﻿add_namespace = erie

#### ТУТ ЭВЕНТЫ ПО ЭРИИ И ВСЯКИМ БРИТАНИЯМ
### эвент по триггеру на дату для англии. около границы с уэльсом поймали диверсанта. Он хоть и не колется что он с уэльса но мы то знаем. наверное.
country_event = {
	id = erie.1
	title = erie.1.t
	desc = erie.1.d
	picture = GFX_report_event_generic_conference
	trigger = {
		tag = ZEN
		date > 1986.02.12
		country_exists = ZEN
		country_exists = ZWS
		ZEN = {
			NOT = {
				has_war_with = ZWS
				is_in_faction_with = ZWS
			}
		}		
	}
	mean_time_to_happen = { days = 7 }
	fire_only_once = yes
	option = {
		name = erie.1.a	
		ai_chance = {
			base = 70
		}
		add_opinion_modifier = {
			target = ZWS
			modifier = provokatsya
		}
		ZWS = {
			country_event = { days = 1 id = erie.2 }
		}
	}
	option = {
		name = erie.1.b	
		ai_chance = {
			base = 0
		}
	}	
}

# эвент уэльсу о том что англия послала ноту простеста из-за задержанного якобы наего диверсанта на границе. хм, а он точно наш?
country_event = {
	id = erie.2
	title = erie.2.t
	desc = erie.2.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.2.a	
		add_opinion_modifier = {
			target = ZEN
			modifier = provokatsya
		}
		ZEN = {
			country_event = { days = 1 id = erie.12 }
		}
	}		
}

#новый лидер крч
country_event = {
	id = erie.3
	title = erie.3.t
	desc = erie.3.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.3.a	
		retire_country_leader = yes
		add_popularity = {
			ideology = neutrality
			popularity = 0.1
		}
		set_politics = {
			ruling_party = neutrality
		}
		set_party_name = { ideology = neutrality long_name = ZRL_imper_party_long name = ZRL_imper_party }
		if = {
			limit = {
				has_idea = zrl_extrenny_sovet
			}
			remove_ideas = zrl_extrenny_sovet
		}
		if = {
			limit = {
				has_idea = zrl_deryn_gwaid
			}
			remove_ideas = zrl_deryn_gwaid
		}
		# create_country_leader = {
			# name = "Дэрин Гвайд"
			# desc = "daryn_gw_descleader"
			# picture = "daryn_gw_leader.tga"
			# expire = "2020.1.1"
			# ideology = konstitut_monarch
			# traits = {
				# zrl_daryn_gw_tr
 			# }
		# }	
		add_country_leader_role = {
			character = "ZRL_Darin_Gwaid"
			country_leader = {
				desc = "daryn_gw_descleader"
				ideology = konstitut_monarch
				traits = { zrl_daryn_gw_tr }
				expire = "2020.3.1.1"
			}	
			promote_leader = yes 
		}
	}
		
}

#новый лидер толкает пламенную речь и говорит о своих амбициях по возвращению трона островов себе
country_event = {
	id = erie.4
	title = erie.4.t
	desc = erie.4.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.4.a	
		add_popularity = {
			ideology = neutrality
			popularity = 0.07
		}
		add_political_power = 100
		add_stability = 0.05
		add_named_threat = { threat = 2 name = erie.4.threattt }
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.838 }
#			set_cosmetic_tag = ZRL_GW
		}	
	}		
}

#королевна на недавно захваченном острове мэн заявляет толкает речь о грядущем возвращении титула себе
country_event = {
	id = erie.5
	title = erie.5.t
	desc = erie.5.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.5.a	
		add_political_power = 100
		add_war_support = 0.03
		every_state = {
			limit = { is_core_of = XMA }			
			add_core_of = ZRL
		}
		every_state = {
			limit = { is_core_of = ZSH }			
			add_claim_by = ZRL
		}
		every_state = {
			limit = { is_core_of = ZEN }			
			add_claim_by = ZRL
		}
		every_state = {
			limit = { is_core_of = ZWS }			
			add_claim_by = ZRL
		}
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.839 }
		}		
	}		
}

#эвент для Мэна. ультиматум. Королева требует принять ее власть. Согласиться или отказать
country_event = {
	id = erie.6
	title = erie.6.t
	desc = erie.6.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {		#fk u
		name = erie.6.a	
		ai_chance = { 
			factor = 4	
			modifier = {
				factor = 8
				ZRL = {
					is_ai = no
				}
			}
			modifier = {
				factor = 800
				has_game_rule = { rule = XMA_ai_behavior option = XMA_CHAD_RUL }
			}
		}
		custom_effect_tooltip = erie.6.a.tt
		ZRL = {
			country_event = { id = erie.8 }
		}
		hidden_effect = {
			if = {
				limit = {
					is_ai = yes
					has_game_rule = { rule = XMA_ai_behavior option = XMA_CHAD_RUL }
				}
				army_experience = 50
				navy_experience = 50
				air_experience = 10	
				add_stability = 0.05
				add_war_support = 0.05
				add_manpower = 10000
				add_political_power = 120
				add_timed_idea = {
					idea = xma_boost_for_ai
					days = 500
				}
			}
			add_ai_strategy = {
				type = conquer
				id = ZRL
				value = 200
			}
			add_ai_strategy = {
				type = antagonize
				id = ZRL
				value = 200
			}
		}
	}	
	option = {		#okeeei
		name = erie.6.b	
		ai_chance = { 
			factor = 4	
			modifier = {
				factor = 20
				ZRL = {
					is_ai = yes
				}
			}
			modifier = {
				factor = 0
				has_game_rule = { rule = XMA_ai_behavior option = XMA_CHAD_RUL }
			}
		}
		custom_effect_tooltip = GAME_OVER_TT
		ZRL = {
			country_event = { id = erie.7 }
		}
		hidden_effect = {
			every_other_country = {
				limit = {
					has_idea = sudia_men_nationidea_kingdoms					
				}
				country_event = { id = erie.23 }
			}
			if = {
				limit = {					
					country_exists = ZEN
					country_exists = ZWS
					ZEN = {
						NOT = {
							has_war_with = ZWS
						}	
					}
				}
				ZEN = {
					country_event = { id = erie.25 days = 17 random = 80 }
				}
			}
		}
	}	
}

#мэн принимает власть королевы
country_event = {
	id = erie.7
	title = erie.7.t
	desc = erie.7.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.7.a	
		annex_country = { target = XMA }
		add_named_threat = { threat = 2 name = erie.7.threattt }
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.840 }
		}		
	}		
}

#мэн отвергает ультиматум. похоже это война
country_event = {
	id = erie.8
	title = erie.8.t
	desc = erie.8.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.8.a	
		ai_chance = { 
			factor = 5			
		}
		every_state = {
			limit = { is_core_of = XMA }				
			add_claim_by = ZRL
		}
		declare_war_on = {
			type = annex_everything
			target = XMA					
		}
		add_ai_strategy = {
			type = conquer
			id = XMA
			value = 200
		}	
		add_named_threat = { threat = 4 name = zrl_strike_to_man_threattt }
		hidden_effect = {
			XMA = {
				country_event = { days = 1 id = erie.14 }
			}
		}
	}	
	option = {
		name = erie.8.b	
		trigger = {			
			has_political_power > 99	
			XMA = {
				NOT = {
					has_country_flag = xma_usilit_oborony_tinvalda_flag
				}
			}			
		}
		ai_chance = { 
			factor = 50		
		}
		custom_effect_tooltip = erie.8.b.tt
		add_political_power = -100
		XMA = {
			country_event = { days = 1 id = erie.9 }			
		}
	}
}

#эвент мэну что Эрия предприняла вторжение, провела спецоперацию в ходе которой были устранены основные лидеры государства! что теперь нам делать? Здаваться или продолить сопротивление?
country_event = {
	id = erie.9
	title = erie.9.t
	desc = erie.9.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.9.a	
		ai_chance = { 
			factor = 200		
		}
		kill_country_leader = yes
		custom_effect_tooltip = GAME_OVER_TT
		ZRL = {
			country_event = { id = erie.10 }
		}
		hidden_effect = {
			every_other_country = {
				limit = {
					has_idea = sudia_men_nationidea_kingdoms					
				}
				country_event = { id = erie.23 }
			}
			if = {
				limit = {					
					country_exists = ZEN
					country_exists = ZWS
					ZEN = {
						NOT = {
							has_war_with = ZWS
						}	
					}
				}
				ZEN = {
					country_event = { id = erie.25 days = 17 random = 80 }
				}
			}
		}
	}
	option = {
		name = erie.9.b	
		ai_chance = { 
			factor = 0		
		}
		ZRL = {
			country_event = { id = erie.11 }
		}
	}	
}

