#####-----------------------------------------------------------> Mod by Sig "Greatexperiment" Altre

technologies = {
	@radio = -3
	@radar = -1
	@computing = 3
	@firecontrol = 4
	@encryption_x = 1
	@decryption_x = 5
	@electronics_1009 = 6
	@electronics_1010 = 8
	@electronics_1011 = 10
	@electronics_1012 = 12
	@electronics_1013 = 14
	@electronics_1014 = 16
	@electronics_1015 = 18
	@electronics_1016 = 20
	@electronics_1018 = 22
	@electronics_1020 = 24
	@electronics_1022 = 26
	@electronics_1024 = 28
	@electronics_1026 = 30
	@rockets_1940 = 0
	@rockets_1013 = 2
	@rockets_1014 = 4
	@rockets_1015 = 6
	@rockets_1016 = 8
	@rockets_1017 = 10
	@rockets_1020 = 12
	@rockets_1023 = 14
	@rockets_1026 = 16
	tech_energy_infrastructure = {
		research_cost = 1
		allow = {
			always = no
		}
		enable_building = {
			building = energy_infrastructure
			level = 1
		}
	}
	tech_industrial_infrastructure = {
		research_cost = 1
		allow = {
			always = no
		}
		enable_building = {
			building = industrial_infrastructure
			level = 1
		}
	}
	electronic_mechanical_engineering = {

		# small boost to research speed
		research_speed_factor = 0.03
		
		path = {
			leads_to_tech = radio
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = mechanical_computing
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = cavity_magnatron  
			research_cost_coeff = 1
		}

		enable_equipment_modules = { 
			ship_fire_control_system_0
			ship_torpedo_data_computer_0
		}
		dependencies = {
			infantry_weapons = 1
		}

		research_cost = 1
		start_year = 1007

		folder = {
			name = electronics_folder
			position = { x = -1 y = 0 }
		}

		ai_will_do = {
			factor = 30

			modifier = {
				factor = 3
				date > "1007.1.6"
			}

			modifier = {
				factor = 3
				date > "1008.1.1"
			}
		}

		categories = {
			electronics
		}

		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_air_radar	
			}
		}

		special_project_specialization = { specialization_air specialization_nuclear }


	}

	radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.02
		coordination_bonus = 0.02

		path = {
			leads_to_tech = improved_radio 
			research_cost_coeff = 1
		}

		research_cost = 2

		folder = {
			name = electronics_folder
			position = { x = @radio y = 2 }
		}
		folder = {
			name = support_folder
			position = { x = 11 y = 9 } # x = 12 y = 0
		}

		enable_equipment_modules = { 
			tank_radio_1
			radio_navigation_1
			lc_radio_1 #Module for Land Cruiser
		}

		ai_will_do = {
			factor = 4

			modifier = {
				factor = 5
				has_war = yes
			}
			modifier = {
				OR = { is_major = yes num_of_military_factories > 29 }
				factor = 2
			}
			modifier = {
				has_intelligence_agency = yes
				factor = 1.5
			}
		}

		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}
	
	improved_radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.02
		coordination_bonus = 0.02
		
		path = {
			leads_to_tech = advanced_radio 
			research_cost_coeff = 1
		}
		on_research_complete = {
			if = { 
				limit = { has_dlc = "Gotterdammerung"}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_PROJECT
					PROJECT = sp_naval_proximity_fuze	
				}
			}
		}
		research_cost = 2
		start_year = 1009
		folder = {
			name = electronics_folder
			position = { x = @radio y = @electronics_1009 }
		}
		
		enable_equipment_modules = { 
			radio_navigation_2
			tank_radio_2
			lc_radio_2 #Module for Land Cruiser
			leigh_light #improved designer
		}


		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 6
				has_war = yes
			}
			modifier = {
				is_major = yes
				factor = 2
			}
			modifier = {
				factor = 5
				date > "1010.8.1"
			}
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}

	advanced_radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.01
		coordination_bonus = 0.02
		
		start_year = 1012
		
		research_cost = 2
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = @electronics_1012 }
		}
				
		path = {
			leads_to_tech = semi_modern_radio 
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			tank_radio_3
			lc_radio_3 #Module for Land Cruiser
			magnetic_anomaly_detector #improved designer
		}

		ai_will_do = {
			factor = 3
			
			modifier = {
				factor = 6
				has_war = yes
			}
			modifier = {
				is_major = yes
				factor = 2
			}
			modifier = {
				factor = 5
				date > "1012.8.1"
			}
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}

	
	semi_modern_radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.01
		coordination_bonus = 0.02
		
		start_year = 1018
		
		research_cost = 2
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = @electronics_1018 }
		}
				
		path = {
			leads_to_tech = modern_radio 
			research_cost_coeff = 1
		}
		
		enable_equipment_modules = { 
			tank_radio_4
			lc_radio_4
		}


		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}
		
	modern_radio = {

		# units with radios can more efficiently join combats when there is room
		land_reinforce_rate = 0.01
		coordination_bonus = 0.02
		
		start_year = 1024
		
		research_cost = 2
		
		folder = {
			name = electronics_folder
			position = { x = @radio y = @electronics_1024 }
		}
		
		enable_equipment_modules = { 
			tank_radio_5
			lc_radio_5
		}


		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			electronics
		}

		special_project_specialization = { specialization_air }
	}


	###------> Old RDF <><> <><> <><> <><> <><>

	radio_detection = {
		allow = {
			ROOT = {
			   is_special_project_completed = sp:sp_air_radar
		   }
	   }

		enable_building = {
			building = radar_station
			level = 1
		}
		coordination_bonus = 0.01
		path = {
			leads_to_tech = cavity_magnatron
			research_cost_coeff = 1
		}
		#enable_equipment_modules = {
		#	ship_radar_1
		#	radio_navigation_1
		#}
		research_cost = 1.75

		#folder = {
		#	name = electronics_folder
		#	position = { x = @radar y = 2 }
		#}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}

	###------> X <><> <><> <><> <><> <><>
	cavity_magnatron = { #was decimetric radar

		# can build radars/radar boost in air/sea combat depends on radar level
		allow = {
			ROOT = {
			   is_special_project_completed = sp:sp_air_radar
		   }
	    }

