##########################
##########################
#### BALANCE OF POWER ####
##########################
##########################
debug_decisions = {
	DEBUG_DANNE = {
		priority = 999
		allowed = {
			always = yes
			tag = DEN
		}

		visible = {
			is_debug = yes
		}

		available = {
			
		}

		complete_effect = {	
			#LAT = { country_event = { id = denmark_expansion_event.200 hours = 2 }}
			#if = {
			#	limit = {
			#		Tag = GER
			#	}
			#	DEN= { country_event = { id = denmark_occupation_event.2 hours = 2 }}
			#}
			if = {
				limit = {
					NOT = { has_country_flag = DEN_has_occupation_flag }
				}
				GER = { country_event = { id = denmark_occupation_event.2 hours = 2 }}
			}		
			else_if = {
				limit = {
					has_country_flag = DEN_has_occupation_flag
				}
				GER = { end_puppet = ROOT }
				clr_country_flag = DEN_has_occupation_flag
				mark_focus_tree_layout_dirty = yes
				DEN_drop_occupation_tag = yes
			}
			#USA = { country_event = { id =  denmark_protection_event.1 hours = 2 }}
			#create_wargoal = {
			#		type = take_state
			#		target = SWE
			#		generator = { 138 }
			#	}
			#every_other_country = {
			#	limit = {
			#		any_controlled_state = {
			#			OR = {
			#				is_core_of = LAT
			#				is_core_of = LIT
			#				is_core_of = EST 
			#			}
			#		}
			#		NOT = {
			#			tag = LAT
			#			tag = LIT
			#			tag = EST
			#		}
			#	}
			#	every_owned_state = {
			#		limit = {
			#			OR = {
			#				is_core_of = LAT
			#				is_core_of = LIT
			#				is_core_of = EST 
			#			}
			#		}
			#		ROOT = {
			#			create_wargoal = {
			#				type = take_state
			#				target = PREV.OWNER
			#				generator = { PREV }
			#			}
			#		}	
			#	}
			#}
		}
	}
}

DEN_balance_of_power_category = {

	#DEBUG
	DEBUG_remove_bop_debug = {
		priority = 1000
		visible = {
			is_debug = yes
		}
		complete_effect = {
			set_country_flag = DEN_remove_bop_debug
		}
	}

	DEBUG_show_bop_debug = {
		priority = 999
		visible = {
			is_debug = yes
		}
		complete_effect = {
			clr_country_flag = DEN_remove_bop_debug
		}
	}

	DEBUG_DEN_bop_absurdly_high_increase_value = {
		priority = 920
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_absurdly_high_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_very_high_increase_value = {
		priority = 919
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_very_high_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_high_increase_value = {
		priority = 918
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_high_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_medium_increase_value = {
		priority = 917
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_medium_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_low_increase_value = {
		priority = 916
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_low_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_very_low_increase_value = {
		priority = 915
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_very_low_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_absurdly_high_decrease_value = {
		priority = 914
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_absurdly_high_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_very_high_decrease_value = {
		priority = 913
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_very_high_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_high_decrease_value = {
		priority = 912
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_high_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_medium_decrease_value = {
		priority = 911
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_medium_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_low_decrease_value = {
		priority = 910
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_low_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_very_low_decrease_value = {
		priority = 909
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
		}
		complete_effect = {
			DEN_bop_very_low_decrease_effect = yes
		}
	}

	#### BOP DECISIONS ####
	DEN_bop_defend_our_chosen_path = { #Fake decision for TT purposes
		priority = 100
		icon = GFX_decision_generic_speech

		ai_will_do = { #TODO_DANNE
			base = 0
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			always = no
		}

		cost = 0

		complete_effect = {
		}
	}

	DEN_bop_exile_royal_family = { 
		priority = 100
		icon = GFX_decision_generic_speech

		ai_will_do = {
			base = 0
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_government = communism
		}

		available = {
			has_elections = no
			communism > 0.5
		}

		cost = 50

		complete_effect = {
			hidden_effect = {
				set_country_flag = DEN_exiled_royal_family
			}

			add_popularity = {
			    ideology = communism
			    popularity = 0.05
			}

			if = {
				limit = {
					communism < 0.6
				}
				add_stability = -0.1
			}
			else_if = {
				limit = {
					communism < 0.75
				}
				add_stability = -0.05
			}

			if = { #Flee you fool!
				limit = {
					NOR = {
						is_subject = no
						has_civil_war = no
						OR = {
							NOT = { has_government = communism }
							NOT = { has_government = fascism }
						}
					}
				}
				NOR = { country_event = { id = denmark_events.100 days = 5 }}
			}
			else_if = {
				limit = {
					SWE = {
						is_subject = no
						has_civil_war = no
						OR = {
							NOT = { has_government = communism }
							NOT = { has_government = fascism }
						}
					}
				}
				SWE = { country_event = { id = denmark_events.100 days = 5 }}
			}
			else_if = {
				limit = {
					ENG = {
						is_subject = no
						has_civil_war = no
						OR = {
							NOT = { has_government = communism }
							NOT = { has_government = fascism }
						}
					}
				}
				ENG = { country_event = { id = denmark_events.100 days = 5 }}
			}
			else_if = {
				limit = {
					ICE = {
						is_subject = no
						has_civil_war = no
						OR = {
							NOT = { has_government = communism }
							NOT = { has_government = fascism }
						}
					}
				}
				ICE = { country_event = { id = denmark_events.100 days = 5 }}
			}
		}
	}

	DEN_bop_ban_elections = { 
		priority = 100
		icon = GFX_decision_generic_speech

		ai_will_do = {
			base = 0
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_elections = yes
			OR = {
				has_government = communism
				has_government = fascism
			}
		}

		available = {
			OR = {
				AND = {
					has_government = communism
					communism > 0.5
				}
				AND = {
					has_government = fascism
					fascism > 0.5
				}
			}
		}

		cost = 150

		complete_effect = {
			if = {
				limit = {
					check_variable = { ROOT.party_popularity@ruling_party < 0.6 }
				}
				 add_stability = -0.1
			}
			
			if = {
				limit = {
					has_government = communism
				}
				set_politics = { 
					ruling_party = communism
					elections_allowed = no
				}	
			}
			else_if = {
				limit = {
					has_government = fascism
				}
				set_politics = { 
					ruling_party = fascism
					elections_allowed = no
				}	
			}

			if = {
				limit = {
					DEN_has_political_edicts_dynamic_modifier = no
				}
				add_dynamic_modifier = { modifier = DEN_political_edicts_dynamic_modifier }
			}
			else = { custom_effect_tooltip = DEN_modify_political_edicts_dynamic_modifier }
			add_to_variable = {
				DEN_political_edicts_drift_defence_factor = 0.25
				tooltip = drift_defence_factor_tt
			}

			hidden_effect = {
				set_country_flag = DEN_banned_elections
			}
		}
	}

	DEN_bop_motion_of_no_confidence = {
		priority = 100
		icon = GFX_decision_generic_speech

		ai_will_do = {
			base = 0
			modifier = {
				add = 75
				DEN_rearming_ai = yes
				DEN_christmas_moller = { is_country_leader = no }
				has_political_power > 200
				has_war = no
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			NOT = {
				has_completed_focus = DEN_overthrow_the_government
				has_elections = no
			}
		}

		available = {
			has_country_flag = DEN_has_criticized_country_leader_flag
			has_elections = yes
		}

		days_remove = 10

		days_re_enable = DEN_very_long_reset_time

		cost = DEN_decision_high_cost

		complete_effect = {
			add_stability = -0.1
			hidden_effect = {
				clr_country_flag = DEN_has_criticized_country_leader_flag
			}
		}

		remove_effect = {
			ROOT = { country_event = { id = denmark_political_events.1 } }
			custom_effect_tooltip = DEN_very_long_reset_time_tt
		}

	}

	DEN_bop_criticize_the_country_leader = {
		priority = 99
		icon = GFX_decision_generic_speech

		ai_will_do = { #TODO_DANNE
			base = 0
			modifier = {
				add = 50
				DEN_rearming_ai = yes
				DEN_christmas_moller = { is_country_leader = no }
				has_political_power > 200
				has_war = no
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			NOT = {
				has_completed_focus = DEN_overthrow_the_government
				has_elections = no
			}
		}

		available = {
		}

		days_remove = DEN_long_reset_time

		cost = DEN_decision_high_cost

		complete_effect = {
			add_stability = -0.05

			if = {
				limit = {
					OR = {
						DEN_knud_bach = { is_country_leader = yes }
						DEN_christian_x = { is_country_leader = yes }
						DEN_frits_clausen = { is_country_leader = yes }
						DEN_christmas_moller = { is_country_leader = yes }
						DEN_cay_lembcke = { is_country_leader = yes }
					}
				}
				DEN_bop_low_decrease_effect = yes
			}
			if = {
				limit = {
					OR = {
						DEN_thorvald_stauning = { is_country_leader = yes }
						DEN_aksel_larsen = { is_country_leader = yes }
						DEN_vilhelm_buhl = { is_country_leader = yes }
						DEN_knud_kristensen = { is_country_leader = yes }
					}
				}
				DEN_bop_low_increase_effect = yes
			}
			hidden_effect = {
				set_country_flag = DEN_has_criticized_country_leader_flag
			}
			#custom_effect_tooltip = DEN_medium_reset_time_tt
		}
	}

	DEN_bop_defend_our_chosen_path_neutrality = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { #TODO_DANNE
			base = 5
			modifier = {
				factor = 2
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 5
				DEN_historical_ai  = yes
				NOT = { has_country_flag = DEN_has_occupation_flag }
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			power_balance_value = {
				id = DEN_balance_of_power
				value < 0
			}
		}

		available = {
		}

		days_remove = DEN_long_reset_time

		cost = DEN_decision_low_cost

		complete_effect = {
			if = {
				limit = {
					power_balance_value = {
						id = DEN_balance_of_power
						value < 0
					}
				}
				DEN_bop_low_decrease_effect = yes
			}
			if = {
				limit = {
					power_balance_value = {
						id = DEN_balance_of_power
						value > 0
					}
				}
				DEN_bop_low_increase_effect = yes
			}
		}
	}

	DEN_bop_ban_all_political_uniforms = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 0
			modifier = {
				add = 75
				OR = {
					DEN_historical_ai = yes
					DEN_rearming_ai = yes
				}
				has_political_power > 100
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_social_stability
			OR = {
				has_government = democratic
				has_government = neutrality
			}
			NOT = {
				has_country_flag = DEN_banned_all_uniforms_flag
			}
		}

		available = {
		}

		cost = DEN_decision_medium_cost


		complete_effect = {
			DEN_bop_very_low_decrease_effect = yes
			if = {
				limit = {
					DEN_has_political_edicts_dynamic_modifier = no
				}
				add_dynamic_modifier = { modifier = DEN_political_edicts_dynamic_modifier }
			}
			else = { custom_effect_tooltip = DEN_modify_political_edicts_dynamic_modifier }
			add_to_variable = {
				DEN_political_edicts_drift_defence_factor = 0.15
				tooltip = drift_defence_factor_tt
			}

			set_country_flag = DEN_banned_all_uniforms_flag
		}
	}

	DEN_bop_unban_oppositions_uniforms = {
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = {
			base = 0
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			OR = {
				AND = {
					has_country_flag = DEN_fascists_banned_uniforms_flag
					NOT = { has_government = fascism }
				}
				AND = {
					has_country_flag = DEN_communists_banned_uniforms_flag
					NOT = { has_government = communism }
				}	
				AND = {
					has_country_flag = DEN_neutrals_banned_uniforms_flag
					NOT = { has_government = neutrality }
				}
			}
		}

		available = {
		}

		#cost = 

		complete_effect = {
			DEN_bop_very_low_decrease_effect = yes
			custom_effect_tooltip = DEN_modify_political_edicts_dynamic_modifier
			add_to_variable = {
				DEN_political_edicts_drift_defence_factor = -0.1
				tooltip = drift_defence_factor_tt
			}
			clr_country_flag = DEN_banned_communist_uniforms_flag
		}
	}

	DEN_bop_defend_the_policy_of_neutrality = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { 
			base = 0
			modifier = {
				add = 100
				DEN_historical_ai = yes
				has_political_power > 100
				NOT = { has_country_flag = DEN_has_occupation_flag }
				power_balance_value = {
					id = DEN_balance_of_power
					value > -0.6
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_declare_neutrality
			NOT = { has_completed_focus = DEN_start_the_rearmament }
			NOT = { has_completed_focus = DEN_overthrow_the_government }
		}

		available = {
			OR = { #For TT purposes, so the player can make an informed decision
				NOT = { has_completed_focus = DEN_start_the_rearmament }
				NOT = { has_completed_focus = DEN_overthrow_the_government }
			}
		}

		days_remove = DEN_medium_reset_time

		cost = DEN_bop_decrease_medium_cost

		complete_effect = {
			DEN_bop_low_decrease_effect = yes
		}
	}

	DEN_bop_speak_out_in_favor_of_disarmament = {
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = { 
			base = 0
			modifier = {
				add = 100
				DEN_historical_ai = yes
				has_political_power > 100
				NOT = { has_country_flag = DEN_has_occupation_flag }
				power_balance_value = {
					id = DEN_balance_of_power
					value > -0.6
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_declare_neutrality
			OR = {
				NOT = { has_completed_focus = DEN_start_the_rearmament }
				NOT = { has_completed_focus = DEN_overthrow_the_government }
			}
		}

		available = {
			OR = { #For TT purposes, so the player can make an informed decision
				NOT = { has_completed_focus = DEN_start_the_rearmament }
				NOT = { has_completed_focus = DEN_overthrow_the_government }
			}
		}

		available = {
			has_army_experience > 5
			has_navy_experience > 5
			has_air_experience > 5
		}

		days_remove = DEN_long_reset_time

		cost = DEN_bop_decrease_low_cost

		complete_effect = {
			DEN_bop_low_decrease_effect = yes
			custom_effect_tooltip = DEN_hurt_military_ability_tt
			army_experience = -5
			navy_experience = -5
			air_experience = -5
			#custom_effect_tooltip = DEN_long_reset_time_tt
		}

