characters={
	USA_franklin_delano_roosevelt={
		name=USA_franklin_delano_roosevelt
		portraits={
			civilian={
				large="gfx/leaders/USA/r56_portrait_USA_Franklin_Roosevelt.dds"
			}
		}
		country_leader={
			ideology=liberalism
			traits={ dislikes_germany liberal_grandee }
			expire="1947.1.1.1"
			id=-1
		}
	}

	USA_william_dudley_pelley={
		name=USA_william_dudley_pelley
		portraits={
			civilian={
				large="gfx/leaders/USA/Portrait_USA_William_Dudley_Pelley.dds"
			}
		}
		country_leader={
			ideology=fascism_ideology
			traits={ r56_trait_opposed_to_communism }
			expire="1965.1.1"
			id=-1
		}
	}
    

	# NATIVE AMERICAN COUNCIL
	USA_native_american_council = { 
		name = USA_native_american_council
		portraits = {
			civilian = {
				large = GFX_portrait_native_american_usa_council
				#small = GFX_portrait_AFA_mohamed_yayyo_small
			}
			
		}
		
	}
	
	USA_j_edgar_hoover={
		name="J. Edgar Hoover"
		portraits={
			civilian={
				large="gfx/leaders/USA/r56_portrait_John_Edgar_Hoovercivilian.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_John_Edgar_Hoovercivilianpng.dds"
			}
			army={
				large="gfx/leaders/USA/r56_portrait_John_Edgar_Hoovergeneral.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_John_Edgar_Hoovercivilianpng.dds"
			}
		}
		country_leader={ #So the anti-commies have a non generic guy to lead them or werid game start cases. Bit of an Easter Egg
			ideology=despotism
			traits={ prince_of_terror
			r56_trait_opposed_to_communism }
			expire="1953.1.1.12"
			id=-1
		}
		advisor={ 
			slot = political_advisor
			idea_token = rt56_j_edgar_hoover
			allowed = {
				original_tag = "USA"
			}
			cost = 150
			visible = {
				ROOT = {
					has_government = democratic
				}
			}
			available = {
				has_completed_focus = USA_homeland_security
				if = {
					limit = {
						NOT = { has_dlc = "Man the Guns" }
					}
					has_government = democratic
				}
				if = {
					limit = {
						has_dlc = "Man the Guns"
					}
					has_government = democratic
					NOT = { has_completed_focus = USA_suspend_the_presecution }
					NOT = { has_completed_focus = USA_america_first }
				}
			}
			traits = { head_of_the_fbi }
			ai_will_do = {
				factor = 0.1
			}
		}
		advisor={
			slot = army_chief
			idea_token = rt56_j_edgar_hoover_mil
			allowed = {
				original_tag = "USA"
			}
			visible = {
				if = {
					limit = {
						has_dlc = "Man the Guns"
					}
					NOT = { has_government = communism }
					has_country_flag = r56_j_edgar_hoover_given_army_command
				}
				if = {
					limit = {
						 NOT = { has_dlc = "Man the Guns" }
					}
					always = yes
				}
			}
			available = {
				if = {
					limit = {
						has_dlc = "Man the Guns"
					}
					NOT = { has_government = communism }
					#has_country_flag = r56_j_edgar_hoover_given_army_command
				}
				if = {
					limit = {
						 not = { has_dlc = "Man the Guns" }
					}
					has_government = fascism
				}
			}
			traits = { law_enforcement_militarizer_3 }
			ai_will_do = {
				factor = 3
				modifier = {
					is_historical_focus_on = yes
					has_game_rule = {
						rule = USA_ai_behavior
						option = DEFAULT
					}
					factor = 0
				}
			}
		}
	}

	#	create_country_leader = { #pro fascist german American
	#	name = "Gerhard Kunze"
	#	desc = ""
	#	picture = "gfx/leaders/Europe/Portrait_Europe_Generic_4.dds"
	#	expire = "1965.1.1"
	#	ideology = nazism
	#	traits = {
	#		r56_trait_opposed_to_communism
	#	}
	#}
	#create_country_leader = { #pro fascist Italo American
	#	name = "Generoso Pope"
	#	desc = ""
	#	picture = "gfx/leaders/Europe/Portrait_Europe_Generic_6.dds"
	#	expire = "1965.1.1"
	#	ideology = fascism_ideology
	#	traits = {
	#		r56_trait_opposed_to_communism
	#	}
	#}

	USA_earl_browder={
		name=USA_earl_browder
		portraits={
			civilian={
				large="gfx/leaders/USA/portrait_USA_earl_browder.dds"
			}
			army={
				small="gfx/interface/ideas/idea_USA_earl_browder.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = earl_browder
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_suspend_the_presecution
					NOT  = {
						focus_progress  = {
							focus  = USA_neutrality_act
							progress > 0.000
						}
					}
					NOT  = {
						focus_progress  = {
							focus  = USA_limited_intervention
							progress > 0.000
						}
					}
					NOT  = {
						has_autonomy_state  = autonomy_supervised_state
					}
					NOT = {
						has_country_leader = {
							character = USA_earl_browder
							ruling_only = yes
						}
					}
				}
			}
			traits  = {
				communist_revolutionary
			}
			do_effect  = {
				NOT  = {
					has_government  = communism
				}
			}
			ai_will_do  = {
				factor  = 10.000
				modifier  = {
					is_historical_focus_on  = yes
					has_game_rule  = {
						rule  = USA_ai_behavior
						option  = default
					}
					factor  = 0.000
				}
				modifier  = {
					is_historical_focus_on  = yes
					NOT  = {
						has_dlc = "Man the Guns"
					}
					factor  = 0.000
				}
				modifier  = {
					NOT  = {
						has_dlc = "Man the Guns"
					}
					has_idea_with_trait = fascist_demagogue
					factor  = 0.000
				}
			}
		}
		country_leader={
			ideology= democratic_socialism #USA communist path is a democratic socialist path so makes sense
			traits = {
				r56_trait_opposed_to_fascism
			}
			expire="1965.1.1"
			id=-1
		}
	}
	#other US president candidates
	USA_alf_landon={
		name=USA_alf_landon
		portraits={
			civilian={
				large="gfx/leaders/USA/r56_portrait_USA_Alf_Landon.dds"
			}
		}
		country_leader={
			ideology=conservatism
			traits={ staunch_constitutionalist }
			expire="1965.1.1.1"
			id=-1
		}
	}
	USA_wendell_willkie={
		name=USA_wendell_willkie
		portraits={
			civilian={
				large="gfx/leaders/USA/Portrait_USA_Wendell_Willkie.dds"
			}
		}
		country_leader={
			ideology=liberalism
			traits={ intervention_advocate }
			expire="1965.1.1.1"
			id=-1
		}
	}
	USA_harry_truman={
		name=USA_harry_truman
		portraits={
			civilian={
				large="gfx/leaders/USA/Portrait_USA_Harry_Truman.dds"
			}
		}
		country_leader={
			ideology=liberalism
			traits={ POL_Foreign_Affairs }
			expire="1965.1.1.1"
			id=-1
		}
	}

