sub_units = {
	bm_pack_howitzer = {
		abbreviation = "PHOW"
		sprite = artillery
		map_icon_category = infantry
		group = support

		active = yes

		priority = 600
		ai_priority = 250
		special_forces = no
		can_be_parachuted = yes
		affects_speed = no

		# TYPE
		type = {
			support
			infantry
		}

		# CATEGORIES
		categories = {
			category_support_battalions
			category_army
			category_artillery
			category_support_artillery
		}

		# MODIFERS
		combat_width = 0
		manpower = 300
		training_time = 120
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.2
		weight = 0.1
		supply_consumption = 0.12
		defense = -0.85
		breakthrough = -0.9
		soft_attack = -0.8
		hard_attack = -0.9
		ap_attack = -0.15

		battalion_mult = {
			category = category_light_infantry
			defense = 0.02
		}

		# EQUIPMENT NEEDED
		need = {
			artillery_equipment = 12
			anti_tank_equipment = 6
			support_equipment = 3
		}

		# REQUIRED EQUIPMENT
		essential = {
			anti_tank_equipment
			artillery_equipment
			support_equipment
		}

		# TERRAIN
		# empty
	}
}