sub_units = {
	bm_armored_ac_car = {
		abbreviation = "ACCAR"
		sprite = armored_car
		map_icon_category = armored
		group = mobile

		active = yes
		transport = armored_car_equipment

		priority = 600
		ai_priority = 250

		# TYPE
		type = {
			motorized
		}

		# CATEGORIES
		categories = {
			category_front_line
			category_army
		}

		combat_width = 2
		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		training_time = 180
		max_strength = 2
		weight = 0.8
		supply_consumption = 0.14

		hard_attack = -0.3
		soft_attack = 0.5
		breakthrough = 0.15

		need = {
			armored_car_equipment = 60
		}

		essential = {
			armored_car_equipment
		}

		forest = {
		    attack = -0.2
			movement = -0.4
		}
		mountain = 	{
		    attack = -0.1
		    movement = -0.1
		}
		jungle = {
		    attack = -0.3
			movement = -0.5
		}
		marsh = {
		    attack = -0.1 
			movement = -0.2
		}
		desert = {
			movement = 0.15
		}
		urban = {
			attack = -0.3
		}
		river = { 
			attack = -0.2 
			movement = -0.2
		}
		amphibious = { 
			attack = -0.4
		}	
	}
}