sub_units = {
	gen_helicopter = {
		abbreviation = "HELG"
		sprite = helicopter_brigade
		map_icon_category = infantry

		priority = 600
		ai_priority = 200
		active = yes

		type = {
			motorized
		}
		
		group = mobile
		
		categories = {
			category_front_line
			category_all_infantry
			category_army
			category_vehicle_infantry
			category_mobile_and_mobile_combat_sup
		}
		
		combat_width = 2
		max_strength = 25
		max_organisation = 60
		default_morale = 0.25
		manpower = 1200
		training_time = 75
		suppression = 2.5
		weight = 0.75
		supply_consumption = 0.1
		transport = helicopter_equipment
		
		essential = {
			infantry_equipment
			helicopter_equipment
		}
		
		need = {
			infantry_equipment = 100
			helicopter_equipment = 40
		}
		
		plains = {
			movement = 0.2
		}
		
		forest = {
			attack = -0.1
			movement = 0.2
		}
		mountain = {
			attack = 0.2
			defence = 0.1
			movement = 0.3
		}
		jungle = {
			attack = -0.1
			movement = 0.2
		}
		marsh = {
			attack = 0.1
			movement = 0.2
		}
		urban = {
			attack = 0
			defence = -0.05
			movement = 0.2
		}
		river = {
			movement = 0.2
		}
		amphibious = {
			attack = -0.1
			movement = 0.2
		}
	}
}