sub_units = {
	support_mechanized = {
		abbreviation = "smec"
		sprite = mechanized
		map_icon_category = infantry
		
		priority = 0
		ai_priority = 0
		active = yes
		
		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_support_battalions
		}
		
		combat_width = 0
		
		#corrections due to smaller unit size compared to full mech
		#half size means half quantative stats (some numbers may seem weird but they all represent a 50% cut)
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.45
		hard_attack = 1.5
		fuel_consumption = -0.352
		
		#Size Definitions
		max_strength = 15
		max_organisation = 60
		default_morale = 0.3
		manpower = 500

		#Misc Abilities
		training_time = 120
		suppression = 1
		weight = 0.5
		
		supply_consumption = 0.07
		
		# needed since we give so much bonus to infantry even with no mech equipment
		essential = {
			infantry_equipment
			mechanized_equipment
		}

		# this is what moves us and sets speed
		transport = mechanized_equipment

		need = {
			mechanized_equipment = 20
			infantry_equipment = 50
		}

		forest = {
			attack = -0.01
		}
		mountain = {
			attack = -0.025
		}
		jungle = {
			attack = -0.015
		}
		marsh = {
			attack = -0.005
		}
		urban = {
			attack = -0.01
			defence = -0.025
		}
		river = {
			attack = -0.01
			movement = -0.01
		}
		amphibious = {
			attack = -0.04
		}
	}
}