#наша спецоперация удалась, лидеры мена устранены, новая влсть оказалась сговорчива
country_event = {
	id = erie.10
	title = erie.10.t
	desc = erie.10.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.10.a	
		annex_country = { target = XMA }
		army_experience = 5
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.841 }
		}		
	}		
}

#наша спецоперация удалась, но лидеры мэна всё так же сопротивляются. 
country_event = {
	id = erie.11
	title = erie.11.t
	desc = erie.11.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.11.a	
		every_state = {
			limit = { is_core_of = XMA }				
			add_claim_by = ZRL
		}
		declare_war_on = {
			type = annex_everything
			target = XMA					
		}
		add_ai_strategy = {
			type = conquer
			id = XMA
			value = 200
		}	
		add_named_threat = { threat = 4 name = zrl_strike_to_man_threattt }
		hidden_effect = {
			XMA = {
				country_event = { days = 1 id = erie.14 }
			}
		}
	}		
}

# англии. ответ от уэльса о том что они говорят что это не их диверсант. а тем временем наши спецы раскололи диверсанат. он оказался из шотландии... ну чтож и им ноту протеста!
country_event = {
	id = erie.12
	title = erie.12.t
	desc = erie.12.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.12.a	
		add_opinion_modifier = {
			target = ZSH
			modifier = provokatsya
		}
		ZSH = {
			country_event = { days = 1 id = erie.13 }
		}
	}		
}

# эвент шотландии о том что англия сообщает что поймали нашего диверсанта. вот и дела. жаль что так вышло. жаль диверсанта тоесть
country_event = {
	id = erie.13
	title = erie.13.t
	desc = erie.13.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.13.a
		add_opinion_modifier = {
			target = ZWS
			modifier = provokatsya
		}
		hidden_effect = {
			news_event = { hours = 12 id = ar_news.849 }
		}
	}		
}

##эвент мэну. Эрия объявила нам войну. Мы можем попробовать призвать наших восточных друзей. Если отношения с ними хорошие то мы можем расчитывать на успех.
country_event = {
	id = erie.14
	title = erie.14.t
	desc = erie.14.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		country_exists = XMA
		has_war_with = ZRL
		has_idea = sudia_men_nationidea_xma
	}
	option = {
		name = erie.14.a
		ai_chance = { 
			factor = 20		
		}
		every_other_country = {
			limit = {
				has_idea = sudia_men_nationidea_kingdoms
				NOT = {
					has_war_with = XMA
					has_war_with = ZRL
				}
			}
			country_event = { id = erie.15 }
		}		
	}
	option = {
		name = erie.14.b
		ai_chance = { 
			factor = 2		
		}
		add_stability = 0.1
		add_war_support = 0.1
		add_political_power = 100
	}	
}

## эвент королевству с нацидеей судьи-мена о том что мен призывает нас дать отпор захватчикам из эрии (если ИИ имеет хорошие отношения с мэном то он вступает в эту войну, если нет то соре)
country_event = {
	id = erie.15
	title = erie.15.t
	desc = erie.15.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	trigger = {
		country_exists = XMA
		XMA = {
			has_war_with = ZRL
		}	
	}
	option = {
		name = erie.15.a	
		ai_chance = {
			factor = 10
			modifier = {
				factor = 20
				has_war = yes
			}
		}
		XMA = {
			country_event = { days = 1 id = erie.16 }
		}
	}
	option = {
		name = erie.15.b	
		ai_chance = {
			factor = 2
			modifier = {
				factor = 20
				has_opinion = {
					target = XMA
					value > 15
				}
			}
		}
		add_to_war = { 
			targeted_alliance = XMA 
			enemy = ZRL 
			hostility_reason = asked_to_join
		}
		XMA = {
			country_event = { days = 1 id = erie.22 }
		}
	}	
}

#эвент мэну что страна-нейм отказалась помочь нам в войне проти Эрии. гады
country_event = {
	id = erie.16
	title = erie.16.t
	desc = erie.16.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.16.a
		add_stability = -0.02
		add_war_support = -0.02
	}
		
}

#эвент что поймали спекулянта. Им оказался бывший политик. Правильно что их система прогнила
country_event = {
	id = erie.17
	title = erie.17.t
	desc = erie.17.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.17.a
		add_stability = 0.02
		hidden_effect = {
			random_list = {
				50 = {
					country_event = { id = erie.18 days = 15 random = 50 }
				}
				50 = {
					country_event = { id = erie.19 days = 15 random = 50 }
				}
			}	
				
		}
	}
		
}
#эвент что поймали спекулянта. Им оказался один из наших военных, приближенных к совету. упс.
country_event = {
	id = erie.18
	title = erie.18.t
	desc = erie.18.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.18.a
		add_stability = -0.05		
	}
		
}
#эвент что поймали спекулянта. Им оказался какой то бандит из бретани. Или омники, тут как придумаешь
country_event = {
	id = erie.19
	title = erie.19.t
	desc = erie.19.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.19.a
		add_stability = 0.02		
	}
		
}
#эвент что омники устроили саботаж на одной из фабрик. Повреждено много имущества
country_event = {
	id = erie.20
	title = erie.20.t
	desc = erie.20.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.20.a
		add_stability = -0.01
		random_owned_controlled_state = {
			limit = {
				industrial_complex > 1								
			}
			damage_building = { type = industrial_complex damage = 0.8 }
		}
		hidden_effect = {
			country_event = { id = erie.21 days = 18 random = 60 }
		}		
	}
		
}
#эвент что омники устроили повредили дороги в одном из стейтов. гады,мы их искореним
country_event = {
	id = erie.21
	title = erie.21.t
	desc = erie.21.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.21.a
		add_stability = -0.01
		random_owned_controlled_state = {
			limit = {
				infrastructure > 1								
			}
			damage_building = { type = infrastructure damage = 0.8 }
		}		
	}
		
}

#эвент мэну что страна-нейм согласилась помочь нам в борьбе с эрией
country_event = {
	id = erie.22
	title = erie.22.t
	desc = erie.22.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.22.a
		add_stability = 0.04
		add_war_support = 0.04
	}
		
}

#эвент для королевства с идеей на мэн. эвент о том что мэна больше нет. он принял ультиматум Дэрин и аннексирован ей
country_event = {
	id = erie.23
	title = erie.23.t
	desc = erie.23.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.23.a
		remove_ideas = sudia_men_nationidea_kingdoms		
	}
		
}

#эвент англии о том что теперь, когда мы не связаны никакими договорами с Мэн то мы можем попытаться отжать Уэльс. Да, наши амбиции такие. Мы объявляем войну!
country_event = {
	id = erie.24
	title = erie.24.t
	desc = erie.24.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		#по триггеру другого эвента
	trigger = {
		country_exists = ZEN
		country_exists = ZWS
		has_war = no
		is_subject = no		
		ZWS = {
			NOT = {
				is_in_faction_with = ZEN
				is_subject_of = ZEN
			}
		}
	}
	option = {
		name = erie.24.a
		ai_chance = {
			factor = 20
		}
		every_state = {
			limit = { is_core_of = ZWS }		
			add_claim_by = ZEN
		}
		declare_war_on = {
			type = annex_everything
			target = ZWS					
		}
		add_ai_strategy = {
			type = conquer
			id = ZWS
			value = 100
		}
		add_named_threat = { threat = 3 name = erie.24.a.threattt }
		ZWS = {
			country_event = { id = erie.27 }
		}
		hidden_effect = {
#			news_event = { hours = 3 id = ar_news.845 }
			ZSH = {
				country_event = { days = 2 id = erie.28 }
			}
		}
	}
	option = {
		name = erie.24.b
		ai_chance = {
			factor = 5
		}
	}
		