		#path = {
			#leads_to_tech = centimetric_radar 
			#research_cost_coeff = 1
		#}

		is_special_project_tech = yes
		coordination_bonus = 0.01
		research_cost = 1.25
		start_year = 1009
		enable_equipment_modules = { 
			ship_radar_2
			asv_radar #improved designer
		}

		folder = {
			name = electronics_folder
			position = { x = @radar y = @electronics_1009 }
		}

		special_project_specialization = { specialization_air specialization_nuclear }

		path = {
			leads_to_tech = centimetric_radar  
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1
			modifier = {
				OR = {
					tag = EQS
					tag = HIP
				}
				factor = 5
			}
			modifier = {
				date < "1009.1.1"
				factor = 0.5
			}
		}
		
		categories = {
			electronics
			radar_tech
		}
		
		enable_building = {
			building = radar_station
			level = 2
		}
	}

	# improved_cavity_magnatron = {

	# 	# radar boost in air/sea combat depends on radar level
	# 	enable_building = {
	# 		building = radar_station
	# 		level = 3
	# 	}
	# 	coordination_bonus = 0.01
	# 	enable_equipment_modules = { 
	# 		ship_radar_2
	# 	}
	# 	path = {
	# 		leads_to_tech = centimetric_radar
	# 		research_cost_coeff = 1
	# 	}

	# 	research_cost = 1.25
	# 	start_year = 1010

	# 	folder = {
	# 		name = electronics_folder
	# 		position = { x = -2 y = 8 }
	# 	}

	# 	ai_will_do = {
	# 		factor = 1
	# 	}

	# 	categories = {
	# 		electronics
	# 		radar_tech
	# 	}
	# }

	centimetric_radar = {
		allow = {
			ROOT = {
			   is_special_project_completed = sp:sp_air_radar
		   }
	   }
		# radar boost in air/sea combat depends on radar level
		enable_building = {
			building = radar_station
			level = 4
		}
		is_special_project_tech = yes
		coordination_bonus = 0.02
		static_anti_air_hit_chance_factor = 0.2

		enable_equipment_modules = { 
			air_air_radar_1
			air_ground_radar_1
			sonobuoy #improved designer
		}

		path = {
			leads_to_tech = phased_array
			research_cost_coeff = 1
		}

		research_cost = 1.25
		start_year = 1011

		folder = {
			name = electronics_folder
			position = { x = @radar y = 10 }
		}

		ai_will_do = {
			factor = 1
#			modifier = {
#				factor = 4
#				OR = {
#					tag = ENG
#					tag = USA
#				}
#			}
			modifier = {
				factor = 0.5
				date < "1011.1.1"
			}
		}
		categories = {
			electronics
			radar_tech
		}
		special_project_specialization = { specialization_air specialization_nuclear }

	}

	phased_array = {
		is_special_project_tech = yes
		# radar boost in air/sea combat depends on radar level
		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}
		enable_building = {
			building = radar_station
			level = 5
		}
		coordination_bonus = 0.01
		enable_equipment_modules = {
			air_air_radar_2
			ship_radar_3
		}

		special_project_specialization = { specialization_air specialization_nuclear }

		static_anti_air_hit_chance_factor = 0.2

		path = {
			leads_to_tech = monopulse_radar
			research_cost_coeff = 1
		}		

		research_cost = 1.25
		start_year = 1012

		folder = {
			name = electronics_folder
			position = { x = @radar y = @electronics_1012 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}

	###------> Old Radar <><> <><> <><> <><> <><>

	monopulse_radar = {
		is_special_project_tech = yes
		# radar boost in air/sea combat depends on radar level
		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_air_radar
			}
		}
		enable_building = {
			building = radar_station
			level = 6
		}
		coordination_bonus = 0.01
		enable_equipment_modules = { 
			ship_radar_4
			air_ground_radar_2
		}
		special_project_specialization = { specialization_air specialization_nuclear }

		path = {
			leads_to_tech = future_radar
			research_cost_coeff = 1
		}

		static_anti_air_hit_chance_factor = 0.2

		research_cost = 1.25
		start_year = 1014

		folder = {
			name = electronics_folder
			position = { x = @radar y = @electronics_1013 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}

	###------> X <><> <><> <><> <><> <><>

	mechanical_computing = {

		# small boost to research speed
		research_speed_factor = 0.04

		enable_equipment_modules = {
			bomb_sights_1
		}

		path = {
			leads_to_tech = computing_machine
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = basic_fire_control_system
			research_cost_coeff = 1
		}
		enable_equipment_modules = {
#			bomb_sights_1
			reflex_gunsight_1
			cas_reflex_gunsight_1
		}

		research_cost = 2.5

		folder = {
			name = electronics_folder
			position = { x = @computing y = 2 }
		}

		ai_will_do = {
			factor = 7
		}

		categories = {
			electronics
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }

	}

	computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.05

		path = {
			leads_to_tech = improved_computing_machine
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_encryption
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_decryption
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_encryption_lar
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = basic_decryption_lar
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_fire_control_system
			research_cost_coeff = 1
		}
		enable_equipment_modules = {
			reflex_gunsight_2
			cas_reflex_gunsight_2
		}
		research_cost = 2.5
		start_year = 1009

		folder = {
			name = electronics_folder
			position = { x = @computing y = @electronics_1009 }
		}

		ai_will_do = {
			factor = 6

			modifier = {
				factor = 3
				date > "1009.1.6"
			}

			modifier = {
				factor = 3
				date > "1010.1.1"
			}
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}

	improved_computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.08
		enable_equipment_modules = {
			stabilizer
			lc_stabilizers
			bomb_sights_2
			gyro_gunsight_1
		}
		path = {
			leads_to_tech = advanced_computing_machine
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_encryption
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_decryption
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_encryption_lar
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = improved_decryption_lar
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = advanced_fire_control_system
			research_cost_coeff = 1
		}
		research_cost = 2.5
		start_year = 1011

		folder = {
			name = electronics_folder
			position = { x = @computing y = @electronics_1011 }
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 3
				date > "1011.1.6"
			}

			modifier = {
				factor = 3
				date > "1012.1.1"
			}
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }

	}

	###------> Old Computers <><> <><> <><> <><> <><>

	advanced_computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.08
		path = {
			leads_to_tech = advanced_encryption
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = advanced_decryption
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = advanced_encryption_lar
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = advanced_decryption_lar
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = future_computing_machine
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = semi_modern_fire_control_system
			research_cost_coeff = 1
		}
		enable_equipment_modules = {
			gyro_gunsight_2
		}
		research_cost = 2.5
		start_year = 1013

		folder = {
			name = electronics_folder
			position = { x = @computing y = @electronics_1013 }
		}

		ai_will_do = {
			factor = 3

			modifier = {
				factor = 3
				date > "1013.1.6"
			}

			modifier = {
				factor = 3
				date > "1014.1.1"
			}
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}

