generic_monument_cost_reduction_modifier = {
	icon = "GFX_idea_man_five_year_plan_industry"
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_monument_construction_cost = -0.15
}

political_power_gain_from_subjects_dynamic_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	political_power_gain = political_power_gain_from_subjects_var
}

# Brandenburg Gate
monument_1_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_1_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_speed_factor_for_controller = 0.05
}
monument_1_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_speed_factor_for_controller = 0.1
}
monument_1_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_speed_factor_for_controller = 0.15
}

# Arc de Triomphe
monument_2_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_2_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_2_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_2_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Eiffel Tower
monument_3_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_3_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	air_defence_factor = 1
	max_planning = 0.1
}
monument_3_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	air_defence_factor = 1
	max_planning = 0.1
	state_production_speed_radar_station_factor = 0.1
}
monument_3_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	air_defence_factor = 2
	max_planning = 0.2
	state_production_speed_radar_station_factor = 0.15
}

# Victory Column
monument_4_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_4_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_4_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_4_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Palace of Westminster
monument_5_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_5_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_5_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_5_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Buckingham Palace
monument_6_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_6_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_6_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_6_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Statue of Liberty
monument_7_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_7_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_7_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_7_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Mount Rushmore
monument_8_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_8_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_8_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}
monument_8_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.2
}

# White House
monument_9_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_9_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_9_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_9_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# United States Capitol
monument_10_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_10_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_10_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_10_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Winter Palace
monument_11_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_11_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_11_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_11_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Red Square
monument_12_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_12_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_12_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_12_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Monument to the Sunken Ships
monument_13_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_13_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_dockyard_factor = 0.1
}
monument_13_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_dockyard_factor = 0.15
}
monument_13_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_dockyard_factor = 0.2
}

# Colosseum
monument_14_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_14_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_14_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_14_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Reichstag
monument_15_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_15_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_15_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_15_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Altare della Patria
monument_16_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_16_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_16_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_16_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Palace of Venaria
monument_17_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_17_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_17_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_17_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Palazzo della Civilt Italiana
monument_18_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_18_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

}
monument_18_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_18_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Golden Gate Bridge
monument_19_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_19_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_speed_factor_for_controller = 0.05
}
monument_19_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_speed_factor_for_controller = 0.1
	state_resources_factor = 0.2
}
monument_19_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_speed_factor_for_controller = 0.15
	state_resources_factor = 0.3
}

# Pyramids
monument_20_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_20_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_20_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	resistance_target = -0.05
}
monument_20_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	resistance_target = -0.1
}

# Port of Antwerp
monument_21_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_21_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_supplies = 0.5
}
monument_21_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_supplies = 1
	state_production_speed_dockyard_factor = 0.2
}
monument_21_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_supplies = 1.5
	state_production_speed_dockyard_factor = 0.35
}

# Pyramid of Austerlitz
monument_22_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_22_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_22_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}
monument_22_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.3
}

# Monument to the Battle of the Nations
monument_23_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_23_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_23_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_23_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Millennium of Russia
monument_24_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_24_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.15
	state_production_speed_rail_way_factor = 0.15
}
monument_24_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.3
	state_production_speed_rail_way_factor = 0.3
}
monument_24_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.5
	state_production_speed_rail_way_factor = 0.5
}

# Bletchley Park
monument_25_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_25_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_25_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_25_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Istana
monument_26_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_26_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_26_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_26_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_resources_factor = 0.1
}

# Victoria Falls
monument_27_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_27_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	supply_consumption_factor = -0.15
}
monument_27_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	heat_attrition = -0.05
	supply_consumption_factor = -0.2
}
monument_27_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	heat_attrition = -0.1
	supply_consumption_factor = -0.25
}

# Halle des Volkes
monument_28_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_28_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_28_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_28_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Empire State Building
monument_29_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_29_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_29_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_29_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Boulder Dam
monument_30_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_30_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_30_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
	state_resources_factor = 0.1
}
monument_30_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	state_resources_factor = 0.15
}

# Grand Canyon
monument_31_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_31_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_industrial_complex_factor = 0.05
}
monument_31_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_industrial_complex_factor = 0.1
}
monument_31_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_industrial_complex_factor = 0.15
}

# Niagara Falls
monument_32_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_32_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	winter_attrition = -0.05
}
monument_32_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	winter_attrition = -0.1
	local_org_regain = 0.05
}
monument_32_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	winter_attrition = -0.15
	local_org_regain = 0.1
}