}

#эвент англии о том что теперь, когда мы не связаны никакими договорами с Мэн то мы можем попытаться отжать Уэльс. Начнем подготовку!
country_event = {
	id = erie.25
	title = erie.25.t
	desc = erie.25.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		#по триггеру другого эвента
	trigger = {
		country_exists = ZEN
		country_exists = ZWS
		has_war = no
		is_subject = no		
		ZWS = {
			NOT = {
				is_in_faction_with = ZEN
				is_subject_of = ZEN
			}
		}
	}
	option = {
		name = erie.25.a
		ai_chance = {
			factor = 40
		}
		custom_effect_tooltip = erie.25.a.tt 
		add_war_support = 0.05
		country_event = { days = 10 id = erie.24 }
		hidden_effect = {
			ZWS = {
				country_event = { id = erie.26 }
			}
		}		
	}
	option = {
		name = erie.25.b
		ai_chance = {
			factor = 3
		}
		add_war_support = -0.03
	}
		
}

#эвент для уэльса о том что по сообщениям нашей развдки англия готовит провокацию а то и совсем нападение на нас. надо быть готовыми.
country_event = {
	id = erie.26
	title = erie.26.t
	desc = erie.26.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.26.a
		add_war_support = 0.03		
		add_ai_strategy = {
			type = antagonize
			id = ZEN
			value = 50
		}
	}
		
}

###эвент для уэльса.Англия объявила нам войну. Они хотят какой то иторической справедливости. Но мы сами им покажем её!
country_event = {
	id = erie.27
	title = erie.27.t
	desc = erie.27.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.27.a
		add_war_support = 0.03
		every_state = {
			limit = { is_core_of = ZEN }		
			add_claim_by = ZWS
		}
		add_ai_strategy = {
			type = conquer
			id = ZEN
			value = 50
		}		
	}
		
}

###эвент для шотландии о том что англия и уэльс сцепились в войне. Это конечно нам на руку, пусть они убивают друг друга. Но возможно нам стоит вмешаться в их конфликт? Выступив третьей стороной. Это наш шанс подмять под себя весь юг вообще то, пока они сами себе враги
country_event = {
	id = erie.28
	title = erie.28.t
	desc = erie.28.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		country_exists = ZSH
		country_exists = ZEN
		country_exists = ZWS
		has_war = no
		is_subject = no		
		ZSH = {
			NOT = {
				is_in_faction_with = ZEN				
				is_in_faction_with = ZWS				
			}
		}
		ZEN = {
			has_war_with = ZWS
		}
	}
	option = {
		name = erie.28.a
		ai_chance = {
			factor = 25
		}
		custom_effect_tooltip = erie.28.a.tt 
		add_war_support = 0.01
		country_event = { days = 14 id = erie.30 }	
		hidden_effect = {
			ZEN = {
				country_event = { id = erie.29 }
			}
			ZWS = {
				country_event = { id = erie.29 }
			}
		}
	}
	option = {
		name = erie.28.b
		ai_chance = {
			factor = 3
		}		
	}
		
}

###эвент для Англии и для Уэльса о том что шотландия походу тоже хочет вступить в войну. Но против всех нас!
country_event = {
	id = erie.29
	title = erie.29.t
	desc = erie.29.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.29.a
		add_war_support = -0.01	
		add_ai_strategy = {
			type = antagonize
			id = ZSH
			value = 50
		}		
	}
		
}

#эвент шотландии. Мы изучили обстановку на границе и готовы начать войну против англии и уэльса. поехали?
country_event = {
	id = erie.30
	title = erie.30.t
	desc = erie.30.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		country_exists = ZSH
		country_exists = ZEN
		country_exists = ZWS
		has_war = no
		is_subject = no		
		ZSH = {
			NOT = {
				is_in_faction_with = ZEN				
				is_in_faction_with = ZWS				
			}
		}
		ZEN = {
			has_war_with = ZWS
		}
	}
	option = {
		name = erie.30.a
		ai_chance = {
			factor = 25
		}
		every_state = {
			limit = { is_core_of = ZWS }		
			add_claim_by = ZSH
		}
		every_state = {
			limit = { is_core_of = ZEN }		
			add_claim_by = ZSH
		}
		declare_war_on = {
			type = annex_everything
			target = ZWS					
		}
		declare_war_on = {
			type = annex_everything
			target = ZEN					
		}
		add_ai_strategy = {
			type = conquer
			id = ZWS
			value = 100
		}
		add_ai_strategy = {
			type = conquer
			id = ZEN
			value = 100
		}
		add_named_threat = { threat = 4 name = erie.30.a.threatttt }
		ZWS = {
			country_event = { id = erie.31 }
		}
		ZEN = {
			country_event = { id = erie.31 }
		}
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.846 }			
		}
	}
	option = {
		name = erie.30.b
		ai_chance = {
			factor = 3
		}
	}
		
}

###эвент для Англии и для Уэльса о том что шотландия напала на нас с войной. они хотят захватить нас под шумок. Ну ничего, мы сами им покажем!
country_event = {
	id = erie.31
	title = erie.31.t
	desc = erie.31.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.31.a
		every_state = {
			limit = { is_core_of = ZSH }			
			add_claim_by = ROOT
		}
		add_ai_strategy = {
			type = conquer
			id = ZSH
			value = 50
		}		
	}
		
}

###эвент для Эрии. Дэрин принимается за решение наболевших вопросов в стране. Первый такой вопрос это решение некой проблемы жителей сельских регионов. Помогаем - тратим ПП но чуть увеличиваем стабку. Не помогаем - получаем противоположный эффект
country_event = {
	id = erie.32
	title = erie.32.t
	desc = erie.32.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.32.a
		ai_chance = {
			factor = 9
		}
		add_political_power = -50
		add_stability = 0.03
		custom_effect_tooltip = erie.32.tt
		hidden_effect = {
			country_event = { days = 7 id = erie.33 }
		}
	}
	option = {
		name = erie.32.b
		ai_chance = {
			factor = 3
		}
		add_political_power = 50
		add_stability = -0.03
		custom_effect_tooltip = erie.32.tt
		hidden_effect = {
			country_event = { days = 7 id = erie.33 }
		}
	}
		
}

###эвент для Эрии. Дэрин принимается за решение наболевших вопросов в стране. на этот раз к ней обращаются военные. За оказанную помощь они хотят чтобы Дэрин еще больше увеличила финансирование офицерья в армии. Что ответить - поддержим - увеличим немного варсаппорт но потеряем стабку. Откажемся поддержать - наоборот.
country_event = {
	id = erie.33
	title = erie.33.t
	desc = erie.33.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.33.a
		ai_chance = {
			factor = 9
		}
		add_stability = -0.03
		add_war_support = 0.03
		custom_effect_tooltip = erie.32.tt
		hidden_effect = {
			country_event = { days = 7 id = erie.34 }
		}
	}
	option = {
		name = erie.33.b
		ai_chance = {
			factor = 2
		}
		add_stability = 0.03
		add_war_support = -0.03
		custom_effect_tooltip = erie.32.tt
		hidden_effect = {
			country_event = { days = 7 id = erie.34 }
		}
	}
		
}

###эвент для Эрии. Дэрин принимается за решение наболевших вопросов в стране. на этот раз надо сделать непростой выбор - поддержка ученых или промки? Поддериваем финанстирование науки - получаем бафф на исследования но минус к производительности фабрик. Если поддерживаем промку - ну всё наоброт получаем.
country_event = {
	id = erie.34
	title = erie.34.t
	desc = erie.34.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.34.a
		ai_chance = {
			factor = 5
		}
		add_timed_idea = {
			idea = zrl_subs_nauka_1
			days = 365
		}		
		hidden_effect = {
#			country_event = { days = 7 id = erie.36 }
		}
	}
	option = {
		name = erie.34.b
		ai_chance = {
			factor = 5
		}
		add_timed_idea = {
			idea = zrl_subs_promka_1
			days = 365
		}
		hidden_effect = {
#			country_event = { days = 7 id = erie.36 }
		}
	}
		