	###------> X <><> <><> <><> <><> <><>

	basic_encryption = {

		# encryption 1
		encryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1009

		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1009 }
		}

		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}

		categories = {
			electronics
			encryption_tech
		}
	}

	improved_encryption = {

		# encryption 2
		encryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1011

		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1011 }
		}

		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}

		categories = {
			electronics
			encryption_tech
		}
	}

	advanced_encryption = {

		# encryption 3
		encryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1013

		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1013 }
		}

		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}

		categories = {
			electronics
			encryption_tech
		}
	}

	basic_decryption = {

		# decryption 1
		decryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1009

		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1009 }
		}

		ai_will_do = {
			factor = 1.5
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}

		categories = {
			electronics
			decryption_tech
		}
	}

	improved_decryption = {

		# decryption 2
		decryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1011

		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1011 }
		}

		ai_will_do = {
			factor = 1.5
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}

		categories = {
			electronics
			decryption_tech
		}
	}

	advanced_decryption = {

		# decryption 3
		decryption = 1
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1013

		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1013 }
		}

		ai_will_do = {
				factor = 1.5
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}

		categories = {
			electronics
			decryption_tech
		}
	}

	basic_fire_control_system = {

#		allow_branch = {
#			has_dlc = "Man the Guns"
#		}

		enable_equipment_modules = { 
			ship_fire_control_system_1
			ship_torpedo_data_computer_1
		}
		
		dependencies = {
			infantry_weapons = 1
		}

		start_year = 1007

		research_cost = 1
		
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = 4 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = { is_major = yes num_of_military_factories > 39 }
				factor = 1.5
			}
			modifier = {
				OR = {
					can_research = improved_fire_control_system
					has_tech = improved_fire_control_system
				}
				factor = 0
			}
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
			fire_control
		}
	}

	improved_fire_control_system = {

		enable_equipment_modules = { 
			ship_fire_control_system_2
			ship_torpedo_data_computer_2
		}
		start_year = 1009
		research_cost = 1
#		allow_branch = {
#			has_dlc = "Man the Guns"
#		}
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = @electronics_1010 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = { is_major = yes num_of_military_factories > 39 }
				factor = 1.5
			}
			modifier = {
				OR = {
					can_research = advanced_fire_control_system
					has_tech = advanced_fire_control_system
				}
				factor = 0
			}
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
			fire_control
		}
	}

	advanced_fire_control_system = {

		enable_equipment_modules = { 
			ship_fire_control_system_3
			ship_torpedo_data_computer_3
		}
#		allow_branch = {
#			has_dlc = "Man the Guns"
#		}
		
		research_cost = 1
		start_year = 1011
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = @electronics_1012 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = { is_major = yes num_of_military_factories > 39 }
				factor = 1.5
			}
			
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
			fire_control
		}
	}

	semi_modern_fire_control_system = {

		enable_equipment_modules = { 
			ship_fire_control_system_4
			ship_torpedo_data_computer_4
		}

		research_cost = 1
		start_year = 1013
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = @electronics_1014 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = { is_major = yes num_of_military_factories > 39 }
				factor = 1.5
			}
			
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
			fire_control
		}
	}

	modern_fire_control_system = {

		enable_equipment_modules = { 
			ship_fire_control_system_5
			ship_torpedo_data_computer_5
		}

		research_cost = 1
		start_year = 1015
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = @electronics_1016 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = { is_major = yes num_of_military_factories > 39 }
				factor = 1.5
			}
			
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
			fire_control
		}
	}

	modern_fire_control_system_2 = {

		enable_equipment_modules = { 
			ship_fire_control_system_6
			ship_torpedo_data_computer_6
		}

		research_cost = 1
		start_year = 1018
		folder = {
			name = electronics_folder
			position = { x = @firecontrol y = @electronics_1020 }
		}
		
		ai_will_do = {
			factor = 0.75
			modifier = {
				OR = { is_major = yes num_of_military_factories > 39 }
				factor = 1.5
			}
			
		}
		
		categories = {
			electronics
			computing_tech
			naval_equipment
			fire_control
		}
	}


###  ##  ###  ### ### ### ###  ##   ##  ### ###  ##  #  #     ### ###  ##  #  # #  #  ##  #    ##   ##  #   #     
#   #  # #  #  #   #  #    #  #  # #  #  #   #  #  # ## #      #  #   #  # #  # ## # #  # #   #  # #     # #      
##  #  # ###   #   #  ##   #  #    ####  #   #  #  # # ##      #  ##  #    #### # ## #  # #   #  # # ##   #       
#   #  # #  #  #   #  #    #  #  # #  #  #   #  #  # #  #      #  #   #  # #  # #  # #  # #   #  # #  #   #       
#    ##  #  #  #  ### #   ###  ##  #  #  #  ###  ##  #  #      #  ###  ##  #  # #  #  ##  ###  ##   ##    #       

	basic_fortification_tech = {

		path = {
			leads_to_tech = coastal_fort_tech_1 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = land_fort_tech_1 
			research_cost_coeff = 1
		}
		dependencies = {
			infantry_weapons = 1
		}

		bunker_max_level_terrain_limit = 1
		coastal_bunker_max_level_terrain_limit = 1

		on_research_complete = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_PROJECT
					PROJECT = sp_land_stronghold_network	
				}
			}
		}
		
		research_cost = 1.5
		start_year = 1007
		folder = {
			name = electronics_folder
			position = { x = 1 y = 0 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		
	}


	land_fort_tech_1 = {

			
		enable_equipment_modules = {
			lc_bunker_emplacement #Module for Land Cruiser
		}
		path = {
			leads_to_tech = land_fort_tech_2 
			research_cost_coeff = 1
		}

		bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1009
		folder = {
			name = electronics_folder
			position = { x = 0 y = 6 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}

	land_fort_tech_2 = {

		bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1011
		folder = {
			name = electronics_folder
			position = { x = 0 y = 10 }
		}
		
		
		path = {
			leads_to_tech = land_fort_tech_future
			research_cost_coeff = 1
		}

		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}
	
	land_fort_tech_future = {

		bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1018
		folder = {
			name = electronics_folder
			position = { x = 0 y = 22 }
		}

		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT_WITH_EXTRA_TECH
				EXTRA_TECH = excavation_b
				PROJECT = sp_land_hardened_missile_silo
			}
		}
		
		
		path = {
			leads_to_tech = land_fort_tech_future_2
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}
		
	land_fort_tech_future_2 = {

		bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1026
		folder = {
			name = electronics_folder
			position = { x = 0 y = 30 }
		}
		
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}


	coastal_fort_tech_1 = {

			
		path = {
			leads_to_tech = coastal_fort_tech_2 
			research_cost_coeff = 1
		}

		coastal_bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1007
		folder = {
			name = electronics_folder
			position = { x = 2 y = 2 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}

	coastal_fort_tech_2 = {

		coastal_bunker_max_level_terrain_limit = 2
		
		research_cost = 1.5
		start_year = 1011
		folder = {
			name = electronics_folder
			position = { x = 2 y = 10 }
		}
		path = {
			leads_to_tech = coastal_fort_tech_future
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}
	coastal_fort_tech_future = {

		coastal_bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1018
		folder = {
			name = electronics_folder
			position = { x = 2 y = 22 }
		}
		path = {
			leads_to_tech = coastal_fort_tech_future_2
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}
	
	coastal_fort_tech_future_2 = {

		coastal_bunker_max_level_terrain_limit = 1
		
		research_cost = 1.5
		start_year = 1026
		folder = {
			name = electronics_folder
			position = { x = 2 y = 30 }
		}
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			cat_fortification
		}
		