# Acropolis
monument_33_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_33_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_33_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_33_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Ayers Rock
monument_34_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_34_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.1
	state_production_speed_rail_way_factor = 0.1
}
monument_34_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.2
	state_production_speed_rail_way_factor = 0.2
}
monument_34_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.3
	state_production_speed_rail_way_factor = 0.3
}

# Angkor Wat
monument_35_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_35_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.1
	state_production_speed_rail_way_factor = 0.1
}
monument_35_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.25
	state_production_speed_rail_way_factor = 0.25
}
monument_35_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.5
	state_production_speed_rail_way_factor = 0.5
}

# Hagia Sophia
monument_36_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_36_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	compliance_growth = 0.05
}
monument_36_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	compliance_growth = 0.1
}
monument_36_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	compliance_growth = 0.15
}

# Chichn Itz
monument_37_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_37_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_37_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}
monument_37_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Kotoku-in
monument_38_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_38_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_38_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}
monument_38_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.2
}

# Potala Palace
monument_39_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_39_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_39_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.15
}
monument_39_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}

# Sankore Madrasah
monument_40_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_40_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_40_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_40_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Borobudur
monument_41_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_41_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_resources_factor = 0.05
}
monument_41_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_resources_factor = 0.1
}
monument_41_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_resources_factor = 0.15
}

# Himeji Castle
monument_42_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_42_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_42_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}
monument_42_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.2
}

# Leaning Tower of Pisa
monument_43_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_43_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_43_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_43_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Machu Picchu
monument_44_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_44_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_supplies = 0.5
}
monument_44_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_supplies = 0.75
}
monument_44_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_supplies = 1
}

# Cristo Redentor
monument_45_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_45_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_factories = 0.05
}
monument_45_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_factories = 0.1
}
monument_45_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_factories = 0.15
}

# Iguazu Falls
monument_46_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_46_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.05
}
monument_46_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
	attrition_for_controller = -0.05
}
monument_46_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.15
	attrition_for_controller = -0.1
}

# Amazon Rainforest
monument_47_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_47_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_47_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	state_production_speed_infrastructure_factor = 0.1
	state_production_speed_rail_way_factor = 0.1
}
monument_47_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	state_production_speed_infrastructure_factor = 0.15
	state_production_speed_rail_way_factor = 0.15
}

# Table Mountain
monument_48_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_48_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_48_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	army_defence_factor = 0.05
}
monument_48_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	army_defence_factor = 0.1
}

# Taj Mahal
monument_49_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_49_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_49_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}
monument_49_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Panama Canal
monument_50_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_50_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_coastal_bunker_factor = 0.1
}
monument_50_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_coastal_bunker_factor = 0.15
	state_production_speed_naval_base_factor = 0.1
}
monument_50_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_coastal_bunker_factor = 0.2
	state_production_speed_naval_base_factor = 0.2
}

# Suez Canal
monument_51_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_51_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_coastal_bunker_factor = 0.1
}
monument_51_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_coastal_bunker_factor = 0.15
	state_production_speed_naval_base_factor = 0.1
}
monument_51_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_coastal_bunker_factor = 0.2
	state_production_speed_naval_base_factor = 0.2
}

# Liberty Bell
monument_52_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_52_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_52_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_52_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Petra
monument_53_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_53_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_53_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	state_production_speed_buildings_factor = 0.1
}
monument_53_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	state_production_speed_buildings_factor = 0.15
}

# Mount Fuji
monument_54_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_54_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_54_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	enemy_army_bonus_air_superiority_factor = -0.05
}
monument_54_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	enemy_army_bonus_air_superiority_factor = -0.1
}

# Neuschwanstein Castle
monument_55_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_55_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_55_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_55_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Wewelsburg
monument_56_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_56_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_56_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_56_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Sydney Harbour Bridge
monument_57_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_57_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.1
	state_production_speed_rail_way_factor = 0.1
}
monument_57_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.15
	state_production_speed_rail_way_factor = 0.15
}
monument_57_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.2
	state_production_speed_rail_way_factor = 0.2
}

# Forbidden City
monument_58_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_58_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_58_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_58_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Alhambra
monument_59_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_59_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_59_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.15
}
monument_59_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.25
}

# Kilwa Kisiwani
monument_60_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_60_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_60_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
	army_defence_factor = 0.05
}
monument_60_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
	army_defence_factor = 0.1
}

# University of Oxford
monument_61_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_61_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_61_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_61_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Casa de Contratacin
monument_62_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_62_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_62_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_62_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Sydney Opera House
monument_63_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_63_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_63_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_63_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Palace of the Soviets
monument_64_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_64_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_64_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_64_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# El Escorial
monument_65_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_65_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_65_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_65_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Mount Kilimanjaro
monument_66_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_66_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_66_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	army_defence_factor = 0.05
}
monument_66_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	army_defence_factor = 0.1
}

