#####-----> Game Rules File <><> <><> <><> <><> <><>

###---> Country Boosts <><> <><> <><>
#Can be found in the 00_difficulty file.

###---> Focus Tree Selection <><> <><> <><>

#-> AFG: Afghanistan <><>
# AFG_focus_tree_selection = {
# 	name = "AFG_FOCUS_TREE_SELECTION"
# 	required_dlc = "Graveyard of Empires"
# 	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
# 	default = {
# 		name = R56_TREE
# 		text = "RULE_OPTION_R56_TREE"
# 		desc = "RULE_OPTION_R56_TREE_DESC"
# 	}
# 	option = {
# 		name = STANDARD_TREE
# 		text = "RULE_OPTION_STANDARD_TREE"
# 		desc = "RULE_OPTION_STANDARD_TREE_DESC"
# 		allow_achievements = yes
# 	}
# }

#-> AUS: Austria <><>
AUS_focus_tree_selection = {
	name = "AUS_FOCUS_TREE_SELECTION"
	required_dlc = "Gotterdammerung"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
}

#-> BUL: Bulgaria <><>
BUL_focus_tree_selection = {
	name = "BUL_FOCUS_TREE_SELECTION"
	required_dlc = "Battle for the Bosporus"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> BEL: Belgium & Congo <><>
BEL_focus_tree_selection = {
	name = "BEL_FOCUS_TREE_SELECTION"
	required_dlc = "Gotterdammerung"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> DEN: Denmark <><>
DEN_focus_tree_selection = {
	name = "DEN_FOCUS_TREE_SELECTION"
	required_dlc = "Arms Against Tyranny"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> EST: Estonia <><>
EST_focus_tree_selection = {
	name = "EST_FOCUS_TREE_SELECTION"
	required_dlc = "No Step Back"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> FIN: Finland <><>
FIN_focus_tree_selection = {
	name = "FIN_FOCUS_TREE_SELECTION"
	required_dlc = "Arms Against Tyranny"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> GRE: Greece <><>
GRE_focus_tree_selection = {
	name = "GRE_FOCUS_TREE_SELECTION"
	required_dlc = "Battle for the Bosporus"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> ICE: Iceland <><>
ICE_focus_tree_selection = {
	name = "ICE_FOCUS_TREE_SELECTION"
	required_dlc = "Arms Against Tyranny"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> RAJ: India <><>
# RAJ_focus_tree_selection = {
# 	name = "RAJ_FOCUS_TREE_SELECTION"
# 	required_dlc = "Graveyard of Empires"
# 	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
# 	default = {
# 		name = R56_TREE
# 		text = "RULE_OPTION_R56_TREE"
# 		desc = "RULE_OPTION_R56_TREE_DESC"
# 	}
# 	option = {
# 		name = STANDARD_TREE
# 		text = "RULE_OPTION_STANDARD_TREE"
# 		desc = "RULE_OPTION_STANDARD_TREE_DESC"
# 		allow_achievements = yes
# 	}
# }

#-> IRQ: Iraq <><>
IRQ_focus_tree_selection = {
	name = "IRQ_FOCUS_TREE_SELECTION"
	required_dlc = "Graveyard of Empires"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> LAT: Latvia <><>
LAT_focus_tree_selection = {
	name = "LAT_FOCUS_TREE_SELECTION"
	required_dlc = "No Step Back"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> LIT: Lithuania <><>
LIT_focus_tree_selection = {
	name = "LIT_FOCUS_TREE_SELECTION"
	required_dlc = "No Step Back"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
	}
	option = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
}

#-> MEX: Mexico <><>
MEX_focus_tree_selection = {
	name = "MEX_FOCUS_TREE_SELECTION"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> GER: Germany <><>
GER_focus_tree_selection = {
	name = "GER_FOCUS_TREE_SELECTION"
	required_dlc = "Gotterdammerung"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> HOL: Netherlands <><>
HOL_focus_tree_selection = {
	name = "HOL_FOCUS_TREE_SELECTION"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> NOR: Norway <><>
NOR_focus_tree_selection = {
	name = "NOR_FOCUS_TREE_SELECTION"
	required_dlc = "Arms Against Tyranny"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
	}
	option = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
}

#-> POR: Portugal <><>
POR_focus_tree_selection = {
	name = "POR_FOCUS_TREE_SELECTION"
	required_dlc = "La Resistance"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
}

#-> SPR: Spain <><>
SPR_focus_tree_selection = {
	name = "SPR_FOCUS_TREE_SELECTION"
	required_dlc = "La Resistance"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> SWE: Sweden <><>
SWE_focus_tree_selection = {
	name = "SWE_FOCUS_TREE_SELECTION"
	required_dlc = "Arms Against Tyranny"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
	}
	option = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
		allow_achievements = yes
	}
}

#-> SWI: Switzerland <><>
SWI_focus_tree_selection = {
	name = "SWI_FOCUS_TREE_SELECTION"
	required_dlc = "By Blood Alone"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
}

#-> TUR: Turkey <><>
TUR_focus_tree_selection = {
	name = "TUR_FOCUS_TREE_SELECTION"
	required_dlc = "Battle for the Bosporus"
	group = "RULE_GROUP_CHOOSE_FOCUS_TREE"
	default = {
		name = STANDARD_TREE
		text = "RULE_OPTION_STANDARD_TREE"
		desc = "RULE_OPTION_STANDARD_TREE_DESC"
	}
	option = {
		name = R56_TREE
		text = "RULE_OPTION_R56_TREE"
		desc = "RULE_OPTION_R56_TREE_DESC"
		allow_achievements = yes
	}
	option = {
		name = WIA_TREE
		text = "RULE_OPTION_WIA_TREE"
		desc = "RULE_OPTION_WIA_TREE_DESC"
		allow_achievements = yes
	}
}

###---> AI Behavior <><> <><> <><>

#-> Generic <><>
rt56_ai_behavior = {
	name = "RT56_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	icon = "GFX_release_nations"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT_RT56_AI"
		desc = "RULE_OPTION_DEFAULT_RT56_AI_DESC"
	}
	option = {
		name = OLD_SCHOOL
		text = "RULE_OPTION_OLD_SCHOOL"
		desc = "RULE_OPTION_OLD_SCHOOL_AI_DESC"
	}
}

#-> Peace Control <><>
player_peace_setting = {
	name = "PLAYER_PEACE"
	group = "RULE_GROUP_AI_BEHAVIOR"
	icon = "GFX_production_licenses"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_OFF_DESC"
	}
	option = {
		name = ON
		text = "RULE_OPTION_ON"
		desc = "RULE_OPTION_ON_DESC"
	}
}

#-> AFG: Afghanistan <><>
AFG_ai_behavior = {
	name = "AFG_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = AFG_HASHIM
		text = "RULE_OPTION_HASHIM_AFG"
		desc = "RULE_OPTION_HASHIM_AFG_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = AFG_MAHMUD
		text = "RULE_OPTION_MAHMUD_AFG"
		desc = "RULE_OPTION_MAHMUD_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_KHALQ
		text = "RULE_OPTION_KHALQ_AFG"
		desc = "RULE_OPTION_KHALQ_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_PARCHAM
		text = "RULE_OPTION_PARCHAM_AFG"
		desc = "RULE_OPTION_PARCHAM_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_GHULAM
		text = "RULE_OPTION_GHULAM_AFG"
		desc = "RULE_OPTION_GHULAM_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_MIRZALI
		text = "RULE_OPTION_MIRZALI_AFG"
		desc = "RULE_OPTION_MIRZALI_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_MAUDUDI
		text = "RULE_OPTION_MAUDUDI_AFG"
		desc = "RULE_OPTION_MAUDUDI_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_DAOUD
		text = "RULE_OPTION_DAOUD_AFG"
		desc = "RULE_OPTION_DAOUD_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_AMANULLAH
		text = "RULE_OPTION_AMANULLAH_AFG"
		desc = "RULE_OPTION_AMANULLAH_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AFG_KINGS_PATH
		text = "RULE_OPTION_KINGS_PATH_AFG"
		desc = "RULE_OPTION_KINGS_PATH_AFG_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
}

#-> ADR: Andorra <><>
ADR_ai_behavior = {
	name = "ADR_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = NEUTRALITY
		text = "RULE_OPTION_NEUTRALITY_ADR"
		desc = "RULE_OPTION_NEUTRALITY_ADR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = NEUTRALITY_SPANISH_GUARANTEE
		text = "RULE_OPTION_NEUTRALITY_SPANISH_GUARANTEE_ADR"
		desc = "RULE_OPTION_NEUTRALITY_SPANISH_GUARANTEE_ADR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = FLEXIBLE_FOREIGN_POLICY
		text = "RULE_OPTION_FLEXIBLE_FOREIGN_POLICY_ADR"
		desc = "RULE_OPTION_FLEXIBLE_FOREIGN_POLICY_ADR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = FRENCH_PROTECTORATE
		text = "RULE_OPTION_FRENCH_PROTECTORATE_ADR"
		desc = "RULE_OPTION_FRENCH_PROTECTORATE_ADR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	}
}

#-> ALB: Albania <><>
ALB_ai_behavior = {
	name = "ALB_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = MONARCHIST_HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_MONARCHIST_ALB_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_ALB_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_ALB_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_ALB_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}
#-> ARG: argentina <><>
ARG_ai_behavior = {
	name = "ARG_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_ARG_AI_DESC"
	}
	option = {
		name = NON_ALIGNED_HISTORICAL
		text = "RULE_OPTION_NON_ALIGNED_HISTORICAL_ARG"
		desc = "RULE_OPTION_NON_ALIGNED_HISTORICAL_ARG_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = FASCISM	#renamed from fascisT to work with DLC AI file
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_ARG_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_ARG"
		desc = "RULE_OPTION_DEMOCRATIC_ARG_AI_DESC"
	}	
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}
#-> AST: Australia <><>
AST_ai_behavior = {
	name = "AST_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST_AST"
		desc = "RULE_OPTION_COMMUNIST_AST_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL_AST"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_AST_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE_AST"
		desc = "RULE_OPTION_DEMOCRATIC_ALTERNATE_AST_AI_DESC"
	}
	option = {
		name = FASCIST_AF
		text = "RULE_OPTION_FASCIST_AF_AST"
		desc = "RULE_OPTION_FASCIST_AF_AST_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST_CTR_AST"
		desc = "RULE_OPTION_FASCIST_CTR_AST_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

AUS_AI_BEHAVIOR = {
	name = "AUS_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Gotterdammerung"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_AUS_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = AUS_MONARCHIST_PUPPET
		text = "RULE_OPTION_MONARCHIST_PUPPET_AUS_AI"
		desc = "RULE_OPTION_MONARCHIST_PUPPET_AUS_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_MONARCHIST_ANNEX
		text = "RULE_OPTION_MONARCHIST_ANNEX_AUS_AI"
		desc = "RULE_OPTION_MONARCHIST_ANNEX_AUS_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_NEUTRALITY_FEDERATIVE
		text = "RULE_OPTION_AUS_NEUTRALITY_FEDERATIVE_AI"
		desc = "RULE_OPTION_AUS_NEUTRALITY_FEDERATIVE_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_COMMUNIST_SOV_ALIGNED
		text = "RULE_OPTION_AUS_COMMUNIST_SOV_ALIGNED_AI"
		desc = "RULE_OPTION_AUS_COMMUNIST_SOV_ALIGNED_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_COMMUNIST
		text = "RULE_OPTION_AUS_COMMUNIST_AI"
		desc = "RULE_OPTION_AUS_COMMUNIST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_DEMOCRATIC_FEDERATIVE
		text = "RULE_OPTION_AUS_DEMOCRATIC_FEDERATIVE_AI"
		desc = "RULE_OPTION_AUS_DEMOCRATIC_FEDERATIVE_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_DEMOCRATIC_ALLIES
		text = "RULE_OPTION_AUS_DEMOCRATIC_ALLIES_AI"
		desc = "RULE_OPTION_AUS_DEMOCRATIC_ALLIES_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = AUS_DEMOCRATIC_ALPINE_FEDERATION
		text = "RULE_OPTION_AUS_DEMOCRATIC_ALPINE_FEDERATION_AI"
		desc = "RULE_OPTION_AUS_DEMOCRATIC_ALPINE_FEDERATION_AI_DESC"
		allow_achievements = no
	}

	option = {
		name = AUS_ANTI_ANSCLUSS_STRESS
		text = "RULE_OPTION_AUS_ANTI_ANSCLUSS_STRESS_AI"
		desc = "RULE_OPTION_AUS_ANTI_ANSCLUSS_STRESS_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM" 
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