	#Stats and traits are bloated because of how late USA joins the war not beacuse of my basis I swear -SpicyAflredo
	USA_george_s_patton={
		name=USA_george_s_patton
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_George_S_Patton.dds"
			}
			army={
				small="GFX_idea_george_patton"
			}
		}
		advisor={
			cost = 150

			slot = theorist
			idea_token = george_patton
			ledger = army
				allowed = {
					original_tag = USA
				}

				traits = {
					mobile_warfare_expert
				}
		}

		corps_commander={
			traits={ trait_reckless lucky armor_officer war_hero trickster panzer_leader unpopular }
			skill=5
			attack_skill=8
			defense_skill=3
			planning_skill=1
			logistics_skill=4
			legacy_id=7500
		}
	}

	USA_george_marshall={
		name=USA_george_marshall
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_George_Marshal.dds"
				small="GFX_idea_george_marshall"
			}
		}
		advisor={
			slot = army_chief
			idea_token = george_marshall
			available = { has_completed_focus = USA_department_of_defense }
			allowed = {
				original_tag = USA
			}
			traits = {
				army_chief_organizational_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		field_marshal={
			traits = {old_guard organizer politically_connected thorough_planner}
			skill = 4
			attack_skill = 1
			defense_skill = 1
			planning_skill = 3
			logistics_skill = 8
		}
	}

	USA_omar_bradley={
		name=USA_omar_bradley
		portraits={
			army={
				small="GFX_idea_omar_bradley"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Omar_Bradley.dds"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = omar_bradley
			ledger = army
			allowed = {
				original_tag = USA
			}

			traits = {
				superior_firepower_expert
			}
		}

		field_marshal={
			traits={ brilliant_strategist trait_cautious harsh_leader trait_engineer }
			skill=5
			attack_skill=3
			defense_skill=5
			planning_skill=4
			logistics_skill=4
			legacy_id=0
		}
	}

	USA_dwight_d_eisenhower={
		name=USA_dwight_d_eisenhower
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Dwight_D_Eisenhower.dds"
				small="GFX_idea_dwight_eisenhower"
			}
			civilian={
				large="gfx/leaders/USA/Portrait_USA_Dwight_D_Eisenhower.dds"
			}
		}
		advisor={
			slot = army_chief
			idea_token = dwight_eisenhower
			allowed = {
				original_tag = USA
			}
			traits = {
				army_chief_offensive_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		country_leader={
			ideology=conservatism
			traits={ army_connections
			r56_trait_opposed_to_communism }
			expire="1953.1.1.12"
			id=-1
		}

		field_marshal={
			traits={ trait_cautious armor_officer politically_connected organizer logistics_wizard offensive_doctrine }
			skill=5
			attack_skill=3
			defense_skill=3
			planning_skill=5
			logistics_skill=5
			legacy_id=602
		}
	}

	USA_geoffrey_keyes={
		name=USA_geoffrey_keyes
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Geoffrey_Keyes.dds"
				small="gfx/interface/ideas/idea_USA_geoffrey_keyes.dds"
			}
		}
		corps_commander={
			traits={ career_officer armor_officer }
			skill=2
			attack_skill=2
			defense_skill=2
			planning_skill=2
			logistics_skill=1
			legacy_id=0
		}
	}

	USA_lucian_truscott={
		name=USA_lucian_truscott
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Lucian_Truscott.dds"
				small="gfx/interface/ideas/idea_USA_lucian_truscott.dds"
			}
		}
		corps_commander={
			traits={ cavalry_officer trait_engineer commando }
			skill=3
			attack_skill=3
			defense_skill=3
			planning_skill=2
			logistics_skill=2
			legacy_id=7501
			visible = {
				has_completed_focus = USA_army_rangers
			}
		}
	}

	USA_mark_clark={
		name=USA_mark_clark
		portraits={
			army={
				small="GFX_idea_mark_clark"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Mark_W_Clark.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = mark_clark
			ledger = army
				allowed = {
					original_tag = USA
				}
				traits = {
					army_infantry_2
				}
				cost = 100
				ai_will_do = {
					factor = 1.000
				}
		}

		corps_commander={
			traits={ trait_reckless infantry_officer }
			skill=4
			attack_skill=5
			defense_skill=3
			planning_skill=2
			logistics_skill=3
			legacy_id=0
		}
	}

	USA_douglas_macarthur={
		name=USA_douglas_macarthur
		portraits={
			civilian={
				large="gfx/leaders/USA/r56_portrait_USA_Douglas_Mac_Arthur_civilian.dds"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Douglas_MacArthur.dds"
				small="GFX_idea_douglas_macarthur"
			}
		}
		advisor={
			slot = army_chief
			idea_token = douglas_macarthur
			allowed = {
				original_tag = USA
			}
			available = {
				NOT = {
					has_country_leader = {
						character = USA_douglas_macarthur
						ruling_only = yes
					}
				}
			}
			traits = {
				army_chief_morale_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		field_marshal={
			traits={ brilliant_strategist career_officer media_personality politically_connected offensive_doctrine }
			skill=4
			attack_skill=4
			defense_skill=3
			planning_skill=4
			logistics_skill=2
			legacy_id=57
		}
	}

	USA_walter_krueger={
		name=USA_walter_krueger
		portraits={
			army={
				small="GFX_idea_USA_walter_krueger"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Walter_Krueger.dds"
			}
		}
		advisor={
			slot = army_chief
			idea_token = walter_krueger
			allowed = {
				original_tag = USA
			}
			available = {
				has_completed_focus = USA_war_plans_division
			}
			traits = {
				army_chief_planning_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		corps_commander={
			traits={ brilliant_strategist career_officer armor_officer }
			skill=3
			attack_skill=3
			defense_skill=3
			planning_skill=1
			logistics_skill=2
			legacy_id=0
		}
	}
	