	}

	DEN_bop_speak_out_against_warfare = { 
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = {
			base = 0
			modifier = {
				add = 100
				DEN_historical_ai = yes
				has_political_power > 100
				NOT = { has_country_flag = DEN_has_occupation_flag }
				power_balance_value = {
					id = DEN_balance_of_power
					value > -0.6
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_declare_neutrality
			OR = { 
				NOT = { has_completed_focus = DEN_start_the_rearmament }
				NOT = { has_completed_focus = DEN_overthrow_the_government }
			}
		}

		available = {
			OR = { #For TT purposes, so the player can make an informed decision
				NOT = { has_completed_focus = DEN_start_the_rearmament }
				NOT = { has_completed_focus = DEN_overthrow_the_government }
			}
			command_power > 15
		}

		days_remove = DEN_medium_reset_time

		cost = DEN_bop_decrease_low_cost

		complete_effect = {
			DEN_bop_low_decrease_effect = yes
			custom_effect_tooltip = DEN_hurt_military_ability_tt
			add_command_power = -15
			#custom_effect_tooltip = DEN_medium_reset_time_tt
		}
	}

 	DEN_bop_expand_the_welfare = {
		priority = 99
		icon = GFX_decision_generic_welfare

		ai_will_do = { 
			base = 50
			modifier = {
				factor = 2
				has_political_power > 150
				NOT = { has_country_flag = DEN_has_occupation_flag }
				power_balance_value = {
					id = DEN_balance_of_power
					value > -0.8
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
		}

		available = {
		}

		cost = DEN_bop_decrease_high_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_high_decrease_effect = yes
			custom_effect_tooltip = DEN_modify_industrial_capability_dynamic_modifier
			add_to_variable = {
				DEN_industrial_capabilities_consumer_goods = -0.1
				tooltip = consumer_goods_factor_tt
			}
		}
	}
	
	DEN_bop_unban_all_political_uniforms = {
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = {
			base = 0
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_country_flag = DEN_banned_all_uniforms_flag
		}

		available = {
		}

		cost = DEN_bop_decrease_low_cost


		complete_effect = {
			DEN_bop_very_low_increase_effect = yes
			custom_effect_tooltip = DEN_modify_political_edicts_dynamic_modifier
			add_to_variable = {
				DEN_political_edicts_drift_defence_factor = -0.15
				tooltip = drift_defence_factor_tt
			}
			clr_country_flag = DEN_banned_all_uniforms_flag
		}
	}

	DEN_bop_ban_oppositions_uniforms = {
		priority = 99
		icon = GFX_decision_generic_speech

		ai_will_do = { #TODO_DANNE
			base = 0
			modifier = {
				add = 100
				OR = {
					has_government = fascism
					has_government = communism
				}
			}
			modifier = {
				add = 50
				has_government = neutrality
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			NOT = {
				OR = {
					has_country_flag = DEN_banned_all_uniforms_flag 
					has_country_flag = DEN_fascists_banned_uniforms_flag
					has_country_flag = DEN_communists_banned_uniforms_flag
					has_country_flag = DEN_neutrals_banned_uniforms_flag
				}
				has_government = democratic
			}
		}

		available = {
			has_stability > 0.2
		}

		cost = DEN_bop_increase_low_cost

		complete_effect = {
			DEN_bop_very_low_increase_effect = yes

			add_stability = -0.05

			if = {
				limit = {
					DEN_has_political_edicts_dynamic_modifier = no
				}
				add_dynamic_modifier = { modifier = DEN_political_edicts_dynamic_modifier }
			}
			else = { 
				custom_effect_tooltip = DEN_modify_political_edicts_dynamic_modifier 
			}
			add_to_variable = {
				DEN_political_edicts_drift_defence_factor = 0.1
				tooltip = drift_defence_factor_tt
			}
			if = {
				limit = {
					has_government = fascism
				}
				set_country_flag = DEN_fascists_banned_uniforms_flag
			}
			else_if = {
				limit = {
					has_government = communism
				}
				set_country_flag = DEN_communists_banned_uniforms_flag
			}
			else_if = {
				limit = {
					has_government = neutrality
				}
				set_country_flag = DEN_neutrals_banned_uniforms_flag
			}
		}
	}

	DEN_bop_defend_our_chosen_path_rearmament = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 0
			modifier = {
				add = 50
				power_balance_value = {
					id = DEN_balance_of_power
					value > 0.29
				}
			}
			modifier = {
				add = 50
				OR = {
					DEN_royal_ai = yes		
					DEN_fascist_ai = yes
				}
			}
			modifier = {
				add = 25
				DEN_rearming_ai = yes
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			power_balance_value = {
				id = DEN_balance_of_power
				value > 0
			}
		}

		available = {
		}

		days_remove = DEN_long_reset_time

		cost = DEN_decision_low_cost

		complete_effect = {
			if = {
				limit = {
					power_balance_value = {
						id = DEN_balance_of_power
						value > 0
					}
				}
				DEN_bop_low_increase_effect = yes
			}
		}
	}

	DEN_bop_criticize_our_preparedness = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { 
			base = 0
			modifier = {
				add = 50
				power_balance_value = {
					id = DEN_balance_of_power
					value < -0.29
				}
			}
			modifier = {
				add = 50
				OR = {
					DEN_royal_ai = yes		
					DEN_fascist_ai = yes
				}
			}
			modifier = {
				add = 25
				DEN_rearming_ai = yes
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
		}

		available = {
			power_balance_value = {
				id = DEN_balance_of_power
				value < 0.6
			}
		}

		days_remove = DEN_medium_reset_time

		cost = DEN_bop_increase_low_cost

		complete_effect = {
			DEN_bop_low_increase_effect = yes
			#custom_effect_tooltip = DEN_medium_reset_time_tt
		}
	}

	DEN_bop_question_our_defenses = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { 
			base = 0
			modifier = {
				add = 50
				power_balance_value = {
					id = DEN_balance_of_power
					value < -0.29
				}
			}
			modifier = {
				add = 50
				OR = {
					DEN_royal_ai = yes		
					DEN_fascist_ai = yes
				}
			}
			modifier = {
				add = 25
				DEN_rearming_ai = yes
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
		}

		available = {
			power_balance_value = {
				id = DEN_balance_of_power
				value < 0.3
			}
		}

		days_remove = DEN_medium_reset_time

		cost = DEN_bop_increase_low_cost

		complete_effect = {
			DEN_bop_low_increase_effect = yes
			#custom_effect_tooltip = DEN_medium_reset_time_tt
		}
	}

	DEN_bop_speak_out_against_welfare = { #BoP >-1
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = { 
			base = 0
			modifier = {
				add = 50
				power_balance_value = {
					id = DEN_balance_of_power
					value < -0.29
				}
			}
			modifier = {
				add = 50
				OR = {
					DEN_royal_ai = yes		
					DEN_fascist_ai = yes
				}
			}
			modifier = {
				add = 25
				DEN_rearming_ai = yes
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_declare_neutrality
			NOT = { has_completed_focus = DEN_policy_of_disarmament }
		}

		available = {
			power_balance_value = {
				id = DEN_balance_of_power
				value < 0.1
			}
			has_stability > 0.1
			NOT = { has_completed_focus = DEN_policy_of_disarmament } #For TT purposes
		}

		days_remove = DEN_long_reset_time

		cost = DEN_bop_increase_medium_cost

		complete_effect = {
			DEN_bop_medium_increase_effect = yes
			add_stability = -0.05
			#custom_effect_tooltip = DEN_medium_reset_time_tt
		}
	}

	DEN_bop_speak_out_in_favor_of_rearmament = {
		priority = 99
		icon = GFX_decision_generic_protection

		ai_will_do = {
			base = 0
			modifier = {
				add = 50
				power_balance_value = {
					id = DEN_balance_of_power
					value < -0.29
				}
			}
			modifier = {
				add = 50
				OR = {
					DEN_royal_ai = yes		
					DEN_fascist_ai = yes
					DEN_rearming_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_declare_neutrality
			NOT = { has_completed_focus = DEN_policy_of_disarmament }
		}

		available = {
			power_balance_value = {
				id = DEN_balance_of_power
				value < 0.6
			}
			NOT = { has_completed_focus = DEN_policy_of_disarmament } #For TT purposes
			OR = {
				has_completed_focus = DEN_start_the_rearmament
				has_completed_focus = DEN_unify_the_right
			}
		}

		days_remove = DEN_long_reset_time

		cost = DEN_bop_increase_high_cost

		complete_effect = {
			DEN_bop_medium_increase_effect = yes
			add_command_power = 25
			add_war_support = 0.05
			#custom_effect_tooltip = DEN_long_reset_time_tt
		}
	}

	DEN_bop_landstorm = {
		priority = 99
		icon = GFX_decision_generic_protection

		ai_will_do = { 
			base = 50
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			OR = {
				has_completed_focus = DEN_conservatives_support
				has_completed_focus = DEN_conspire_with_the_officer_corps
				has_completed_focus = DEN_start_the_rearmament
			}
		}

		available = {
			OR = {
				has_completed_focus = DEN_military_preparations
				has_completed_focus = DEN_encourage_paramilitary
			}
		}

		cost = DEN_bop_increase_very_high_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_medium_increase_effect = yes
			add_war_support = 0.05
			add_manpower = 2500

			DEN_improve_haeren_NS = yes
			add_to_variable = { 
				DEN_haeren_army_core_defence = 0.05 
				tooltip = army_core_defence_factor_tt
			}

			unlock_decision_tooltip = DEN_deploy_landstormen

			division_template = {
				name = "Landstormen Militia"
				is_locked = yes
				#force_allow_recruiting = yes
				priority = 1
				template_counter = 54
				regiments = {
					militia = { x = 0 y = 0 }
					militia = { x = 0 y = 1 }
					militia = { x = 1 y = 0 }
					militia = { x = 1 y = 1 }
					militia = { x = 0 y = 2 }
					militia = { x = 1 y = 2 }
				}
				support = {
				}
				override_model = DEN_militia_alt_0_entity
			}

			hidden_effect = {
				set_country_flag = DEN_can_deploy_landstorm_flag
			}
		}
	}

	DEN_bop_hold_a_military_parade = {
		priority = 99
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 15
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			OR = {
				has_completed_focus = DEN_start_the_rearmament
				has_completed_focus = DEN_conspire_with_the_officer_corps
			}
		}

		available = {
			power_balance_value = {
				id = DEN_balance_of_power
				value > 0
			}
		}

		days_remove = DEN_long_reset_time

		ai_hint_pp_cost = 75
		custom_cost_trigger = {
			has_political_power > 74
			command_power > 24
		}
		custom_cost_text = decision_cost_CP_25_pp_75

		complete_effect = {
			DEN_bop_medium_increase_effect = yes
			add_war_support = 0.05
			#custom_effect_tooltip = DEN_long_reset_time_tt
			hidden_effect = {
				add_political_power = -75
				add_command_power = -25
			}
		}
	}
}

#### OCCUPATION ####
DEN_occupation_category = { 
	DEBUG_remove_bop_occupation_debug = {
		priority = 1000
		visible = {
			is_debug = yes
		}
		complete_effect = {
			set_country_flag = DEN_remove_bop_debug
		}
	}
	
	DEBUG_show_bop_occupation_debug = {
		priority = 999
		visible = {
			is_debug = yes
		}
		complete_effect = {
			clr_country_flag = DEN_remove_bop_debug
		}
	}

	DEBUG_DEN_bop_occupation_absurdly_high_increase_value = {
		priority = 920
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_absurdly_high_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_very_high_increase_value = {
		priority = 919
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_very_high_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_high_increase_value = {
		priority = 918
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_high_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_medium_increase_value = {
		priority = 917
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_medium_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_low_increase_value = {
		priority = 916
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_low_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_very_low_increase_value = {
		priority = 915
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_very_low_increase_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_absurdly_high_decrease_value = {
		priority = 914
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_absurdly_high_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_very_high_decrease_value = {
		priority = 913
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_very_high_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_high_decrease_value = {
		priority = 912
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_high_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_medium_decrease_value = {
		priority = 911
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_medium_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_low_decrease_value = {
		priority = 910
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_low_decrease_effect = yes
		}
	}

	DEBUG_DEN_bop_occupation_very_low_decrease_value = {
		priority = 909
		visible = {
			is_debug = yes
			NOT = { has_country_flag = DEN_remove_bop_debug }
			has_country_flag = DEN_has_occupation_flag
		}
		complete_effect = {
			DEN_bop_occupation_very_low_decrease_effect = yes
		}
	}
	DEBUG_DEN_opinion_modifier_small = {
		priority = 909
		visible = {
			is_debug = yes
		}
		complete_effect = {
			DEN_modify_overlord_relations_small = yes
		}
	}
	DEBUG_DEN_opinion_modifier_big = {
		priority = 909
		visible = {
			is_debug = yes
		}
		complete_effect = {
			DEN_modify_overlord_relations_big = yes
		}
	}

### INCREASE BOP ###	
	DEN_bop_occupation_strikes = {
		priority = 99
		icon = GFX_decision_generic_civil_support
	
		ai_will_do = { 
			base = 15
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 3
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 1.5
				has_country_flag = DEN_telegram_crisis_flag
			}
		}
	
		allowed = {
			original_tag = DEN
		}
	
		visible = {
			has_completed_focus = DEN_collaboration_government
		}
	
		available = {
			has_completed_focus = DEN_sanction_sabotages
			custom_trigger_tooltip = {
				tooltip = DEN_cic_to_overlord_5_or_more_tt
				check_variable = { DEN_occupation_laws_cic_to_overlord > 0.04 }
			}
			custom_trigger_tooltip = {
				tooltip = DEN_mic_to_overlord_5_or_more_tt
				check_variable = { DEN_occupation_laws_mic_to_overlord > 0.04 }
			}
		}
	
		days_remove = DEN_short_reset_time
	
		cost = DEN_decision_medium_cost
	
		complete_effect = {
			DEN_bop_occupation_very_low_increase_effect = yes

			DEN_modify_overlord_relations_small = yes
			
			country_event = {   id = denmark_occupation_event.10 hours = 12 }
		}

		remove_effect = {
			hidden_effect = {
				country_event = { id = denmark_occupation_event.11 hours = 12 }
			}
		}
	}
	
