﻿##### Division Templates #####
division_template = {
	name = "Infanterie-Division"		
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
}
division_template = {
	name = "Kavallerie-Division"		
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
	}	
}
division_template = {
	name = "Gebirgs-Division"  
	regiments = {
        mountaineers = { x = 0 y = 0 }
		mountaineers = { x = 0 y = 1 }
		mountaineers = { x = 0 y = 2 }
        mountaineers = { x = 1 y = 0 }
		mountaineers = { x = 1 y = 1 }
		mountaineers = { x = 1 y = 2 }
        mountaineers = { x = 2 y = 0 }
		mountaineers = { x = 2 y = 1 }
		mountaineers = { x = 2 y = 2 }
    }
	
}

###### OOB ######
units = {
	division = {			
		name = "1. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.74
	}
	division = {			
		name = "2. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.72

	}
	division = {			
		name = "3. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.82

	}
	division = {			
		name = "4. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.81

	}
	division = {			
		name = "5. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.82

	}
	division = {			
		name = "6. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.79
	}
	division = {			
		name = "7. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.65
	}
	division = {			
		name = "8. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.55
	}
	division = {			
		name = "9. Infanterie-Division"
		location = 11542
		division_template = "Infanterie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.32
	}
	
	###
	division = {			
		name = "1. Kavallerie-Division"
		location = 11542
		division_template = "Kavallerie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.74

	}
	division = {			
		name = "2. Kavallerie-Division"
		location = 11542
		division_template = "Kavallerie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.72

	}
	division = {			
		name = "3. Kavallerie-Division"
		location = 11542
		division_template = "Kavallerie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.74

	}
	division = {			
		name = "4. Kavallerie-Division"
		location = 11542
		division_template = "Kavallerie-Division"
		start_experience_factor = 0.1
		start_equipment_factor = 0.70

	}
	###
	division = {			
		name = "1. Gebirgs-Division"
		location = 11542
		division_template = "Gebirgs-Division"
		start_experience_factor = 0.15
		start_equipment_factor = 0.72
	}
	division = {			
		name = "2. Gebirgs-Division"
		location = 11542
		division_template = "Gebirgs-Division"
		start_experience_factor = 0.15
		start_equipment_factor = 0.71
	}
}

instant_effect = {		
		add_equipment_production = { 
			equipment = { 
				type = infantry_equipment_1
				creator = "ZBO" 
			} 
			requested_factories = 2
			progress = 0.1 
			efficiency = 30 
		}	
		add_equipment_production = {
			equipment = {
				type = artillery_equipment_1
				creator = "ZBO" 
			}
			requested_factories = 1
			progress = 0.3
			efficiency = 50
		}

}