}

### Дэрин объявляет войну всем островным королевствам (с кем еще не воюет)
country_event = {
	id = erie.35
	title = erie.35.t
	desc = erie.35.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.35.a
		add_war_support = 0.01
		every_state = {
			limit = { 
				is_core_of = ZSH
				NOT = {
					is_claimed_by = ZRL
				}
			}			
			add_claim_by = ZRL
		}
		every_state = {
			limit = { 
				is_core_of = ZEN
				NOT = {
					is_claimed_by = ZRL
				}
			}			
			add_claim_by = ZRL
		}
		every_state = {
			limit = { 
				is_core_of = ZSH
				NOT = {
					is_claimed_by = ZRL
				}
			}			
			add_claim_by = ZRL
		}	
		
		if = {
			limit = {
				ZWS = {
					exists = yes
					NOT = {
						is_in_faction_with = ZRL
						is_subject_of = ZRL
						has_war_with = ZRL
					}
				}
			}
			declare_war_on = {
				type = annex_everything
				target = ZWS
			}
			add_ai_strategy = {
				type = conquer
				id = ZWS
				value = 100
			}
			hidden_effect = {
				ZWS = {
					add_ai_strategy = {
						type = conquer
						id = ZRL
						value = 100
					}
				}
			}
			add_named_threat = { threat = 3 name = erie.35.zws.threattttt }
		}
		if = {
			limit = {
				ZEN = {
					exists = yes
					NOT = {
						is_in_faction_with = ZRL
						is_subject_of = ZRL
						has_war_with = ZRL
					}
				}
			}
			declare_war_on = {
				type = annex_everything
				target = ZEN
			}
			add_ai_strategy = {
				type = conquer
				id = ZEN
				value = 100
			}
			hidden_effect = {
				ZEN = {
					add_ai_strategy = {
						type = conquer
						id = ZRL
						value = 100
					}
				}
			}
			add_named_threat = { threat = 3 name = erie.35.zen.threattttt }
		}
		if = {
			limit = {
				ZSH = {
					exists = yes
					NOT = {
						is_in_faction_with = ZRL
						is_subject_of = ZRL
						has_war_with = ZRL
					}
				}
			}
			declare_war_on = {
				type = annex_everything
				target = ZSH
			}
			add_ai_strategy = {
				type = conquer
				id = ZSH
				value = 100
			}
			hidden_effect = {
				ZSH = {
					add_ai_strategy = {
						type = conquer
						id = ZRL
						value = 100
					}
				}
			}
			add_named_threat = { threat = 3 name = erie.35.zsh.threattttt }
		}		
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.847 }			
		}
	}
		
}

###эвент эрии выбор уровня армии
country_event = {
	id = erie.36
	title = erie.36.t
	desc = erie.36.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.36.a
		ai_chance = {
			factor = 20
		}
		add_ideas = ar_massarmy
	}
	option = {
		name = erie.36.b
		ai_chance = {
			factor = 5
		}
		add_ideas = ar_professarmy
	}
		
}

#скрытый эвент для шотландии на вероятность свержения монарха
country_event = {
	id = erie.37
	title = erie.37.t
	desc = erie.37.d
	Hidden = yes
	is_triggered_only = yes
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	immediate = {
		random_list = {			
			75 = { 		#закольцовка
				modifier = {					
					add = 60
					has_stability > 0.7
				}
				modifier = {					
					add = 25
					AND = {
						has_stability < 0.69
						has_stability > 0.65
					}
				}
				modifier = {					
					add = 20
					AND = {
						has_stability < 0.64
						has_stability > 0.5
					}
				}
				modifier = {					
					add = 2
					AND = {
						has_stability < 0.49
						has_stability > 0.4
					}
				}
				country_event = { id = erie.38 days = 10 random = 6 } #всё хорошо
			}
			10 = { 				
				modifier = {					
					add = 10
					AND = {	
						has_stability < 0.39
						has_stability > 0.3
					}
				}
				modifier = {					
					add = 15
					AND = {	
						has_stability < 0.3
						has_stability > 0.25
					}
				}
				modifier = {					
					add = 25
					has_stability < 0.24					
				}
				modifier = {					
					factor = 0
					has_stability > 0.71					
				}								
				country_event = { id = erie.39 days = 10 random = 6 } #всё плохо
			}
			0 = {				
				modifier = {					
					add = 120
					date > 1989.04.22					
				}
				country_event = { id = erie.46 days = 15 random = 6 } #всё плохо
			}
		}
	}
	option = {
		name = erie.37.b		
	}
}

#скрытый эвент для шотландии  что всё хорошо, свержения нет. опять на закольцовку
country_event = {
	id = erie.38
	title = erie.38.t
	desc = erie.38.desc
	Hidden = yes
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	immediate = {
		country_event = { id = erie.37 days = 40 random = 6 } #закольцовка
	}	
	option = {
		name = erie.38.a		
	}
}

###эвент для шотландии что всё плохо, король готов, нового подавай
country_event = {
	id = erie.39
	title = erie.39.t
	desc = erie.39.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}	
	option = {
		name = erie.39.a		
		trigger = {
			check_variable = { zsh_fract_power < 3 }
		}
		ai_chance = {
			factor = 2
		}
		custom_effect_tooltip = erie.39.a.tt  
		country_event = { id = erie.44 }		
	}
	option = {
		name = erie.39.b
		trigger = {
			check_variable = { zsh_fract_power > 3 }	#эдмунд, го
		}
		ai_chance = {
			factor = 2
		}
		custom_effect_tooltip = erie.39.b.tt  
		country_event = { id = erie.43 }
	}
	option = {
		name = erie.39.c	# рандом нам поможет
		trigger = {
			check_variable = { zsh_fract_power = 3 }
		}
		ai_chance = {
			factor = 2
		}
		custom_effect_tooltip = erie.39.c.tt  
		random_list = {			
			50 = { 
				country_event = { id = erie.44 }
			}
			50 = { 
				country_event = { id = erie.43 }
			}
		}	
	}		
}

###эвент для шотландии о том что на севере какие то недовольные крестьяне что то выделываются. королю нет дела до них, но надо как то разобраться. может какого нибудь сына отправить? (ну и два варианта - два сына)
country_event = {
	id = erie.40
	title = erie.40.t
	desc = erie.40.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.40.a
		ai_chance = {
			factor = 5
		}
		custom_effect_tooltip = erie.40.a.tt 
		hidden_effect = {
			country_event = { days = 5 id = erie.41 }
			country_event = { id = erie.37 days = 70 }
		}
	}
	option = {
		name = erie.40.b
		ai_chance = {
			factor = 5
		}
		custom_effect_tooltip = erie.40.a.tt 		
		hidden_effect = {
			country_event = { days = 5 id = erie.42 }
			country_event = { id = erie.37 days = 70 }
		}
	}
		
}
###был отправлен Эдмунд, через 5 дней он вернулся, ему удалось даже всё там разрулить но он всё равно слабак и девчонка (немного стабки и прирост его влияния во фракции)
country_event = {
	id = erie.41
	title = erie.41.t
	desc = erie.41.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.41.a
		add_stability = 0.03
		custom_effect_tooltip = erie.41.tt   
		hidden_effect = {
			add_to_variable = {
				var = zsh_fract_power
				value = 1
			}
			clamp_variable = {
				var = zsh_fract_power
				min = 0
				max = 5
			}
			country_event = { id = erie.45 days = 50 random = 50 }
		}
	}		
}

### был отправлен старшой сын. через 5 дней он вернулся. Он дел наделал, он тупо перевесил всех недовольных (-минус стабка)
country_event = {
	id = erie.42
	title = erie.42.t
	desc = erie.42.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.42.a
		add_stability = -0.03
		custom_effect_tooltip = erie.42.tt
		hidden_effect = {
			country_event = { id = erie.45 days = 50 random = 50 }
		}
	}		
}

### королём стал Эдмунд
country_event = {
	id = erie.43
	title = erie.43.t
	desc = erie.43.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.43.a
		kill_country_leader = yes
		# create_country_leader = {
			# name = "Edmund Bruce"
			# desc = " "
			# picture = "edmund_brus.tga"
			# expire = "2020.1.1"
			# ideology = despotism
			# traits = {
				# zsh_korol_marionetka
			# }
		# }
		add_country_leader_role = {
			character = "ZSH_Edmund_Bruce"
			country_leader = {
				ideology = despotism
				traits = { zsh_korol_marionetka }
				expire = "2020.3.1.1"
			}	
			promote_leader = yes 
		}
		hidden_effect = {
			country_event = { id = erie.59 days = 90 random = 90 }
		}
	}		
}

### королём стал старший сын
country_event = {
	id = erie.44
	title = erie.44.t
	desc = erie.44.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	option = {
		name = erie.44.a
		kill_country_leader = yes
		# create_country_leader = {
			# name = "David II Bruce"
			# desc = " "
			# picture = "david_ii_brus.tga"
			# expire = "2020.1.1"
			# ideology = despotism
			# traits = {
				# zsh_korol_sadist
			# }
		# }
		add_country_leader_role = {
			character = "ZSH_David_2_Bruce"
			country_leader = {
				ideology = despotism
				traits = { zsh_korol_sadist }
				expire = "2020.3.1.1"
			}	
			promote_leader = yes 
		}
	}		
}

