sub_units = {

	super_heavy_armor_brigade = {
		abbreviation = "STK"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 2520
		ai_priority = 2520
		active = yes

		type = {
			armor
		}
		
		group = armor

		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}

		combat_width = 2

		need = {
			super_heavy_tank_chassis = 40
		}

		manpower = 500
		max_organisation = 10
		default_morale = 0.3
		max_strength = 2
		training_time = 180
		weight = 1.75
		
		supply_consumption = 0.4

		#Tanks are awesome
		# soft_attack = 0.5

		suppression = 2.5

		breakthrough = 0.15	

		forest = {
		    attack = -0.5
			movement = -0.4
		}
		hills = {
		    attack = -0.3
		}
		mountain = 	{
		    attack = -0.4
		}
		jungle = {
		    attack = -0.7
			movement = -0.4
		}
		marsh = {
		    attack = -0.5 
			movement = -0.2
		}
		urban = {
			attack = -0.6
			defence = -0.2
		}
		river = { 
			attack = -0.5
			movement = -0.5
		}
		amphibious = { 
			attack = -1.0
		}
		fort = {
			attack = 0.5
		}
	}
	
	MST_super_heavy_tank_destroyer_brigade = {
		abbreviation = "SHTD"
		sprite = "heavy_armor"
		map_icon_category = armored
		priority = 1798
		ai_priority = 100
		active = yes
		
		type = {
			armor
			anti_tank
		}

		group = armor_combat_support
		
		categories = {
			category_front_line
			category_all_armor
			category_army
		}

		combat_width = 2

		need = {
			super_heavy_tank_destroyer_chassis = 40
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.3
		max_strength = 0.6
		training_time = 180
		weight = 1.75
		supply_consumption = 0.4

		breakthrough = -0.25

		suppression = 1.25

		forest = {
		    attack = -0.5
			movement = -0.4
		}
		hills = {
		    attack = -0.3
		}
		mountain = 	{
		    attack = -0.4
		}
		jungle = {
		    attack = -0.7
			movement = -0.4
		}
		marsh = {
		    attack = -0.5 
			movement = -0.2
		}
		urban = {
			attack = -0.6
			defence = -0.2
		}
		river = { 
			attack = -0.5
			movement = -0.5
		}
		amphibious = { 
			attack = -1.0
		}
		fort = {
			attack = 0.3
		}
	}
	
	MST_super_heavy_sp_artillery_brigade = {
		abbreviation = "SAR"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 1798
		ai_priority = 100
		active = yes
		
		type = {
			armor
			artillery
		}
		
		group = armor_combat_support
		
		categories = {
			category_all_armor
			category_army
		}
		

		combat_width = 3

		need = {
			super_heavy_tank_artillery_chassis = 40
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 180
		weight = 1.75
		supply_consumption = 0.8

		breakthrough = -0.25

		suppression = 1.25

		forest = {
		    attack = -0.5
			movement = -0.4
		}
		hills = {
		    attack = -0.3
		}
		mountain = 	{
		    attack = -0.4
		}
		jungle = {
		    attack = -0.7
			movement = -0.4
		}
		marsh = {
		    attack = -0.5 
			movement = -0.2
		}
		urban = {
			attack = -0.6
			defence = -0.2
		}
		river = { 
			attack = -0.5
			movement = -0.5
		}
		amphibious = { 
			attack = -1.0
		}
	}
	
	MST_super_heavy_sp_anti_air_brigade = {
		abbreviation = "SAA"
		sprite = heavy_armor
		map_icon_category = armored
		priority = 301
		ai_priority = 100
		active = yes
		categories = {
			category_all_armor
			category_army
		}
		
		group = armor_combat_support
		
		type = {
			armor
			anti_air
		}

		combat_width = 2

		need = {
			super_heavy_tank_aa_chassis = 36
		}
		manpower = 500
		max_organisation = 0
		default_morale = 0.1
		max_strength = 0.6
		training_time = 180
		weight = 1.75
		supply_consumption = 0.1

		breakthrough = -0.35

		suppression = 0.75

		forest = {
		    attack = -0.5
			movement = -0.4
		}
		hills = {
		    attack = -0.3
		}
		mountain = 	{
		    attack = -0.4
		}
		jungle = {
		    attack = -0.7
			movement = -0.4
		}
		marsh = {
		    attack = -0.5 
			movement = -0.2
		}
		urban = {
			attack = -0.6
			defence = -0.2
		}
		river = { 
			attack = -0.5
			movement = -0.4
		}
		amphibious = { 
			attack = -1.0
		}
	}
}
