﻿#add_namespace = folkung_border_conflict_won_attacker
#
#country_event = {
#	id = folkung_border_conflict_won_attacker.1
#	title = folkung_border_conflict_won_attacker.1.t
#	desc = folkung_border_conflict_won_attacker.1.desc	
#	picture = GFX_report_event_chinese_soldiers_city_ruin
#	is_triggered_only = yes
#	immediate = {
#		save_event_target_as = our_country
#		FROM = { 
#			save_event_target_as = our_state
#			clr_state_flag = border_incident_active
#		}
#		FROM.FROM = { save_event_target_as = their_country }
#		FROM.FROM.FROM = {
#			save_event_target_as = their_state
#			clr_state_flag = border_incident_active
#		}
#		remove_targeted_decision = { target = event_target:their_country decision = folkung_border_conflict_time_until_cancelled }
#	}	
#	option = {
#		name = folkung_border_conflict_won_attacker.1.a
#		add_political_power = 50
#		add_war_support = 0.02
#		add_named_threat = { threat = 1 name = border_threat }
#		if = {
#			limit = {
#				check_variable = {
#					FROM.FROM.num_owned_states > 1
#				}
#			}
#			transfer_state = FROM.FROM.FROM
#		}
#		else = {
#			FROM.FROM = { ROOT = { annex_country = { target = PREV } } }
#		}
#		
#		custom_effect_tooltip = folkung_buildings_damaged
#		hidden_effect = {
#			FROM.FROM.FROM = {
#				random_list = {
#					60 = { damage_building = { type = arms_factory damage = 0.6 } }
#					30 = { damage_building = { type = arms_factory damage = 0.3 } }
#					10 = { damage_building = { type = industrial_complex damage = 0.9 } }
#				}
#			}
#		}
#	}	
#}
#
#add_namespace = folkung_border_conflict_won_defender
#
#country_event = {
#	id = folkung_border_conflict_won_defender.1
#	title = folkung_border_conflict_won_defender.1.t
#	desc = folkung_border_conflict_won_defender.1.desc
#	
#	picture = GFX_report_event_chinese_soldiers_mountain
#
#	is_triggered_only = yes
#
#	immediate = {
#		hidden_effect = {
#			save_event_target_as = our_country
#			FROM = {
#				save_event_target_as = our_state
#				clr_state_flag = border_incident_active
#			}
#			FROM.FROM = { save_event_target_as = their_country }
#			FROM.FROM.FROM = {
#				save_event_target_as = their_state
#				clr_state_flag = border_incident_active
#			}
#			set_country_flag = show_effect_tooltips
#			clear_variable = attacker_state_vs_@FROM.FROM
#			clear_variable = defender_state_vs_@FROM.FROM
#			remove_targeted_decision = { target = event_target:their_country decision = folkung_border_conflict_time_until_cancelled }
#		}
#	}
#	
#	#Same effect as attacker. Tooltip for their effects
#	option = {
#		name = folkung_border_conflict_won_defender.1.a
#		add_political_power = 150
#		army_experience = 30
#		add_war_support = 0.05
#		add_tech_bonus = {
#			name = defensive_border_conflict_won
#			category = land_doctrine
#			bonus = 0.3
#		}
#		if = {
#			limit = { has_country_flag = show_effect_tooltips }
#			event_target:their_country = {
#				effect_tooltip = {
#					add_political_power = -50
#					army_experience = 10
#				}
#			}
#			clr_country_flag = show_effect_tooltips
#		}
#	}	
#}
#
#add_namespace = folkung_border_conflict_lost_attacker
#
#country_event = {
#	id = folkung_border_conflict_lost_attacker.1
#	title = folkung_border_conflict_lost_attacker.1.t
#	desc = folkung_border_conflict_lost_attacker.1.desc
#	
#	picture = GFX_report_event_dead_soldiers
#
#	is_triggered_only = yes
#
#	immediate = {
#		save_event_target_as = our_country
#		FROM = { save_event_target_as = our_state }
#		FROM.FROM = { save_event_target_as = their_country }
#		FROM.FROM.FROM = { save_event_target_as = their_state }
#		set_country_flag = show_effect_tooltips
#		remove_targeted_decision = { target = event_target:their_country decision = folkung_border_conflict_time_until_cancelled }
#	}
#	
#	#Same effect as defender. Tooltip for their effects	
#	option = {
#		name = folkung_border_conflict_lost_attacker.1.a
#		add_political_power = -50
#		army_experience = 10
#		add_war_support = -0.02		
#		
#		custom_effect_tooltip = folkung_buildings_damaged
#		hidden_effect = {
#			FROM = {
#				random_list = {
#					60 = { damage_building = { type = arms_factory damage = 0.6 } }
#					30 = { damage_building = { type = arms_factory damage = 0.3 } }
#					5 = { damage_building = { type = industrial_complex damage = 0.9 } }
#					5 = { add_manpower = -500 }
#				}
#			}
#		}
#		if = {
#			limit = { has_country_flag = show_effect_tooltips }
#			event_target:their_country = {
#				effect_tooltip = {
#					add_political_power = 150
#					army_experience = 30
#					add_tech_bonus = {
#						name = defensive_border_conflict_won
#						category = land_doctrine
#						bonus = 0.5
#					}
#				}
#			}
#			clr_country_flag = show_effect_tooltips
#		}
#	}	
#}
#
#add_namespace = folkung_border_conflict_lost_defender
#
#country_event = {