	USA_malin_craig = {
		name = USA_malin_craig
		portraits = {
			army = {
				large = "gfx/leaders/USA/r56_portrait_USA_Malin_Craig.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_USA_malin_craig.dds"
			}
		}
		advisor = {
			slot = army_chief
			idea_token = USA_malin_craig
			allowed = {
				original_tag = USA
			}
			traits = {
				army_chief_planning_1
			}
			cost = 75
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander={
			traits={ old_guard thorough_planner cavalry_officer }
			skill=2
			attack_skill=1
			defense_skill=2
			planning_skill=3
			logistics_skill=1
			legacy_id=0
		}
	}
	
	USA_lloyd_fredendall={
		name=USA_lloyd_fredendall
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Lloyd_Fredendall.dds"
				small="gfx/interface/ideas/idea_USA_lloyd_fredendall.dds"
			}
		}
		corps_commander={
			traits={ old_guard inflexible_strategist infantry_officer }
			skill=2
			attack_skill=3
			defense_skill=2
			planning_skill=1
			logistics_skill=1
			legacy_id=0
		}
	}

	USA_leslie_mcnair={
		name=USA_leslie_mcnair
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Lesley_McNair.dds"
				small="gfx/interface/ideas/idea_USA_lesley_mcnair.dds"
			}
		}
		corps_commander={
			traits={ old_guard career_officer armor_officer }
			skill=3
			attack_skill=1
			defense_skill=2
			planning_skill=4
			logistics_skill=2
			legacy_id=0
		}
	}

	USA_jonathan_wainwright={
		name=USA_jonathan_wainwright
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Jonathan_Wainwright.dds"
				small="gfx/interface/ideas/idea_USA_jonathan_wainwright.dds"
			}
		}
		corps_commander={
			traits={ vigorous caring_leader }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=0
		}
	}

	USA_russell_hartle={ #Failed upward. People openly wondered how he got this fair in his life. Decent at training younger officers/NCO's was his only saving grace. Those who can't coach type of guy. 
		name=USA_russell_hartle
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Russell_P_Hartle.dds"
				small="gfx/interface/ideas/idea_USA_russell_p_hartle.dds"
			}
		}
		advisor={
			slot = army_chief
			idea_token = r56_hartle_token
			allowed = {
				original_tag = USA
			}
			available = {
				has_completed_focus = USA_mobilize_the_national_guard
			}
			traits = {
				army_chief_drill_1
			}
			cost = 75
			ai_will_do = {
				factor = 1.000
			}
		}

		corps_commander={ 
			traits={ infantry_officer unpopular lucky }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=0
		}
	}
	
	USA_john_lee={
		name=USA_john_lee
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_John_Lee.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_USA_john_lee.dds"
			}
		}
		corps_commander = {
			traits = { career_officer politically_connected trait_engineer }
			skill = 2
			attack_skill = 1
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 2
			visible = {
				has_completed_focus = USA_mobilize_the_national_guard
			}
		}
	}
	
	USA_edwin_harding={
		name=USA_edwin_harding
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Edwin_Harding.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_USA_edwin_harding.dds"
			}
		}
		corps_commander = {
			traits = { career_officer infantry_officer }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
			visible = {
				has_completed_focus = USA_selective_training_act
			}
		}
	}
	
	USA_jacob_devers={
		name=USA_jacob_devers
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Jacob_Devers.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_USA_jacob_devers.dds"
			}
		}
		corps_commander = {
			traits = { trait_reckless artillerist armor_officer }
			skill = 2
			attack_skill = 3
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 1
			visible = {
				has_completed_focus = USA_selective_training_act
			}
		}
	}

	USA_leonard_gerow={
		name=USA_leonard_gerow
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Leonard_T_Gerow.dds"
				small="gfx/interface/ideas/idea_USA_leonard_t_gerow.dds"
			}
		}
		corps_commander={
			traits={ infantry_officer }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
			legacy_id=7502
		}
	}

	USA_edward_brooks={
		name=USA_edward_brooks
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Edward_Brooks.dds"
				small="gfx/interface/ideas/idea_USA_edward_brooks.dds"
			}
		}
		corps_commander={
			traits={ trait_reckless armor_officer }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=2
			logistics_skill=2
			legacy_id=0
		}
	}

	USA_clarence_huebner={
		name=USA_clarence_huebner
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Clarence_Huebner.dds"
				small="gfx/interface/ideas/idea_USA_clarence_huebner.dds"
			}
		}
		corps_commander={
			traits={ old_guard harsh_leader }
			skill=2
			attack_skill=1
			defense_skill=2
			planning_skill=2
			logistics_skill=2
			legacy_id=0
		}
	}

	USA_alexander_patch={
		name=USA_alexander_patch
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Alexander_Patch.dds"
				small="gfx/interface/ideas/idea_USA_alexander_patch.dds"
			}
		}
		corps_commander={
			traits={ infantry_officer commando }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=2
			logistics_skill=3
			legacy_id=0
		}
	}

	USA_william_simpson={
		name=USA_william_simpson
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_William_Hood_Simpson.dds"
				small="gfx/interface/ideas/idea_USA_william_hood_simpson.dds"
			}
		}
		corps_commander={
			traits={ infantry_officer }
			skill=3
			attack_skill=2
			defense_skill=4
			planning_skill=2
			logistics_skill=2
			legacy_id=7503
		}
	}

	USA_j_lawton_collins={
		name=USA_j_lawton_collins
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Lawton_Collins.dds"
				small="gfx/interface/ideas/idea_USA_lawton_collins.dds"
			}
		}
		corps_commander={
			traits={ career_officer trickster }
			skill=3
			attack_skill=3
			defense_skill=2
			planning_skill=3
			logistics_skill=2
			legacy_id=7504
		}
	}

	USA_courtney_hodges={
		name=USA_courtney_hodges
		portraits={
			army={
				small="GFX_idea_courtney_hodges"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Cortney_Hodges.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = courtney_hodges
			ledger = army
			allowed = {
				original_tag = USA
			}
			traits = {
				army_commando_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		corps_commander={
			traits={ career_officer infantry_officer panzer_leader }
			skill=4
			attack_skill=4
			defense_skill=3
			planning_skill=2
			logistics_skill=4
			legacy_id=7505
		}
	}

