sub_units = {
	bm_coastal_garrison = {
		abbreviation = "CGAR"
		sprite = infantry
		map_icon_category = infantry
		group = infantry

		active = yes

		priority = 600
		ai_priority = 250

		# TYPE
		type = {
			infantry
		}

		# CATEGORIES
		categories = {
			category_front_line
			category_light_infantry
			category_all_infantry
			category_army
		}

		combat_width = 2
		max_strength = 20
		max_organisation = 50
		default_morale = 0.3
		manpower = 850
		soft_attack = -0.4 #Some of the anti-infantry stuff were taken to the front
		hard_attack = -0.5 #Some of the anti-tank stuff were taken to the front
		training_time = 70
		suppression = 1.3
		weight = 0.5
		supply_consumption = 0.04 #I bring my own supplies
		entrenchment = 1

		# EQUIPMENT NEEDED
		need = {
			infantry_equipment = 75
		}

		# TERRAIN
		amphibious = {
			movement = -0.65
			defence = 0.30
		}
		plains = {
			movement = -0.5
		}		
		river = {
			movement = -0.5
			defence = 0.30
		}
		marsh = {
			movement = -0.5
		}
		desert = {
			movement = -0.5
		}
		jungle = {
			movement = -0.5
		}
		mountain = {
			movement = -0.5
		}
		urban = {
			movement = -0.5
		}
		forest = {
			movement = -0.5
		}
		fort = {
			movement = -0.5
		}
		hills = {
			movement = -0.5
		}
	}
}