#-> AUS: Austria <><>
AUS_ai_behavior_r56 = {
	name = "AUS_AI_BEHAVIOR_R56"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = AUS_AUSTROFASCIST
		text = "RULE_OPTION_AUS_AUSTROFASCIST"
		desc = "RULE_OPTION_AUS_AUSTROFASCIST_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = AUS_HEIMWEHR
		text = "RULE_OPTION_AUS_HEIMWEHR"
		desc = "RULE_OPTION_AUS_HEIMWEHR_AI_DESC"
	}
	option = {
		name = AUS_LEOPOLD_NAZI
		text = "RULE_OPTION_AUS_LEOPOLD_NAZI"
		desc = "RULE_OPTION_AUS_LEOPOLD_NAZI_AI_DESC"
	}
	option = {
		name = AUS_INQUART_NAZI
		text = "RULE_OPTION_AUS_INQUART_NAZI"
		desc = "RULE_OPTION_AUS_INQUART_NAZI_AI_DESC"
	}
	option = {
		name = AUS_DESTROY_COMPROMISE
		text = "RULE_OPTION_AUS_DESTROY_COMPROMISE"
		desc = "RULE_OPTION_AUS_DESTROY_COMPROMISE_AI_DESC"
	}
	option = {
		name = AUS_AUSTRIA_HUNGARY
		text = "RULE_OPTION_AUS_AUSTRIA_HUNGARY"
		desc = "RULE_OPTION_AUS_AUSTRIA_HUNGARY_AI_DESC"
	}
	option = {
		name = AUS_MODERATE_HABSBURG
		text = "RULE_OPTION_AUS_MODERATE_HABSBURG"
		desc = "RULE_OPTION_AUS_MODERATE_HABSBURG_AI_DESC"
	}
	option = {
		name = AUS_SCHUSCHNIGG_REFORM
		text = "RULE_OPTION_AUS_SCHUSCHNIGG_REFORM"
		desc = "RULE_OPTION_AUS_SCHUSCHNIGG_REFORM_AI_DESC"
	}
	option = {
		name = AUS_FIGL
		text = "RULE_OPTION_AUS_FIGL"
		desc = "RULE_OPTION_AUS_FIGL_AI_DESC"
	}
	option = {
		name = AUS_RENNER
		text = "RULE_OPTION_AUS_RENNER"
		desc = "RULE_OPTION_AUS_RENNER_AI_DESC"
	}
	option = {
		name = AUS_BAUER
		text = "RULE_OPTION_AUS_BAUER"
		desc = "RULE_OPTION_AUS_BAUER_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> BEL: Belgium <><>
BEL_ai_behavior = {
	name = "BEL_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE"
		desc = "RULE_OPTION_DEMOCRATIC_ALTERNATE_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_BEL_ALLY_BRITAIN
		text = "RULE_OPTION_DEMOCRATIC_BEL_ALLY_BRITAIN"
		desc = "RULE_OPTION_DEMOCRATIC_BEL_ALLY_BRITAIN_AI_DESC"
	}		
	option = {
		name = DEMOCRATIC_BEL_BENELUX
		text = "RULE_OPTION_DEMOCRATIC_BEL_BENELUX"
		desc = "RULE_OPTION_DEMOCRATIC_BEL_BENELUX_AI_DESC"
	}
	option = {
		name = COMMUNISM_BEL_COMINTERN
		text = "RULE_OPTION_COMMUNISM_BEL_COMINTERN"
		desc = "RULE_OPTION_COMMUNISM_BEL_COMINTERN_AI_DESC"
	}
	option = {
		name = COMMUNISM_BEL_INDEPENDENT
		text = "RULE_OPTION_COMMUNISM_BEL_INDEPENDENT"
		desc = "RULE_OPTION_COMMUNISM_BEL_INDEPENDENT_AI_DESC"
	}	
	option = {
		name = FASCIST_BEL_ALTERNATE
		text = "RULE_OPTION_FASCISM_BEL_ALTERNATE"
		desc = "RULE_OPTION_FASCISM_BEL_ALTERNATE_AI_DESC"
	}
	option = {
		name = FASCIST_BEL_REX
		text = "RULE_OPTION_FASCISM_BEL_REX"
		desc = "RULE_OPTION_FASCISM_BEL_REX_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> BRA - Brazil <><>
BRA_ai_behavior = {
	name = "BRA_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = BRA_COMMUNIST_STALINISM
		text = "RULE_OPTION_BRA_COMMUNIST_STALINISM"
		desc = "RULE_OPTION_BRA_COMMUNIST_STALINISM_DESC"
	}
	option = {
		name = BRA_COMMUNIST_INDEPENDENT
		text = "RULE_OPTION_BRA_COMMUNIST_INDEPENDENT"
		desc = "RULE_OPTION_BRA_COMMUNIST_INDEPENDENT_DESC"
	}
	option = {
		name = NON_ALIGNED_HISTORICAL
		text = "RULE_OPTION_NON_ALIGNED_HISTORICAL_BRA"
		desc = "RULE_OPTION_NON_ALIGNED_HISTORICAL_BRA_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = MONARCHIST
		text = "RULE_OPTION_MONARCHIST_BRA"
		desc = "RULE_OPTION_MONARCHIST_BRA_AI_DESC"
	}
	option = {
		name = BRA_MONARCHIST_ALCANTARA
		text = "RULE_OPTION_MONARCHIST_ALCANTARA"
		desc = "RULE_OPTION_MONARCHIST_ALCANTARA_DESC"
	}
	option = {
		name = FASCISM	#renamed from fascisT to work with DLC AI file
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_BRA_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_FIN"
		desc = "RULE_OPTION_DEMOCRATIC_BRA_AI_DESC"
	}	
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> BUL: Bulgaria <><>
BUL_ai_behavior = {
	name = "BUL_AI_BEHAVIOR"
	required_dlc = "Battle for the Bosporus"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_BUL_AI_DESC"
		allow_achievements = yes
	}
	option = { #Comintern
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_BUL_AI_DESC"
	}
	option = { #Balkan Federation of Socialist Republics
		name = COMMUNIST_BALKAN_FEDERATION
		text = "RULE_OPTION_COMMUNIST_BALKAN_FEDERATION"
		desc = "RULE_OPTION_COMMUNIST_BALKAN_FEDERATION_BUL_AI_DESC"
	}
	option = { #Fascist Axis
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_BUL_AI_DESC"
	}
	option = { #The Return of Ferdinand I
		name = THE_RETURN_OF_FERDINAND
		text = "RULE_OPTION_THE_RETURN_OF_FERDINAND"
		desc = "RULE_OPTION_THE_RETURN_OF_FERDINAND_BUL_AI_DESC"
	}
	option = { #Democratic Socialist (Balkan Confederation)
		name = DEMOCRATIC_SOCIALIST
		text = "RULE_OPTION_DEMOCRATIC_SOCIALIST"
		desc = "RULE_OPTION_DEMOCRATIC_SOCIALIST_BUL_AI_DESC"
	}
	option = { #Democratic Liberal (Allies)
		name = DEMOCRATIC_LIBERAL
		text = "RULE_OPTION_DEMOCRATIC_LIBERAL"
		desc = "RULE_OPTION_DEMOCRATIC_LIBERAL_BUL_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> CAN: Canada <><>
CAN_ai_behavior = {
	name = "CAN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_CAN_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_CAN_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE"
		desc = "RULE_DEMOCRATIC_ALTERNATE_CAN_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_CAN_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> CHI: China <><>
CHI_ai_behavior = {
	name = "CHI_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = CHI_NEUTRALITY_HISTORICAL
		text = "RULE_OPTION_CHI_NEUTRALITY_HISTORICAL"
		desc = "RULE_OPTION_CHI_NEUTRALITY_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = CHI_NEUTRALITY_ALTERNATE
		text = "RULE_OPTION_CHI_NEUTRALITY_ALTERNATE"
		desc = "RULE_OPTION_CHI_NEUTRALITY_ALTERNATE_AI_DESC"
	}		
	option = {
		name = CHI_DEMOCRATIC
		text = "RULE_OPTION_CHI_DEMOCRATIC"
		desc = "RULE_OPTION_CHI_DEMOCRATIC_AI_DESC"
	}
	option = {
		name = CHI_FASCIST_GERMAN
		text = "RULE_OPTION_CHI_FASCIST_GERMAN"
		desc = "RULE_OPTION_CHI_FASCIST_GERMAN_AI_DESC"
	}
	option = {
		name = CHI_FASCIST_JAPAN
		text = "RULE_OPTION_CHI_FASCIST_JAPAN"
		desc = "RULE_OPTION_CHI_FASCIST_JAPAN_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> CHL: Chile <><>
CHL_ai_behavior = {
	name = "CHL_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = NEUTRALITY_CHL_LIBERAL_PARTY
		text = "RULE_OPTION_NEUTRALITY_CHL_LIBERAL_PARTY"
		desc = "RULE_OPTION_NEUTRALITY_CHL_LIBERAL_PARTY_AI_DESC"
	}		
	option = {	#pro-German
		name = OPERATION_BOLIVAR	#copied vanilla name, old name FASCISM_CHL
		text = "RULE_OPTION_FASCISM_CHL"
		desc = "RULE_OPTION_FASCISM_CHL_AI_DESC"
	}
	option = {	#Pan-Hispanism
		name = PAN_HISPANISM
		text = "RULE_OPTION_FASCISM_CHL_INDEPENDENT"
		desc = "RULE_OPTION_FASCISM_CHL_INDEPENDENT_AI_DESC"
	}
	option = {
		name = COMMUNIST	#renamed from COMMUNISM_CHL to match vanilla
		text = "RULE_OPTION_COMMUNISM_CHL"
		desc = "RULE_OPTION_COMMUNISM_CHL_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

COG_AI_BEHAVIOR = {
	name = "COG_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Gotterdammerung"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_COG_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = COG_DEM_INDEPENDENCE
		text = "RULE_OPTION_COG_DEM_INDEPENDENCE_AI"
		desc = "RULE_OPTION_COG_DEM_INDEPENDENCE_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = COG_COM_INDEPENDENCE
		text = "RULE_OPTION_COG_COM_INDEPENDENCE_AI"
		desc = "RULE_OPTION_COG_COM_INDEPENDENCE_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = COG_COM_REVOLUTION
		text = "RULE_OPTION_COG_COM_REVOLUTION_AI"
		desc = "RULE_OPTION_COG_COM_REVOLUTION_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM" 
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

#-> CZE: Czechoslovakia <><>
CZE_ai_behavior = {
	name = "CZE_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "Follows the historical path, inevitable death."
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "Democratic - Entente"
		desc = "Will form own Entente and die to aggressive neighbors, probably."
	}		
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = ""
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = ""
	}
	option = {
		name = DEMOCRATIC
		text = "Democratic - Internal Issues"
		desc = "Will try to resolve the Sudeten Issue by any means possible."
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> DEN: Denmark <><>
DEN_ai_behavior = {
	name = "DEN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = SOCIAL_DEMOCRATIC
		text = "RULE_OPTION_DEN_SOCIAL_DEMOCRATIC"
		desc = "RULE_OPTION_DEN_SOCIAL_DEMOCRATIC_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = REPUBLIC
		text = "RULE_OPTION_DEN_REPUBLIC"
		desc = "RULE_OPTION_DEN_REPUBLIC_AI_DESC"
	}
	option = {
		name = CONSERVATIVE
		text = "RULE_OPTION_DEN_CONSERVATIVE"
		desc = "RULE_OPTION_DEN_CONSERVATIVE_AI_DESC"
	}
	option = {
		name = DEN_REARMAMENT_PLAN
		text = "RULE_OPTION_DEN_REARMAMENT"
		desc = "RULE_OPTION_DEN_REARMAMENT_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_DEN_FASCIST"
		desc = "RULE_OPTION_DEN_FASCIST_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_DEN_COMMUNIST"
		desc = "RULE_OPTION_DEN_COMMUNIST_AI_DESC"
	}
	option = {
		name = KING_CHRISTIAN_COUP
		text = "RULE_OPTION_DEN_MONARCHIST"
		desc = "RULE_OPTION_DEN_MONARCHIST_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}


#-> EGY: Egypt <><>
EGY_ai_behavior = {
	name = "EGY_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name =  EGY_HISTORICAL
		text = "EGY_RULE_OPTION_HISTORICAL"
		desc = "EGY_RULE_OPTION_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name =  EGY_GOV_GENERAL
		text = "EGY_RULE_OPTION_GOV_GENERAL"
		desc = "EGY_RULE_OPTION_GOV_GENERAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = EGY_NASSERIST
		text = "EGY_RULE_OPTION_NASSERIST"
		desc = "EGY_RULE_OPTION_NASSERIST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = EGY_DEMOCRATIC
		text = "EGY_RULE_OPTION_DEMOCRATIC"
		desc = "EGY_RULE_OPTION_DEMOCRATIC_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = EGY_KHEDIVE
		text = "EGY_RULE_OPTION_KHEDIVE"
		desc = "EGY_RULE_OPTION_KHEDIVE_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = EGY_MONARCHIST
		text = "EGY_RULE_OPTION_MONARCHIST"
		desc = "EGY_RULE_OPTION_MONARCHIST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = EGY_ISLAMIST
		text = "EGY_RULE_OPTION_ISLAMIST"
		desc = "EGY_RULE_OPTION_ISLAMIST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}


#-> EST: Estonia <><>
EST_ai_behavior = {
	name = "EST_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "No Step Back"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_EST_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_ENTENTE_EST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_EST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_COMMUNIST_BALTIC_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

ETH_ai_behavior = {
	name = "ETH_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "By Blood Alone"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_ETH_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = IMPERIAL
		text = "RULE_OPTION_ETH_IMPERIAL"
		desc = "RULE_ETH_IMPERIAL_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = STALINIST
		text = "RULE_OPTION_ETH_STALINIST"
		desc = "RULE_OPTION_ETH_STALINIST_desc"
		allow_achievements = no
	}
	option = {
		name = ANARCHIST
		text = "RULE_OPTION_ETH_ANARCHIST"
		desc = "RULE_OPTION_ETH_ANARCHIST_desc"
		allow_achievements = no
	}	
	option = {
		name = Collaborationist
		text = "RULE_OPTION_ETH_COLLABORATIONIST"
		desc = "RULE_OPTION_ETH_COLLABORATIONIST_desc"
		allow_achievements = no
	}	
	option = {
		name = Independent_Fascist
		text = "RULE_OPTION_ETH_INDEPENDENT_FASCIST"
		desc = "RULE_OPTION_ETH_INDEPENDENT_FASCIST_desc"
		allow_achievements = no
	}	
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

#-> FIN - Finland <><>
FIN_ai_behavior = {
	name = "FIN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_FIN_AI_DESC"
	}
	option = {
		name = NON_ALIGNED_HISTORICAL
		text = "RULE_OPTION_NON_ALIGNED_HISTORICAL_FIN"
		desc = "RULE_OPTION_NON_ALIGNED_HISTORICAL_FIN_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_FIN_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_FIN"
		desc = "RULE_OPTION_DEMOCRATIC_FIN_AI_DESC"
	}	
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> FRA: France <><>
FRA_ai_behavior = {
	name = "FRA_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_LITTLE_ENTENTE
		text = "RULE_OPTION_DEMOCRATIC_LITTLE_ENTENTE_FRA"
		desc = "RULE_OPTION_DEMOCRATIC_LITTLE_ENTENTE_FRA_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_FRA_AI_DESC"
	}
	option = {
		name = COMMUNIST_HUMANITE_UNIE
		text = "RULE_OPTION_COMMUNIST_HUMANITE_UNIE_FRA"
		desc = "RULE_OPTION_COMMUNIST_HUMANITE_UNIE_FRA_AI_DESC"
	}
	option = {
		name = COMMUNIST_COMINTERN
		text = "RULE_OPTION_COMMUNIST_COMINTERN_FRA"
		desc = "RULE_OPTION_COMMUNIST_COMINTERN_FRA_AI_DESC"
	}
	option = {
		name = FASCIST_FRONT_LIBERTE
		text = "RULE_OPTION_FASCIST_FRONT_LIBERTE_FRA"
		desc = "RULE_OPTION_FASCIST_FRONT_LIBERTE_FRA_AI_DESC"
	}
	option = {
		name = FASCIST_LA_CAGOULE_COUP
		text = "RULE_OPTION_FASCIST_LA_CAGOULE_COUP_FRA"
		desc = "RULE_OPTION_FASCIST_LA_CAGOULE_COUP_FRA_AI_DESC"
	}
	option = {
		name = MONARCHIST_BONAPARTISTS
		text = "RULE_OPTION_MONARCHIST_BONAPARTISTS_FRA"
		desc = "RULE_OPTION_MONARCHIST_BONAPARTISTS_FRA_AI_DESC"
	}		
	option = {
		name = MONARCHIST_ORLEANISTS
		text = "RULE_OPTION_MONARCHIST_ORLEANISTS_FRA"
		desc = "RULE_OPTION_MONARCHIST_ORLEANISTS_FRA_AI_DESC"
	}
	option = {
		name = MONARCHIST_LEGITIMISTS
		text = "RULE_OPTION_MONARCHIST_LEGITIMISTS_FRA"
		desc = "RULE_OPTION_MONARCHIST_LEGITIMISTS_FRA_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> GER: Germany <><>
GER_ai_behavior = {
	name = "GER_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_GER"
		desc = "RULE_OPTION_DEMOCRATIC_GER_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = COMMUNIST_COMINTERN
		text = "RULE_OPTION_COMMUNIST_COMINTERN_GER"
		desc = "RULE_OPTION_COMMUNIST_COMINTERN_GER_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = COMMUNIST_WORLD_REVOLUTION
		text = "RULE_OPTION_COMMUNIST_WORLD_REVOLUTION_GER"
		desc = "RULE_OPTION_COMMUNIST_WORLD_REVOLUTION_GER_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = FASCIST 
		text = "RULE_OPTION_FASCIST_AGGRESSIVE_GER"
		desc = "RULE_OPTION_FASCIST_AGGRESSIVE_GER_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = GER_ALT_FASCIST	#previously there was a passive option here instead of fascist hitler overthrow, that passive option could be restored later
		text = "RULE_OPTION_GER_ALT_FASCIST"
		desc = "RULE_OPTION_GER_ALT_FASCIST_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = MONARCHIST_ALLIES
		text = "RULE_OPTION_MONARCHIST_ALLIES_GER"
		desc = "RULE_OPTION_MONARCHIST_ALLIES_GER_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = MONARCHIST_CENTRAL_POWERS
		text = "RULE_OPTION_MONARCHIST_CENTRAL_POWERS_GER"
		desc = "RULE_OPTION_MONARCHIST_CENTRAL_POWERS_GER_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		#allow_achievements = yes
	}
}

