ideas = {
	## Military Budget
	#Limited Funding
	unity = { 
		law = yes
		unity_united_nation = {
		
			available = {
			has_war_support > 0.8
			OR = {
					has_idea = tax_high
					has_idea = tax_extreme
				}
			}
			
			
			modifier = {
				consumer_goods_factor = 0.1
				production_factory_max_efficiency_factor = 0.15
				production_factory_efficiency_gain_factor = 0.15
				industrial_capacity_factory = 0.1 
				industrial_capacity_dockyard = 0.1
				training_time_army_factor = -0.10
				political_power_factor = 0.1
				planning_speed = 0.10 
				max_planning = 0.10
				encryption_factor = 0.2 
				max_dig_in = 1 
				max_command_power = 25
				}
		
			on_add = {
				set_country_flag = nation_united
				clr_country_flag = nation_civil_war
				clr_country_flag = nation_broken
				clr_country_flag = nation_divided
			}
			
			cancel_if_invalid = no
			ai_will_do = {
   				factor = 1
				modifier = {
					factor = 0
					has_manpower > 750000
					is_major = no
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
				modifier = {
					factor = 0
					has_manpower > 200000
					is_major = yes
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
			}

		}
		#Moderate Funding
		unity_divided_nation = {
			available = {
			has_war_support > 0.5
			OR = {
					has_idea = tax_high
					has_idea = tax_average
				}
			}
			
			modifier = {
				consumer_goods_factor = 0.05
				production_factory_max_efficiency_factor = 0.10
				production_factory_efficiency_gain_factor = 0.10
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
				training_time_army_factor = -0.05
				political_power_factor = 0.05
				planning_speed = 0.05 
				max_planning = 0.05
				encryption_factor = 0.1 
				
				max_command_power = 10
				
			}
			on_add = {
				set_country_flag = nation_divided
				clr_country_flag = nation_civil_war
				clr_country_flag = nation_broken
				clr_country_flag = nation_united
			}
			
			cancel_if_invalid = no
			
			ai_will_do = {
   				factor = 1
				modifier = {
					factor = 0
					has_manpower > 10000
					is_major = no
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
				modifier = {
					factor = 0
					has_manpower > 20000
					is_major = yes
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
			}
		}
		#Limited Funding
		unity_broken_nation = {
			default = yes
			available = {
			has_war_support > 0.3	
			OR = {
					has_idea = tax_average
					has_idea = tax_high
					has_idea = tax_extreme
				}
			}
			
			modifier = {
				
				industrial_capacity_factory = -0.075
				industrial_capacity_dockyard = -0.075
	

				planning_speed = -0.025
				max_planning = -0.025
				encryption_factor = -0.1 
				
				
			}
			on_add = {
				set_country_flag = nation_broken
				clr_country_flag = nation_civil_war
				clr_country_flag = nation_divided
				clr_country_flag = nation_united

			}
			cancel_if_invalid = no
			ai_will_do = {
   				factor = 1
				modifier = {
					factor = 0
					has_manpower > 1000
					is_major = no
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
				modifier = {
					factor = 0
					has_manpower > 10000
					is_major = yes
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
			}
		}
		#Negligible Funding
		unity_civil_war = {
			
			cost = 0
			
			available = {
			has_war_support > 0.1	
				OR = {
					has_idea = tax_low
					has_idea = tax_average
					has_idea = tax_high
					has_idea = tax_extreme
				}
			}
			
			modifier = {
				consumer_goods_factor = -0.15
				production_factory_max_efficiency_factor = -0.15
				production_factory_efficiency_gain_factor = -0.15
				industrial_capacity_factory = -0.15
				industrial_capacity_dockyard = -0.15
				training_time_army_factor = 0.25
				political_power_factor = -0.15
				planning_speed = -0.10
				max_planning = -0.10
				encryption_factor = -0.2
				max_dig_in = -1
				max_command_power = -10
				
			}
			
			on_add = {
				set_country_flag = nation_civil_war
				clr_country_flag = nation_divided
				clr_country_flag = nation_broken
				clr_country_flag = nation_united
			}
			cancel_if_invalid = no
			ai_will_do = {
   				factor = 1
				modifier = {
					factor = 0
					has_manpower > 10
					is_major = no
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
				modifier = {
					factor = 0
					has_manpower > 100
					is_major = yes
					has_war = no
					has_government = democratic
					has_government = neutrality
				}
			}
	}		
}
### EOF ###