	USA_joseph_stilwell={
		name=USA_joseph_stilwell
		portraits={
			army={
				small="GFX_idea_joseph_stilwell"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Joseph_Stilwell.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = joseph_stilwell
			ledger = army
			allowed = {
				original_tag = USA
			}
			available = {
				NOT = {
					has_country_flag = joseph_stilwell_sent_to_china
				}
			}
			traits = {
				army_logistics_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		corps_commander={
			traits={ career_officer harsh_leader infantry_officer politically_connected unpopular }
			skill=1
			attack_skill=1
			defense_skill=1
			planning_skill=1
			logistics_skill=1
			legacy_id=601
		}
	}

	USA_oscar_griswold={
		name=USA_oscar_griswold
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Oscar_Griswold.dds"
				small="gfx/interface/ideas/idea_USA_oscar_griswold.dds"
			}
		}
		corps_commander={
			traits={ infantry_officer }
			skill=2
			attack_skill=2
			defense_skill=1
			planning_skill=2
			logistics_skill=2
			legacy_id=0
		}
	}

	USA_maurice_rose={
		name=USA_maurice_rose
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Maurice_Rose.dds"
				small="gfx/interface/ideas/idea_USA_maurice_rose.dds"
			}
		}
		corps_commander={
			traits={ brilliant_strategist trait_reckless armor_officer }
			skill=3
			attack_skill=4
			defense_skill=1
			planning_skill=2
			logistics_skill=3
			legacy_id=0
		}
	}

	USA_alexander_vandegrift={
		name = USA_alexander_vandegrift
		portraits={
			army={
				large="GFX_portrait_USA_alexander_vandegrift"
				small="GFX_portrait_USA_alexander_vandegrift_small"
			}
		}
		corps_commander = {
			traits = { career_officer naval_invader commando }
			skill = 3
			attack_skill = 3
			defense_skill = 1
			planning_skill = 3
			logistics_skill = 3
			visible = {
				has_completed_focus = USA_intervention_in_asia
			}
		}
	}
	USA_holland_smith={
		name ="Holland Smith"
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Holland_Smith.dds"
				small="gfx/interface/ideas/usa/advisors/r56_idea_USA_holland_smith.dds"
			}
		}
		corps_commander = {
			traits = { old_guard trait_cautious naval_invader }
			skill = 3
			attack_skill = 1
			defense_skill = 1
			planning_skill = 5
			logistics_skill = 3
			legacy_id=6299
			#visible = { Start Date guy
			#	has_completed_focus = USA_intervention_in_asia
			#}
		}

		advisor={
			slot = army_chief
			idea_token = USA_holland_smith_idea_token
			available = {
				has_completed_focus = USA_intervention_in_asia
			}
			allowed = {
				original_tag = USA
			}
			traits = {
				army_chief_old_guard
			}
			cost = 50
			ai_will_do = {
				factor = 1.000
			}
		}

	}
	USA_benjamin_o_davis={
		name = "Benjamin O. Davis"
		portraits={
			army={
				large="GFX_r56_portrait_usa_benjamin_o_davis"
				small="GFX_idea_USA_Benjamin_O_Davis_small"
			}
		}
		corps_commander = {
			traits = { career_officer old_guard cavalry_officer }
			legacy_id = 6298
			skill = 3
			attack_skill = 2
			defense_skill = 1
			planning_skill = 4
			logistics_skill = 3
			visible = {
				NOT = {
					has_country_flag = r56_USA_democratic_rebel_check
				}
				has_completed_focus = USA_full_desegregation
			}
		}
	}
	USA_james_gavin={
		name = "James Gavin"
		portraits={
			army={
				large="GFX_r56_portrait_USA_james_gavin"
				small="GFX_idea_USA_james_gavin_small"
			}
		}
		advisor={
			slot = high_command
			idea_token = USA_james_gavin_token
			ledger = air
			allowed = {
				original_tag = USA
			}
			available = {
				has_completed_focus = USA_airborne_divisions
		   	}
			traits = {
				air_airborne_3
			}
			cost = 150
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander = {
			traits = { commando paratrooper air_force_ties jumping_general infantry_officer }
			skill = 2
			attack_skill = 3
			defense_skill = 2
			planning_skill = 1
			logistics_skill = 1
			visible = {
				has_country_flag = r56_james_gavin_set
			}
		}
	}

	USA_george_van_horn_moseley={ # technically retired in 1938 - fascist US general, retired in 38, in this case he would return in case of a fascist civil war
		name = "George Van Horn Moseley"
		portraits={
			army={
				large="GFX_Portrait_USA_Generic_land_5"
				small="GFX_Portrait_USA_Generic_land_5_small"
			}
		}
		corps_commander = {
			traits = { career_officer old_guard }
			skill = 3
			attack_skill = 2
			defense_skill = 1
			planning_skill = 4
			logistics_skill = 3
			visible = {
				NOT = {
					has_completed_focus = USA_full_desegregation
				}
				OR = {
					has_government = neutrality
					has_government = fascism
				} 
			}
		}
	}

	USA_ernest_king={
		name=USA_ernest_king
		portraits={
			navy={
				small="GFX_idea_ernest_king"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Earnest_King.dds"
			}
		}
		advisor={
			slot = navy_chief
			idea_token = ernest_king
			allowed = {
				original_tag = USA
			}
			traits = {
				navy_chief_reform_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		navy_leader={
			traits={ navy_career_officer aviation_enthusiast caustic_personality blockade_runner superior_tactician }
			skill=5
			attack_skill=4
			defense_skill=3
			maneuvering_skill=3
			coordination_skill=6
			legacy_id=0
		}
	}
	USA_adna_romanza_chaffee_jr = {
		name = USA_adna_romanza_chaffee_jr
		portraits = {
			army = {
				large = "gfx/leaders/USA/r56_portrait_USA_Adna_Chaffee.dds"
				small = "gfx/interface/ideas/usa/advisors/r56_idea_USA_adna_romanza_chaffee_jr.dds"
			}
		}
		advisor = {
			slot = high_command
			idea_token = USA_adna_romanza_chaffee_jr
			allowed = {
				original_tag = USA
			}
			traits = {
				army_armored_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		corps_commander = {
			traits = { career_officer armor_officer panzer_leader }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 2
			logistics_skill = 3
		}
	}
	USA_chester_w_nimitz={
		name=USA_chester_w_nimitz
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Chester_W_Nimitz.dds"
			}
			army={
				small="GFX_idea_chester_nimitz"
			}
		}
		advisor={
			slot = navy_chief
			idea_token = chester_nimitz
			allowed = {
				original_tag = USA
			}
			traits = {
				navy_chief_commerce_raiding_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		navy_leader={
			traits = { gentlemanly blue_water_expert naval_lineage superior_tactician spotter seawolf }
			skill=5
			attack_skill=3
			defense_skill=3
			maneuvering_skill=5
			coordination_skill=5
			legacy_id=0
		}
	}