#-> GRE: Greece <><>
GRE_ai_behavior = {
	name = "GRE_AI_BEHAVIOR"
	required_dlc = "Battle for the Bosporus"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_METAXIST_GRE_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = MONARCHIST
		text = "RULE_OPTION_MONARCHIST_GRE_AI"
		desc = "RULE_OPTION_MONARCHIST_GRE_AI_DESC"
	}
	option = {
		name = MONARCHIST_ALTERNATE
		text = "RULE_OPTION_MONARCHIST_GRE_ALTERNATE_AI"
		desc = "RULE_OPTION_MONARCHIST_ALTERNATE_GRE_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_STALINIST_GRE_AI"
		desc = "RULE_OPTION_STALINIST_GRE_AI_DESC"
	}
	option = {
		name = COMMUNIST_ALTERNATE
		text = "RULE_OPTION_COMMUNIST_GRE_AI"
		desc = "RULE_OPTION_ALTERNATE_COMMUNIST_GRE_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_GRE_AI"
		desc = "RULE_OPTION_VENEZELIST_GRE_AI_DESC"
	}
	option = {
		name = FASCISM
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCISM_GRE_AI_DESC"
	}
	option = {
		name = FASCISM_ALTERNATE
		text = "RULE_OPTION_FASCIST_ALTERNATE_GRE_AI"
		desc = "RULE_OPTION_FASCISM_ALTERNATE_GRE_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

noyan_ai_behavior = {
	name = "NOYAN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = NOYAN
		text = "RULE_OPTION_NOYAN"
		desc = "RULE_OPTION_NOYAN_DESC"
	}
}

wienna_ai_behavior = {
	name = "WIENNA_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = WIENNA_RULE
		text = "RULE_OPTION_WIENNA"
		desc = "RULE_OPTION_WIENNA_DESC"
	}
}

#-> HON: Honduras <><>
HON_ai_behavior = {
	name = "HON_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_HON_AI_DESC"
	}
	option = {
		name = MONARCHIST
		text = "RULE_OPTION_MONARCHIST"
		desc = "RULE_OPTION_MONARCHIST_HON_AI_DESC"
	}	
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_HON_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = BANANA_EMPIRE
		text = "RULE_OPTION_BANANA_EMPIRE"
		desc = "RULE_OPTION_BANANA_EMPIRE_HON_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = BANANA_ANCAPISTAN
		text = "RULE_OPTION_BANANA_ANCAPISTAN"
		desc = "RULE_OPTION_BANANA_ANCAPISTAN_HON_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> HUN: Hungary <><>
HUN_ai_behavior = {
	name = "HUN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_HUN_AI_DESC"
	}
	option = {
		name = COMMUNIST_ALT
		text = "RULE_OPTION_COMMUNIST_ALT"
		desc = "RULE_OPTION_COMMUNIST_ALT_HUN_AI_DESC"
	}	
	option = {
		name = AUSTRIA_HUNGARY
		text = "RULE_OPTION_AUSTRIA_HUNGARY"
		desc = "RULE_OPTION_AUSTRIA_HUNGARY_HUN_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_HUN_AI_DESC"
	}
	option = {
		name = FASCIST_HISTORICAL
		text = "RULE_OPTION_FASCIST_HISTORICAL"
		desc = "RULE_FASCIST_HUN_AI_DESC"
		allow_achievements = yes
	}
	option = {
		required_dlc = "Gotterdammerung"	#missing in vanilla despite this option not having associated AI for non-DLC
		name = FASCIST_KING
		text = "RULE_OPTION_HUN_FASCIST_KING"
		desc = "RULE_FASCIST_ALTERNATE_KING_HUN_AI_DESC"
	}
	option = {
		name = FASCIST_ALTERNATE
		text = "RULE_OPTION_HUN_ROME_PROTOCOLS"
		desc = "RULE_FASCIST_ALTERNATE_HUN_AI_DESC"
	}
	option = {
		required_dlc = "Gotterdammerung"
		name = HABSBURG_HUNGARY
		text = "RULE_OPTION_HUN_HABSBURG_HUNGARY"
		desc = "RULE_HABSBURG_HUNGARY_HUN_AI_DESC"
	}
	option = {
		required_dlc = "Gotterdammerung"
		name = HORTHYIST_KING_HUNGARY
		text = "RULE_OPTION_HUN_HORTHYIST_KING_HUNGARY"
		desc = "RULE_HORTHYIST_KING_HUNGARY_HUN_AI_DESC"
	}
	option = {
		required_dlc = "Gotterdammerung"
		name = REPUBLICAN_DEMOCRACY
		text = "RULE_OPTION_HUN_REPUBLICAN_DEMOCRACY"
		desc = "RULE_REPUBLICAN_DEMOCRACY_HUN_AI_DESC"
	}
	option = {
		required_dlc = "Gotterdammerung"
		name = REPUBLICAN_DEMOCRACY_EXPANSIONIST
		text = "RULE_OPTION_HUN_REPUBLICAN_DEMOCRACY_EXPANSIONIST"
		desc = "RULE_REPUBLICAN_DEMOCRACY_EXPANSIONIST_HUN_AI_DESC"
	}
	option = {
		required_dlc = "Gotterdammerung"
		name = RESTORE_THE_SOCIALIST_REPUBLIC
		text = "RULE_OPTION_HUN_RESTORE_THE_SOCIALIST_REPUBLIC"
		desc = "RULE_RESTORE_THE_SOCIALIST_REPUBLIC_HUN_AI_DESC"
	}
	option = {
		required_dlc = "Gotterdammerung"
		name = ARROW_CROSS_MOVEMENT
		text = "RULE_OPTION_HUN_ARROW_CROSS_MOVEMENT"
		desc = "RULE_ARROW_CROSS_MOVEMENT_HUN_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

ICE_ai_behavior = {	#Only the DLC tree is hooked up to this, R56 tree uses AI factors in the focus tree to do historical
	name = "ICE_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Arms Against Tyranny"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_ICE_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ICE_SUPPORT_DENMARK
		text = "RULE_OPTION_ICE_SUPPORT"
		desc = "RULE_OPTION_ICE_SUPPORT_AI_DESC"
	}
	option = {
		name = ICE_FASCIST_PLAN
		text = "RULE_OPTION_ICE_FASCIST"
		desc = "RULE_OPTION_ICE_FASCIST_AI_DESC"
	}
	option = {
		name = ICE_COMMUNIST_PLAN
		text = "RULE_OPTION_ICE_COMMUNIST"
		desc = "RULE_OPTION_ICE_COMMUNIST_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> RAJ: India <><> - Moved because its called India here
RAJ_ai_behavior = {
	name = "RAJ_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}		
	option = {
		name = PROVINCIAL_ELECTIONS
		text = "RULE_OPTION_PROVINCIAL_ELECTIONS"
		desc = "RULE_OPTION_PROVINCIAL_ELECTIONS_AI_DESC"
	}
	option = {
		name = LORD_LINLITHGOW
		text = "RULE_OPTION_LORD_LINLITHGOW"
		desc = "RULE_OPTION_LORD_LINLITHGOW_AI_DESC"
		allow_achievements = yes	#historical
	}
	option = {
		name = UPA
		text = "RULE_OPTION_UPA"
		desc = "RULE_OPTION_UPA_AI_DESC"
	}
	option = {
		name = ILP
		text = "RULE_OPTION_ILP"
		desc = "RULE_OPTION_ILP_AI_DESC"
	}
	option = {
		name = FREE_INDIA_MARXIST
		text = "RULE_OPTION_FREE_INDIA_MARXIST"
		desc = "RULE_OPTION_FREE_INDIA_MARXIST_AI_DESC"
	}
	option = {
		name = FREE_INDIA
		text = "RULE_OPTION_FREE_INDIA"
		desc = "RULE_OPTION_FREE_INDIA_AI_DESC"
	}
	option = {
		name = INC
		text = "RULE_OPTION_INC"
		desc = "RULE_OPTION_INC_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

ISR_AI_BEHAVIOR = {
	name = "ISR_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ISR_MAPAI
		text = "RULE_OPTION_ISR_MAPAI"
		desc = "RULE_OPTION_ISR_MAPAI_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ISR_HASHOMER
		text = "RULE_OPTION_ISR_HASHOMER"
		desc = "RULE_OPTION_ISR_HASHOMER_AI_DESC"
	}
	option = {
		name = ISR_MAKI
		text = "RULE_OPTION_ISR_MAKI"
		desc = "RULE_OPTION_ISR_MAKI_AI_DESC"
	}
	option = {
		name = ISR_PROGRESSIVE
		text = "RULE_OPTION_ISR_PROGRESSIVE"
		desc = "RULE_OPTION_ISR_PROGRESSIVE_AI_DESC"
	}
	option = {
		name = ISR_GENERAL_ZIONISTS
		text = "RULE_OPTION_ISR_GENERAL_ZIONISTS"
		desc = "RULE_OPTION_ISR_GENERAL_ZIONISTS_AI_DESC"
	}
	option = {
		name = ISR_HATZOHAR
		text = "RULE_OPTION_ISR_HATZOHAR"
		desc = "RULE_OPTION_ISR_HATZOHAR_AI_DESC"
	}
	option = {
		name = ISR_IRGUN
		text = "RULE_OPTION_ISR_IRGUN"
		desc = "RULE_OPTION_ISR_IRGUN_AI_DESC"
	}
	option = {
		name = ISR_LEHI
		text = "RULE_OPTION_ISR_FASCIST"
		desc = "RULE_OPTION_ISR_FASCIST_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}
#-> ITA: Italy <><>
# ITA_ai_behavior = {
# 	name = "ITA_AI_BEHAVIOR"
# 	group = "RULE_GROUP_AI_BEHAVIOR"
# 	default = {
# 		name = DEFAULT
# 		text = "RULE_OPTION_DEFAULT"
# 		desc = "RULE_OPTION_DEFAULT_AI_DESC"
# 	}
# 	option = {
# 		name = FASCIST_HISTORICAL
# 		text = "RULE_OPTION_FASCIST_HISTORICAL"
# 		desc = "RULE_OPTION_FASCIST_HISTORICAL_ITA_AI_DESC"
# 	}
# 	option = {
# 		name = FASCIST_STRESA_FRONT
# 		text = "RULE_OPTION_FASCIST_STRESA_FRONT"
# 		desc = "RULE_OPTION_FASCIST_STRESA_FRONT_ITA_AI_DESC"
# 	}
# 	option = {
# 		name = FASCIST_ROME_PROTOCOLS
# 		text = "RULE_OPTION_FASCIST_ROME_PROTOCOLS"
# 		desc = "RULE_OPTION_FASCIST_ROME_PROTOCOLS_ITA_AI_DESC"
# 	}
# 	option = {
# 		name = MONARCHIST
# 		text = "RULE_OPTION_MONARCHIST"
# 		desc = "RULE_OPTION_MONARCHIST_ITA_AI_DESC"
# 	}
# 	option = {
# 		name = RANDOM
# 		text = "RULE_OPTION_RANDOM"
# 		desc = "RULE_OPTION_RANDOM_AI_DESC"
# 	}
# }
ITA_ai_behavior = {
	name = "ITA_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = FASCIST_HISTORICAL
		text = "RULE_OPTION_FASCIST_HISTORICAL"
		desc = "RULE_FASCIST_HISTORICAL_ITA_AI_DESC" 
		allow_achievements = yes
	}
	option = {	#independent				#dual-purpose, without DLC, go independent, but stay mussolini
		#required_dlc = "By Blood Alone"
		name = ALT_FASCIST_BALBO
		text = "RULE_OPTION_ALT_FASCIST_BALBO"
		desc = "RULE_ALT_FASCIST_BALBO_ITA_AI_DESC"
	}
	option = {	#pro-allies					#dual-purpose, without DLC, go pro-allies, but stay mussolini
		#required_dlc = "By Blood Alone"
		name = ALT_FASCIST_GRANDI
		text = "RULE_OPTION_ALT_FASCIST_GRANDI"
		desc = "RULE_ALT_FASCIST_GRANDI_ITA_AI_DESC"
	}
	option = {
		#required_dlc = "By Blood Alone"	#dual-purpose
		name = ITA_MONARCHIST_ROMAN_EMPIRE
		text = "RULE_OPTION_ITA_MONARCHIST_ROMAN_EMPIRE"
		desc = "RULE_OPTION_ITA_MONARCHIST_ROMAN_EMPIRE_AI_DESC"
	}
	option = {
		#required_dlc = "By Blood Alone"	#dual-purpose
		name = ITA_CHRISTIAN_DEMOCRACY
		text = "RULE_OPTION_ITA_CHRISTIAN_DEMOCRACY"
		desc = "RULE_OPTION_ITA_CHRISTIAN_DEMOCRACY_AI_DESC"
	}
	option = {
		required_dlc = "By Blood Alone"
		name = ITA_COMMUNIST_PLAN
		text = "RULE_OPTION_ITA_COMMUNIST_PLAN"
		desc = "RULE_OPTION_ITA_COMMUNIST_PLAN_AI_DESC"
	}
	option = {
		required_dlc = "By Blood Alone"	#christian_democracy has more sensible loc for non-DLC
		name = ITA_DEMOCRATIC_PLAN
		text = "RULE_OPTION_ITA_DEMOCRATIC_PLAN"
		desc = "RULE_OPTION_ITA_DEMOCRATIC_PLAN_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> PHI: Philippines <><>
INS_ai_behavior = {
	name = "INS_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_INS_AI_DESC"
	}
	option = {
		name = MARHAENIST
		text = "RULE_OPTION_MARHAENIST"
		desc = "RULE_OPTION_MARHAENIST_INS_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_INS_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_INS_AI_DESC"
	}
	option = {
		name = INS_HISTORICAL
		text = "RULE_OPTION_COLONIAL_INS_HISTORICAL"
		desc = "RULE_OPTION_COLONIAL_INS_HISTORICAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

IRQ_ai_behavior = {
	name = "IRQ_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Graveyard of Empires"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL_IRQ_AI"
		desc = "RULE_OPTION_HISTORICAL_IRQ_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = FASCISM
		text = "RULE_OPTION_FASCISM_IRQ_AI"
		desc = "RULE_OPTION_FASCISM_IRQ_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = HASHEMITE_IRQ
		text = "RULE_OPTION_HASHEMITE_IRQ_AI"
		desc = "RULE_OPTION_HASHEMITE_IRQ_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = SIDQI_IRQ
		text = "RULE_OPTION_SIDQI_IRQ_AI"
		desc = "RULE_OPTION_SIDQI_IRQ_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = KURDISTAN_IRQ
		text = "RULE_OPTION_KURDISTAN_IRQ_AI"
		desc = "RULE_OPTION_KURDISTAN_IRQ_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> JAP: Japan <><>
JAP_ai_behavior = {
	name = "JAP_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_JAP_AI_DESC"
	}
	option = {
		name = NEUTRALITY
		text = "RULE_OPTION_NEUTRALITY"
		desc = "RULE_OPTION_NEUTRALITY_JAP_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_DEMOCRATIC_JAP_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_JAP_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> LAT: Latvia <><>
LAT_ai_behavior = {
	name = "LAT_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "No Step Back"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_LAT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_ENTENTE_LAT_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_LAT_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_COMMUNIST_BALTIC_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

#-> LIE: Liechtenstein <><>
LIE_ai_behavior = {
	name = "LIE_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_LIE_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

#-> LIT: Lithuania <><>
LIT_ai_behavior = {
	name = "LIT_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "No Step Back"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_LIT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_ENTENTE_LIT_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_LIT_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_COMMUNIST_BALTIC_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = MONARCHIST
		text = "RULE_OPTION_MONARCHIST"
		desc = "RULE_OPTION_MONARCHIST_LIT_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}

