﻿add_namespace = ar_test

## вывод страны на карту
country_event = {
	id = ar_test.1
	title = ar_test.1.t
	desc = ar_test.1.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes
	immediate = {
		hidden_effect = {
			random_state = {
				limit = {
					 is_coastal = no
				}
				add_core_of = ZZR
				transfer_state_to = ZZR
			}
		}
	}
	option = {
		name = ar_test.1.a
		ZZR = { change_tag_from = ROOT }
		hidden_effect = {
			ZZR = {
				country_event = { id = ar_test.18 }
			}			
		}
	}	
}

## поихали
country_event = {
	id = ar_test.2
	title = ar_test.2.t
	desc = ar_test.2.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	option = {
		name = ar_test.2.a
		random_owned_state = {
			ROOT = { set_capital = { state = PREV } }
		}
		army_experience = 3
		navy_experience = 1
		air_experience = 2	
		add_ideas = zzr_dick_tatura_besedy
#		goto_state = var:capital
		division_template = {
			name = "Followers"				
			regiments = {
				infantry = { x = 0 y = 0 }
				infantry = { x = 0 y = 1 }
				infantry = { x = 0 y = 2 }
				infantry = { x = 1 y = 0 }
				infantry = { x = 1 y = 1 }
				infantry = { x = 1 y = 2 }
				infantry = { x = 2 y = 0 }
				infantry = { x = 2 y = 1 }
				infantry = { x = 2 y = 2 }
			}
		}
		random_owned_state = {				
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}	
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
			create_unit = {
				division = "division_template = \"Followers\" start_experience_factor = 0.2"
				owner = ZZR
			}
		}
		country_event = { id = ar_test.6 }
		hidden_effect = {	
			add_manpower = 98402		
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 8000
				producer = ZZR
			}
			every_neighbor_country = {			
				country_event = { id = ar_test.3 days = 1 random = 6 }	# Эвент соседям на войну
			}
			add_named_threat = { threat = 25 name = ar_test.2.wtf.threattt }
			random_country = {
				limit = {
					exists = yes
					NOT = {
						is_neighbor_of = ZZR
						has_war_with = ZZR
					}
				}
				country_event = { id = ar_test.5 days = 3 random = 6 }
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 2
						include_locked = yes
					}						
				}
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 0
						include_locked = yes
					}						
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			country_event = { days = 15 id = ar_test.7 }			
		}
	}	
}

#### эвент стране соседу на войнушку
country_event = {
	id = ar_test.3
	title = ar_test.3.t
	desc = ar_test.3.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	option = {
		name = ar_test.3.a
		declare_war_on = {
			target = ZZR
			type = annex_everything
		}
		add_ai_strategy = {
			type = antagonize
			id = ZZR
			value = 200
		}
		every_owned_state = {
			limit = {
				NOT = {
					is_core_of = ZZR
				}
			}
			add_core_of = ZZR
		}
	}	
}

### скрытый эвент чекалка кольца на обхявление войнушек
country_event = {
	id = ar_test.4
	Hidden = yes
	is_triggered_only = yes
	trigger = {
		
	}
	immediate = {
		random_country = {
			limit = {
				exists = yes
				NOT = {						
					has_war_with = ZZR
				}
			}
			country_event = { id = ar_test.5 }
		}
	}
}	

#### эвент стране на войнушку
country_event = {
	id = ar_test.5
	title = ar_test.5.t
	desc = ar_test.5.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	option = {
		name = ar_test.5.a
		declare_war_on = {
			target = ZZR
			type = annex_everything
		}
		add_ai_strategy = {
			type = antagonize
			id = ZZR
			value = 200
		}
		hidden_effect = {
			ZZR = {
				country_event = { id = ar_test.4 days = 2 random = 20 }
			}
		}
	}	
}

#### эвент про командиров
country_event = {
	id = ar_test.6
	title = ar_test.6.t
	desc = ar_test.6.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	option = {
		name = ar_test.6.a
		custom_effect_tooltip = ar_test.6.tt 
	}	
}


