# All equipment based on medium tank chassis
equipments = {

#	medium_tank_equipment = {
#		year = 1934
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_medium_tank_equipment		
#		is_buildable = no
#		is_convertable = yes
#		type = armor
#		group_by = archetype
#		
#		interface_category = interface_category_armor
#		
#		upgrades = {
#			tank_reliability_upgrade
#			tank_engine_upgrade
#			tank_armor_upgrade
#			tank_gun_upgrade
#		}
#		
#		#Misc Abilities
#		maximum_speed = 8
#		reliability = 0.8
#
#		#Defensive Abilities
#		defense = 5
#		breakthrough = 36
#		hardness = 0.9
#		armor_value = 60
#
#		#Offensive Abilities
#		soft_attack = 19
#		hard_attack = 14
#		ap_attack = 61
#		air_attack = 0
#
#		#Space taken in convoy
#		lend_lease_cost = 12
#		
#		build_cost_ic = 12 
#		resources = {
#			#oil = 1
#			tungsten = 2
#			steel = 2
#		}
#		
#		fuel_consumption = 3.6
#	}
#
#	# 1989
#	medium_tank_equipment_1 = {
#		year = 1989
#
#		archetype = medium_tank_equipment
#		priority = 50
#		visual_level = 0
#		is_convertable = yes
#	}
#
#	# 1991
#	medium_tank_equipment_2 = {
#		year = 1991
#
#		archetype = medium_tank_equipment
#		parent = medium_tank_equipment_1
#		priority = 50
#		visual_level = 1
#		is_convertable = yes
#						
#		#Misc Abilities
#		maximum_speed = 9
#
#		#Defensive Abilities
#		defense = 7
#		breakthrough = 51
#		armor_value = 80
#
#		#Offensive Abilities
#		soft_attack = 25
#		hard_attack = 19
#		ap_attack = 81
#		air_attack = 0
#
#		build_cost_ic = 13
#		resources = {
#			#oil = 1
#			tungsten = 2
#			steel = 3
#		}	
#	}
#
#	# 1993
#	medium_tank_equipment_3 = {
#		year = 1993
#
#		archetype = medium_tank_equipment
#		parent = medium_tank_equipment_2
#		priority = 50
#		visual_level = 2
#		is_convertable = yes
#		
#		#Misc Abilities
#		maximum_speed = 10
#
#		#Defensive Abilities
#		defense = 9
#		breakthrough = 66
#		armor_value = 90
#
#		#Offensive Abilities
#		soft_attack = 32
#		hard_attack = 24
#		ap_attack = 91
#		air_attack = 0
#		
#		build_cost_ic = 14
#		resources = {
#			#oil = 2
#			tungsten = 2
#			steel = 4
#		}	
#	}
#
#	medium_tank_artillery_equipment = {
#		year = 1934
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_medium_tank_equipment		
#		is_buildable = no
#		family = medium_tank_equipment
#		type = { 
#			armor
#			artillery
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_armor
#		
#		upgrades = {
#			tank_reliability_upgrade
#			tank_engine_upgrade
#			tank_armor_upgrade
#			tank_art_upgrade
#		}
#				
#		#Misc Abilities
#		maximum_speed = 8
#		reliability = 0.8
#
#		#Defensive Abilities
#		defense = 5
#		breakthrough = 3
#		hardness = 0.65
#		armor_value = 45
#
#		#Offensive Abilities
#		soft_attack = 42
#		hard_attack = 1
#		ap_attack = 5
#		air_attack = 0
#
#		build_cost_ic = 12
#		
#		resources = {
#			#oil = 1
#			tungsten = 3
#			steel = 2
#		}
#		fuel_consumption = 1.8
#	}
#
#	medium_tank_artillery_equipment_1 = {
#		year = 1989
#
#		archetype = medium_tank_artillery_equipment