#-> MAN: Manchuria <><>
MAN_ai_behavior = {
	name = "MAN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = OBEDIENCE
		text = "RULE_OPTION_OBEDIENCE"
		desc = "RULE_OPTION_OBEDIENCE_MAN_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = INDEPENDENCE
		text = "RULE_OPTION_INDEPENDENCE"
		desc = "RULE_OPTION_INDEPENDENCE_MAN_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> MEX: Mexico <><>
MEX_ai_behavior = {
	name = "MEX_AI_BEHAVIOR"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = SECULAR_REPUBLIC
		text = "RULE_OPTION_SECULAR_REPUBLIC"
		desc = "RULE_OPTION_SECULAR_REPUBLIC_DESC"
		allow_achievements = yes
	}
	option = {
		name = SOCIAL_CATHOLICISM
		text = "RULE_OPTION_SOCIAL_CATHOLICISM"
		desc = "RULE_OPTION_SOCIAL_CATHOLICISM_DESC"
	}
	option = {
		name = FASCIST_DICTATORSHIP
		text = "RULE_OPTION_FASCIST_DICTATORSHIP"
		desc = "RULE_OPTION_FASCIST_DICTATORSHIP_DESC"
	}
	option = {
		name = THEOCRATIC_ORDER
		text = "RULE_OPTION_THEOCRATIC_ORDER"
		desc = "RULE_OPTION_THEOCRATIC_ORDER_DESC"
	}
	option = {
		name = SOVIET_REPUBLIC
		text = "RULE_OPTION_SOVIET_REPUBLIC"
		desc = "RULE_OPTION_SOVIET_REPUBLIC_DESC"
	}
	option = {
		name = CARDENISMO
		text = "RULE_OPTION_CARDENISMO"
		desc = "RULE_OPTION_CARDENISMO_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> MON: Mongolia <><>
MON_ai_behavior = {
	name = "MON_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = MON_COMMUNISM_HISTORICAL
		text = "RULE_OPTION_MON_COMMUNISM_HISTORICAL"
		desc = "RULE_OPTION_MON_COMMUNISM_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = MON_COMMUNISM_LEFTIST_TAKEOVER
		text = "RULE_OPTION_MON_COMMUNISM_LEFTIST_TAKEOVER"
		desc = "RULE_OPTION_MON_COMMUNISM_LEFTIST_TAKEOVER_AI_DESC"
	}	
	option = {
		name = MON_COMMUNISM_SOCIALIST
		text = "RULE_OPTION_MON_COMMUNISM_SOCIALIST"
		desc = "RULE_OPTION_MON_COMMUNISM_SOCIALIST_AI_DESC"
	}	
	option = {
		name = MON_DEMOCRATIC_RIGHTIST
		text = "RULE_OPTION_MON_DEMOCRATIC_RIGHTIST"
		desc = "RULE_OPTION_MON_DEMOCRATIC_RIGHTIST_AI_DESC"
	}
	option = {
		name = MON_NEUTRALITY_GENDEN
		text = "RULE_OPTION_MON_NEUTRALITY_GENDEN"
		desc = "RULE_OPTION_MON_NEUTRALITY_GENDEN_AI_DESC"
	}
	option = {
		name = MON_ANCOM
		text = "RULE_OPTION_MON_ANCOM"
		desc = "RULE_OPTION_MON_ANCOM_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

MPL_ai_behavior = {
	name = "MPL_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = MPL_MANDATE_STAY
		text = "RULE_OPTION_MPL_MANDATE_STAY"
		desc = "RULE_OPTION_MPL_MANDATE_STAY_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = MPL_MANDATE_COLLAPSE
		text = "RULE_OPTION_MPL_MANDATE_COLLAPSE"
		desc = "RULE_OPTION_MPL_MANDATE_COLLAPSE_AI_DESC"
	}	
	option = {
		name = MPL_PREPERATIONS_COLLAPSE
		text = "RULE_OPTION_MPL_PREPARATIONS_COLLAPSE"
		desc = "RULE_OPTION_MPL_PREPARATIONS_COLLAPSE_AI_DESC"
	}
	option = {
		name = MPL_DISSOVLED
		text = "RULE_OPTION_MPL_DISSOLVED"
		desc = "RULE_OPTION_MPL_DISSOLVED_AI_DESC"
	}	
	option = {
		name = MPL_UNION_COM
		text = "RULE_OPTION_MPL_UNION_COM"
		desc = "RULE_OPTION_MPL_UNION_COM_AI_DESC"
	}
	option = {
		name = MPL_UNION_DEM
		text = "RULE_OPTION_MPL_UNION_DEM"
		desc = "RULE_OPTION_MPL_UNION_DEM_AI_DESC"
	}
	option = {
		name = MPL_UNION_COLLAPSE
		text = "RULE_OPTION_MPL_UNION_COLLAPSE"
		desc = "RULE_OPTION_MPL_UNION_COLLAPSE_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}
#-> HOL: Netherlands <><>
HOL_ai_behavior = {
	name = "HOL_AI_BEHAVIOR"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_HOL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE_1
		text = "RULE_OPTION_DEMOCRATIC_CONTINUE_THE_WAR_IN_BATAVIA"
		desc = "RULE_DEMOCRATIC_CONTINUE_THE_WAR_IN_BATAVIA_HOL_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_ALTERNATE_2
		text = "RULE_OPTION_DEMOCRATIC_CONTINUE_THE_ZUIDERZEE_WORKS"
		desc = "RULE_DEMOCRATIC_CONTINUE_THE_ZUIDERZEE_WORKS_HOL_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_ALTERNATE_3
		text = "RULE_OPTION_DEMOCRATIC_LEAD_THE_MINOR_DEMOCRACIES"
		desc = "RULE_DEMOCRATIC_LEAD_THE_MINOR_DEMOCRACIES_HOL_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_LEGACY_OF_THE_DE_ZEVEN_PROVINCIEN_MUTINY"
		desc = "RULE_OPTION_LEGACY_OF_THE_DE_ZEVEN_PROVINCIEN_MUTINY_HOL_AI_DESC"
	}
	option = {
		name = NEUTRALITY
		text = "RULE_OPTION_ORANJE_BOVEN"
		desc = "RULE_OPTION_ORANJE_BOVEN_HOL_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_CAVE_TO_THE_GERMANS"
		desc = "RULE_CAVE_TO_THE_GERMANS_HOL_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> NOR: Norway <><>
NOR_ai_behavior = {
	name = "NOR_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_NOR_AI_DESC"
	}
	option = {
		name = MONARCHIST
		text = "RULE_OPTION_MONARCHIST"
		desc = "RULE_OPTION_MONARCHIST_NOR_AI_DESC"
	}	
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_NOR_STALINIST"	#the title has nothing country-specific so free to reuse
		desc = "RULE_OPTION_NOR_STALINIST_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = NOR_TROTSKYIST
		text = "RULE_OPTION_NOR_TROSTSKYIST" #the title HAS something country-specific
		desc = "RULE_OPTION_NOR_TROSTSKYIST_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_NOR_AI_DESC"
		#allow_achievements = yes
	}	
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}


#-> NZL: New Zealand <><>
NZL_ai_behavior = {
	name = "NZL_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_NZL_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_NZL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE"
		desc = "RULE_DEMOCRATIC_ALTERNATE_NZL_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_NZL_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}
#-> PAL: Palestine <><>
PAL_AI_BEHAVIOR = {
	name = "PAL_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAL_QADIR
		text = "RULE_OPTION_PAL_QADIR"
		desc = "RULE_OPTION_PAL_QADIR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = PAL_HASHEMITE
		text = "RULE_OPTION_PAL_HASHEMITE"
		desc = "RULE_OPTION_PAL_HASHEMITE_AI_DESC"
	}
	option = {
		name = PAL_NLL
		text = "RULE_OPTION_PAL_NLL"
		desc = "RULE_OPTION_PAL_NLL_AI_DESC"
	}
	option = {
		name = PAL_NASHASHIBI
		text = "RULE_OPTION_PAL_NASHASHIBI"
		desc = "RULE_OPTION_PAL_NASHASHIBI_AI_DESC"
	}
	option = {
		name = PAL_SMC
		text = "RULE_OPTION_PAL_SMC"
		desc = "RULE_OPTION_PAL_SMC_AI_DESC"
	}
	option = {
		name = PAL_ISLAM
		text = "RULE_OPTION_PAL_ISLAM"
		desc = "RULE_OPTION_PAL_ISLAM_AI_DESC"
	}
	option = {
		name = PAL_HUSSAM
		text = "RULE_OPTION_PAL_HUSSAM"
		desc = "RULE_OPTION_PAL_HUSSAM_AI_DESC"
	}
	option = {
		name = PAL_HASAN
		text = "RULE_OPTION_PAL_HASAN"
		desc = "RULE_OPTION_PAL_HASAN_AI_DESC"
	}
	option = {
		name = PAL_FAWZI
		text = "RULE_OPTION_PAL_FAWZI"
		desc = "RULE_OPTION_PAL_FAWZI_AI_DESC"
	}
	option = {
		name = PAL_GOLANI
		text = "RULE_OPTION_PAL_GOLANI"
		desc = "RULE_OPTION_PAL_GOLANI_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}
#-> PAR: Paraguay <><>
PAR_AI_BEHAVIOR = {
	name = "PAR_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Trial of Allegiance"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_PAR_AI_DESC"
		allow_achievements = yes
	}

	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST_PAR_AI"
		desc = "RULE_OPTION_COMMUNIST_PAR_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_PAR_AI"
		desc = "RULE_OPTION_DEMOCRATIC_PAR_AI_DESC"
		allow_achievements = no
	}

	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM" 
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	}
}
#-> PER: Persia/Iran <><>
PER_ai_behavior = {
	name = "PER_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNISM_PER	#previously COMMUNIST
		text = "RULE_OPTION_COMMUNISM_PER_AI"
		desc = "RULE_OPTION_COMMUNISM_PER_DESC"
		allow_achievements = no
	}
	option = {
		name = HISTORICAL	#previously MONARCHIST_HISTORICAL
		text = "RULE_OPTION_HISTORICAL_PER_AI"
		desc = "RULE_OPTION_HISTORICAL_PER_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = IMPERIAL_PER
		text = "RULE_OPTION_IMPERIAL_PER_AI"
		desc = "RULE_OPTION_IMPERIAL_PER_DESC"
		allow_achievements = no
	}
	option = {
		name = FASCISM_PER	#previously FASCIST
		text = "RULE_OPTION_FASCISM_PER_AI"
		desc = "RULE_OPTION_FASCISM_PER_DESC"
		allow_achievements = no
	}
	option = {
		name = DEMOCRATIC_PER	#previously DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC_PER_AI"
		desc = "RULE_OPTION_DEMOCRATIC_PER_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> PHI: Philippines <><>
PHI_ai_behavior = {
	name = "PHI_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"

	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_PHI_AI_DESC"
	}

	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_PHI_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_PHI_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_PHI_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_PHI_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}

	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> POL: Poland <><>
POL_ai_behavior = {
	name = "POL_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Poland: United and Ready"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_POL_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_POL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_POL_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST_R56"
		desc = "RULE_FASCIST_POL_AI_DESC"
	}
	option = {
		required_dlc = "No Step Back"
		name = COMMONWEALTH
		text = "RULE_OPTION_COMMONWEALTH"
		desc = "RULE_COMMONWEALTH_POL_AI_DESC"
	}
	option = {
		required_dlc = "No Step Back"
		name = ROMANIA
		text = "RULE_OPTION_ROMANIA"
		desc = "RULE_ROMANIA_POL_AI_DESC"
	}
	option = {
		required_dlc = "No Step Back"
		name = HABSBURG
		text = "RULE_OPTION_HABSBURG"
		desc = "RULE_HABSBURG_POL_AI_DESC"
	}
	option = {
		required_dlc = "No Step Back"
		name = BERMONDT
		text = "RULE_OPTION_BERMONDT"
		desc = "RULE_BERMONDT_POL_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> POR: Portugal <><>
POR_ai_behavior = {
	name = "POR_AI_BEHAVIOR"
	required_dlc = "La Resistance"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_POR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_POR_AI_DESC"
	}
	option = {
		name = FASCIST_FIFTH_EMPIRE
		text = "RULE_OPTION_FASCIST_FIFTH_EMPIRE"
		desc = "RULE_OPTION_FASCIST_FIFTH_EMPIRE_DESC"
	}
	option = {
		name = NEUTRALITY_MONARCHIST
		text = "RULE_OPTION_NEUTRALITY_MONARCHIST"
		desc = "RULE_OPTION_NEUTRALITY_MONARCHIST_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_POR_AI_DESC"
	}
	option = {
		name = COMMUNIST_COMINTERN
		text = "RULE_OPTION_COMMUNIST_COMINTERN"
		desc = "RULE_OPTION_COMMUNIST_COMINTERN_DESC"
	}
	option = {
		name = COMMUNIST_INDEPENDENT
		text = "RULE_OPTION_COMMUNIST_INDEPENDENT"
		desc = "RULE_OPTION_COMMUNIST_INDEPENDENT_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> POR: Portugal R56 <><>
POR_ai_behavior_r56 = {
	name = "POR_AI_BEHAVIOR56"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_POR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = PORTUGALS_PATH_TO_MARXISM_LENINISM
		text = "RULE_OPTION_PORTUGALS_PATH_TO_MARXISM_LENINISM"
		desc = "RULE_OPTION_PORTUGALS_PATH_TO_MARXISM_LENINISM_DESC"
	}
	option = {
		name = RESTORE_CIVIL_LIBERTIES
		text = "RULE_OPTION_RESTORE_CIVIL_LIBERTIES"
		desc = "RULE_OPTION_RESTORE_CIVIL_LIBERTIES_DESC"
	}
	option = {
		name = RESTORE_VALIANCE_TO_THE_NATION
		text = "RULE_OPTION_FASCIST_FIFTH_EMPIRE"
		desc = "RULE_OPTION_FASCIST_FIFTH_EMPIRE_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> ROM: Romania <><>
ROM_ai_behavior = {
	name = "ROM_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = FASCIST_HISTORICAL
		text = "RULE_OPTION_FASCIST_HISTORICAL"
		desc = "RULE_OPTION_FASCIST_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_CIVIL_WAR
		text = "RULE_OPTION_DEMOCRATIC_CIVIL_WAR"
		desc = "RULE_OPTION_DEMOCRATIC_CIVIL_WAR_DESC"
	}
	option = {
		name = COMMUNIST_CIVIL_WAR
		text = "RULE_OPTION_COMMUNIST_CIVIL_WAR"
		desc = "RULE_OPTION_COMMUNIST_CIVIL_WAR_DESC"
	}
	option = {
		name = FASCIST_CIVIL_WAR
		text = "RULE_OPTION_FASCIST_CIVIL_WAR"
		desc = "RULE_OPTION_FASCIST_CIVIL_WAR_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> SAF: South Africa <><>
SAF_ai_behavior = {
	name = "SAF_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_SAF_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE"
		desc = "RULE_DEMOCRATIC_ALTERNATE_SAF_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_SAF_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_SAF_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> SAU: Saudi Arabia <><>
SAU_ai_behavior = {
	name = "SAU_ai_behavior"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = NON_ALIGNED_HISTORICAL
		text = "RULE_OPTION_SAU_NON_ALIGNED_HISTORICAL"
		desc = "RULE_OPTION_SAU_NON_ALIGNED_HISTORICAL_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_SAU_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_SAU_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_SAU_AI_DESC"
		#allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		#allow_achievements = yes
	}
}

