equipment_modules = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	### Engines

	engine_1_1x = {
		abbreviation = "e11"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 11
			build_cost_ic = 12
			fuel_consumption = 0.16
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_1_2x = {
		abbreviation = "e12"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 19
			air_defence = 2		### ADDED
			build_cost_ic = 24
			fuel_consumption = 0.32
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -6
			}
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		}		
	}

	engine_1_3x = {
		abbreviation = "e13"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 23
			air_defence = 3		### ADDED
			build_cost_ic = 36
			fuel_consumption = 0.48
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -12
			}
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_1_4x = {
		abbreviation = "e14"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 32
			air_defence = 5		### ADDED
			build_cost_ic = 48
			fuel_consumption = 0.64
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -18
			}
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_1_6x = {
		abbreviation = "e16"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 41
			air_defence = 5		### ADDED
			build_cost_ic = 68
			fuel_consumption = 0.8
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_2_1x = {
		abbreviation = "e21"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_1_1x

		add_stats = {
			thrust = 16
			build_cost_ic = 14
			fuel_consumption = 0.16
		}

		multiply_stats = {
			maximum_speed = 0.20
		}

		can_convert_from = {
			module = engine_1_1x
			convert_cost_ic = 1.5
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_2_2x = {
		abbreviation = "e22"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_1_2x

		add_stats = {
			thrust = 25
			air_defence = 2		### ADDED
			build_cost_ic = 28
			fuel_consumption = 0.32
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -6
			}
		}

		multiply_stats = {
			maximum_speed = 0.20
		}

		can_convert_from = {
			module = engine_1_2x
			convert_cost_ic = 3
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		}
	}

	engine_2_3x = {
		abbreviation = "e23"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_1_3x

		add_stats = {
			thrust = 32
			air_defence = 3		### ADDED
			build_cost_ic = 42
			fuel_consumption = 0.48
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -12
			}
		}

		multiply_stats = {
			maximum_speed = 0.20
		}

		can_convert_from = {
			module = engine_1_3x
			convert_cost_ic = 4.5
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_2_4x = {
		abbreviation = "e24"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_1_4x

		add_stats = {
			thrust = 40
			air_defence = 5		### ADDED
			build_cost_ic = 56
			fuel_consumption = 0.64
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -18
			}
		}

		multiply_stats = {
			maximum_speed = 0.20
		}

		can_convert_from = {
			module = engine_1_4x
			convert_cost_ic = 6
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_2_6x = {
		abbreviation = "e26"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_1_6x

		add_stats = {
			thrust = 56
			air_defence = 5		### ADDED
			build_cost_ic = 80
			fuel_consumption = 0.8
		}

		multiply_stats = {
			maximum_speed = 0.20
		}

		can_convert_from = {
			module = engine_1_6x
			convert_cost_ic = 9
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_3_1x = {
		abbreviation = "e31"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_2_1x

		add_stats = {
			thrust = 25
			build_cost_ic = 16
			fuel_consumption = 0.16
		}

		multiply_stats = {
			maximum_speed = 0.30
		}

		can_convert_from = {
			module = engine_2_1x
			convert_cost_ic = 2.5
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_3_2x = {
		abbreviation = "e32"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_2_2x

		add_stats = {
			thrust = 38
			air_defence = 2		### ADDED
			build_cost_ic = 32
			fuel_consumption = 0.32
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -6
			}
		}

		multiply_stats = {
			maximum_speed = 0.30
		}

		can_convert_from = {
			module = engine_2_2x
			convert_cost_ic = 5
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		}
	}

	engine_3_3x = {
		abbreviation = "e33"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_2_3x

		add_stats = {
			thrust = 51
			air_defence = 3		### ADDED
			build_cost_ic = 48
			fuel_consumption = 0.48
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -12
			}
		}


		multiply_stats = {
			maximum_speed = 0.30
		}

		can_convert_from = {
			module = engine_2_3x
			convert_cost_ic = 7.5
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_3_4x = {
		abbreviation = "e34"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_2_4x

		add_stats = {
			thrust = 64
			air_defence = 5		### ADDED
			build_cost_ic = 64
			fuel_consumption = 0.64
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -18
			}
		}

		multiply_stats = {
			maximum_speed = 0.30
		}

		can_convert_from = {
			module = engine_2_4x
			convert_cost_ic = 10
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_3_6x = {
		abbreviation = "e36"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_2_6x

		add_stats = {
			thrust = 90
			air_defence = 5		### ADDED
			build_cost_ic = 92
			fuel_consumption = 0.8
		}

		multiply_stats = {
			maximum_speed = 0.30
		}

		can_convert_from = {
			module = engine_2_4x
			convert_cost_ic = 15
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_4_1x = {
		abbreviation = "e41"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_3_1x

		add_stats = {
			thrust = 30
			build_cost_ic = 18
			fuel_consumption = 0.16
		}

		multiply_stats = {
			maximum_speed = 0.45
		}

		can_convert_from = {
			module = engine_3_1x
			convert_cost_ic = 3
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_4_2x = {
		abbreviation = "e42"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_3_2x

		add_stats = {
			thrust = 45
			air_defence = 2		### ADDED
			build_cost_ic = 36
			fuel_consumption = 0.32
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -6
			}
		}

		multiply_stats = {
			maximum_speed = 0.45
		}

		can_convert_from = {
			module = engine_3_2x
			convert_cost_ic = 6
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_rocket_engine
		plane_special_module_radial_engine
		}		
	}

	engine_4_3x = {
		abbreviation = "e43"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_3_3x

		add_stats = {
			thrust = 60
			air_defence = 3		### ADDED
			build_cost_ic = 54
			fuel_consumption = 0.48
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -12
			}
		}

		multiply_stats = {
			maximum_speed = 0.45
		}

		can_convert_from = {
			module = engine_3_3x
			convert_cost_ic = 9
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_4_4x = {
		abbreviation = "e44"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_3_4x

		add_stats = {
			thrust = 75
			air_defence = 5		### ADDED
			build_cost_ic = 72
			fuel_consumption = 0.64
		}
### ADDED
		mission_type_stats = {
			limit = {
				air_superiority
				interception
			}
			add_stats = {
				air_agility = -18
			}
		}


		multiply_stats = {
			maximum_speed = 0.45
		}

		can_convert_from = {
			module = engine_3_4x
			convert_cost_ic = 12
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	engine_4_6x = {
		abbreviation = "e46"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_3_6x

		add_stats = {
			thrust = 105
			air_defence = 5		### ADDED
			build_cost_ic = 108
			fuel_consumption = 0.8
		}

		multiply_stats = {
			maximum_speed = 0.45
		}

		can_convert_from = {
			module = engine_3_6x
			convert_cost_ic = 18
		}
		forbid_module_categories = {
		plane_special_module_jet
		plane_special_module_jet_engine
		plane_special_module_radial_engine
		nose_fighter_weapon
		}		
	}

	jet_engine_1x = {
		abbreviation = "j1"
		category = plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_4_1x

		add_stats = {
			thrust = 25
			build_cost_ic = 14
			fuel_consumption = 0.3
		}

		multiply_stats = {
			air_range = -0.35
			maximum_speed = 0.6
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 1
		}

		can_convert_from = {
			module_category = plane_engine_type
			convert_cost_ic = 5
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		plane_special_module_rocket_engine
		nose_fighter_weapon
		}		
	}

	jet_engine_2x = {
		abbreviation = "j2"
		category = twin_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_4_2x

		add_stats = {
			thrust = 38
			build_cost_ic = 28
			fuel_consumption = 0.6
		}

		multiply_stats = {
			air_range = -0.35
			maximum_speed = 0.6
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 1
		}

		can_convert_from = {
			module_category = plane_engine_type
			convert_cost_ic = 10
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		plane_special_module_rocket_engine
		}			
	}

	jet_engine_3x = {
		abbreviation = "j3"
		category = medium_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_4_3x

		add_stats = {
			thrust = 51
			build_cost_ic = 42
			fuel_consumption = 0.9
		}

		multiply_stats = {
			air_range = -0.35
			maximum_speed = 0.6
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 2
		}

		can_convert_from = {
			module_category = medium_plane_engine_type
			convert_cost_ic = 15
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		nose_fighter_weapon
		}			
	}

	jet_engine_4x = {
		abbreviation = "j4"
		category = quad_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_4_4x

		add_stats = {
			thrust = 64
			build_cost_ic = 56
			fuel_consumption = 1.2
		}

		multiply_stats = {
			air_range = -0.35
			maximum_speed = 0.6
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 2
		}
		can_convert_from = {
			module_category = medium_plane_engine_type
			convert_cost_ic = 20
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		nose_fighter_weapon
		}			
	}

	jet_engine_6x = {
		abbreviation = "j6"
		category = large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = engine_4_6x

		add_stats = {
			thrust = 90
			build_cost_ic = 100
			fuel_consumption = 1.8
		}

		multiply_stats = {
			air_range = -0.35
			maximum_speed = 0.6
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 3
		}
		can_convert_from = {
			module_category = large_plane_engine_type
			convert_cost_ic = 30
		}
	}

	jet_engine_8x = { #EAW added
		abbreviation = "j8"
		category = super_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 105
			build_cost_ic = 120
			fuel_consumption = 2.4
		}
		multiply_stats = {
			air_range = -0.35
			maximum_speed = 0.6
			air_agility = 0.05
		}
		build_cost_resources = {
			chromium = 4
		}
		can_convert_from = {
			module_category = large_plane_jet_engine_type
			convert_cost_ic = 40
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}
	
	jet_engine_axial_1x = {
		abbreviation = "ja1"
		category = plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_1x

		add_stats = {
			thrust = 30
			build_cost_ic = 20
			fuel_consumption = 0.4
		}

		multiply_stats = {
			air_range = -0.3
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 1
		}

		can_convert_from = {
			module_category = plane_engine_type
			convert_cost_ic = 6
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		}
	}

	jet_engine_axial_2x = {
		abbreviation = "ja2"
		category = twin_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_2x

		add_stats = {
			thrust = 45
			build_cost_ic = 40
			fuel_consumption = 0.8
		}

		multiply_stats = {
			air_range = -0.3
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 2
		}

		can_convert_from = {
			module_category = plane_engine_type
			convert_cost_ic = 12
		}
	}

	jet_engine_axial_3x = {
		abbreviation = "ja3"
		category = medium_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_3x

		add_stats = {
			thrust = 60
			build_cost_ic = 60
			fuel_consumption = 1.2
		}

		multiply_stats = {
			air_range = -0.3
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 2
		}

		can_convert_from = {
			module_category = medium_plane_engine_type
			convert_cost_ic = 18
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		}
	}

	jet_engine_axial_4x = {
		abbreviation = "ja4"
		category = quad_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_4x

		add_stats = {
			thrust = 75
			build_cost_ic = 80
			fuel_consumption = 1.6
		}

		multiply_stats = {
			air_range = -0.3
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 3
		}

		can_convert_from = {
			module_category = medium_plane_engine_type
			convert_cost_ic = 24
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		}
	}

	jet_engine_axial_6x = {
		abbreviation = "ja6"
		category = large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_6x

		add_stats = {
			thrust = 105
			build_cost_ic = 120
			fuel_consumption = 2.4
		}

		multiply_stats = {
			air_range = -0.3
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 4
		}

		can_convert_from = {
			module_category = large_plane_engine_type
			convert_cost_ic = 36
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		}
	}
	
	jet_engine_axial_8x = { #EAW added
		abbreviation = "ja8"
		category = super_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_8x

		add_stats = {
			thrust = 120
			build_cost_ic = 160
			fuel_consumption = 2.4
		}

		multiply_stats = {
			air_range = -0.3
			maximum_speed = 0.70
			air_agility = 0.05
		}

		build_cost_resources = {
			chromium = 5
		}

		can_convert_from = {
			module_category = super_large_plane_jet_engine_type
			convert_cost_ic = 36
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		}
	}

	jet_engine_2_1x = {
		abbreviation = "j21"
		category = plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_1x

		add_stats = {
			thrust = 35
			build_cost_ic = 25
			fuel_consumption = 0.4
		}
		multiply_stats = {
			air_range = -0.2
			maximum_speed = 0.8
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 1
		}

