leader_traits = {
	idea_group_13_3_trait = {
		type = land
		trait_type = personality_trait

		gain_xp = {
			always = no
		}

		non_shared_modifier = {
			experience_gain_factor = 0.1
		}

		new_commander_weight = {
			factor = 0
		}

		ai_will_do = {
			factor = 0
		}
	}

	idea_group_13_8_trait = {
		type = land
		trait_type = personality_trait

		gain_xp = {
			always = no
		}

		non_shared_modifier = {
			max_commander_army_size = 6
		}

		new_commander_weight = {
			factor = 0
		}

		ai_will_do = {
			factor = 0
		}
	}

	annexed_country_army_leader = {
		type = all
		trait_type = status_trait

		attack_skill = -1
		defense_skill = -1
		logistics_skill = -1
		planning_skill = -1
		maneuvering_skill = -1
		coordination_skill = -1

		new_commander_weight = {
			factor = 0
		}

		non_shared_modifier = {
			skill_bonus_factor = -0.5
			experience_gain_factor = -0.2
			cannot_use_abilities = 1
		}
	}
}