#-> SIA: Siam <><>
SIA_ai_behavior = {
	name = "SIA_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_LIBERAL
		text = "RULE_OPTION_DEMOCRATIC_LIBERAL_SIA"
		desc = "RULE_OPTION_DEMOCRATIC_LIBERAL_SIA_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_CONSERVATIVE
		text = "RULE_OPTION_DEMOCRATIC_CONSERVATIVE_SIA"
		desc = "RULE_OPTION_DEMOCRATIC_CONSERVATIVE_SIA_AI_DESC"
	}
	option = {
		name = COMMUNIST_SOVIET
		text = "RULE_OPTION_COMMUNIST_SOVIET_SIA"
		desc = "RULE_OPTION_COMMUNIST_SOVIET_SIA_AI_DESC"
	}
	option = {
		name = COMMUNIST_PEASANT
		text = "RULE_OPTION_COMMUNIST_PEASANT_SIA"
		desc = "RULE_OPTION_COMMUNIST_PEASANT_SIA_AI_DESC"
	}
	option = {
		name = FASCIST_HISTORICAL
		text = "RULE_OPTION_FASCIST_HISTORICAL"
		desc = "RULE_OPTION_FASCIST_HISTORICAL_SIA_AI_DESC"
	}
	option = {
		name = MONARCHIST
		text = "RULE_OPTION_MONARCHIST"
		desc = "RULE_OPTION_MONARCHIST_SIA_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> SOV: Soviet Union <><>
SOV_ai_behavior = {
	name = "SOV_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_SOV_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ALTERNATE
		text = "RULE_OPTION_ALTERNATE"
		desc = "RULE_OPTION_ALTERNATE_SOV_AI_DESC"
	}
	option = {
		name = LEFT_OPPOSITION
		text = "RULE_OPTION_LEFT_OPPOSITION"
		desc = "RULE_OPTION_LEFT_OPPOSITION_SOV_AI_DESC"
	}
	option = {
		name = LEFT_OPPOSITION_COOPERATIVE
		text = "RULE_LEFT_OPPOSITION_COOPERATIVE"
		desc = "RULE_OPTION_LEFT_OPPOSITION_COOPERATIVE_SOV_AI_DESC"
	}
	option = {
		required_dlc = "No Step Back"
		name = RIGHT_OPPOSITION
		text = "RULE_OPTION_RIGHT_OPPOSITION"
		desc = "RULE_OPTION_RIGHT_OPPOSITION_SOV_AI_DESC"
	}
	option = {
		required_dlc = "No Step Back"
		name = RIGHT_OPPOSITION_COOPERATIVE
		text = "RULE_RIGHT_OPPOSITION_COOPERATIVE"
		desc = "RULE_OPTION_RIGHT_OPPOSITION_COOPERATIVE_SOV_AI_DESC"
	}
	option = {
		name = EXILES_TSARIST
		text = "RULE_EXILES_TSARIST"
		desc = "RULE_OPTION_EXILES_TSARIST_SOV_AI_DESC"
	}
	option = {
		name = EXILES_FASCIST
		text = "RULE_EXILES_FASCIST"
		desc = "RULE_OPTION_EXILES_FASCIST_SOV_AI_DESC"
	}
	option = {
		name = EXILES_DEMOCRATIC
		text = "RULE_EXILES_DEMOCRATIC"
		desc = "RULE_OPTION_EXILES_DEMOCRATIC_SOV_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> SPR: Spain <><>
SPR_ai_behavior = {
	name = "SPR_AI_BEHAVIOR"
	required_dlc = "La Resistance"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = NATIONALIST_HISTORICAL
		text = "RULE_OPTION_NATIONALIST_HISTORICAL"
		desc = "RULE_OPTION_NATIONALIST_HISTORICAL_DESC"
		allow_achievements = yes
	}
	option = {
		name = SECOND_REPUBLIC
		text = "RULE_OPTION_SECOND_REPUBLIC"
		desc = "RULE_OPTION_SECOND_REPUBLIC_DESC"
	}
	option = {
		name = FALANGIST
		text = "RULE_OPTION_FALANGIST"
		desc = "RULE_OPTION_FALANGIST_DESC"
	}
	option = {
		name = CARLIST
		text = "RULE_OPTION_CARLIST"
		desc = "RULE_OPTION_CARLIST_DESC"
	}
	option = {
		name = ANARCHIST
		text = "RULE_OPTION_ANARCHIST"
		desc = "RULE_OPTION_ANARCHIST_DESC"
	}
	option = {
		name = INDEPENDENT_COMMUNIST
		text = "RULE_OPTION_INDEPENDENT_COMMUNIST"
		desc = "RULE_OPTION_INDEPENDENT_COMMUNIST_DESC"
	}
	option = {
		name = STALINIST
		text = "RULE_OPTION_STALINIST"
		desc = "RULE_OPTION_STALINIST_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> SWE: Sweden <><>
SWE_ai_behavior = {	#DLC tree
	name = "SWE_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "Arms Against Tyranny"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_SWE_AI_DESC"
		allow_achievements = yes
	}

	option = {
		name = SWE_DEMOCRATIC_DEM_ALT
		text = "RULE_OPTION_SWE_DEM_ALT"
		desc = "RULE_OPTION_SWE_DEM_ALT_DESC"
		allow_achievements = no
	}

	option = {
		name = SWE_DEMOCRATIC_NORDIC_DEFENCE_COUNCIL
		text = "RULE_OPTION_SWE_DEMOCRATIC_NORDIC_DEFENCE_COUNCIL"
		desc = "RULE_OPTION_SWE_DEMOCRATIC_NORDIC_DEFENCE_COUNCIL_DESC"
		allow_achievements = no
	}

	option = {
		name = SWE_COMMUNISM
		text = "RULE_OPTION_SWE_COMMUNISM"
		desc = "RULE_OPTION_SWE_COMMUNISM_DESC"
		allow_achievements = no
	}

	option = {
		name = SWE_FASCIST_INDEPENDENT
		text = "RULE_OPTION_SWE_FASCIST_INDEPENDENT"
		desc = "RULE_OPTION_SWE_FASCIST_INDEPENDENT_DESC"
		allow_achievements = no
	}

	option = {
		name = SWE_FASCIST_PUPPET
		text = "RULE_OPTION_SWE_FASCIST_PUPPET"
		desc = "RULE_OPTION_SWE_FASCIST_PUPPET_DESC"
		allow_achievements = no
	}

	option = {
		name = SWE_FASCIST_PUPPET_BACKSTABBER
		text = "RULE_OPTION_SWE_FASCIST_PUPPET_BACKSTABBER"
		desc = "RULE_OPTION_SWE_FASCIST_PUPPET_BACKSTABBER_DESC"
		allow_achievements = no
	}

	option = {
		name = SWE_UNALIGNED
		text = "RULE_OPTION_SWE_UNALIGNED"
		desc = "RULE_OPTION_SWE_UNALIGNED_DESC"
		allow_achievements = no
	}

	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = yes
	} 
}

R56_SWE_ai_behavior = {
	name = "R56_SWE_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}	
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_SWE_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_AHISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_AHISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_AHISTORICAL_SWE_AI_DESC"
	}	
	option = {
		name = COMMUNIST_COUP
		text = "RULE_OPTION_COMMUNIST_COUP"
		desc = "RULE_OPTION_COMMUNIST_COUP_SWE_AI_DESC"
	}	
	option = {
		name = FASCIST_COUP
		text = "RULE_OPTION_FASCIST_COUP"
		desc = "RULE_OPTION_FASCIST_COUP_SWE_AI_DESC"
	}
	option = {
		name = MONARCHIST_TAKE_OVER
		text = "RULE_OPTION_MONARCHIST_TAKE_OVER"
		desc = "RULE_OPTION_MONARCHIST_TAKE_OVER_SWE_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

SWI_ai_behavior = {
	name = "SWI_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	required_dlc = "By Blood Alone"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_SWI_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = SWI_ALLIED_DEMOCRATIC
		text = "RULE_OPTION_SWI_ALLIED_DEMOCRATIC"
		desc = "RULE_OPTION_SWI_ALLIED_DEMOCRATIC_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = SWI_EXPANSIONIST_DEMOCRATIC
		text = "RULE_OPTION_SWI_EXPANSIONIST_DEMOCRATIC"
		desc = "RULE_OPTION_SWI_EXPANSIONIST_DEMOCRATIC_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = SWI_IMPERIAL
		text = "RULE_OPTION_SWI_IMPERIAL"
		desc = "RULE_OPTION_SWI_IMPERIAL_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = SWI_FASCIST
		text = "RULE_OPTION_SWI_FASCIST"
		desc = "RULE_OPTION_SWI_FASCIST_AI_DESC"
		allow_achievements = no
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
		allow_achievements = no
	} 
}

#-> TUR: Turkey <><>
TUR_ai_behavior = {
	name = "TUR_AI_BEHAVIOR"
	required_dlc = "Battle for the Bosporus"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_OPTION_HISTORICAL_TUR_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = ALTERNATE_KEMALIST
		text = "RULE_OPTION_ALTERNATE_KEMALIST_AI"
		desc = "RULE_OPTION_ALTERNATE_KEMALIST_AI_DESC"
	}
	option = {
		name = TUR_DEMOCRATIC_KEMALIST
		text = "RULE_OPTION_TUR_DEMOCRATIC_KEMALIST"
		desc = "RULE_OPTION_TUR_DEMOCRATIC_KEMALIST_DESC"
	}
	option = {
		name = TUR_DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_TUR_DEMOCRATIC_ALTERNATE"
		desc = "RULE_OPTION_TUR_DEMOCRATIC_ALTERNATE_DESC"
	}
	option = {
		name = FASCISM_TUR_AI
		text = "RULE_OPTION_FASCISM_TUR_AI"
		desc = "RULE_OPTION_FASCISM_TUR_AI_DESC"
	}
	option = {
		name = TUR_FASCISM_ALTERNATE
		text = "RULE_OPTION_TUR_FASCISM_ALTERNATE"
		desc = "RULE_OPTION_TUR_FASCISM_ALTERNATE_DESC"
	}
	option = {
		name = COMMUNIST_TUR_AI
		text = "RULE_OPTION_COMMUNIST_TUR_AI"
		desc = "RULE_OPTION_COMMUNIST_TUR_AI_DESC"
	}
	option = {
		name = TUR_COMMUNISM_ALTERNATE
		text = "RULE_OPTION_ALTERNATE_COMMUNIST_TUR_AI"
		desc = "RULE_OPTION_ALTERNATE_COMMUNIST_TUR_AI_DESC"
	}
	option = {
		name = BALKAN_ENTENTE
		text = "RULE_OPTION_BALKAN_ENTENTE"
		desc = "RULE_OPTION_BALKAN_ENTENTE_DESC"
	}
	option = {
		name = OTTOMAN
		text = "RULE_OPTION_OTTOMAN"
		desc = "RULE_OPTION_OTTOMAN_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> TUR: Turkey (56 Tree) <><>
TUR_ai_behavior_r56_tree = {
	name = "TUR_AI_BEHAVIOR_R56"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_TUR_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_TUR_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_TUR_AI_DESC"
	}
	option = {
		name = ATATURK_HISTORICAL
		text = "RULE_OPTION_ATATURK_HISTORICAL"
		desc = "RULE_OPTION_ATATURK_HISTORICAL_TUR_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> ENG: United Kingdom <><>
ENG_ai_behavior = {
	name = "ENG_AI_BEHAVIOR"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_ENG_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_NO_MORE_APPEASEMENT"
		desc = "RULE_OPTION_DEMOCRATIC_NO_MORE_APPEASEMENT_ENG_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_TRADE_UNIONS"
		desc = "RULE_OPTION_TRADE_UNIONS_ENG_AI_DESC"
	}
	option = {
		name = NEUTRALITY
		text = "RULE_OPTION_THE_KINGS_PARTY"
		desc = "RULE_OPTION_THE_KINGS_PARTY_ENG_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_ORGANIZE_THE_BLACKSHIRTS"
		desc = "RULE_OPTION_ORGANIZE_THE_BLACKSHIRTS_ENG_AI_DESC"
	}
	option = {
		name = FASCIST_ALTERNATE
		text = "RULE_OPTION_VISIT_GERMANY"
		desc = "RULE_OPTION_VISIT_GERMANY_ENG_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> USA: United States <><>
USA_ai_behavior = {
	name = "USA_AI_BEHAVIOR"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_USA_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_HISTORICAL
		text = "RULE_OPTION_DEMOCRATIC_HISTORICAL"
		desc = "RULE_OPTION_DEMOCRATIC_HISTORICAL_USA_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE"
		desc = "RULE_DEMOCRATIC_ALTERNATE_USA_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_USA_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> VEN: Venezuela <><>
VEN_ai_behavior = {
	name = "VEN_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = NEUTRALITY_VEN_HISTORICAL
		text = "RULE_OPTION_NEUTRALITY_VEN_HISTORICAL"
		desc = "RULE_OPTION_NEUTRALITY_HISTORICAL_VEN_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = NEUTRALITY_VEN_ALTERNATE
		text = "RULE_OPTION_NEUTRALITY_VEN_ALTERNATE"
		desc = "RULE_OPTION_NEUTRALITY_ALTERNATE_VEN_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_VEN_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_OPTION_FASCIST_VEN_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_VEN_AI_DESC"
	}
	option = {
		name = DEMOCRATIC_ALTERNATE
		text = "RULE_OPTION_DEMOCRATIC_ALTERNATE"
		desc = "RULE_DEMOCRATIC_ALTERNATE_VEN_AI_DESC"
	}
	option = {
		name = VEN_ANCAPISTAN
		text = "RULE_OPTION_VEN_ANCAPISTAN"
		desc = "RULE_OPTION_ANCAPISTAN_VEN_AI_DESC"
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

#-> YUG: Yugoslavia <><>
YUG_ai_behavior = {
	name = "YUG_AI_BEHAVIOR"
	group = "RULE_GROUP_AI_BEHAVIOR"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_AI_DESC"
	}
	option = {
		name = COMMUNIST
		text = "RULE_OPTION_COMMUNIST"
		desc = "RULE_OPTION_COMMUNIST_YUG_AI_DESC"
	}
	option = {
		name = DEMOCRATIC
		text = "RULE_OPTION_DEMOCRATIC"
		desc = "RULE_OPTION_DEMOCRATIC_YUG_AI_DESC"
	}
	option = {
		name = FASCIST
		text = "RULE_OPTION_FASCIST"
		desc = "RULE_FASCIST_YUG_AI_DESC"
	}
	option = {
		name = HISTORICAL
		text = "RULE_OPTION_HISTORICAL"
		desc = "RULE_HISTORICAL_YUG_AI_DESC"
		allow_achievements = yes
	}
	option = {
		name = RANDOM
		text = "RULE_OPTION_RANDOM"
		desc = "RULE_OPTION_RANDOM_AI_DESC"
	}
}