### эвент  том что старший сын давид где то "отличился" (пьянка, драка). Это не делает ему чести, стабка немного в минус, сила фракции растет
country_event = {
	id = erie.45
	title = erie.45.t
	desc = erie.45.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.45.a
		add_stability = -0.02
		custom_effect_tooltip = erie.45.a.tt 
		hidden_effect = {
			add_to_variable = {
				var = zsh_fract_power
				value = 1
			}
			clamp_variable = {
				var = zsh_fract_power
				min = 0
				max = 5
			}
			country_event = { id = erie.48 days = 45 random = 50 }
		}
	}		
}


### эвент о том что королю что-то поплохело. То ли от излишней нервности то ли еще почему но король слёг, врачи говорят не долго ему осталось. (это на тот случай если сё таки удалось минимизировать риск восстания, король по триггеру на дату покинет этот свет)
country_event = {
	id = erie.46
	title = erie.46.t
	desc = erie.46.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.46.a
		custom_effect_tooltip = erie.46.tt
		unlock_decision_tooltip = zsh_edmund_plus
		unlock_decision_tooltip = zsh_david_plus		
		hidden_effect = {
			country_event = { id = erie.47 days = 33 random = 80 }
			set_country_flag = zsh_korolu_poplohelo
		}
	}		
}

###эвент для шотландии что король всё. а наследником станет...
country_event = {
	id = erie.47
	title = erie.47.t
	desc = erie.47.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}	
	option = {
		name = erie.47.a
		trigger = {
			check_variable = { zsh_fract_power < 3 }
		}
		ai_chance = {
			factor = 2
		}
		custom_effect_tooltip = erie.47.a.tt 
		country_event = { id = erie.44 }		
	}
	option = {
		name = erie.47.b
		trigger = {
			check_variable = { zsh_fract_power > 3 }	#эдмунд, го
		}
		ai_chance = {
			factor = 2
		}
		custom_effect_tooltip = erie.47.b.tt 
		country_event = { id = erie.43 }
	}
	option = {
		name = erie.47.c	# рандом нам поможет
		trigger = {
			check_variable = { zsh_fract_power = 3 }
		}
		ai_chance = {
			factor = 2
		}
		custom_effect_tooltip = erie.47.c.tt 
		random_list = {			
			50 = { 
				country_event = { id = erie.44 }
			}
			50 = { 
				country_event = { id = erie.43 }
			}
		}	
	}		
}

### из-за противостояния с уэльсом в "рыбной войне" в Эринском море наши рыбаки несут убытки, это сказывается на торговле и стабильности(-минус стабка)
country_event = {
	id = erie.48
	title = erie.48.t
	desc = erie.48.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.48.a
		add_stability = -0.04	
		hidden_effect = {
			country_event = { id = erie.49 days = 50 random = 50 }
		}
	}		
}

### средний сын эдмунд учудил. Он стал продвигать идею ношения килта! Это якобы утерянная нами, шотландцами, традиция из 16 века и мы должны ее возрождать чтобы не потерять свою идентичность дескать шотландские горцы, все дела, армия. Какой бред, он вырядился в юбку! (два варианта - 1. идентичность говорите, ну пускай и дальше носит свою юбку. этот вариант дает немного поддержки Эдмунду. 2 - он что сдурел? отправьте его к настоящим горцам на север. )
country_event = {
	id = erie.49
	title = erie.49.t
	desc = erie.49.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.49.a
		ai_chance = {
			factor = 5
		}
		custom_effect_tooltip = erie.49.a.tt
		hidden_effect = {
			add_to_variable = {
				var = zsh_fract_power
				value = 1
			}
			clamp_variable = {
				var = zsh_fract_power
				min = 0
				max = 5
			}
#			country_event = { id = erie.51 days = 50 random = 50 }
		}
	}
	option = {
		name = erie.49.b
		ai_chance = {
			factor = 5
		}
		custom_effect_tooltip = erie.49.b.tt
		hidden_effect = {
			country_event = { id = erie.50 days = 35 random = 50 }
		}
	}	
}

### генералы сообщают о том что эдмунду приходится не легко в военнном северном лагере. то то  же, не в юбке шастать. (поддержка Эдмунда падает, лордам не нравится такой слабак)
country_event = {
	id = erie.50
	title = erie.50.t
	desc = erie.50.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.50.a
		custom_effect_tooltip = erie.50.a.tt
		hidden_effect = {
			subtract_from_variable = {
				var = zsh_fract_power
				value = 1
			}
			clamp_variable = {
				var = zsh_fract_power
				min = 0
				max = 5
			}
#			country_event = { id = erie.51 days = 50 random = 50 }
		}
	}	
}

### 
country_event = {
	id = erie.51
	title = erie.51.t
	desc = erie.51.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_country_leader = {
			character = ZSH_edward_viii_bruce
			ruling_only = yes
		}
	}
	option = {
		name = erie.51.a
		custom_effect_tooltip = erie.51.a.tt
		hidden_effect = {			
			
		}
	}	
}


###  Эдмунд собирает лордов чтобы решить чо делать в войне с Дэрин. Варианты такие - попытаться с ней договориться, мы станем ее вассалом но она откажется от претензий на наши земли, вместе проще втащить южанам. Втрой вариант - Попытаться договориться с южанами о прекращении огня и отказе от претензий (это если с ними идет война война) ну и третий вариант ничего не делать и всем втащить.
country_event = {
	id = erie.52
	title = erie.52.t
	desc = erie.52.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		tag = ZSH
		has_war_with = ZRL
		has_country_leader = {
			character = ZSH_Edmund_Bruce
			ruling_only = yes
		}				
		ZRL = {
			OR = {
				has_country_leader = {
					character = ZRL_Darin_Gwaid
					ruling_only = yes
				}
				has_country_leader = {
					character = ZRL_Darin_i_Gwaid
					ruling_only = yes
				}
			}	
		}
	}
	option = {
		name = erie.52.a
		ai_chance = {
			factor = 10
		}
		custom_effect_tooltip = erie.52.a.tt
		effect_tooltip = {
			white_peace = {
				tag = ZRL 
				message = zrl_zsh_prinimaet_poddanstvo 
			}
			ZRL = {
				puppet = ZSH
			}
		}
		ZRL = {
			country_event = { id = erie.53 }
		}		
	}
	option = {
		name = erie.52.b
		ai_chance = {
			factor = 2
		}
		trigger = {
			OR = {
				AND = {
					has_war_with = ZEN
					ZEN = {
						has_war_with = ZRL
					}
				}	
				AND = {
					has_war_with = ZWS
					ZWS = {
						has_war_with = ZRL
					}
				}	
			}
		}
		if = {
			limit = {
				has_war_with = ZEN
				ZEN = {
						has_war_with = ZRL
					}
			}
			ZEN = {
				country_event = { id = erie.56 }
			}
		}
		if = {
			limit = {
				has_war_with = ZWS
				ZWS = {
						has_war_with = ZRL
					}
			}
			ZWS = {
				country_event = { id = erie.56 }
			}
		}
	}
	option = {
		name = erie.52.c
		ai_chance = {
			factor = 2
		}
		add_stability = 0.03
		add_war_support = 0.03
		add_political_power = 30
	}	
}

# эвент Дэрин что Эдмунд из Шотландии хочет стать нашим вассалом в обмен на прекращение войны с ними. (да\нет)
country_event = {
	id = erie.53
	title = erie.53.t
	desc = erie.53.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.53.a
		ai_chance = {
			base = 70
		}
		ZSH = {	
			if = {
				limit = {
					is_in_faction = yes	
				}
				leave_faction = yes
			}
			white_peace = {
				tag = ZRL 
				message = zrl_zsh_prinimaet_poddanstvo 
			}			
			country_event = { hours = 3 id = erie.54 }
		}		
		every_state = {
			limit = {
				is_core_of = ZSH
				is_claimed_by = ZRL
			}
			remove_claim_by = ZRL
		}
		effect_tooltip = {
			ZRL = {
				puppet = ZSH
			}
		}
	}
	option = {
		name = erie.53.b
		ai_chance = {
			base = 1
		}
		ZSH = {
			country_event = { id = erie.55 }
		}
	}	
}

