ideas = {
	navy_spirit = {
		aviation_enthusiasts_spirit = {
			ledger = navy
			modifier = {
				ship_hull_carrier_design_cost_factor = -0.5
				ship_hull_heavy_design_cost_factor = -0.5
			}
		}
		cruiser_warfare_spirit = {
			ledger = navy
			modifier = {
				ship_hull_cruiser_design_cost_factor = -0.5
			}
		}
		naval_modernism_spirit = {
			ledger = navy
			modifier = {
				naval_doctrine_cost_factor = -0.25
			}
		}
		big_gun_club_spirit = {
			ledger = navy
			picture = JGT02_frahj
			modifier = {
				refit_speed = 0.8
				naval_equipment_upgrade_xp_cost = -0.7
				refit_ic_cost = -0.6
			}
			ai_will_do = {
				factor = 1
			}
		}
	}
	naval_command_spirit = {
		poor_damage_control_training_spirit = {
			ledger = navy
			modifier = {
				NAVAL_CRITICAL_EFFECT_FACTOR = 0.1
				NAVAL_CRITICAL_SCORE_CHANCE_FACTOR = 0.1
				repair_speed_factor = -0.1
				naval_damage_factor = 0.1
				NAVAL_HIT_CHANCE = 0.15
			}
			ai_will_do = {
				factor = 1
			}
		}
		brown_water_spirit = {
			ledger = navy
			modifier = {
				trait_inshore_fighter_xp_gain_factor = 0.2
				NAVY_LEADER_START_MANEUVERING_LEVEL = -1
				NAVY_LEADER_START_COORDINATION_LEVEL = 1
				mines_planting_by_fleets_factor = 0.2
				MINES_PLANTING_BY_AIR_FACTOR = 0.2
				naval_enemy_fleet_size_ratio_penalty_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		discrete_valor_spirit = {
			ledger = navy
			modifier = {
				naval_retreat_chance = 0.05
				naval_retreat_speed = 0.05
				naval_speed_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		JGT02_hmzz = {
			ledger = navy
			visible = {
				has_tech = base_strike
			}
			picture = JGT02_hmzz
			modifier = {
				custom_modifier_tooltip = base_strike_academy_spirit_tt
				spotting_chance = 0.1
				navy_carrier_air_targetting_factor = 0.1
				navy_carrier_air_attack_factor = 0.1
				navy_carrier_air_agility_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
		wolfpacks_spirit = {
			ledger = navy
			visible = {
				has_tech = trade_interdiction
			}
			picture = wolfpacks_spirit
			modifier = {
				NAVY_SUBMARINE_ATTACK_FACTOR = 0.1
				NAVY_SUBMARINE_DEFENCE_FACTOR = 0.05
				experience_gain_submarine_combat_factor = 0.05
				experience_gain_submarine_training_factor = 0.05
				naval_retreat_chance = 0.05
				navy_visibility = -0.15
			}
			ai_will_do = {
				factor = 1
			}
		}
		JGT02_dapj = {
			ledger = navy
			visible = {
				has_tech = fleet_in_being
			}
			picture = JGT02_dapj
			modifier = {
				custom_modifier_tooltip = fleet_in_being_academy_spirit_tt
				shore_bombardment_bonus = 1
				navy_capital_ship_defence_factor = 0.05
				navy_screen_defence_factor = 0.05
				navy_anti_air_attack_factor = -0.05
			}
			ai_will_do = {
				factor = 1
			}
		}
	}
}