###---> Foreign Policy <><> <><> <><>

allow_wargoals = {
	name = "RULE_ALLOW_WARGOALS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_wargoals"
	option = {
		name = "ALWAYS_FREE"
		text = RULE_OPTION_ALWAYS_FREE
		desc = "RULE_ALLOW_WARGOALS_ALWAYS_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_WARGOALS_LIMITED_DESC"
	}
	option = {
		name = "FREE_25"
		text = RULE_OPTION_FREE_25
		desc = "RULE_ALLOW_WARGOALS_FREE_25_DESC"
	}
	option = {
		name = "FREE_50"
		text = RULE_OPTION_FREE_50
		desc = "RULE_ALLOW_WARGOALS_FREE_50_DESC"
	}
	option = {
		name = "FREE_75"
		text = RULE_OPTION_FREE_75
		desc = "RULE_ALLOW_WARGOALS_FREE_75_DESC"
	}
	option = {
		name = "FREE_100"
		text = RULE_OPTION_FREE_100
		desc = "RULE_ALLOW_WARGOALS_FREE_100_DESC"
	}
	option = {
		name = "FOCUSES_ONLY"
		text = RULE_OPTION_FOCUSES_ONLY
		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_DESC"
	}
	option = {
		name = "FOCUSES_ONLY_UNTIL_38"
		text = RULE_OPTION_FOCUSES_ONLY_38
		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_38_DESC"
	}
	option = {
		name = "FOCUSES_ONLY_UNTIL_39"
		text = RULE_OPTION_FOCUSES_ONLY_39
		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_39_DESC"
	}
	option = {
		name = "FOCUSES_ONLY_UNTIL_40"
		text = RULE_OPTION_FOCUSES_ONLY_40
		desc = "RULE_ALLOW_WARGOALS_FOCUSES_ONLY_40_DESC"
	}
}
allow_access = {
	name = "RULE_ALLOW_MILITARY_ACCESS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_military_access_docking_rights"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_ACCESS_FREE_DESC"
	}
	option = {
		name = "SAME_IDEOLOGY"
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_ACCESS_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_ACCESS_BLOCKED_DESC"
	}
}

allow_release_nations = {
	name = "RULE_ALLOW_RELEASE_NATIONS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_release_nations"
	default = {
		name = "FREE"
		text = RULE_OPTION_FREE
		desc = "RULE_ALLOW_RELEASE_NATIONS_FREE_DESC"
	}
	option = {
		name = "PEACE_ONLY"
		text = "RULE_OPTION_PEACE_ONLY"
		desc = "RULE_ALLOW_RELEASE_NATIONS_PEACE_ONLY_DESC"
	}
	option = {
		name = "BLOCKED"
		text = RULE_OPTION_BLOCKED
		desc = "RULE_ALLOW_RELEASE_NATIONS_BLOCKED_DESC"
	}
}

allow_licensing = {
	name = "RULE_ALLOW_LICENSING"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_production_licenses"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LICENSING_FREE_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LICENSING_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LICENSING_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LICENSING_BLOCKED_DESC"
	}
}

allow_lend_lease = {
	name = "RULE_ALLOW_LEND_LEASE"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_lend_lease"
	option = {
		name = "FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_LEND_LEASE_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_LEND_LEASE_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_LEND_LEASE_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = SAME_FACTION
		text = "RULE_OPTION_SAME_FACTION"
		desc = "RULE_ALLOW_LEND_LEASE_SAME_FACTION_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEND_LEASE_BLOCKED_DESC"
	}
}

allow_volunteers = {
	name = "RULE_ALLOW_VOLUNTEERS"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_volunteers"
	option = {
		name = "ALWAYS_FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_VOLUNTEERS_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_VOLUNTEERS_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_VOLUNTEERS_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_VOLUNTEERS_BLOCKED_DESC"
	}
}

allow_guarantees = {
	name = "RULE_ALLOW_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_guarantee_independence"
	option = {
		name = "ALWAYS_FREE"
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_GUARANTEES_FREE_DESC"
	}
	default = {
		name = "LIMITED"
		text = "RULE_OPTION_LIMITED"
		desc = "RULE_ALLOW_GUARANTEES_LIMITED_DESC"
	}
	option = {
		name = SAME_IDEOLOGY
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_ALLOW_GUARANTEES_SAME_IDEOLOGY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_GUARANTEES_BLOCKED_DESC"
	}
}

allow_revoke_guarantees = {
	name = "RULE_ALLOW_REVOKE_GUARANTEES"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_revoke_guarantees"
	default = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_REVOKE_GUARANTEES_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_REVOKE_GUARANTEES_BLOCKED_DESC"
	}
}

allow_leave_faction = {
	name = "RULE_ALLOW_LEAVE_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_leave_faction"
	default = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_LEAVE_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_LEAVE_FACTION_BLOCKED_DESC"
	}
}

allow_kick_faction = {
	name = "RULE_ALLOW_KICK_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_kick_from_faction"
	option = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_KICK_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_KICK_FACTION_BLOCKED_DESC"
	}
}

allow_take_over_faction = {
	name = "RULE_ALLOW_TAKE_OVER_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	required_dlc = "Man the Guns"
	icon = "GFX_take_over_faction_leadership"
	option = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_TAKE_OVER_FACTION_ALLOWED_DESC"
	}
	option = {
		name = "BLOCKED"
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_TAKE_OVER_FACTION_BLOCKED_DESC"
	}
}

 ##   ##  #   # ### ###  ###      ##   ##  ### ###  ##  #  #  ## 
#  # #  # #   # #   #  #  #      #  # #  #  #   #  #  # ## # #   
#    #  #  # #  ##  ###   #      #### #     #   #  #  # # ##  #  
#  # #  #  # #  #   #  #  #      #  # #  #  #   #  #  # #  #   # 
 ##   ##    #   ### #  #  #      #  #  ##   #  ###  ##  #  # ##  
														 

allow_coups = {
	name = "RULE_ALLOW_COUPS"
	group = "RULE_GROUP_COVERT_ACTIONS"
	icon = "GFX_coups"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_COUPS_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_COUPS_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_COUPS_BLOCKED_DESC"
	}
}

allow_party_boosting = {
	name = "RULE_ALLOW_PARTY_BOOSTING"
	group = "RULE_GROUP_COVERT_ACTIONS"
	icon = "GFX_boosting_party_popularity"
	option = {
		name = FREE
		text = "RULE_OPTION_FREE"
		desc = "RULE_ALLOW_PARTY_BOOSTING_FREE_DESC"
	}
	option = {
		name = AI_ONLY
		text = "RULE_OPTION_AI_ONLY"
		desc = "RULE_ALLOW_PARTY_BOOSTING_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = PLAYER_ONLY
		text = "RULE_OPTION_PLAYER_ONLY"
		desc = "RULE_ALLOW_PARTY_BOOSTING_PLAYER_ONLY_DESC"
	}
	option = {
		name = BLOCKED
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_PARTY_BOOSTING_BLOCKED_DESC"
	}
}

###  ### #   # ###  ## ###  ##  #  #     ### ### #   # ###  #    ##  ### ###  ## 
#  #  #  #   #  #  #    #  #  # ## #      #  #   ## ## #  # #   #  #  #  #   #   
#  #  #   # #   #   #   #  #  # # ##      #  ##  # # # ###  #   ####  #  ##   #  
#  #  #   # #   #    #  #  #  # #  #      #  #   #   # #    #   #  #  #  #     # 
###  ###   #   ### ##  ###  ##  #  #      #  ### #   # #    ### #  #  #  ### ##  


allow_paratroopers = {
	name = "RULE_ALLOW_PARATROOPERS"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_paradrops"
	option = {
		name = yes
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_PARATROOPERS_ALLOWED_DESC"
	}
	option = {
		name = no
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_PARATROOPERS_BLOCKED_DESC"
	}
}
special_forces_limit = {
	name = "RULE_SPECIAL_FORCES_LIMIT"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_coups"
	option = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_SPECIAL_FORCES_DESC"
	}
	option = {
		name = SPECIAL_FORCES_CAP_100
		text = "RULE_OPTION_100_SPECIAL_FORCES"
		desc = "RULE_OPTION_100_SPECIAL_FORCES_DESC"
	}
}
allow_r56_techs = {
	name = "RULE_ALLOW_EXTENDED_TECHS"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_military_access_docking_rights"
	option = {
		name = yes
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_R56_TECHS_ALLOWED_DESC"
	}
	option = {
		name = no
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_R56_TECHS_BLOCKED_DESC"
	}
}


#minimum_division_width = {
#	name = "RULE_MINIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MINIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_10
#		text = "RULE_OPTION_10"
#		desc = "RULE_MINIMUM_WIDTH_10_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MINIMUM_WIDTH_20_DESC"
#	}
#}
#
#maximum_division_width = {
#	name = "RULE_MAXIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MAXIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MAXIMUM_WIDTH_20_DESC"
#	}
#	option = {
#		name = WIDTH_30
#		text = "RULE_OPTION_30"
#		desc = "RULE_MAXIMUM_WIDTH_30_DESC"
#	}
#	option = {
#		name = WIDTH_40
#		text = "RULE_OPTION_40"
#		desc = "RULE_MAXIMUM_WIDTH_40_DESC"
#	}
#}

 ##   ##  #  #  ## ### ###  #  #  ##  ### ###  ##  #  # 
#  # #  # ## # #    #  #  # #  # #  #  #   #  #  # ## # 
#    #  # # ##  #   #  ###  #  # #     #   #  #  # # ## 
#  # #  # #  #   #  #  #  # #  # #  #  #   #  #  # #  # 
 ##   ##  #  # ##   #  #  #  ##   ##   #  ###  ##  #  # 

maximum_fort_level = {
	name = "RULE_MAXIMUM_FORT_LEVEL"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_maximum_fort_level"
	option = {
		name = normal
		text = "RULE_OPTION_NORMAL"
		desc = "RULE_MAXIMUM_FORT_LEVEL_NORMAL_DESC"
	}
	option = {
		name = level_1
		text = "RULE_OPTION_1"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_2
		text = "RULE_OPTION_2"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_3
		text = "RULE_OPTION_3"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_4
		text = "RULE_OPTION_4"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_5
		text = "RULE_OPTION_5"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_6
		text = "RULE_OPTION_6"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_7
		text = "RULE_OPTION_7"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_8
		text = "RULE_OPTION_8"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
	option = {
		name = level_9
		text = "RULE_OPTION_9"
		desc = "RULE_MAXIMUM_FORT_LEVEL_DESC"
	}
}

###  ###  ## ###  ##  ###   ##  #  # 
#  # #   #   #   #  # #  # #  # #  # 
###  ##   #  ##  #### ###  #    #### 
#  # #     # #   #  # #  # #  # #  # 
#  # ### ##  ### #  # #  #  ##  #  # 

#research_ahead_of_time = {
#	name = "RULE_RESEARCH_AOT"
#	group = "RULE_GROUP_RESEARCH"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_RESEARCH_AOT_FREE_DESC"
#	}
#	option = {
#		name = THREE_YEARS
#		text = "RULE_OPTION_THREE_YEARS"
#		desc = "RULE_RESEARCH_AOT_THREE_YEARS_DESC"
#	}
#	option = {
#		name = TWO_YEARS
#		text = "RULE_OPTION_TWO_YEARS"
#		desc = "RULE_RESEARCH_AOT_TWO_YEARS_DESC"
#	}
#	option = {
#		name = ONE_YEARS
#		text = "RULE_OPTION_ONE_YEARS"
#		desc = "RULE_RESEARCH_AOT_ONE_YEARS_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_RESEARCH_AOT_BLOCKED_DESC"
#	}
#}

 ##   ##  #  # #  # ### ###  #   #      ## ###  ###  ##  ### ### ###  ##      ###  #  # #   ###  ## 
#  # #  # #  # ## #  #  #  #  # #      #   #  # #   #  #  #  #    #  #  #     #  # #  # #   #   #   
#    #  # #  # # ##  #  ###    #        #  ###  ##  #     #  ##   #  #        ###  #  # #   ##   #  
#  # #  # #  # #  #  #  #  #   #         # #    #   #  #  #  #    #  #  #     #  # #  # #   #     # 
 ##   ##   ##  #  #  #  #  #   #       ##  #    ###  ##  ### #   ###  ##      #  #  ##  ### ### ##  



#GER_faction_soviets = {
#	name = "RULE_GER_FACTION_SOVIETS"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = yes
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_GER_FACTION_SOVIETS_YES_DESC"
#	}
#	option = {
#		name = no
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_GER_FACTION_SOVIETS_NO_DESC"
#	}
#}
#
#allow_ideology_change_USA = {
#	name = "RULE_ALLOW_IDEOLOGY_CHANGE_USA"
#	required_dlc = "Man the Guns"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FREE_DESC"
#	}
#	option = {
#		name = COMMUNIST_ONLY
#		text = "RULE_OPTION_COMMUNIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_COMMUNIST_ONLY_DESC"
#	}
#	option = {
#		name = FASCIST_ONLY
#		text = "RULE_OPTION_FASCIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FASCIST_ONLY_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_BLOCKED_DESC"
#	}
#}

###---> Map Setup <><> <><> <><>
wia_south_america_annex_rule = {	
	name = "WIA_SOUTH_AMERICA_ANNEX_RULE"
	group = "RULE_GROUP_STARTING_CORES_SETUP"
	default = {
		name = WIA_SOUTH_AMERICA_DEFAULT
		text = "WIA_SOUTH_AMERICA_DEFAULT"
		desc = "WIA_SOUTH_AMERICA_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = WIA_SOUTH_AMERICA_ANNEX
		text = "WIA_SOUTH_AMERICA_ANNEX"
		desc = "WIA_SOUTH_AMERICA_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = WIA_SOUTH_AMERICA_ANNEX_EXCEPT_BRASIL
		text = "WIA_SOUTH_AMERICA_ANNEX_EXCEPT_BRASIL"
		desc = "WIA_SOUTH_AMERICA_DEFAULT_DESC"
		allow_achievements = yes
	}
}
wia_central_america_annex_rule = {	
	name = "WIA_CENTRAL_AMERICA_ANNEX_RULE"
	group = "RULE_GROUP_STARTING_CORES_SETUP"
	default = {
		name = WIA_CENTRAL_AMERICA_DEFAULT
		text = "WIA_CENTRAL_AMERICA_DEFAULT"
		desc = "WIA_CENTRAL_AMERICA_DEFAULT_DESC"
		allow_achievements = yes
	}
	option = {
		name = WIA_CENTRAL_AMERICA_ANNEX
		text = "WIA_CENTRAL_AMERICA_ANNEX"
		desc = "WIA_CENTRAL_AMERICA_DEFAULT_DESC"
		allow_achievements = yes
	}
}
minor_releasables_status = {	#reassigned to make the starting core category have this too
	name = "MINOR_RELEASABLES_STATUS"
	group = "RULE_GROUP_STARTING_CORES_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_REMOVE_SOME_RELEASABLES_DEFAULT_DESC"
	}
	option = {
		name = REMOVE_SOME_RELEASABLES
		text = "RULE_OPTION_REMOVE_SOME_RELEASABLES"
		desc = "RULE_OPTION_REMOVE_SOME_RELEASABLES_DESC"
		allow_achievements = yes
	}
}
micronation_annexation_status = {
	name = "MICRONATION_ANNEXATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = { # For the love of god stop changing this
		name = SHOW_MICRONATIONS
		text = "RULE_OPTION_SHOW_MICRONATIONS"
		desc = "RULE_OPTION_SHOW_MICRONATIONS_DESC"
		allow_achievements = yes
	}
	option = {
		name = ANNEX_MICRONATIONS
		text = "RULE_OPTION_ANNEX_MICRONATIONS"
		desc = "RULE_OPTION_ANNEX_MICRONATIONS_DESC"
		allow_achievements = yes
	}
}

