ideas = {
	country = {
		# Special Ideas that are connected to Policies
		eu4_like_policy_subject_ideology_drift_idea = {
			picture = generic_neutrality_drift_bonus
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
			cancel = {
				OR = {
					is_subject = no
					OVERLORD = {
						NOT = { has_idea = eu4_like_policy_33 }
					}
				}
			}

			modifier = {
				master_ideology_drift = 0.05
			}
		}
	}

	hidden_ideas = {
		# Policies:
		## Democratic Ideas + Diplomatic Ideas				1
		## Administrative Ideas + Economic Ideas			2
		## Innovativeness Ideas + Influence Ideas			3
		## Economic Ideas + Quantity Ideas					4
		## Democratic Ideas + Trade Ideas					5
		## Quantity Ideas + Defensive Ideas					6
		## Fascist Ideas + Offensive Ideas					7
		## Administrative Ideas + Leadership Ideas			8
		## Administrative Ideas + Communist Ideas			9
		## Communist Ideas + Defensive Ideas				10
		## Administrative Ideas + Offensive Ideas			11
		## Administrative Ideas + Influence Ideas			12
		## Economic Ideas + Communist Ideas					13
		## Economic Ideas + Trade Ideas						14
		## Economic Ideas + Diplomatic Ideas				15
		## Innovativeness Ideas + Capital Ship Ideas		16
		## Innovativeness Ideas + Submarine Ideas			17
		## Innovativeness Ideas + Quality Ideas				18
		## Innovativeness Ideas + Air Combat Ideas			19
		## Communist Ideas + Quantity Ideas					20
		## Communist Ideas + Leadership Ideas				21
		## Democratic Ideas + Intervention Ideas			22
		## Democratic Ideas + Defensive Ideas				23
		## Democratic Ideas + Influence Ideas				24
		## Fascist Ideas + Leadership Ideas					25
		## Fascist Ideas + Quality Ideas					26
		## Fascist Ideas + Quantity Ideas					27
		## Fascist Ideas + Submarine Ideas					28
		## Trade Ideas + Capital Ship Ideas					29
		## Trade Ideas + Quality Ideas						30
		## Trade Ideas + Influence Ideas					31
		## Diplomatic Ideas + Intervention Ideas			32
		## Diplomatic Ideas + Influence Ideas				33
		## Diplomatic Ideas + Leadership Ideas				34
		## Intervention Ideas + Capital Ship Ideas			35
		## Intervention Ideas + Submarine Ideas				36
		## Intervention Ideas + Offensive Ideas				37
		## Capital Ship Ideas + Submarine Ideas				38
		## Capital Ship Ideas + Air Combat Ideas			39
		## Submarine Ideas + Quality Ideas					40
		## Leadership Ideas + Air Combat Ideas				41
		## Quality Ideas + Defensive Ideas					42
		## Quantity Ideas + Offensive Ideas					43
		## Offensive Ideas + Air Combat Ideas				44
		## Defensive Ideas + Air Combat Ideas				45
		## Monarchy Ideas + Minister Ideas					46
		## Monarchy Ideas + Espionage Ideas					47
		## Carrier Ideas + Bombing Ideas					48
		## Bombing Ideas + Tank Ideas						49
		## Minister Ideas + Tank Ideas						50
		## Minister Ideas + Espionage Ideas					51
		## Tank Ideas + Espionage Ideas						52
		## Carrier Ideas + Espionage Ideas					53
		## Bombing Ideas + Espionage Ideas					54
		## Bombing Ideas + Minister Ideas					55
		## Carrier Ideas + Minister Ideas					56
		## Bombing Ideas + Innovativeness Ideas				57
		## Monarchy Ideas + Defensive Ideas					58
		## Monarchy Ideas + Influence Ideas					59
		## Monarchy Ideas + Leadership Ideas				60
		## Carrier Ideas + Capital Ship Ideas				61
		## Carrier Ideas + Intervention Ideas				62
		## Tank Ideas + Economic Ideas						63
		## Tank Ideas + Fascist Ideas						64
		## Internal Policy Ideas + Democratic Ideas			65
		## Internal Policy Ideas + Minister Ideas			66
		## Internal Policy Ideas + Influence Ideas			67
		## Internal Policy Ideas + Diplomatic Ideas			68
		## Internal Policy Ideas + Administrative Ideas		69
		## Resistance Ideas + Democratic Ideas				70
		## Resistance Ideas + Defensive Ideas				71
		## Resistance Ideas + Influence Ideas				72
		## Resistance Ideas + Espionage Ideas				73
		## Resistance Ideas + Intervention Ideas			74
		## Occupation Ideas + Fascist Ideas					75
		## Occupation Ideas + Communist Ideas				76
		## Occupation Ideas + Offensive Ideas				77
		## Occupation Ideas + Espionage Ideas				78
		## Occupation Ideas + Administrative Ideas			79

