sub_units = {
	bm_mechanized_anti_tank = {
		abbreviation = "MAT"
		sprite = mechanized
		map_icon_category = infantry
		group = mobile_combat_support

		active = yes
		special_forces = no

		priority = 600
		ai_priority = 250

		transport = mechanized_equipment

		# TYPE
		type = {
			mechanized
			anti_tank
		}

		# CATEGORIES
		categories = {
			category_front_line
			category_army
			category_line_artillery
		}

		# MODIFERS
		combat_width = 1
		manpower = 500
		max_organisation = 0
		default_morale = 0
		max_strength = 0.6
		training_time = 120
		weight = 0.75
		supply_consumption = 0.20
		hardness = -0.1
		defense = -0.1
		breakthrough = -0.1
		soft_attack = 0.1
		hard_attack = 0.1
		
		# EQUIPMENT NEEDED
		need = {
			anti_tank_equipment = 30
			mechanized_equipment = 10
		}

		# REQUIRED EQUIPMENT
		essential = {
			anti_tank_equipment
			mechanized_equipment
		}

		# TERRAIN
		forest = {
			attack = -0.2
			movement = -0.5
		}

		hills = {
			movement = -0.05
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.25
			movement = -0.5
		}

		marsh = {
			attack = -0.2
			movement = -0.3
		}

		fort = {
			attack = 0.1
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}
	}
}