		can_convert_from = {
			module_category = plane_engine_type
			convert_cost_ic = 6
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	jet_engine_2_2x = {
		abbreviation = "j22"
		category = twin_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_2x

		add_stats = {
			thrust = 52
			build_cost_ic = 50
			fuel_consumption = 0.8
		}
		multiply_stats = {
			air_range = -0.2
			maximum_speed = 0.8
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 2
		}

		can_convert_from = {
			module_category = plane_engine_type
			convert_cost_ic = 12
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		}
	}

	jet_engine_2_3x = {
		abbreviation = "j23"
		category = medium_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_3x

		add_stats = {
			thrust = 69
			build_cost_ic = 75
			fuel_consumption = 1.2
		}
		multiply_stats = {
			air_range = -0.2
			maximum_speed = 0.8
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 2
		}

		can_convert_from = {
			module_category = medium_plane_engine_type
			convert_cost_ic = 18
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	jet_engine_2_4x = {
		abbreviation = "j24"
		category = quad_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_4x

		add_stats = {
			thrust = 84
			build_cost_ic = 100
			fuel_consumption = 1.6
		}
		multiply_stats = {
			air_range = -0.2
			maximum_speed = 0.8
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 3
		}
		can_convert_from = {
			module_category = medium_plane_engine_type
			convert_cost_ic = 24
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	jet_engine_2_6x = {
		abbreviation = "j26"
		category = large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_6x

		add_stats = {
			thrust = 130
			build_cost_ic = 150
			fuel_consumption = 2.4
		}
		multiply_stats = {
			air_range = -0.2
			maximum_speed = 0.8
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 4
		}
		can_convert_from = {
			module_category = large_plane_engine_type
			convert_cost_ic = 36
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	jet_engine_2_8x = {
		abbreviation = "j28"
		category = super_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_8x

		add_stats = {
			thrust = 150
			build_cost_ic = 200
			fuel_consumption = 3.0
		}
		multiply_stats = {
			air_range = -0.2
			maximum_speed = 0.8
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 5
		}
		can_convert_from = {
			module_category = large_plane_jet_engine_type
			convert_cost_ic = 40
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	fast_jet_engine_6x = { # special snowflake
		abbreviation = "fj6"
		category = super_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = jet_engine_axial_8x

		add_stats = {
			thrust = 150
			build_cost_ic = 300
			fuel_consumption = 6.0
		}
		multiply_stats = {
			air_range = -0.6
			maximum_speed = 2.6
			air_agility = 0.1
		}
		build_cost_resources = {
			chromium = 4
		}
		can_convert_from = {
			module_category = large_plane_jet_engine_type
			convert_cost_ic = 30
		}
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	rocket_engine_1 = { #rocket engines only come in sets of 1
		abbreviation = "re1"
		category = plane_rocket_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 40 #EAW increased by 20
			build_cost_ic = 12

		}
		multiply_stats = {
			air_range = -0.7
			maximum_speed = 0.55
		}
		mission_type_stats = {
			limit = {
				interception
			}
			multiply_stats = {
				air_agility = 0.1
			}
		}

		build_cost_resources = {
			tungsten = 2
		}
		dismantle_cost_ic = 5
		
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		plane_special_module_jet_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}			
	}

	rocket_engine_2 = { #rocket engines only come in sets of 1
		abbreviation = "re2"
		category = plane_rocket_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = rocket_engine_1

		add_stats = {
			thrust = 45 #EAW increased by 20
			build_cost_ic = 13
		}
		multiply_stats = {
			air_range = -0.65
			maximum_speed = 0.60
		}
		mission_type_stats = {
			limit = {
				interception
			}
			multiply_stats = {
				air_agility = 0.125
			}
		}
		
		build_cost_resources = {
			tungsten = 2
		}
		dismantle_cost_ic = 7
		
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		plane_special_module_jet_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}			
	}

	rocket_engine_3 = { #rocket engines only come in sets of 1
		abbreviation = "re3"
		category = plane_rocket_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = rocket_engine_2
		add_stats = {

			thrust = 50 #EAW increased by 20
			build_cost_ic = 14
		}
		multiply_stats = {
			air_range = -0.6
			maximum_speed = 0.65
		}
		mission_type_stats = {
			limit = {
				interception
			}
			multiply_stats = {
				air_agility = 0.15
			}
		}
		
		build_cost_resources = {
			tungsten = 2
		}
		dismantle_cost_ic = 10
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		plane_special_module_jet_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}

	rocket_engine_4 = { #rocket engines only come in sets of 1 #EAW added
		abbreviation = "re4"
		category = plane_rocket_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = rocket_engine_3
		add_stats = {
			thrust = 55
			build_cost_ic = 15
		}
		multiply_stats = {
			air_range = -0.5
			maximum_speed = 0.75
		}
		
		mission_type_stats = {
			limit = {
				interception
			}
			multiply_stats = {
				air_agility = 0.175
			}
		}
		build_cost_resources = {
			crystals = 2
		}
		dismantle_cost_ic = 14
	}

	rocket_engine_5 = { #rocket engines only come in sets of 1
		abbreviation = "re5"
		category = plane_rocket_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = rocket_engine_4
		add_stats = {
			thrust = 60
			build_cost_ic = 16
		}
		multiply_stats = {
			air_range = -0.45
			maximum_speed = 0.85
		}
		
		mission_type_stats = {
			limit = {
				interception
			}
			multiply_stats = {
				air_agility = 0.2
			}
		}
		build_cost_resources = {
			crystals = 2
		}
		dismantle_cost_ic = 19
		forbid_module_categories = {
		plane_special_module_radial_engine
		plane_special_module_engine
		plane_special_module_jet_engine
		engine_mounted_cannons
		nose_fighter_weapon
		}
	}
	#Kattail Engines
	nuclear_ramjet_2x = {
		abbreviation = "nura2"
		category = twin_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 60
			build_cost_ic = 80
			air_agility = -10
			air_defence = -10
			reliability = -0.10
		}

		multiply_stats = {
			air_range = 2
			maximum_speed = 0.5
			fuel_consumption_factor = -0.8
			air_agility = -0.20
		}
		
		build_cost_resources = {
			chromium = 2
			crystals = 4
		}
	}

	nuclear_ramjet_4x = {
		abbreviation = "nura4"
		category = quad_large_plane_jet_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 120
			build_cost_ic = 160
			air_agility = -20
			air_defence = -20
			reliability = -0.10
		}

		multiply_stats = {
			air_range = 2
			maximum_speed = 0.5
			fuel_consumption_factor = -0.8
			air_agility = -0.20
		}
		
		build_cost_resources = {
			chromium = 3
			crystals = 6
		}
	}

##      ## ########    ###    ########   #######  ##    ##  ######  
##  ##  ## ##         ## ##   ##     ## ##     ## ###   ## ##    ## 
##  ##  ## ##        ##   ##  ##     ## ##     ## ####  ## ##       
##  ##  ## ######   ##     ## ########  ##     ## ## ## ##  ######  
##  ##  ## ##       ######### ##        ##     ## ##  ####       ## 
##  ##  ## ##       ##     ## ##        ##     ## ##   ### ##    ## 
 ###  ###  ######## ##     ## ##         #######  ##    ##  ######  

	light_mg_2x = {
		abbreviation = "lmg2"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 5
			build_cost_ic = 1
			weight = 1
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	light_mg_4x = {
		abbreviation = "lmg4"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 10
			build_cost_ic = 2
			weight = 2
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		can_convert_from = {
			module = light_mg_2x
			convert_cost_ic = 1
		}
	}

	heavy_mg_2x = {
		abbreviation = "hmg2"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 9
			build_cost_ic = 1.5
			weight = 2.5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	heavy_mg_4x = {
		abbreviation = "hmg4"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 18
			build_cost_ic = 3
			weight = 5
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				attack_logistics
				cas
			}
			add_stats = {
				air_ground_attack = 1
			}
		}
		can_convert_from = {
			module = heavy_mg_2x
			convert_cost_ic = 2
		}
	}

	aircraft_cannon_1_1x = {
		abbreviation = "ac11"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 10
			build_cost_ic = 2.5
			air_agility = -1
			weight = 3
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 2
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 5
			}
		}		
	}

	aircraft_cannon_1_2x = {
		abbreviation = "ac12"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 20
			build_cost_ic = 5
			air_agility = -2
			weight = 4
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 4
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 10
			}
		}
		can_convert_from = {
			module = aircraft_cannon_1_1x
			convert_cost_ic = 3
		}
	}

	aircraft_cannon_2_1x = {
		abbreviation = "ac31"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 12
			build_cost_ic = 3
			air_agility = -1
			weight = 3
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 3
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 6
			}
		}		
	}

	aircraft_cannon_2_2x = {
		abbreviation = "ac32"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 24
			build_cost_ic = 6
			air_agility = -2
			weight = 6
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 6
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 12
			}
		}
		can_convert_from = {
			module = aircraft_cannon_2_1x
			convert_cost_ic = 4
		}
	}

	aircraft_cannon_3_1x = {
		abbreviation = "ac41"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_2_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 14
			air_ground_attack = 2
			build_cost_ic = 3.5
			air_agility = -0.5
			weight = 3
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	aircraft_cannon_3_2x = {
		abbreviation = "ac42"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_2_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 28
			air_ground_attack = 4
			build_cost_ic = 7
			air_agility = -1
			weight = 6
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		can_convert_from = {
			module = aircraft_cannon_3_1x
			convert_cost_ic = 5
		}
	}

	aircraft_cannon_4_1x = { # large line
		abbreviation = "ac51"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = large_aircraft_cannon_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 18
			air_ground_attack = 3.5
			build_cost_ic = 4
			air_agility = -4
			weight = 4
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	aircraft_cannon_4_2x = {# large line
		abbreviation = "ac52"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = large_aircraft_cannon_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 34
			air_ground_attack = 7
			build_cost_ic = 8
			air_agility = -8
			weight = 8
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		can_convert_from = {
			module = aircraft_cannon_4_1x
			convert_cost_ic = 6
		}
	}

	large_aircraft_cannon_1x = {
		abbreviation = "ac21"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 12
			build_cost_ic = 3
			air_agility = -2
			weight = 4
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	large_aircraft_cannon_2x = {
		abbreviation = "ac22"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 24
			build_cost_ic = 6
			air_agility = -4
			weight = 8
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 2
			}
		}
		can_convert_from = {
			module = large_aircraft_cannon_1x
			convert_cost_ic = 4
		}
	}
	aircraft_nose_cannon_1_1x = {
		abbreviation = "nac11"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 12
			build_cost_ic = 2.5
#			air_agility = -1
			weight = 3
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 2
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 6
			}
		}		
	}
	aircraft_nose_cannon_1_2x = {
		abbreviation = "nac12"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 24
			build_cost_ic = 5
#			air_agility = -2
			weight = 6
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 4
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 12
			}
		}
		can_convert_from = {
			module = aircraft_cannon_1_1x
			convert_cost_ic = 3
		}
	}
	
	aircraft_nose_cannon_2_1x = {
		abbreviation = "nac21"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 14
			build_cost_ic = 3
#			air_agility = -1
			weight = 4
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 3
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 7
			}
		}		
	}

	aircraft_nose_cannon_2_2x = {
		abbreviation = "nac22"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 28
			build_cost_ic = 6
#			air_agility = -2
			weight = 8
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 6
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 14
			}
		}
		can_convert_from = {
			module = aircraft_cannon_2_1x
			convert_cost_ic = 4
		}
	}
	aircraft_nose_cannon_3_1x = {
		abbreviation = "nac31"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 16
			build_cost_ic = 3.5
#			air_agility = -1
			weight = 4
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 4
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 8
			}
		}		
	}

	aircraft_nose_cannon_3_2x = {
		abbreviation = "nac32"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 32
			build_cost_ic = 7
#			air_agility = -2
			weight = 8
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 8
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 16
			}
		}
		can_convert_from = {
			module = aircraft_cannon_3_1x
			convert_cost_ic = 4
		}
	}
	aircraft_nose_cannon_4_1x = {
		abbreviation = "nac41"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 18
			build_cost_ic = 4
#			air_agility = -1
			weight = 5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 5
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 9
			}
		}		
	}

