add_namespace = ZDU

country_event = {
	id = ZDU.1
	title = ZDU.1.t
	desc = ZDU.1.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.1.a
	country_event = { id = ZDU.2 }
	}
}
country_event = {
	id = ZDU.2
	title = ZDU.2.t
	desc = ZDU.2.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.2.a
	country_event = { id = ZDU.3 }
	add_political_power = 25
	}
}
country_event = {
	id = ZDU.3
	title = ZDU.3.t
	desc = ZDU.3.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.3.a
	add_war_support = 0.03
	}
	option = {
	name = ZDU.3.b
	add_stability = 0.03
	}
}
country_event = {
	id = ZDU.4
	title = ZDU.4.t
	desc = ZDU.4.d
	picture = net
	fire_only_once = yes
	trigger = { 
		tag = ZDU
		date > 1986.01.20
	}
	option = {
	name = ZDU.4.a
	add_stability = -0.1
	set_country_flag = death_imp
	}
}
country_event = {
	id = ZDU.5
	title = ZDU.5.t
	desc = ZDU.5.d
	picture = net
	fire_only_once = yes
	trigger = {
		tag = ZDU
		NOT = {has_war_with = TRA}
	}
	option = {
	name = ZDU.5.a
	add_ideas = ZDU_economy_zch_1
	add_ideas = civilian_economy
	add_ideas = volunteer_only 
	}
}
country_event = {
	id = ZDU.6
	title = ZDU.6.t
	desc = ZDU.6.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.6.a
	set_cosmetic_tag = ZDU_sloven
	hidden_effect = {
		ZXR = {
			transfer_state = 771
			transfer_state = 45
			transfer_state = 43
			transfer_state = 155
			transfer_state = 154
			if = { limit = { ZDU = {owns_state = 76}} transfer_state = 76}
			if = { limit = { ZDU = {owns_state = 769}} transfer_state = 769}
			if = { limit = { ZDU = {owns_state = 84}} transfer_state = 84}
			if = { limit = { ZDU = {owns_state = 83}} transfer_state = 83}
			if = { limit = { ZDU = {owns_state = 82}} transfer_state = 82}	
			transfer_state = 73
			add_state_core = 771
			add_state_core = 45
			add_state_core = 43
			add_state_core = 155
			add_state_core = 154
			add_state_core = 83
			add_state_core = 82
			add_state_core = 84
			add_state_core = 76
			add_state_core = 769
			add_state_core = 73
			load_oob = "ZDU_DUNAI"
			}
		remove_state_core = 771
		remove_state_core = 45
		remove_state_core = 43
		remove_state_core = 155
		remove_state_core = 154
		remove_state_core = 83
		remove_state_core = 82
		remove_state_core = 84
		remove_state_core = 76
		remove_state_core = 769
		remove_state_core = 73
		}
	country_event = {
		id = ZDU.7
		days = 3
		}
	}
}
country_event = {
	id = ZDU.7
	title = ZDU.7.t
	desc = ZDU.7.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.7.a
	country_event = { id = ZDU.43 }
	add_stability = -0.05
	ZXR = {
		declare_war_on = {
			target = ZDU
			type = annex_everything
			}
		if = { limit = { TRA = {exists = yes}}
			declare_war_on = {
				target = TRA
				type = annex_everything
				}
			}
		}
	}
}
country_event = {
	id = ZDU.8
	title = ZDU.8.t
	desc = ZDU.8.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.8.a
	add_stability = -0.05
	retire_character = ZDU_Andraz_Mak
	}
}
country_event = {
	id = ZDU.9
	title = ZDU.9.t
	desc = ZDU.9.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.9.a
	add_ideas = -0.1
	start_civil_war = {
		ideology = neutrality
		size = 0.4
		states = {
			771 45 43 155 154 83 82 84 76 769 73 664 71
			}
		}
	load_oob = "ZDU_loyal_imp"
	}
}
country_event = {
	id = ZDU.10
	title = ZDU.10.t
	desc = ZDU.10.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.10.a
	remove_trait = {
     character = ZDU_ladislav_ii
     ideology = absolut_monarchy
     trait = ZDU_teoretic_cloven
		}
	}
}
country_event = {
	id = ZDU.11
	title = ZDU.11.t
	desc = ZDU.11.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.11.a
	add_ideas = ZDU_p_Anna
	}
	option = {
	name = ZDU.11.b
	add_ideas = ZDU_p_Bronimir
	}
}
country_event = {
	id = ZDU.12
	title = ZDU.12.t
	desc = ZDU.12.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.12.a
	trigger = {
		has_idea = ZDU_p_Anna
		}
	add_political_power = 200
	}
	option = {
	name = ZDU.12.b
	ZVZ = { 
		country_event = { id = ZDU.13 }
		}
	}
	option = {
