flag = kosmos_roketa_uletela_flag
			}
			
			kosmo_sbit_sputnik_button_click_enabled = {
				PREV = {
					has_war_with = ROOT
					check_variable = { kosmos_sputnik_light_var > 0 }
				}
				ROOT = {
					has_country_flag = ar_kosmos_update_4_flag	# РСО	
					check_variable = { kosmos_antisputnik_var > 0 }
				}
			}	
			
			ar_kosmos_update_1_button_click_enabled = {
				has_country_flag = kosmos_roketa_uletela_flag
				num_of_civilian_factories_available_for_projects > 9
				NOT = {
					has_active_mission = kosmos_razrabotka_asu_mission
					has_country_flag = ar_kosmos_update_1_flag
				}
			}
			ar_kosmos_update_2_button_click_enabled = {
				has_country_flag = kosmos_roketa_uletela_flag
				num_of_civilian_factories_available_for_projects > 9
				NOT = {
					has_active_mission = kosmos_kompleks_podgotovit_meropiyatiy_mission
					has_country_flag = ar_kosmos_update_2_flag
				}
			}
			ar_kosmos_update_3_button_click_enabled = {
				has_country_flag = kosmos_roketa_uletela_flag
				num_of_civilian_factories_available_for_projects > 9
				NOT = {
					has_active_mission = kosmos_boevaya_chast_mission
					has_country_flag = ar_kosmos_update_3_flag
				}
			}
			ar_kosmos_update_4_button_click_enabled = {	# РСО	
				has_country_flag = kosmos_roketa_uletela_flag
				num_of_civilian_factories_available_for_projects > 9
				NOT = {
					has_active_mission = kosmos_sozdanie_slijby_obnarujeniya_mission
					has_country_flag = ar_kosmos_update_4_flag
				}
			}
			ar_kosmos_update_5_button_click_enabled = {
				has_country_flag = kosmos_roketa_uletela_flag
				num_of_civilian_factories_available_for_projects > 9
				NOT = {
					has_active_mission = kosmos_kompushtory_mission
					has_country_flag = ar_kosmos_update_5_flag
				}
			}
			ar_kosmos_update_6_button_click_enabled = {
				has_country_flag = kosmos_roketa_uletela_flag
				num_of_civilian_factories_available_for_projects > 9
				NOT = {
					has_active_mission = kosmos_telemetriya_mission
					has_country_flag = ar_kosmos_update_6_flag
				}
			}			
		}
		
		
		properties = {				
			flag_3 = {
				image = "[This.GetFlag]"
			}
		}
		
		
		
	}	


}