	aircraft_nose_cannon_4_2x = {
		abbreviation = "nac42"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 36
			build_cost_ic = 8
#			air_agility = -2
			weight = 10
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 10
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 18
			}
		}
		can_convert_from = {
			module = aircraft_cannon_4_1x
			convert_cost_ic = 4
		}
	}
	aircraft_nose_cannon_5_1x = {
		abbreviation = "nac51"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_1x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 22
			build_cost_ic = 4.5
#			air_agility = -1
			weight = 7
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 6
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 11
			}
		}		
	}

	aircraft_nose_cannon_5_2x = {
		abbreviation = "nac52"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		parent = aircraft_cannon_1_2x
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 44
			build_cost_ic = 9
#			air_agility = -2
			weight = 14
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 12
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 22
			}
		}
		can_convert_from = {
			module = aircraft_cannon_4_1x
			convert_cost_ic = 4
		}
	}
	nose_light_mg_2x = {
		abbreviation = "nlmg2"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 6
			build_cost_ic = 1
			weight = 1.5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	nose_light_mg_4x = {
		abbreviation = "nlmg4"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 12
			build_cost_ic = 2
			weight = 3
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		can_convert_from = {
			module = light_mg_2x
			convert_cost_ic = 1
		}
	}

	nose_heavy_mg_2x = {
		abbreviation = "nhmg2"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 9
			build_cost_ic = 1.5
			weight = 2.5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	nose_heavy_mg_4x = {
		abbreviation = "nhmg4"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 18
			build_cost_ic = 3
			weight = 5
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				attack_logistics
				cas
			}
			add_stats = {
				air_ground_attack = 1
			}
		}
		can_convert_from = {
			module = heavy_mg_2x
			convert_cost_ic = 2
		}
	}

	nose_imp_heavy_mg_2x = {
		abbreviation = "nhmg2"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 11
			build_cost_ic = 2
			weight = 2.5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	nose_imp_heavy_mg_4x = {
		abbreviation = "nhmg4"
		category = nose_fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 22
			build_cost_ic = 4
			weight = 5
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				attack_logistics
				cas
			}
			add_stats = {
				air_ground_attack = 2
			}
		}
		can_convert_from = {
			module = imp_heavy_mg_2x
			convert_cost_ic = 2
		}
	}
	bomb_locks = {
		abbreviation = "bol"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			build_cost_ic = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			naval_bomber
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_agility = -15
				weight = 4
				air_ground_attack = 6
			}
		}
		mission_type_stats = {
			limit = {
				naval_bomber
			}
			add_stats = {
				air_agility = -15
				weight = 4
				naval_strike_attack = 2
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 0.5
	}

	heavy_bomb_locks = {
		abbreviation = "bol"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			build_cost_ic = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			naval_bomber
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_agility = -20
				weight = 6
				air_ground_attack = 8
			}
		}
		mission_type_stats = {
			limit = {
				naval_bomber
			}
			add_stats = {
				air_agility = -20
				weight = 6
				naval_strike_attack = 3
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 0.5
	}

	armor_piercing_bomb_locks = {
		abbreviation = "bol"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			build_cost_ic = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			naval_bomber
			port_strike #improved air designer
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_agility = -15
				weight = 6
				air_ground_attack = 2
			}
		}
		mission_type_stats = {
			limit = {
				naval_bomber
			}
			add_stats = {
				air_agility = -15
				weight = 6
				naval_strike_attack = 6
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 0.5
	}

	rocket_rails = {
		abbreviation = "rrl"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			build_cost_ic = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 4
				weight = 1
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 2
				weight = 1
			}
		}
		dismantle_cost_ic = 0.5
	}

	rocket_pods = {
		abbreviation = "rpd"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas
		parent = rocket_rails
		add_stats = {
			build_cost_ic = 3
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 7
				weight = 2
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 3.5
				weight = 2
			}
		}
		dismantle_cost_ic = 0.5
	}
	advanced_rocket_pods = {
		abbreviation = "rpd2"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas
		parent = rocket_pods
		add_stats = {
			build_cost_ic = 5
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 10
				weight = 3
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 5
				weight = 3
			}
		}
		dismantle_cost_ic = 0.5
	}

	small_bomb_bay = {
		abbreviation = "sbb"
		category = sbb_cas_weapon
		gui_category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 3
			weight = 2
			
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			port_strike
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 8
				weight = 4
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 2
				weight = 4
				air_agility = -15
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 3.5
	}

	medium_bomb_bay = {
		abbreviation = "mbb"
		category = tac_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 6
			weight = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 6
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 24
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 6
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 6
				weight = 5
				air_agility = -15
			}
		}
		dismantle_cost_ic = 7
	}

	large_bomb_bay = {
		abbreviation = "lbb"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = strategic_bomber

		add_stats = {
			build_cost_ic = 9
			air_agility = -15
			weight = 2
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 15
				weight = 8
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 2
				weight = 8
			}
		}
		dismantle_cost_ic = 12
	}
	super_large_bomb_bay = {
		abbreviation = "slbb"
		category = super_strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = strategic_bomber
		add_stats = {
			build_cost_ic = 18
			air_agility = -30
			weight = 4
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 30
				weight = 16
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 4
				weight = 16
			}
		}
		dismantle_cost_ic = 24
	}

	small_bomb_bay_2 = {
		abbreviation = "sbb2"
		category = sbb_cas_weapon
		gui_category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		parent = small_bomb_bay
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 3
			weight = 2
			
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			port_strike
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 10
				weight = 4
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 2.5
				weight = 4
				air_agility = -15
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 3.5
	}

	medium_bomb_bay_2 = {
		abbreviation = "mbb2"
		category = tac_weapon
		sfx = sfx_ui_sd_module_turret
		parent = medium_bomb_bay
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 6
			weight = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 7.5
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 30
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 7.5
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 7.5
				weight = 5
				air_agility = -15
			}
		}
		dismantle_cost_ic = 7
	}
	large_bomb_bay_2 = {
		abbreviation = "lbb2"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		parent = large_bomb_bay
		add_equipment_type = strategic_bomber

		add_stats = {
			build_cost_ic = 9
			air_agility = -15
			weight = 2
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 19
				weight = 8
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 2
				weight = 8
			}
		}
		dismantle_cost_ic = 12
	}
	super_large_bomb_bay_2 = {
		abbreviation = "slbb2"
		category = super_strat_weapon
		sfx = sfx_ui_sd_module_turret
		parent = super_large_bomb_bay
		add_equipment_type = strategic_bomber
		add_stats = {
			build_cost_ic = 18
			air_agility = -30
			weight = 4
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 38
				weight = 16
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 4
				weight = 16
			}
		}
		dismantle_cost_ic = 24
	}
	small_bomb_bay_3 = {
		abbreviation = "sbb3"
		category = sbb_cas_weapon
		gui_category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		parent = small_bomb_bay_2
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 3
			weight = 2
			
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			port_strike
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 12
				weight = 4
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 3
				weight = 4
				air_agility = -15
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 3.5
	}

	medium_bomb_bay_3 = {
		abbreviation = "mbb3"
		category = tac_weapon
		sfx = sfx_ui_sd_module_turret
		parent = medium_bomb_bay_2
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 6
			weight = 1
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 9
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 36
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 9
				weight = 5
				air_agility = -15
			}
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 9
				weight = 5
				air_agility = -15
			}
		}
		dismantle_cost_ic = 7
	}
	large_bomb_bay_3 = {
		abbreviation = "lbb3"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		parent = large_bomb_bay_2
		add_equipment_type = strategic_bomber

		add_stats = {
			build_cost_ic = 9
			air_agility = -15
			weight = 2
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 23
				weight = 8
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 2
				weight = 8
			}
		}
		dismantle_cost_ic = 12
	}
	super_large_bomb_bay_3 = {
		abbreviation = "slbb3"
		category = super_strat_weapon
		sfx = sfx_ui_sd_module_turret
		parent = super_large_bomb_bay_2
		add_equipment_type = strategic_bomber
		add_stats = {
			build_cost_ic = 18
			air_agility = -30
			weight = 4
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 46
				weight = 16
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 4
				weight = 16
			}
		}
		dismantle_cost_ic = 24
	}

	gunship_armament = { # minigun, autocannon, flare gun, maybe even a light artillery cannon!
		abbreviation = "gna"
		category = tac_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 12
		}
		xp_cost = 2
		allow_mission_type = {
			cas
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_ground_attack = 30
				weight = 12
				air_agility = -30 # it's just circling above them!
			}
		}
		dismantle_cost_ic = 1
	}

	tank_buster_1 = {
		abbreviation = "tb1"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			air_ground_attack = 10 #original 8
			build_cost_ic = 5
			weight = 8
			air_agility = -15
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		dismantle_cost_ic = 1.5
	}

	tank_buster_2 = {
		abbreviation = "tb2"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			air_ground_attack = 17 #original 15
			build_cost_ic = 8
			weight = 12
			air_agility = -20
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		dismantle_cost_ic = 3.5
	}
	tank_buster_3 = {
		abbreviation = "tb3"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

	add_stats = {
			air_ground_attack = 19 #original ???
			build_cost_ic = 8
			weight = 12
			air_agility = -20
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		dismantle_cost_ic = 5.5
	}

	torpedo_mounting = {
		abbreviation = "tpm"
		category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { naval_bomber maritime_patrol_plane }

		add_stats = {
			build_cost_ic = 4
		}
		xp_cost = 2
		allow_mission_type = {
			naval_bomber
			port_strike
			naval_patrol
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				air_agility = -12
				weight = 5
				naval_strike_attack = 12
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 1.5
	}

	torpedo_mounting_2 = {
		abbreviation = "tpm"
		category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { naval_bomber maritime_patrol_plane }
		parent = torpedo_mounting
		add_stats = {
			build_cost_ic = 4
		}
		xp_cost = 2
		allow_mission_type = {
			naval_bomber
			port_strike
			naval_patrol
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				air_agility = -12
				weight = 8
				naval_strike_attack = 17
			}
			add_average_stats = {
				naval_strike_targetting = 8
			}
		}
		dismantle_cost_ic = 1.5
	}

	torpedo_mounting_3 = {
		abbreviation = "tpm"
		category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { naval_bomber maritime_patrol_plane }
		parent = torpedo_mounting_2
		add_stats = {
			build_cost_ic = 4
		}
		xp_cost = 2
		allow_mission_type = {
			naval_bomber
			port_strike
			naval_patrol
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				air_agility = -12
				weight = 11
				naval_strike_attack = 22
			}
			add_average_stats = {
				naval_strike_targetting = 10
			}
		}
		dismantle_cost_ic = 1.5
	}

	torpedo_mounting_4 = {
		abbreviation = "tpm"
		category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { naval_bomber maritime_patrol_plane }
		parent = torpedo_mounting_3
		add_stats = {
			build_cost_ic = 4
		}
		xp_cost = 2
		allow_mission_type = {
			naval_bomber
			port_strike
			naval_patrol
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				air_agility = -12
				weight = 14
				naval_strike_attack = 27
			}
			add_average_stats = {
				naval_strike_targetting = 12
			}
		}
		dismantle_cost_ic = 1.5
	}

	recon_camera = {
		abbreviation = "rca"
		category = recon_camera
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = scout_plane
		forbid_equipment_type_exact_match_for_category = {
			fighter_weapon = scout_plane
			cas_weapon = scout_plane
			nav_bomber_weapon = scout_plane
			tac_weapon = scout_plane
			mine_warfare_offense = scout_plane
		}

		add_stats = {
			build_cost_ic = 1
			weight = 1
		}
		xp_cost = 2
		allow_mission_type = {
			recon
		}
	}

	airdropped_mines = {
		abbreviation = "adm"
		category = mine_warfare_offense
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 2
			mines_planting = 0.05
		}
		xp_cost = 2
		allow_mission_type = {
			naval_mines_planting
		}
	}

	guided_anti_ship_missile = {
		abbreviation = "asm"
		category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { naval_bomber maritime_patrol_plane }