#	id = folkung_border_conflict_lost_defender.1
#	title = folkung_border_conflict_lost_defender.1.t
#	desc = folkung_border_conflict_lost_defender.1.desc
#	
#	picture = GFX_report_event_dead_soldiers
#
#	is_triggered_only = yes
#
#	immediate = {
#		hidden_effect = {
#			save_event_target_as = our_country
#			FROM = {
#				save_event_target_as = our_state
#				clr_state_flag = border_incident_active
#			}
#			FROM.FROM = { save_event_target_as = their_country }
#			FROM.FROM.FROM = {
#				save_event_target_as = their_state
#				clr_state_flag = border_incident_active
#			}
#			set_country_flag = show_effect_tooltips
#			clear_variable = attacker_state_vs_@FROM.FROM
#			clear_variable = defender_state_vs_@FROM.FROM
#			remove_targeted_decision = { target = event_target:their_country decision = folkung_border_conflict_time_until_cancelled }
#		}
#	}
#	
#	#Same effect as attacker. Tooltip for their effects
#	option = {
#		name = folkung_border_conflict_lost_defender.1.a
#		if = {
#			limit = { has_country_flag = show_effect_tooltips }
#			effect_tooltip = {
#				add_political_power = 50
#				add_manpower = -500
#				add_war_support = .10
#				if = {
#					limit = {
#						check_variable = {
#							num_owned_states > 1
#						}
#					}
#					#FROM.FROM = { transfer_state = FROM }
#				}
#				else = {
#					FROM.FROM = { annex_country = { target = ROOT } }
#				}				
#			}
#			clr_country_flag = show_effect_tooltips
#		}
#	}	
#}
#
#add_namespace = folkung_border_conflict_canceled_attacker
#
#country_event = {
#	id = folkung_border_conflict_canceled_attacker.1
#	title = folkung_border_conflict_canceled_attacker.1.t
#	desc = folkung_border_conflict_canceled_attacker.1.desc
#	
#	picture = GFX_report_event_chinese_soldiers_mountain
#
#	is_triggered_only = yes
#
#	immediate = {
#		save_event_target_as = our_country
#		FROM = { save_event_target_as = our_state }
#		FROM.FROM = { save_event_target_as = their_country }
#		FROM.FROM.FROM = { save_event_target_as = their_state }
#		set_country_flag = show_effect_tooltips
#	}
#	
#	option = {
#		name = folkung_border_conflict_canceled_attacker.1.a
#		army_experience = 15
#		if = {
#			limit = { has_country_flag = show_effect_tooltips }
#			event_target:their_country = {
#				effect_tooltip = {
#					army_experience = 30
#					add_political_power = 50
#				}
#			}
#			clr_country_flag = show_effect_tooltips
#		}
#	}	
#}
#
#add_namespace = folkung_border_conflict_canceled_defender
#
#country_event = {
#	id = folkung_border_conflict_canceled_defender.1
#	title = folkung_border_conflict_canceled_defender.1.t
#	desc = folkung_border_conflict_canceled_defender.1.desc
#	
#	picture = GFX_report_event_chinese_soldiers_mountain
#
#	is_triggered_only = yes
#
#	immediate = {
#		hidden_effect = {
#			save_event_target_as = our_country
#			FROM = {
#				save_event_target_as = our_state
#				clr_state_flag = border_incident_active
#			}
#			FROM.FROM = { save_event_target_as = their_country }
#			FROM.FROM.FROM = {
#				save_event_target_as = their_state
#				clr_state_flag = border_incident_active
#			}
#			set_country_flag = show_effect_tooltips
#			clear_variable = attacker_state_vs_@FROM.FROM
#			clear_variable = defender_state_vs_@FROM.FROM
#		}
#	}
#	
#	option = {
#		name = folkung_border_conflict_canceled_defender.1.a
#		army_experience = 30
#		add_political_power = 50
#		if = {
#			limit = { has_country_flag = show_effect_tooltips }
#			event_target:their_country = {
#				effect_tooltip = {
#					army_experience = 15
#				}
#			}
#			clr_country_flag = show_effect_tooltips
#		}
#	}	
#}
#
#add_namespace = folkung_border_incident_defender_warning
#
#country_event = {
#	id = folkung_border_incident_defender_warning.1
#	title = folkung_border_incident_defender_warning.1.t
#	desc = folkung_border_incident_defender_warning.1.desc
#	
#	picture = GFX_report_event_chinese_soldiers_mountain
#
#	is_triggered_only = yes
#
#	#Event targets saved
#	#attacker_state
#	#defender_state
#	immediate = {
#		save_event_target_as = our_country
#		FROM = { save_event_target_as = their_country }
#	}	
#	option = {
#		name = folkung_border_incident_defender_warning.1.a
#	}	
#}
#
#add_namespace = folkung_border_conflict_escalation
#
#country_event = {
#	id = folkung_border_conflict_escalation.1
#	title = folkung_border_conflict_escalation.1.t
#	desc = folkung_border_conflict_escalation.1.desc
#	
#	picture = GFX_report_event_chinese_soldiers_01
#
#	is_triggered_only = yes
#
#	#Event targets saved
#	#attacker_state
#	#defender_state
#	immediate = {
#		save_event_target_as = our_country
#		FROM = { save_event_target_as = their_country }
#	}
#	
#	option = {
#		name = folkung_border_conflict_escalation.1.a
#	}	
#}
#
#add_namespace = folkung_border_conflict_escalate_to_war
#
#country_event = {
#	id = folkung_border_conflict_escalate_to_war.1
#	title = folkung_border_conflict_escalate_to_war.1.t
#	desc = folkung_border_conflict_escalate_to_war.1.desc
#	
#	picture = GFX_report_event_chinese_soldiers
#
#	is_triggered_only = yes
#
#	#Event targets saved
#	#attacker_state
#	#defender_state
#	immediate = {
#		save_event_target_as = our_country
#		FROM = { save_event_target_as = their_country }
#	}
#	
#	option = {
#		name = folkung_border_conflict_escalate_to_war.1.a
#	}	
#}