	DEN_bop_occupation_criticize_collaboration = {
		priority = 99
		icon = GFX_decision_eng_propaganda_campaigns
	
		ai_will_do = { 
			base = 5
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 10
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
		}
	
		allowed = {
			original_tag = DEN
		}
	
		visible = {
			has_completed_focus = DEN_collaboration_government
			NOT = { has_country_flag = DEN_censor_media_flag }
		}
	
		available = {
			has_completed_focus = DEN_sanction_sabotages
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.6
			}
		}
	
		days_remove = DEN_medium_reset_time
	
		cost = DEN_decision_medium_cost
	
		complete_effect = {
			DEN_bop_occupation_very_low_increase_effect = yes

			DEN_modify_overlord_relations_small = yes
		}
	}
	
 	DEN_bop_occupation_resistance_coordination = {
		priority = 99
		icon = GFX_decision_generic_civil_support
		
		ai_will_do = { 
			base = 15
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 3
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 1.5
				has_completed_focus = DEN_arm_the_resistance
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 2
				has_country_flag = DEN_telegram_crisis_flag
			}
		}
	
		allowed = {
			original_tag = DEN
		}
	
		visible = {
			has_completed_focus = DEN_sanction_sabotages
			NOT = {
				has_completed_focus = DEN_pledge_allegiance
			}
		}
	
		available = {
			has_completed_focus = DEN_form_the_danish_freedom_council
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.9
			}
		}
	
		fire_only_once = yes
	
		cost = DEN_decision_medium_cost	
	
		complete_effect = {
			DEN_bop_occupation_low_increase_effect = yes

			if = {
				limit = {
					has_dynamic_modifier = { modifier = DEN_resistance_dynamic_modifier_improved } 
				}
				custom_effect_tooltip = DEN_modify_danish_resistance_dynamic_modifier
			}
			else_if = {
				limit = {
					NOT = { 
						has_dynamic_modifier = { modifier = DEN_resistance_dynamic_modifier } 
					}
				}
				add_dynamic_modifier = { modifier = DEN_resistance_dynamic_modifier }
			}
			else = {
				custom_effect_tooltip = DEN_modify_danish_resistance_dynamic_modifier
			}
			add_to_variable = {
				DEN_resistance_target_on_our_occupied_states = 0.05
				tooltip = resistance_target_on_our_occupied_states_tt
			}
			add_to_variable = {
				DEN_resistance_compliance_growth_on_our_occupied_states = -0.05
				tooltip = compliance_growth_on_our_occupied_states_tt
			}
			add_to_variable = {
				DEN_resistance_damage_to_garrison_on_our_occupied_states = 0.05
				tooltip = resistance_damage_to_garrison_on_our_occupied_states_tt
			}
		}
	}

	DEN_bop_occupation_raid_depots = {
		priority = 99
		icon = GFX_decision_generic_civil_support
	
		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 3
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 1.5
				has_completed_focus = DEN_arm_the_resistance
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
		}
	
		allowed = {
			original_tag = DEN
		}
	
		visible = {
			has_completed_focus = DEN_escalate_the_sabotages
		}
	
		available = {
			has_completed_focus = DEN_arm_the_resistance
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.9
			}
		}
	
		days_remove = 90
	
		cost = DEN_decision_medium_cost
	
		complete_effect = {
			DEN_bop_occupation_very_low_increase_effect = yes
		}
	
		remove_effect = {
			country_event = { id = denmark_occupation_event.20 }
			event_option_tooltip = denmark_occupation_event.20.a
			#TODO_DANNE: Maybe add some random chance to get caught?
		}
	}

	DEN_bop_occupation_sabotage_civ_industry = {
		priority = 99
		icon = GFX_decision_generic_ignite_civil_war
	
		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 3
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 2
				is_historical_focus_on = yes
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 2
				has_country_flag = DEN_telegram_crisis_flag
			}
		}
	
		allowed = {
			original_tag = DEN
		}
	
		visible = {
			has_completed_focus = DEN_form_the_danish_freedom_council
		}
	
		available = {
			has_completed_focus = DEN_escalate_the_sabotages
			custom_trigger_tooltip = {
				tooltip = DEN_cic_to_overlord_10_or_more_tt
				check_variable = { DEN_occupation_laws_cic_to_overlord > 0.09 }
			}
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.6
			}
		}
	
		days_remove = 90

		fire_only_once = yes
	
		cost = DEN_decision_high_cost
	
		complete_effect = {
			DEN_bop_occupation_low_increase_effect = yes
			custom_effect_tooltip = DEN_deteriorating_overlord_relations			
		}
	
		remove_effect = {
			country_event = { id = denmark_occupation_event.30 }
		}
	}

	DEN_bop_occupation_sabotage_mil_industry = {
		priority = 99
		icon = GFX_decision_generic_ignite_civil_war
	
		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 3
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 2
				is_historical_focus_on = yes
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 2
				has_country_flag = DEN_telegram_crisis_flag
			}
		}
	
		allowed = {
			original_tag = DEN
		}
	
		visible = {
			has_completed_focus = DEN_form_the_danish_freedom_council
		}
	
		available = {
			has_completed_focus = DEN_escalate_the_sabotages
			custom_trigger_tooltip = {
				tooltip = DEN_mic_to_overlord_10_or_more_tt
				check_variable = { DEN_occupation_laws_mic_to_overlord > 0.09 }
			}
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.6
			}
		}
	
		days_remove = 90

		fire_only_once = yes
	
		cost = DEN_decision_high_cost
	
		complete_effect = {
			DEN_bop_occupation_low_increase_effect = yes
			custom_effect_tooltip = DEN_deteriorating_overlord_relations
		}
	
		remove_effect = {
			country_event = { id = denmark_occupation_event.40 }
		}
	}

	DEN_bop_occupation_underground_factories = {
		priority = 99
		icon = GFX_decision_generic_prepare_civil_war

		ai_will_do = { 
			base = 5
			modifier = {
				factor = 2
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.6
				}
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 2
				has_country_flag = DEN_telegram_crisis_flag
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_form_the_danish_freedom_council
			check_variable = { DEN_times_mil_was_built < 2 }
		}

		available = {
			has_completed_focus = DEN_arm_the_resistance
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.9
			}
		}

		days_remove = 30

		cost = DEN_decision_high_cost

		complete_effect = {
			DEN_bop_occupation_very_low_increase_effect = yes	
		}

		remove_effect = {
			add_offsite_building = { type = arms_factory level = 1 }
			if = {
				limit = {
					check_variable = { DEN_occupation_laws_mic_to_overlord > 0.04 }
				}
				custom_effect_tooltip = DEN_modify_occupation_laws_dynamic_modifier
				add_to_variable = {
					DEN_occupation_laws_mic_to_overlord = -0.05
					tooltip = mic_to_overlord_factor_tt
				}
			}
			if = {
				limit = {
					NOT = {
						has_variable = DEN_times_mil_was_built
					}
				}
				set_variable = { DEN_times_mil_was_built = 1 }
			}
			else = {
				add_to_variable = { DEN_times_mil_was_built = 1 }
			}
		}
	}
	
	DEN_bop_occupation_funnel_resources_danish_brigade = {
		priority = 99
		icon = GFX_decision_generic_industry

		ai_will_do = { 
			base = 5
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 3
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 4
				OR = {
					AND = {
						is_subject = yes
						has_government = fascism
						OVERLORD = {
							OR = {
								has_government = communism
								has_government = democratic
							}
						}
					}
					AND = {
						is_subject = yes
						has_government = communism
						OVERLORD = {
							OR = {
								has_government = fascism
								has_government = neutrality
							}
						}
					}
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 1.5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.6
				}
			}
			modifier = { 
				add = 15
				has_country_leader_with_trait = DEN_plenipotentiary
			}
			modifier = {
				factor = 1.5
				has_country_flag = DEN_telegram_crisis_flag
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_create_danforce
		}

		available = {
			has_country_flag = DEN_create_danish_brigades_flag
			power_balance_value = {
				id = DEN_occupation_balance
				value > -0.9
			}
		}

		days_remove = DEN_medium_reset_time

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_very_low_increase_effect = yes
			
		}

		remove_effect = {
			army_experience = 25
			if = {
				limit = {
					has_completed_focus = DEN_establish_danske_flotille
				}
				navy_experience = 25
			}
			if = {
				limit = {
					has_completed_focus = DEN_buy_foreign_aircraft
				}
				air_experience = 25
			}			
		}
	}

### DECREASE BOP ###
	DEN_bop_occupation_switch_ideology = {
		priority = 99
		icon = GFX_decision_eng_propaganda_campaigns

		ai_will_do = {
			base = 0
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			has_completed_focus = DEN_align_with_overlord
			NOT = {
				has_government = var:DEN.DEN_overlord_nation
			}
		}

		available = {
			has_stability > 0.5
			NOT = {
				has_completed_focus = DEN_form_the_danish_freedom_council
			}
			custom_trigger_tooltip = {
				tooltip = "DEN_overlord_ruling_party_tt"
				hidden_trigger = {
					OR = {
						AND = {
							var:DEN.DEN_overlord_nation = {
								has_government = fascism
							}
							fascism > 0.4
						}
						AND = {
							var:DEN.DEN_overlord_nation = {
								has_government = communism
							}
							communism > 0.4
						}
						AND = {
							var:DEN.DEN_overlord_nation = {
								has_government = neutrality
							}
							neutrality > 0.4
						}
						AND = {
							var:DEN.DEN_overlord_nation = {
								has_government = democratic
							}
							democratic > 0.4
						}
					}
				}
			}
			power_balance_value = {
				id = DEN_occupation_balance
				value < 0
			}
		}

		cost = DEN_decision_very_high_cost

		complete_effect = {
			DEN_bop_occupation_high_decrease_effect = yes
			
			if = {
				limit = {
					is_subject = yes
					OVERLORD = {
						has_government = communism
					}
				}
				set_politics = { 
					ruling_party = communism
				}
				if = {
					limit = {
						communism < 0.6
					}
					add_stability = -0.1
				}
			}
			else_if = {
				limit = {
					is_subject = yes
					OVERLORD = {
						has_government = fascism
					}
				}
				set_politics = { 
					ruling_party = fascism 
				}
				if = {
					limit = {
						fascism < 0.6
					}
					add_stability = -0.1
				}
			}	
			else_if = {
				limit = {
					is_subject = yes
					OVERLORD = {
						has_government = neutrality
					}
				}
				set_politics = { 
					ruling_party = neutrality 
				}
				if = {
					limit = {
						neutrality < 0.6
					}
					add_stability = -0.1
				}
			}	
			else_if = {
				limit = {
					is_subject = yes
					OVERLORD = {
						has_government = democratic
					}
				}
				set_politics = { 
					ruling_party = democratic 
				}
				if = {
					limit = {
						democratic < 0.6
					}
					add_stability = -0.1
				}
			}	
			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}

	DEN_bop_occupation_ban_elections = {
		priority = 99
		icon = GFX_decision_generic_speech

		ai_will_do = { 
			base = 0
			modifier = {
				add = 25
				is_subject = yes
				has_government = var:DEN.DEN_overlord_nation
				var:DEN.DEN_overlord_nation = {
					has_opinion = {
						target = DEN
						value > 49
					}
				}
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0.3
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			has_completed_focus = DEN_collaboration_government
			has_elections = yes
			OVERLORD = {
				OR = { 
					has_government = fascism
					has_government = communism
				}
			}
		}

		available = {
			NOT = {
				has_completed_focus = DEN_form_the_danish_freedom_council
				has_government = democratic
			}
			has_government = var:DEN.DEN_overlord_nation
			power_balance_value = {
				id = DEN_occupation_balance
				value < 0
			}
		}

		cost = DEN_decision_very_high_cost

		 

		complete_effect = {
			DEN_bop_occupation_high_decrease_effect = yes

			add_stability = -0.1
			
			if = {
				limit = {
					has_government = communism
				}
				set_politics = { 
					ruling_party = communism
					elections_allowed = no
				}
			}
			if = {
				limit = {
					has_government = fascism
				}
				set_politics = { 
					ruling_party = fascism 
					elections_allowed = no
				}
			}	

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}

			hidden_effect = {
				set_country_flag = DEN_banned_elections
			}
		}
	}

	DEN_bop_occupation_defend_collaboration = {
		priority = 99
		icon = GFX_decision_eng_propaganda_campaigns

		ai_will_do = { 
			base = 0
			modifier = {
				add = 25
				is_subject = yes
				has_government = var:DEN.DEN_overlord_nation
				var:DEN.DEN_overlord_nation = {
					has_opinion = {
						target = DEN
						value > 24
					}
				}
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0.3
				}
			}
			modifier = {
				add = 15
				is_historical_focus_on = yes
			}
			modifier = {
				add = 15
				DEN_historical_ai = yes
			}
			modifier = {
				add = 25
				power_balance_value = {
					id = DEN_occupation_balance
					value > -0.6
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_collaboration_government
		}

		available = {
			NOT = {
				has_completed_focus = DEN_form_the_danish_freedom_council
			}
		}

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_very_low_decrease_effect = yes

			add_stability = 0.05

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}

	DEN_bop_occupation_censor_the_media = {
		priority = 99
		icon = GFX_decision_eng_trade_unions_support

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 1.5
				or = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes
				}
			}
			modifier = {
				factor = 3
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 5
				is_subject = yes
				has_government = var:DEN.DEN_overlord_nation
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_collaboration_government
		}

		available = {
		}

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_very_low_decrease_effect = yes

			add_stability = -0.05

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}

			hidden_effect = {
				set_country_flag = DEN_censor_media_flag
			}
		}
	}

	DEN_bop_occupation_remove_political_agitator = {
		priority = 99
		icon = GFX_decision_generic_political_discourse

		ai_will_do = { 
			base = 15
			modifier = {
				factor = 2
				DEN_historical_ai = yes
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.3
				}
			}
			modifier = {
				factor = 5
				is_subject = yes
				has_government = var:DEN.DEN_overlord_nation
			}
			modifier = {
				factor = 2
				is_historical_focus_on = yes
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			has_completed_focus = DEN_collaboration_government
			OR = {
				AND = {
					NOT = { has_government = communism }
					OVERLORD = { 
						OR = {
							has_government = fascism 
							any_enemy_country = {
								has_government = communism
							}
						}
					}
				}
				AND = {
					NOT = { has_government = fascism }
					OVERLORD = { 
						OR = {
							has_government = communism 
							any_enemy_country = {
								has_government = fascism
							}
						}
					}
				}
				OVERLORD = { has_government = neutrality }
			}
		}

		available = {
		}

		cost = DEN_decision_high_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_very_low_decrease_effect = yes

			add_stability = -0.05

			if = {
				limit = {
					is_subject = yes
					OVERLORD = { 
						OR = {
							has_government = fascism 
							any_enemy_country = {
								has_government = communism
							}
						}
					}
				}
				DEN_aksel_larsen = {
					set_character_flag = DEN_political_agitator_flag
				}
				custom_effect_tooltip = DEN_remove_aksel_larsen_tt
			}
			if = {
				limit = {
					is_subject = yes
					OVERLORD = { 
						OR = {
							has_government = communism 
							any_enemy_country = {
								has_government = fascism
							}
						}
					}
				}
				DEN_frits_clausen = {
					set_character_flag = DEN_political_agitator_flag
				}
				DEN_cay_lembcke = {
					set_character_flag = DEN_political_agitator_flag
				}
				custom_effect_tooltip = DEN_remove_frits_clausen_tt
				custom_effect_tooltip = DEN_remove_cay_lembcke_tt
			}
			if = {
				limit = {
					is_subject = yes
					OVERLORD = { NOT = { has_government = democratic }}
				}
				DEN_christmas_moller = {
					set_character_flag = DEN_political_agitator_flag
				}
				custom_effect_tooltip = DEN_remove_christmas_moller_tt
			}