	}



###   ##   ##  # # ### ### ###  #   # 
#  # #  # #  # # # #    #  #  #  # #  
###  #  # #    ##  ##   #  ###    #   
#  # #  # #  # # # #    #  #  #   #   
#  #  ##   ##  # # ###  #  #  #   #   

	

	experimental_rockets = {

		enable_equipment_modules = {
			#compressor
			single_stage_rocket
		}

		enable_building = {
			building = rocket_site
			level = 3
		}

		dependencies = {
			infantry_weapons = 1
		}
		on_research_complete = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_TECH_WITH_EXTRA_PROJECT
					TECH = sp_artillery_rocket_assisted_projectiles_tech
					EXTRA_PROJECT = sp_land_super_heavy_howitzer
				}
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_flying_bomb	
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_ballistic_missile	
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rocket_interceptor	
			}		
		}
		path = {
			leads_to_tech = sp_rockets_improved_guidance 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_rockets_rocket_bomber 
			research_cost_coeff = 1
		}
		path = {
			leads_to_tech = sp_rockets_dual_chamber_rocket_engine_1 
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1013

		folder = {
			name = electronics_folder
			position = { x = 0 y = @rockets_1013 }
		}

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 10
				OR = { is_major = yes num_of_military_factories > 59 }
			}
			modifier = {
				factor = 1.2
				date > "1016.1.1"
			}

			modifier = {
				factor = 1.4
				date > "1017.1.1"
			}

			modifier = {
				factor = 2
				date > "1018.1.1"
			}
			modifier = {
				factor = 2
				date > "1014.1.1"
			}
			modifier = {
				factor = 2
				date > "1015.1.1"
			}
		}

		categories = {
			rocketry
		}
		special_project_specialization = { specialization_air }
	}

	rocket_engines = {

		show_equipment_icon = yes

		# can build v1s/rocket planes
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_1
		}
		#enable_equipments = {
		#	guided_missile_equipment_1
		#}

		enable_equipment_modules = {
			rocket_engine_1
		}
		
		#rocket_artillery = { # Effects moved to the next rocket tech
		#	soft_attack = 0.05
		#}
		#rocket_artillery_brigade = {
		#	soft_attack = 0.05
		#}
		#mot_rocket_artillery_brigade = {
		#	soft_attack = 0.05
		#}
		#motorized_rocket_brigade = {
		#	soft_attack = 0.05
		#}
		
	#	path = {
	#		leads_to_tech = improved_rocket_engines 
	#		research_cost_coeff = 1
	#	}
	#	path = {
	#		leads_to_tech = jet_engines 
	#		research_cost_coeff = 1
	#	}
		
		research_cost = 2
		start_year = 1015
		
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 2 }
	#	}
		
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}		
	}
	
	sp_rockets_improved_guidance = {

		allow = {
	 		ROOT = {
				is_special_project_completed = sp:sp_rockets_flying_bomb
			}
		}
		show_equipment_icon = yes

		special_project_specialization = { specialization_air }
		
		is_special_project_tech = yes

		enable_equipments = {
			anti_ship_cruise_missile_equipment_1
			#guided_missile_equipment_2
		}
		
		enable_equipment_modules = {
			guided_anti_ship_missile
		}
		guided_missile = {
			air_range = 0.25
		}

		rocket_artillery = {
			soft_attack = 0.1
		}
		rocket_artillery_brigade = {
			soft_attack = 0.1
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.1
		}
		motorized_rocket_brigade = {
			soft_attack = 0.1
		}
		
		research_cost = 1
		start_year = 1014
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = @rockets_1014 }
		}
		path = {
			leads_to_tech = sp_rockets_advanced_guidance 
			research_cost_coeff = 1
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}

	
	
	sp_rockets_advanced_guidance = {

		allow = {
	 		ROOT = {
				is_special_project_completed = sp:sp_rockets_flying_bomb
			}
		}
		show_equipment_icon = yes

		special_project_specialization = { specialization_air }
		
		is_special_project_tech = yes

		enable_equipments = {
			anti_ship_cruise_missile_equipment_2
			#guided_missile_equipment_2
		}
		
		enable_equipment_modules = {
			guided_anti_ship_missile_2
		}
		guided_missile = {
			air_range = 0.1
		}
		ballistic_missile = {
			air_range = 0.1
		}
		nuclear_missile = {
			air_range = 0.1
		}
		sam_missile = {
			air_range = 0.1
		}

		rocket_artillery = {
			soft_attack = 0.1
		}
		rocket_artillery_brigade = {
			soft_attack = 0.1
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.1
		}
		motorized_rocket_brigade = {
			soft_attack = 0.1
		}
		
		research_cost = 1
		start_year = 1020
		
		folder = {
			name = electronics_folder
			position = { x = 0 y = @rockets_1020 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	
	sp_rockets_rocket_bomber = {

		allow_branch = {
			has_dlc = "By Blood Alone"
		}
		allow = {
	 		ROOT = {
				is_special_project_completed = sp:sp_rockets_flying_bomb
			}
			has_dlc = "By Blood Alone" # because right now it only has modules
		}

		special_project_specialization = { specialization_air }

		is_special_project_tech = yes

		enable_equipment_modules = { 
			rocket_propelled_bombs
		}
		
		path = {
			leads_to_tech = sp_rockets_improved_rocket_bomber 
			research_cost_coeff = 1
		}
		
		research_cost = 1
		start_year = 1015
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = @rockets_1015 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	
	sp_rockets_improved_rocket_bomber = {
		allow = {
			ROOT = {
			   is_special_project_completed = sp:sp_rockets_flying_bomb
		   }
	    }

		special_project_specialization = { specialization_air }
		
	    is_special_project_tech = yes

		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_air_to_air_missile
			}
		}
		enable_equipment_modules = { 
			improved_rocket_propelled_bombs
		}
		
		path = {
			leads_to_tech = sp_rockets_advanced_rocket_bomber 
			research_cost_coeff = 1
		}
		research_cost = 1
		start_year = 1016
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = @rockets_1016 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
		
	sp_rockets_advanced_rocket_bomber = {
		allow = {
			ROOT = {
			   is_special_project_completed = sp:sp_rockets_air_to_air_missile
		   }
		}

		special_project_specialization = { specialization_air }

		is_special_project_tech = yes

		show_equipment_icon = yes

		enable_equipment_modules = { 
			guided_air_to_surface_missile
		}
		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_anti_radiation_missile
			}
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_rockets_air_launched_cruise_missile
			}
		}
		research_cost = 1
		start_year = 1024
		
		folder = {
			name = electronics_folder
			position = { x = 2 y = 15 }
		}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	improved_rocket_engines = {

		show_equipment_icon = yes
		
		# can build v2s
		
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_2
		}
		enable_equipments = {
			#guided_missile_equipment_2
		}

		enable_equipment_modules = {
			rocket_engine_2
			dual_stage_rocket
		}
		
		rocket_artillery = {
			soft_attack = 0.05
		}
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
	#	path = {
	#		leads_to_tech = advanced_rocket_engines 
	#		research_cost_coeff = 1
	#	}
		
		research_cost = 1.5
		start_year = 1016
		
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 4 }
	#	}
	#	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}
	

