monuments_game_rule_landmark_monuments = {
	name = "MONUMENTS_GAME_RULE_LANDMARK_MONUMENTS"
	group = "MONUMENTS_GAME_RULES_GROUP"
	required_dlc = "Gotterdammerung"

	default = {
		name = "enabled"
		text = "MONUMENTS_GAME_RULE_LANDMARK_MONUMENTS_ENABLED"
		desc = "MONUMENTS_GAME_RULE_LANDMARK_MONUMENTS_ENABLED_DESC"
		allow_achievements = yes
	}
	option = {
		name = "disabled"
		text = "MONUMENTS_GAME_RULE_LANDMARK_MONUMENTS_DISABLED"
		desc = "MONUMENTS_GAME_RULE_LANDMARK_MONUMENTS_DISABLED_DESC"
		allow_achievements = yes
	}
}

monuments_game_rule_bonus_target = {
	name = "MONUMENTS_GAME_RULE_BONUS_TARGET"
	group = "MONUMENTS_GAME_RULES_GROUP"

	default = {
		name = "owner"
		text = "MONUMENTS_GAME_RULE_BONUS_TARGET_OWNER"
		desc = "MONUMENTS_GAME_RULE_BONUS_TARGET_OWNER_DESC"
		allow_achievements = yes
	}
	option = {
		name = "controller"
		text = "MONUMENTS_GAME_RULE_BONUS_TARGET_CONTROLLER"
		desc = "MONUMENTS_GAME_RULE_BONUS_TARGET_CONTROLLER_DESC"
		allow_achievements = yes
	}
}

monuments_game_rule_country_restriction = {
	name = "MONUMENTS_GAME_RULE_COUNTRY_RESTRICTION"
	group = "MONUMENTS_GAME_RULES_GROUP"

	default = {
		name = "yes"
		text = "MONUMENTS_GAME_RULE_COUNTRY_RESTRICTION_YES"
		desc = "MONUMENTS_GAME_RULE_COUNTRY_RESTRICTION_YES_DESC"
		allow_achievements = yes
	}
	option = {
		name = "no"
		text = "MONUMENTS_GAME_RULE_COUNTRY_RESTRICTION_NO"
		desc = "MONUMENTS_GAME_RULE_COUNTRY_RESTRICTION_NO_DESC"
		allow_achievements = yes
	}
}

monuments_game_rule_costs = {
	name = "MONUMENTS_GAME_RULE_COSTS"
	group = "MONUMENTS_GAME_RULES_GROUP"

	option = {
		name = "reduced_by_50"
		text = "MONUMENTS_GAME_RULE_COSTS_REDUCED_BY_50"
		desc = "MONUMENTS_GAME_RULE_COSTS_REDUCED_BY_50_DESC"
		allow_achievements = yes
	}
	default = {
		name = "normal"
		text = "MONUMENTS_GAME_RULE_COSTS_NORMAL"
		desc = "MONUMENTS_GAME_RULE_COSTS_NORMAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = "increased_by_50"
		text = "MONUMENTS_GAME_RULE_COSTS_INCREASED_BY_50"
		desc = "MONUMENTS_GAME_RULE_COSTS_INCREASED_BY_50_DESC"
		allow_achievements = yes
	}
	option = {
		name = "increased_by_100"
		text = "MONUMENTS_GAME_RULE_COSTS_INCREASED_BY_100"
		desc = "MONUMENTS_GAME_RULE_COSTS_INCREASED_BY_100_DESC"
		allow_achievements = yes
	}
}

monuments_game_rule_costs_ai = {
	name = "MONUMENTS_GAME_RULE_COSTS_AI"
	group = "MONUMENTS_GAME_RULES_GROUP"

	default = {
		name = "enabled"
		text = "MONUMENTS_GAME_RULE_COSTS_AI_ENABLED"
		desc = "MONUMENTS_GAME_RULE_COSTS_AI_ENABLED_DESC"
		allow_achievements = yes
	}
	option = {
		name = "disabled"
		text = "MONUMENTS_GAME_RULE_COSTS_AI_DISABLED"
		desc = "MONUMENTS_GAME_RULE_COSTS_AI_DISABLED_DESC"
		allow_achievements = yes
	}
}

monuments_game_rule_ai_monuments_pp_threshold = {
	name = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD"
	group = "MONUMENTS_GAME_RULES_GROUP"

	option = {
		name = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_100"
		text = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_100"
		desc = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_100_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_200"
		text = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_200"
		desc = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_200_DESC"
		allow_achievements = yes
	}
	default = {
		name = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_300"
		text = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_300"
		desc = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_300_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_400"
		text = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_400"
		desc = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_400_DESC"
		allow_achievements = yes
	}
	option = {
		name = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_500"
		text = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_500"
		desc = "MONUMENTS_GAME_RULE_AI_MONUMENTS_PP_THRESHOLD_500_DESC"
		allow_achievements = yes
	}
}