characters={
	BOS_mari_torni={
		name=BOS_mari_torni_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_mari_torni
			}
		}
		country_leader={
			desc="SLH_MARI_TORNI_DESC"
			ideology=military_government
			traits={ isolationist decorated_hero brotherhood_scribe}
			expire="3000.01.01.01"
			id=-1
		}
	}
	BOS_jonathan_maxson={
		name=BOS_jonathan_maxson_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_jonathan
			}
		}
		country_leader={
			desc = BOS_jonathan_maxson_desc
			ideology=militarist_technocracy
			traits={ bos_maxson_heritage bos_war_hero_of_the_ncr_war bos_shellshocked }
			expire="3000.01.01.01"
			id=-1
		}
	}
	BOS_arthur_maxson={
		name=BOS_arthur_maxson_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_arthur
			}
		}
	}
	BOS_angharad={
		name=BOS_angharad_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_angharad
			}
		}
		corps_commander={
			traits={ perceptive_trait intelligent_trait brotherhood_commander_trait}
			skill=4
			attack_skill=4
			defense_skill=3
			planning_skill=3
			logistics_skill=3
			legacy_id=-1
		}
	}
	BOS_manawyddan={
		name=BOS_manawyddan_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_manawyddan
			}
		}
	}
	BOS_rhiannon={
		name=BOS_rhiannon_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_rhiannon
			}
		}
		country_leader={
			desc="BOS_rhiannon_desc"
			ideology=technocracy
			traits={
				augment_title
				fallout_augment_1
				bos_the_smothering_storm
			}
			expire="3000.01.01.01"
			id=-1
		}
	}
	BOS_pryderi={
		name=BOS_pryderi_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_pryderi
			}
		}
	}
	BOS_llwyd={
		name=BOS_llwyd_name
		portraits={
			civilian={
				large = GFX_Portrait_BOS_llwyd
			}
		}
		country_leader={
			desc="BOS_llwyd_desc"
			ideology=town_hall_democracy
			traits={ isolationist }
			expire="3000.01.01.01"
			id=-1
		}
	}
	BOS_paladin_stone={
		name=BOS_paladin_robert_stone_name
		portraits={
			#army={
			#	small=""
			#}
			army={
				large = GFX_Portrait_BOS_cannon
			}
		}
		corps_commander={
			traits={ bunker_kid_trait perceptive_trait lucky_trait brotherhood_commander_trait }
			skill=4
			attack_skill=3
			defense_skill=3
			planning_skill=1
			logistics_skill=4
			legacy_id=-1
		}
	}
	BOS_advisor_contest_1 = {
		name = BOS_advisor_contest_name_1
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic3"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = BOS_advisor_contest_advisor_1
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				air_range_factor = 0.1
				air_agility_factor = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_2 = {
		name = BOS_advisor_contest_name_2
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic4"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = BOS_advisor_contest_advisor_2
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				air_volunteer_cap = 25
				air_attack_factor = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_3 = {
		name = BOS_advisor_contest_name_3
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic1"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_3
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				dig_in_speed_factor = 0.1
				org_loss_at_low_org_factor = -0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_4 = {
		name = BOS_advisor_contest_name_4
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic5"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_4
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_loss_factor = -0.15
				recon_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_5 = {
		name = BOS_advisor_contest_name_5
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic6"
			}
		}
		advisor = {
			slot = high_command
			idea_token = BOS_advisor_contest_advisor_5
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				max_command_power = 50
				max_planning_factor = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_6 = {
		name = BOS_advisor_contest_name_6
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic2"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_6
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				war_support_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_7 = {
		name = BOS_advisor_contest_name_7
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic12"
			}
		}
		advisor = {
			slot = high_command
			idea_token = BOS_advisor_contest_advisor_7
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				command_power_gain = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_8 = {
		name = BOS_advisor_contest_name_8
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic8"
			}
		}
		advisor = {
			slot = high_command
			idea_token = BOS_advisor_contest_advisor_8
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				supply_node_range = 0.1
				army_org_factor = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_9 = {
		name = BOS_advisor_contest_name_9
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic7"
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = BOS_advisor_contest_advisor_9
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_gain_navy = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_10 = {
		name = BOS_advisor_contest_name_10
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic14"
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = BOS_advisor_contest_advisor_10
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				amphibious_invasion = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_11 = {
		name = BOS_advisor_contest_name_11
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic19"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_11
