﻿##### Division Templates #####
division_template = {
	name = "Milites"  
	regiments = {
		infantry = { x = 0 y = 0 }
		infantry = { x = 0 y = 1 }
		infantry = { x = 0 y = 2 }
		infantry = { x = 1 y = 0 }
		infantry = { x = 1 y = 1 }
		infantry = { x = 1 y = 2 }
		infantry = { x = 2 y = 0 }
		infantry = { x = 2 y = 1 }
		infantry = { x = 2 y = 2 }
	}
}
division_template = {
	name = "Crucesignatis"			

	regiments = {
		cavalry = { x = 0 y = 0 }
		cavalry = { x = 0 y = 1 }
		cavalry = { x = 0 y = 2 }
		cavalry = { x = 1 y = 0 }
		cavalry = { x = 1 y = 1 }
		cavalry = { x = 1 y = 2 }
	}
	support = {			
		artillery = { x = 0 y = 0 } 
		engineer = { x = 0 y = 1 } 
		recon = { x = 0 y = 2 }
		military_police = { x = 0 y = 3 }
	}
	priority = 2
}

###### OOB ######
units = {
	
	division = {
		name = "1. Milites"
		location = 1086
		division_template = "Milites"		
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "2. Milites"
		location = 1086
		division_template = "Milites"		
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "3. Milites"
		location = 1086
		division_template = "Milites"		
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "4. Milites"
		location = 1086
		division_template = "Milites"		
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "5. Milites"
		location = 1086
		division_template = "Milites"		
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "6. Milites"
		location = 1086
		division_template = "Milites"		
		start_experience_factor = 0.2
		start_equipment_factor = 0.8
	}
	division = {
		name = "1. Crucesignatis"
		location = 1086
		division_template = "Crucesignatis"		
		start_experience_factor = 0.45
	}
	division = {
		name = "2. Crucesignatis"
		location = 1086
		division_template = "Crucesignatis"		
		start_experience_factor = 0.45
	}
	division = {
		name = "3. Crucesignatis"
		location = 1086
		division_template = "Crucesignatis"		
		start_experience_factor = 0.45
	}

}


instant_effect = {
		##### Equipments #####
		add_equipment_production = { 
			equipment = { 
				type = infantry_equipment_1 
				creator = "ZGS" 
			} 
			requested_factories = 1
			progress = 0.1 
			efficiency = 20 
		}

}
