leader_traits = {
	
	ar_wtf_pobedil_za_turgai = { 	# Победил за Тургай
		type = land
		trait_type = personality_trait		
		trait_xp_factor = {
			infantry_leader = 1 
		}
		allowed = {
			FROM = {
				tag = ZZR
			}
		}
		new_commander_weight = {
			factor = 0				
		}
		attack_skill_factor = 1
		planning_skill_factor = 1
	}
	
	ar_wtf_sharet_za_flot = { 	# Шарет за флот
		type = navy
		modifier = {
			shore_bombardment_bonus = 0.25
			naval_critical_score_chance_factor = 0.1
			naval_attrition = -0.08			
			water_deep_ocean = {
				attack = 0.1
				movement = 0.1
				defence = 0.1
			}
		}				
		ai_will_do = {
			factor = 0
		}		
		trait_type = assignable_trait
		parent = ironside		
		gui_row = 14
		gui_column = 1
	}
	
	# ar_wtf_old_guard = { 	# Главразраб
		# type = land
		# trait_type = personality_trait		
		# modifier = {
			# max_dig_in = 1
		# }		
		# allowed = {
			# FROM = {
				# tag = ZZR
			# }
		# }
		# new_commander_weight = {
			# factor = 0				
		# }		
	# }
	# ar_wtf_stroitel_forcheti = { 	# Инженер из майнкрафта
		# type = land
		# trait_type = personality_trait		
		# trait_xp_factor = {
			# trait_engineer = 1     #+100%
		# }
		# allowed = {
			# FROM = {
				# tag = ZZR
			# }
		# }
		# new_commander_weight = {
			# factor = 0				
		# }
		# attack_skill_factor = 1
		# planning_skill_factor = 1
	# }
	# ar_sanya_of_artillery = {
		# type = corps_commander
		# allowed = {
			# FROM = {
				# tag = ZZR
			# }
		# }
		# trait_type = personality_trait		
		# modifier = {
			# army_artillery_attack_factor = 0.15
		# }		
		# new_commander_weight = {
			# factor = 0
		# }
	# }



}