sub_units = {
	bm_command_regiment = {
		abbreviation = "COM"
		sprite = infantry
		map_icon_category = infantry
		group = support

		active = yes
		affects_speed = no
		can_be_parachuted = yes

		priority = 600
		ai_priority = 250

		# TYPE
		type = {
			support
		}

		# CATEGORIES
		categories = {
			category_support_battalions
			category_army
		}

		# MODIFERS
        max_organisation = 20
        max_strength = 2
		training_time = 120
        combat_width = 0
        default_morale = 0.3
        manpower = 100
        weight = 0.1
        supply_consumption = 0.02
		
		soft_attack = -0.9
		hard_attack = -0.9
        defense = -0.9
        breakthrough = -0.9
        
        # EQUIPMENT NEEDED
        need = {
            infantry_equipment = 5
            support_equipment = 20
        }
        
        # REQUIRED EQUIPMENT
        essential = {
            infantry_equipment
            support_equipment
        }
        
        # MODIFIER FOR CATEGORIES
		battalion_mult = {
            category = category_army
            max_organisation = 0.15 # Because he is a commander
        }

        same_support_type = bm_command_regiment
	}
}