#DO NOT CHANGE WITHOUT PERMISSION
#-social unjustice warrior

sf_focus1_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	state_resources_factor = 0.1
}

sf_focus2_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	custom_modifier_tooltip = sf_focus2_dynamic_mod_tt

	hidden_modifier = {
	    state_production_speed_industrial_complex_factor = 0.1
	    state_production_speed_arms_factory_factor = 0.1
	    state_production_speed_air_base_factor = 0.1
	    state_production_speed_supply_node_factor = 0.1
	    state_production_speed_rail_way_factor = 0.1
	    state_production_speed_naval_base_factor = 0.1
	    state_production_speed_bunker_factor = 0.1
	    state_production_speed_coastal_bunker_factor = 0.1
	    state_production_speed_dockyard_factor = 0.1
	    state_production_speed_anti_air_building_factor = 0.1
	    state_production_speed_synthetic_refinery_factor = 0.1
	    state_production_speed_fuel_silo_factor = 0.1
	    state_production_speed_radar_station_factor = 0.1
	    state_production_speed_rocket_site_factor = 0.1
	    state_production_speed_nuclear_reactor_factor = 0.1
	}
}

sf_focus3_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	custom_modifier_tooltip = sf_focus3_dynamic_mod_tt

	hidden_modifier = {
	    state_repair_speed_industrial_complex_factor = 0.1
	    state_repair_speed_arms_factory_factor = 0.1
	    state_repair_speed_air_base_factor = 0.1
	    state_repair_speed_supply_node_factor = 0.1
	    state_repair_speed_rail_way_factor = 0.1
	    state_repair_speed_naval_base_factor = 0.1
	    state_repair_speed_bunker_factor = 0.1
	    state_repair_speed_coastal_bunker_factor = 0.1
	    state_repair_speed_dockyard_factor = 0.1
	    state_repair_speed_anti_air_building_factor = 0.1
	    state_repair_speed_synthetic_refinery_factor = 0.1
	    state_repair_speed_fuel_silo_factor = 0.1
	    state_repair_speed_radar_station_factor = 0.1
	    state_repair_speed_rocket_site_factor = 0.1
	    state_repair_speed_nuclear_reactor_factor = 0.1
	}
}

sf_focus4_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	local_building_slots_factor = 0.2
}

sf_focus5_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	resistance_damage_to_garrison = -0.25
	resistance_growth = -0.25
}

sf_focus6_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	compliance_gain = 0.25
	compliance_growth = 0.25
}

sf_focus7_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	mobilization_speed = 0.5
	recruitable_population_factor = 0.25
}

sf_focus8_dynamic_mod = {
	enable = {always = yes}
	icon = GFX_modifiers_generic_construction

	army_speed_factor_for_controller = 0.2
}


