ideas = 
{
	mod_doc=
	{
		law = yes
		
		Attack_preparation_4 = 
		{
			removal_cost = -1
			cancel_if_invalid = no
			modifier = 
			{
					political_power_gain = 0.05
			}
			ai_will_do = {
				factor = 1
			}
			cost = 75
		}
		
		doctrine = 
		{
			removal_cost = -1
			cost = 75
			modifier = 
			{
				land_doctrine_cost_factor = -0.05
				naval_doctrine_cost_factor = -0.05
				air_doctrine_cost_factor = -0.05
			}
			cancel_if_invalid = no
                        default = yes
		}
			
		manoeuvre=
		{
			cancel_if_invalid = no
			removal_cost = -1
			modifier = 
			{
				army_speed_factor = 0.1
			}
			equipment_bonus = 
			{
					motorized_equipment =
					 {
					build_cost_ic = -0.05 instant = yes
					}
					mechanized_equipment = 
					{
					build_cost_ic = -0.05 instant = yes
					}
			}
		}
			
		fire_support=
		{
				removal_cost = -1
				cancel_if_invalid = no
				modifier = 
				{
					army_artillery_attack_factor = 0.1
					army_artillery_defence_factor = 0.1
				}
				equipment_bonus = 
				{
							artillery_equipment =
							 {
							build_cost_ic = -0.05 instant = yes
							}
							rocket_artillery_equipment = 
							{
							build_cost_ic = -0.05 instant = yes
							}
				}
			}
			
			mass_combat=
			{
					removal_cost = -1
					cancel_if_invalid = no
					modifier = {
						conscription = 0.025
						training_time_army_factor = -0.05
					}
					equipment_bonus = 
					{
								infantry_equipment = 
								{
								build_cost_ic = -0.05 instant = yes
								}
								support_equipment = 
								{
								build_cost_ic = -0.05 instant = yes
								}
					}
				}
			
				psychology=
				{
					removal_cost = -1
					cancel_if_invalid = no
					modifier = 
					{
							army_morale_factor = 0.12
					}
				}
				
				defence=
				{
					removal_cost = -1
					cancel_if_invalid = no
					modifier = 
					{
							army_defence_factor = 0.05
							max_planning = 0.1
							planning_speed = 0.1
					}
				}
	}
}