	name = ZDU.12.c
	trigger = {
		has_idea = ZDU_p_Bronimir
		}
	ZVZ = { 
		country_event = { id = ZDU.13 }
		country_event = { id = ZDU.14 }
		}
	}
}
country_event = {
	id = ZDU.13
	title = ZDU.13.t
	desc = ZDU.13.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.13.a
	ai_chance = {
			base = 0
		}
	add_political_power = 40
	}
	option = {
	name = ZDU.13.b
	ai_chance = {
			base = 10000
		}
	add_offsite_building = { type = industrial_complex level = 2 }
	ZDU = {add_offsite_building = { type = industrial_complex level = 2 }}
	}
}
country_event = {
	id = ZDU.14
	title = ZDU.14.t
	desc = ZDU.14.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.14.a
	ai_chance = {
			base = 30
		}
	add_political_power = 40
	}
	option = {
	name = ZDU.14.b
	ai_chance = {
			base = 70
		}
	if = {limit = { is_faction_leader = yes} add_to_faction = ZDU}
	if = {limit = { is_faction_leader = no} create_faction = Egida_BS add_to_faction = ZDU}
	}
}
country_event = {
	id = ZDU.15
	title = ZDU.15.t
	desc = ZDU.15.d
	picture = GFX_event_SUI_15
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.15.a
	add_stability = -0.1
	add_political_power = 300
	}
}
country_event = {
	id = ZDU.16
	title = ZDU.16.t
	desc = ZDU.16.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.16.a
	add_political_power = 100
	}
	option = {
	name = ZDU.16.b
	add_political_power = -150
	set_country_flag = ZDU_anna_asia_flag
	custom_effect_tooltip = ZDU_event16_tt
	}
}
country_event = {
	id = ZDU.17
	title = ZDU.17.t
	desc = ZDU.17.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.17.a
	add_political_power = 30
	add_stability = 0.03
	}
}
country_event = {
	id = ZDU.18
	title = ZDU.18.t
	desc = ZDU.18.d
	picture = GFX_event_SUI_na_mogile
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.18.a
	add_political_power = 120
	}
}
country_event = {
	id = ZDU.19
	title = ZDU.19.t
	desc = ZDU.19.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.19.a
		ZBO = {country_event = { id = ZDU.20 }}
	}
}
country_event = {
	id = ZDU.20
	title = ZDU.20.t
	desc = ZDU.20.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.20.a
		XMO = {
			transfer_state = 75
			transfer_state = 74
			transfer_state = 67
			declare_war_on = {
				target = ZBO
				type = annex_everything
			}
			load_oob = "ZDU_povst"
		}
	}
}
country_event = {
	id = ZDU.21
	title = ZDU.21.t
	desc = ZDU.21.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.21.a
		ZBO = {country_event = { id = ZDU.22 }}
	}
}
country_event = {
	id = ZDU.22
	title = ZDU.22.t
	desc = ZDU.22.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.22.a
		XMO = {
			transfer_state = 75
			transfer_state = 74
			transfer_state = 67
			declare_war_on = {
				target = ZBR
				type = annex_everything
			}
			load_oob = "ZDU_povst"
		}
	}
}
country_event = {
	id = ZDU.23
	title = ZDU.23.t
	desc = ZDU.23.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.23.a
		add_political_power = 30
	}
}
country_event = {
	id = ZDU.24
	title = ZDU.24.t
	desc = ZDU.24.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.24.a
		add_political_power = 140
	}
}
country_event = {
	id = ZDU.25
	title = ZDU.25.t
	desc = ZDU.25.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.25.a
		add_political_power = -100
		add_stability = -0.05
		add_country_leader_role = {
			character = ZDU_Princesa
			promote_leader = yes
			country_leader = {
				ideology = despotism
				expire = "2300.01.01"
				traits = { ZDU_Polimat }
				}
			}
		add_country_leader_role = {
			character = ZDU_Princesa
			promote_leader = yes
			country_leader = {
				ideology = absolut_monarchy 
				expire = "2300.01.01"
				traits = { ZDU_Polimat }
				}
			}
	}
}
country_event = {
	id = ZDU.26
	title = ZDU.26.t
	desc = ZDU.26.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.26.a
		add_political_power = 30
		hidden_effect = {
			set_country_leader_name = {
				ideology = fascism
				name = ZDU_ANNAI
			}
			set_country_leader_portrait = {
				ideology = fascism
