sub_units = {
	bm_police = {
		abbreviation = "POL"
		sprite = infantry
		map_icon_category = infantry
		group = infantry

		active = yes

		priority = 600
		ai_priority = 250

		# TYPE
		type = {
			infantry
		}

		# CATEGORIES
		categories = {
			category_front_line
			category_army
		}

		# MODIFERS
		combat_width = 1
		max_strength = 15
		max_organisation = 15
		default_morale = 0.20
		manpower = 1400
		training_time = 100
		defense = -0.75
		weight = 0.3
		supply_consumption = 0.05
		breakthrough = -0.8
		soft_attack = -0.8
		hard_attack = -0.8
		suppression = 2.25

		# EQUIPMENT NEEDED
		need = {
			infantry_equipment = 60
		}
	}
}