sub_units = {
	bm_at_rifle_company = {
		abbreviation = "ATR"
		sprite = infantry
		map_icon_category = infantry

		priority = 200
		ai_priority = 100

		can_be_parachuted = yes
		affects_speed = no
		active = yes

		type = {
			infantry
			support
		}

		group = support

		categories = {
			category_front_line
			category_support_battalions
			category_all_infantry
			category_army
		}

		combat_width = 0
		max_strength = 5
		max_organisation = 0
		default_morale = 0.3
		manpower = 300
		weight = 0.1
		supply_consumption = 0.025
		ap_attack = 0.25
		
		battalion_mult = {
			category = category_light_infantry
			hard_attack = 0.03
		}

		essential = {
			infantry_equipment
			support_equipment
		}
		
		need = {
			infantry_equipment = 30 
			support_equipment = 10
		}

		urban = {
			defence = 0.15
			attack = 0.1
			movement = -0.05
		}
	}
}