sub_units = {
	militia_infanteria = {
		sprite = infantry
		map_icon_category = infantry		
		priority = 5
		ai_priority = 5	# каво
		active = no
		type = {
			infantry
		}		
		group = infantry		
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
		}		
		combat_width = 2			
		max_strength = 20
		max_organisation = 50
		default_morale = 0.35
		manpower = 1000	#okee			
		training_time = 45
		suppression = 1.1
		weight = 0.5			
		supply_consumption = 0.04		
		soft_attack = -0.4
		hard_attack = -0.4
		ap_attack = -0.5
		defense = -0.3		
		breakthrough = -0.3			
		need = {
			infantry_equipment = 70
		}
	}	
}
