ideas = {

	mr_service_limit = { 
		law = yes

		limited_service = {
			removal_cost = -1
			level = 1
			
			available = {
			}

			modifier = {
				political_power_factor = 0.1
			}
			
			ai_will_do = {
				factor = 1

				modifier = {
					has_war = no
					factor = 40
				}

				modifier = {
					threat < 50
					factor = 40
				}
			}
			
			cancel_if_invalid = no
			default = yes
		}
		
		wartime_service = {
			removal_cost = -1
			level = 2
			
			available = {
				NOT = { has_idea = disarmed_nation }
				NOT = { has_idea = volunteer_only }
				NOT = { has_idea = limited_conscription }
				OR = {
					has_war = yes
					threat > 0.30
				}
			}
			
			ai_will_do = {
				factor = 1

				modifier = {
					threat > 60
					factor = 40
				}
			}

			modifier = {
				experience_gain_army = 0.05
				experience_gain_air = 0.05
				experience_gain_navy = 0.05
				training_time_factor = -0.15
				mobilization_speed = 0.15
			}
			
			cancel_if_invalid = yes
		}
		
		shake_and_bake = {
			removal_cost = -1
			level = 3
			
			available = {
				NOT = { has_idea = disarmed_nation }
				NOT = { has_idea = volunteer_only }
				NOT = { has_idea = limited_conscription }
				AND = {
					threat > 0.50
					has_war_support > 0.6
				}
			}
			
			ai_will_do = {
				factor = 1

				modifier = {
					threat > 80
					factor = 40
				}
			}

			modifier = {
				political_power_factor = -0.15
				military_leader_cost_factor = 0.1
				training_time_factor = -0.25
				experience_gain_army = 0.1
				experience_gain_air = 0.1
				experience_gain_navy = 0.1
				mobilization_speed = 0.25
			}
			
			cancel_if_invalid = yes
		}
	}
}