ideas = {
	air_force_spirit = {
		torpedo_bombers_spirit = {
			ledger = air
			available = { has_air_academy = yes }
			research_bonus = {
				naval_air = 0.05
			}
			modifier = {
				custom_modifier_tooltip = torpedo_bombers_spirit_tt
				hidden_modifier = {
				small_plane_nav_airframe_design_cost_factor = -0.75
				cv_small_plane_airframe_design_cost_factor = -0.75
				}
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
	aeronautical_production_spirit = {
			ledger = air
			available = { has_air_academy = yes }
			equipment_bonus = {
				small_plane_airframe = {
					build_cost_ic = -0.05 instant = yes
				}
				medium_plane_airframe = {
					build_cost_ic = -0.05 instant = yes
				}
				large_plane_airframe = {
					build_cost_ic = -0.05 instant = yes
				}
			}
			modifier = {
				###
				}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
	}
	air_force_command_spirit = {
		
		flight_plan_optimization_spirit = {
			ledger = air
			available = { has_air_academy = yes }
			modifier = {
				air_range_factor = 0.05
				air_fuel_consumption_factor = -0.05
			}
			ai_will_do = {
				factor = 1
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
		experimental_rocketry_spirit = {
			ledger = air
			available = { has_air_academy = yes has_tech = experimental_rockets }
			#visible = { has_tech = experimental_rockets }
			equipment_bonus = {
				guided_missile_equipment = {
					build_cost_ic = -0.05 instant = yes
				}
			}
			modifier = {
				rocket_attack_factor = 0.1
				production_speed_rocket_site_factor = 0.1
			}
			ai_will_do = {
				factor = 0
				modifier = {
					factor = 0
					NOT = { has_dlc = "No Step Back" }
				}
			}
		}
	}
}