# Mount Everest
monument_67_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_67_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_67_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	army_defence_factor = 0.05
}
monument_67_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	army_defence_factor = 0.1
}

# Trolltunga
monument_68_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_68_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_68_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	local_org_regain = 0.05
}
monument_68_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	local_org_regain = 0.05
}

# Kjosfossen
monument_69_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_69_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_69_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	army_speed_factor_for_controller = 0.05
}
monument_69_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	army_speed_factor_for_controller = 0.05
	local_supplies = 1
}

# Preikestolen
monument_70_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_70_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots_factor = 0.1
}
monument_70_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots_factor = 0.15
	state_production_speed_industrial_complex_factor = 0.1
}
monument_70_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots_factor = 0.2
	state_production_speed_industrial_complex_factor = 0.15
}

# Lofoten
monument_71_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_71_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_dockyard_factor = 0.05
	state_production_speed_naval_base_factor = 0.05
}
monument_71_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_dockyard_factor = 0.1
	state_production_speed_naval_base_factor = 0.1
	state_production_speed_coastal_bunker_factor = 0.1
}
monument_71_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_dockyard_factor = 0.15
	state_production_speed_naval_base_factor = 0.15
	state_production_speed_coastal_bunker_factor = 0.15
}

# Rock-Hewn Churches of Lalibela
monument_72_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_72_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_72_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_72_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Great Mosque of Kairounan
monument_73_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_73_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_73_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_73_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# El Badi Palace
monument_74_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_74_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_74_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_74_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Ouzoud Falls
monument_75_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_75_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_75_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	attrition_for_controller = -0.05
}
monument_75_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	attrition_for_controller = -0.1
}

# Abu Simbel
monument_76_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_76_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_76_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_76_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Rijksmuseum
monument_77_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_77_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_77_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_77_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Nieuwe Kerk
monument_78_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_78_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots_factor = 0.1
}
monument_78_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots_factor = 0.15
}
monument_78_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots_factor = 0.2
}

# Baslica de la Sagrada Famlia
monument_79_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_79_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_79_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	recruitable_population_factor = 0.1
}
monument_79_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	recruitable_population_factor = 0.2
}

# Dome of the Rock
monument_80_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_80_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_80_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	recruitable_population_factor = 0.1
}
monument_80_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	recruitable_population_factor = 0.2
}

# Church of the Holy Sepulchre
monument_81_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_81_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_81_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_81_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Church of All Nations
monument_82_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_82_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_82_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_82_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Western Wall
monument_83_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_83_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_83_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_83_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Church of the Redeemer
monument_84_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_84_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	resistance_growth = -0.1
}
monument_84_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	resistance_growth = -0.15
	compliance_growth = 0.1
}
monument_84_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	resistance_growth = -0.2
	compliance_growth = 0.15
}

# Masjid al-Haram
monument_85_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_85_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_85_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
}
monument_85_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
}

# Salar de Uyuni
monument_86_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_86_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_86_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	state_resources_factor = 0.1
}
monument_86_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	state_resources_factor = 0.15
}

# Arulmigu Meenakshi Sundareshwarar Temple
monument_87_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_87_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_87_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_87_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Torre de So Vicente
monument_88_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_88_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_88_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.15
}
monument_88_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}

# Stonehenge
monument_89_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_89_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_89_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_89_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Palace of Versailles
monument_90_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_90_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_90_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_90_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# The Motherland Calls
monument_91_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_91_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_91_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_91_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Government Buildings
monument_92_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_92_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_92_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_92_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Giant's Causeway
monument_93_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_93_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_93_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	state_production_speed_industrial_complex_factor = 0.1
}
monument_93_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	state_production_speed_industrial_complex_factor = 0.2
	local_factories = 0.15
}

# Marae Taputapuatea
monument_94_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_94_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_94_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	state_production_speed_buildings_factor = 0.15
}
monument_94_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 15
	state_production_speed_buildings_factor = 0.3
}

# Mont-Saint-Michel
monument_95_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_95_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_95_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_95_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}

# Cit de Carcassonne
monument_96_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_96_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_bunker_factor = 0.1
}
monument_96_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_bunker_factor = 0.2
}
monument_96_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_bunker_factor = 0.3
}

# Yellowstone National Park
monument_97_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_97_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_97_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
	attrition_for_controller = -0.05
}
monument_97_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	attrition_for_controller = -0.1
}