#		family = medium_tank_equipment_1
#		priority = 60
#		visual_level = 0
#		can_convert_from = { 
#			medium_tank_equipment_1 
#		}
#	}
#
#	medium_tank_artillery_equipment_2 = {
#		year = 1991
#
#		archetype = medium_tank_artillery_equipment
#		parent = medium_tank_artillery_equipment_1
#		family = medium_tank_equipment_2
#		priority = 60
#		visual_level = 1
#		can_convert_from = { 
#			medium_tank_equipment_1 
#			medium_tank_equipment_2
#		}
#
#		#Misc Abilities
#		maximum_speed = 9
#
#		#Defensive Abilities
#		defense = 6
#		breakthrough = 3
#		armor_value = 50
#
#		#Offensive Abilities
#		soft_attack = 50
#		hard_attack = 1.5
#		
#		build_cost_ic = 13
#		
#		resources = {
#			steel = 3
#			tungsten = 3
#			#oil = 1
#		}
#	}
#
#	medium_tank_artillery_equipment_3 = {
#		year = 1993
#
#		archetype = medium_tank_artillery_equipment
#		parent = medium_tank_artillery_equipment_2
#		family = medium_tank_equipment_3
#		priority = 60
#		visual_level = 2
#		can_convert_from = { 
#			medium_tank_equipment_2
#			medium_tank_equipment_3
#		}
#
#		#Misc Abilities
#		maximum_speed = 10
#
#		#Defensive Abilities
#		defense = 7
#		breakthrough = 4
#		armor_value = 58
#
#		#Offensive Abilities
#		soft_attack = 55
#		hard_attack = 2
#		
#		build_cost_ic = 14
#		
#		resources = {
#			steel = 4
#			tungsten = 3
#			#oil = 2
#		}
#	}
#
#	medium_tank_destroyer_equipment = {
#		year = 1934
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_medium_tank_equipment		
#		is_buildable = no
#		family = medium_tank_equipment
#		type = { 
#			armor
#			anti_tank
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_armor
#		
#		upgrades = {
#			tank_reliability_upgrade
#			tank_engine_upgrade
#			tank_armor_upgrade
#			tank_at_upgrade
#		}
#		
#		#Misc Abilities
#		maximum_speed = 8
#		reliability = 0.8
#
#		#Defensive Abilities
#		defense = 5
#		breakthrough = 1.3
#		hardness = 0.9
#		armor_value = 60
#
#		#Offensive Abilities
#		soft_attack = 5
#		hard_attack = 20
#		ap_attack = 88
#		air_attack = 0
#		
#		build_cost_ic = 12
#		
#		resources = {
#			#oil = 1
#			tungsten = 4
#			steel = 2
#		}
#		fuel_consumption = 1.8
#	}
#
#	# 1989
#	medium_tank_destroyer_equipment_1 = {
#		year = 1989
#
#		archetype = medium_tank_destroyer_equipment
#		family = medium_tank_equipment_1
#		priority = 80
#		visual_level = 0
#		can_convert_from = { 
#			medium_tank_equipment_1 
#		}
#	}
#
#	# 1991
#	medium_tank_destroyer_equipment_2 = {
#		year = 1991
#
#		archetype = medium_tank_destroyer_equipment
#		parent = medium_tank_destroyer_equipment_1
#		family = medium_tank_equipment_2
#		priority = 80
#		visual_level = 1
#		can_convert_from = { 
#			medium_tank_equipment_1 
#			medium_tank_equipment_2
#		}
#
#		#Misc Abilities
#		maximum_speed = 9
#
#		#Defensive Abilities
#		defense = 6
#		breakthrough = 1.5
#		armor_value = 80
#
#		#Offensive Abilities
#		soft_attack = 6
#		hard_attack = 26
#		ap_attack = 110
#		
#		build_cost_ic = 13
#		
#		resources = {
#			