		add_stats = {	
			build_cost_ic = 15
		}
		xp_cost = 5
		allow_mission_type = {
			naval_bomber
			port_strike
			naval_patrol
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				air_agility = -20
				weight = 20
				naval_strike_attack = 25
			}
			add_average_stats = {
				naval_strike_targetting = 15 # increased from vanilla because we delay it 6 years
			}
		}
	}
	guided_anti_ship_missile_2 = {
		abbreviation = "asm2"
		category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { naval_bomber maritime_patrol_plane }
		parent = guided_anti_ship_missile

		add_stats = {	
			build_cost_ic = 15 # same cost, same as later torpedoes
		}
		xp_cost = 5
		allow_mission_type = {
			naval_bomber
			port_strike
			naval_patrol
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				air_agility = -30
				weight = 30
				naval_strike_attack = 35
			}
			add_average_stats = {
				naval_strike_targetting = 20
			}
		}
	}
	
	guided_air_to_surface_missile = {
		abbreviation = "atsm"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { cas tactical_bomber }

		add_stats = {	
			build_cost_ic = 15
		}
		xp_cost = 5
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_agility = -10
				weight = 12
				air_ground_attack = 28
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_agility = -10
				weight = 12
				air_ground_attack = 14
			}
		}
		multiply_stats = {
			air_ground_attack = 0.07
		}
	}

	guided_air_to_air_missile = {
		abbreviation = "atam"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 33
			build_cost_ic = 15
			weight = 12
		}
		xp_cost = 5
		allow_mission_type = {
			air_superiority
			interception
		}
		multiply_stats = {
			air_attack = 0.07
		}
	}

	air_launched_cruise_missile = {
		abbreviation = "alcm"
		category = super_strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = strategic_bomber
		add_stats = {
			build_cost_ic = 30
		}
		xp_cost = 5
		allow_mission_type = {
			strategic_bomber
		}
		multiply_stats = { # these ones have got jet engines, they can help us fly!
			maximum_speed = 0.05
			thrust = 0.05
			fuel_consumption = 0.1
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_defence = 20 # to represent blowing up defenses before flying over
				air_bombing = 30 # bit less than SL bomb bay 2
				weight = 20
				# no air agility reduction, fired long before flying over
			}

		}
	}

	fixed_explosive_charge = {
		abbreviation = "fec"
		category = kamikaze_bomber_weapon
		gui_category = nav_bomber_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = suicide

		add_stats = {	
			build_cost_ic = 4
			air_agility = -10
			air_defence = -5
		}
		xp_cost = 5
		allow_mission_type = {
			naval_kamikaze
		}
		mission_type_stats = {
			limit = {
				naval_kamikaze
			}
			add_stats = {
				naval_strike_attack = 6
				naval_strike_targetting = 15
			}
		}
		dismantle_cost_ic = 4
	}
	
	hardpoint = {
		abbreviation = "hard"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }
	
		add_stats = {
			build_cost_ic = 5
		}
		xp_cost = 2
		allow_mission_type = {
			interception
			air_superiority
			cas
			attack_logistics
			naval_bomber
		}
		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
			add_stats = {
				air_attack = 18
				weight = 5
			}
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_agility = -20
				weight = 6
				air_ground_attack = 8
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_agility = -20
				weight = 6
				air_ground_attack = 4
			}
		}
		mission_type_stats = {
			limit = {
				naval_bomber
			}
			add_stats = {
				air_agility = -20
				weight = 6
				naval_strike_attack = 6
			}
			add_average_stats = {
				naval_strike_targetting = 4
			}
		}
		dismantle_cost_ic = 0.5
	}
	nuclear_air_to_air_rocket = { # special snowflake
		abbreviation = "naar"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }
		add_stats = {
			air_attack = 40
			build_cost_ic = 20
			air_agility = -15
			weight = 15
		}
		xp_cost = 4
		allow_mission_type = {
			air_superiority
			interception
		}
		multiply_stats = {
			air_attack = 0.07
		}
	}

	#### Special Project Modules


 ######  ########  ########  ######  ####    ###    ##          ##     ##  #######  ########  ##     ## ##       ########  ######                 ######  ##     ##    ###    ##       ##       
##    ## ##     ## ##       ##    ##  ##    ## ##   ##          ###   ### ##     ## ##     ## ##     ## ##       ##       ##    ##               ##    ## ###   ###   ## ##   ##       ##       
##       ##     ## ##       ##        ##   ##   ##  ##          #### #### ##     ## ##     ## ##     ## ##       ##       ##                     ##       #### ####  ##   ##  ##       ##       
 ######  ########  ######   ##        ##  ##     ## ##          ## ### ## ##     ## ##     ## ##     ## ##       ######    ######     #######     ######  ## ### ## ##     ## ##       ##       
      ## ##        ##       ##        ##  ######### ##          ##     ## ##     ## ##     ## ##     ## ##       ##             ##                     ## ##     ## ######### ##       ##       
##    ## ##        ##       ##    ##  ##  ##     ## ##          ##     ## ##     ## ##     ## ##     ## ##       ##       ##    ##               ##    ## ##     ## ##     ## ##       ##       
 ######  ##        ########  ######  #### ##     ## ########    ##     ##  #######  ########   #######  ######## ########  ######                 ######  ##     ## ##     ## ######## ######## 

	armor_plate_small = {
		abbreviation = "aps"
		category = plane_survivability_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 6
			build_cost_ic = 1
			weight = 2
		}

		multiply_stats = {
			air_range = -0.1
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5
	}


	fuel_tanks_small = {
		abbreviation = "fts"
		category = plane_range_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = -2
			build_cost_ic = 1
			weight = 1
		}
		multiply_stats = {
			air_range = 0.15
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5
	}
	water_injection_small = {
		abbreviation = "wij"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
			weight = 1
		}

		multiply_stats = {
			maximum_speed = 0.05
			fuel_consumption = -0.15
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5
	}
	
	self_sealing_fuel_tanks_small = {
		abbreviation = "ssf"
		category = plane_survivability_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 6
			build_cost_ic = 1
			weight = 1
		}
		build_cost_resources = {
			rubber = 1
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5
	}

	non_strategic_materials_small = {
		abbreviation = "nsms"
		category = plane_range_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = -4
			build_cost_ic = 0
			weight = -3		### Added
			air_agility = 1		### Added
		}
		multiply_stats = {
			build_cost_ic = -0.05
			air_range = 0.1		### Added
		}
		build_cost_resources = {
			aluminium = -2
			rubber = -1
		}
		dismantle_cost_ic = 7
		dismantle_cost_resources = {
			aluminium = 2
		}
		xp_cost = 1
	}

	drop_tanks = {
		abbreviation = "dpt"
		category = plane_range_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			air_range = 300
			weight = 2
		}
		xp_cost = 1
	}

	dive_brakes_small = {
		abbreviation = "dbs"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		forbid_module_categories = {
			nav_bomber_weapon
		}

		add_stats = {
			build_cost_ic = 1
			weight = 1
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				naval_strike_targetting = 6
				air_defence = 4
				air_agility = 4				
			}
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 2			
				air_defence = 4
				air_agility = 4
				
			}
		}
		dismantle_cost_ic = 2 #you essentially have to redesign part of the wing
		xp_cost = 1
	}
	guided_anti_radiation_missile_small = {
		abbreviation = "garms"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 7.5
			weight = 2
		}

		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_defence = 15
			}
		}
		xp_cost = 5
	}
	floats = { 
		abbreviation = "flo"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
			weight = 1
			air_agility = -5
			surface_detection = 5
			sub_detection = 3
		}
		multiply_stats = {
			maximum_speed = -0.3
			air_range = 0.15			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}


	decoy_flare_small = {
		abbreviation = "dfs"
		category = plane_survivability_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			weight = 1
			air_agility = 15
		}
		xp_cost = 2
	}
	exotic_wing_design_small = {
		abbreviation = "ewds"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			
		}

		multiply_stats = {
			build_cost_ic = 0.3
			air_agility = 0.15
			thrust = 0.15
			maximum_speed = 0.15
		}
		build_cost_resources = {
			aluminium = 1
		}
		xp_cost = 10 # we're redesigning the whole plane!
	}


 ######  ########  ########  ######  ####    ###    ##          ##     ##  #######  ########  ##     ## ##       ########  ######                ##     ## ######## ########  #### ##     ## ##     ## 
##    ## ##     ## ##       ##    ##  ##    ## ##   ##          ###   ### ##     ## ##     ## ##     ## ##       ##       ##    ##               ###   ### ##       ##     ##  ##  ##     ## ###   ### 
##       ##     ## ##       ##        ##   ##   ##  ##          #### #### ##     ## ##     ## ##     ## ##       ##       ##                     #### #### ##       ##     ##  ##  ##     ## #### #### 
 ######  ########  ######   ##        ##  ##     ## ##          ## ### ## ##     ## ##     ## ##     ## ##       ######    ######     #######    ## ### ## ######   ##     ##  ##  ##     ## ## ### ## 
      ## ##        ##       ##        ##  ######### ##          ##     ## ##     ## ##     ## ##     ## ##       ##             ##               ##     ## ##       ##     ##  ##  ##     ## ##     ## 
##    ## ##        ##       ##    ##  ##  ##     ## ##          ##     ## ##     ## ##     ## ##     ## ##       ##       ##    ##               ##     ## ##       ##     ##  ##  ##     ## ##     ## 
 ######  ##        ########  ######  #### ##     ## ########    ##     ##  #######  ########   #######  ######## ########  ######                ##     ## ######## ########  ####  #######  ##     ## 

	armor_plate_medium = {
		abbreviation = "apm"
		category = plane_survivability_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 10
			build_cost_ic = 3
			weight = 6
		}
		multiply_stats = {
			air_range = -0.1
		}
		xp_cost = 1
		dismantle_cost_ic = 1
	}
	guided_anti_radiation_missile_medium = {
		abbreviation = "garmm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 10
			weight = 2
		}

		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_defence = 20
			}
		}
		xp_cost = 5
	}
	fuel_tanks_medium = {
		abbreviation = "ftm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = -6
			build_cost_ic = 2
			weight = 5
		}
		multiply_stats = {
			air_range = 0.5
		}
		xp_cost = 1
		dismantle_cost_ic = 1
	}

	self_sealing_fuel_tanks_medium = {
		abbreviation = "ssm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 8
			build_cost_ic = 1.5
			weight = 1
		}
		build_cost_resources = {
			rubber = 2
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}

	non_strategic_materials_medium = {
		abbreviation = "nsmm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = -8
			build_cost_ic = 0
			weight = 0
		}
		multiply_stats = {
			build_cost_ic = -0.075
		}
		build_cost_resources = {
			aluminium = -2
		}
		xp_cost = 1
		dismantle_cost_ic = 12
		dismantle_cost_resources = {
			aluminium = 2
		}
	}

	flying_boat_medium = { 
		abbreviation = "flbm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			surface_detection = 8
			sub_detection = 3
		}
		multiply_stats = {
			maximum_speed = -0.4
		}
		dismantle_cost_ic = 2
		xp_cost = 1
	}

	demining_coil = {
		abbreviation = "dmc"
		category = mine_warfare_defense
		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			build_cost_ic = 3
			weight = 20
			air_agility = -5
			mines_sweeping = 0.1
		}
		xp_cost = 2
		allow_mission_type = {
			naval_mines_sweeping
		}
		dismantle_cost_ic = 1
	}

	decoy_flare_medium = {
		abbreviation = "dfm"
		category = plane_survivability_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			weight = 1
			air_agility = 7.5
			air_defence = 7.5
		}
		xp_cost = 2
	}

	exotic_wing_design_medium = {
		abbreviation = "ewdm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			
		}

		multiply_stats = {
			build_cost_ic = 0.3
			air_defence = 0.075
			air_agility = 0.075
			maximum_speed = 0.15
			thrust = 0.15
		}
		build_cost_resources = {
			aluminium = 1
		}
		xp_cost = 10 # we're redesigning the whole plane!
	}