	###------> Old Rocket Engines <><> <><> <><> <><> <><>
	advanced_rocket_engines = {

		show_equipment_icon = yes

		# can build ICBMs?
		
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_3
		}
		enable_equipments = {
			#guided_missile_equipment_3
		}

		enable_equipment_modules = {
			rocket_engine_3
			guided_anti_ship_missile
		}
		
		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		
		research_cost = 1.5
		start_year = 1017
		
	#	folder = {
	#		name = electronics_folder
	#		position = { x = 0 y = 6 }
	#	}
	#	
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			rocketry
		}
	}

	###------> X <><> <><> <><> <><> <><>

	jet_engines = {

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 2 y = 2 }
		# }
		# path = {
		# 	leads_to_tech = experimental_helicopter
		# 	research_cost_coeff = 1
		# }

		start_year = 1015
		research_cost = 2
		# enable_equipment_modules = {
		# 	tank_gas_turbine_engine
		# 	jet_engine_1x
		# 	jet_engine_2x
		# 	jet_engine_3x
		# 	jet_engine_4x
		# 	jet_engine_6x
		# 	jet_engine_8x
		# }
		# folder = {
		# 	name = air_techs_folder
		# 	position = { x = 2 y = 11 }
		# }

		# folder = {
		# 	name = bba_air_techs_folder
		# 	position = { x = -1 y = 11 }
		# }

		desc = "JET_ENGINES_SPECIAL"

		on_research_complete = {
			custom_effect_tooltip = JET_ENGINES_RESEARCHED
		}

		ai_will_do = {
			factor = 4
			modifier = {
				factor = 10
				OR = { is_major = yes num_of_military_factories > 59 }
			}
			modifier = {
				factor = 1.2
				date > "1016.1.1"
			}

			modifier = {
				factor = 1.4
				date > "1017.1.1"
			}

			modifier = {
				factor = 2
				date > "1018.1.1"
			}
		}

		categories = {
			rocketry
			jet_technology
		}
	}
	
	experimental_helicopter = {

		no_supply_grace = 12

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 2 y = 6 }
		# }
		# path = {
		# 	leads_to_tech = advanced_jet_engines
		# 	research_cost_coeff = 1
		# }

		research_cost = 2
		start_year = 1017
		# folder = {
		# 	name = support_folder
		# 	position = { x = 13 y = 9 }
		# }

		categories = {
			helicopter_tech
			infantry_tech
		}

		ai_will_do = {
			factor = 2

			modifier = {
				OR = { is_major = yes num_of_military_factories > 59 }
				factor = 5
			}
		}
	}
	advanced_jet_engines = {
		# allow_branch = {
		# 	has_dlc = "By Blood Alone"
		# }

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 2 y = 10 }
		# }

		start_year = 1023
		research_cost = 2
		enable_equipment_modules = {
			jet_engine_2_1x
			jet_engine_2_2x
			jet_engine_2_3x
			jet_engine_2_4x
			jet_engine_2_6x
			jet_engine_2_8x
		}

		ai_will_do = {
			factor = 4
			modifier = {
				factor = 10
				OR = { is_major = yes num_of_military_factories > 59 }
			}
			modifier = {
				factor = 1.2
				date > "1024.1.1"
			}

			modifier = {
				factor = 1.4
				date > "1025.1.1"
			}
		}

		categories = {
			rocketry
			jet_technology
		}
	}

	atomic_research = {

		research_speed_factor = 0.04

		dependencies = {
			infantry_weapons = 1
		}

		# path = {
		# 	leads_to_tech = nuclear_reactor
		# 	research_cost_coeff = 1
		# }

		path = {
			leads_to_tech = nuke_naval
			research_cost_coeff = 1
		}
		start_year = 1011
		research_cost = 5

		folder = {
			name = electronics_folder
			position = { x = 0 y = 0 }
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 1.2
				date > "1012.1.1"
			}

			modifier = {
				factor = 1.2
				date > "1013.1.1"
			}

			modifier = {
				factor = 1.2
				date > "1014.1.1"
			}

			modifier = {
				factor = 2
				original_tag = EQS
			}

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}

		categories = {
			nuclear
		}
		special_project_specialization = { specialization_nuclear }
		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_nuclear_reactor	
			}
		}

	}

	nuclear_reactor = {

		# can build reactors

		start_year = 1014
		research_cost = 5

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 0 y = 2 }
		# }

		# path = {
		# 	leads_to_tech = nukes
		# 	research_cost_coeff = 1
		# }

		ai_will_do = {
			factor = 1.5
			modifier = {
				factor = 2
				original_tag = EQS
			}

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}

		categories = {
			nuclear
		}
		special_project_specialization = { specialization_nuclear }

		on_research_complete = {
			hidden_effect = {
				add_to_array = { global.has_nuclear_reactor = THIS }
			}
		}

		enable_building = {
			building = nuclear_reactor
			level = 1
		}
	}
	
	nuclear_reactor_heavy_water = {

		# can build reactors
		
		start_year = 1014
		research_cost = 5
		
		#folder = {
		#	name = electronics_folder
		#	position = { x = 0 y = 2 }
		#}

		#path = {
		#	leads_to_tech = nukes 
		#	research_cost_coeff = 1
		#}
		
		ai_will_do = {
			factor = 1
		}
		
		categories = {
			nuclear
		}
		special_project_specialization = { specialization_nuclear }

		enable_building = {
			building = nuclear_reactor_heavy_water
			level = 1
		}
	}

	###------> Old Nukes <><> <><> <><> <><> <><>

	nukes = {

		start_year = 1016
		research_cost = 5

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 0 y = 6 }
		# }

		ai_will_do = {
			factor = 5
			modifier = {
				factor = 0.5
				has_war = no
				has_government = democratic
			}

