ideas = {
	academy_spirit = {
		JGT01_gxzy = {
			ledger = army
			picture = JGT01_gxzy
			modifier = {
				experience_gain_factor = 0.5
			}
			cost = 50
			ai_will_do = {
				factor = 1
			}
		}
		tactical_warfare_spirit = {
			ledger = army
			picture = tactical_warfare_spirit
			modifier = {
				trait_commando_xp_gain_factor = 0.25
				experience_gain_mechanized_combat_factor = 0.25
				
				trait_fortress_buster_xp_gain_factor = 0.25
			}
			ai_will_do = {
				factor = 1
			}
		}
	}
	army_spirit = {
		expeditionary_spirit = {
			ledger = army
			modifier = {
				LEND_LEASE_TENSION = -0.25
				SEND_VOLUNTEERS_TENSION = -0.25
				SEND_VOLUNTEER_SIZE = 5
				SEND_VOLUNTEER_DIVISIONS_REQUIRED = -0.25
				AIR_VOLUNTEER_CAP = 5
			}
			ai_will_do = {
				factor = 0
			}
		}
		JGT01_dlzz = {
			ledger = army
			equipment_bonus = {
				floating_harbor_equipment = {
					build_cost_ic = -0.35
					instant = yes
				}
			}
			equipment_bonus = {
				convoy = {
					build_cost_ic = -0.35
					instant = yes
				}
			}
			modifier = {
				naval_invasion_penalty = -0.15
				convoy_retreat_speed = 0.1
				transport_capacity = -0.1
				naval_invasion_capacity = 5
				invasion_preparation = -0.15
				amphibious_invasion = 0.1
				amphibious_invasion_defence = 0.15
				trait_ground_pounder_xp_gain_factor = 0.25
			}
			ai_will_do = {
				factor = 0
			}
		}
	}
	division_command_spirit = {
		expandable_soldier_doctrine_spirit = {
			ledger = army
			picture = expandable_soldier_doctrine_spirit
			modifier = {
				army_defence_factor = -0.05
				army_morale_factor = -0.05
				army_org_factor = -0.05
				planning_speed = 0.25
				max_planning = 0.20
				breakthrough_factor = 0.15
			}
			ai_will_do = {
				factor = 1
			}
		}
		JGT01_smzypd = {
			ledger = army
			modifier = {
				army_attack_factor = 0.1
				breakthrough_factor = 0.1
				supply_consumption_factor = 0.15
				attrition = 0.1
			}
			ai_will_do = {
				factor = 1
			}
		}
	}
}