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}

	DEN_bop_occupation_ban_communism = {
		priority = 99
		icon = GFX_decision_generic_speech

		ai_will_do = { 
			base = 0
			modifier = {
				add = 100
				has_government = fascism
			}
			modifier = {
				add = 25
				has_government = neutrality
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			OVERLORD = { 
				OR = {
					has_government = fascism 
					any_enemy_country = {
						has_government = communism
					}
				}
			}
			NOT = { 
				has_government = communism
				has_country_flag = DEN_banned_communism_flag 
				has_country_flag = banned_communism_flag 
			}
		}

		available = {
			has_completed_focus = DEN_collaboration_government
			power_balance_value = {
				id = DEN_occupation_balance
				value <-0
			}

		}

		cost = DEN_decision_very_high_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_low_decrease_effect = yes

			hidden_effect = {
				set_temp_variable = {
					var = ban_ideology_var
					value = party_popularity@communism
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = -0.25
				}
				set_country_flag = DEN_banned_communism_flag
			}
			add_popularity = {
				ideology = communism
				popularity = ban_ideology_var
			}
			if = {
				limit = {
					has_government = democratic
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 2.5
				}
				add_stability = ban_ideology_var
			}
			else_if = {
				limit = {
					has_elections = yes
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 2
				}
				add_stability = ban_ideology_var
			}
			else_if = {
				limit = {
					has_elections = no
					has_government = neutrality
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 1.25
				}
				add_stability = ban_ideology_var
			}
			else_if = {
				limit = {
					has_government = fascism
				}
				add_stability = ban_ideology_var
			}
			else = {
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 1.5
				}
				add_stability = ban_ideology_var
			}

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}
	DEN_bop_occupation_allow_communism = {
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = { 
			base = 0
			modifier = {
				add = 50
				has_government = democratic
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			OR = {
				has_country_flag = DEN_banned_communism_flag
				has_country_flag = banned_communism_flag
			}
		}

		available = {
			hidden_trigger = {
				is_subject = yes
			}
			OVERLORD = { has_government = communism }
			power_balance_value = {
				id = DEN_occupation_balance
				value < -0.3
			}
		}

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_low_decrease_effect = yes

			if = {
				limit = {
					has_country_flag = banned_communism_flag
				}
				set_country_flag = DEN_allow_communism_flag
				clr_country_flag = banned_communism_flag
			}
			else = {
				clr_country_flag = DEN_banned_communism_flag
				add_manpower = 500
			}

			add_popularity = {
				ideology = communism
				popularity = 0.025
			}

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}

	DEN_bop_occupation_ban_fascism = {
		priority = 99
		icon = GFX_decision_generic_speech

		ai_will_do = {
			base = 0
			modifier = {
				add = 100
				has_government = communism
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			OVERLORD = { 
				OR = {
					has_government = communism 
					any_enemy_country = {
						has_government = fascism
					}
				}
			}
			NOT = { 
				has_government = fascism
				has_country_flag = DEN_banned_fascism_flag 
			}
		}

		available = {
			has_completed_focus = DEN_collaboration_government
			power_balance_value = {
				id = DEN_occupation_balance
				value < -0.3
			}

		}

		cost = DEN_decision_very_high_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_low_decrease_effect = yes

			hidden_effect = {
				set_temp_variable = {
					var = ban_ideology_var
					value = party_popularity@fascism
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = -0.25
				}
				set_country_flag = DEN_banned_fascism_flag
			}
			add_popularity = {
				ideology = fascism
				popularity = ban_ideology_var
			}
			if = {
				limit = {
					has_government = democratic
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 2.5
				}
				add_stability = ban_ideology_var
			}
			else_if = {
				limit = {
					has_elections = yes
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 2
				}
				add_stability = ban_ideology_var
			}
			else_if = {
				limit = {
					has_elections = no
					has_government = neutrality
				}
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 1.25
				}
				add_stability = ban_ideology_var
			}
			else_if = {
				limit = {
					has_government = communism
				}
				add_stability = ban_ideology_var
			}
			else = {
				multiply_temp_variable = {
					var = ban_ideology_var
					value = 1.5
				}
				add_stability = ban_ideology_var
			}

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}
	DEN_bop_occupation_allow_fascism = {
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = { 
			base = 0
			modifier = {
				add = 25
				has_government = democratic
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			OR = {
				has_country_flag = DEN_banned_fascism_flag
				has_country_flag = banned_fascism_flag
			}
		}

		available = {
			hidden_trigger = {
				is_subject = yes
			}
			OVERLORD = { has_government = fascism }
			power_balance_value = {
				id = DEN_occupation_balance
				value < -0.3
			}
		}

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_very_low_decrease_effect = yes

			if = {
				limit = {
					has_country_flag = banned_fascism_flag
				}
				set_country_flag = DEN_allow_fascism_flag
				clr_country_flag = banned_fascism_flag
			}
			else = {
				clr_country_flag = DEN_banned_fascism_flag
				add_manpower = 500
			}

			add_popularity = {
				ideology = fascism
				popularity = 0.025
			}

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}

	DEN_bop_occupation_allow_democratism = {
		priority = 99
		icon = GFX_decision_generic_political_address

		ai_will_do = { 
			base = 0
			modifier = {
				add = 200
				has_government = democratic
			}
			modifier = {
				add = 50
				has_government = neutrality
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			is_subject = yes
			has_country_flag = banned_democratic_flag
		}

		available = {
			hidden_trigger = {
				is_subject = yes
			}
			OVERLORD = { 
				OR = {
					has_government = democratic
					has_government = neutrality
				}
			}
			power_balance_value = {
				id = DEN_occupation_balance
				value < -0.3
			}
		}

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		complete_effect = {
			DEN_bop_occupation_very_low_decrease_effect = yes

			if = {
				limit = {
					has_country_flag = banned_democratic_flag
				}
				set_country_flag = DEN_allow_democratic_flag
				clr_country_flag = banned_democratic_flag
			}
			if = {
				limit = {
					has_elections = no
				}
				set_politics = {
					elections_allowed = yes
				}
			}

			add_popularity = {
				ideology = democratic
				popularity = 0.05
			}

			if = {
				limit = {
					is_subject = yes
				}
				OVERLORD = {
					add_opinion_modifier = {
						modifier = DEN_cooperative_subject
						target = DEN
					}
				}
			}
		}
	}
}

#### DECISIONS ####
#Resistance
DEN_resistance_category = {
	DEN_seek_foreign_support_decision = {
		priority = 1
		icon = GFX_decision_hol_exchange_intelligence_data

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.6
				}
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
				FROM = {
					original_tag = ENG
				}
			}
			modifier = {
				factor = 2
				FROM = {
					has_government = ROOT
				}
			}
			modifier = {
				factor = 1.5
				is_subject = yes
				FROM = {
					has_war_with = ROOT.OVERLORD
				}
			}
		}

		available = {
		}

		visible = {	
			has_completed_focus = DEN_align_with_foreign_powers
			has_country_flag = DEN_has_occupation_flag
			NOT = {	has_country_flag = DEN_has_foreign_support_flag }
		}

		target_trigger = {
			FROM = {
				is_subject = no
				has_capitulated = no
				OR = {
					is_major = yes
					NORDIC_is_nordic = yes
				}
				OR = {
					is_in_faction = no
					is_faction_leader = yes
				}
				OR = { #Gotta be a relatively close by nation
					capital_scope = { is_on_continent = europe }
					capital_scope = { is_on_continent = north_america }
				}
				NOT = {
					has_subject = ROOT
					has_war_with = ROOT
					FROM = { is_justifying_wargoal_against = ROOT }
					ROOT = { is_justifying_wargoal_against = FROM }
					FROM = { has_wargoal_against = ROOT }
					ROOT = { has_wargoal_against = FROM }
				}
			}
		}

		fire_only_once = no

		cost = 0

		complete_effect = {
			FROM = { country_event = { id = denmark_resistance_event.1 days = 1 } }
			set_country_flag = DEN_has_foreign_support_flag
			custom_effect_tooltip = if_they_accept_tt
			custom_effect_tooltip = DEN_if_denmark_becomes_independent_tt
			effect_tooltip = {
				FROM = { country_event = { id = denmark_resistance_event.7 }}
			}
		}
	}

	DEN_ask_for_weapons_decision = {
		priority = 1
		icon = GFX_decision_generic_prepare_civil_war

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.6
				}
			}
		}

		available = {
			has_completed_focus = DEN_ask_for_weapons
			has_equipment = {
			    infantry_equipment < 5000
			}
		}

		visible = {	
			has_country_flag = DEN_has_occupation_flag
			check_variable = { DEN_times_weapons_was_delivered < 5 } #Is added in the event
			var:DEN.supporting_nation = {
				 has_country_flag = DEN_supports_denmark_flag
			}
		}

		fire_only_once = no

		cost = DEN_weapon_delivery_cost #Cost is multiplied in the event

		days_remove = 30

		complete_effect = {
			var:DEN.supporting_nation = { country_event = { id = denmark_resistance_event.4 days = 1 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				DEN = {
					add_equipment_to_stockpile = {
						type = infantry_equipment_1
						amount = 1000
						producer = DEN.supporting_nation
					}
				}
			}
		}
	}

	DEN_seek_danish_brigades_host = {
		priority = 1
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.6
				}
			}
			modifier = {
				factor = 1.5
				is_historical_focus_on = yes
				FROM = {
					original_tag = SWE
				}
			}
			modifier = {
				factor = 2
				FROM = {
					has_government = ROOT
				}
			}
		}

		available = {
		}

		visible = {	
			has_completed_focus = DEN_create_danforce
			has_country_flag = DEN_has_occupation_flag
			#is_subject = yes
			NOT = {	has_country_flag = DEN_ask_nation_to_host_the_brigades_flag }
		}

		target_trigger = {
			FROM = {
				is_subject = no
				has_capitulated = no
				OR = {
					is_major = yes
					NORDIC_is_nordic = yes
				}
				OR = {
					is_in_faction = no
					is_faction_leader = yes
				}
				OR = { #Gotta be a relatively close by nation
					capital_scope = { is_on_continent = europe }
					capital_scope = { is_on_continent = north_america }
				}
				NOT = {
					has_subject = ROOT
					has_war_with = ROOT
					FROM = { is_justifying_wargoal_against = ROOT }
					ROOT = { is_justifying_wargoal_against = FROM }
					FROM = { has_wargoal_against = ROOT }
					ROOT = { has_wargoal_against = FROM }
				}
			}
		}

		fire_only_once = no

		cost = 0

		complete_effect = {
			FROM = { country_event = { id = denmark_resistance_event.20 days = 1 } }
			set_country_flag = DEN_ask_nation_to_host_the_brigades_flag
		}
	}
	
	DEN_buy_foreign_destroyers = {
		priority = 1
		icon = GFX_decision_generic_naval

		ai_will_do = { 
			base = 5
			modifier = {
				factor = 2
				power_balance_value = {
					id = DEN_occupation_balance
					value < 0
				}
			}
			modifier = {
				factor = 5
				power_balance_value = {
					id = DEN_occupation_balance
					value < -0.6
				}
			}
		}

		available = {
			has_completed_focus = DEN_buy_foreign_ships
			has_country_flag = DEN_create_danish_brigades_flag
			NOT = {
				FROM = { is_justifying_wargoal_against = ROOT }
				ROOT = { is_justifying_wargoal_against = FROM }
				FROM = { has_wargoal_against = ROOT }
				ROOT = { has_wargoal_against = FROM }
			}
		}

		visible = {	
			has_completed_focus = DEN_establish_danske_flotille
			has_country_flag = DEN_has_occupation_flag
		}

		targets = { SWE NOR HOL ENG USA FRA SOV GER ITA JAP }

		target_trigger = {
			FROM = {
				is_subject = no
				has_capitulated = no
				NOT = {
					has_subject = ROOT #excluding your overlord
					has_war_with = ROOT
					is_in_faction_with = var:DEN.DEN_overlord_nation
				}
			}
		}

		fire_only_once = yes

		cost = DEN_decision_low_cost

		complete_effect = {
			FROM = { country_event = { id = denmark_resistance_event.23 days = 5 } }
		}
	}
}

##################
##################
#### OVERLORD ####
##################
##################

DEN_overlord_category = {
	DEN_annex_denmark = {
		priority = 1
		icon = GFX_decision_oppression

		ai_will_do = { 
			base = 0
		}

		available = {
			has_opinion = {
				target = DEN
				value < -49
			}
			NOT = { is_in_faction_with = DEN }
		}

		visible = {	
			has_country_flag = DEN_seized_jylland_flag
			has_subject = DEN
			99 = { is_fully_controlled_by = ROOT }
			912 = { is_fully_controlled_by = ROOT }
		}

		fire_only_once = yes

		cost = 100

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.47 days = 1 } }
			
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				annex_country = { target = DEN transfer_troops = yes }
				DEN = {
					every_core_state = {
						add_compliance = 25
					}
				}
			}
		}
	}

	DEN_seize_jylland = {
		priority = 1
		icon = GFX_decision_oppression

		ai_will_do = { 
			base = 5
			modifier = {
				factor = 2
				ROOT = {
					original_tag = GER
				}
				date > 1942.11.1
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 2
				has_opinion = {
				    target = DEN
				    value < -14
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
				    target = DEN
				    value < -29
				}
			}
			modifier = {
				factor = 2
				is_historical_focus_on = yes
			}
		}

		available = {
			has_opinion = {
				target = DEN
				value < -24
			}
			NOT = { 99 = { is_fully_controlled_by = ROOT }}
			NOT = { 912 = { is_fully_controlled_by = ROOT }}
			NOT = { is_in_faction_with = DEN }
		}

		visible = {	
			has_subject = DEN
			has_country_flag = DEN_overlord_installed_loyalist_flag
			99 = { is_fully_controlled_by = DEN }
			912 = { is_fully_controlled_by = DEN }
		}

		fire_only_once = yes

		cost = 100

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.44 days = 1 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				ROOT = {
					transfer_state = 99
					transfer_state = 912
				}

				unlock_decision_tooltip = DEN_annex_denmark

				add_opinion_modifier = {
					modifier = DEN_cooperative_subject
					target = DEN
				}
			}
		}
	}

