characters={
	SRG_llwyd = {
		name = BOS_llwyd_name
		portraits = {
			civilian = {
				large = GFX_Portrait_BOS_llwyd
			}
		}
		country_leader = {
			desc = "BOS_llwyd_desc"
			ideology = town_hall_democracy
			traits = { pacifist }
			expire = "3000.01.01.01"
			id=-1
		}
	}
	SRG_advisor_contest_1 = {
		name = BOS_advisor_contest_name_1
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic3"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = BOS_advisor_contest_advisor_1
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				air_range_factor = 0.1
				air_agility_factor = 0.05			 
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_2 = {
		name = BOS_advisor_contest_name_2
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic4"
			}
		}
		advisor = {
			slot = air_chief
			idea_token = BOS_advisor_contest_advisor_2
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				air_volunteer_cap = 25
				air_attack_factor = 0.05			
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_3 = {
		name = BOS_advisor_contest_name_3
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic1"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_3
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				dig_in_speed_factor = 0.1
				org_loss_at_low_org_factor = -0.1					 
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_4 = {
		name = BOS_advisor_contest_name_4
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic5"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_4
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_loss_factor = -0.15
				recon_factor = 0.1	  
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_5 = {
		name = BOS_advisor_contest_name_5
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic6"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_5
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				max_command_power = 50
				max_planning_factor = 0.05	  
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_6 = {
		name = BOS_advisor_contest_name_6
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic2"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_6
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				war_support_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_7 = {
		name = BOS_advisor_contest_name_7
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic12"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_7
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				command_power_gain = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_8 = {
		name = BOS_advisor_contest_name_8
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic8"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_8
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				supply_node_range = 0.1
				supply_consumption_factor = -0.1					
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_9 = {
		name = BOS_advisor_contest_name_9
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic7"
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = BOS_advisor_contest_advisor_9
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_gain_navy = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_10 = {
		name = BOS_advisor_contest_name_10
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic14"
			}
		}
		advisor = {
			slot = navy_chief
			idea_token = BOS_advisor_contest_advisor_10
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				amphibious_invasion = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_11 = {
		name = BOS_advisor_contest_name_11
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic19"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_11
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				army_fuel_consumption_factor = -0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_12 = {
		name = BOS_advisor_contest_name_12
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic23"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_12
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				army_morale_factor = 0.075
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_13 = {
		name = BOS_advisor_contest_name_13
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic25"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_13
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				heat_attrition_factor = -0.3
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	# SRG_advisor_contest_14 = {
		# name = BOS_advisor_contest_name_14
		# portraits = {
			# civilian = {
				# small = "GFX_idea_BOS_generic22"
			# }
		# }
		# advisor = {
			# slot = cultural_advisor
			# idea_token = BOS_advisor_contest_advisor_14
			# ledger = civilian
			# allowed = {
				# original_tag = SRG
			# }
			# modifier = {
				# monthly_population = 0.15
			# }
			# cost = 100
			# ai_will_do = {
				# factor = 10
			# }
		# }
	# }
	SRG_advisor_contest_15 = {
		name = BOS_advisor_contest_name_15
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic2"
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BOS_advisor_contest_advisor_15
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				production_speed_buildings_factor = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_16 = {
		name = BOS_advisor_contest_name_16
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic7"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_16
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				production_lack_of_resource_penalty_factor = -0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_17 = {
		name = BOS_advisor_contest_name_17
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic13"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_17
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				production_lack_of_resource_penalty_factor = 0.1
				production_factory_efficiency_gain_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_18 = {
		name = BOS_advisor_contest_name_18
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic20"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_18
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				max_fuel_factor = 0.25
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_19 = {
		name = BOS_advisor_contest_name_19
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic26"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_19
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				production_lack_of_resource_penalty_factor = 0.1
				production_factory_max_efficiency_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_20 = {
		name = BOS_advisor_contest_name_20
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic25"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_20
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				fuel_gain_factor = 0.15
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_21 = {
		name = BOS_advisor_contest_name_21
		portraits = {
			civilian = {
				small = "GFX_idea_BOS_generic10"
			}
		}
		advisor = {
			slot = economic_advisor
			idea_token = BOS_advisor_contest_advisor_21
			ledger = civilian
			allowed = {
				original_tag = SRG
			}
			modifier = {
				production_lack_of_resource_penalty_factor = 0.1
				production_factory_start_efficiency_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_22 = {
		name = BOS_advisor_contest_name_22
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic24"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_22
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_gain_army_factor = -0.075
				industrial_capacity_factory = 0.075
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	# SRG_advisor_contest_23 = {
		# name = BOS_advisor_contest_name_23
		# portraits = {
			# army = {
				# small = "GFX_idea_BOS_generic13"
			# }
		# }
		# advisor = {
			# slot = army_chief
			# idea_token = BOS_advisor_contest_advisor_23
			# ledger = army
			# allowed = {
				# original_tag = SRG
			# }
			# modifier = {
				# army_attack_factor = -0.1
				# modifier_army_sub_unit_paladin_unit_attack_factor = 0.15
			# }
			# cost = 100
			# ai_will_do = {
				# factor = 10
			# }
		# }
	# }
	SRG_advisor_contest_24 = {
		name = BOS_advisor_contest_name_24
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic11"
			}
		}
		advisor = {
			slot = high_command
			idea_token = BOS_advisor_contest_advisor_24
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_gain_army_factor = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_25 = {
		name = BOS_advisor_contest_name_25
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic2"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = BOS_advisor_contest_advisor_25
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				army_attack_factor = 0.05
				modifier_army_sub_unit_paladin_unit_attack_factor = -0.05											
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_26 = {
		name = BOS_advisor_contest_name_26
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic17"
			}
		}
		advisor = {
			slot = theorist
			idea_token = BOS_advisor_contest_advisor_26
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_gain_army = 0.05
			}
			research_bonus = {
				industry = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_27 = {
		name = BOS_advisor_contest_name_27
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic28"
			}
		}
		advisor = {
			slot = theorist
			idea_token = BOS_advisor_contest_advisor_27
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_gain_army = 0.05
			}
			research_bonus = {
				power_armor_tech_category = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	SRG_advisor_contest_28 = {
		name = BOS_advisor_contest_name_28
		portraits = {
			army = {
				small = "GFX_idea_BOS_generic27"
			}
		}
		advisor = {
			slot = theorist
			idea_token = BOS_advisor_contest_advisor_28
			ledger = army
			allowed = {
				original_tag = SRG
			}
			modifier = {
				experience_gain_army = 0.05
				research_speed_factor = 0.025
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
}
