# For minor countries where advisors are not defined
# Generate them from a generic template

# Political advisors
every_possible_country = {
	limit = {
		NOT = { OR = { tag = GER tag = ENG tag = SOV original_tag = FRA tag = ITA tag = JAP tag = USA tag = AST tag = RAJ tag = CAN tag = SAF tag = CZE tag = ROM tag = CHI tag = MAN tag = MEX tag = HOL original_tag = SPR original_tag = POL } }
		# avoid generic advisors in temporary countries
		is_dynamic_country = no
		NOT = {
			has_allowed_idea_with_traits = { idea = communist_revolutionary characters = yes }
		}
		if = {
			limit = { has_dlc = "Battle for the Bosporus" }
			NOT = { tag = TUR tag = GRE }
		}
	}
	generate_character = {
		token_base = generic_communist_revolutionary # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { communist_revolutionary }
			available = {
				if = {
					limit = { 
						original_tag = NZL
						has_dlc = "Together for Victory"
					}
					has_completed_focus = NZL_the_lee_affair
				}
				if = {
					limit = { has_dlc = "Man the Guns" }	
					NOT = { has_autonomy_state = autonomy_supervised_state }
				}
			}
			ai_will_do = {
				factor = 0
			}
		}
		portraits = { 
			army = { small = GFX_idea_generic_communist_revolutionary }
		}
	}
}

every_possible_country = {
	limit = {
		NOT = { OR = { tag = GER tag = ENG tag = SOV original_tag = FRA tag = ITA tag = JAP tag = USA tag = AST tag = RAJ tag = CAN tag = SAF tag = CZE tag = PRC tag = CHI tag = MAN tag = MEX tag = HOL original_tag = SPR original_tag = POL } }
		is_dynamic_country = no
		NOT = {
			has_allowed_idea_with_traits = { idea = democratic_reformer characters = yes }
		}
		if = {
			limit = { has_dlc = "Battle for the Bosporus" }
			NOT = { tag = TUR tag = GRE }
		}
	}
	generate_character = {
		token_base = generic_democratic_reformer # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { democratic_reformer }
			available = {
				if = {
					limit = { 
						original_tag = NZL
						has_dlc = "Together for Victory"
					}
					OR = {
						has_completed_focus = NZL_strengthen_the_commonwealth
						has_completed_focus = NZL_constitution_amendment_act
					}
				}
				if = {
					limit = { has_dlc = "Man the Guns" }	
					NOT = { has_autonomy_state = autonomy_supervised_state }
				}
			}
			ai_will_do = {
				factor = 0
			}
		}
		portraits = { 
			army = { small = GFX_idea_generic_democratic_reformer }
		}
	}
}

every_possible_country = {
	limit = {
		NOT = { OR = { tag = GER tag = ENG tag = SOV original_tag = FRA tag = ITA tag = JAP tag = USA tag = AST tag = RAJ tag = CAN tag = SAF tag = ROM tag = CZE tag = PRC tag = CHI tag = MAN tag = MEX tag = HOL original_tag = SPR original_tag = POR original_tag = POL original_tag=LAT } }
		is_dynamic_country = no
		NOT = {
			has_allowed_idea_with_traits = { idea = fascist_demagogue characters = yes }
		}
		if = {
			limit = { has_dlc = "Battle for the Bosporus" }
			NOT = { tag = TUR tag = GRE }
		}
	}
	generate_character = {
		token_base = generic_fascist_demagogue # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { fascist_demagogue }
			available = {
				if = {
					limit = { 
						original_tag = NZL
						has_dlc = "Together for Victory"
					}
					has_completed_focus = NZL_in_the_darkness
				}
				if = {
					limit = { has_dlc = "Man the Guns" }	
					NOT = { has_autonomy_state = autonomy_supervised_state }
				}				
			}
			ai_will_do = {
				factor = 0
			}
		}
		portraits = { 
			army = { small = GFX_idea_generic_fascist_demagogue }
		}
	}
}

every_possible_country = {
	limit = {
		has_dlc = "La Resistance"
		# china gets a special one via focus
		NOT = { original_tag = CHI }
		NOT = { is_chinese_warlord = yes }
		if = {
			limit = {
				has_dlc = "Battle for the Bosporus"
			}
			NOT = {
				tag = GRE
				tag = TUR
			}
		}
		NOT = {
			has_allowed_idea_with_traits = { idea = head_of_intelligence characters = yes }
		}
		is_dynamic_country = no
	}
	generate_character = {
		token_base = generic_head_of_intelligence # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { head_of_intelligence }
			available = {
				has_intelligence_agency = yes
			}
			ai_will_do = {
				factor = 1
				modifier = {
					has_intelligence_agency = no
					factor = 0
				}
			}
		}
		portraits = { 
			army = { small = GFX_idea_generic_head_of_intelligence }
		}
	}
}