# Moraine Lake
monument_98_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_98_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_98_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	attrition_for_controller = -0.05
}
monument_98_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	attrition_for_controller = -0.1
}

# Humble Administrator's Garden
monument_99_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_99_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_99_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	state_production_speed_infrastructure_factor = 0.1
	state_production_speed_rail_way_factor = 0.1
}
monument_99_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
	state_production_speed_infrastructure_factor = 0.2
	state_production_speed_rail_way_factor = 0.2
}

# Huangshan
monument_100_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_100_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_100_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	compliance_growth = 0.05
}
monument_100_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	compliance_growth = 0.1
}

# St. Peter's Basilica
monument_101_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_101_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	resistance_growth = -0.1
}
monument_101_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	resistance_growth = -0.15
}
monument_101_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	resistance_growth = -0.2
}

# Malbork Castle
monument_102_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_102_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_102_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.15
}
monument_102_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}

# Prague Castle
monument_103_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_103_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_103_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_103_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Charles Bridge
monument_104_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_104_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_104_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_104_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Belvedere
monument_105_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_105_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_105_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_105_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Hofburg
monument_106_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_106_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_106_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_106_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Parliament of Budapest
monument_107_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_107_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_107_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_107_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Hosk tere
monument_108_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_108_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_108_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_108_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Zagreb Cathedral
monument_109_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_109_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_109_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_109_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}

# Monument to the Heroes of the Air
monument_110_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_110_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_110_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_110_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Bran Castle
monument_111_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_111_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_111_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_111_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Alexander Nevsky Cathedral
monument_112_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_112_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_112_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_112_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}

# Belgrade Fortress
monument_113_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_113_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_113_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.15
}
monument_113_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}

# Pamukkale
monument_114_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_114_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.05
}
monument_114_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
}
monument_114_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
}

# Anitkabir
monument_115_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_115_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_115_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_115_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Psiloritis
monument_116_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_116_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_116_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_116_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}

# Mausoleum of Saladin
monument_117_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_117_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.1
}
monument_117_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.15
}
monument_117_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	recruitable_population_factor = 0.2
}

# Mustansiriya Madrasah
monument_118_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_118_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_118_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_118_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Golestan Palace
monument_119_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_119_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_119_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_119_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Rizal Monument
monument_120_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_120_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_120_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_120_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Churches of Chilo
monument_121_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_121_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_121_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_121_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Mount McKinley National Park
monument_122_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_122_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_122_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
}
monument_122_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
}

# Tikal
monument_123_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_123_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_123_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_123_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Copn
monument_124_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_124_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_124_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_124_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Tazumal
monument_125_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_125_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_125_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_125_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Lake Coatepeque
monument_126_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_126_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_126_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	local_org_regain = 0.05
}
monument_126_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	local_org_regain = 0.1
}

# Concepcin
monument_127_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_127_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_127_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	enemy_army_bonus_air_superiority_factor = -0.05
}
monument_127_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
	enemy_army_bonus_air_superiority_factor = -0.1
}

# Kukenn
monument_128_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_128_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.05
}
monument_128_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.1
	army_defence_factor = 0.05
}
monument_128_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	attrition_for_controller = -0.15
	army_defence_factor = 0.1
}

# Quilotoa
monument_129_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_129_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.05
}
monument_129_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
}
monument_129_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
}

# Mount Ruapehu
monument_130_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_130_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_130_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_130_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}

# USS Arizona Memorial
monument_131_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_131_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_131_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_131_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# El Capitolio
monument_132_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_132_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_132_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_132_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Castillo de la Real Fuerza
monument_133_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_133_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_133_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_133_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}

# Alczar de Coln
monument_134_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_134_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_134_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.15
}
monument_134_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}

# Palcio da Bolsa
monument_135_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_135_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_135_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_135_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Riga Castle
monument_136_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_136_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_136_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_136_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}

# Freedom Monument
monument_137_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_137_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_137_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_137_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Great Wall of China
monument_138_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_138_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.1
}
monument_138_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.2
}
monument_138_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	max_dig_in_factor = 0.3
}

# Imperial Palace of Manchukuo
monument_139_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_139_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_139_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_139_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Wawel Castle
monument_140_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_140_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_140_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_140_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Jagiellonian University
monument_141_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_141_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_141_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_141_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Royal Castle
monument_142_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_142_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_142_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_142_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Gate of Dawn
monument_143_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_143_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_143_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_143_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# University of Bologna
monument_144_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_144_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_144_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_144_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# 'Iolani Palace
monument_145_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_145_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_145_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_145_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Douaumont Ossuary
monument_146_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_146_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_146_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_146_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Lake Baikal
monument_147_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_147_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.05
	state_production_speed_rail_way_factor = 0.05
}
monument_147_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.1
	state_production_speed_rail_way_factor = 0.1
	state_resources_factor = 0.1
}
monument_147_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_infrastructure_factor = 0.15
	state_production_speed_rail_way_factor = 0.15
	state_resources_factor = 0.15
}