	USA_william_halsey_jr={
		name=USA_william_halsey_jr
		portraits={
			navy={
				large="gfx/leaders/USA/Portrait_USA_William_Halsey_Jr.dds"
				small="gfx/interface/ideas/idea_USA_william_halsey_jr.dds"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_William_Halsey_Jr.dds"
				small="gfx/interface/ideas/idea_USA_william_halsey_jr.dds"
			}
		}
		navy_leader={
			traits={ bold aviation_enthusiast superior_tactician spotter }
			skill=4
			attack_skill=5
			defense_skill=3
			maneuvering_skill=3
			coordination_skill=2
			legacy_id=0
		}
		advisor={
			slot = navy_chief
			idea_token = william_halsey
			allowed = {
				original_tag = USA
			}
			traits = {
				navy_chief_naval_aviation_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_frank_jack_fletcher={
		name=USA_frank_jack_fletcher
		portraits={
			navy={
				small="GFX_idea_frank_jack_fletcher"
			}
			army={
				large="gfx/leaders/USA/Portrait_USA_Frank_Jack_Fletcher.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = frank_jack_fletcher
			ledger = air
			allowed = {
				original_tag = USA
			}
			traits = {
				navy_carrier_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}

		navy_leader={
			traits={ gunnery_expert superior_tactician spotter }
			skill=3
			attack_skill=2
			defense_skill=2
			maneuvering_skill=3
			coordination_skill=3
			legacy_id=0
		}
	}

	USA_raymond_a_spruance={
		name=USA_raymond_a_spruance
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Raymond_A_Spruance.dds"
				small="gfx/interface/ideas/idea_USA_raymond_a_spruance.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = raymond_spruance
			ledger = navy
			allowed = {
				original_tag = USA
			}
			traits = {
				navy_naval_air_defense_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
		navy_leader={
			traits={ gentlemanly navy_career_officer superior_tactician }
			skill=4
			attack_skill=4
			defense_skill=3
			maneuvering_skill=3
			coordination_skill=3
			legacy_id=0
		}
	}

	USA_harold_rainsford_stark={
		name=USA_harold_rainsford_stark
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Harold_Rainsford_Stark.dds"
				small="gfx/interface/ideas/idea_USA_harold_rainsford_stark.dds"
			}
		}
		navy_leader={
			traits={ cuts_corners blockade_runner spotter }
			skill=2
			attack_skill=2
			defense_skill=1
			maneuvering_skill=2
			coordination_skill=2
			legacy_id=0
		}
	}

	USA_arleigh_burke={
		name=USA_arleigh_burke
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Arleigh_Burke.dds"
				small="gfx/interface/ideas/idea_USA_arleigh_burke.dds"
			}
		}
		navy_leader={
			traits={ old_guard_navy bold fleet_protector superior_tactician }
			skill=4
			attack_skill=3
			defense_skill=3
			maneuvering_skill=3
			coordination_skill=4
			legacy_id=0
		}
	}

	USA_charles_m_cooke_jr={
		name=USA_charles_m_cooke_jr
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Charles_M_Cooke.dds"
				small="gfx/interface/ideas/idea_USA_charles_m_cooke.dds"
			}
		}
		navy_leader={
			traits = { navy_career_officer seawolf }
			skill = 1 #was 2
			attack_skill = 1
			defense_skill = 1
			maneuvering_skill = 1
			coordination_skill = 1
			legacy_id=0
		}
	}
	USA_charles_lockwood={
		name="Charles Lockwood"
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Charles_Lockwood.dds"
				small="gfx/interface/ideas/idea_USA_generic_navy_1.dds"
			}
		}
		navy_leader={
			traits = { navy_career_officer seawolf }
			skill = 3
			attack_skill = 3
			defense_skill = 1
			maneuvering_skill = 3
			coordination_skill = 3
			legacy_id=0
		}
	}
	USA_jerauld_wright={
		name="Jerauld Wright"
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Generic_navy_2.dds"
				small="gfx/interface/ideas/idea_USA_generic_navy_2.dds"
			}
		}
		navy_leader={
			traits={ career_officer }
			skill=2
			attack_skill=1
			defense_skill=1
			maneuvering_skill=2
			coordination_skill=3
			legacy_id=0
		}
	}
	USA_willis_augustus_lee={
		name="Willis Augustus Lee"
		portraits={
			army={
				large="gfx/leaders/USA/Portrait_USA_Generic_navy_1.dds"
				small="gfx/interface/ideas/idea_USA_generic_navy_1.dds"
			}
		}
		navy_leader={
			traits = { bold blockade_runner }
			skill = 2
			attack_skill = 1
			defense_skill = 3
			maneuvering_skill = 2
			coordination_skill = 1
			legacy_id=0
		}
	}

	USA_thomas_c_kinkaid={
		name="Thomas C. Kinkaid"
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Thomas_C_Kinkaid.dds"
				small="gfx/interface/ideas/idea_USA_generic_navy_2.dds"
			}
		}
		navy_leader={
			traits = { gentlemanly fleet_protector }
			skill = 2
			attack_skill = 2
			defense_skill = 1
			maneuvering_skill = 2
			coordination_skill = 2
			legacy_id=0
		}
	}
	USA_marc_a_mitscher={
		name="Marc A. Mitscher"
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Marc_A_Mitscher.dds"
				small="gfx/interface/ideas/idea_USA_generic_navy_2.dds"
			}
		}
		navy_leader={
			traits={ career_officer }
			skill=2
			attack_skill=1
			defense_skill=1
			maneuvering_skill=2
			coordination_skill=3
			legacy_id=0
		}
	}
	USA_jesse_b_oldendorf={
		name="Jesse B. Oldendorf"
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_USA_Jesse_B_Oldendorf.dds"
				small="gfx/interface/ideas/idea_USA_generic_navy_1.dds"
			}
		}
		navy_leader={
			traits = { gunnery_expert gentlemanly}
			skill=3
			attack_skill=2
			defense_skill=2
			maneuvering_skill=3
			coordination_skill=3
			legacy_id=0
		}
	}
	### THEORISTS ###

	# Patton up there

	# Bradley up there


	USA_dewitt_clinton_ramsey={
		name=USA_dewitt_clinton_ramsey
		portraits={
			army={
				small="GFX_idea_dewitt_clinton_ramsey"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = dewitt_clinton_ramsey
			ledger = navy
			allowed = {
				original_tag = USA
			}
			traits = { naval_theorist }
		}
	}