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}

		# path = {
		# 	leads_to_tech = nuke_naval
		# 	research_cost_coeff = 1
		# }

		nuclear_production = 0.5

		on_research_complete = {
			hidden_effect = {
				set_global_flag = nukes_researched
			}
		}
		special_project_specialization = { specialization_nuclear }

		categories = {
			nuclear
		}
	}

	###------> New Nukes <><> <><> <><> <><> <><>

	nuke_naval = {

		start_year = 1016
		research_cost = 5

		research_speed_factor = 0.02
		nuclear_production_factor = 0.05
		thermonuclear_production_factor = 0.05

		on_research_complete = {
			modify_building_resources = {
				building = nuclear_reactor
				resource = crystals
				amount = 1
			}
			modify_building_resources = {
				building = nuclear_reactor_heavy_water
				resource = crystals
				amount = 1
			}
			modify_building_resources = {
				building = commercial_nuclear_reactor
				resource = crystals
				amount = 1
			}
			modify_building_resources = {
				building = modern_nuclear_reactor
				resource = crystals
				amount = 1
			}
			modify_building_resources = {
				building = modern_commercial_nuclear_reactor
				resource = crystals
				amount = 1
			}
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_PROJECT
					PROJECT = sp_nuclear_engines	
				}
			}

		folder = {
			name = electronics_folder
			position = { x = 0 y = @electronics_1010 }
		}

		# path = {
		# 	leads_to_tech = nukes_2
		# 	research_cost_coeff = 1
		# }
		path = {
			leads_to_tech = better_reactors
			research_cost_coeff = 1
		}

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}
		special_project_specialization = { specialization_nuclear }

		categories = {
			nuclear
		}
		show_effect_as_desc = yes
	}

	better_reactors = {
		
		start_year = 1020
		research_cost = 5

		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_nuclear_reactor
			}
		}
		on_research_complete = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}	
				custom_effect_tooltip = {
					localization_key = SP_UNLOCK_PROJECT
					PROJECT = sp_modern_commercial_nuclear_reactor
				}
			}
			hidden_effect = {
				if = {
					limit = {
						has_tech = nuclear_reactor_heavy_water
					}
					set_technology = {
						nuclear_reactor_heavy_water = 0
					}
				}
				else = {
					set_technology = {
						nuclear_reactor = 0
					}
				}
			}
		}
		folder = {
			name = electronics_folder
			position = { x = 0 y = @electronics_1012 }
		}
		
		enable_building = {
			building = modern_nuclear_reactor
			level = 1
		}

		# path = {
		# 	leads_to_tech = nukes_2
		# 	research_cost_coeff = 1
		# }
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}
		special_project_specialization = { specialization_nuclear }

		categories = {
			nuclear
		}
		show_effect_as_desc = yes
	}

	nukes_2 = {

		start_year = 1023
		research_cost = 5

		research_speed_factor = 0.05
		killed_pop_by_nuclear_attack_factor = 10
		nuclear_production_factor = 0.05
		
		on_research_complete = {
			modify_building_resources = {
				building = nuclear_reactor
				resource = crystals
				amount = 1
			}
		}

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 0 y = 12 }
		# }

		# path = {
		# 	leads_to_tech = nukes_3
		# 	research_cost_coeff = 1
		# }

		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}

		categories = {
			nuclear
		}
		special_project_specialization = { specialization_nuclear }

		show_effect_as_desc = yes
	}

	nukes_3 = {
	
		start_year = 1026
		research_cost = 7
		
		research_speed_factor = 0.04
		killed_pop_by_nuclear_attack_factor = 10
		nuclear_production_factor = 0.05

		on_research_complete = {
			modify_building_resources = {
				building = nuclear_reactor
				resource = crystals
				amount = 1
			}
		}

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 0 y = 14 }
		# }
		
		ai_will_do = {
			factor = 1

			modifier = {
				factor = 2
				OR = { is_major = yes num_of_military_factories > 69 }
			}
		}
		
		categories = {
			nuclear
		}
		special_project_specialization = { specialization_nuclear }

		show_effect_as_desc = yes
	}

	###------> X <><> <><> <><> <><> <><>

	###------> New Radar <><> <><> <><> <><> <><>

	future_radar = {
		is_special_project_tech = yes

		enable_building = {
			building = radar_station
			level = 7
		}
		coordination_bonus = 0.01
		static_anti_air_hit_chance_factor = 0.2
		special_project_specialization = { specialization_air specialization_nuclear }

		path = {
			leads_to_tech = future_radar_2
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1016


		folder = {
			name = electronics_folder
			position = { x = @radar y = @electronics_1016 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}

	future_radar_2 = {
		is_special_project_tech = yes

		enable_building = {
			building = radar_station
			level = 8
		}	
		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_air_radar_3
			}
		}
		coordination_bonus = 0.01
		static_anti_air_hit_chance_factor = 0.2
		enable_equipment_modules = {
			ship_radar_5
			air_air_radar_3
			air_ground_radar_3
		}
		special_project_specialization = { specialization_air specialization_nuclear }

		path = {
			leads_to_tech = future_radar_3
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_radar_4
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1020

		folder = {
			name = electronics_folder
			position = { x = @radar y = @electronics_1020 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}

	future_radar_3 = {
		is_special_project_tech = yes

		enable_building = {
			building = radar_station
			level = 9
		}
		path = {
			leads_to_tech = future_radar_5
			research_cost_coeff = 1
		}
		
		on_research_complete = {
			custom_effect_tooltip = {
				localization_key = SP_UNLOCK_PROJECT
				PROJECT = sp_air_radar_4
			}
		}
		coordination_bonus = 0.01
		static_anti_air_hit_chance_factor = 0.2

		enable_equipment_modules = {
			ship_radar_6
			radio_navigation_3
		}
		special_project_specialization = { specialization_air specialization_nuclear }

		research_cost = 1.75
		start_year = 1024


		folder = {
			name = electronics_folder
			position = { x = @radar  y = @electronics_1024 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}


	future_radar_4 = { # AEW&C
		
		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_air_radar_3
			}
	 	}

		is_special_project_tech = yes

		air_detection = 0.05
		naval_detection = 0.05
		air_weather_penalty = -0.05
		our_killed_pop_by_nuclear_attack_factor = -20

		research_cost = 1.75
		start_year = 1023

		folder = {
			name = electronics_folder
			position = { x = -2 y = 26 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
		special_project_specialization = { specialization_air specialization_nuclear }
	}



	future_radar_5 = { # Over the Horizon
		
		allow = {
			ROOT = {
				is_special_project_completed = sp:sp_air_radar_4
			}
	 	}
		is_special_project_tech = yes
		enable_building = {
			building = radar_station
			level = 12
		}
		coordination_bonus = 0.01
		static_anti_air_hit_chance_factor = 0.2


		research_cost = 1.75
		start_year = 1026
		enable_equipment_modules = {
			tank_radio_aa
			air_air_radar_4
			air_ground_radar_4
		}
		special_project_specialization = { specialization_air specialization_nuclear }

		folder = {
			name = electronics_folder
			position = { x = @radar y = @electronics_1026 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			electronics
			radar_tech
		}
	}	###------> New Computers <><> <><> <><> <><> <><>

	future_computing_machine = {

		# small boost to research speed
		research_speed_factor = 0.06
		path = {
			leads_to_tech = future_encryption
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_decryption
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_encryption_lar
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_decryption_lar
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_computing_machine_2
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = modern_fire_control_system
			research_cost_coeff = 1
		}

		research_cost = 2.5
		start_year = 1015

		enable_equipment_modules = {
			gyro_gunsight_3
		}		
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = @electronics_1015 }
		}

		ai_will_do = {
			factor = 3
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }

	}

	future_computing_machine_2 = {

		# small boost to research speed
		research_speed_factor = 0.05
		enable_equipment_modules = {
			stabilizer_2
			lc_stabilizers_2
			bomb_sights_3
		}
		path = {
			leads_to_tech = future_encryption_2
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_decryption_2
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_encryption_2_lar
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_decryption_2_lar
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_computing_machine_3
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = modern_fire_control_system_2
			research_cost_coeff = 1
		}

		research_cost = 2.5
		start_year = 1018
		
		enable_equipment_modules = {
			gyro_gunsight_4
		}	
		
		folder = {
			name = electronics_folder
			position = { x = @computing y = @electronics_1018 }
		}

		ai_will_do = {
			factor = 3
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }

	}

	future_computing_machine_3 = {

		# small boost to research speed
		research_speed_factor = 0.04
		path = {
			leads_to_tech = future_encryption_3
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_decryption_3
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_encryption_3_lar
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_decryption_3_lar
			research_cost_coeff = 1
		}

		path = {
			leads_to_tech = future_computing_machine_4
			research_cost_coeff = 1
		}

		dependencies = {
			streamlined_line_b = 1
		}

		research_cost = 2.5
		start_year = 1022
		
		enable_equipment_modules = {
			hud_gunsight_1
		}

		folder = {
			name = electronics_folder
			position = { x =  @computing y = @electronics_1022 }
		}

		ai_will_do = {
			factor = 3
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}

	future_computing_machine_4 = {

		# small boost to research speed
		research_speed_factor = 0.04
		enable_equipment_modules = {
			stabilizer_3
			lc_stabilizers_3
			gun_computer
			bomb_sights_4
		}
		research_cost = 5
		start_year = 1026
		
		enable_equipment_modules = {
			hud_gunsight_2
		}

		dependencies = {
			streamlined_line_c = 1
		}

		folder = {
			name = electronics_folder
			position = { x =  @computing y = @electronics_1026 }
		}

		ai_will_do = {
			factor = 3
		}

		categories = {
			electronics
			encryption_tech
			decryption_tech
			computing_tech
		}
		special_project_specialization = { specialization_nuclear }
	}



	###------> New Codes <><> <><> <><> <><> <><>

	future_encryption = {

		# encryption 3
		encryption = 0.5
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1015

		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1015 }
		}

		ai_will_do = {
			factor = 1.5
		}

		categories = {
			electronics
			encryption_tech
		}
	}

	future_decryption = {

		# decryption 3
		decryption = 0.5
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1015

		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1015 }
		}

		ai_will_do = {
			factor = 1.25
		}

		categories = {
			electronics
			decryption_tech
		}
	}

	future_encryption_2 = {

		# encryption 3
		encryption = 0.3
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1018

		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1018 }
		}

		ai_will_do = {
			factor = 1.5
		}

		categories = {
			electronics
			encryption_tech
		}
	}

	future_decryption_2 = {

		# decryption 3
		decryption = 0.3
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1018

		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1018 }
		}

		ai_will_do = {
			factor = 1.25
		}

		categories = {
			electronics
			decryption_tech
		}
	}

	future_encryption_3 = {

		# encryption 3
		encryption = 0.2
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1
		start_year = 1022

		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1022 }
		}

		ai_will_do = {
			factor = 1.5
		}

		categories = {
			electronics
			encryption_tech
		}
	}

	future_decryption_3 = {

		# decryption 3
		decryption = 0.2
		allow_branch = {
			NOT = { has_dlc = "La Resistance" }
		}
		research_cost = 1.5
		start_year = 1022

		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1022 }
		}

		ai_will_do = {
			factor = 1.25
		}

		categories = {
			electronics
			decryption_tech
		}
	}


	###------> X <><> <><> <><> <><> <><>

	###------> New Rocket Engines <><> <><> <><> <><> <><>

	semi_modern_rocket_engines = {

		show_equipment_icon = yes


		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_4
		}
		enable_equipments = {
			guided_missile_equipment_4
		}

		enable_equipment_modules = {
			rocket_engine_4
		}

		rocket_artillery = {
			soft_attack = 0.05
		}

		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}
		static_anti_air_damage_factor = 0.1
		navy_anti_air_attack_factor = 0.10

		# path = {
		# 	leads_to_tech = modern_rocket_engines
		# 	research_cost_coeff = 1
		# }

		research_cost = 1.5
		start_year = 1023

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 0 y = 10 }
		# }

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}
	}

	modern_rocket_engines = {

		show_equipment_icon = yes

		# can build ICBMs!

		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_5
		}
		enable_equipments = {
			guided_missile_equipment_5
		}

		enable_equipment_modules = {
			rocket_engine_5
			guided_air_to_air_missile
			guided_air_to_surface_missile
		}

		rocket_artillery = {
			soft_attack = 0.05
		}

		rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		mot_rocket_artillery_brigade = {
			soft_attack = 0.05
		}
		motorized_rocket_brigade = {
			soft_attack = 0.05
		}

		static_anti_air_damage_factor = 0.1
		navy_anti_air_attack_factor = 0.10

		research_cost = 1.5
		start_year = 1026

		# folder = {
		# 	name = electronics_folder
		# 	position = { x = 0 y = 12 }
		# }

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}
	}

	###------> X <><> <><> <><> <><> <><>

	lar_decryption_bonus_tech = {
				
		research_cost = 1.5 #Carrier Variant
		start_year = 1015

		# only from focus!!! #####
		allow = {
			always = no
		}
		decryption_power = 10

		
		ai_will_do = {
			factor = 0
		}
		################
	}

	basic_encryption_lar = {

		# encryption 1
		enemy_operative_detection_chance = 0.02
		crypto_strength = 2
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1.5
		start_year = 1009
	
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1009 }
		}
	
		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}
	
		categories = {
			electronics
			encryption_tech
		}
	}
	
	improved_encryption_lar = {
	
		# encryption 2
		enemy_operative_detection_chance = 0.02
		crypto_strength = 2
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1.5
		start_year = 1011
	