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				army_fuel_consumption_factor = -0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_12 = {
		name = BOS_advisor_contest_name_12
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic23"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_12
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				army_morale_factor = 0.075
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_13 = {
		name = BOS_advisor_contest_name_13
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic25"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_13
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				heat_attrition_factor = -0.3
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_14 = {
		name = BOS_advisor_contest_name_14
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic22"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_14
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				monthly_population = 0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_15 = {
		name = BOS_advisor_contest_name_15
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic2"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_15
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				production_speed_buildings_factor = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_16 = {
		name = BOS_advisor_contest_name_16
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic7"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_16
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				production_lack_of_resource_penalty_factor = -0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_17 = {
		name = BOS_advisor_contest_name_17
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic13"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_17
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				production_lack_of_resource_penalty_factor = 0.1
				production_factory_efficiency_gain_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_18 = {
		name = BOS_advisor_contest_name_18
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic20"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_18
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				max_fuel_factor = 0.25
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_19 = {
		name = BOS_advisor_contest_name_19
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic26"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_19
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				production_lack_of_resource_penalty_factor = 0.1
				production_factory_max_efficiency_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_20 = {
		name = BOS_advisor_contest_name_20
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic25"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_20
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				fuel_gain_factor = 0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_21 = {
		name = BOS_advisor_contest_name_21
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic10"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_21
			ledger = civilian
			allowed = {
				original_tag = BOS
			}
			modifier = {
				production_lack_of_resource_penalty_factor = 0.1
				production_factory_start_efficiency_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_22 = {
		name = BOS_advisor_contest_name_22
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic24"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_22
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_gain_army_factor = -0.075
				industrial_capacity_factory = 0.075
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_23 = {
		name = BOS_advisor_contest_name_23
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic13"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_23
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				army_attack_factor = -0.05
				modifier_army_sub_unit_paladin_unit_attack_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_24 = {
		name = BOS_advisor_contest_name_24
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic11"
			}
		}
		advisor = {
			slot = high_command
			idea_token = BOS_advisor_contest_advisor_24
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_gain_army_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_25 = {
		name = BOS_advisor_contest_name_25
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic2"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_25
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				army_attack_factor = 0.05
				modifier_army_sub_unit_paladin_unit_attack_factor = -0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_26 = {
		name = BOS_advisor_contest_name_26
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic17"
			}
		}
		advisor = {
			slot = theorist
			idea_token = BOS_advisor_contest_advisor_26
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_gain_army = 0.05
			}
			research_bonus = {
				industry = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_27 = {
		name = BOS_advisor_contest_name_27
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic28"
			}
		}
		advisor = {
			slot = theorist
			idea_token = BOS_advisor_contest_advisor_27
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_gain_army = 0.05
			}
			research_bonus = {
				power_armor_tech_category = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_advisor_contest_28 = {
		name = BOS_advisor_contest_name_28
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic27"
			}
		}
		advisor = {
			slot = theorist
