sub_units = {
	bm_mechanized_flamethrower = {
		abbreviation = "FMEC"
		sprite = mechanized
		map_icon_category = infantry
		group = support
		
		active = yes
		
		priority = 600
		ai_priority = 250
		
		# TYPE
		type = {
			mechanized
			flame
			support
		}

		# CATEGORIES
        categories = {
        	category_front_line
        	category_all_infantry
        	category_army
			category_support_battalions
        }

		combat_width = 0

		#Size Definitions
		max_strength = 10
		max_organisation = 40
		default_morale = 0.4
		manpower = 80
		training_time = 220

		#Misc Abilities
		weight = 0.3
		supply_consumption = 0.06
		can_be_parachuted = no
    
		# Combat stats
		breakthrough = 0.3
		soft_attack = 0.2
		armor_value = 4

		essential = {
			infantry_equipment
			support_equipment
			mechanized_equipment
		}
		
		transport = mechanized_equipment
		
		need = {
			infantry_equipment = 15
			support_equipment = 15
			mechanized_equipment = 20
		}

		urban = {
			attack = 0.15
		}
		fort = {
			attack = 0.15
		}
		
		same_support_type = flame
	}
}