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1011 }
		}
	
		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}
	
		categories = {
			electronics
			encryption_tech
		}
	}
	
	advanced_encryption_lar = {
	
		# encryption 3
		enemy_operative_detection_chance = 0.02
		crypto_strength = 2
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1.5
		start_year = 1013
	
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1013 }
		}
	
		ai_will_do = {
			factor = 1.75
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
		}
	
		categories = {
			electronics
			encryption_tech
		}
	}
	
	basic_decryption_lar = {
	
		# decryption 1
		own_operative_detection_chance = -0.02
		decryption_power = 25
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1
		start_year = 1009
	
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1009 }
		}
	
		ai_will_do = {
			factor = 1.5
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
			modifier = {
				NOT = { has_done_agency_upgrade = upgrade_form_department }
				factor = 0
			}
		}
	
		categories = {
			electronics
			decryption_tech
		}
	}
	
	improved_decryption_lar = {
	
		# decryption 2
		own_operative_detection_chance = -0.02
		decryption_power = 20
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1
		start_year = 1011
	
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1011 }
		}
	
		ai_will_do = {
			factor = 1.5
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
			modifier = {
				NOT = { has_done_agency_upgrade = upgrade_form_department }
				factor = 0
			}
		}
	
		categories = {
			electronics
			decryption_tech
		}
	}
	
	advanced_decryption_lar = {
	
		# decryption 3
		own_operative_detection_chance = -0.02
		decryption_power = 15
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1
		start_year = 1013
	
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1013 }
		}
	
		ai_will_do = {
				factor = 1.5
			modifier = {
				has_war = yes
				factor = 3
			}
			modifier = {
				is_major = no
				factor = 1.5 # not a major
			}
			modifier = {
				NOT = { has_done_agency_upgrade = upgrade_form_department }
				factor = 0
			}
		}
	
		categories = {
			electronics
			decryption_tech
		}
	}
	
	future_encryption_lar = {
	
		# encryption 3
		enemy_operative_detection_chance = 0.01
		crypto_strength = 1
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1.5
		start_year = 1015
	
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1015 }
		}
	
		ai_will_do = {
			factor = 1.5
		}
	
		categories = {
			electronics
			encryption_tech
		}
	}
	
	future_decryption_lar = {
	
		# decryption 3
		own_operative_detection_chance = -0.01
		decryption_power = 10
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1
		start_year = 1015
	
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1015 }
		}
	
		ai_will_do = {
			factor = 1.25
			modifier = {
				NOT = { has_done_agency_upgrade = upgrade_form_department }
				factor = 0
			}
		}
	
		categories = {
			electronics
			decryption_tech
		}
	}
	
	future_encryption_2_lar = {
	
		# encryption 3
		enemy_operative_detection_chance = 0.01
		crypto_strength = 1
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1.5
		start_year = 1018
	
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1018 }
		}
	
		ai_will_do = {
			factor = 1.5
		}
	
		categories = {
			electronics
			encryption_tech
		}
	}
	
	future_decryption_2_lar = {
	
		# decryption 3
		own_operative_detection_chance = -0.01
		decryption_power = 5
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1
		start_year = 1018
	
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1018 }
		}
	
		ai_will_do = {
			factor = 1.25
			modifier = {
				NOT = { has_done_agency_upgrade = upgrade_form_department }
				factor = 0
			}
		}
	
		categories = {
			electronics
			decryption_tech
		}
	}
	
	future_encryption_3_lar = {
	
		# encryption 3
		enemy_operative_detection_chance = 0.01
		crypto_strength = 1
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 2
		start_year = 1022
	
		folder = {
			name = electronics_folder
			position = { x = @encryption_x y = @electronics_1022 }
		}
	
		ai_will_do = {
			factor = 1.5
		}
	
		categories = {
			electronics
			encryption_tech
		}
	}
	
	future_decryption_3_lar = {
	
		# decryption 3
		own_operative_detection_chance = -0.01
		decryption_power = 5
		allow_branch = {
			has_dlc = "La Resistance"
		}
		research_cost = 1.5
		start_year = 1022
	
		folder = {
			name = electronics_folder
			position = { x = @decryption_x y = @electronics_1022 }
		}
	
		ai_will_do = {
			factor = 1.25
			modifier = {
				NOT = { has_done_agency_upgrade = upgrade_form_department }
				factor = 0
			}
		}
	
		categories = {
			electronics
			decryption_tech
		}
	}


	########## SPECIAL PROJECTS ##########

	#############################
		### Rocket Projects ###
	#############################

	sp_rockets_dual_chamber_rocket_engine_1 = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rocket_interceptor
			}
		}

		special_project_specialization = { specialization_air }

		is_special_project_tech = yes
				
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_2
		}

		enable_equipment_modules = {
			rocket_engine_2
		}		
		
		path = {
			leads_to_tech = sp_rockets_dual_chamber_rocket_engine_2
			research_cost_coeff = 1
		}

		research_cost = 1.5
		start_year = 1015
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = @rockets_1015 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}

	}

	sp_rockets_dual_chamber_rocket_engine_2 = {
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rocket_interceptor
			}
		}

		special_project_specialization = { specialization_air }

		is_special_project_tech = yes
				
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_3
		}

		enable_equipment_modules = {
			rocket_engine_3
		}		
		
		path = {
			leads_to_tech = sp_rockets_dual_chamber_rocket_engine_3
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1017
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = @rockets_1017 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}
	}
	
	sp_rockets_dual_chamber_rocket_engine_3 = {

		show_equipment_icon = yes
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rocket_interceptor
			}
		}

		special_project_specialization = { specialization_air }

		is_special_project_tech = yes
				
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_4
		}
		path = {
			leads_to_tech = sp_rockets_dual_chamber_rocket_engine_4
			research_cost_coeff = 1
		}

		enable_equipment_modules = {
			rocket_engine_4
		}		
		
		path = {
			leads_to_tech = sp_rockets_dual_chamber_rocket_engine_4
			research_cost_coeff = 1
		}
		
		research_cost = 1.5
		start_year = 1023
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = @rockets_1023 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}
	}
	
	sp_rockets_dual_chamber_rocket_engine_4 = {

		show_equipment_icon = yes
		allow = {
		 	ROOT = {
				is_special_project_completed = sp:sp_rocket_interceptor
			}
		}

		special_project_specialization = { specialization_air }

		is_special_project_tech = yes
				
		enable_equipments = {
			limit = {
				NOT = { has_dlc = "By Blood Alone" }
			}
			rocket_interceptor_equipment_5
		}

		enable_equipment_modules = {
			rocket_engine_5
		}		
		
		research_cost = 1.5
		start_year = 1026
		
		folder = {
			name = electronics_folder
			position = { x = -2 y = @rockets_1026 }
		}

		ai_will_do = {
			factor = 1
		}

		categories = {
			rocketry
		}
	}

}

#####-----------------------------------------------------------> End