 ######  ########  ########  ######  ####    ###    ##          ##     ## ########   #######  ##     ## ##       ########  ######                ##          ###    ########   ######   ######## 
##    ## ##     ## ##       ##    ##  ##    ## ##   ##          ###   ### ##     ## ##     ## ##     ## ##       ##       ##    ##               ##         ## ##   ##     ## ##    ##  ##       
##       ##     ## ##       ##        ##   ##   ##  ##          #### #### ##     ## ##     ## ##     ## ##       ##       ##                     ##        ##   ##  ##     ## ##        ##       
 ######  ########  ######   ##        ##  ##     ## ##          ## ### ## ##     ## ##     ## ##     ## ##       ######    ######     #######    ##       ##     ## ########  ##   #### ######   
      ## ##        ##       ##        ##  ######### ##          ##     ## ##     ## ##     ## ##     ## ##       ##             ##               ##       ######### ##   ##   ##    ##  ##       
##    ## ##        ##       ##    ##  ##  ##     ## ##          ##     ## ##     ## ##     ## ##     ## ##       ##       ##    ##               ##       ##     ## ##    ##  ##    ##  ##       
 ######  ##        ########  ######  #### ##     ## ########    ##     ## ########   #######   #######  ######## ########  ######                ######## ##     ## ##     ##  ######   ######## 

	armor_plate_large = {
		abbreviation = "apl"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 8
			build_cost_ic = 5
			weight = 9
		}
		multiply_stats = {
			air_range = -0.1
		}
		xp_cost = 1
		dismantle_cost_ic = 1
	}

	fuel_tanks_large = {
		abbreviation = "ftl"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = -8
			build_cost_ic = 4
			weight = 8
		}
		multiply_stats = {
			air_range = 0.50
		}
		xp_cost = 1
		dismantle_cost_ic = 1.5
	}

	self_sealing_fuel_tanks_large = {
		abbreviation = "ssl"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 10
			build_cost_ic = 2
			weight = 1
		}
		build_cost_resources = {
			rubber = 2
		}
		dismantle_cost_ic = 1.5
		xp_cost = 1
	}

	non_strategic_materials_large = {
		abbreviation = "nsml"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = -10
			build_cost_ic = 0
			weight = 0
		}
		multiply_stats = {
			build_cost_ic = -0.075
		}
		build_cost_resources = {
			aluminium = -3
		}
		dismantle_cost_ic = 22
		dismantle_cost_resources = {
			aluminium = 3
		}
		xp_cost = 1
	}

	flying_boat_large = { 
		abbreviation = "flbl"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			surface_detection = 12
			sub_detection = 5
		}
		multiply_stats = {
			maximum_speed = -0.4
		}
		xp_cost = 1
		dismantle_cost_ic = 5
	}

	electronic_countermeasures_large = {
		abbreviation = "ecml"
		category = plane_survivability_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 8
			air_defence = 20
			weight = 1
		}
		xp_cost = 5 # higher because it's built into the plane
		dismantle_cost_ic = 4 # built into the plane, not bolted on
	}

	decoy_flare_large = {
		abbreviation = "dfl"
		category = plane_survivability_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			weight = 1
			air_defence = 15
		}
		xp_cost = 2
	}

	exotic_wing_design_large = {
		abbreviation = "ewdl"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			
		}

		multiply_stats = {
			build_cost_ic = 0.3
			air_defence = 0.15
			maximum_speed = 0.15
			thrust = 0.15
		}
		build_cost_resources = {
			aluminium = 1
		}
		xp_cost = 10 # we're redesigning the whole plane!
	}


######## ##       ########  ######  ######## ########   #######  ##    ## ####  ######   ######  
##       ##       ##       ##    ##    ##    ##     ## ##     ## ###   ##  ##  ##    ## ##    ## 
##       ##       ##       ##          ##    ##     ## ##     ## ####  ##  ##  ##       ##       
######   ##       ######   ##          ##    ########  ##     ## ## ## ##  ##  ##        ######  
##       ##       ##       ##          ##    ##   ##   ##     ## ##  ####  ##  ##             ## 
##       ##       ##       ##    ##    ##    ##    ##  ##     ## ##   ###  ##  ##    ## ##    ## 
######## ######## ########  ######     ##    ##     ##  #######  ##    ## ####  ######   ######  

	bomb_sights_1 = {
		abbreviation = "bs1"
		category = plane_special_module_bomb_sights
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_bombing = 4
			build_cost_ic = 1.5
			weight = 1
		}
		xp_cost = 1
	}

	bomb_sights_2 = {
		abbreviation = "bs2"
		category = plane_special_module_bomb_sights
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = bomb_sights_1

		add_stats = {
			air_bombing = 6
			build_cost_ic = 2
			weight = 1
		}
		xp_cost = 1
	}

	bomb_sights_3 = {
		abbreviation = "bs3"
		category = plane_special_module_bomb_sights
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = bomb_sights_1

		add_stats = {
			air_bombing = 8
			build_cost_ic = 2.5
			weight = 1
		}
		xp_cost = 1
	}

	bomb_sights_4 = {
		abbreviation = "bs4"
		category = plane_special_module_bomb_sights
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = bomb_sights_1

		add_stats = {
			air_bombing = 10
			build_cost_ic = 3
			weight = 1
		}
		xp_cost = 1
	}

	radio_navigation_1 = {
		abbreviation = "rn1"
		category = plane_special_module_radio_navigation
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_bombing = 4
			build_cost_ic = 1
			weight = 1
			night_penalty = -0.1
		}
		xp_cost = 1
	}

	radio_navigation_2 = {
		abbreviation = "rn2"
		category = plane_special_module_radio_navigation
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = radio_navigation_1

		add_stats = {
			air_bombing = 6
			build_cost_ic = 1.5
			weight = 1
			night_penalty = -0.2
		}
		xp_cost = 1
	}

	radio_navigation_3 = {
		abbreviation = "rn3"
		category = plane_special_module_radio_navigation
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = radio_navigation_2

		add_stats = {
			air_bombing = 8
			build_cost_ic = 2
			weight = 1
			night_penalty = -0.3
		}
		xp_cost = 1
	}

	air_ground_radar_1 = {
		abbreviation = "agr1"
		category = plane_special_module_air_ground_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret

		add_stats = {
				build_cost_ic = 2
				weight = 2
			}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
			}
			add_stats = {
				air_bombing = 4
				night_penalty = -0.3
				surface_detection = 10
				sub_detection = 5
			}
		}
		xp_cost = 1
	}

	air_ground_radar_2 = {
		abbreviation = "agr2"
		category = plane_special_module_air_ground_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = air_ground_radar_1

		add_stats = {
				build_cost_ic = 3.5
				weight = 2
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
			}
			add_stats = {
				air_bombing = 6
				night_penalty = -0.4
				surface_detection = 20
				sub_detection = 10
			}
		}
		xp_cost = 1
	}

	air_ground_radar_3 = {
		abbreviation = "agr3"
		category = plane_special_module_air_ground_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = air_ground_radar_1

		add_stats = {
				build_cost_ic = 5
				weight = 2
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
			}
			add_stats = {
				air_bombing = 8
				night_penalty = -0.5
				surface_detection = 30
				sub_detection = 15
			}
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 4
				night_penalty = -0.2
			}
		}
		xp_cost = 1
	}

	air_ground_radar_4 = {
		abbreviation = "agr4"
		category = plane_special_module_air_ground_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = air_ground_radar_1

		add_stats = {
				build_cost_ic = 6.5
				weight = 2
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
			}
			add_stats = {
				air_bombing = 10
				night_penalty = -0.6
				surface_detection = 40
				sub_detection = 20
			}
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 5
				night_penalty = -0.4
			}
		}
		xp_cost = 1
	}

	air_air_radar_1 = {
		abbreviation = "aar1"
		category = plane_special_module_air_air_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			weight = 1	
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				night_penalty = -0.2
			}
		}
		xp_cost = 1
	}

	air_air_radar_2 = {
		abbreviation = "aar2"
		category = plane_special_module_air_air_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = air_air_radar_1

		add_stats = {
			build_cost_ic = 6
			weight = 2
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				night_penalty = -0.4
			}
		}
		xp_cost = 1
	}

	air_air_radar_3 = {
		abbreviation = "aar3"
		category = plane_special_module_air_air_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = air_air_radar_1

		add_stats = {
			build_cost_ic = 8
			weight = 3
		}
		multiply_stats = {
			air_attack = 0.05
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				night_penalty = -0.5
			}
		}
		mission_type_stats = {
			limit = {
				air_superiority
			}
			add_stats = {
				night_penalty = -0.2
			}
		}
		xp_cost = 1
	}

	air_air_radar_4 = {
		abbreviation = "aar3"
		category = plane_special_module_air_air_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret
		parent = air_air_radar_1

		add_stats = {
			build_cost_ic = 10
			weight = 4
		}
		multiply_stats = {
			air_attack = 0.1
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				night_penalty = -0.6
			}
		}
		mission_type_stats = {
			limit = {
				air_superiority
			}
			add_stats = {
				night_penalty = -0.4
			}
		}
		xp_cost = 1
	}

########  ######## ######## ######## ##    ##  ######  #### ##     ## ########    ######## ##     ## ########  ########  ######## ########  ######  
##     ## ##       ##       ##       ###   ## ##    ##  ##  ##     ## ##             ##    ##     ## ##     ## ##     ## ##          ##    ##    ## 
##     ## ##       ##       ##       ####  ## ##        ##  ##     ## ##             ##    ##     ## ##     ## ##     ## ##          ##    ##       
##     ## ######   ######   ######   ## ## ##  ######   ##  ##     ## ######         ##    ##     ## ########  ########  ######      ##     ######  
##     ## ##       ##       ##       ##  ####       ##  ##   ##   ##  ##             ##    ##     ## ##   ##   ##   ##   ##          ##          ## 
##     ## ##       ##       ##       ##   ### ##    ##  ##    ## ##   ##             ##    ##     ## ##    ##  ##    ##  ##          ##    ##    ## 
########  ######## ##       ######## ##    ##  ######  ####    ###    ########       ##     #######  ##     ## ##     ## ########    ##     ######  

	lmg_defense_turret = {
		abbreviation = "lmgt"
		category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
			weight = 1
			air_attack = 1
			air_defence = 1
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}

			add_stats = {
				air_agility = 0.5
			}
		}

		multiply_stats ={
			maximum_speed = -0.03
		}

		dismantle_cost_ic = 1
		can_convert_from = {
			module_category = plane_special_module_defense_turret
			convert_cost_ic = 1.25
		}
		can_convert_from = {
			module = lmg_defense_turret
			convert_cost_ic = 1
		}
		can_convert_from = {
			module = cannon_defense_turret
			convert_cost_ic = 1
		}
		xp_cost = 1
	}

	lmg_defense_turret_2x = {
		abbreviation = "lmgt2"
		category = plane_special_module_defense_turret_x2
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 2
			air_attack = 1.5
			air_defence = 2
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}

			add_stats = {
				air_agility = 1
			}
		}

		multiply_stats ={
			maximum_speed = -0.06
		}

		dismantle_cost_ic = 2
		can_convert_from = {
			module_category = plane_special_module_defense_turret_x2
			convert_cost_ic = 2.5
		}
		can_convert_from = {
			module = hmg_defense_turret_2x
			convert_cost_ic = 2.25
		}
		can_convert_from = {
			module = cannon_defense_turret_2x
			convert_cost_ic = 2.25
		}
		xp_cost = 1
	}

	hmg_defense_turret = {
		abbreviation = "hmgt"
		category = plane_special_module_defense_turret
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 2
			air_attack = 1.5
			air_defence = 2
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}
			add_stats = {
				air_agility = 1
			}
		}

		multiply_stats ={
			maximum_speed = -0.035
		}

		dismantle_cost_ic = 1
		can_convert_from = {
			module_category = plane_special_module_defense_turret
			convert_cost_ic = 2.75
		}
		can_convert_from = {
			module = lmg_defense_turret
			convert_cost_ic = 2
		}
		can_convert_from = {
			module = cannon_defense_turret
			convert_cost_ic = 2
		}
		xp_cost = 1
	}

	hmg_defense_turret_2x = {
		abbreviation = "hmgt2"
		category = plane_special_module_defense_turret_x2
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {	
			build_cost_ic = 4
			weight = 4
			air_attack = 3
			air_defence = 4
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}
			add_stats = {
				air_agility = 2
			}
		}

