﻿##### Division Templates #####
division_template = {
	name = "Guomin Jingwei"
	regiments = {
        infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
        infantry = { x = 3 y = 0 }
		infantry = { x = 3 y = 1 }
		infantry = { x = 3 y = 2 }
	}
	support = {			
		artillery = { x = 0 y = 0 }
		engineer = { x = 0 y = 1 } 
	}
}
division_template = {
	name = "Qibing Jun"	
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
	}
	support = {
        recon = { x = 0 y = 0 }
	}
}
division_template = {
	name = "Jidong Shi"
	regiments = {
		motorized = { x = 0 y = 0 }
	    motorized = { x = 0 y = 1 }
		motorized = { x = 0 y = 2 }	
		motorized = { x = 1 y = 0 }
		motorized = { x = 1 y = 1 }
		motorized = { x = 1 y = 2 }
		motorized = { x = 2 y = 0 }
	    motorized = { x = 2 y = 1 }
		motorized = { x = 2 y = 2 }
	}
	support = {			
		recon = { x = 0 y = 0 }
		artillery = { x = 0 y = 1 } 
	}
}
division_template = {
	name = "Zhuangjia Lu" 		
	regiments = {
		motorized = { x = 0 y = 0 }
        motorized = { x = 0 y = 1 }
        motorized = { x = 0 y = 2 }
		light_armor = { x = 1 y = 0 }
        light_armor = { x = 1 y = 1 }
        light_armor = { x = 1 y = 2 }
	}
}
###### OOB ######
units = {
	division = {
		name = "1. Zhuangjia Lu"
		location = 4123
		division_template = "Zhuangjia Lu"
		start_experience_factor = 0.3
		start_equipment_factor = 0.95
		force_equipment_variants = {
			light_tank_chassis_2 = { owner = XNU version_name = "LT3" amount = 85 }
		}
	}
	division = {
		name = "2. Zhuangjia Lu"
		location = 4123
		division_template = "Zhuangjia Lu"
		start_experience_factor = 0.3
		start_equipment_factor = 0.95
		force_equipment_variants = {
			light_tank_chassis_2 = { owner = XNU version_name = "LT3" amount = 85 }
		}
	}
	division = {
		name = "1. Guomin Jingwei"
		location = 4123
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.3
		start_equipment_factor = 0.95

	}
	division = {
		name = "2. Guomin Jingwei"
		location = 4031
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.3
		start_equipment_factor = 0.95

	}
	division = {
		name = "3. Guomin Jingwei"
		location = 1001
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "4. Guomin Jingwei"
		location = 11916
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "5. Guomin Jingwei"
		location = 12036
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.15
		start_equipment_factor = 0.95

	}
	division = {
		name = "6. Guomin Jingwei"
		location = 4079
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.2
		start_equipment_factor = 0.95

	}
	division = {
		name = "7. Guomin Jingwei"
		location = 9937
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.2
		start_equipment_factor = 0.95

	}
	division = {
		name = "8. Guomin Jingwei"
		location = 10434
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "9. Guomin Jingwei"
		location = 4009
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "10. Guomin Jingwei"
		location = 7580
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "11. Guomin Jingwei"
		location = 7568
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "12. Guomin Jingwei"
		location = 7014
		division_template = "Guomin Jingwei"
		start_experience_factor = 0.1
		start_equipment_factor = 0.95

	}
	division = {
		name = "1. Qibing Jun"
		location = 10076
		division_template = "Qibing Jun"
		start_experience_factor = 0.1
		start_equipment_factor = 0.85

	}
	division = {
		name = "2. Qibing Jun"
		location = 11913
		division_template = "Qibing Jun"
		start_experience_factor = 0.1
		start_equipment_factor = 0.85

	}
	division = {
		name = "3. Qibing Jun"
		location = 4091
		division_template = "Qibing Jun"
		start_experience_factor = 0.1
		start_equipment_factor = 0.85

	}
	division = {
		name = "4. Qibing Jun"
		location = 7191
		division_template = "Qibing Jun"
		start_experience_factor = 0.1
		start_equipment_factor = 0.85

	}
	division = {
		name = "5. Qibing Jun"
		location = 10446
		division_template = "Qibing Jun"
		start_experience_factor = 0.1
		start_equipment_factor = 0.85

	}
	division = {
		name = "6. Qibing Jun"
		location = 1083
		division_template = "Qibing Jun"
		start_experience_factor = 0.1
		start_equipment_factor = 0.85

	}
	division = {
		name = "1. Jidong Shi"
		location = 7167
		division_template = "Jidong Shi"
		start_experience_factor = 0.15
		start_equipment_factor = 0.85

	}
	division = {
		name = "2. Jidong Shi"
		location = 9974
		division_template = "Jidong Shi"
		start_experience_factor = 0.15
		start_equipment_factor = 0.85

	}
	

}


instant_effect = {
		##### Equipments #####
		add_equipment_production = { 
			equipment = { 
				type = infantry_equipment_1 
				creator = "XNU" 
			} 
			requested_factories = 2
			progress = 0.1 
			efficiency = 20 
		}
		add_equipment_production = { 
			equipment = { 
				type = support_equipment_1 
				creator = "XNU" 
			}
			requested_factories = 1 
			progress = 0.3 
			efficiency = 20 
		}
		add_equipment_production = { 
			equipment = { 
				type = motorized_equipment_1 
				creator = "XNU" 
			}
			requested_factories = 1 
			progress = 0.4 
			efficiency = 20 
		}
		add_equipment_production = {
			equipment = {
				type = artillery_equipment_1
				creator = "XNU" 
			}
			requested_factories = 1
			progress = 0.3
			efficiency = 20
		}
}