		eu4_like_policy_1 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				opinion_gain_monthly_factor = 0.1
				stability_factor = 0.05
			}
		}

		eu4_like_policy_2 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				min_export = -0.05
				production_speed_synthetic_refinery_factor = 0.1
			}
		}

		eu4_like_policy_3 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				research_speed_factor = 0.025
				idea_cost_modifier = -0.05
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_4 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			equipment_bonus = {
				infantry = {
					instant = yes
					build_cost_ic = -0.05
				}
				mechanized = {
					instant = yes
					build_cost_ic = -0.05
				}
				motorized = {
					instant = yes
					build_cost_ic = -0.05
				}
				artillery = {
					instant = yes
					build_cost_ic = -0.05
				}
				anti_air = {
					instant = yes
					build_cost_ic = -0.05
				}
				anti_tank = {
					instant = yes
					build_cost_ic = -0.05
				}
				armor = {
					instant = yes
					build_cost_ic = -0.05
				}
			}
		}

		eu4_like_policy_5 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				trade_laws_cost_factor = -0.2
				local_resources_factor = 0.1
			}
		}

		eu4_like_policy_6 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				conscription = 0.005
				training_time_army_factor = -0.05
			}
		}

		eu4_like_policy_7 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			equipment_bonus = {
				armor = {
					instant = yes
					soft_attack = 0.05
				}
			}

			research_bonus = {
				armor = 0.05
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_8 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				military_leader_cost_factor = -0.1
				high_command_cost_factor = -0.1
			}
		}

		eu4_like_policy_9 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				resistance_growth = -0.05
				industrial_capacity_factory = 0.05
			}
		}

		eu4_like_policy_10 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				land_reinforce_rate = 0.02
				army_morale_factor = 0.05
			}
		}

		eu4_like_policy_11 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				consumer_goods_factor = -0.03
				supply_consumption_factor = -0.05
			}
		}

		eu4_like_policy_12 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				subjects_autonomy_gain = -0.25
				own_operative_detection_chance_factor = -0.05
			}
		}

		eu4_like_policy_13 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				local_resources_factor = 0.05
				industrial_capacity_factory = 0.05
			}
		}

		eu4_like_policy_14 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				fuel_gain_factor = 0.05
				max_fuel_factor = 0.05
			}
		}

		eu4_like_policy_15 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				license_production_speed = 0.1
				trade_opinion_factor = 0.1
			}
		}

		eu4_like_policy_16 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				navy_capital_ship_attack_factor = 0.05
			}

			modifier = {
				naval_doctrine_cost_factor = -0.05
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_17 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				convoy_raiding_efficiency_factor = 0.05
			}

			modifier = {
				naval_doctrine_cost_factor = -0.05
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_18 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_org_factor = 0.05
			}

			modifier = {
				land_doctrine_cost_factor = -0.05
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_19 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_bonus_air_superiority_factor = 0.05
			}

			modifier = {
				air_doctrine_cost_factor = -0.05
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_20 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				conscription_factor = 0.05
				war_support_factor = 0.05
			}
		}

		eu4_like_policy_21 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				experience_gain_army_factor = 0.1
				army_leader_start_level = 1
			}
		}

		eu4_like_policy_22 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				guarantee_cost = -0.1
				send_volunteer_size = 5
			}
		}

		eu4_like_policy_23 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				production_speed_bunker_factor = 0.1
				surrender_limit = 0.05
			}
		}

		eu4_like_policy_24 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				legitimacy_daily = 0.1
				drift_defence_factor = 0.1
			}
		}

		eu4_like_policy_25 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				max_command_power = 10
				army_leader_start_attack_level = 1
			}

			on_add = {
				every_army_leader = {
					limit = {
						NOT = { has_unit_leader_flag = eu4_like_policy_25_added_stats }
					}
					set_unit_leader_flag = eu4_like_policy_25_added_stats
					add_attack = 1
				}
			}

			on_remove = {
				every_army_leader = {
					limit = {
						has_unit_leader_flag = eu4_like_policy_25_added_stats
					}
					clr_unit_leader_flag = eu4_like_policy_25_added_stats
					add_attack = -1
				}
			}
		}

