# leader_traits = {

	
# ##################################
# # Common Traits
# ##################################
	# SWE_wounded_in_protests = { 
		# type = all
		# trait_type = status_trait
		
		# non_shared_modifier = {
			# skill_bonus_factor = -0.75
			# cannot_use_abilities = 1
		# }
	# }

	# SWE_disillusioned_with_the_government = {
		# type = all
		# trait_type = status_trait
		
		# attack_skill = -3
		# defense_skill = -3
		# logistics_skill = -3
		# planning_skill = -3
	# }

	# SWE_promoted_away_from_power = {

		# type = { land }
		# trait_type = personality_trait

		# allowed = {
			# FROM = { original_tag = SWE }
		# }

		# new_commander_weight = {
			# factor = 0
		# }

		# logistics_skill = -1
		# planning_skill = -1
		
		# modifier = {
			# attrition = 0.04
			# supply_factor = -0.05
		# }
	# }
# }