sub_units = {
	bm_mechanized_artillery = {
		abbreviation = "MAR"
		sprite = artillery
		map_icon_category = infantry
		group = mobile_combat_support

		active = yes
		special_forces = no

		priority = 600
		ai_priority = 250

		transport = mechanized_equipment

		# TYPE
		type = {
			mechanized
			artillery
		}

		# CATEGORIES
		categories = {
			category_army
			category_line_artillery
			category_artillery
		}

		# MODIFERS
		combat_width = 3
		manpower = 500
		max_strength = 0.6
		max_organisation = 0
		default_morale = 0.1
		training_time = 120
		weight = 0.75
		supply_consumption = 0.30
		hardness = -0.1
		defense = -0.1
		breakthrough = -0.1
		soft_attack = 0.1
		hard_attack = 0.1

		# EQUIPMENT NEEDED
		need = {
			artillery_equipment = 30
			mechanized_equipment = 10
		}

		# REQUIRED EQUIPMENT
		essential = {
			artillery_equipment
			mechanized_equipment
		}

		# TERRAIN
		forest = {
			attack = -0.2
			movement = -0.5
		}
		hills = {
			movement = -0.05
		}
		mountain = {
			movement = -0.2
		}
		jungle = {
			attack = -0.25
			movement = -0.5
		}
		marsh = {
			attack = -0.2
			movement = -0.3
		}
		fort = {
			attack = 0.1
		}
		river = {
			attack = -0.2
			movement = -0.2
		}
		amphibious = {
			attack = -0.4
		}
	}
}