		multiply_stats ={
			maximum_speed = -0.07
		}

		dismantle_cost_ic = 2
		can_convert_from = {
			module_category = plane_special_module_defense_turret_x2
			convert_cost_ic = 4
		}
		can_convert_from = {
			module = lmg_defense_turret_2x
			convert_cost_ic = 3
		}
		can_convert_from = {
			module = cannon_defense_turret_2x
			convert_cost_ic = 3
		}
		xp_cost = 1
	}

	cannon_defense_turret = {
		abbreviation = "cat"
		category = plane_special_module_defense_turret
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			weight = 4
			air_attack = 3
			air_defence = 4
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}
			add_stats = {
				air_agility = 2
			}
		}

		multiply_stats ={
			maximum_speed = -0.037
		}

		dismantle_cost_ic = 1
		can_convert_from = {
			module_category = plane_special_module_defense_turret
			convert_cost_ic = 3
		}
		can_convert_from = {
			module = hmg_defense_turret
			convert_cost_ic = 2.5
		}
		xp_cost = 1
	}

	cannon_defense_turret_2x = {
		abbreviation = "cat2"
		category = plane_special_module_defense_turret_x2
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 8
			weight = 8
			air_attack = 6
			air_defence = 8
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}
			add_stats = {
				air_agility = 4
			}
		}

		multiply_stats ={
			maximum_speed = -0.075
		}

		dismantle_cost_ic = 2
		can_convert_from = {
			module_category = plane_special_module_defense_turret_x2
			convert_cost_ic = 6
		}
		can_convert_from = {
			module = hmg_defense_turret_2x
			convert_cost_ic = 5
		}
		xp_cost = 1
	}

	cannon_defense_turret_2 = {
		abbreviation = "cat21"
		category = plane_special_module_defense_turret
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 6
			weight = 6
			air_attack = 5
			air_defence = 6
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}
			add_stats = {
				air_agility = 3
			}
		}

		multiply_stats ={
			maximum_speed = -0.04
		}

		dismantle_cost_ic = 1
		can_convert_from = {
			module_category = plane_special_module_defense_turret
			convert_cost_ic = 4
		}
		can_convert_from = {
			module = cannon_defense_turret
			convert_cost_ic = 2.5
		}
		xp_cost = 1
	}

	cannon_defense_turret_2_2x = {
		abbreviation = "cat22"
		category = plane_special_module_defense_turret_x2
		gui_category = plane_special_module_defense_turret
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 12
			weight = 12
			air_attack = 10
			air_defence = 12
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				cas
				attack_logistics
				naval_mines_planting
			}
			add_stats = {
				air_agility = 6
			}
		}

		multiply_stats ={
			maximum_speed = -0.08
		}

		dismantle_cost_ic = 2
		can_convert_from = {
			module_category = plane_special_module_defense_turret_x2
			convert_cost_ic = 8
		}
		can_convert_from = {
			module = cannon_defense_turret_2x
			convert_cost_ic = 5
		}
		xp_cost = 1
	}
 ######  ########  ########  ######  ####    ###    ##          #########  #########   #######         ## #########  ######  ##########
##    ## ##     ## ##       ##    ##  ##    ## ##   ##          ##      ## ##      ## ##     ##        ## ##        ##    ##     ##
##       ##     ## ##       ##        ##   ##   ##  ##          ##      ## ##      ## ##     ##        ## ##        ##           ##
 ######  ########  ######   ##        ##  ##     ## ##          #########  ########   ##     ##        ## ######### ##           ##
      ## ##        ##       ##        ##  ######### ##          ##         ##    ##   ##     ##        ## ##        ##           ##
##    ## ##        ##       ##    ##  ##  ##     ## ##          ##         ##     ##  ##     ## ##     ## ##        ##    ##     ##
 ######  ##        ########  ######  #### ##     ## ########    ##         ##      ##  #######   ######   #########  ######      ##

	earthshaker_bomb_release = {
		abbreviation = "bbr"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { strategic_bomber }

		add_stats = {
			build_cost_ic = 9
			weight = 1
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 9
				weight = 9
				air_agility = -20
			}
			add_average_stats = {
				naval_strike_targetting = 3
			}	
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 15
				weight = 9
				air_agility = -20
			}
		}
		dismantle_cost_ic = 7
	}

	rocket_propelled_bombs = {
		abbreviation = "bol"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = strategic_bomber

		add_stats = {
			build_cost_ic = 12
			air_agility = -15
			air_defence = 2
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 14
				weight = 12
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 12
				weight = 12
			}
		}
		dismantle_cost_ic = 12
	}

	improved_rocket_propelled_bombs = {
		abbreviation = "bol"
		category = strat_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = strategic_bomber

		add_stats = {
			build_cost_ic = 16
			air_agility = -18
			air_defence = 2
		}
		xp_cost = 2
		allow_mission_type = {
			strategic_bomber
			port_strike
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 16
				weight = 15
			}
		}
		mission_type_stats = {
			limit = {
				port_strike
			}
			add_stats = {
				naval_strike_attack = 18
				weight = 15
			}
		}
		dismantle_cost_ic = 12
	}

	plane_shield_module = {
		abbreviation = "pshm"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 12
			build_cost_ic = 10
			weight = 9
		}
		build_cost_resources = {
			crystals = 2
		}
		xp_cost = 1
		dismantle_cost_ic = 1
	}

	plane_crystal_projectile_module = {
		abbreviation = "pcp"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			reliability_factor = -0.1
			build_cost_ic = 8
		}
		build_cost_resources = {
			crystals = 2
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			naval_bomber
		}
		mission_type_stats = {
			limit = {
				cas
			}
			add_stats = {
				air_agility = -22
				weight = 7
				air_ground_attack = 12
			}
		}
		mission_type_stats = {
			limit = {
				attack_logistics
			}
			add_stats = {
				air_agility = -22
				weight = 7
				air_ground_attack = 10
			}
		}
		mission_type_stats = {
			limit = {
				naval_bomber
			}
			add_stats = {
				air_agility = -22
				weight = 7
				naval_strike_attack = 7
			}
			add_average_stats = {
				naval_strike_targetting = 5
			}
		}
		dismantle_cost_ic = 0.5
	}
	
	diving_plane_small = {
		abbreviation = "dps"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			weight = 8
			air_agility = -15
			surface_detection = 10
			sub_detection = 6
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				naval_strike_targetting = 10
				air_defence = 5
			}
		}
		multiply_stats = {
			maximum_speed = -0.3
		}
		dismantle_cost_ic = 6
		xp_cost = 5
	}
	diving_plane_medium = {
		abbreviation = "dpm"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 6
			weight = 10
			air_agility = -10
			surface_detection = 10
			sub_detection = 6
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				naval_strike_targetting = 10
				air_defence = 5
			}
		}
		multiply_stats = {
			maximum_speed = -0.3
		}
		dismantle_cost_ic = 9
		xp_cost = 5
	}
	diving_plane_large = {
		abbreviation = "dpm"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 8
			weight = 12
			air_agility = -5
			surface_detection = 10
			sub_detection = 6
		}
		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				naval_strike_targetting = 10
				air_defence = 5
			}
		}
		multiply_stats = {
			maximum_speed = -0.3
		}
		dismantle_cost_ic = 12
		xp_cost = 5
	}

########################################
###########NEW MODULES##################
########################################
########################################
	radial_engine_1_1x = {
		abbreviation = "re11"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 17 #+15%
			build_cost_ic = 9 #-20%
			fuel_consumption = 0.13 #-20%
			reliability = 0.2
			weight = 1
			air_defence = 3		
		}
		multiply_stats = {
			air_agility = -0.1 ###Radials
		}		
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}
		
	}

	radial_engine_1_2x = {
		abbreviation = "re12"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		add_stats = {
			thrust = 25
			build_cost_ic = 18
			fuel_consumption = 0.26
			reliability = 0.2
			weight = 1.5
			air_defence = 5				
		}
		multiply_stats = {
			air_agility = -0.1 ###Radials
		}		
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		}		
	}

	radial_engine_1_3x = {
		abbreviation = "re13"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 34.5
			build_cost_ic = 27
			fuel_consumption = 0.38
			reliability = 0.2
			weight = 2
			air_defence = 6			
		}
		multiply_stats = {
			air_agility = -0.1 ###Radials
		}		
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_1_4x = {
		abbreviation = "re14"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 42
			build_cost_ic = 36
			fuel_consumption = 0.51
			reliability = 0.2
			weight = 2.5
			air_defence = 8			
		}
		multiply_stats = {
			air_agility = -0.1 ###Radials
		}		
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_1_6x = {
		abbreviation = "re16"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			thrust = 60
			build_cost_ic = 54
			fuel_consumption = 0.64
			reliability = 0.2
			weight = 3
			air_defence = 8	
		}
		multiply_stats = {
			air_agility = -0.1 ###Radials
		}		
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_2_1x = {
		abbreviation = "re21"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_1_1x

		add_stats = {
			thrust = 18.5 #+15%
			build_cost_ic = 11 #-20%
			fuel_consumption = 0.13 #-20%
			reliability = 0.2
			weight = 1	
			air_defence = 3			
		}

		multiply_stats = {
			maximum_speed = 0.17
			air_agility = -0.1 ###Radials
		}

		can_convert_from = {
			module = radial_engine_1_1x
			convert_cost_ic = 1.5
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_2_2x = {
		abbreviation = "re22"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_1_2x

		add_stats = {
			thrust = 27
			build_cost_ic = 22
			fuel_consumption = 0.26
			reliability = 0.2
			weight = 1.5	
			air_defence = 5				
		}

		multiply_stats = {
			maximum_speed = 0.17
			air_agility = -0.1 ###Radials
		}

		can_convert_from = {
			module = radial_engine_1_2x
			convert_cost_ic = 3
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		}
	}

	radial_engine_2_3x = {
		abbreviation = "re23"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_1_3x

		add_stats = {
			thrust = 37
			build_cost_ic = 33
			fuel_consumption = 0.38
			reliability = 0.2
			weight = 2
			air_defence = 6				
		}

		multiply_stats = {
			maximum_speed = 0.17
			air_agility = -0.1 ###Radials
		}

		can_convert_from = {
			module = radial_engine_1_3x
			convert_cost_ic = 4.5
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_2_4x = {
		abbreviation = "re24"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_1_4x

		add_stats = {
			thrust = 46
			build_cost_ic = 44
			fuel_consumption = 0.51
			reliability = 0.2
			weight = 2.5
			air_defence = 8				
		}
		
		multiply_stats = {
			maximum_speed = 0.17
			air_agility = -0.1 ###Radials
		}		
		
		can_convert_from = {
			module = radial_engine_1_4x
			convert_cost_ic = 6
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_2_6x = {
		abbreviation = "re26"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_1_6x

		add_stats = {
			thrust = 64
			build_cost_ic = 66
			fuel_consumption = 0.64
			reliability = 0.2
			weight = 3.5
			air_defence = 8				
		}

		multiply_stats = {
			maximum_speed = 0.17
			air_agility = -0.1 ###Radials
		}

		can_convert_from = {
			module = radial_engine_1_6x
			convert_cost_ic = 9
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_3_1x = {
		abbreviation = "re31"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_2_1x

		add_stats = {
			thrust = 28 #+15%
			build_cost_ic = 13
			fuel_consumption = 0.13
			reliability = 0.2
			weight = 1	
			air_defence = 3				
		}

		multiply_stats = {
			maximum_speed = 0.25
			air_agility = -0.1 ###Radials			
		}

		can_convert_from = {
			module = radial_engine_2_1x
			convert_cost_ic = 2.5
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_3_2x = {
		abbreviation = "re32"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_2_2x

		add_stats = {
			thrust = 43
			build_cost_ic = 26
			fuel_consumption = 0.26
			reliability = 0.2
			weight = 1.5	
			air_defence = 5				
		}

		multiply_stats = {
			maximum_speed = 0.25
			air_agility = -0.1 ###Radials			
		}

		can_convert_from = {
			module = radial_engine_2_2x
			convert_cost_ic = 5
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		}
	}

	radial_engine_3_3x = {
		abbreviation = "re33"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_2_3x

		add_stats = {
			thrust = 55
			build_cost_ic = 39
			fuel_consumption = 0.38
			reliability = 0.2
			weight = 2	
			air_defence = 6				
		}