### эвент шотландии о том что Дэрин принимает наше предложение. мы теперь марионетки её, но зато нет войны с ними и мы можем попробовать втащить всю британию.
country_event = {
	id = erie.54
	title = erie.54.t
	desc = erie.54.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.54.a		
		ZRL = {
			puppet = ZSH
		}
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.853 }
		}
	}	
}

### эвент шотландии о том что Дэрин не приняла наше предложение. кажется война будет непростой
country_event = {
	id = erie.55
	title = erie.55.t
	desc = erie.55.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.55.a
		add_stability = 0.01
		add_war_support = 0.01		
	}	
}

# эвент англии\уэльсу о том что король шотландии ждмунд брюс предлагает перемирие всвязи с войной против Дэрин из эрии.
country_event = {
	id = erie.56
	title = erie.56.t
	desc = erie.56.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.56.a
		ai_chance = {
			base = 3
			modifier = {				
				factor = 2
				surrender_progress > 0.2
			}
		}					
		white_peace = {
			tag = ZSH 
			message = zsh_peremirie
		}
		ZSH = {
			country_event = { id = erie.57 }
		}		
	}
	option = {
		name = erie.53.b
		ai_chance = {
			base = 1
			modifier = {	#Если у них есть шанс, они будут сражаться.
				factor = 3
				strength_ratio = {
					tag = ZSH
					ratio > 0.7
				}
			}
		}
		add_war_support = 0.05
		ZSH = {
			country_event = { id = erie.58 }
		}
	}	
}

### эвент шотландии о FROM согласна на перемирие
country_event = {
	id = erie.57
	title = erie.57.t
	desc = erie.57.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.57.a
		add_political_power = 20		
	}	
}

### эвент шотландии о FROM  не согласна на перемирие
country_event = {
	id = erie.58
	title = erie.58.t
	desc = erie.58.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.58.a
		add_war_support = 0.05
	}	
}

### эвент шотландии о том что Дэвид из тюрьмы сбежал как то. видимо сторонники остались. народ в ужосе, головорез на свободе. эдмунд напрудил от неожиданоости
country_event = {
	id = erie.59
	title = erie.59.t
	desc = erie.59.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.59.a
		add_stability = -0.03
	}	
}

### эвент эрии о том что она завоевала уэльс и теперь корона уэльса ее
country_event = {
	id = erie.60
	title = erie.60.t
	desc = erie.60.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.60.a
		set_country_flag = zrl_have_korona_zws
	}	
}

### эвент эрии о том что она завоевала шотландию и теперь корона шотладнии ее
country_event = {
	id = erie.61
	title = erie.61.t
	desc = erie.61.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.61.a
		set_country_flag = zrl_have_korona_zsh
	}	
}

### эвент эрии о том что она завоевала англию и теперь корона англии ее
country_event = {
	id = erie.62
	title = erie.62.t
	desc = erie.62.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.62.a
		set_country_flag = zrl_have_korona_zen
	}	
}

#эвент для эрии о том что все четыре короны у неё. (три британских одна эрии) вот она какая молодец. Меняется портрет
country_event = {
	id = erie.63
	title = erie.63.t
	desc = erie.63.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.63.a
		hidden_effect = {
#			retire_country_leader = yes
			# create_country_leader = {
				# name = "Дэрин I Гвайд"
				# desc = "daryn_gw_descleader"
				# picture = "daryn_gw_leader_i.tga"
				# expire = "2020.1.1"
				# ideology = konstitut_monarch
				# traits = {
					# zrl_daryn_gw_tr
				# }
			# }
			ZRL_Darin_Gwaid = {				
				set_portraits = {
					civilian = {
						large = "gfx/leaders/ZRL/daryn_gw_leader_i.tga"
					}
					army = {
						large = "gfx/leaders/ZRL/daryn_gw_leader_i.tga"
					}
				}
			}
			# add_country_leader_role = {
				# character = "ZRL_Darin_i_Gwaid"
				# country_leader = {
					# desc = "daryn_gw_descleader"
					# ideology = konstitut_monarch
					# traits = { zrl_daryn_gw_tr }
					# expire = "2020.3.1.1"
				# }	
				# promote_leader = yes 
			# }
		}
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.878 }
		}
	}	
}


### эвент стране-соседу мэна о том что Мэн запустил радиовещание станции "голос атлантики" и стал вещать на нашу территорию, да еще и всякие антиправительсвенные штуки.
country_event = {
	id = erie.64
	title = erie.64.t
	desc = erie.64.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.64.a
		if = {
			limit = {
				has_stability > 0.15
				XMA = {
					has_completed_focus = xma_programmy_kontrolya_naseleniya
				}
			}			
			add_stability = -0.09						
		}
		else_if = {
			limit = {
				has_stability > 0.15
				XMA = {
					NOT = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}	
				}
			}
			add_stability = -0.06			
		}
		else = {
			add_stability = -0.05
		}
					
		if = {
			limit = {
				has_government = communism
			}
			if = {
				limit = {
					XMA = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}
				}
				if = {
					limit = {
						communism > 0.7
					}
					add_popularity = {
						ideology = communism
						popularity = -0.08
					}
				}
				else = {
					add_popularity = {
						ideology = communism
						popularity = -0.06
					}
				}
			}
			
			else = {
				add_popularity = {
					ideology = communism
					popularity = -0.04
				}
			}			
		}
		if = {
			limit = {
				has_government = fascism
			}
			if = {
				limit = {
					XMA = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}
				}
				add_popularity = {
					ideology = fascism
					popularity = -0.1
				}	
			}
			else = {
				add_popularity = {
					ideology = fascism
					popularity = -0.07
				}
			}				
		}
		if = {
			limit = {
				has_government = democratic
			}
			if = {
				limit = {
					XMA = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}
				}
				add_popularity = {
					ideology = democratic
					popularity = -0.09
				}	
			}
			else = {
				add_popularity = {
					ideology = democratic
					popularity = -0.06
				}
			}				
		}
		if = {
			limit = {
				has_government = neutrality
			}
			if = {
				limit = {
					XMA = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}
				}
				add_popularity = {
					ideology = neutrality
					popularity = -0.12
				}	
			}
			else = {
				add_popularity = {
					ideology = neutrality
					popularity = -0.1
				}
			}				
		}		
	}	
}

### эвент англии, шотландии, уэльсу что мэн анулирует  Тинвальдский Протокол, мы остались без судьи
country_event = {
	id = erie.65
	title = erie.65.t
	desc = erie.65.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.65.a
		remove_ideas = sudia_men_nationidea_kingdoms
	}	
}

### эвент стране-марионетке мэна что всё, мэн нас кушоет. ГГ каточка
country_event = {
	id = erie.66
	title = erie.66.t
	desc = erie.66.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.66.a
		custom_effect_tooltip = GAME_OVER_TT
		XMA = {
			annex_country = {
				target = ROOT
				transfer_troops = yes
			}
			country_event = { id = erie.81 }
		}
	}	
}

### эвент  шотландии (при лидере Edward VIII Bruce который батя-тиран) о том что среди местных какие то поптыки недовольств. местные крестьяне где то заимели радиоприёмники и наслушались дескать у нас в стране какаято тирания а в других странах якобы хорошо живётся!
country_event = {
	id = erie.67
	title = erie.67.t
	desc = erie.67.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.67.a
		add_stability = -0.01
		if = {
			limit = {
				OR = {
					has_country_leader = {			
						character = ZSH_edward_viii_bruce
						ruling_only = yes
					}						
					has_country_leader = {			
						character = ZSH_David_2_Bruce
						ruling_only = yes
					}
				}
			}
			random_owned_state = {
				limit = {											
					state_population  > 1000					
				}				
				add_manpower = -235				
			}
		}	
		if = {
			limit = {
				has_government = neutrality
			}
			add_popularity = {
				ideology = neutrality
				popularity = -0.1
			}
		}
	}	
}

#### эвент стране-соседу мэна о том что Мэн вновь запустил радиовещание станции "голос атлантики" и стал вещать на нашу территорию, да еще и всякие антиправительсвенные штуки. Поскольку у нас низкая поддержка правящей партии то в стране вспыхнули мятежи (получаем временный дебафф "мятежи")
country_event = {
	id = erie.68
	title = erie.68.t
	desc = erie.68.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.68.a
		add_timed_idea = {
			idea = xma_totarget_myateji
			days = 85
		}
	}	
}

#### эвент мэну, нам удалось совершить провокационную радиоагитацию на территоию FROM страны
country_event = {
	id = erie.69
	title = erie.69.t
	desc = erie.69.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.69.a
		
