ideas = 
{
	mod_air=
	{
		law = yes
		
		Attack_preparation_3 = 
		{
			removal_cost = -1
			cancel_if_invalid = no
                        default = yes
			modifier = 
			{
					political_power_gain = 0.05
			}
			ai_will_do = {
				factor = 1
			}
			cost = 75
		}
		air_exp =
		{
			removal_cost = -1
			cancel_if_invalid = no
			modifier = 
			{
				experience_gain_air = 0.05
				experience_gain_air_factor = 0.1
				air_ace_generation_chance_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
			cost = 75
		}
		
		
		air_superiority_doctrine=
		{
			removal_cost = -1
			cancel_if_invalid = no
			modifier = 
			{
				army_bonus_air_superiority_factor = 0.25
			}
			ai_will_do = {
				factor = 1
			}
		}
		
		naval_aviation_doctrine=
		{
		removal_cost = -1
		cancel_if_invalid = no
		modifier = 
		{
			air_nav_efficiency = 0.25
		}
		}
		
		army_aviation_doctrine=
		{
		removal_cost = -1
		cancel_if_invalid = no
		modifier = 
		{
			air_cas_efficiency = 0.25
		}
		}
		carpet_bombing_doctrine=
		{
		removal_cost = -1
		cancel_if_invalid = no
		modifier = 
		{
			air_strategic_bomber_defence_factor = 0.2
			air_strategic_bomber_bombing_factor = 0.2
		}
		}
		vertical_envelopment_doctrine=
		{
		removal_cost = -1
		cancel_if_invalid = no
		modifier = 
		{
			army_bonus_air_superiority_factor = 0.05
			air_cas_efficiency = 0.05
		}
		}	
	}
}