	USA_marc_mitscher={
		name=USA_marc_mitscher
		portraits={
			army={
				small="GFX_idea_marc_mitscher"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = marc_mitscher
			ledger = navy
			allowed = {
				original_tag = USA
			}
			traits = {
				naval_aviation_pioneer
			}
		}
	}

	USA_curtis_lemay={
		name=USA_curtis_lemay
		portraits={
			army={
				small="GFX_idea_curtis_lemay"
			}
		}
		advisor={
			cost = 150
			slot = theorist
			idea_token = curtis_lemay
			ledger = air
			allowed = {
				original_tag = USA
			}
			traits = {
				victory_through_airpower
			}
		}
	}

	USA_harold_mcclelland={
		name=USA_harold_mcclelland
		portraits={
			army={
				small="GFX_idea_harold_mcclelland"
			}
		}
		advisor={
			cost = 100
			slot = theorist
			idea_token = harold_mcclelland
			ledger = air
			allowed = {
				original_tag = USA
			}
			traits = { air_warfare_theorist }
		}
	}


	### ARMY CHIEFS ###

	# Eisenhower up there

	# MacArthur up there

	# Krueger up there

	#Marshall Up there

	### NAVY CHIEFS ###

	# King up there

	# Nimitz up there


	### AIR CHIEFS

	USA_henry_arnold={
		name=USA_henry_arnold
		portraits={
			army={
				large="gfx/leaders/USA/r56_portrait_Hap_Arnold.dds"
				small="GFX_idea_henry_arnold"
			}
		}
		advisor={
			slot = air_chief
			idea_token = henry_arnold
			allowed = {
				original_tag = USA
			}
			available = {
				has_country_flag = rt56_arnold_unlock_tt
			}
			traits = {
				air_chief_reform_3
			}
			cost = 175
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_carl_spaatz={
		name=USA_carl_spaatz
		portraits={
			army={
				small="GFX_idea_carl_spaatz"
				large="gfx/leaders/USA/Portrait_USA_Carl_Andrew_Spaatz.dds"
			}
		}
		advisor={
			slot = air_chief
			idea_token = carl_spaatz
			allowed = {
				original_tag = USA
			}
			traits = {
				air_chief_night_operations_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_george_kenney={
		name=USA_george_kenney
		portraits={
			army={
				small="GFX_idea_george_kenney"
			}
		}
		advisor={
			slot = air_chief
			idea_token = george_kenney
			allowed = {
				original_tag = USA
			}
			traits = {
				air_chief_safety_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_charles_lindbergh={
		name=USA_charles_lindbergh
		portraits={
			army={
				large = GFX_portrait_USA_charles_lindbergh
				small="gfx/interface/ideas/idea_USA_charles_lindbergh.dds"
			}
		}
		advisor={
			slot = air_chief
			idea_token = USA_charles_lindbergh
			allowed = {
				original_tag = USA
				has_dlc = "Man the Guns"
			}
			available = {
				has_completed_focus = USA_send_lindbergh_to_germany
			}
			visible = {
			}
			cost = 200
			# TODO [AB] add support for equipment bonuses
			#equipment_bonus = {
			#	fighter_equipment = {
			#		instant = yes
			#		fuel_consumption = -0.100
			#	}
			#	heavy_fighter_equipment = {
			#		instant = yes
			#		fuel_consumption = -0.100
			#	}
			#}
			traits = {
				air_chief_all_weather_3
			}
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_bert_acosta={
		name=USA_bert_acosta
		portraits={
			army={
				small="gfx/interface/ideas/idea_generic_air_south_america_1.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = USA_bert_acosta
			allowed = {
				original_tag = USA
			}
			available = {
				has_government = communism
			}
			visible = {
				
			}
			cost = 150
			# TODO [AB] add support for equipment bonuses
			#equipment_bonus = {
			#	fighter_equipment = {
			#		instant = yes
			#		fuel_consumption = -0.100
			#	}
			#	heavy_fighter_equipment = {
			#		instant = yes
			#		fuel_consumption = -0.100
			#	}
			#}
			traits = {
				air_air_superiority_3
			}
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	### MILITARY HIGH COMMAND ###

	# Clark up there

	# Hodges up there

	# Stilwell up there

	# Fletcher up there

	USA_jimmy_doolittle={
		name=USA_jimmy_doolittle
		portraits={
			army={
				small="GFX_idea_jimmy_doolittle"
				large="gfx/leaders/USA/Portrait_USA_Jimmy_Doolittle.dds"
			}
		}
		advisor={
			slot = high_command
			idea_token = jimmy_doolittle
			ledger = air
			allowed = {
				original_tag = USA
			}
			traits = {
				air_strategic_bombing_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_john_cannon={
		name=USA_john_cannon
		portraits={
			army={
				small="GFX_idea_john_cannon"
			}
		}
		advisor={
			slot = high_command
			idea_token = john_cannon
			ledger = air
			allowed = {
				original_tag = USA
			}
			traits = {
				air_close_air_support_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_claire_lee_chennault={
		name=USA_claire_lee_chennault
		portraits={
			army={
				small="GFX_idea_claire_lee_chennault"
			}
		}
		advisor={
			slot = high_command
			idea_token = claire_lee_chennault
			ledger = air
			allowed = {
				original_tag = USA
			}
			traits = {
				air_tactical_bombing_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}

	USA_thomas_kinkaid={
		name=USA_thomas_kinkaid
		portraits={
			army={
				small="GFX_idea_thomas_kinkaid"
			}
		}
		advisor={
			slot = high_command
			idea_token = thomas_kinkaid
			ledger = army
			allowed = {
				original_tag = USA
			}
			traits = {
				navy_amphibious_assault_2
			}
			cost = 100
			ai_will_do = {
				factor = 1.000
			}
		}
	}


	### POLITICAL ADVISORS ###

	#Earl Bowder up there

	USA_harry_white={
		name=USA_harry_white
		portraits={
			army={
				small="GFX_idea_USA_harry_white"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = harry_white
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_reach_out_to_the_ware_group
				}
				NOT  = {
					has_idea  = USA_henry_morgenthau
				}
			}
			visible  = {
				has_dlc = "Man the Guns"
			}
			traits  = {
				financial_expert
			}
			cost  = 0.000
			do_effect  = {
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
		allowed_civil_war = {
			has_government = communism
		}
	}

