sub_units = {
	bm_heavy_tank_command_regiment = {
		abbreviation = "HTCM"
		sprite = heavy_armor
		map_icon_category = armored
		group = support

		active = yes
		affects_speed = no
		can_be_parachuted = no

		priority = 600
		ai_priority = 250

		# TYPE
		type = {
			armor
			support
		}

		# CATEGORIES
		categories = {
			category_tanks
			category_support_battalions
			category_all_armor
			category_army
		}

		# MODIFERS
		combat_width = 0
		max_strength = 2
		max_organisation = 20
		default_morale = 0.3
		manpower = 100
		training_time = 120
		weight = 0.5
		supply_consumption = 0.06
		fuel_consumption = -0.352
		
		defense = -0.7
		breakthrough = -0.7
		soft_attack = -0.7
		hard_attack = -0.7
		armor_value = -0.7
        
        # EQUIPMENT NEEDED
        need = {
			heavy_tank_chassis = 12
			support_equipment = 12
        }
        
        # REQUIRED EQUIPMENT
        essential = {
			heavy_tank_chassis
			support_equipment
        }
        
        # MODIFIER FOR CATEGORIES
        battalion_mult = {
            category = category_army
			max_organisation = 0.10 # Because he is a commander
            breakthrough = 0.05
        }
        
        # TERRAIN
		forest = {
		    attack = -0.04
			movement = -0.04
		}
		hills = {
		    attack = -0.02
		}
		mountain = 	{
		    attack = -0.03
		}
		jungle = {
		    attack = -0.06
			movement = -0.04
		}
		marsh = {
		    attack = -0.04 
			movement = -0.02
		}
		urban = {
			attack = -0.05
			defence = -0.02
		}
		river = { 
			attack = -0.04 
			movement = -0.04
		}
		amphibious = { 
			attack = -0.09
		}
		fort = {
			attack = 0.01
		}

		same_support_type = recon
	}
}