add_namespace = tactic_technology_trigger

country_event = {
	id = tactic_technology_trigger.1
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine  = armored_spearhead
	}
	immediate = {
		set_technology = { TAC_armored_spearhead = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.2
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	
	
	trigger = {
		has_doctrine = mobile_infantry
	}
	immediate = {
		set_technology = { TAC_mechanized_offensive_mw = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.3
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = mobile_defense
	}
	immediate = {
		set_technology = { TAC_backhand_blow = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.4
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_completed_subdoctrine  = armored_spearhead
	}
	immediate = {
		set_technology = { TAC_modern_blitzkrieg = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.5
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = great_war_infantry
	}
	immediate = {
		set_technology = { TAC_grand_battle_plan = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.6
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = armored_cavalry
	}
	immediate = {
		set_technology = { TAC_mechanized_offensive_gbp = 1 }
	}
	option = { #great
	}
}


country_event = {
	id = tactic_technology_trigger.7
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = expeditionary_warfare
	}
	immediate = {
		set_technology = { TAC_branch_inter_operation = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.8
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = fire_concentration
	}
	immediate = {
		set_technology = { TAC_delay_sp = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.9
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_completed_subdoctrine = fire_concentration
	}
	immediate = {
		set_technology = { TAC_overwhelming_firepower = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.10
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = streamlined_deployment
	}
	immediate = {
		set_technology = { TAC_mechanized_offensive_sp = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.11
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = rapid_domination
	}
	immediate = {
		set_technology = { TAC_operational_concentration = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.12
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_doctrine = assault_infantry
	}
	immediate = {
		set_technology = { TAC_vast_offensives = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.13
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_tech = ski_troops
	}
	immediate = {
		set_technology = { TAC_cold_weather_specialists = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.14
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_tech = marines_jungle_troops
	}
	immediate = {
		set_technology = { TAC_jungle_specialists = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.15
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		OR = {
			#has_tech = marines_commandoes_mechanised_non_mtg
			has_tech = marines_commandoes_mechanised
		}
	}
	immediate = {
		set_technology = { TAC_mechanized_marine_corps = 1 }
	}
	option = { #great
	}
}

country_event = {
	id = tactic_technology_trigger.16
	hidden = yes
	fire_only_once = yes
	is_triggered_only = yes
	trigger = {
		has_tech = paras_combat_drop
	}
	immediate = {
		set_technology = { TAC_combat_insertion = 1 }
	}
	option = { #great
	}
}
