sub_units = {
	mech_recon = {
		abbreviation = "MECHREC"
		sprite = infantry
		map_icon_category = infantry
		priority = 0
		ai_priority = 0
		active = yes

		type = {
			infantry
			support
		}
		
		group = support
		
		categories = {
			category_front_line
			category_support_battalions
			category_army
			category_recon
		}

	
		combat_width = 0
	
		#Size Definitions
		max_strength 		= 2
		max_organisation 	= 20
		default_morale 		= 0.3
		manpower 			= 500
		training_time 		= 120

		#Misc Abilities
		weight 				= 0.5
		supply_consumption 	= 0.02
		recon 				= 1.5
		can_be_parachuted 	= yes

		# Support nerfs to combat abilities
		defense = -0.5
		breakthrough = -0.5
		soft_attack = -0.9
		hard_attack = -0.9
		armor_value = -0.6
		#ap_attack = -0.2
		
		transport = mechanized_equipment
		need = {
			infantry_equipment = 40
			support_equipment = 10
			mechanized_equipment = 20
		}

		forest = {
			movement = 0.05
		}
		hills = {
			movement = 0.1
		}
		mountain = {
			movement = 0.1
		}
		jungle = {
			movement = 0.05
		}
		marsh = {
			movement = 0.1
		}
		plains = {
			movement = 0.15
		}
		desert = {
			movement = 0.20
		}
		river = {
			movement = 0.1
		}
		
		same_support_type = recon # blocks adding other recon types to template
	}
}