		eu4_like_policy_26 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_speed_factor = 0.05
				army_armor_attack_factor = 0.05
			}
		}

		eu4_like_policy_27 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				conscription = 0.005
			}

			equipment_bonus = {
				infantry_equipment = {
					instant = yes
					build_cost_ic = -0.1
				}
			}
		}

		eu4_like_policy_28 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				intelligence_agency_defense = 0.25
				navy_submarine_attack_factor = 0.05
			}
		}

		eu4_like_policy_29 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				convoy_escort_efficiency = 0.05
				navy_submarine_detection_factor = 0.1
			}
		}

		eu4_like_policy_30 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				min_export = -0.05
			}

			equipment_bonus = {
				armor = {
					build_cost_ic = -0.05
				}
			}
		}

		eu4_like_policy_31 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				trade_laws_cost_factor = -0.15
				subjects_autonomy_gain = -0.2
			}
		}

		eu4_like_policy_32 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			rule = {
				can_boost_other_ideologies = yes
			}
		}

		eu4_like_policy_33 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				opinion_gain_monthly_same_ideology_factor = 0.05
			}

			on_add = {
				every_other_country = {
					limit = {
						is_subject_of = ROOT
						NOT = { has_idea = eu4_like_policy_subject_ideology_drift_idea }
					}
					add_ideas = eu4_like_policy_subject_ideology_drift_idea
				}
			}

			on_remove = {
				every_other_country = {
					limit = {
						is_subject_of = ROOT
						has_idea = eu4_like_policy_subject_ideology_drift_idea
					}
					remove_ideas = eu4_like_policy_subject_ideology_drift_idea
				}
			}
		}

		eu4_like_policy_34 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}
		}

		eu4_like_policy_35 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				navy_max_range_factor = 0.1
				navy_carrier_air_attack_factor = 0.1
			}
		}

		eu4_like_policy_36 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				naval_torpedo_screen_penetration_factor = 0.1
				navy_submarine_defence_factor = 0.1
			}
		}

		eu4_like_policy_37 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				justify_war_goal_time = -0.05
				amphibious_invasion = 0.05
			}
		}

		eu4_like_policy_38 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				naval_coordination = 0.1
				ships_at_battle_start = 0.1
			}
		}

		eu4_like_policy_39 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				spotting_chance = 0.05
				navy_anti_air_attack_factor = 0.1
			}
		}

		eu4_like_policy_40 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			equipment_bonus = {
				submarine = {
					instant = yes
					sub_visibility = -0.1
					torpedo_attack = 0.1
				}
			}
		}

		eu4_like_policy_41 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				experience_gain_air_factor = 0.1
				air_ace_generation_chance_factor = 0.1
			}
		}

		eu4_like_policy_42 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				experience_loss_factor = -0.05
				army_infantry_defence_factor = 0.05
			}
		}

		eu4_like_policy_43 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				conscription_factor = 0.05
				army_morale_factor = 0.05
			}
		}

		eu4_like_policy_44 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				air_strategic_bomber_bombing_factor = 0.05
				air_escort_efficiency = 0.05
			}
		}

		eu4_like_policy_45 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				industry_air_damage_factor = -0.05
				air_superiority_efficiency = 0.05
			}
		}

		eu4_like_policy_46 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				neutrality_drift = 0.05
				stability_factor = 0.05
			}
		}

		eu4_like_policy_47 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				justify_war_goal_time = -0.05
				drift_defence_factor = 0.1
			}
		}

		eu4_like_policy_48 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				naval_strike_targetting_factor = 0.05
				navy_carrier_air_targetting_factor = 0.05
			}
		}

		eu4_like_policy_49 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				air_cas_present_factor = 0.05
			}

			equipment_bonus = {
				armor = {
					instant = yes
					breakthrough = 0.05
				}
			}
		}

		eu4_like_policy_50 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_armor_attack_factor = 0.05
				tank_manufacturer_cost_factor = -0.1
				military_industrial_organization_design_team_change_cost = -0.1
			}
		}

		eu4_like_policy_51 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				intel_network_gain_factor = 0.05
				political_advisor_cost_factor = -0.1
			}
		}

		eu4_like_policy_52 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			research_bonus = {
				armor = 0.05
			}

			modifier = {
				army_armor_defence_factor = 0.1
			}
		}

		eu4_like_policy_53 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				sortie_efficiency = 0.03
			}