americas_colonization_status = {
	name = "AMERICAS_COLONIZATION_STATUS"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_COLONIZATION_DESC"
	}
	option = {
		name = AMERICAS_DECOLONIZED
		text = "RULE_OPTION_AMERICAS_DECOLONIZED"
		desc = "RULE_OPTION_AMERICAS_DECOLONIZED_DESC"
	}
}
africa_colonization_status = {
	name = "AFRICA_COLONIZATION_STATUS"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_COLONIZATION_DESC"
	}
	option = {
		name = AFRICA_DECOLONIZED
		text = "RULE_OPTION_AFRICA_DECOLONIZED"
		desc = "RULE_OPTION_AFRICA_DECOLONIZED_DESC"
	}
}
asia_colonization_status = {
	name = "ASIA_COLONIZATION_STATUS"
	required_dlc = "Man the Guns"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_COLONIZATION_DESC"
	}
	option = {
		name = ASIA_DECOLONIZED
		text = "RULE_OPTION_ASIA_DECOLONIZED"
		desc = "RULE_OPTION_ASIA_DECOLONIZED_DESC"
	}
}
oceania_colonization_status = {
	name = "OCEANIA_COLONIZATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_COLONIZATION_DESC"
	}
	option = {
		name = OCEANIA_DECOLONIZED
		text = "RULE_OPTION_OCEANIA_DECOLONIZED"
		desc = "RULE_OPTION_OCEANIA_DECOLONIZED_DESC"
	}
	option = {
		name = OCEANIA_UNITED
		text = "RULE_OPTION_OCEANIA_UNITED"
		desc = "RULE_OPTION_OCEANIA_UNITED_DESC"
	}
}
eng_fragmentation_status = {
	name = "ENG_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = ENG_FRAGMENTED
		text = "RULE_OPTION_ENG_FRAGMENTED"
		desc = "RULE_OPTION_ENG_FRAGMENTED_DESC"
	}
	option = {
		name = ENG_FRAGMENTED_IRE_UNITED
		text = "RULE_OPTION_ENG_FRAGMENTED_IRE_UNITED"
		desc = "RULE_OPTION_ENG_FRAGMENTED_IRE_UNITED_DESC"
	}
	option = {
		name = ENG_FRAGMENTED_CELTIC_UNION
		text = "RULE_OPTION_ENG_FRAGMENTED_CELTIC_UNION"
		desc = "RULE_OPTION_ENG_FRAGMENTED_CELTIC_UNION_DESC"
	}	
}
yug_fragmentation_status = {
	name = "YUG_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = YUG_FRAGMENTED
		text = "RULE_OPTION_YUG_FRAGMENTED"
		desc = "RULE_OPTION_YUG_FRAGMENTED_DESC"
	}
	option = {
		name = YUG_FRAGMENTED_SERBIA
		text = "RULE_OPTION_YUG_FRAGMENTED_SERBIA"
		desc = "RULE_OPTION_YUG_FRAGMENTED_SERBIA_DESC"
	}
	option = {
		name = YUG_FRAGMENTED_CROATIA
		text = "RULE_OPTION_YUG_FRAGMENTED_CROATIA"
		desc = "RULE_OPTION_YUG_FRAGMENTED_CROATIA_DESC"
	}
}
sov_fragmentation_status = {
	name = "SOV_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = SOV_FRAGMENTED
		text = "RULE_OPTION_SOV_FRAGMENTED"
		desc = "RULE_OPTION_SOV_FRAGMENTED_DESC"
	}
	option = {
		name = SOV_UTTERLY_FRAGMENTED
		text = "RULE_OPTION_SOV_UTTERLY_FRAGMENTED"
		desc = "RULE_OPTION_SOV_UTTERLY_FRAGMENTED_DESC"
	}
	#option = { #a bit useless unless we release cossack hosts - redudant since they have from start
	#	name = SOV_COSSACK_CORES
	#	text = "RULE_OPTION_SOV_COSSACK_CORES"
	#	desc = "RULE_OPTION_SOV_COSSACK_CORES_DESC"
	#}	
}
ita_fragmentation_status = {
	name = "ITA_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}	
	option = {
		name = ITA_FRAGMENTED
		text = "RULE_OPTION_ITA_FRAGMENTED"
		desc = "RULE_OPTION_ITA_FRAGMENTED_DESC"
	}
	option = {
		name = ITA_FRAGMENTED_NEAPOLITAN_SICILY
		text = "RULE_OPTION_ITA_FRAGMENTED_NEAPOLITAN_SICILY"
		desc = "RULE_OPTION_ITA_FRAGMENTED_NEAPOLITAN_SICILY_DESC"
	}
	option = {
		name = ITA_FRAGMENTED_SERENISSIMA
		text = "RULE_OPTION_ITA_FRAGMENTED_SERENISSIMA"
		desc = "RULE_OPTION_ITA_FRAGMENTED_SERENISSIMA_DESC"
	}
	option = {
		name = ITA_FRAGMENTED_SERENISSIMA_TWO_SICILES
		text = "RULE_OPTION_ITA_FRAGMENTED_SERENISSIMA_TWO_SICILES"
		desc = "RULE_OPTION_ITA_FRAGMENTED_SERENISSIMA_TWO_SICILES_DESC"
	}			
	option = {
		name = ITA_DECENTRALIZED
		text = "RULE_OPTION_ITA_DECENTRALIZED"
		desc = "RULE_OPTION_ITA_DECENTRALIZED_DESC"
	}
}
raj_fragmentation_status = {
	name = "RAJ_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = RAJ_FRAGMENTED
		text = "RULE_OPTION_RAJ_FRAGMENTED"
		desc = "RULE_OPTION_RAJ_FRAGMENTED_DESC"
	}
}
bel_fragmentation_status = {
	name = "BEL_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = BEL_FRAGMENTED
		text = "RULE_OPTION_BEL_FRAGMENTED"
		desc = "RULE_OPTION_BEL_FRAGMENTED_DESC"
	}
	option = {
		name = BEL_FRAGMENTED_GREATER_FLANDERS
		text = "RULE_OPTION_BEL_FRAGMENTED_GREATER_FLANDERS"
		desc = "RULE_OPTION_BEL_FRAGMENTED_GREATER_FLANDERS_DESC"
	}
}
cze_fragmentation_status = {
	name = "CZE_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = CZE_FRAGMENTED
		text = "RULE_OPTION_CZE_FRAGMENTED"
		desc = "RULE_OPTION_CZE_FRAGMENTED_DESC"
	}
	option = {
		name = CZE_DECENTRALIZED
		text = "RULE_OPTION_CZE_DECENTRALIZED"
		desc = "RULE_OPTION_CZE_DECENTRALIZED_DESC"
	}
}
egy_fragmentation_status = {
	name = "EGY_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = EGY_FRAGMENTED
		text = "RULE_OPTION_EGY_FRAGMENTED"
		desc = "RULE_OPTION_EGY_FRAGMENTED_DESC"
	}
	option = {
		name = EGY_DECENTRALIZED
		text = "RULE_OPTION_EGY_DECENTRALIZED"
		desc = "RULE_OPTION_EGY_DECENTRALIZED_DESC"
	}
}
den_fragmentation_status = {
	name = "DEN_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = DEN_FRAGMENTED
		text = "RULE_OPTION_DEN_FRAGMENTED"
		desc = "RULE_OPTION_DEN_FRAGMENTED_DESC"
	}
	option = {
		name = DEN_DECENTRALIZED
		text = "RULE_OPTION_DEN_DECENTRALIZED"
		desc = "RULE_OPTION_DEN_DECENTRALIZED_DESC"
	}
}
rom_fragmentation_status = {
	name = "ROM_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = ROM_FRAGMENTED
		text = "RULE_OPTION_ROM_FRAGMENTED"
		desc = "RULE_OPTION_ROM_FRAGMENTED_DESC"
	}
	option = {
		name = ROM_DECENTRALIZED
		text = "RULE_OPTION_ROM_DECENTRALIZED"
		desc = "RULE_OPTION_ROM_DECENTRALIZED_DESC"
	}
}
spr_fragmentation_status = {
	name = "SPR_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = SPR_FRAGMENTED
		text = "RULE_OPTION_SPR_FRAGMENTED"
		desc = "RULE_OPTION_SPR_FRAGMENTED_DESC"
	}
	option = {
		name = SPR_EU4
		text = "RULE_OPTION_SPR_FAMILIAR"
		desc = "RULE_OPTION_SPR_FAMILIAR_DESC"
	}
	option = {
		name = SPR_EU4_ANDALUSIA
		text = "RULE_OPTION_SPR_ANDALUSIA"
		desc = "RULE_OPTION_SPR_ANDALUSIA_DESC"
	}	
	option = {
		name = SPR_15TH_CENTURY_ARAGON
		text = "RULE_OPTION_SPR_15TH_CENTURY_ARAGON"
		desc = "RULE_OPTION_SPR_15TH_CENTURY_ARAGON_DESC"
	}	
	option = {
		name = SPR_DECENTRALIZED
		text = "RULE_OPTION_SPR_DECENTRALIZED"
		desc = "RULE_OPTION_SPR_DECENTRALIZED_DESC"
	}
}
fra_fragmentation_status = {
	name = "FRA_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = FRA_FRAGMENTED
		text = "RULE_OPTION_FRA_FRAGMENTED"
		desc = "RULE_OPTION_FRA_FRAGMENTED_DESC"
	}
	option = {
		name = FRA_DECENTRALIZED
		text = "RULE_OPTION_FRA_DECENTRALIZED"
		desc = "RULE_OPTION_FRA_DECENTRALIZED_DESC"
	}
}
can_fragmentation_status = {
	name = "CAN_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = CAN_FRAGMENTED
		text = "RULE_OPTION_CAN_FRAGMENTED"
		desc = "RULE_OPTION_CAN_FRAGMENTED_DESC"
	}
	option = {
		name = CAN_DECENTRALIZED
		text = "RULE_OPTION_CAN_DECENTRALIZED"
		desc = "RULE_OPTION_CAN_DECENTRALIZED_DESC"
	}
	option = {
		name = CAN_QUEBEC_FRAGMENTED
		text = "RULE_OPTION_CAN_QUEBEC_FRAGMENTED"
		desc = "RULE_OPTION_CAN_QUEBEC_FRAGMENTED_DESC"
	}
}
pol_fragmentation_status = {
	name = "POL_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = POL_FRAGMENTED
		text = "RULE_OPTION_POL_FRAGMENTED"
		desc = "RULE_OPTION_POL_FRAGMENTED_DESC"
	}
	option = {
		name = POL_DECENTRALIZED
		text = "RULE_OPTION_POL_DECENTRALIZED"
		desc = "RULE_OPTION_POL_DECENTRALIZED_DESC"
	}
    option = {
		name = POL_COMMONWEALTH
		text = "RULE_OPTION_POL_COMMONWEALTH"
		desc = "RULE_OPTION_POL_COMMONWEALTH_DESC"
	}
}
ger_fragmentation_status = {
	name = "GER_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = GER_FRAGMENTED
		text = "RULE_OPTION_GER_FRAGMENTED"
		desc = "RULE_OPTION_GER_FRAGMENTED_DESC"
	}
	option = {
		name = GER_DECENTRALIZED
		text = "RULE_OPTION_GER_DECENTRALIZED"
		desc = "RULE_OPTION_GER_DECENTRALIZED_DESC"
	}
	option = {
		name = GER_EAST_VS_WEST
		text = "RULE_OPTION_GER_EAST_VS_WEST"
		desc = "RULE_OPTION_GER_EAST_VS_WEST_DESC"
	}
	option = {
		name = GER_EAST_VS_WEST_COM
		text = "RULE_OPTION_GER_EAST_VS_WEST_COM"
		desc = "RULE_OPTION_GER_EAST_VS_WEST_COM_DESC"
	}
	option = {
		name = GER_EAST_VS_WEST_VS_BAVARIA
		text = "RULE_OPTION_GER_EAST_VS_WEST_VS_BAVARIA"
		desc = "RULE_OPTION_GER_EAST_VS_WEST_DESC"
	}
	option = {
		name = GER_GERMAN_KINGDOMS
		text = "RULE_OPTION_GER_GERMAN_KINGDOMS"
		desc = "RULE_OPTION_GER_GERMAN_KINGDOMS_DESC"
		allow_achievements = yes
	}	
	option = {
		name = GER_GERMAN_KINGDOMS2
		text = "RULE_OPTION_GER_GERMAN_KINGDOMS2"
		desc = "RULE_OPTION_GER_GERMAN_KINGDOMS2_DESC"
	}		
}
usa_fragmentation_status = {
	name = "USA_FRAGMENTATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = USA_FRAGMENTED
		text = "RULE_OPTION_USA_FRAGMENTED"
		desc = "RULE_OPTION_USA_FRAGMENTED_DESC"
	}
	option = {
		name = USA_FRAGMENTED_DIXIE
		text = "RULE_OPTION_USA_FRAGMENTED_DIXIE"
		desc = "RULE_OPTION_USA_FRAGMENTED_DIXIE_DESC"
	}
	option = {
		name = USA_FRAGMENTED_TEXAS
		text = "RULE_OPTION_USA_FRAGMENTED_TEXAS"
		desc = "RULE_OPTION_USA_FRAGMENTED_TEXAS_DESC"
	}
	option = {
		name = USA_FRAGMENTED_VICTORY
		text = "RULE_OPTION_USA_FRAGMENTED_VICTORY"
		desc = "RULE_OPTION_USA_FRAGMENTED_VICTORY_DESC"
	}	
	option = {
		name = USA_FRAGMENTED_DIXIE_VICTORY
		text = "RULE_OPTION_USA_FRAGMENTED_DIXIE_VICTORY"
		desc = "RULE_OPTION_USA_FRAGMENTED_DIXIE_VICTORY_DESC"
	}		
}
smi_liberation_status = {
	name = "SMI_LIBERATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}	
	option = {
		name = SMI_LIBERATED
		text = "RULE_OPTION_SMI_LIBERATED"
		desc = "RULE_OPTION_SMI_LIBERATED_DESC"
	}
	option = {
		name = SMI_LIBERATED_NOR_SWITCH
		text = "RULE_OPTION_SMI_LIBERATED_NOR_SWITCH"
		desc = "RULE_OPTION_SMI_LIBERATED_NOR_SWITCH_DESC"
	}
}
kur_liberation_status = {
	name = "KUR_LIBERATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = KUR_LIBERATED
		text = "RULE_OPTION_KUR_LIBERATED"
		desc = "RULE_OPTION_KUR_LIBERATED_DESC"
	}
	option = {
		name = KUR_LIBERATED_IRQ_SWITCH
		text = "RULE_OPTION_KUR_LIBERATED_IRQ_SWITCH"
		desc = "RULE_OPTION_KUR_LIBERATED_IRQ_SWITCH_DESC"
	}
}
central_american_unification_status = {
	name = "CENTRAL_AMERICA_UNIFICATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = HON_CENTRAL_AMERICA_UNIFIED
		text = "RULE_OPTION_HON_CENTRAL_AMERICA_UNIFIED"
		desc = "RULE_OPTION_HON_CENTRAL_AMERICA_UNIFIED_DESC"
	}
}
hispanoamerica_unification_status = {
	name = "HISPANOAMERICA_UNIFICATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = CHL_HISPANOAMERICA_UNIFIED
		text = "RULE_OPTION_CHL_HISPANOAMERICA_UNIFIED"
		desc = "RULE_OPTION_CHL_HISPANOAMERICA_UNIFIED_DESC"
	}
	option = {
		name = CHL_HISPANOAMERICA_UNIFIED_BIGGER
		text = "RULE_OPTION_CHL_HISPANOAMERICA_UNIFIED_BIGGER"
		desc = "RULE_OPTION_CHL_HISPANOAMERICA_UNIFIED_BIGGER_DESC"
	}
}

scandinavia_unification_status = {
	name = "SCANDINAVIA_UNIFICATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = SWE_SCANDINAVIA_UNIFIED
		text = "RULE_OPTION_SWE_SCANDINAVIA_UNIFIED"
		desc = "RULE_OPTION_SWE_SCANDINAVIA_UNIFIED_DESC"
	}
	option = {
		name = SWE_NORDIC_LEAGUE_UNIFIED
		text = "RULE_OPTION_SWE_NORDIC_LEAGUE_UNIFIED"
		desc = "RULE_OPTION_SWE_NORDIC_LEAGUE_UNIFIED_DESC"
	}	
}