		multiply_stats = {
			maximum_speed = 0.25
			air_agility = -0.1 ###Radials			
		}

		can_convert_from = {
			module = radial_engine_2_3x
			convert_cost_ic = 7.5
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_3_4x = {
		abbreviation = "re34"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_2_4x

		add_stats = {
			thrust = 73
			build_cost_ic = 52
			fuel_consumption = 0.51
			reliability = 0.2
			weight = 2.5	
			air_defence = 8				
		}

		multiply_stats = {
			maximum_speed = 0.25
			air_agility = -0.1 ###Radials			
		}

		can_convert_from = {
			module = radial_engine_2_4x
			convert_cost_ic = 10
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_3_6x = {
		abbreviation = "re36"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_2_6x

		add_stats = {
			thrust = 103
			build_cost_ic = 78
			fuel_consumption = 0.64
			reliability = 0.2
			weight = 3	
			air_defence = 8				
		}
		
		multiply_stats = {
			maximum_speed = 0.25
			air_agility = -0.1 ###Radials			
		}		
		
		can_convert_from = {
			module = radial_engine_2_4x
			convert_cost_ic = 15
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_4_1x = {
		abbreviation = "re41"
		category = plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_3_1x

		add_stats = {
			thrust = 35 #+15%
			build_cost_ic = 14
			fuel_consumption = 0.13
			weight = 1
			reliability = 0.2
			air_defence = 3				
		}

		multiply_stats = {
			maximum_speed = 0.4
			air_agility = -0.1 ###Radials		
		}

		can_convert_from = {
			module = radial_engine_3_1x
			convert_cost_ic = 3
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_4_2x = {
		abbreviation = "re42"
		category = twin_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_3_2x

		add_stats = {
			thrust = 53
			build_cost_ic = 28
			fuel_consumption = 0.26
			weight = 1.5
			reliability = 0.2
			air_defence = 5				
		}
		
		multiply_stats = {
			maximum_speed = 0.4
			air_agility = -0.1 ###Radials		
		}
		
		can_convert_from = {
			module = radial_engine_3_2x
			convert_cost_ic = 6
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		}		
	}

	radial_engine_4_3x = {
		abbreviation = "re43"
		category = medium_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_3_3x

		add_stats = {
			thrust = 69
			build_cost_ic = 42
			fuel_consumption = 0.38
			weight = 2
			reliability = 0.2
			air_defence = 6			
		}

		multiply_stats = {
			maximum_speed = 0.4
			air_agility = -0.1 ###Radials		
		}

		can_convert_from = {
			module = radial_engine_3_3x
			convert_cost_ic = 9
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_4_4x = {
		abbreviation = "re44"
		category = quad_large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_3_4x

		add_stats = {
			thrust = 86
			build_cost_ic = 56
			fuel_consumption = 0.51
			weight = 2.5
			reliability = 0.2
			air_defence = 8				
		}

		multiply_stats = {
			maximum_speed = 0.4
			air_agility = -0.1 ###Radials		
		}

		can_convert_from = {
			module = radial_engine_3_4x
			convert_cost_ic = 12
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	radial_engine_4_6x = {
		abbreviation = "re46"
		category = large_plane_engine_type
		sfx = sfx_ui_sd_module_engine
		parent = radial_engine_3_6x

		add_stats = {
			thrust = 121
			build_cost_ic = 84
			fuel_consumption = 0.64
			weight = 3
			reliability = 0.2
			air_defence = 8				
		}
	
		multiply_stats = {
			maximum_speed = 0.4
			air_agility = -0.1 ###Radials		
		}	
		
		can_convert_from = {
			module = radial_engine_3_6x
			convert_cost_ic = 18
		}
		forbid_module_categories = {
		engine_mounted_cannons
		plane_special_module_jet
		plane_special_module_jet_engine
		nose_fighter_weapon
		}		
	}

	canopy0 = {
		abbreviation = "cnpy2"
		category = canopy
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_agility = -4
			build_cost_ic = -3
			weight = -2
		}

		multiply_stats = {
			maximum_speed = -0.15
		}

		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
		}
		
		dismantle_cost_ic = 1 
		xp_cost = 0
	}

	canopy1 = {
		abbreviation = "cnpy1"
		category = canopy
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 3
			air_agility = 1
		}

		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
		}
		
		dismantle_cost_ic = 2 
		xp_cost = 1
	}

	canopy2 = {
		abbreviation = "cnpy2"
		category = canopy
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 5
			air_defence = 2
			air_agility = 2
		}

		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
		}
		
		dismantle_cost_ic = 2 
		xp_cost = 1
	}

	canopy3 = {
		abbreviation = "cnpy3"
		category = canopy
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 8
			air_attack = 2
			air_defence = 4
			air_agility = 4
		}

		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
		}
		
		dismantle_cost_ic = 2 
		xp_cost = 2
	}

	pressurized_cockpit = {
		abbreviation = "psc"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 5
			weight = 1
		}
		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
			add_stats = {
				air_agility = 8				
			}			
		}
		
		dismantle_cost_ic = 2 
		xp_cost = 1
	}
	pressurized_cockpit_medium = {
		abbreviation = "psc"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 5
			weight = 1
		}
		mission_type_stats = {
			limit = {
				interception
				air_superiority
			}
			add_stats = {
				air_agility = 8				
			}			
		}
		
		dismantle_cost_ic = 2 
		xp_cost = 1
	}
	high_octane_fuel_small = { 
		abbreviation = "hof"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
		}
		multiply_stats = {
			maximum_speed = 0.05
			fuel_consumption = 0.15
			thrust = 0.1			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}

	high_octane_fuel_medium = { 
		abbreviation = "hof"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
		}
		multiply_stats = {
			maximum_speed = 0.05
			fuel_consumption = 0.15
			thrust = 0.1			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}

	high_octane_fuel_large = { 
		abbreviation = "hof"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
		}
		multiply_stats = {
			maximum_speed = 0.05
			fuel_consumption = 0.15
			thrust = 0.1			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}
	
	water_injection_medium = {
		abbreviation = "wij"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 2
			weight = 2
		}
		multiply_stats = {
			maximum_speed = 0.05
			fuel_consumption = -0.2
		}
		xp_cost = 2
		dismantle_cost_ic = 0.5
	}
	
	water_injection_large = {
		abbreviation = "wij"
		category = plane_special_module_large
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 3
			weight = 3
		}		

		multiply_stats = {
			maximum_speed = 0.05
			fuel_consumption = -0.2
		}
		xp_cost = 3
		dismantle_cost_ic = 0.5
	}
	
	dive_brakes_medium = {
		abbreviation = "dbs"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
			weight = 1
		}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
			}
			add_stats = {
				naval_strike_targetting = 6
				air_defence = 4
				air_agility = 4				
			}
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 2			
				air_defence = 4
				air_agility = 4
				
			}
		}		
		dismantle_cost_ic = 2 
		xp_cost = 1
	}

	normally_aspirated_engine = { 
		abbreviation = "naem"
		category = plane_special_module_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 0
		}
		dismantle_cost_ic = 1
		xp_cost = 0
	}

	early_turbocharger = { 
		abbreviation = "tbch"
		category = plane_special_module_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 5
			air_agility = 1
			reliability = -0.05
		}
		multiply_stats = {
			maximum_speed = 0.05
			thrust = 0.1
			fuel_consumption = -0.05			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}

	early_supercharger = { 
		abbreviation = "spch"
		category = plane_special_module_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 2
			air_agility = 0.5
			reliability = -0.05
		}
		multiply_stats = {
			maximum_speed = 0.07
			fuel_consumption = 0.1
			thrust = 0.07			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}	
	turbocharger = { 
		abbreviation = "tbch"
		category = plane_special_module_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 8
			air_agility = 2
			reliability = -0.1
		}
		multiply_stats = {
			maximum_speed = 0.1
			thrust = 0.15
			fuel_consumption = -0.07			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}
	
	supercharger = { 
		abbreviation = "spch"
		category = plane_special_module_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 4
			air_agility = 1
			reliability = -0.1
		}
		multiply_stats = {
			maximum_speed = 0.15
			fuel_consumption = 0.15
			thrust = 0.12			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}

	turbosupercharger = { 
		abbreviation = "tspch"
		category = plane_special_module_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 10
			air_agility = 4
			reliability = -0.1
		}
		multiply_stats = {
			maximum_speed = 0.2
			fuel_consumption = 0.05
			thrust = 0.2			
		}
		dismantle_cost_ic = 2
		xp_cost = 5
	}	

	reflex_gunsight_1 = {
		abbreviation = "rgs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.05
			}
		}
		add_stats = {
			build_cost_ic = 1
			weight = 1
		}		
		xp_cost = 1
	}
	
	reflex_gunsight_2 = {
		abbreviation = "rgs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.07
			}
		}
		add_stats = {
			build_cost_ic = 2
			weight = 1
		}		
		xp_cost = 1
	}
	
	cas_reflex_gunsight_1 = {
		abbreviation = "rgs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 5
			}
		}
		add_stats = {
			build_cost_ic = 1
			weight = 1
		}		
		xp_cost = 1
	}
	
	cas_reflex_gunsight_2 = {
		abbreviation = "rgs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 8
			}
		}
		add_stats = {
			build_cost_ic = 2
			weight = 1
		}		
		xp_cost = 1
	}
	
	gyro_gunsight_1 = {
		abbreviation = "ggs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.1
			}
		}
		add_stats = {
			build_cost_ic = 3
			weight = 1
		}		
		xp_cost = 1
	}
	
	gyro_gunsight_2 = {
		abbreviation = "ggs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.15
			}
		}
		add_stats = {
			build_cost_ic = 4
			weight = 1
		}		
		xp_cost = 1
	}	
	gyro_gunsight_3 = {
		abbreviation = "ggs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.2
			}
		}
		add_stats = {
			build_cost_ic = 3
			weight = 1
		}		
		xp_cost = 1
	}
	
	gyro_gunsight_4 = {
		abbreviation = "ggs"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.25
			}
		}
		add_stats = {
			build_cost_ic = 4
			weight = 1
		}		
		xp_cost = 1
	}	
	hud_gunsight_1 = {
		abbreviation = "hg1"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.3
			}
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 11
			}
		}
		add_stats = {
			build_cost_ic = 5
			weight = 1
		}		
		xp_cost = 1
	}
	
	hud_gunsight_2 = {
		abbreviation = "hg2"
		category = plane_special_module_gunsight
		gui_category = plane_special_module_gunsight
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
			interception
			air_superiority
			}
			multiply_stats = {
			air_attack = 0.35
			}
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 14
			}
		}
		add_stats = {
			build_cost_ic = 6
			weight = 1
		}		
		xp_cost = 1
	}
	aircraft_engine_mounted_cannon_1 = {
		abbreviation = "ac21"
		category = engine_mounted_cannons
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter }
		add_stats = {
			air_attack = 14
			build_cost_ic = 4
			weight = 5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 4
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 8
			}
		}		
	}
	
	aircraft_engine_mounted_cannon_2 = {
		abbreviation = "ac21"
		category = engine_mounted_cannons
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter }
		add_stats = {
			air_attack = 16
			build_cost_ic = 4
			weight = 6
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 6
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 10
			}
		}		
	}
	aircraft_engine_mounted_cannon_3 = {
		abbreviation = "ac31"
		category = engine_mounted_cannons
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter }
		add_stats = {
			air_attack = 18
			build_cost_ic = 4
			weight = 7
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 8
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 12
			}
		}		
	}
	aircraft_engine_mounted_cannon_4 = {
		abbreviation = "ac41"
		category = engine_mounted_cannons
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter }
		add_stats = {
			air_attack = 20
			build_cost_ic = 4
			weight = 8
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 10
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 14
			}
		}		
	}
	aircraft_engine_mounted_cannon_5 = {
		abbreviation = "ac51"
		category = engine_mounted_cannons
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter }
		add_stats = {
			air_attack = 24
			build_cost_ic = 4
			weight = 8
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 10
			}
		}
		mission_type_stats = {
			limit = {
				interception
			}
			add_stats = {
				air_attack = 18
			}
		}		
	}	
	aircraft_lightweight_construction_small = { 
		abbreviation = "flo"
		category = plane_construction_type_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0
			weight = -3
			air_defence = -4
			air_agility = 7			
		}
		multiply_stats = {
			build_cost_ic = -0.05
		}			
		dismantle_cost_ic = 4
		xp_cost = 1
	}
	