	DEN_reclaim_sonderjylland = {
		priority = 1
		icon = GFX_decision_eng_trade_unions_support

		ai_will_do = { 
			base = 100
		}

		available = {
			has_opinion = {
				target = DEN
				value < 0
			}
			NOT = { is_in_faction_with = DEN }
			99 = { is_fully_controlled_by = ROOT }
			912 = { is_fully_controlled_by = ROOT }
		}

		visible = {	
			has_subject = DEN
			original_tag = GER
			has_government = neutrality
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			912 = {
				if = {
					limit = { is_owned_by = ROOT }
					add_core_of = ROOT
				}
			}
		}
	}

	DEN_install_plenipotentiary = {
		priority = 1
		icon = GFX_decision_oppression

		ai_will_do = {
			base = 5
			modifier = {
				factor = 2
				ROOT = {
					original_tag = GER
				}
				date > 1943.8.28
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 1.5
				has_opinion = {
				    target = DEN
				    value < -19
				}
			}
			modifier = {
				factor = 1.5
				has_opinion = {
				    target = DEN
				    value < -29
				}
			}
			modifier = {
				factor = 1.5
				has_opinion = {
				    target = DEN
				    value < -49
				}
			}
			modifier = {
				factor = 1.5
				DEN = {
					has_country_flag = DEN_telegram_crisis_flag
				}
			}
		}

		available = {
			ROOT = {
				has_opinion = {
				    target = DEN
				    value < -9
				}
			}
			DEN = {
				NOT = {
					has_government = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		visible = {	
			has_subject = DEN
			NOT = { has_government = DEN }
			NOT = { has_country_flag = DEN_overlord_installed_loyalist_flag }
		}

		fire_only_once = yes

		cost = 50

		complete_effect = { 
			DEN = { country_event = { id = denmark_overlord_events.40 days = 2 } }

			custom_effect_tooltip = if_they_accept_tt
			event_option_tooltip = denmark_overlord_events.41.a
			custom_effect_tooltip = if_they_refuse_tt
			custom_effect_tooltip = DEN_deteriorating_subject_relations
		}
	}

	DEN_demand_country_leader_resignation = {
		priority = 1
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 10
			modifier = {
				factor = 2
				ROOT = {
					original_tag = GER
				}
				date > 1942.11.1
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 1.5
				has_opinion = {
				    target = DEN
				    value < 0
				}
			}
			modifier = {
				factor = 1.5
				has_opinion = {
				    target = DEN
				    value < -10
				}
			}
			modifier = {
				factor = 1.5
				has_opinion = {
				    target = DEN
				    value < -20
				}
			}
		}

		available = {
			ROOT = {
				has_opinion = {
				    target = DEN
				    value < 0
				}
			}
			DEN = {
				NOT = {
					has_government = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		visible = {	
			has_subject = DEN
			has_country_flag = DEN_overlord_can_demand_resignation_flag
			NOT = { has_country_flag = DEN_overlord_installed_loyalist_flag }
		}

		fire_only_once = yes

		cost = 25

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.10 days = 1 } }
			custom_effect_tooltip = DEN_deteriorating_subject_relations
		}
	}

	DEN_demand_government_change = {
		priority = 1
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { 
			base = 0
			modifier = {
				add = 75
				OR = {
					any_country = {
						has_war_with = ROOT
						has_government = communism
					}
					any_country = {
						has_war_with = ROOT
						has_government = fascism
					}
				}
			}
			modifier = {
				add = 50
				is_historical_focus_on = no
			}
			modifier = {
				add = 25
				is_historical_focus_on = yes
			}
		}

		available = {
			OR = {
				has_opinion = {
				    target = DEN
				    value < 25
				}
				AND = {
					DEN = {
						has_government = communism
					}
					any_country = {
						has_war_with = ROOT
						has_government = communism
					}
				}
				AND = {
					DEN = {
						has_government = fascism
					}
					any_country = {
						has_war_with = ROOT
						has_government = fascism
					}
				}
			}
		}

		visible = {	
			has_subject = DEN
			OR = {
				AND = {
					NOT = { has_government = communism }
					DEN = {
						has_government = communism
					}
				}
				AND = {
					NOT = { has_government = fascism }
					DEN = {
						has_government = fascism
					}
				}
			}
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.20 days = 1 } }
			custom_effect_tooltip = DEN_deteriorating_subject_relations
		}
	}

	DEN_demand_communist_ban = {
		priority = 1
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { 
			base = 100
		}
		allowed = {
			always = no
		}
		available = {
			DEN = {
				NOT = { has_government = communism }
			}
			any_country = {
				has_war_with = ROOT
				has_government = communism
			}
		}

		visible = {	
			has_subject = DEN
			NOT = { has_government = communism }
			DEN = {
				NOT = { has_government = communism }
				NOT = { has_country_flag = DEN_banned_communism_flag }
			}
			any_country = {
				has_war_with = ROOT
				has_government = communism
			}
		}

		fire_only_once = yes

		cost = 25

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.26 days = 1 } }
		}
	}

	DEN_demand_fascist_ban = {
		priority = 1
		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = { 
			base = 100
		}
		allowed = {
			always = no
		}
		available = {
			DEN = {
				NOT = { has_government = fascism }
			}
			any_country = {
				has_war_with = ROOT
				has_government = fascism
			}
		}

		visible = {	
			has_subject = DEN
			NOT = { has_government = fascism }
			DEN = {
				NOT = { has_government = fascism }
				NOT = { has_country_flag = DEN_banned_fascism_flag }
			}
			any_country = {
				has_war_with = ROOT
				has_government = fascism
			}
		}

		fire_only_once = yes

		cost = 25

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.29 days = 1 } }
		}
	}

	DEN_demand_weapon_deliveries = {
		priority = 1
		icon = GFX_decision_generic_prepare_civil_war

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_opinion = {
				    target = DEN
				    value < 0
				}
			}
		}

		available = {
			has_war_with_major = yes
			DEN = {
				has_equipment = {
			  		infantry_equipment > 2499
				}
			}
		}

		visible = {	
			has_subject = DEN
			NOT = {
				is_in_faction_with = DEN
			}
			DEN = {
				has_equipment = {
			  		infantry_equipment > 4999
				}
			}
		}

		fire_only_once = no

		cost = 25

		days_remove = 180

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.32 days = 1 } }

			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				add_equipment_to_stockpile = {
					type = infantry_equipment
					amount = 2500
					producer = DEN
				}
				add_opinion_modifier = {
					modifier = DEN_cooperative_subject
					target = DEN
				}
			}
			custom_effect_tooltip = if_they_refuse_tt
			custom_effect_tooltip = DEN_deteriorating_subject_relations
		}
	}

	DEN_demand_troops = {
		priority = 1
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_opinion = {
				    target = DEN
				    value < 0
				}
			}
		}

		available = {
			has_war_with_major = yes
			DEN = {
				has_manpower > 9999
			}
		}

		visible = {	
			has_subject = DEN
			NOT = {
				is_in_faction_with = DEN
				has_country_flag = DEN_overlord_enacted_forced_conscription
			}
		}

		fire_only_once = no

		cost = 25

		days_remove = 365

		complete_effect = {
			DEN = { country_event = { id = denmark_overlord_events.36 days = 1 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				add_manpower = 2500
				add_opinion_modifier = {
					modifier = DEN_cooperative_subject
					target = DEN
				}
			}
			custom_effect_tooltip = if_they_refuse_tt
			custom_effect_tooltip = DEN_deteriorating_subject_relations
		}
	}

	DEN_overlord_requests_the_return_of_the_faroes = {

		icon = GFX_decision_generic_operation
		
		available = {
			337 = {
				is_controlled_by = ENG
			}
			is_subject = no
			NOT = {
				has_war_with = ENG
				any_allied_country = {
					has_war_with = ENG
				}
			}
			ENG = {
				has_opinion = {
					target = ROOT
					value > 74
				}
			}
		}

		cost = 50

		fire_only_once = yes

		ai_will_do = {
			base = 0
		} 
		
		visible = {
			has_global_flag = ENG_occupied_DEN_faroes
			has_subject = DEN
			337 = {
				is_fully_controlled_by = ENG
			}
			NOT = {
				has_war_with = ENG
			}
		}
		
		complete_effect = {
			#ENG = { country_event = { id = AAT_USA_events.08 days = 1 } }
			ENG = { country_event = { id = AAT_USA_events.08 days = 2 } }
		}
	}

	DEN_overlord_requests_greenland_back = {
		icon = generic_operation
	
		available = {
			101 = {
				is_owned_and_controlled_by = USA
			}
			NOT = {
				has_war_with = USA
				any_allied_country = {
					has_war_with = USA
				}
			}
			USA = {
				has_opinion = {
					target = ROOT
					value > 74
				}
			}
		}

		cost = 50

		fire_only_once = yes

		ai_will_do = {
			base = 0
		} 
		
		visible = {
			has_global_flag = USA_occupied_DEN_greenland
			has_subject = DEN
			101 = {
				is_fully_controlled_by = USA
			}
			NOT = {
				has_war_with = USA
			}
		}
		
		complete_effect = {
			USA = { country_event = { id = AAT_USA_events.08 days = 2 } }
		}
	}
}

#Trade
DEN_trade_deal_category = {
	DEN_increase_trade_with_denmark = {
		priority = 1
		icon = GFX_decision_eng_trade_unions_support

		ai_will_do = { 
			base = 0
			modifier = { #only do this if DEN is the player
				add = 10
				has_opinion = {
					target = DEN
					value > 25
				}
				DEN = { is_ai = no }
			}
		}

		available = {
			DEN_potential_trading_partners = yes
		}

		visible = {	
		}

		target_trigger = {
			FROM = {
				tag = DEN
			}	
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			FROM = { country_event = { id = denmark_trade_deal.4 days = 1 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				swap_ideas = {
					remove_idea = DEN_danish_produce_export_ns
					add_idea = DEN_danish_produce_export_ns_improved
				}
				FROM = {	add_offsite_building = { type = industrial_complex level = 1 }}
			}
			custom_effect_tooltip = war_will_cancel_deal_tt

		}
	}

	DEN_cancel_trade_with_denmark = {
		priority = 1
		icon = GFX_decision_generic_break_treaty

		ai_will_do = { 
			base = 0
			modifier = {
				add = 25
				DEN = {
					has_added_tension_amount > 24
				}
			}
		}

		available = {
			DEN_potential_trading_partners = yes
		}

		visible = {
			NOT = { has_war_with = DEN }
		}

		target_trigger = {
			FROM = {
				tag = DEN
			}	
		}

		fire_only_once = yes

		cost = 0

		complete_effect = {
			effect_tooltip = {
				if = {
					limit = {
						ROOT = {
							has_idea = DEN_danish_produce_export_ns
						}
					}
					ROOT = { remove_ideas = DEN_danish_produce_export_ns }

					custom_effect_tooltip = DEN_loses_one_offmap_civ_tt
				}
				else_if = {
					limit = {
						ROOT = {
							has_idea = DEN_danish_produce_export_ns_improved
						}
					}
					ROOT = { remove_ideas = DEN_danish_produce_export_ns_improved}
					custom_effect_tooltip = DEN_loses_two_offmap_civ_tt
				}
			}
			FROM = { country_event = { id = denmark_trade_deal.7 hours = 3 } }
		}
	}

	DEN_cancel_trade_with_country = {
		priority = 1
		icon = GFX_decision_generic_break_treaty

		ai_will_do = { 
			base = 0
			modifier = {
				add = 25
				FROM = {
					has_added_tension_amount > 24
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			NOT = { has_war_with = FROM }
		}

		target_trigger = {
			FROM = {
				DEN_potential_trading_partners = yes
				OR =  {
					has_idea = DEN_danish_produce_export_ns
					has_idea = DEN_danish_produce_export_ns_improved
				}
			}	
		}

		fire_only_once = yes

		cost = 0

		complete_effect = {
			effect_tooltip = {
				if = {
					limit = {
						FROM = {
							has_idea = DEN_danish_produce_export_ns
						}
					}
					custom_effect_tooltip = DEN_remove_one_offmap_civ_tt
					FROM = { remove_ideas = DEN_danish_produce_export_ns }
				}
				else_if = {
					limit = {
						FROM = {
							has_idea = DEN_danish_produce_export_ns_improved
						}
					}
					custom_effect_tooltip = DEN_remove_two_offmap_civ_tt
					FROM = { remove_ideas = DEN_danish_produce_export_ns_improved}
				}
			}
			FROM = { country_event = { id = denmark_trade_deal.7 hours = 3 } }
		}
	}
}

#Fortification
DEN_fortification_category = {	
	DEN_forts_in_sjaelland = {
		priority = 1
		icon = GFX_decision_generic_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			37 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_build_a_modern_dannevirke
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			37 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						#limit_to_border = yes
					}
				}
			}
		}
	}
	DEN_forts_in_fyn = {
		priority = 1
		icon = GFX_decision_generic_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			911 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_build_a_modern_dannevirke
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			911 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						#limit_to_border = yes
					}
				}
			}
		}
	}
	DEN_forts_in_norrejylland = {
		priority = 1
		icon = GFX_decision_generic_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			99 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_build_a_modern_dannevirke
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			99 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						#limit_to_border = yes
					}
				}
			}
		}
	}
	DEN_forts_in_sonderjylland = {
		priority = 1
		icon = GFX_decision_generic_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			912 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_build_a_modern_dannevirke
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			912 = {
				add_building_construction = {
					type = bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						#limit_to_border = yes
					}
				}
			}
		}
	}
	DEN_coastal_forts_in_sjaelland = {
		priority = 1
		icon = GFX_decision_generic_coastal_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			37 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_fortify_the_islands
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			37 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
		}
	}
	DEN_coastal_forts_in_fyn = {
		priority = 1
		icon = GFX_decision_generic_coastal_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			911 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_fortify_the_islands
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			911 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
		}
	}
	DEN_coastal_forts_in_norrejylland = {
		priority = 1
		icon = GFX_decision_generic_coastal_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			99 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_fortify_the_islands
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			99 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
		}
	}
	DEN_coastal_forts_in_sonderjylland = {
		priority = 1
		icon = GFX_decision_generic_coastal_fortification