	USA_victor_perlo={
		name=USA_victor_perlo
		portraits={
			army={
				small="gfx/interface/ideas/idea_USA_generic_land_1.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = victor_perlo
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_reach_out_to_the_ware_group
				}
			}
			visible  = {
				has_dlc = "Man the Guns"
			}
			traits  = {
				economist
			}
			cost  = 0.000
			do_effect  = {
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
		allowed_civil_war  = {
			has_government  = communism
		}
	}

	USA_whittaker_chambers={
		name=USA_whittaker_chambers
		portraits={
			army={
				small="GFX_idea_USA_whittaker_chambers"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = whittaker_chambers
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_reach_out_to_the_ware_group
				}
			}
			visible  = {
				has_dlc = "Man the Guns"
			}
			traits  = {
				editor
			}
			cost  = 0.000
			do_effect  = {
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
		allowed_civil_war  = {
			has_government  = communism
		}
	}

	USA_joseph_patterson={
		name=USA_joseph_patterson
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_4"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_joseph_patterson
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_america_first
				}
			}
			visible  = {
				has_dlc = "Man the Guns"
			}
			traits  = {
				editor
			}
			cost  = 50.000
			do_effect  = {
			}
			ai_will_do  = {
				factor  = 1.000
			}
		}
		allowed_civil_war  = {
			NOT  = {
				has_government  = communism
			}
		}
	}

	USA_william_regnery={
		name=USA_william_regnery
		portraits={
			army={
				small="gfx/interface/ideas/idea_europe_generic_3.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_william_regnery
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_america_first
				}
			}
			visible  = {
				has_dlc = "Man the Guns"
			}
			traits  = {
				captain_of_industry
			}
			cost  = 50.000
			do_effect  = {
			}
			ai_will_do  = {
				factor  = 1.000
			}
		}
		allowed_civil_war  = {
			NOT  = {
				has_government  = communism
			}
		}
	}

	USA_harold_ickes={
		name=USA_harold_ickes
		portraits={
			army={
				small="GFX_idea_harold_ickes"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = harold_ickes
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					NOT  = {
						has_autonomy_state  = autonomy_supervised_state
					}
				}
			}
			traits  = {
				democratic_reformer
			}
			do_effect  = {
				NOT  = {
					has_government  = democratic
				}
			}
			ai_will_do  = {
				factor  = 0.000
			}
		}
	}

	USA_charles_coughlin={
		name=USA_charles_coughlin
		portraits={
			army={
				small="GFX_idea_charles_coughlin"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = charles_coughlin
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_america_first
					NOT  = {
						focus_progress  = {
							focus  = USA_neutrality_act
							progress > 0.000
						}
					}
					NOT  = {
						focus_progress  = {
							focus  = USA_limited_intervention
							progress > 0.000
						}
					}
				}
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					NOT  = {
						has_autonomy_state  = autonomy_supervised_state
					}
				}
			}
			traits  = {
				fascist_demagogue
			}
			do_effect  = {
				NOT  = {
					has_government  = fascism
				}
			}
			ai_will_do  = {
				factor  = 10.000
				modifier  = {
					is_historical_focus_on  = yes
					has_game_rule  = {
						rule  = USA_ai_behavior
						option  = default
					}
					factor  = 0.000
				}
				modifier  = {
					is_historical_focus_on  = yes
					NOT  = {
						has_dlc = "Man the Guns"
					}
					factor  = 0.000
				}
				modifier  = {
					NOT  = {
						has_dlc = "Man the Guns"
					}
					has_idea_with_trait = communist_revolutionary
					factor  = 0.000
				}
			}
		}
	}

	USA_george_deatherage ={ # r56, tried to unify various fascistic movements
		name="George Deatherage"
		portraits={
			army={
				small="gfx/interface/ideas/idea_europe_generic_3.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_george_deatherage 
			allowed  = {
				original_tag  = USA
			}
			available  = {
				if  = {
					limit  = {
						has_dlc = "Man the Guns"
					}
					has_completed_focus  = USA_america_first
				}
			}
			visible  = {
				has_dlc = "Man the Guns"
			}
			traits  = {
				fascist_figurehead
			}
			cost  = 50.000
			do_effect  = {
			}
			ai_will_do = {
				factor = 0
				modifier = {
					OR = {
						has_idea_with_trait = fascist_demagogue
						has_idea = nationalism # impossible for america?
					}
					NOT = {
						OR = {
							AND = {
								is_puppet = yes
								NOT = {
									has_government = fascism
								}
							}
							fascism > 0.7
							fascism < 0.15
						}
					}
					add = 1
				}
			}
		}
		allowed_civil_war  = {
			NOT  = {
				has_government  = communism
			}
		}
	}
	rt56_john_j_pershing_car={
		name=rt56_john_j_pershing
		portraits={
			civilian={
				small="gfx/interface/ideas/usa/advisors/r56_idea_USA_john_pershing.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = rt56_john_j_pershing
			allowed = {
				original_tag  = USA
			}
			available = {
				NOT = { has_government = communism }
				has_completed_focus = USA_war_propaganda
			}
			ai_will_do = {
				factor = 9
				modifier = {
					is_historical_focus_on = yes
					has_game_rule = {
						rule = USA_ai_behavior
						option = DEFAULT
					}
					factor = 0
				}
				modifier = {
					is_historical_focus_on = yes
					NOT = { has_dlc = "Man the Guns" }
					factor = 0
				}
				modifier = {
					is_historical_focus_on = no
					NOT = { has_dlc = "Man the Guns" }
					factor = 10
				}
			}
			cost = 75
			traits = { intervention_advocate }
		}
	}

	USA_frank_nitti={ # Succeeded Al Capone in the Chicago South Club
		name="Frank Nitti"
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_5"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_frank_nitti
			allowed  = {
				original_tag  = USA
				has_dlc = "Man the Guns" # only because he can be obtained through the DLC path
			}
			available = {
				has_completed_focus = USA_collaboration_with_the_mafia
			}
			traits  = {
				criminal_connexions
			}
		}
	}

	USA_robert_taft={
		name=USA_robert_taft
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_1"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_robert_taft
			allowed  = {
				original_tag  = USA
			}
			traits  = {
				silent_workhorse
			}
		}
	}

	USA_joseph_mccarthy={
		name=USA_joseph_mccarthy
		portraits={
			army={
				small="GFX_idea_USA_joseph_mccarthy"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_joseph_mccarthy
			allowed  = {
				original_tag  = USA
			}
			available  = {
				has_completed_focus  = USA_empower_the_huac
			}
			traits  = {
				anti_communist_crusader
			}
		}
	}