			idea_token = BOS_advisor_contest_advisor_28
			ledger = army
			allowed = {
				original_tag = BOS
			}
			modifier = {
				experience_gain_army = 0.05
				research_speed_factor = 0.025
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BOS_aaron_kimball = {
		name = NCR_kimball_character_name
		portraits = {
			civilian = {
				large = GFX_Portrait_NCR_kimball
				small = GFX_idea_NCR_kimball
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_aaron_kimball
			ledger = civilian
			available = {
				tag = BOS
				has_country_flag = kimball_cooperation
			}
			traits = {
				military_background
			}
			modifier = {
				max_command_power = 20
				command_power_gain = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 15
			}
		}
	}
	BOS_allgood = {
		name = NCR_ALLGOOD_MURPHY_NAME
		portraits = {
			civilian = {
				large = GFX_Portrait_NCR_allgood
				small = GFX_idea_allgood_murphy
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_allgood
			ledger = civilian
			available = {
				tag = BOS
				has_country_flag = allgood_cooperation
			}
			traits = {
				charismatic_leader
			}
			modifier = {
				monthly_population = 0.1
				compliance_growth = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 15
			}
		}
	}
	BOS_hayes = {
		name = NCR_GRANT_C_HAYES_NAME
		portraits = {
			civilian = {
				large = GFX_Portrait_Hayes
				small = GFX_idea_grant_c_hayes
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_hayes
			ledger = civilian
			available = {
				tag = BOS
				has_country_flag = hayes_cooperation
			}
			traits = {
				old_world_blues
			}
			cost = 100
			ai_will_do = {
				factor = 15
			}
		}
	}
	BOS_ignacio = {
		name = NCR_follower_advisor_name
		portraits = {
			army = {
				small = GFX_idea_NCR_ignacio
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_ignacio
			ledger = civilian
			available = {
				tag = BOS
				has_country_flag = ignacio_cooperation
			}
			traits = {
				follower_of_the_apocalypse
			}
			research_bonus = {
				resource_and_agriculture_category = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 15
			}
		}
	}
	BOS_anton_flynn = {
		name = NCR_ANTON_FLYNN_NAME
		portraits = {
			civilian = {
				large = GFX_Portrait_NCR_flynn
				small = GFX_idea_anton_flynn
			}
			army = {
				large = GFX_Portrait_NCR_flynn
				small = GFX_idea_anton_flynn
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = NCR_allgood_murphy_economic_advisor
			slot = cultural_advisor
			idea_token = NCR_anton_flynn_cultural_advisor
			allowed = {
				OR = {
					tag = BOS
					original_tag = BOS
				}
			}
			available = {
				AND = {
					has_country_flag = barons_cooperating
					NOT = {
						has_country_flag = anton_flynn_disempowered
					}
				}
			}
			traits = {
				power_broker
				baron_connections
			}
			cost = 100
			ai_will_do = {
				factor = 5
				modifier = {
					factor = 2
					OR = {
						has_stability > 0.5
						AND = {
							has_stability > 0.25
							has_war = yes
						}
					}
				}
			}
		}
	}
	BOS_Commander_Gray = {
		name = BOS_Commander_Gray_Name
		portraits={
			army={
				large = GFX_Portrait_BOS_Commander_Gray
			}
		}
		field_marshal = {
			traits = { perceptive_trait intelligent_trait charismatic_trait beloved_leader_trait flexible_trait brotherhood_commander_trait }
			skill = 6
			attack_skill = 5
			defense_skill = 6
			planning_skill = 6
			logistics_skill = 4
		}
	}
	BOS_Paladin_Creed = {
		name = BOS_Paladin_Creed_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Paladin_Creed
			}
		}
	}
	BOS_Knight_Sgt_Johnson = {
		name = BOS_Knight_Sgt_Johnson_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Sgt_Johnson
			}
		}
	}
	BOS_Star_Paladin_Armstrong = {
		name = BOS_Star_Paladin_Armstrong_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Paladin_Armstrong
			}
		}
	}
	BOS_Paladin_Davidson = {
		name = BOS_Paladin_Davidson_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Paladin_Davidson
			}
		}
	}
	BOS_Knight_Sgt_Martinez = {
		name = BOS_Knight_Sgt_Martinez_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Sgt_Martinez
			}
		}
	}
	BOS_Paladin_Tullius = {
		name = BOS_Paladin_Tullius_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Paladin_Tullius
			}
		}
	}
	BOS_Knight_Cpt_Thompson = {
		name = BOS_Knight_Cpt_Thompson_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Cpt_Thompson
			}
		}
	}
	BOS_Knight_Cpt_Price = {
		name = BOS_Knight_Cpt_Price_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Cpt_Price
			}
		}
	}
	BOS_Knight_Lt_Carter = {
		name = BOS_Knight_Lt_Carter_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Lt_Carter
			}
		}
	}
	BOS_Knight_Major_Anderson = {
		name = BOS_Knight_Major_Anderson_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Major_Anderson
			}
		}
	}
	BOS_Knight_Sgt_Guerrero = {
		name = BOS_Knight_Sgt_Guerrero_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Knight_Sgt_Guerrero
			}
		}
	}
	BOS_Paladin_Jackson = {
		name = BOS_Paladin_Jackson_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Paladin_Jackson
			}
		}
	}
	BOS_Star_Paladin_Edwards = {
		name = BOS_Star_Paladin_Edwards_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Paladin_Edwards
			}
		}
	}
	BOS_Scout_Commander_Foster = {
		name = BOS_Scout_Commander_Foster_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Scout_Foster
			}
		}
	}
	BOS_Scout_Commander_Lee = {
		name = BOS_Scout_Commander_Lee_Name
		portraits = {
			army = {
				large = GFX_Portrait_BOS_Scout_Lee
			}
		}
	}
	BOS_Knight_Sgt_Cassius = {
		name = BOS_Knight_Sgt_Cassius_Name
		portraits = {
			army = {
				large = GFX_Portrait_TOC_lionheart
			}
		}
	}
}