# Military advisors
every_possible_country = {
	limit = {
		OR = { original_tag = MOR original_tag = KOR original_tag = SER original_tag = ICE original_tag = SYR original_tag = LEB original_tag = EGY original_tag = JOR original_tag = CRO original_tag = LBA original_tag = INS original_tag = MAL original_tag = AZR original_tag = UKR original_tag = GEO original_tag = ARM original_tag = VIN original_tag = CAM original_tag = MNT original_tag = LIB original_tag = LAO original_tag = PAL original_tag = ALT original_tag = KAL original_tag = KAR original_tag = CRI original_tag = TAT original_tag = CIN original_tag = DAG original_tag = BYA original_tag = CKK original_tag = FER original_tag = YAK original_tag = VLA original_tag = KKP original_tag = YAM original_tag = TAY original_tag = OVO original_tag = NEN original_tag = KOM original_tag = ABK original_tag = KBK original_tag = NOA original_tag = VGE original_tag = BSK original_tag = KHI original_tag = BUK original_tag = UDM original_tag = CHU original_tag = MEL }
	}
	# generic political advisors
	generate_character = {
		token_base = generic_captain_of_industry # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { captain_of_industry }
		}
		portraits = { 
			army = { small = GFX_idea_generic_captain_of_industry }
		}
	}
	generate_character = {
		token_base = generic_fortification_engineer # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { fortification_engineer }
		}
		portraits = { 
			army = { small = GFX_idea_generic_fortification_engineer }
		}
	}
	generate_character = {
		token_base = generic_war_industrialist # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { war_industrialist }
		}
		portraits = { 
			army = { small = GFX_idea_generic_war_industrialist }
		}
	}
	# generic army chiefs
	generate_character = {
		token_base = generic_army_chief_off # token will be TAG_token_base
		advisor = {
			slot = army_chief
			traits = { army_chief_offensive_1 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_chief_off }
		}
	}
	generate_character = {
		token_base = generic_army_chief_def # token will be TAG_token_base
		advisor = {
			slot = army_chief
			traits = { army_chief_defensive_1 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_chief_def }
		}
	}
	# generic navy chiefs
	generate_character = {
		token_base = generic_navy_chief_decisive_bat # token will be TAG_token_base
		advisor = {
			slot = navy_chief
			traits = { navy_chief_decisive_battle_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_navy_chief_decisive_bat }
		}
	}
	generate_character = {
		token_base = generic_navy_anti_submarine # token will be TAG_token_base
		advisor = {
			slot = navy_chief
			traits = { navy_anti_submarine_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_navy_anti_submarine }
		}
	}
	# generic air chiefs
	generate_character = {
		token_base = generic_air_close_air_sup # token will be TAG_token_base
		advisor = {
			slot = air_chief
			traits = { air_close_air_support_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_close_air_sup }
		}
	}
	generate_character = {
		token_base = generic_air_chief_all_weather # token will be TAG_token_base
		advisor = {
			slot = air_chief
			traits = { air_chief_all_weather_2 }
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_chief_all_weather }
		}
	}
	# generic high command
	generate_character = {
		token_base = generic_army_art # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { army_artillery_1 }
			ledger = army
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_art }
		}
	}
	generate_character = {
		token_base = generic_army_log # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { army_logistics_2 }
			ledger = army
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_army_log }
		}
	}
	generate_character = {
		token_base = generic_navy_fleet_log # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { navy_fleet_logistics_1 }
			ledger = navy
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_navy_fleet_log }
		}
	}
	generate_character = {
		token_base = generic_air_air_combat_trainer # token will be TAG_token_base
		advisor = {
			slot = high_command
			traits = { air_air_combat_training_2 }
			ledger = air
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_air_combat_trainer }
		}
	}
	# generic theorists
	generate_character = {
		token_base = generic_military_theorist # token will be TAG_token_base
		advisor = {
			slot = theorist
			traits = { military_theorist }
			ledger = army
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_military_theorist }
		}
	}
	generate_character = {
		token_base = generic_naval_theorist # token will be TAG_token_base
		advisor = {
			slot = theorist
			traits = { naval_theorist }
			ledger = navy
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_naval_theorist }
		}
	}
	generate_character = {
		token_base = generic_air_warfare_theorist # token will be TAG_token_base
		advisor = {
			slot = theorist
			traits = { air_warfare_theorist }
			ledger = air
			cost = 50
		}
		portraits = { 
			army = { small = GFX_idea_generic_air_warfare_theorist }
		}
	}
}

every_possible_country = {
	limit = {
		original_tag = MAN
	}
	generate_character = {
		token_base = generic_captain_of_industry # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { captain_of_industry }
		}
		portraits = { 
			army = { small = GFX_idea_generic_captain_of_industry }
		}
	}
	generate_character = {
		token_base = generic_fortification_engineer # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { fortification_engineer }
		}
		portraits = { 
			army = { small = GFX_idea_generic_fortification_engineer }
		}
	}
	generate_character = {
		token_base = generic_war_industrialist # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { war_industrialist }
		}
		portraits = { 
			army = { small = GFX_idea_generic_war_industrialist }
		}
	}
	generate_character = { #Apparently MAN needs this to get an Illusive Gentleman with the new character sytem
		token_base = generic_head_of_intelligence # token will be TAG_token_base
		advisor = {
			slot = political_advisor
			traits = { head_of_intelligence }
			available = {
				has_intelligence_agency = yes
			}
			ai_will_do = {
				factor = 1
				modifier = {
					has_intelligence_agency = no
					factor = 0
				}
			}
		}
		portraits = { 
			army = { small = GFX_idea_generic_head_of_intelligence }
		}
	}
}