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				has_war = yes
			}
			modifier = {
				factor = 5
				OR = {
					DEN_rearming_ai = yes
					DEN_royal_ai = yes					
					DEN_fascist_ai = yes
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		available = {
			912 = { 
				is_fully_controlled_by = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_fortify_the_islands
		}

		fire_only_once = yes

		days_remove = 60

		cost = DEN_decision_low_cost

		remove_effect = {
			912 = {
				add_building_construction = {
					type = coastal_bunker
					level = 1
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_coastal = yes
					}
				}
			}
		}
	}
}

#Development
DEN_development_category = {	
	DEN_develop_state_greenland = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_political_power > 100
			}
			modifier = {
				factor = 5
				has_completed_focus = DEN_develop_greenland
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 101
			has_completed_focus = DEN_expand_the_industries 
			101 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 101
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 101 = { NOT = { is_controlled_by = ROOT } } }

		cost = 101.DEN_develop_state_cost
		
		remove_effect = {
			101 = {
				DEN_develop_state_effect = yes
			}
			
			multiply_variable = { 101.DEN_develop_state_cost = DEN_double_cost_increase }
			
		}
	}
	DEN_develop_state_bornholm = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_political_power > 100
			}
			modifier = {
				factor = 5
				OR = {
					has_completed_focus = DEN_support_bornholms_industries
					has_completed_focus = DEN_protect_bornholm
				}
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 910
			has_completed_focus = DEN_expand_the_industries 
			910 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 910
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 910 = { NOT = { is_controlled_by = ROOT } } }

		cost = 910.DEN_develop_state_cost
		
		remove_effect = {
			910 = {
				DEN_develop_state_effect = yes
			}
			
			multiply_variable = { 910.DEN_develop_state_cost = DEN_double_cost_increase }
			
		}
	}
	DEN_develop_state_faroes = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_political_power > 100
			}
			modifier = {
				factor = 5
				OR = {
					has_completed_focus = DEN_support_the_faroes_industries
					has_completed_focus = DEN_protect_the_faroe_islands
				}
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 337
			has_completed_focus = DEN_expand_the_industries 
			337 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 337
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 337 = { NOT = { is_controlled_by = ROOT } } }

		cost = 337.DEN_develop_state_cost
		
		remove_effect = {
			337 = {
				DEN_develop_state_effect = yes
			}
			
			multiply_variable = { 337.DEN_develop_state_cost = DEN_double_cost_increase }
			
		}
	}
	DEN_develop_state_gotland = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_political_power > 100
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 124
			has_completed_focus = DEN_expand_the_industries 
			124 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 124
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 124 = { NOT = { is_controlled_by = ROOT } } }

		cost = 124.DEN_develop_state_cost
		
		remove_effect = {
			124 = {
				DEN_develop_state_effect = yes
			}
			
			multiply_variable = { 124.DEN_develop_state_cost = DEN_double_cost_increase }
			
		}
	}
	DEN_develop_state_iceland = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 2
				has_political_power > 100
			}
			modifier = {
				factor = 5
				has_completed_focus = DEN_develop_iceland
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 100
			has_completed_focus = DEN_expand_the_industries 
			100 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 100
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 100 = { NOT = { is_controlled_by = ROOT } } }

		cost = 100.DEN_develop_state_cost
		
		remove_effect = {
			100 = {
				DEN_develop_state_effect = yes
			}
			
			multiply_variable = { 100.DEN_develop_state_cost = DEN_double_cost_increase }
			
		}
	}

	DEN_develop_state_norrejylland = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 2
				has_political_power > 100
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 99
			has_completed_focus = DEN_modernize_agricultural_machinery
			99 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 99
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 99 = { NOT = { is_controlled_by = ROOT } } }

		cost = 99.DEN_develop_state_cost
		
		remove_effect = {
			99 = {
				DEN_develop_state_effect = yes
			}
			multiply_variable = { 99.DEN_develop_state_cost = DEN_double_cost_increase }
		}
	}

	DEN_develop_state_sonderjylland = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 2
				has_political_power > 100
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 912
			has_completed_focus = DEN_modernize_agricultural_machinery
			912 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 912
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 912 = { NOT = { is_controlled_by = ROOT } } }

		cost = 912.DEN_develop_state_cost
		
		remove_effect = {
			912 = {
				DEN_develop_state_effect = yes
			}
			multiply_variable = { 912.DEN_develop_state_cost = DEN_double_cost_increase }
		}
	}

	DEN_develop_state_sjaelland = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 2
				has_political_power > 100
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 37
			has_completed_focus = DEN_modernize_industrial_machinery 
			37 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 37
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 37 = { NOT = { is_controlled_by = ROOT } } }

		cost = 37.DEN_develop_state_cost
		
		remove_effect = {
			37 = {
				DEN_develop_state_effect = yes
			}
			multiply_variable = { 37.DEN_develop_state_cost = DEN_double_cost_increase }
		}
	}

	DEN_develop_state_fyn = {
		priority = 1
		icon = GFX_decision_generic_construction

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 2
				has_political_power > 100
			}
		}

		allowed = { 
			original_tag = DEN
		}

		on_map_mode = map_and_decisions_view

		visible = {
			has_civil_war = no
			has_full_control_of_state = 911
			has_completed_focus = DEN_modernize_industrial_machinery 
			911 = {
				NOT = {
					check_variable = { DEN_times_state_was_developed > 2}
				}
			}
		}

		highlight_states = {
			highlight_state_targets = {
				state = 911
			}
		}

		fire_only_once = no

		days_remove = 30

		cancel_trigger = { 911 = { NOT = { is_controlled_by = ROOT } } }

		cost = 911.DEN_develop_state_cost
		
		remove_effect = {
			911 = {
				DEN_develop_state_effect = yes
			}
			multiply_variable = { 911.DEN_develop_state_cost = DEN_double_cost_increase }
		}
	}
}

DEN_military_category = {
	DEN_deploy_the_home_guard = {
		priority = 99
		icon = GFX_decision_generic_protection

		ai_will_do = { 
			base = 10
			modifier = {
				factor = 10
				FROM = {
					any_neighbor_state = {
						controller = {
							has_war_with = ROOT
						}
					}
				}
			}
		}

		allowed = { 
			original_tag = DEN
		}

		#on_map_mode = map_and_decisions_view
		
		available = {
			has_war = yes
			FROM = { is_controlled_by = ROOT }
		}

		state_target = yes

		targets = {
			state = 37
			state = 911
			state = 99
			state = 912
			state = 910
			state = 337
			state = 100
		}

		target_trigger = {
			FROM = {
				is_core_of = DEN
				NOT = {
					has_state_flag = DEN_home_guard_deployed_flag
				}
			}
		}
	
		visible = {
			has_completed_focus = DEN_hjemmevaernet 
			FROM = { is_controlled_by = ROOT }
		}

		cancel_trigger = { 
			has_war = no
			NOT = { FROM = { is_controlled_by = ROOT } } 
		}

		ai_hint_pp_cost = 25
		custom_cost_trigger = {
			has_political_power > 24
			command_power > 24
		}
		custom_cost_text = decision_cost_CP_25_pp_25
		
		fire_only_once = no
		
		days_remove = 10

		complete_effect = {
			hidden_effect = {
				add_political_power = -25
				add_command_power = -25
			}
		}
		
		remove_effect = {
			FROM = {
				add_dynamic_modifier = { modifier = DEN_home_guard_state_modifier }
				set_state_flag = DEN_home_guard_deployed_flag
			}
		}
	}
	DEN_remove_the_home_guard = {
		priority = 99
		icon = GFX_decision_eng_blackshirt_march

		ai_will_do = { 
			base = 0
		}

		allowed = { 
			original_tag = DEN
		}

		#on_map_mode = map_and_decisions_view
		available = {
			has_war = yes
		}

		state_target = yes

		target_trigger = {
			FROM = {
				is_core_of = DEN
			}
		}

		visible = {
			has_completed_focus = DEN_hjemmevaernet 
			FROM = { is_controlled_by = ROOT }
			FROM = { has_state_flag = DEN_home_guard_deployed_flag }
		}

		cancel_trigger = { FROM = { NOT = { is_controlled_by = ROOT } } }

		cost = 0
		
		fire_only_once = no
		
		complete_effect = {
			FROM = {	
				remove_dynamic_modifier = { modifier = DEN_home_guard_state_modifier }
				clr_state_flag = DEN_home_guard_deployed_flag
			}
		}
	}

	DEN_deploy_landstormen = {
		priority = 99
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 75
		}

		allowed = { 
			original_tag = DEN
		}

		#on_map_mode = map_and_decisions_view
		
		available = {
			has_war = yes
			has_manpower > 9999
			FROM = { is_controlled_by = ROOT }
		}

		state_target = yes

		targets = {
			state = 37
			state = 911
			state = 99
			state = 912
			state = 910
			state = 337
			state = 101
		}

		target_trigger = {
			FROM = {
				is_core_of = DEN
			}
		}
	
		visible = {
			has_country_flag = DEN_can_deploy_landstorm_flag
			NOT = { has_country_flag = DEN_landstormen_deployed }
			FROM = { is_controlled_by = ROOT }
		}

		cancel_trigger = { 
			OR = {
				has_war = no
				NOT = { FROM = { is_controlled_by = ROOT } } 
				has_country_flag = DEN_recall_landstormen
			}
		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			has_political_power > 49
			command_power > 49
		}

		custom_cost_text = decision_cost_CP_50_pp_50

		fire_only_once = no
		
		days_remove = 10

		complete_effect = {
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
			set_country_flag = DEN_landstormen_deployed
		}
		
		remove_effect = {
			FROM = {
				create_unit = { 
					division = "name = \"1. Brigade\" division_template = \"Landstormen Militia\" 	start_experience_factor = 0.8" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"1. Brigade\" division_template = \"Landstormen Militia\" 	start_experience_factor = 0.8" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"1. Brigade\" division_template = \"Landstormen Militia\" 	start_experience_factor = 0.8" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"1. Brigade\" division_template = \"Landstormen Militia\" 	start_experience_factor = 0.8" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"1. Brigade\" division_template = \"Landstormen Militia\" 	start_experience_factor = 0.8" 
					owner = ROOT
				}
				create_unit = { 
					division = "name = \"1. Brigade\" division_template = \"Landstormen Militia\" 	start_experience_factor = 0.8" 
					owner = ROOT
				}
			}
			add_manpower = -10000
		}
	}
	DEN_recall_landstormen = {
		priority = 99
		icon = GFX_decision_eng_blackshirt_march 

		ai_will_do = { 
			base = 0
			modifier = {
				add = 50
				has_war = no
			}
		}

		allowed = { 
			original_tag = DEN
		}

		#on_map_mode = map_and_decisions_view
		
		available = {
		}
	
		visible = {
			has_country_flag = DEN_landstormen_deployed
		}

		cost = 0
		
		fire_only_once = no

		days_remove = 5

		complete_effect = {
			if = {
				limit = { has_template = "Landstormen Militia" }
				delete_units = {
				    division_template = "Landstormen Militia"
				    disband = no
				}
			}
			set_country_flag = DEN_recall_landstormen
		}

		remove_effect = {
			clr_country_flag = DEN_landstormen_deployed
			clr_country_flag = DEN_recall_landstormen
		}
	}

	DEN_army_drills = {
		priority = 10
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 4
				has_political_power > 100
				command_power > 100
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_industrial_preparations
		}

		available = {
			has_completed_focus = DEN_military_preparations
		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			has_political_power > 49
			command_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50
		
		fire_only_once = no
		
		days_remove = 180

		complete_effect = {
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
			ROOT = { country_event = { id = denmark_protection_event.200 days =  30 }}
			event_option_tooltip = denmark_protection_event.200.a
		}		
		remove_effect = {
		}
	}

	DEN_navy_drills = {
		priority = 10
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 4
				has_political_power > 100
				command_power > 100
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_industrial_preparations
		}

		available = {
			has_completed_focus = DEN_military_preparations
		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			has_political_power > 49
			command_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50
		
		fire_only_once = no
		
		days_remove = 180

		complete_effect = {
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
			ROOT = { country_event = { id = denmark_protection_event.201 days =  30 }}
			event_option_tooltip = denmark_protection_event.201.a
		}
		remove_effect = {			
		}
	}

	DEN_air_drills = {
		priority = 10
		icon = GFX_decision_generic_military

		ai_will_do = { 
			base = 25
			modifier = {
				factor = 4
				has_political_power > 100
				command_power > 100
			}
		}

		allowed = {
			original_tag = DEN
		}

		visible = {
			has_completed_focus = DEN_industrial_preparations
		}

		available = {
			has_completed_focus = DEN_military_preparations
		}

		ai_hint_pp_cost = 50
		custom_cost_trigger = {
			has_political_power > 49
			command_power > 49
		}
		custom_cost_text = decision_cost_CP_50_pp_50
		
		fire_only_once = no
		
		days_remove = 180

		complete_effect = {
			hidden_effect = {
				add_political_power = -50
				add_command_power = -50
			}
			ROOT = { country_event = { id = denmark_protection_event.202 days =  30 }}
			event_option_tooltip = denmark_protection_event.202.a
		}
		remove_effect = {
		}
	}
}

DEN_danish_security_category = {
	 DEN_seek_guarantor = {
		priority = 1
		icon = GFX_decision_hol_exchange_intelligence_data

		ai_will_do = {
			base = 25
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 25
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 50
				}
			}
			modifier = {
				factor = 0.5
				has_opinion = {
					target = FROM
					value < 0
				}
			}
		}

		targets = { ENG GER SOV USA }

		target_trigger = {
			FROM = {
				is_subject = no
				NOT = { 
					has_war_with = ROOT
					is_in_faction_with = ROOT
					has_variable = DEN_allied_nation
					has_country_flag = DEN_refused_non_aggression_pact_flag
					is_justifying_wargoal_against = FROM
					ROOT = { is_justifying_wargoal_against = FROM }
				}
			}
		}

		available = {
			OR = {
				FROM = { has_government = ROOT }
				AND = {
					FROM = { has_government = neutrality }
					ROOT = { has_government = democratic }
				}
				AND = {
					FROM = { has_government = democratic }
					ROOT = { has_government = neutrality }
				}
			}
			FROM = {
				has_opinion = {
					target = ROOT
					value > 24
				}
			}