				portrait =gfx/ar_character/ZDU_Princesa_2.dds
			}
			set_country_leader_name = {
				ideology = neutrality
				name = ZDU_ANNAI
			}
			set_country_leader_portrait = {
				ideology = neutrality
				portrait =gfx/ar_character/ZDU_Princesa_2.dds
			}
		}
		country_event = { id = ZDU.41 }
		add_advisor_role = {
			character = ZDU_Erna_Alscher
			advisor = {
				slot = political_advisor
				cost = 100
				idea_token = ZDU_Erna_Alscher
				traits = {
					ZDU_sisterhood
				}
			}
		}
		add_corps_commander_role = {
				Character = ZDU_Erna_Alscher
				skill=2
				attack_skill=4
				defense_skill=1
				planning_skill=1
				logistics_skill=3
			}
		add_advisor_role = {
			character = ZDU_Sigi_Messer
			advisor = {
				slot = political_advisor
				cost = 100
				idea_token = ZDU_Sigi_Messer
				traits = {
					ZDU_tactics
				}
			}
		}
		add_corps_commander_role = {
				Character = ZDU_Sigi_Messer
				skill=3
				attack_skill=2
				defense_skill=1
				planning_skill=4
				logistics_skill=2
			}
	}
}
country_event = {
	id = ZDU.27
	title = ZDU.27.t
	desc = ZDU.27.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.27.a
		set_cosmetic_tag = ZDU_SRI
		add_stability = 0.03
	}
}
country_event = {
	id = ZDU.28
	title = ZDU.28.t
	desc = ZDU.28.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.28.a
		add_ideas = ZDU_people_confusion
		add_ideas = ZDU_multinational_state
		add_ideas = ZDU_dying_administrative_apparatus
	}
}
country_event = {
	id = ZDU.29
	title = ZDU.29.t
	desc = ZDU.29.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.29.a
	ai_chance = {
			base = 100
		}
	ZDU = {country_event = { id = ZDU.30 }}
	}
	option = {
	name = ZDU.29.b
	ZDU = {country_event = { id = ZDU.31 }}
	ai_chance = {
			base = 0
		}
	}
}
country_event = {
	id = ZDU.30
	title = ZDU.30.t
	desc = ZDU.30.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.30.a
		add_advisor_role = {
			character = ZDU_Oh_Mun_Hee
			advisor = {
				slot = political_advisor
				cost = 100
				idea_token = ZDU_Oh_Mun_Hee
				traits = {
					ZDU_thinker
				}
			}
		}
		add_corps_commander_role = {
				Character = ZDU_Oh_Mun_Hee
				skill=4
				attack_skill=1
				defense_skill=1
				planning_skill=1
				logistics_skill=1
			}
	}
}
country_event = {
	id = ZDU.31
	title = ZDU.31.t
	desc = ZDU.31.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.31.a
	add_political_power = -20
	}
}
country_event = {
	id = ZDU.32
	title = ZDU.32.t
	desc = ZDU.32.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.32.a
	add_stability = -0.15
	add_country_leader_role = {
			character = ZDU_Dae_Seong_Yi
			promote_leader = yes
			country_leader = {
				ideology = despotism
				expire = "2300.01.01"
				}
			}
		add_country_leader_role = {
			character = ZDU_Dae_Seong_Yi
			promote_leader = yes
			country_leader = {
				ideology = absolut_monarchy 
				expire = "2300.01.01"
				}
			}
	}
}
country_event = {
	id = ZDU.33
	title = ZDU.33.t
	desc = ZDU.33.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.33.a
	remove_ideas = ZDU_people_сonfusion
	add_state_core = 2
	}
}
country_event = {
	id = ZDU.34
	title = ZDU.34.t
	desc = ZDU.34.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.34.a
	set_cosmetic_tag = ZDU_zapadoslavic
	add_political_power = 45
	}
}
country_event = {
	id = ZDU.35
	title = ZDU.35.t
	desc = ZDU.35.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.35.a
	add_ideas = ZDU_slavyanization
	}
}
country_event = {
	id = ZDU.36
	title = ZDU.36.t
	desc = ZDU.36.d
	picture = net
	fire_only_once = yes
	trigger = {
		tag = ZDU
		has_completed_focus = focus_ZDU_west_slavic_empire
	}
	option = {
	name = ZDU.36.a
	add_ideas = ZDU_separatist
	}
}
country_event = {
	id = ZDU.37
	title = ZDU.37.t
	desc = ZDU.37.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.37.a
	add_stability = 0.03
	}
}
country_event = {
	id = ZDU.38
	title = ZDU.38.t
	desc = ZDU.38.d
	picture = net
	fire_only_once = yes
	trigger = { 
		tag = ZDU
