ideas = 
{
	mod_pro =
	{
		
		law = yes
		
		light_tank_pro=
			{
				removal_cost = -1
				cancel_if_invalid = no
			
				equipment_bonus = 
				{
					light_tank_chassis = 
					{
						build_cost_ic = -0.15 instant = yes
					}
				}
				equipment_bonus = 
				{
				light_tank_artillery_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				equipment_bonus = 
				{
				light_tank_destroyer_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				equipment_bonus = 
				{
					light_tank_aa_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				ai_will_do = {
					factor = 2
					modifier = {
						factor = 3
						OR = {
							has_tech = mobile_warfare
						}
					}
				}
			}
			
		medium_tank_pro = 
			{
			removal_cost = -1
			cancel_if_invalid = no
				
				equipment_bonus = 
				{
					medium_tank_chassis = 
					{
						build_cost_ic = -0.15 instant = yes
					}
				}
				equipment_bonus = 
				{
					medium_tank_artillery_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				equipment_bonus = 
				{
					medium_tank_destroyer_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				equipment_bonus = 
				{
					medium_tank_aa_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				ai_will_do = {
					factor = 2
					modifier = {
						factor = 3
						OR = {
							has_tech = mobile_warfare
						}
					}
				}
			}
		
		heavy_tank_pro  = 
			{
				removal_cost = -1
				cancel_if_invalid = no
			
				ai_will_do = {
					factor = 0
				}
				
			
				equipment_bonus = 
				{
					heavy_tank_chassis = 
					{
						build_cost_ic = -0.15 instant = yes
					}
				}
				equipment_bonus = 
				{
					heavy_tank_artillery_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				equipment_bonus = 
				{
					heavy_tank_destroyer_chassis = 
					{
						build_cost_ic = -0.1 instant = yes
					}
				}
				equipment_bonus = 
				{
						heavy_tank_aa_chassis = 
						{
							build_cost_ic = -0.1 instant = yes
						}
				}
			}
		
		super_heavy_tank_pro  = 
			{
				removal_cost = -1
				cancel_if_invalid = no
			
				ai_will_do = {
					factor = 0
				}
				
				equipment_bonus = 
				{
						super_heavy_tank_chassis = 
						{
							build_cost_ic = -0.15 instant = yes
						}
				}
				equipment_bonus = 
				{
						super_heavy_tank_artillery_chassis = 
						{
							build_cost_ic = -0.1 instant = yes
						}
				}
				equipment_bonus = 
				{
						super_heavy_tank_destroyer_chassis = 
						{
							build_cost_ic = -0.1 instant = yes
						}
				}
				equipment_bonus = 
				{
						super_heavy_tank_aa_chassis = 
						{
							build_cost_ic = -0.1 instant = yes
						}
				}
			}
		modern_tank_pro  = 
			{
					removal_cost = -1
					cancel_if_invalid = no
			
				ai_will_do = {
					factor = 0
				}
				
					equipment_bonus = 
					{
							modern_tank_chassis = 
							{
								build_cost_ic = -0.15 instant = yes
							}
					}
					equipment_bonus = 
					{
							modern_tank_artillery_chassis = 
							{
								build_cost_ic = -0.1 instant = yes
							}
					}
					equipment_bonus = 
					{
							modern_tank_destroyer_chassis = 
							{
								build_cost_ic = -0.1 instant = yes
							}
					}
					equipment_bonus = 
					{
							modern_tank_aa_chassis = 
							{
								build_cost_ic = -0.1 instant = yes
							}
					}
			}
			
		motorized_mechanized_pro  = 
		{
			removal_cost = -1
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				motorized_equipment = 
				{
						build_cost_ic = -0.1 instant = yes
				}
			}
			equipment_bonus = 
			{
				mechanized_equipment = 
				{
						build_cost_ic = -0.1 instant = yes
				}
			}
			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = mobile_warfare
					}
				}
			}
		}
		
		rifle_pro = 
		{
			removal_cost = -1
			cancel_if_invalid = no
			
			cost = 150
			equipment_bonus = 
			{
				infantry_equipment = 
				{
					build_cost_ic = -0.1 instant = yes
				}
				support_equipment= 
				{
					build_cost_ic = -0.1 instant = yes
				}
			}
			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = trench_warfare
						has_tech = mass_assault
					}
				}
			}
		}
		artillery_pro = 
		{
			removal_cost = -1
			cancel_if_invalid = no
			
			cost = 150
			equipment_bonus = 
			{
				artillery_equipment = 
				{
					build_cost_ic = -0.1 instant = yes
				}
				rocket_artillery_equipment = 
				{
					build_cost_ic = -0.1 instant = yes
				}
				anti_air_equipment = 
				{
					build_cost_ic = -0.1 instant = yes
				}
				anti_tank_equipment = 
				{
					build_cost_ic = -0.1 instant = yes
				}
			}
			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = superior_firepower
					}
				}
			}
		}
		
######################################

		small_airframe_bba  = 
		{
			visible = {
				has_dlc = "By Blood Alone"
			}

			removal_cost = -1	
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				small_plane_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				cv_small_plane_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				small_plane_cas_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				cv_small_plane_cas_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				small_plane_naval_bomber_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				cv_small_plane_naval_bomber_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
			}

			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = force_rotation
					}
				}
			}
		}

		medium_airframe_bba  = 
		{
			visible = {
				has_dlc = "By Blood Alone"
			}

			removal_cost = -1	
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				medium_plane_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				medium_plane_fighter_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				medium_plane_scout_plane_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
			}

			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = formation_flying
					}
				}
			}
		}

		large_airframe_bba  = 
		{
			visible = {
				has_dlc = "By Blood Alone"
			}

			removal_cost = -1	
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				large_plane_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				large_plane_maritime_patrol_plane_airframe = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
				transport_plane_equipment = 
				{
					instant = yes
					build_cost_ic = -0.2
				}
			}

			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = formation_flying
					}
				}
			}
		}

		Interceptor_pro =
		{
			removal_cost = -1
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				rocket_interceptor_equipment = 
				{
					instant = yes
					build_cost_ic = -0.20
				}
				guided_missile_equipment = 
				{
					instant = yes
					build_cost_ic = -0.20
				}
			}
				ai_will_do = {
					factor = 0
				}
				
		}
		
		big_fleet = 
		{
			removal_cost = -1
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				capital_ship = 
				{
					instant = yes
					build_cost_ic = -0.20
				}
				carrier =
				{
					instant = yes
					build_cost_ic = -0.20
				}
			}
			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = fleet_in_being
						has_tech = base_strike
					}
				}
				modifier = {
					factor = 0
					OR = {
						is_major = no
					}
				}
				modifier = {
					factor = 0
					all_owned_state = {
						OR = {
							is_coastal = no
							dockyard < 10
						}
					}
				}
			}
		}
		small_fleet = {
			removal_cost = -1
			cancel_if_invalid = no
			
			equipment_bonus = 
			{
				screen_ship = 
				{
					instant = yes
					build_cost_ic = -0.20
				}
				submarine = 
				{
					instant = yes
					build_cost_ic = -0.20
				}
				
			}
			ai_will_do = {
				factor = 2
				modifier = {
					factor = 3
					OR = {
						has_tech = trade_interdiction
					}
				}
				modifier = {
					factor = 0
					all_owned_state = {
						OR = {
							is_coastal = no
							dockyard < 1
						}
					}
				}
			}
		}		
	}
}
