ideas = 
{
	mod_land=
	{
		law = yes
		
			Attack_preparation_1 = 
			{
				removal_cost = -1
				cancel_if_invalid = no
                                default = yes
				modifier = 
				{
						political_power_gain = 0.05
				}
				ai_will_do = {
				factor = 1
			}
				cost = 75
			}
		army_exp =
		{
			removal_cost = -1
			cancel_if_invalid = no
			modifier = 
			{
				experience_gain_army = 0.05
				experience_gain_army_factor = 0.1
			}
			ai_will_do = {
				factor = 1
			}
			
			cost = 75
		}
			
			elastic_defence_doctrine=
			{
				removal_cost = -1
				cancel_if_invalid = no
					modifier = 
					{
						motorized_defence_factor = 0.05
						mechanized_defence_factor = 0.05
						army_artillery_defence_factor = 0.05
					}
			}
			static_defence_doctrine=
			{
				removal_cost = -1
				cancel_if_invalid = no
				modifier = 
				{
					production_speed_bunker_factor = 0.1
					army_infantry_defence_factor = 0.05
					army_artillery_defence_factor = 0.05
				}
			}
			armoured_spearhead_doctrine=
			{
				removal_cost = -1
				cancel_if_invalid = no
				modifier = 
				{
					motorized_attack_factor = 0.05
					mechanized_attack_factor = 0.05
					army_armor_attack_factor = 0.05
				}
				
			}
			decisive_battle_doctrine=
			{
				removal_cost = -1
				cancel_if_invalid = no
				modifier = 
				{
					army_infantry_attack_factor = 0.05
					army_artillery_attack_factor = 0.05
				}
				
			}
			guns_and_butter_doctrine=
			{
				removal_cost = -1
				cancel_if_invalid = no
				modifier = 
				{
					supply_consumption_factor = -0.15
					planning_speed = 0.1
					max_planning = 0.1
				}
			}
		}
}