	}	
}

#### эвент мэну, нам НЕ удалось совершить провокационную радиоагитацию на территоию FROM страны
country_event = {
	id = erie.70
	title = erie.70.t
	desc = erie.70.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.70.a
		
	}	
}

#### эвент стране-соседу мэна что мятежи в стране переросли в полный переворот во власти!
country_event = {
	id = erie.71
	title = erie.71.t
	desc = erie.71.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.71.a
		trigger = {
			is_subject = no
		}	
		ai_chance = {
			factor = 200
		}
		retire_country_leader = yes
		if = {
			limit = {
				has_idea = zen_house_vettin
			}
			remove_ideas = zen_house_vettin
		}
		if = {
			limit = {
				has_idea = zws_house_glindur
			}
			remove_ideas = zws_house_glindur
		}
		if = {
			limit = {
				has_idea = zsh_house_stuart
			}
			remove_ideas = zsh_house_stuart
		}
		if = {
			limit = {
				has_government = neutrality
			}
			add_popularity = {
				ideology = fascism
				popularity = 0.5
			}
			set_politics = {
				ruling_party = fascism
			}
		}
		if = {
			limit = {
				NOT = {
					has_government = neutrality
				}	
			}
			add_popularity = {
				ideology = neutrality
				popularity = 0.5
			}
			set_politics = {
				ruling_party = neutrality
			}
		}
		XMA = {
			puppet = ROOT
			country_event = { id = erie.73 }
		}
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.982 }
		}
	}
	option = {
		name = erie.71.b
		ai_chance = {
			factor = 1
			modifier = {
				factor = 20
				is_in_faction = yes
			}
		}
		if = {
			limit = {
				has_government = neutrality
			}
			start_civil_war = {
				ideology = fascism
				size = 0.4				
			}
		}
		if = {
			limit = {
				NOT = {
					has_government = neutrality
				}	
			}
			start_civil_war = {
				ideology = neutrality
				size = 0.4				
			}
		}
		add_stability = 0.12
		add_war_support = 0.12
		XMA = {			
			country_event = { id = erie.74 }
		}
		hidden_effect = {
			news_event = { hours = 3 id = ar_news.983 }
		}
	}
}

#### эвент мэну, нам НЕ удалось посавить нужных нам людей в соседней стране
country_event = {
	id = erie.72
	title = erie.72.t
	desc = erie.72.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.72.a
		
	}	
}

#### эвент мэну, нам удалось поддержать мятежников в соседней стрене. Они сместили правительство и установили у власти нужных людей 
country_event = {
	id = erie.73
	title = erie.73.t
	desc = erie.73.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.73.a
		effect_tooltip = {
			puppet = FROM
		}
	}	
}

#### эвент мэну, нам удалось поддержать мятежников в соседней стрене. но там по итогу власть заняли вообще левые чуваки. вот так вот, гражданка там теперь 
country_event = {
	id = erie.74
	title = erie.74.t
	desc = erie.74.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.74.a
		
	}	
}

#### эвент мэну один из стартовых, типа всё чаше в тинвальде говорят что нам не выгодно выступать судьёй среди бритнаских королевтсв. толку от этого мало, а на войне можно и нажиться? а?
country_event = {
	id = erie.75
	title = erie.75.t
	desc = erie.75.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.75.a
		add_war_support = 0.01
	}	
}

### эвент  уэльсу дескать там король Owain IX Glindur проводя какую то милитаризацию в стране просто отмывает деньги таким образом (или ещё чего) а на самом деле все соседи уэльса это мирные и хорошие ребята а власти нагнетают. Минус стабка
country_event = {
	id = erie.76
	title = erie.76.t
	desc = erie.76.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.76.a
		if = {
			limit = {
				XMA = {
					has_completed_focus = xma_programmy_kontrolya_naseleniya
				}
			}
			add_stability = -0.06	
		}
		else = {
			add_stability = -0.04
		}				
		if = {
			limit = {
				has_government = neutrality
			}
			if = {
				limit = {
					XMA = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}
				}
				add_popularity = {
					ideology = neutrality
					popularity = -0.15
				}
			}
			else = {
				add_popularity = {
					ideology = neutrality
					popularity = -0.1
				}
			}			
		}
	}	
}

### эвент  англии дескать там король Victor IV Lancaster....... Минус стабка
country_event = {
	id = erie.77
	title = erie.77.t
	desc = erie.77.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.77.a
		if = {
			limit = {
				XMA = {
					has_completed_focus = xma_programmy_kontrolya_naseleniya
				}
			}
			add_stability = -0.06	
		}
		else = {
			add_stability = -0.04
		}
			
		if = {
			limit = {
				has_government = neutrality
			}
			if = {
				limit = {
					XMA = {
						has_completed_focus = xma_programmy_kontrolya_naseleniya
					}
				}
				add_popularity = {
					ideology = neutrality
					popularity = -0.15
				}
			}
			else = {
				add_popularity = {
					ideology = neutrality
					popularity = -0.1
				}
			}			
		}
	}	
}

#### эвент стране соседу мена о том что Мэн предлагает нам научное сотрудничество, они уж очень хотят научить нас создавать свои радиоприёмники. И готовы безвозмездно поделиться с нами этой технологией. странно как то всё это...
country_event = {
	id = erie.78
	title = erie.78.t
	desc = erie.78.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.78.a
		ai_chance = {
			factor = 8	
			modifier = {
				factor = 2
				has_opinion = {
					target = XMA
					value > 15
				}
			}	
		}
		set_technology = {
			radio = 1
		}
		hidden_effect = {
			XMA = {
				country_event = { id = erie.79 }
			}
		}
	}	
	option = {
		name = erie.78.b
		ai_chance = {
			factor = 2			
		}
		add_political_power = 10
		add_stability = 0.02
		hidden_effect = {
			XMA = {
				country_event = { id = erie.80 }
			}
		}
	}
}

#### эвент мэну. страна нейм повелась на наше предложение о техническом сотрудничестве. Пора направлять в их сторону антенны.
country_event = {
	id = erie.79
	title = erie.79.t
	desc = erie.79.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.79.a
		add_political_power = 10
	}	
}

#### эвент мэну. страна нейм НЕ повелась на наше предложение о техническом сотрудничестве. они что-то заподозрили
country_event = {
	id = erie.80
	title = erie.80.t
	desc = erie.80.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.80.a		
	}	
}

#### эвент мэну. мы аннексировали страну нейм, бывшую нашу марионетку.
country_event = {
	id = erie.81
	title = erie.81.t
	desc = erie.81.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.81.a
		effect_tooltip = {	
			annex_country = {
				target = FROM
				transfer_troops = yes
			}
		}	
	}	
}

### эвент  эрии ...... Минус стабка
country_event = {
	id = erie.82
	title = erie.82.t
	desc = erie.82.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.82.a
		add_stability = -0.04		
		if = {
			limit = {
				has_government = neutrality
			}
			add_popularity = {
				ideology = neutrality
				popularity = -0.06
			}
		}
	}	
}

### эвент  для Единое Мировое Правительство. Мы сформированы, но всё таки кругом на континентах сепаратисты всякие есть. Они в последнее время всё сильнее мутят воду.
country_event = {
	id = erie.83
	title = erie.83.t
	desc = erie.83.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.83.a
		add_stability = -0.04
		custom_effect_tooltip = erie.83.tt  
		hidden_effect = {
			country_event = { days = 5 id = erie.84 }
		}
	}	
}

### эвент  для Единое Мировое Правительство. 
country_event = {
	id = erie.84
	title = erie.84.t
	desc = erie.84.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.84.a
		add_stability = -0.04
		hidden_effect = {
			every_state = {
				limit = {			
					is_on_continent = north_america				
				}	
				add_core_of = UNA
			}
			every_state = {
				limit = {	
					OR = {
						is_on_continent = asia
						is_on_continent = australia
					}	
				}	
				add_core_of = UNB
			}
			every_state = {
				limit = {
					OR = {
						is_on_continent = africa						
						is_on_continent = south_america
					}
				}	
				add_core_of = UNC
			}
			every_state = {
				limit = {			
					is_on_continent = middle_east				
				}	
				add_core_of = UND
			}
			###
			every_state = {
				limit = {
					NOT = {
						is_core_of = UNA
					}	
				}			
				add_claim_by = UNA
			}
			every_state = {
				limit = {
					NOT = {
						is_core_of = UNB
					}	
				}			
				add_claim_by = UNB
			}
			every_state = {
				limit = {
					NOT = {
						is_core_of = UNC
					}	
				}			
				add_claim_by = UNC
			}
			every_state = {
				limit = {
					NOT = {
						is_core_of = UND
					}	
				}			
				add_claim_by = UND
			}
			####			
			country_event = { days = 5 id = erie.85 }
		}
	}	
}

