﻿##### Division Templates #####
division_template = {
	name = "Piyade Tümeni"  
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
}
division_template = {
	name = "Süvari Tümeni"			

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
	}
}

###### OOB ######
units = {
	division = {
		name = "1. Piyade Tümeni"
		location = 1606
		division_template = "Piyade Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "2. Piyade Tümeni"
		location = 1606
		division_template = "Piyade Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "3. Piyade Tümeni"
		location = 1606
		division_template = "Piyade Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "4. Piyade Tümeni"
		location = 1606
		division_template = "Piyade Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "5. Piyade Tümeni"
		location = 1606
		division_template = "Piyade Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "1. Süvari Tümeni"
		location = 1606
		division_template = "Süvari Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "2. Süvari Tümeni"
		location = 1606
		division_template = "Süvari Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}
	division = {
		name = "3. Süvari Tümeni"
		location = 1606
		division_template = "Süvari Tümeni"		
		start_experience_factor = 0.1
		start_equipment_factor = 0.5
	}

}

instant_effect = {
		##### Equipments #####
		add_equipment_production = { 
			equipment = { 
				type = infantry_equipment_0 
				creator = "ZAS" 
			} 
			requested_factories = 1
			progress = 0.1 
			efficiency = 20 
		}

}