		}

		visible = {	
			has_completed_focus = DEN_sign_non_aggression_deal
			NOT = {	has_country_flag = DEN_has_non_aggression_flag }
			NOT = {	has_country_flag = DEN_is_seeking_protection_flag }
		}

		fire_only_once = no

		cost = 0

		complete_effect = {
			FROM = { country_event = { id =  denmark_protection_event.1 days = 1 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				DEN_non_aggression_pact_effect = yes
				ROOT = {
					add_opinion_modifier = {
						modifier = DEN_deepening_partnership
						target = FROM
					}
				}
				FROM = {
					add_opinion_modifier = {
						modifier = DEN_deepening_partnership
						target = ROOT
					}
				}

				custom_effect_tooltip = DEN_effects_may_vary_science_pact_tt
				DEN_guarantee_tech_sharing = yes

				custom_effect_tooltip = DEN_effects_on_transfer_states_tt
				DEN_sell_territory_for_guarantees = yes
			}
			hidden_effect = {
				set_country_flag = DEN_is_seeking_protection_flag
			}
		}
	}

	DEN_seek_an_alliance = {
		priority = 1
		icon = GFX_decision_hol_exchange_intelligence_data

		ai_will_do = {
			base = 50
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 25
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 50
				}
			}
			modifier = {
				factor = 0.5
				has_opinion = {
					target = FROM
					value < 0
				}
			}
			modifier = {
				factor = 2
				FROM = {
					is_major = yes
				}
			}
		}

		targets = { ENG FRA GER SOV SWE NOR FIN ICE }

		target_trigger = {
			FROM = {
				is_subject = no
				NOT = { 
					has_war_with = ROOT
					is_in_faction_with = ROOT
					has_variable = DEN_guaranteeing_nation
					has_country_flag = DEN_refused_alliance_flag
					is_justifying_wargoal_against = FROM
					FROM = { is_justifying_wargoal_against = ROOT }
				}
			}
		}

		available = {
			
			FROM = {
				has_opinion = {
					target = ROOT
					value > 0
				}
			}
		}

		visible = {	
			has_completed_focus = DEN_strength_in_numbers
			NOT = {	has_country_flag = DEN_seeks_alliance_flag }
			is_in_faction = no
		}

		fire_only_once = no

		cost = 0

		complete_effect = {
			FROM = { country_event = { id =  denmark_protection_event.100 days = 1 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				add_stability = 0.05
				add_war_support = 0.1
				if = {
					limit = {
						FROM = {	
							is_faction_leader = yes
						}
					}
					FROM = { add_to_faction = ROOT }
				}
				else = {
					set_rule = {
						can_create_factions = yes
					}
					create_faction = DEN_nordic_cooperation_alliance
					add_to_faction = FROM
				}
			}
			hidden_effect = {
				set_country_flag = DEN_seeks_alliance_flag
			}
			custom_effect_tooltip = DEN_effects_on_military_cooperation_tt
			effect_tooltip = {
				DEN_joint_military_cooperation = yes
			}
			custom_effect_tooltip = DEN_effects_on_tech_sharing_tt
			effect_tooltip = {
				DEN_alliance_tech_sharing = yes
			}
		}
	}
}

DEN_nordic_security_category = {
	DEN_invite_nordic_countries = {
		priority = 1
		icon = GFX_decision_generic_protection

		ai_will_do = { 
			base = 50
		}

		targets = { ICE NOR SWE FIN }

		target_trigger = {
			FROM = {
				NOT = {
					has_country_flag = has_danish_invitation_flag
					is_in_faction_with = ROOT
					has_war_with = ROOT
				}
				is_subject = no
			}
			NOT = {
				any_allied_country = {
					has_war_with = FROM
				}
			}
		}

		available = {
			
		}

		visible = {	
			has_country_flag = DEN_invite_the_nordics_flag
		}

		fire_only_once = no

		cost = 0

		complete_effect = {
			FROM = {
				set_country_flag = has_danish_invitation_flag
				country_event = { id =  denmark_protection_event.130 days = 1 } 
			}
			
		}
	}
	DEN_invade_nordic_countries = {
		priority = 1
		icon = GFX_decision_generic_prepare_civil_war

		ai_will_do = {
			base = 5
			modifier = {
				factor = 10
				FROM = { original_tag = ICE }
			}
			modifier = {
				factor = 7
				FROM = { original_tag = NOR }
			}
			modifier = {
				factor = 5
				FROM = { original_tag = SWE }
			}
			modifier = {
				factor = 3
				FROM = { original_tag = FIN }
			}
			modifier = {
				factor = 0.25
				has_war_with_major = yes
			}
			modifier = {
				factor = 0.5
				FROM = {
					any_allied_country = {
						is_major = yes
					}
				}
			}
			modifier = {
				factor = 5
				FROM = {
					is_in_faction = no
				}
			}
		}

		targets = { ICE NOR SWE FIN }

		target_trigger = {
			FROM = {
				NORDIC_is_nordic = yes
				NOT = {
					original_tag = ROOT
					has_war_with = ROOT
					is_in_faction_with = ROOT
				}
				is_subject = no
				has_country_flag = DEN_refused_danish_invitation_flag
			}
		}

		available = {
			power_balance_value = {
				id = DEN_balance_of_power
				value > 0.6
			}
			NOT = {
				has_war_with = FROM
			}
		}

		visible = {	
			has_country_flag = DEN_invade_the_nordics_flag
		}

		fire_only_once = no

		cost = 0

		complete_effect = {
			if = {
				limit = {
					OR = {
						has_government = communism
						has_government = fascism
					}
				}
				declare_war_on = {
				    target = FROM
				    type = annex_everything
				}
			}
			else_if = {
				limit = {
					has_government = neutrality
				}
				declare_war_on = {
				    target = FROM
				    type = puppet_wargoal_focus
				}
			}
			else_if = {
				limit = {
					has_government = democratic
					FROM = {
						OR = {
							has_government = communism
							has_government = fascism
						}
					}
				}
				declare_war_on = {
				    target = FROM
				    type = topple_government
				}
			}
			else_if = {
				limit = {
					has_government = democratic
					FROM = {
						is_subject = no
					}
				}
				declare_war_on = {
				    target = FROM
				    type = puppet_wargoal_focus
				}
			}
			else_if = {
				limit = {
					has_government = democratic
					FROM = {
						is_subject = yes
					}
				}
				declare_war_on = {
				    target = FROM
				    type = liberate_wargoal
				}
			}
			if = {
				limit = {
					FROM = {
						original_tag = NOR
					}
				}
				add_timed_idea = {
					idea = DEN_securing_norway_ns
					days = 365
				}
			}
			else_if = {
				limit = {
					FROM = {
						original_tag = SWE
					}
				}
				add_timed_idea = {
					idea = DEN_securing_sweden_ns
					days = 365
				}
			}
			else_if = {
				limit = {
					FROM = {
						original_tag = FIN
					}
				}
				add_timed_idea = {
					idea = DEN_securing_finland_ns
					days = 365
				}
			}
		}
	}
}

#INTEGRATE PUPPET
DEN_integration_puppets_category = { 
	DEN_integrate_iceland = {
		icon = GFX_decision_generic_nationalism
		ai_will_do = {
			base = 50
		}
		allowed = {
			original_tag = DEN
		}
		
		visible = {
			ICE = {
				is_subject_of = PREV
			}
			has_country_flag = DEN_can_integrate_iceland_flag
		}

		activation = {
			always = no
		}

		is_good = yes

		days_remove = DEN_short_reset_time

		cost = DEN_decision_medium_cost

		fire_only_once = yes

		cancel_trigger = {  
			OR = {
				has_capitulated = yes 
				ICE = {
					NOT = { is_subject_of = PREV }
				}
			}
		}

		cancel_effect = {
		}

		complete_effect = {
			ICE = { country_event = { id = denmark_expansion_event.100 days = 1 }}
		}

		remove_effect = {
			annex_country = {
				target = ICE
				transfer_troops = yes
			}
		}	
	}
	DEN_integrate_sweden = {
		icon = GFX_decision_generic_nationalism
		ai_will_do = {
			base = 50
		}

		allowed = {
			original_tag = DEN
		}
		
		visible = {
			SWE = {
				is_subject_of = PREV
			}
			has_completed_focus = DEN_secure_swedish_steel
		}

		activation = {
			always = no
		}

		is_good = yes

		days_remove = DEN_short_reset_time

		cost = DEN_decision_high_cost

		fire_only_once = yes

		cancel_trigger = {  
			OR = {
				has_capitulated = yes 
				SWE = {
					NOT = { is_subject_of = PREV }
				}
			}
		}

		cancel_effect = {
		}

		complete_effect = {
			SWE = { country_event = { id = denmark_expansion_event.100 days = 1 }}
		}

		remove_effect = {
			annex_country = {
				target = SWE
				transfer_troops = yes
			}
		}	
	}
	DEN_integrate_finland = {
		icon = GFX_decision_generic_nationalism
		ai_will_do = {
			base = 50
		}

		allowed = {
			original_tag = DEN
		}
		
		visible = {
			FIN = {
				is_subject_of = PREV
			}
			has_completed_focus = DEN_finish_off_finland
		}

		activation = {
			always = no
		}

		is_good = yes

		days_remove = DEN_short_reset_time

		cost = DEN_decision_high_cost

		fire_only_once = yes

		cancel_trigger = {  
			OR = {
				has_capitulated = yes 
				FIN = {
					NOT = { is_subject_of = PREV }
				}
			}
		}

		cancel_effect = {
		}

		complete_effect = {
			FIN = { country_event = { id = denmark_expansion_event.100 days = 1 }}
		}

		remove_effect = {
			annex_country = {
				target = FIN
				transfer_troops = yes
			}
		}	
	}
	DEN_integrate_norway = {
		icon = GFX_decision_generic_nationalism
		ai_will_do = {
			base = 50
		}

		allowed = {
			original_tag = DEN
		}
		
		visible = {
			NOR = {
				is_subject_of = PREV
			}
			has_completed_focus = DEN_reclaim_norway
		}

		activation = {
			always = no
		}

		is_good = yes

		days_remove = DEN_short_reset_time

		cost = DEN_decision_high_cost

		fire_only_once = yes

		cancel_trigger = {  
			OR = {
				has_capitulated = yes 
				NOR = {
					NOT = { is_subject_of = PREV }
				}
			}
		}

		cancel_effect = {
		}

		complete_effect = {
			NOR = { country_event = { id = denmark_expansion_event.100 days = 1 }}
		}

		remove_effect = {
			annex_country = {
				target = NOR
				transfer_troops = yes
			}
		}	
	}
}

DEN_demand_territory_category = {
	DEN_demand_icelandic_territory = {
		priority = 38

		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 5
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.25
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.5
				}
			}
			modifier = {
				factor = 0.5
				OR = {
					FROM = {
						any_allied_country = {
							is_major = yes
						}
					}
					FROM = {
						is_major = yes
					}
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		target_trigger = {
			FROM = {
				NOT = {
					has_country_flag = DEN_sent_icelandic_territory_demands
				}
				any_controlled_state = {
					is_core_of = ICE
					NOT = {
						is_controlled_by = ICE
					}
				}
			}
		}

		available = {
			FROM = {
				NOT = {
					has_war_with = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		visible = {
			has_completed_focus = DEN_reintegrate_iceland
		}

		cost = 75

		complete_effect = {
			FROM = {
				country_event = {
				    id = denmark_expansion_event.200
				    days = 2
				    random = 3
				}
				hidden_effect = {
					set_country_flag = DEN_sent_icelandic_territory_demands
				}
			}
		}
	}
	DEN_demand_swedish_territory = {
		priority = 38

		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 5
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.25
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.5
				}
			}
			modifier = {
				factor = 0.5
				OR = {
					FROM = {
						any_allied_country = {
							is_major = yes
						}
					}
					FROM = {
						is_major = yes
					}
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		target_trigger = {
			FROM = {
				NOT = {
					has_country_flag = DEN_sent_swedish_territory_demands
				}
				any_controlled_state = {
					is_core_of = SWE
					NOT = {
						is_controlled_by = SWE
					}
				}
			}
		}

		available = {
			FROM = {
				NOT = {
					has_war_with = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		visible = {
			has_completed_focus = DEN_secure_swedish_steel
		}

		cost = 75

		complete_effect = {
			FROM = {
				country_event = {
				    id = denmark_expansion_event.200
				    days = 2
				    random = 3
				}
				hidden_effect = {
					set_country_flag = DEN_sent_swedish_territory_demands
				}
			}
		}
	}
	DEN_demand_finnish_territory = {
		priority = 38

		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 5
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.25
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.5
				}
			}
			modifier = {
				factor = 0.5
				OR = {
					FROM = {
						any_allied_country = {
							is_major = yes
						}
					}
					FROM = {
						is_major = yes
					}
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		target_trigger = {
			FROM = {
				NOT = {
					has_country_flag = DEN_sent_finnish_territory_demands
				}
				any_controlled_state = {
					is_core_of = FIN
					NOT = {
						is_controlled_by = FIN
					}
				}
			}
		}

		available = {
			FROM = {
				NOT = {
					has_war_with = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		visible = {
			has_completed_focus = DEN_finish_off_finland
		}

		cost = 75

		complete_effect = {
			FROM = {
				country_event = {
				    id = denmark_expansion_event.200
				    days = 2
				    random = 3
				}
				hidden_effect = {
					set_country_flag = DEN_sent_finnish_territory_demands
				}
			}
		}
	}
	DEN_demand_norwegian_territory = {
		priority = 38

		icon = GFX_decision_eng_trade_unions_demand

		ai_will_do = {
			base = 5
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.25
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.5
				}
			}
			modifier = {
				factor = 0.5
				OR = {
					FROM = {
						any_allied_country = {
							is_major = yes
						}
					}
					FROM = {
						is_major = yes
					}
				}
			}
		}

		allowed = {
			original_tag = DEN
		}

		target_trigger = {
			FROM = {
				NOT = {
					has_country_flag = DEN_sent_norwegian_territory_demands
				}
				any_controlled_state = {
					is_core_of = NOR
					NOT = {
						is_controlled_by = NOR
					}
				}
			}
		}

		available = {
			FROM = {
				NOT = {
					has_war_with = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		visible = {
			has_completed_focus = DEN_reclaim_norway
		}

		cost = 75

		complete_effect = {
			FROM = {
				country_event = {
				    id = denmark_expansion_event.200
				    days = 2
				    random = 3
				}
				hidden_effect = {
					set_country_flag = DEN_sent_norwegian_territory_demands
				}
			}
		}
	}
}

