leader_traits = {
    WoundedWarHero = {
        random = no
        sprite = 5
        political_power_gain = -0.25
        army_core_attack_factor = 0.10
        army_infantry_attack_factor = 0.05
	army_core_defence_factor = 0.10
        army_infantry_defence_factor = 0.05
        experience_gain_army = 0.15
	land_doctrine_cost_factor = -0.1

        ai_will_do = {
            factor = 1
        }
    }
    OldSaltySkipper = {
        random = no
        sprite = 3
        political_power_gain = -0.25
        navy_capital_ship_attack_factor = 0.05
        navy_capital_ship_defence_factor = 0.05
        navy_screen_attack_factor = 0.05
        navy_screen_defence_factor = 0.05
        experience_gain_navy = 0.15
        naval_doctrine_cost_factor = -0.1

        ai_will_do = {
            factor = 1
        }
    }
    UndefeatedDuelist = {
        random = no
        sprite = 1
        political_power_gain = -0.25
        air_ace_generation_chance_factor = 0.10
	air_accidents_factor = -0.10
	air_doctrine_cost_factor = -0.1
	experience_gain_air = 0.15
        air_superiority_efficiency = 0.10

        ai_will_do = {
            factor = 1
        }
    }
    TrainingOurFinest = {
        random = no
        sprite = 12
        political_power_gain = -0.25
        special_forces_attack_factor = 0.10
        special_forces_training_time_factor = 0.25
        special_forces_no_supply_grace = 48
        special_forces_cap = 0.05
        paradrop_organization_factor = 0.10
        paratrooper_aa_defense = 0.10

        ai_will_do = {
            factor = 1
        }
    }
    QualityControlMastermind = {
        random = no
        sprite = 10
        political_power_gain = -0.25
        consumer_goods_factor = 0.1
        production_factory_efficiency_gain_factor = 0.10
        production_factory_max_efficiency_factor = 0.05
        production_speed_industrial_complex_factor = 0.10
        line_change_production_efficiency_factor = 0.05
        industrial_capacity_dockyard = 0.10

        ai_will_do = {
            factor = 1
        }
    }
}