﻿##### Division Templates #####
division_template = {
	name = "Inphaintree Vibhaajan"  
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
        infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
        infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
	support = {
	    engineer = { x = 0 y = 0 }
		artillery = { x = 0 y = 1 }
	}
}
division_template = {
	name = "District Gangs"  
	regiments = {
		militia_infanteria = { x = 0 y = 0 }
		militia_infanteria = { x = 0 y = 1 }
		militia_infanteria = { x = 0 y = 2 }
		militia_infanteria = { x = 1 y = 0 }
		militia_infanteria = { x = 1 y = 1 }
		militia_infanteria = { x = 1 y = 2 }
		militia_infanteria = { x = 2 y = 0 }
		militia_infanteria = { x = 2 y = 1 }
		militia_infanteria = { x = 2 y = 2 }
		militia_infanteria = { x = 3 y = 0 }
	}
	priority = 0
}
division_template = {
	name = "Kaivalaree Vibhaajan"  
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
        cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
	}
	support = {
	    recon = { x = 0 y = 0 }	
	}
}
division_template = {
	name = "Bakhtaraband Briged"  
	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
        light_armor = { x = 1 y = 0 }
        light_armor = { x = 1 y = 1 }
        light_armor = { x = 1 y = 2 }
	}
}

###### OOB ######
units = {
	division = {			
		name = "1.Inphaintree Vibhaajan"
		location = 2086
		division_template = "Inphaintree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "2.Inphaintree Vibhaajan"
		location = 2086
		division_template = "Inphaintree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "3.Inphaintree Vibhaajan"
		location = 2086
		division_template = "Inphaintree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "4.Inphaintree Vibhaajan"
		location = 2086
		division_template = "Inphaintree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "5.Inphaintree Vibhaajan"
		location = 2086
		division_template = "Inphaintree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "6.Inphaintree Vibhaajan"
		location = 2086
		division_template = "Inphaintree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "1.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.25
	}
	division = {			
		name = "2.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.25
	}
    division = {			
		name = "3.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.25
	}
	division = {			
		name = "4.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.25
	}
	division = {			
		name = "5.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.25
	}
	division = {			
		name = "6.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.2
	}
	division = {			
		name = "7.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.2
	}
	division = {			
		name = "8.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.2
	}
	division = {			
		name = "9.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.2
	}
	division = {			
		name = "10.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.2
	}
	division = {			
		name = "11.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.15
	}
	division = {			
		name = "12.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.15
	}
	division = {			
		name = "13.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.1
	}
	division = {			
		name = "14.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.1
	}
	division = {			
		name = "15.District Gangs"
		location = 4915
		division_template = "District Gangs"
		start_experience_factor = 0.2
		start_equipment_factor = 0.1
	}
	division = {			
		name = "1.Kaivalaree Vibhaajan"
		location = 13353
		division_template = "Kaivalaree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
	}
	division = {			
		name = "2.Kaivalaree Vibhaajan"
		location = 13353
		division_template = "Kaivalaree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.4
	}
	division = {			
		name = "3.Kaivalaree Vibhaajan"
		location = 13353
		division_template = "Kaivalaree Vibhaajan"
		start_experience_factor = 0.2
		start_equipment_factor = 0.3
	}
	division = {			
		name = "1.Bakhtaraband Briged"
		location = 13221
		division_template = "Bakhtaraband Briged"
		start_experience_factor = 0.2
		start_equipment_factor = 0.7
		force_equipment_variants = {
			light_tank_chassis_1 = { owner = ZDE version_name = "LT2" amount = 45 }
		}
	}
	division = {			
		name = "2.Bakhtaraband Briged"
		location = 13221
		division_template = "Bakhtaraband Briged"
		start_experience_factor = 0.2
		start_equipment_factor = 0.5
		force_equipment_variants = {
			light_tank_chassis_1 = { owner = ZDE version_name = "LT2" amount = 45 }
		}
	}
}

instant_effect = {
		
		add_equipment_production = { 
			equipment = { 
				type = infantry_equipment_1 
				creator = "ZDE" 
			} 
			requested_factories = 2
			progress = 0.1 
			efficiency = 20 
		}
		add_equipment_production = { 
			equipment = { 
				type = support_equipment_1 
				creator = "ZDE" 
			}
			requested_factories = 1 
			progress = 0.3 
			efficiency = 20 
		}
		add_equipment_production = {
			equipment = {
				type = artillery_equipment_1
				creator = "ZDE" 
			}
			requested_factories = 1
			progress = 0.3
			efficiency = 20
		}				

}