DEN_pan_scandinavianism_decisions_category = {
	DEN_rally_the_icelanders = {
		priority = 1
		icon = GFX_decision_generic_nationalism

		ai_will_do = { 
			base = 50
		}

		available = {
			any_owned_state = { is_core_of = ICE }
		}

		visible = {	
			has_completed_focus = DEN_pan_scandinavianism
			ICE = {
				any_core_state = {
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
			}
		}

		fire_only_once = no

		cost = DEN_decision_low_cost

		days_remove = 30

		remove_effect = {
			every_state = {
				limit = {
					is_core_of = ICE
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
				add_extra_state_shared_building_slots = 1
				add_dynamic_modifier = {
					modifier = DEN_pan_scandinavianism_modifier
				}
			}	
		}		
	}
	DEN_rally_the_swedes = {
		priority = 1
		icon = GFX_decision_generic_nationalism

		ai_will_do = { 
			base = 50
		}

		available = {
			any_owned_state = { is_core_of = SWE }
		}

		visible = {	
			has_completed_focus = DEN_pan_scandinavianism
			SWE = {
				any_core_state = {
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
			}
		}

		fire_only_once = no

		cost = DEN_decision_low_cost

		days_remove = 30

		remove_effect = {
			every_state = {
				limit = {
					is_core_of = SWE
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
				add_extra_state_shared_building_slots = 1
				add_compliance = 15
				add_dynamic_modifier = {
					modifier = DEN_pan_scandinavianism_modifier
				}
			}
		}		
	}
	DEN_rally_the_finnish = {
		priority = 1
		icon = GFX_decision_generic_nationalism

		ai_will_do = { 
			base = 50
		}

		available = {
			any_owned_state = { is_core_of = FIN }
		}

		visible = {	
			has_completed_focus = DEN_pan_scandinavianism
			FIN = {
				any_core_state = {
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
			}
		}

		fire_only_once = no

		cost = DEN_decision_low_cost

		days_remove = 30

		remove_effect = {
			every_state = {
				limit = {
					is_core_of = FIN
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
				add_extra_state_shared_building_slots = 1
				add_dynamic_modifier = {
					modifier = DEN_pan_scandinavianism_modifier
				}
			}
		}		
	}
	DEN_rally_the_norwegians = {
		priority = 1
		icon = GFX_decision_generic_nationalism

		ai_will_do = { 
			base = 50
		}

		available = {
			any_owned_state = { is_core_of = NOR }
		}

		visible = {	
			has_completed_focus = DEN_pan_scandinavianism
			NOR = {
				any_core_state = {
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
			}
		}

		fire_only_once = no

		cost = DEN_decision_low_cost

		days_remove = 30

		remove_effect = {
			every_state = {
				limit = {
					is_core_of = NOR
					is_fully_controlled_by = ROOT
					NOT = {	has_dynamic_modifier = { modifier = DEN_pan_scandinavianism_modifier }}
				}
				add_extra_state_shared_building_slots = 1
				add_dynamic_modifier = {
					modifier = DEN_pan_scandinavianism_modifier
				}
			}
		}		
	}
}

DEN_swedish_steel_production_category = {
	DEN_swedish_steel_for_security = {
		priority = 1
		icon = GFX_decision_steel

		ai_will_do = {
			base = 25
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 25
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 50
				}
			}
			modifier = {
				factor = 0.5
				has_opinion = {
					target = FROM
					value < 0
				}
			}
			modifier = {
				factor = 2
				FROM = {
					is_major = yes
				}
			}
			modifier = {
				factor = 5
				strength_ratio = {
					tag = FROM 
					ratio < 1
				}
			}
		}

		available = {
			666 = { 
				is_fully_controlled_by = ROOT
				NOT = {	has_dynamic_modifier = { modifier = SWE_blown_up_mines }}
			}
			is_subject = no
		}

		visible = {	
			has_completed_focus = DEN_swedish_steel_production
			NOT = { has_country_flag = DEN_offers_swedish_steel_flag }
		}

		targets = { GER ENG SOV FRA USA }

		target_trigger = {
			FROM = {
				NOT = {
					has_war_with = ROOT
					has_country_flag = DEN_refused_swedish_steel
				}
				is_subject = no
				has_capitulated = no
			}
		}

		fire_only_once = no

		cost = 0


		complete_effect = {
			FROM = { country_event = { id =  denmark_expansion_event.300 days = 2 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				FROM = { give_guarantee = ROOT }
				ROOT = {
					give_resource_rights = {
						receiver = FROM
						state = 666
					}
				}
				add_offsite_building = { type = industrial_complex  level = 2 }
			}
			hidden_effect = {
				set_country_flag = DEN_offers_swedish_steel_flag
			}
		}		
	}
}

DEN_danish_faction_category = {
	DEN_northern_national_front_invitation = {
		priority = 1
		icon = GFX_decision_generic_protection

		ai_will_do = {
			base = 25
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 25
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 50
				}
			}
			modifier = {
				factor = 0.5
				has_opinion = {
					target = FROM
					value < 0
				}
			}
			modifier = {
				factor = 0.5
				FROM = {
					is_major = yes
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
		}

		targets = { SWE NOR FIN EST LAT LIT SMI POL HOL }

		target_trigger = {
			FROM = {
				OR = {
					has_government = fascism
					has_government = neutrality
				}
				is_major = no
				is_in_faction = no
				is_subject = no
				NOT = {
					has_war_with = ROOT
					has_country_flag = DEN_received_alliance_offer
				}
			}
		}

		available = {
			NOT = {
				is_justifying_wargoal_against = ROOT
				has_wargoal_against = ROOT
			}
		}

		visible = {	
			OR = {
				has_completed_focus = DEN_denmark_first
				has_country_flag = DEN_create_northern_national_front_flag
			}
		}

		fire_only_once = no

		cost = 25

		complete_effect = {
			FROM = {
				country_event = { id =  denmark_expansion_event.500 days = 3 } 
				set_country_flag = DEN_received_alliance_offer
			}
			custom_effect_tooltip = if_they_accept_tt
			event_option_tooltip =  denmark_expansion_event.500.a
		}
	}

	DEN_northern_security_pact_invitation = {
		priority = 1
		icon = GFX_decision_generic_protection

		ai_will_do = {
			base = 25
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 25
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 50
				}
			}
			modifier = {
				factor = 0.5
				has_opinion = {
					target = FROM
					value < 0
				}
			}
			modifier = {
				factor = 0.5
				FROM = {
					is_major = yes
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
		}

		targets = { SWE NOR FIN EST LAT LIT SMI POL HOL }

		target_trigger = {
			FROM = {
				has_government = neutrality
				is_major = no
				is_in_faction = no
				is_subject = no
				NOT = {
					has_war_with = ROOT
					has_country_flag = DEN_received_alliance_offer
				}
			}
		}

		available = {
			NOT = {
				is_justifying_wargoal_against = ROOT
				has_wargoal_against = ROOT
			}
		}

		visible = {	
			has_country_flag = DEN_can_create_faction_flag
		}

		fire_only_once = no

		cost = 50

		complete_effect = {
			FROM = {
				country_event = { id =  denmark_expansion_event.500 days = 3 } 
				set_country_flag = DEN_received_alliance_offer
			}
			custom_effect_tooltip = if_they_accept_tt
			event_option_tooltip = denmark_expansion_event.501.a
		}
	}

	DEN_northern_technological_advancements_group_invite = {
		priority = 1
		icon = GFX_decision_generic_research 

		ai_will_do = {
			base = 25
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 25
				}
			}
			modifier = {
				factor = 2
				has_opinion = {
					target = FROM
					value > 50
				}
			}
			modifier = {
				factor = 0.5
				has_opinion = {
					target = FROM
					value < 0
				}
			}
		}

		target_trigger = {
			FROM = {
				is_in_faction_with = ROOT
				NOT = {
					has_country_flag = DEN_has_tech_sharing_invitation_flag
				}
			}
		}

		available = {
		}

		visible = {	
			has_tech_sharing_feature = yes
			OR = {
				has_completed_focus = DEN_denmark_first
				has_completed_focus = DEN_scandinavian_security
				has_country_flag = DEN_create_northern_national_front_flag
			}
		}

		fire_only_once = no

		cost = 25

		complete_effect = {
			FROM = {
				country_event = { id = denmark_expansion_event.600 days = 7 } 
				set_country_flag = DEN_has_tech_sharing_invitation_flag
			}

			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				if = {
					limit = {
						NOT = {
							is_in_tech_sharing_group = DEN_northern_technological_advancements_group
						}
					}
					add_to_tech_sharing_group = DEN_northern_technological_advancements_group
				}
				FROM = {
					add_to_tech_sharing_group = DEN_northern_technological_advancements_group
				}
			}
		}
	}
}

DEN_influence_countries_category = {
	DEN_influence_countries_decision = {
		priority = 1
		icon = GFX_decision_SWI_expand_covert_operations 

		ai_will_do = {
			base = 25
			modifier = {
				factor = 0.5
				FROM = {
					is_major = yes
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.25
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.5
				}
			}
		}

		targets = { SWE NOR FIN EST LAT LIT SMI }

		target_trigger = {
			FROM = {
				is_subject = no
				OR = {
					is_in_faction = no
					is_in_faction_with = ROOT
					AND = {
						ROOT = {
							has_government = neutrality
						}
						FROM = {
							NOT = { has_government = neutrality }
							neutrality < 50
						}
					}
					AND = {
						ROOT = {
							has_government = fascism
						}
						FROM = {
							NOT = { has_government = fascism }
							fascism < 50
						}
					}
				}
			}
		}

		available = {
		}

		visible = {	
			has_completed_focus = DEN_sway_the_nordics
			NOT = {
				has_country_flag = DEN_has_danish_influence_flag
			}
		}

		fire_only_once = no

		cost = 50

		days_remove = 365

		complete_effect = {
			hidden_effect = {
				FROM = {
					country_event = { id =  denmark_expansion_event.700 hours = 2 } 
					set_country_flag = DEN_has_danish_influence_flag
				}
			}

			effect_tooltip = {
				if = {
					limit = {
						has_government = neutrality
					}
					add_timed_idea = {
						idea = DEN_foreign_influence_neutrality_ns
						days = 365
					}
				}
				else_if = {
					limit = {
						has_government = fascism
					}
					add_timed_idea = {
						idea = DEN_foreign_influence_fascism_ns
						days = 365
					}
				}
			}
		}

		remove_effect = {
			FROM = {
				if = {
					limit = {
						has_country_flag = DEN_has_danish_influence_flag
					}
					clr_country_flag = DEN_has_danish_influence_flag
				}
			}
		}
	}
}

DEN_offer_protection_category = {
	DEN_offer_protection_decision = {
		priority = 1
		icon = GFX_decision_generic_protection

		ai_will_do = {
			base = 25
			modifier = {
				factor = 0.5
				FROM = {
					is_major = yes
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.25
				}
			}
			modifier = {
				factor = 2
				strength_ratio = {
					tag = FROM 
					ratio > 1.5
				}
			}
		}

		targets = { SWE NOR FIN EST LAT LIT SMI }

		target_trigger = {
			FROM = {
				is_subject = no
				is_major = no
				OR = {
					is_in_faction = no
					is_in_faction_with = ROOT
				}
			}
		}

		available = {
			FROM = {
				has_opinion = {
					target = ROOT
					value > 49
				}
				has_government = ROOT
			}
		}

		visible = {	
			has_completed_focus = DEN_sway_the_nordics
		}

		fire_only_once = yes

		cost = 50

		complete_effect = {
			FROM = {
				country_event = { id = denmark_expansion_event.800 hours = 3 } 
			}

			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				ROOT = { puppet = FROM }
			}
		}
	}
}

DEN_return_occupied_territory_category = {
	
	# Request the Return of the Faroes
	DEN_request_the_return_of_the_faroes = {

		icon = GFX_decision_generic_operation
		ai_will_do = {
			base = 100
		}
	
		allowed = {
			tag = DEN
		}
		
		available = {
			337 = {
				is_controlled_by = ENG
			}
			is_subject = no
			NOT = {
				has_war_with = ENG
				any_allied_country = {
					has_war_with = ENG
				}
			}
		}

		cost = 0

		fire_only_once = yes

		ai_will_do = {
			base = 10
			modifier = {
				factor = 1.5
				DEN = { #Denmark controls mainland Denmark
  					controls_state = 37
					controls_state = 99
					controls_state = 911
					controls_state = 912
  				}
			}
			modifier = {
				factor = 5
				has_war = no
			}
			modifier = {
				factor = 2
				is_in_faction_with = ENG
			}
			modifier = {
				factor = 2
				ENG = {
					has_government = ROOT
				}
			}
		} 
		
		visible = {
			tag = DEN
			337 = {
				is_controlled_by = ENG
			}
			has_dlc = "Arms Against Tyranny"
			has_global_flag = ENG_occupied_DEN_faroes
		}
		
		complete_effect = {
			ENG = { country_event = { id = AAT_USA_events.03 days = 2 } }
		}
	}

	DEN_request_greenland_back = {
		icon = generic_operation
	
		allowed = {
			tag = DEN
		}
		
		available = {
			101 = {
				is_owned_and_controlled_by = USA
			}
			is_subject = no
			NOT = {
				has_war_with = USA
				any_allied_country = {
					has_war_with = USA
				}
			}
				#OR = {
				#	is_in_faction_with = ROOT
				#	has_government = ROOT
				#	AND = {
				#		USA = { has_government = democratic }
				#		has_government = democratic
				#		has_government = neutrality
				#	}
				#	AND = {
				#		USA = { has_government = neutrality }
				#		has_government = democratic
				#		has_government = neutrality
				#	}
				#}
		}

		cost = 0

		fire_only_once = yes

		ai_will_do = {
			base = 10
			modifier = {
				factor = 1.5
				DEN = { #Denmark controls mainland Denmark
  					controls_state = 37
					controls_state = 99
					controls_state = 911
					controls_state = 912
  				}
			}
			modifier = {
				factor = 5
				has_war = no
			}
			modifier = {
				factor = 2
				is_in_faction_with = USA
			}
			modifier = {
				factor = 2
				USA = {
					has_government = ROOT
				}
			}
		} 
		
		visible = {
			tag = DEN
			has_global_flag = USA_occupied_DEN_greenland
			has_dlc = "Arms Against Tyranny"
		}
		
		complete_effect = {
			USA = { country_event = { id = AAT_USA_events.05 days = 2 } }
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				DEN = {
					transfer_state = 101
				}
			}
		}
	}

}