# Lake Balaton
monument_148_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_148_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_148_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
	local_org_regain = 0.05
}
monument_148_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	local_org_regain = 0.1
}

# El Obelisco
monument_149_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_149_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_149_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.2
}
monument_149_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.3
}

# Suomenlinna
monument_150_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_150_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_150_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
	max_dig_in_factor = 0.1
}
monument_150_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
	max_dig_in_factor = 0.25
}

# Saint Isaac's Cathedral
monument_151_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_151_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.05
}
monument_151_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
}
monument_151_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.15
}

# Trans-Siberian Railway
monument_152_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_152_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_152_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_152_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Vnern
monument_153_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_153_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.05
}
monument_153_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
	attrition_for_controller = -0.05
}
monument_153_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.15
	attrition_for_controller = -0.1
}

# Heddal Stave Church
monument_154_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_154_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_154_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_154_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Arg-e Bam
monument_155_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_155_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_155_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_155_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}

# Niederwalddenkmal
monument_156_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_156_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_156_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_156_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Hanford Engineer Works
monument_157_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_157_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_157_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_157_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Strasbourg Cathedral
monument_158_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_158_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.05
}
monument_158_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.1
}
monument_158_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_org_regain = 0.15
}

# Paro Taktsang
monument_159_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_159_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_159_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_159_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Groom Lake
monument_160_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_160_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_air_base_factor = 0.1
}
monument_160_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_air_base_factor = 0.2
}
monument_160_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_air_base_factor = 0.3
}

# Maidan Dzerzhynskoho
monument_161_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_161_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_161_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}
monument_161_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.2
}

# Sun Yat-sen Mausoleum
monument_162_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_162_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_162_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_162_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Monumento a la Independencia
monument_163_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_163_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_163_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_163_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Fortress of So Miguel
monument_164_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_164_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.05
}
monument_164_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_164_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}

# Church of Nossa Senhora da Conceio da Muxima
monument_165_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_165_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_165_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_165_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Royal Palaces of Abomey
monument_166_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_166_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_166_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_166_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Waterfalls of Lob
monument_167_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_167_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	supply_consumption_factor = -0.15
}
monument_167_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	supply_consumption_factor = -0.2
	attrition_for_controller = -0.05
}
monument_167_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	supply_consumption_factor = -0.25
	attrition_for_controller = -0.1
}

# Ambohimanga
monument_168_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_168_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_168_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}
monument_168_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 10
}

# Senegambian Stone Circles
monument_169_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_169_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_169_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_169_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Kasubi Tombs
monument_170_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_170_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_170_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_170_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# West Point
monument_171_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_171_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_171_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_171_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Arcul de Triumf
monument_172_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_172_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_172_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_172_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Shuri Castle
monument_173_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_173_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.1
}
monument_173_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.15
}
monument_173_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	army_defence_factor = 0.2
}

# Aswan Low Dam
monument_174_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_174_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_174_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
	attrition_for_controller = -0.05
}
monument_174_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
	attrition_for_controller = -0.1
}

# Santiago de Compostela Cathedral
monument_175_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_175_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_175_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_175_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Cologne Cathedral
monument_176_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_176_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_176_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_176_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Kremlin
monument_177_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_177_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_177_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_177_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Monasteries of Meteora
monument_178_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_178_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
}
monument_178_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
}
monument_178_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 5
}

# Headquarters of the United Nations
monument_179_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_179_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_179_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_179_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Uppsala Cathedral
monument_180_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_180_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_180_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}
monument_180_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}


}

# Plague Column
monument_181_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_181_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.05
}
monument_181_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.1
}
monument_181_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	state_production_speed_buildings_factor = 0.15
}

# Canal du Midi
monument_182_level_0_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}
}
monument_182_level_1_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 1
	local_supplies = 0.1
}
monument_182_level_2_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 2
	local_supplies = 0.25
	state_production_speed_buildings_factor = 0.05
}
monument_182_level_3_modifier = {
	enable = {
		always = yes
	}
	remove_trigger = {
		always = no
	}

	local_building_slots = 3
	local_supplies = 0.5
	state_production_speed_buildings_factor = 0.1
}