		has_completed_focus = focus_ZDU_Ladislav
	}
	option = {
	name = ZDU.38.a
	70 = {
		add_manpower = -10
		remove_building = {
			type = industrial_complex
			level = 1
			}
		}
	}
}
country_event = {
	id = ZDU.39
	title = ZDU.39.t
	desc = ZDU.39.d
	picture = net
	fire_only_once = yes
	trigger = {
		tag = ZDU
		has_idea = ZDU_economy_zch_1
	}
	option = {
	name = ZDU.39.a
	add_ideas = {ZDU_Not_loyal_army}
	}
}
country_event = {
	id = ZDU.40
	title = ZDU.40.t
	desc = ZDU.40.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.40.a
	add_ideas = ZDU_coman_economic
	}
}
country_event = {
	id = ZDU.41
	title = ZDU.41.t
	desc = ZDU.41.d
	picture = net
	fire_only_once = yes
	is_triggered_only = yes
	option = {
	name = ZDU.41.a
	set_power_balance = {
		id = ZDU_vlast_Annas_bop
		left_side = ZDU_vlast_Annas_bop_Anna
		right_side = ZDU_vlast_Annas_bop_Yi
		}
	add_advisor_role = {
			character = ZDU_Do_Woo_Jin
			advisor = {
				slot = political_advisor
				cost = 100
				idea_token = ZDU_Do_Woo_Jin
				traits = {
					ZDU_practic
				}
			}
		}
		add_corps_commander_role = {
				Character = ZDU_Do_Woo_Jin
				skill=6
				attack_skill=5
				defense_skill=5
				planning_skill=1
				logistics_skill=5
			}
	}
}
country_event = {
	id = ZDU.42
	title = ZDU.42.t
	desc = ZDU.42.d
	picture = net
	is_triggered_only = yes
	option = {
	name = ZDU.42.a
		add_ideas = ZDU_torg_ZDU
		if = {limit = { tag = ZCS} add_ideas = ZDU_torg_ZCS}
		if = {limit = { tag = XNU} add_ideas = ZDU_torg_XNU}
	}
	option = {
	name = ZDU.42.b
		add_political_power = 30
	}
}
country_event = {
	id = ZDU.43
	title = ZDU.43.t
	desc = ZDU.43.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.43.a
	country_event = { id = ZDU.44 }
	}
	option = {
	name = ZDU.43.b
	}
}
country_event = {
	id = ZDU.44
	title = ZDU.44.t
	desc = ZDU.44.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.44.a
	country_event = { id = ZDU.45 }
	}
}
country_event = {
	id = ZDU.45
	title = ZDU.45.t
	desc = ZDU.45.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.45.a
	country_event = { id = ZDU.46 }
	}
}
country_event = {
	id = ZDU.46
	title = ZDU.46.t
	desc = ZDU.46.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.46.a
	country_event = { id = ZDU.47 }
	}
}
country_event = {
	id = ZDU.47
	title = ZDU.47.t
	desc = ZDU.47.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.47.a
	country_event = { id = ZDU.48 }
	}
}
country_event = {
	id = ZDU.48
	title = ZDU.48.t
	desc = ZDU.48.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.48.a
	country_event = { id = ZDU.49 }
	}
}
country_event = {
	id = ZDU.49
	title = ZDU.49.t
	desc = ZDU.49.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.49.a
	country_event = { id = ZDU.50 }
	}
}
country_event = {
	id = ZDU.50
	title = ZDU.50.t
	desc = ZDU.50.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.50.a
	country_event = { id = ZDU.51 }
	}
}
country_event = {
	id = ZDU.51
	title = ZDU.51.t
	desc = ZDU.51.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.51.a
	add_political_power = 20
	}
}
country_event = {
	id = ZDU.52
	title = ZDU.52.t
	desc = ZDU.52.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.52.a
	add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 1500
			}
	add_equipment_to_stockpile = {
				type = support_equipment
				amount = 80
			}
	add_equipment_to_stockpile = {
				type = artillery_equipment
				amount = 100
			}
	}
}
country_event = {
	id = ZDU.53
	title = ZDU.53.t
	desc = ZDU.53.d
	picture = GFX_report_event_ger_civil_war
	fire_only_once = yes
	is_triggered_only = yes

	option = {
	name = ZDU.53.a
	ai_chance = {
			base = 10000
		}
	every_state = {
		if = { 
			limit = {
				is_controlled_by = TRA
				is_owned_by = ZDU
				}
			transfer_state_to = TRA
			}
		if = { 
			limit = {
				is_controlled_by = ZDU
				is_owned_by = TRA 
				}
			transfer_state_to = ZDU
			}
		}
	white_peace = {
			tag = ZDU
		}
	}
	option = {
	name = ZDU.53.b
	ai_chance = {
			base = 0
		}
	add_political_power = 10
	}
}