### эвент  для Единое Мировое Правительство. восстание всяких там мятежников в фолькунгии!!!
country_event = {
	id = erie.85
	title = erie.85.t
	desc = erie.85.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes			
	option = {
		name = erie.85.a
		custom_effect_tooltip = erie.85.a.tt
		hidden_effect = {
			every_state = {
				limit = {
					is_core_of = UNA			
				}			
				UNA = { transfer_state = PREV }
			}			
			##
			UNA = {
#				set_capital = 261
				set_capital = {state = 261}
				set_politics = {
					ruling_party = communism
					elections_allowed = no
				}
				inherit_technology = XMA
				set_popularities = {
					democratic = 0
					neutrality = 10
					fascism = 10
					communism = 80
				}
				add_ai_strategy = {
					type = antagonize
					id = XMA
					value = 200
				}
				division_template = {
					name = "Guard Division"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
						infantry = { x = 2 y = 2 }
					}
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNA
					}				
				}
			}			
			###
			transfer_units_fraction = {
				target = UNA
				size = 0.3
				stockpile_ratio = 0.3
				army_ratio = 0.3
				navy_ratio = 0.3
				air_ratio = 0.3
				keep_unit_leaders = {						    
				}
				keep_unit_leaders_trigger = {						
				}
			}			
			###
			declare_war_on = {
				target = UNA
				type = civil_war
			}
			add_civil_war_target = UNA
			country_event = { days = 4 id = erie.87 }
		}
	}	
}

### ТЕСТОВЫЙ ЭВЕНТ
country_event = {
	id = erie.86
	title = erie.86.t
	desc = erie.86.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes		
	option = {
		name = erie.86.a
		set_cosmetic_tag = XMA_ALLWRLD
			add_stability = -0.8
			add_war_support = -0.8
			add_political_power = 800
			every_state = {
				limit = {
					NOT = {
						is_core_of = XMA
					}	
				}
				add_core_of = XMA				
			}
	}
	option = {
		name = erie.86.b
			if = {
				limit = {
					NOT = {
						has_template = "Test Division"
					}
				}
				division_template = {
					name = "Test Division"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
					}
				}
			}
			random_owned_state = {			
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}				
			}
			random_owned_state = {			
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}				
			}
			random_owned_state = {			
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}				
			}
			random_owned_state = {			
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}				
			}
			random_owned_state = {			
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}
				create_unit = {
					division = "division_template = \"Test Division\" start_experience_factor = 0.2"
					owner = XMA
				}				
			}
		
	}
	option = {
		name = erie.86.c
		every_state = {
			limit = {			
				is_on_continent = europe				
			}
			XMA = {			
				transfer_state = PREV
			}	
		}
	}
}

#### эвент  для Единое Мировое Правительство. восстание всяких там мятежников в азии!!!
country_event = {
	id = erie.87
	title = erie.87.t
	desc = erie.87.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes			
	option = {
		name = erie.87.a
		custom_effect_tooltip = erie.87.a.tt
		hidden_effect = {			
			every_state = {
				limit = {
					is_core_of = UNB			
				}			
				UNB = { transfer_state = PREV }
			}
			##			
			UNB = {
				inherit_technology = XMA
				add_ai_strategy = {
					type = antagonize
					id = XMA
					value = 200
				}
				division_template = {
					name = "Guard Division"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
						infantry = { x = 2 y = 2 }
					}
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNB
					}				
				}
			}
			###			
			transfer_units_fraction = {
				target = UNB
				size = 0.25
				stockpile_ratio = 0.25
				army_ratio = 0.25
				navy_ratio = 0.25
				air_ratio = 0.25
				keep_unit_leaders = {						    
				}
				keep_unit_leaders_trigger = {						
				}
			}
			###			
			declare_war_on = {
				target = UNB
				type = civil_war
			}
			add_civil_war_target = UNB
			###
			UNA = {
				declare_war_on = {
					target = UNB
					type = civil_war
				}
				add_civil_war_target = UNB
			}
			country_event = { days = 4 id = erie.88 }
		}
	}	
}

#### эвент  для Единое Мировое Правительство. восстание всяких там мятежников на юге
country_event = {
	id = erie.88
	title = erie.88.t
	desc = erie.88.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes			
	option = {
		name = erie.88.a
		custom_effect_tooltip = erie.88.a.tt
		hidden_effect = {			
			every_state = {
				limit = {
					is_core_of = UNC			
				}			
				UNC = { transfer_state = PREV }
			}
			##			
			UNC = {
				inherit_technology = XMA
				add_ai_strategy = {
					type = antagonize
					id = XMA
					value = 200
				}
				division_template = {
					name = "Guard Division"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
						infantry = { x = 2 y = 2 }
					}
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UNC
					}				
				}
			}
			###			
			transfer_units_fraction = {
				target = UNC
				size = 0.25
				stockpile_ratio = 0.25
				army_ratio = 0.25
				navy_ratio = 0.25
				air_ratio = 0.25
				keep_unit_leaders = {						    
				}
				keep_unit_leaders_trigger = {						
				}
			}
			###			
			declare_war_on = {
				target = UNC
				type = civil_war
			}
			add_civil_war_target = UNC
			###
			UNA = {
				declare_war_on = {
					target = UNC
					type = civil_war
				}
				add_civil_war_target = UNC
			}
			UNB = {
				declare_war_on = {
					target = UNC
					type = civil_war
				}
				add_civil_war_target = UNC
			}
			country_event = { days = 4 id = erie.89 }
		}
	}	
}

#### эвент  для Единое Мировое Правительство. восстание всяких там мятежников исламистов
country_event = {
	id = erie.89
	title = erie.89.t
	desc = erie.89.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes			
	option = {
		name = erie.89.a
		custom_effect_tooltip = erie.89.a.tt
		hidden_effect = {			
			every_state = {
				limit = {
					is_core_of = UND			
				}			
				UND = { transfer_state = PREV }
			}
			##			
			UND = {
				inherit_technology = XMA
				add_ai_strategy = {
					type = antagonize
					id = XMA
					value = 200
				}
				division_template = {
					name = "Guard Division"				
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 1 y = 0 }
						infantry = { x = 1 y = 1 }
						infantry = { x = 1 y = 2 }
						infantry = { x = 2 y = 0 }
						infantry = { x = 2 y = 1 }
						infantry = { x = 2 y = 2 }
					}
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
				random_owned_state = {			
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}
					create_unit = {
						division = "division_template = \"Guard Division\" start_experience_factor = 0.2"
						owner = UND
					}				
				}
			}
			###			
			transfer_units_fraction = {
				target = UND
				size = 0.25
				stockpile_ratio = 0.25
				army_ratio = 0.25
				navy_ratio = 0.25
				air_ratio = 0.25
				keep_unit_leaders = {						    
				}
				keep_unit_leaders_trigger = {						
				}
			}
			###			
			declare_war_on = {
				target = UND
				type = civil_war
			}
			add_civil_war_target = UND
			###
			UNA = {
				declare_war_on = {
					target = UND
					type = civil_war
				}
				add_civil_war_target = UND
			}
			UNB = {
				declare_war_on = {
					target = UND
					type = civil_war
				}
				add_civil_war_target = UND
			}
			UNC = {
				declare_war_on = {
					target = UND
					type = civil_war
				}
				add_civil_war_target = UND
			}
#			country_event = { days = 4 id = erie.88 }
		}
	}	
}

# читерский эвент эрии на снарягу и мэнпауэр
country_event = {
	id = erie.90
	title = erie.90.t
	desc = erie.90.d
	picture = GFX_report_event_generic_conference
	is_triggered_only = yes	
	trigger = {
		is_ai = yes
	}
	option = {
		name = erie.90.a	
		add_manpower = 36874
		add_political_power = 120
		army_experience = 15
		add_stability = 0.05
		add_war_support = 0.05
		add_equipment_to_stockpile = {
			type = infantry_equipment
			amount = 25654
			producer = ZRL
		}
	}		
}