sub_units = {
	bm_machine_gunner = {
		abbreviation = "MG"
		sprite = infantry
		map_icon_category = infantry
		group = support
		
		active = yes
		
		priority = 600
		ai_priority = 250

		affects_speed = no
		can_be_parachuted = yes
		
		# TYPE
		type = {
			infantry
			support
		}

		# CATEGORIES
        categories = {
			category_front_line
			category_light_infantry
			category_support_battalions
			category_all_infantry
			category_army
        }

		combat_width = 0
		max_strength = 10
		max_organisation = 55
		default_morale = 0.5
		manpower = 100
		training_time = 180
		weight = 0.1
		supply_consumption = 0.03
		entrenchment  = 1
		breakthrough = 0.1
		
		soft_attack = 0.5
		
		
		essential = {
			infantry_equipment
			support_equipment
		}

		need = {
			infantry_equipment = 60
			support_equipment = 5
		}

		# TERRAIN
		plains = {
			movement = -0.10
		}
		urban = {
			attack = 0.05
			defence = 0.10
		}
		snow = {
			movement = -0.10
		}
		river = {
			movement = -0.10
		}
	}
}