	aircraft_lightweight_construction_medium = { 
		abbreviation = "flo"
		category = plane_construction_type_module_medium
		sfx = sfx_ui_sd_module_turret
				
		add_stats = {
			build_cost_ic = 0
			weight = -4
			air_defence = -5
			air_agility = 6
		}
		multiply_stats = {
			build_cost_ic = -0.05
		}		
		dismantle_cost_ic = 4
		xp_cost = 1
	}
	
	remote_control_turret_system = {
		abbreviation = "rcs"
		category = remote_control_turret_system_category
		gui_category = plane_special_module_turrets_additions
		sfx = sfx_ui_sd_module_turret

		mission_type_stats = {
			limit = {
				cas
				attack_logistics
				naval_bomber
				port_strike
				strategic_bomber
				naval_patrol
				interception
				air_superiority				
			}
			multiply_stats = {
			air_defence = 0.15
			air_attack = 0.15
			}
		}
		add_stats = {
			build_cost_ic = 5
			weight = 3
		}		
		xp_cost = 1
	}
	
	drop_tanks_medium = {
		abbreviation = "dpt"
		category = plane_range_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			air_range = 300
			weight = 2
		}			
		xp_cost = 1
	}
	
	auto_extinguisher_system_small = {
		abbreviation = "aps"
		category = plane_survivability_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 4
			build_cost_ic = 1
			weight = 1
			reliability = 0.15			
		}
		xp_cost = 1
		dismantle_cost_ic = 0.5
	}
	
	auto_extinguisher_system_medium = {
		abbreviation = "apm"
		category = plane_survivability_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 6
			build_cost_ic = 2
			weight = 2
			reliability = 0.15			
		}
		xp_cost = 1
		dismantle_cost_ic = 1
	}
	
	auto_extinguisher_system_large = {
		abbreviation = "apl"
		category = plane_survivability_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			air_defence = 8
			build_cost_ic = 3
			weight = 3
			reliability = 0.15
		}
		xp_cost = 1
		dismantle_cost_ic = 1
	}
	
	aircraft_reinforced_construction_small = { 
		abbreviation = "flo"
		category = plane_construction_type_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 2
			air_defence = 4
			air_agility = -3
		}
		dismantle_cost_ic = 4
		xp_cost = 1
	}
	
	aircraft_reinforced_construction_medium = { 
		abbreviation = "flo"
		category = plane_construction_type_module_medium
		sfx = sfx_ui_sd_module_turret
			
		add_stats = {
			build_cost_ic = 2
			weight = 3
			air_defence = 5
			air_agility = -3
		}
		dismantle_cost_ic = 4
		xp_cost = 1
	}
	
	aircraft_reinforced_construction_large = { 
		abbreviation = "flo"
		category = plane_construction_type_module_large
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 3
			air_defence = 7
			air_agility = -4
		}
		dismantle_cost_ic = 4
		xp_cost = 1
	}
	
	aerodynamic_pylons_small = {
		abbreviation = "dbs"
		category = plane_special_module_small
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.5
		}
		
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {			
				air_agility = 15				
			}
		}		
		dismantle_cost_ic = 2 #you essentially have to redesign part of the wing
		xp_cost = 1
	}
	
	aerodynamic_pylons_medium = {
		abbreviation = "dbs"
		category = plane_special_module_medium
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 0.5
		}
		
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {			
				air_agility = 10				
			}
		}		
		dismantle_cost_ic = 2 #you essentially have to redesign part of the wing
		xp_cost = 1
	}
	
	afterburner = {
		abbreviation = "abr"
		category = plane_special_module_jet
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 4
			weight = 1
		}
		multiply_stats = {
			thrust = 0.3	
			maximum_speed = 0.15
			fuel_consumption = 0.2
		}
		build_cost_resources = {
			chromium = 1
		}		
		xp_cost = 2
		dismantle_cost_ic = 4
	}
	
	supersonic_air_intake = {
		abbreviation = "sai"
		category = plane_special_module_jet
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 1
		}
		multiply_stats = {	
			maximum_speed = 0.03
			thrust = 0.05
			reliability = 0.1
		}		
		xp_cost = 2
		dismantle_cost_ic = 4
	}
	
	swept_wings = {
		abbreviation = "stw"
		category = plane_special_module_jet
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 1
		}
		multiply_stats = {	
			maximum_speed = 0.03
			air_agility = 0.15
		}		
		xp_cost = 2
		dismantle_cost_ic = 4
	}

	compressor = { 
		abbreviation = "spch1"
		category = plane_special_module_jet_engine
		sfx = sfx_ui_sd_module_turret
				
		add_stats = {
			build_cost_ic = 0
		}
		dismantle_cost_ic = 1
		xp_cost = 0
	}
	
	improved_compressor = { 
		abbreviation = "spch"
		category = plane_special_module_jet_engine
		sfx = sfx_ui_sd_module_turret
				
		add_stats = {
			build_cost_ic = 3
		}
		multiply_stats = {
			maximum_speed = 0.03
			fuel_consumption = 0.15
			thrust = 0.15			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}

	single_stage_rocket = { 
		abbreviation = "ssr1"
		category = plane_special_module_rocket_engine
		sfx = sfx_ui_sd_module_turret
				
		add_stats = {
			build_cost_ic = 0
		}
		dismantle_cost_ic = 1
		xp_cost = 0
	}
	
	dual_stage_rocket = { 
		abbreviation = "dsr2"
		category = plane_special_module_rocket_engine
		sfx = sfx_ui_sd_module_turret
				
		add_stats = {
			build_cost_ic = 1
		}
		multiply_stats = {
			air_range = 0.15			
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}
	
#	airdropped_depth_charges = {
#		abbreviation = "tpm"
#		category = ASW_weapons
#		sfx = sfx_ui_sd_module_turret
#		add_equipment_type = { naval_bomber maritime_patrol_plane }
#
#		add_stats = {
#			build_cost_ic = 4
#		}
#		xp_cost = 2
#		allow_mission_type = {
#			naval_bomber
#			naval_patrol
#		}
#
#			add_stats = {
#				air_agility = -7
#				weight = 8
#				sub_attack = 14
#			}
#			add_average_stats = {
#				naval_strike_targetting = 6
#			}
#		dismantle_cost_ic = 1.5
#	}

	leigh_light = { 
		abbreviation = "llt"
		category = plane_special_module_ASW
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 1
			weight = 1
			air_agility = -2
			surface_detection = 5
			sub_detection = 10
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}
	
	magnetic_anomaly_detector = { 
		abbreviation = "llt"
		category = plane_special_module_ASW
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 1
			air_agility = -2
			sub_detection = 15
		}
		dismantle_cost_ic = 3
		xp_cost = 1
	}
	
	sonobuoy = { 
		abbreviation = "llt"
		category = plane_special_module_ASW
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 2
			weight = 1
			sub_detection = 20
		}
		dismantle_cost_ic = 1
		xp_cost = 1
	}
	
	asv_radar = {
		abbreviation = "agr1"
		category = plane_special_module_air_ground_radar
		gui_category = plane_special_module_electronics
		sfx = sfx_ui_sd_module_turret

		add_stats = {
				build_cost_ic = 2
				weight = 1
			}

		mission_type_stats = {
			limit = {
				naval_bomber
				port_strike
				naval_patrol
			}
			add_stats = {
				surface_detection = 10
				sub_detection = 5
			}
		}		
		xp_cost = 1
	}
	
	medium_bomb_bay_cluster_bombs = {
		abbreviation = "mbb"
		category = tac_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 6
			air_agility = -3 ###Same as other internal loads
			weight = 6
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			strategic_bomber
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 10 #original 3
				weight = 0
			}
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 5
				weight = 0
			}
		}
		dismantle_cost_ic = 7
	}
	
	small_cluster_bombs = {
		abbreviation = "bol"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			build_cost_ic = 2
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_agility = -20
				weight = 4
				air_ground_attack = 8
			}
		}
		dismantle_cost_ic = 0.5
	}
	medium_bomb_bay_cluster_bombs_2 = {
		abbreviation = "mbb2"
		category = tac_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { cas tactical_bomber }

		add_stats = {
			build_cost_ic = 6
			air_agility = -3 ###Same as other internal loads
			weight = 6
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
			strategic_bomber
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_ground_attack = 13 #original 3
				weight = 0
			}
		}
		mission_type_stats = {
			limit = {
				strategic_bomber
			}
			add_stats = {
				air_bombing = 6.5
				weight = 0
			}
		}
		dismantle_cost_ic = 7
	}
	
	small_cluster_bombs_2 = {
		abbreviation = "bol2"
		category = cas_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = cas

		add_stats = {
			build_cost_ic = 2
		}
		xp_cost = 2
		allow_mission_type = {
			cas
			attack_logistics
		}
		mission_type_stats = {
			limit = {
				cas
				attack_logistics
			}
			add_stats = {
				air_agility = -20
				weight = 4
				air_ground_attack = 10
			}
		}
		dismantle_cost_ic = 0.5
	}	
	cargo_bay = {
		abbreviation = "lbb"
		category = plane_special_module_cargo
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { tactical_bomber strategic_bomber }		
		add_stats = {
			air_superiority = -1
		}
		multiply_stats = {
			build_cost_ic = -0.35
		}		
		forbid_module_categories = {
		cas_weapon
		fighter_weapon
		strat_weapon
		nav_bomber_weapon
		strat_weapon
		tac_weapon
		}		
		xp_cost = 2

		dismantle_cost_ic = 8
	}
	
	supply_drops = {
		abbreviation = "lbb"
		category = plane_special_module_cargo
		sfx = sfx_ui_sd_module_turret			
		add_stats = {
			build_cost_ic = 5
		}
		forbid_module_categories = {
		cas_weapon
		fighter_weapon
		strat_weapon
		nav_bomber_weapon
		strat_weapon
		tac_weapon
		}
		mission_type_stats = {
			limit = {
				air_supply
			}
			add_stats = {
				weight = 12
			}
		}		
		xp_cost = 2
		allow_mission_type = {
			paradrop
			air_supply
		}
		
		dismantle_cost_ic = 3
	}
	
	troop_compartment = {
		abbreviation = "lbb"
		category = plane_special_module_cargo
		sfx = sfx_ui_sd_module_turret			
		add_stats = {
			build_cost_ic = 5
		}
		forbid_module_categories = {
		cas_weapon
		fighter_weapon
		strat_weapon
		nav_bomber_weapon
		strat_weapon
		tac_weapon
		}
		mission_type_stats = {
			limit = {
				paradrop
			}
			add_stats = {
				weight = 10
			}
		}		
		xp_cost = 2
		allow_mission_type = {
			paradrop
		}
		
		dismantle_cost_ic = 3
	}
	imp_heavy_mg_2x = {
		abbreviation = "hmg2"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 10
			build_cost_ic = 2
			weight = 2.5
		}
		xp_cost = 1
		allow_mission_type = {
			air_superiority
			interception
		}
	}

	imp_heavy_mg_4x = {
		abbreviation = "hmg4"
		category = fighter_weapon
		sfx = sfx_ui_sd_module_turret
		add_equipment_type = { fighter heavy_fighter }

		add_stats = {
			air_attack = 20
			build_cost_ic = 4
			weight = 5
		}
		xp_cost = 2
		allow_mission_type = {
			air_superiority
			interception
		}
		mission_type_stats = {
			limit = {
				attack_logistics
				cas
			}
			add_stats = {
				air_ground_attack = 2
			}
		}
		can_convert_from = {
			module = imp_heavy_mg_2x
			convert_cost_ic = 2
		}
	}
	NACA_cowling = {
		abbreviation = "stw"
		category = plane_special_module_radial_engine
		sfx = sfx_ui_sd_module_turret
		
		add_stats = {
			build_cost_ic = 1
		}
		multiply_stats = {	
			air_agility = 0.07
			fuel_consumption = -0.05
		}		
		xp_cost = 2
		dismantle_cost_ic = 4
	}	
}