#oil = 1
#			tungsten = 4
#			steel = 3
#		}		
#	}
#
#	# 1993
#	medium_tank_destroyer_equipment_3 = {
#		year = 1993
#
#		archetype = medium_tank_destroyer_equipment
#		parent = medium_tank_destroyer_equipment_2
#		family = medium_tank_equipment_3
#		priority = 80
#		visual_level = 2
#		can_convert_from = { 
#			medium_tank_equipment_2
#			medium_tank_equipment_3
#		}
#
#		#Misc Abilities
#		maximum_speed = 10
#
#		#Defensive Abilities
#		defense = 7
#		breakthrough = 1.8
#		armor_value = 90
#
#		#Offensive Abilities
#		soft_attack = 8
#		hard_attack = 32
#		ap_attack = 120
#		
#		build_cost_ic = 14
#		
#		resources = {
#			#oil = 2
#			tungsten = 4
#			steel = 4
#		}
#	}
#
#
#	medium_tank_aa_equipment = {
#		year = 1934
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_medium_tank_equipment		
#		is_buildable = no
#		family = medium_tank_equipment
#		type = { 
#			armor
#			anti_air
#		}
#		group_by = archetype
#		
#		interface_category = interface_category_armor
#		
#		upgrades = {
#			tank_reliability_upgrade
#			tank_engine_upgrade
#			tank_armor_upgrade
#			tank_aa_upgrade
#		}
#		
#		#Misc Abilities
#		maximum_speed = 8
#		reliability = 0.8
#
#		#Defensive Abilities
#		defense = 2.5
#		breakthrough = 2.5
#		hardness = 0.65
#		armor_value = 45
#
#		#Offensive Abilities
#		soft_attack = 4.5
#		hard_attack = 3
#		ap_attack = 40
#		air_attack = 22
#
#		build_cost_ic = 12
#		
#		resources = {
#			#oil = 1
#			tungsten = 2
#			steel = 2
#		}
#		fuel_consumption = 0.9
#	}
#
#	medium_tank_aa_equipment_1 = {
#		year = 1989
#
#		archetype = medium_tank_aa_equipment
#		family = medium_tank_equipment_1
#		priority = 70
#		visual_level = 0
#		can_convert_from = { 
#			medium_tank_equipment_1 
#		}
#
#	}
#
#	medium_tank_aa_equipment_2 = {
#		year = 1991
#
#		archetype = medium_tank_aa_equipment
#		parent = medium_tank_aa_equipment_1
#		family = medium_tank_equipment_2
#		priority = 70
#		visual_level = 1
#		can_convert_from = { 
#			medium_tank_equipment_1 
#			medium_tank_equipment_2
#		}
#
#		#Misc Abilities
#		maximum_speed = 9
#		
#		#Defensive Abilities
#		defense = 3
#		breakthrough = 3
#		armor_value = 50
#
#		#Offensive Abilities
#		soft_attack = 6
#		hard_attack = 4.5
#		ap_attack = 60
#		air_attack = 32
#		
#		build_cost_ic = 13
#		
#		resources = {
#			#oil = 1
#			tungsten = 2
#			steel = 3
#		}
#	}
#
#	medium_tank_aa_equipment_3 = {
#		year = 1993
#
#		archetype = medium_tank_aa_equipment
#		parent = medium_tank_aa_equipment_2
#		family = medium_tank_equipment_3
#		priority = 70
#		visual_level = 2
#		can_convert_from = { 
#			medium_tank_equipment_2
#			medium_tank_equipment_3
#		}
#		
#		#Misc Abilities
#		maximum_speed = 10
#		
#		#Defensive Abilities
#		defense = 3.5
#		breakthrough = 3.5
#		armor_value = 58
#
#		#Offensive Abilities
#		soft_attack = 7.5
#		hard_attack = 6
#		ap_attack = 70
#		air_attack = 43
#		
#		build_cost_ic = 14
#		
#		resources = {
#			#oil = 2
#			tungsten = 2
#			steel = 4
#		}		
#	}
}