	USA_john_winant={
		name=USA_john_winant
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_5"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_john_winant
			allowed  = {
				original_tag  = USA
			}
			traits  = {
				compassionate_gentleman
			}
		}
	}

	USA_cordell_hull={
		name=USA_cordell_hull
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_6"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_cordell_hull
			allowed  = {
				original_tag  = USA
			}
			traits  = {
				secretary_of_state
				smooth_talking_charmer
			}
		}
	}

	USA_henry_morgenthau={
		name=USA_henry_morgenthau
		portraits={
			army={
				small="gfx/interface/ideas/idea_USA_henry_morgenthau.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_henry_morgenthau
			allowed  = {
				original_tag  = USA
			}
			available  = {
				NOT  = {
					has_idea  = harry_white
				}
			}
			traits  = {
				financial_expert
			}
		}
	}

	USA_henry_stimson={
		name=USA_henry_stimson
		portraits={
			army={
				small="gfx/interface/ideas/idea_USA_generic_3.dds"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_henry_stimson
			allowed  = {
				original_tag  = USA
			}
			traits  = {
				war_industrialist
			}
		}
	}

	USA_donald_nelson={
		name=USA_donald_nelson
		portraits={
			army={
				small="GFX_idea_generic_political_advisor_europe_3"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_donald_nelson
			allowed  = {
				original_tag  = USA
			}
			traits  = {
				armaments_organizer
			}
		}
	}
	USA_john_l_lewis={
		name="John L. Lewis"
		portraits={
			army={
				small = "GFX_kr_portrait_europe_generic_16_small"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = USA_john_l_lewis
			allowed = {
				original_tag = USA
			}
			available = {
				has_government = democratic
			}
			traits = {
				trade_unionist
			}
		}
	}
	USA_william_donovan={
		name=USA_william_donovan
		portraits={
			army={
				small="GFX_idea_usa_william_donovan"
			}
		}
		advisor={
			slot = political_advisor
			idea_token = usa_william_donovan
			available  = {
				has_intelligence_agency  = yes
				threat > 0.500
			}
			allowed  = {
				original_tag  = USA
				has_dlc = "La Resistance"
			}
			traits  = {
				head_of_intelligence
			}
		}
	}

#scientists
	#todo_r56: check chars	
	USA_robert_oppenheimer = {
		name = USA_robert_oppenheimer
		portraits = {
			army = {
				large = GFX_portrait_USA_robert_oppenheimer
				small = GFX_idea_robert_oppenheimer
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_warfare_expert scientist_trait_brilliant_theorist }
			skills = {
				specialization_nuclear = 2
			}
		}

		#advisor={
		#	cost = 100
		#	slot = theorist
		#	idea_token = robert_oppenheimer
		#	ledger = army
		#	allowed = {
		#		original_tag = USA
		#	}
		#	research_bonus = {
		#		nuclear = 0.150
		#	}
		#	traits = {
		#		nuclear_scientist
		#	}
		#}
	}

	USA_glenn_seaborg = {
		name = "Glenn Seaborg"
		portraits = {
			army = {
				large = GFX_portrait_generic_europe_male_07
			}
		}

		scientist = {
			traits = { scientist_trait_nuclear_specialist scientist_trait_r56_research_focused }
			skills = {
				specialization_nuclear = 2
			}
		}
	}

	USA_robert_goddard = {
		name = USA_robert_goddard
		portraits = {
			army = {
				large = GFX_portrait_USA_robert_goddard
				small = GFX_idea_robert_goddard
			}
		}

		scientist = {
			traits = { scientist_trait_rocketry_specialist scientist_trait_bright }
			skills = {
				specialization_air = 3
			}
		}

		#advisor={
		#	cost = 100
		#	slot = theorist
		#	idea_token = robert_goddard
		#	ledger = air
		#	allowed = {
		#		original_tag = USA
		#	}
		#	research_bonus = {
		#		rocketry = 0.150
		#	}
		#	traits = {
		#		rocket_scientist
		#	}
		#}
	}

	USA_leslie_skinner = {
		name = USA_leslie_skinner
		portraits = {
			army = {
				large = GFX_portrait_USA_leslie_skinner
			}
		}

		scientist = {
			traits = { scientist_trait_rocketry_specialist scientist_trait_gifted_engineer }
			skills = {
				specialization_air = 2
			}
		}
	}

	USA_edward_curtis_wells = {
		name = USA_edward_curtis_wells
		portraits = {
			army = {
				large = GFX_portrait_USA_edward_curtis_wells
			}
		}

		scientist = {
			traits = { scientist_trait_aircraft_specialist }
			skills = {
				specialization_air = 2
			}
		}
	}

	USA_william_francis_gibbs = {
		name = USA_william_francis_gibbs
		portraits = {
			army = {
				large = GFX_portrait_USA_william_francis_gibbs
			}
		}

		scientist = {
			traits = { scientist_trait_surface_ship_specialist }
			skills = {
				specialization_naval = 2
			}
		}
	}

	USA_andrew_mckee = {
		name = USA_andrew_mckee
		portraits = {
			army = {
				large = GFX_portrait_USA_andrew_mckee
			}
		}

		scientist = {
			traits = { scientist_trait_submarine_specialist }
			skills = {
				specialization_naval = 2
			}
		}
	}

	USA_gladeon_barnes = {
		name = "Gladeon M. Barnes"
		portraits = {
			army = {
				large = "GFX_r56_portrait_USA_Gladeon_Barnes" 
			}
		}

		scientist = {
			traits = { scientist_trait_artillery_specialist  scientist_trait_resourceful }
			skills = {
				specialization_land = 3
			}
		}
	}

	USA_john_walter_christie = {
		name = USA_john_walter_christie
		portraits = {
			army = {
				large = GFX_portrait_USA_john_walter_christie
			}
		}

		scientist = {
			traits = { scientist_trait_armored_specialist scientist_trait_gifted_engineer }
			skills = {
				specialization_land = 2
			}
		}
	}

	USA_vannevar_bush = {
		name = USA_vannevar_bush
		portraits = {
			army = {
				large = GFX_portrait_USA_vannevar_bush
			}
		}

		scientist = {
			traits = { scientist_trait_electronics_specialist scientist_trait_r56_political_dancer }
			skills = {
				specialization_air = 2
			}
		}
	}

}