### скрытый эвент чекалка кольца на сякую дитч
country_event = {
	id = ar_test.7
	Hidden = yes
	is_triggered_only = yes
	trigger = {
		tag = ZZR
	}
	immediate = {
		random_list = {
			10 = {					
				country_event = { id = ar_test.10 } #### эвент тест ОК
			}
			10 = {	
				modifier = {					
					factor = 1.1					
					has_stability > 0.6				
				}
				modifier = {					
					factor = 1.7					
					has_stability > 0.85				
				}
				country_event = { id = ar_test.11 } #### эвент про саню
			}
			10 = {	
				modifier = {					
					factor = 1.1					
					has_stability > 0.6				
				}
				modifier = {					
					factor = 1.7					
					has_stability > 0.85				
				}
				country_event = { id = ar_test.12 } #### эвент про саню 2 тректор
			}
			5 = {
				modifier = {					
					factor = 0					
					has_allowed_idea_with_traits = { idea = ar_wtf_kartograf characters = yes }					
				}	
				country_event = { id = ar_test.8 } #### эвент на возвращение эндрю
			}
			5 = {
				modifier = {					
					factor = 0	
					NOT = {	
						has_allowed_idea_with_traits = { idea = ar_wtf_kartograf characters = yes }	
					}		
				}	
				country_event = { id = ar_test.9 } #### эвент на Удоление эндрю
			}
			10 = {	
				modifier = {					
					factor = 0				
					has_idea = zzr_kada_obnova		
				}				
				country_event = { id = ar_test.13 } #### када обнова
			}
			10 = {	
				modifier = {					
					factor = 0				
					has_idea = zzr_ura_ura		
				}
				modifier = {					
					factor = 1.2
					NOT = {	
						has_idea = zzr_ura_ura	
					}
					has_stability < 0.3
					has_war_support < 0.3	
				}				
				country_event = { id = ar_test.14 } #### удар
			}
			10 = {	
				modifier = {					
					factor = 1.2				
					has_stability < 0.15
					has_war_support < 0.15	
				}								
				country_event = { id = ar_test.15 } #### Запрет кубиков
			}
			10 = {	
				modifier = {					
					factor = 1.1					
					has_stability > 0.6				
				}
				modifier = {					
					factor = 1.7					
					has_stability > 0.85				
				}
				country_event = { id = ar_test.16 } #### эвент про саню 3
			}
			
			
			10 = {											
				country_event = { id = ar_test.17 } #### скрытый эвент ПУСТОЙ
			}
		
		}
	}
}

#### эвент на возвращение эндрю
country_event = {
	id = ar_test.8
	title = ar_test.8.t
	desc = ar_test.8.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 20 random = 60 }
		}
	}
	option = {
		name = ar_test.8.a
		# add_advisor_role = {
			# Character = ZZR_andrew_char
			# advisor = {
				# slot = high_command
# #				cost = 50
				# idea_token = ZZR_andrew_char
				# traits = {
					# ar_wtf_kartograf
				# }
				# allowed = {
					# original_tag  = ZZR
				# }
			# }		
		# }
	}	
}

#### эвент на улодение эндрю
country_event = {
	id = ar_test.9
	title = ar_test.9.t
	desc = ar_test.9.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 20 random = 60 }
		}
	}
	option = {
		name = ar_test.9.a
		ZZR_andrew_char = {				
			remove_advisor_role = { slot = high_command }			
		}
	}	
}

#### эвент что тест ок
country_event = {
	id = ar_test.10
	title = ar_test.10.t
	desc = ar_test.10.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 18 random = 60 }
		}
	}
	option = {
		name = ar_test.10.a
		add_stability = 0.01
		add_war_support = 0.01
		add_political_power = 50
	}	
}

#### эвент про саню
country_event = {
	id = ar_test.11
	title = ar_test.11.t
	desc = ar_test.11.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 20 random = 60 }
		}
	}
	option = {
		name = ar_test.11.a
		add_stability = -0.03
		add_war_support = -0.03		
	}	
}


#### эвент про саню 2
country_event = {
	id = ar_test.12
	title = ar_test.12.t
	desc = ar_test.12.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 20 random = 60 }
		}
	}
	option = {
		name = ar_test.12.a
		add_political_power = -20
		add_stability = -0.01
		add_war_support = -0.01		
	}	
}

#### эвент када обнова?
country_event = {
	id = ar_test.13
	title = ar_test.13.t
	desc = ar_test.13.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 25 random = 60 }
		}
	}
	option = {
		name = ar_test.13.a		
		add_stability = -0.01
		add_war_support = -0.01	
		add_timed_idea = {
			idea = zzr_kada_obnova
			days = 100
		}
	}	
}

#### эвент удар!
country_event = {
	id = ar_test.14
	title = ar_test.14.t
	desc = ar_test.14.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 25 random = 60 }
		}
	}
	option = {
		name = ar_test.14.a		
		add_stability = 0.02
		add_war_support = 0.02	
		add_timed_idea = {
			idea = zzr_ura_ura
			days = 100
		}
	}	
}

#### запрет майна
country_event = {
	id = ar_test.15
	title = ar_test.15.t
	desc = ar_test.15.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 25 random = 60 }
		}
	}
	option = {
		name = ar_test.15.a		
		add_stability = 0.02
		add_war_support = 0.02
		army_experience = 5
		navy_experience = 10
		air_experience = 10
	}	
}

#### саня 3
country_event = {
	id = ar_test.16
	title = ar_test.16.t
	desc = ar_test.16.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes	
	immediate = {
		hidden_effect = {
			country_event = { id = ar_test.7 days = 25 random = 60 }
		}
	}
	option = {
		name = ar_test.16.a		
		add_stability = -0.02
		add_war_support = -0.02		
	}	
}

### скрытый эвент ПУСТОЙ
country_event = {
	id = ar_test.17
	Hidden = yes
	is_triggered_only = yes
	trigger = {
		tag = ZZR
	}
	immediate = {
		country_event = { id = ar_test.7 days = 25 random = 60 }
	}
}	

#### эвент костыль
country_event = {
	id = ar_test.18
	title = ar_test.18.t
	desc = ar_test.18.d
	picture = GFX_report_event_generic_conference	
	is_triggered_only = yes		
	option = {
		name = ar_test.18.a		
		country_event = { id = ar_test.2 }
	}	
}