			equipment_bonus = {
				carrier = {
					instant = yes
					max_organisation = 0.05
				}
			}
		}

		eu4_like_policy_54 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				air_strategic_bomber_bombing_factor = 0.05
				air_cas_present_factor = 0.05
			}
		}

		eu4_like_policy_55 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				air_close_air_support_org_damage_factor = 0.05
				air_bombing_targetting = 0.05
				aircraft_manufacturer_cost_factor = -0.1
				military_industrial_organization_design_team_change_cost = -0.1
			}
		}

		eu4_like_policy_56 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				naval_manufacturer_cost_factor = -0.1
				military_industrial_organization_design_team_change_cost = -0.1
			}

			equipment_bonus = {
				carrier = {
					instant = yes
					naval_speed = 0.05
					naval_range = 0.05
				}
			}
		}

		eu4_like_policy_57 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			research_bonus = {
				nuclear = 0.1
			}

			equipment_bonus = {
				strategic_bomber = {
					instant = yes
					air_range = 0.1
				}
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_58 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				stability_factor = 0.05
				conscription = 0.005
			}
		}

		eu4_like_policy_59 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				non_core_manpower = 0.025
				subjects_autonomy_gain = -0.3
			}
		}

		eu4_like_policy_60 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				command_power_gain_mult = 0.1
				army_leader_start_planning_level = 1
			}

			on_add = {
				every_army_leader = {
					limit = {
						NOT = { has_unit_leader_flag = eu4_like_policy_60_added_stats }
					}
					set_unit_leader_flag = eu4_like_policy_60_added_stats
					add_planning = 1
				}
			}

			on_remove = {
				every_army_leader = {
					limit = {
						has_unit_leader_flag = eu4_like_policy_60_added_stats
					}
					clr_unit_leader_flag = eu4_like_policy_60_added_stats
					add_planning = -1
				}
			}
		}

		eu4_like_policy_61 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				naval_doctrine_cost_factor = -0.05
			}

			equipment_bonus = {
				carrier = {
					instant = yes
					armor_value = 0.1
				}
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_62 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				navy_max_range_factor = 0.05
			}

			equipment_bonus = {
				carrier = {
					instant = yes
					naval_speed = 0.1
				}
			}
		}

		eu4_like_policy_63 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				army_armor_speed_factor = 0.05
			}

			equipment_bonus = {
				armor = {
					instant = yes
					fuel_consumption = -0.1
				}
			}
		}

		eu4_like_policy_64 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			research_bonus = {
				cat_heavy_armor = 0.05
			}

			equipment_bonus = {
				armor = {
					instant = yes
					ap_attack = 0.05
				}
			}

			picture = "generic_research_bonus"
		}

		eu4_like_policy_65 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				democratic_drift = 0.03
				policy_cost = -0.1
			}
		}

		eu4_like_policy_66 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				political_advisor_cost_factor = -0.1
				max_allowed_policies = 1
			}
		}

		eu4_like_policy_67 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				monthly_most_popular_ideology_drift = 0.1
				drift_defence_factor = 0.05
			}
		}

		eu4_like_policy_68 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				trade_laws_cost_factor = -0.1
				opinion_gain_monthly_factor = 0.05
			}
		}

		eu4_like_policy_69 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				stability_factor = 0.05
			}
		}

		eu4_like_policy_70 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				max_surrender_limit_offset = 0.05
			}
		}

		eu4_like_policy_71 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				resistance_growth_on_our_occupied_states = 0.05
			}
		}

		eu4_like_policy_72 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				resistance_damage_to_garrison_on_our_occupied_states = 0.05
			}
		}

		eu4_like_policy_73 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				boost_ideology_mission_factor = 0.1
			}
		}

		eu4_like_policy_74 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				boost_resistance_factor = 0.05
			}
		}

		eu4_like_policy_75 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				resistance_growth = -0.05
			}
		}

		eu4_like_policy_76 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				resistance_damage_to_garrison = -0.05
			}
		}

		eu4_like_policy_77 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				required_garrison_factor = -0.1
			}
		}

		eu4_like_policy_78 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				enemy_operative_detection_chance_factor = 0.05
				enemy_operative_capture_chance_factor = 0.05
			}
		}

		eu4_like_policy_79 = {
			allowed = {
				always = no
			}
			allowed_civil_war = {
				always = yes
			}

			modifier = {
				compliance_growth = 0.05
			}
		}
	}
}