baltic_states_unification_status = {
	name = "BALTIC_STATES_UNIFICATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = LAT_BALTIC_FEDERATION_FORMED
		text = "RULE_OPTION_LAT_BALTIC_FEDERATION_FORMED"
		desc = "RULE_OPTION_LAT_BALTIC_FEDERATION_FORMED_DESC"
	}	
}

china_unification_status = {
	name = "CHINA_UNIFICATION_STATUS"
	group = "RULE_GROUP_GAME_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_FRAGMENTATION_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_CHI
		text = "RULE_OPTION_CHINA_UNIFICATION_CHI"
		desc = "RULE_OPTION_CHINA_UNIFICATION_CHI_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_PRC
		text = "RULE_OPTION_CHINA_UNIFICATION_PRC"
		desc = "RULE_OPTION_CHINA_UNIFICATION_PRC_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_NO_WARLORDS
		text = "RULE_OPTION_CHINA_UNIFICATION_NO_WARLORDS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_NO_WARLORDS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_CHI_TOTAL_CONCESSIONS
		text = "RULE_OPTION_CHINA_UNIFICATION_CHI_TOTAL_CONCESSIONS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_CHI_TOTAL_CONCESSIONS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_PRC_TOTAL_CONCESSIONS
		text = "RULE_OPTION_CHINA_UNIFICATION_PRC_TOTAL_CONCESSIONS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_PRC_TOTAL_CONCESSIONS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_TOTAL_CONCESSIONS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_CONCESSIONS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_CONCESSIONS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_TOTAL_CONCESSIONS_ASSERTIVENESS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_CONCESSIONS_ASSERTIVENESS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_CONCESSIONS_ASSERTIVENESS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_CHI_TOTAL
		text = "RULE_OPTION_CHINA_UNIFICATION_CHI_TOTAL"
		desc = "RULE_OPTION_CHINA_UNIFICATION_CHI_TOTAL_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_PRC_TOTAL
		text = "RULE_OPTION_CHINA_UNIFICATION_PRC_TOTAL"
		desc = "RULE_OPTION_CHINA_UNIFICATION_PRC_TOTAL_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_TOTAL
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_TOTAL_ASSERTIVENESS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_ASSERTIVENESS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_TOTAL_ASSERTIVENESS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_CHI_1912_CONCESSIONS
		text = "RULE_OPTION_CHINA_UNIFICATION_CHI_1912_CONCESSIONS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_CHI_1912_CONCESSIONS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_PRC_1912_CONCESSIONS
		text = "RULE_OPTION_CHINA_UNIFICATION_PRC_1912_CONCESSIONS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_PRC_1912_CONCESSIONS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_1912_CONCESSIONS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_CONCESSIONS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_CONCESSIONS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_1912_CONCESSIONS_ASSERTIVENESS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_CONCESSIONS_ASSERTIVENESS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_CONCESSIONS_ASSERTIVENESS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_CHI_1912
		text = "RULE_OPTION_CHINA_UNIFICATION_CHI_1912"
		desc = "RULE_OPTION_CHINA_UNIFICATION_CHI_1912_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_PRC_1912
		text = "RULE_OPTION_CHINA_UNIFICATION_PRC_1912"
		desc = "RULE_OPTION_CHINA_UNIFICATION_PRC_1912_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_1912
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_1912_ASSERTIVENESS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_ASSERTIVENESS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_1912_ASSERTIVENESS_DESC"
	}
	option = {
		name = CHINA_UNIFICATION_MAN_QING_ASSERTIVENESS
		text = "RULE_OPTION_CHINA_UNIFICATION_MAN_QING_ASSERTIVENESS"
		desc = "RULE_OPTION_CHINA_UNIFICATION_MAN_QING_ASSERTIVENESS_DESC"
	}
}

ideology_join_faction = {
	name = "RULE_IDEOLOGY_JOIN_FACTION"
	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
	icon = "GFX_boosting_party_popularity"
#	default = {
#		name = "SAME_IDEOLOGY_EXCEPT_NON_ALIGNED"
#		text = "RULE_OPTION_SAME_IDEOLOGY_EXCEPT_NON_ALIGNED"
#		desc = "RULE_IDEOLOGY_JOIN_FACTION_SAME_IDEOLOGY_EXCEPT_NON_ALIGNED_DESC"
#	}		
	option = {
		name = "ALLOWED"
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_JOIN_FACTION_DESC"
	}
	option = {
		name = "SAME_IDEOLOGY"
		text = "RULE_OPTION_SAME_IDEOLOGY"
		desc = "RULE_IDEOLOGY_JOIN_FACTION_SAME_IDEOLOGY_DESC"
	}	
	option = {
		name = "EVENTS_ONLY"
		text = "RULE_OPTION_EVENTS_ONLY"
		desc = "RULE_IDEOLOGY_JOIN_FACTION_EVENTS_ONLY_DESC"
	}	
}
# Strangely doesn't work.
#starting_factions = {
#	name = "RULE_STARTING_FACTIONS"
#	group = "RULE_GROUP_GENERAL_FOREIGN_POLICY"
#	icon = "GFX_leave_faction"
#	default = {
#		name = DEFAULT
#		text = "RULE_OPTION_DEFAULT"
#		desc = "RULE_OPTION_DEFAULT_STARTING_FACTIONS_DESC"
#	}		
#	option = {
#		name = "DISBANDED"
#		text = "RULE_OPTION_DISBANDED"
#		desc = "RULE_OPTION_STARTING_FACTIONS_DISBANDED_DESC"
#	}	
#}
allow_national_characters = {
	name = "RULE_ALLOW_NATIONAL_CHARACTERS"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_guarantee_independence"
	option = {
		name = yes
		text = "RULE_OPTION_ALLOWED"
		desc = "RULE_ALLOW_NATIONAL_CHARACTERS_ALLOWED_DESC"
	}

	option = {
		name = no
		text = "RULE_OPTION_BLOCKED"
		desc = "RULE_ALLOW_NATIONAL_CHARACTERS_BLOCKED_DESC"
	}

}

starting_agencies = {
	name = "RULE_STARTING_AGENCIES"
	required_dlc = "La Resistance"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_boosting_party_popularity"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_EXTRA_OPERATIVES_DESC"
	}
	option = {
		name = NON_US_MAJORS
		text = "RULE_OPTION_NON_US_MAJORS"
		desc = "RULE_OPTION_NON_US_MAJORS_DESC"
	}
	option = {
		name = ALL_MAJORS
		text = "RULE_OPTION_ALL_MAJORS"
		desc = "RULE_OPTION_ALL_MAJORS_DESC"
	}
	option = {
		name = ALL_MAJORS_AND_STRONG_MINORS
		text = "RULE_OPTION_ALL_MAJORS_AND_STRONG_MINORS"
		desc = "RULE_OPTION_ALL_MAJORS_AND_STRONG_MINORS_DESC"
	}	
	option = {
		name = ALL_COUNTRIES
		text = "RULE_OPTION_ALL_COUNTRIES"
		desc = "RULE_OPTION_ALL_COUNTRIES_DESC"
	}		
}

extra_operatives = {
	name = "RULE_EXTRA_OPERATIVES"
	required_dlc = "La Resistance"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_volunteers"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_EXTRA_OPERATIVES_DESC"
	}
	option = {
		name = ONE_EXTRA
		text = "RULE_OPTION_ONE_EXTRA"
		desc = "RULE_OPTION_ONE_EXTRA_DESC"
	}
	option = {
		name = TWO_EXTRA
		text = "RULE_OPTION_TWO_EXTRA"
		desc = "RULE_OPTION_TWO_EXTRA_DESC"
	}
	option = {
		name = THREE_EXTRA
		text = "RULE_OPTION_THREE_EXTRA"
		desc = "RULE_OPTION_THREE_EXTRA_DESC"
	}		
}

compliance_rule = {
	name = "RULE_COMPLIANCE"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_take_over_faction_leadership"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_COMPLIANCE_DESC"
	}
	option = {
		name = COMPLIANCE_25_MORE
		text = "RULE_OPTION_COMPLIANCE_25_MORE"
		desc = "RULE_OPTION_COMPLIANCE_25_MORE_DESC"
	}
	option = {
		name = COMPLIANCE_25_LESS
		text = "RULE_OPTION_COMPLIANCE_25_LESS"
		desc = "RULE_OPTION_COMPLIANCE_25_LESS_DESC"
	}		
}

resistance_rule = {
	name = "RULE_RESISTANCE"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_wargoals"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_RESISTANCE_DESC"
	}
	option = {
		name = RESISTANCE_25_MORE
		text = "RULE_OPTION_RESISTANCE_25_MORE"
		desc = "RULE_OPTION_RESISTANCE_25_MORE_DESC"
	}
	option = {
		name = RESISTANCE_25_LESS
		text = "RULE_OPTION_RESISTANCE_25_LESS"
		desc = "RULE_OPTION_RESISTANCE_25_LESS_DESC"
	}		
}
starting_factions = {
	name = "STARTING_FACTIONS"
	group = "RULE_GROUP_GAMEPLAY"
	icon = "GFX_leave_faction"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_STARTING_FACTION_DEFAULT_DESC"
	}
	option = {
		name = NO_FACTIONS
		text = "RULE_OPTION_NO_FACTIONS"
		desc = "RULE_OPTION_NO_FACTIONS_DESC"
	}		
}

###---> UI <><> <><> <><>
obsolete_focus_branches_visibility = {
	name = "OBSOLETE_FOCUS_BRANCHES_VISIBILITY"
	#required_dlc = "No Step Back"	#strongly presumed accidental, in vanilla this feature used to be in only NSB, however it is now also used in BBA
	group = "RULE_GROUP_GENERAL_UI"
	default = {
		name = HIDE
		text = "RULE_OPTION_HIDE"
		desc = "RULE_OPTION_HIDE_DESC"
	}
	option = {
		name = SHOW
		text = "RULE_OPTION_SHOW"
		desc = "RULE_OPTION_SHOW_DESC_DESC"
		allow_achievements = yes
	}
}

colour_of_subjects_setting = {
	name = "RULE_COLOUR_OF_SUBJECTS"
	group = "RULE_GROUP_GENERAL_UI"
	icon = "GFX_take_over_faction_leadership"
	default = {
		name = NO_CHANGES
		text = "RULE_OPTION_NO_CHANGES"
		desc = "RULE_OPTION_NO_CHANGES_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUBJECT_COLOUR_ON_LOW_AUTONOMY_ONLY
		text = "RULE_OPTION_SUBJECT_COLOUR_LOW_AUTONOMY_LEVEL"
		desc = "RULE_OPTION_SUBJECT_COLOUR_LOW_AUTONOMY_LEVEL_DESC"
		allow_achievements = yes
	}
	option = {
		name = SUBJECT_COLOUR_ON
		text = "RULE_OPTION_SUBJECT_COLOUR_ON"
		desc = "RULE_OPTION_SUBJECT_COLOUR_ON_DESC"
		allow_achievements = yes
	}
}

fra_cores_status = {
	name = "FRA_CORES_STATUS"
	group = "RULE_GROUP_STARTING_CORES_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_STARTING_CORES_DESC"
	}
	option = {
		name = FRA_REMOVE_OCCITAN_CORES
		text = "RULE_OPTION_FRA_REMOVE_OCCITAN_CORES"
		desc = "RULE_OPTION_FRA_REMOVE_OCCITAN_CORES_DESC"
		allow_achievements = yes	#its accurate and uninfluential so why not ig
	}	
}

sov_cores_status = {
	name = "SOV_CORES_STATUS"
	group = "RULE_GROUP_STARTING_CORES_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_STARTING_CORES_DESC"
	}
	option = { #a bit useless unless we release cossack hosts
		name = SOV_COSSACK_CORES
		text = "RULE_OPTION_SOV_COSSACK_CORES"
		desc = "RULE_OPTION_SOV_COSSACK_CORES_DESC"
	}
	option = {
		name = SOV_REMOVE_MINOR_CORES
		text = "RULE_OPTION_SOV_REMOVE_MINOR_CORES"
		desc = "RULE_OPTION_SOV_REMOVE_MINOR_CORES_DESC"
	}
}

spr_cores_status = {
	name = "SPR_CORES_STATUS"
	group = "RULE_GROUP_STARTING_CORES_SETUP"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_DEFAULT"
		desc = "RULE_OPTION_DEFAULT_STARTING_CORES_DESC"
	}
	option = {
		name = SPR_ANDALUSIAN_CORES
		text = "RULE_OPTION_SPR_ANDALUSIAN_CORES"
		desc = "RULE_OPTION_SPR_ANDALUSIAN_CORES_DESC"
	}	
}

 ##  ###  #   ## ###      ##  ##  #  ##  ###
 # # #   # # #   #       #   #   # # # # #
 ##  ##  ### #   ##       #  #   # # ##  ##
 #   #   # # #   #         # #   # # # # #
 #   ### # #  ## ###     ##   ##  #  # # ###

#I havent tested these, but their tokens dont appear in the basegame code, presumably hardcoded
peace_score_to_overlord = {
	name = "PEACE_SCORE_TO_OVERLORD"
	group = "RULE_GROUP_PEACE_SCORE"
	default = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_OPTION_PEACE_SCORE_TO_OVERLORD_YES_DESC"
		#allow_achievements = yes
	}
	option = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_OPTION_PEACE_SCORE_TO_OVERLORD_NO_DESC"
	}
}

peace_score_to_faction_leader = {
	name = "PEACE_SCORE_TO_FACTION_LEADER"
	group = "RULE_GROUP_PEACE_SCORE"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_OPTION_PEACE_SCORE_TO_FACTION_LEADER_YES_DESC"
		allow_achievements = yes
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_OPTION_PEACE_SCORE_TO_FACTION_LEADER_NO_DESC"
	}
}

peace_score_reset_low_scores = {
	name = "PEACE_SCORE_RESET_LOW_SCORES"
	group = "RULE_GROUP_PEACE_SCORE"
	option = {
		name = yes
		text = "RULE_OPTION_YES"
		desc = "RULE_OPTION_PEACE_SCORE_RESET_LOW_SCORES_YES_DESC"
		allow_achievements = yes
	}
	default = {
		name = no
		text = "RULE_OPTION_NO"
		desc = "RULE_OPTION_PEACE_SCORE_RESET_LOW_SCORES_NO_DESC"
	}
}

#We could add stuff for political advisor visibility filters here too, in the future.

###---> Seasonal Events <><> <><> <><>
r56_seasonal_event_lootbox = {
	name = "R56_SEASONAL_EVENT_LOOTBOX"
	group = "RULE_GROUP_R56_SEASONAL_EVENTS"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_R56_LOOTBOX_OFF"
		desc = "RULE_OPTION_R56_LOOTBOX_OFF_DESC"
		allow_achievements = yes
	}
	option = {
		name = ON
		text = "RULE_OPTION_R56_LOOTBOX_ON"
		desc = "RULE_OPTION_R56_LOOTBOX_ON_DESC"
	}
}

unit_limit_options = {
	name = "RULE_BATTALION_LIMIT_OPTIONS"
	group = "RULE_GROUP_BATTALION_LIMIT_RULES"
	icon = "GFX_game_rule_unit_limits"
	default = {
		name = "STANDARD"
		text = "RULE_OPTION_STANDARD"
		desc = "RULE_UNIT_LIMIT_OPTIONS_STANDARD_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AI_ONLY"
		text = "RULE_UNIT_LIMIT_OPTIONS_AI_ONLY"
		desc = "RULE_UNIT_LIMIT_OPTIONS_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NONE"
		text = "RULE_OPTION_TURN_OFF"
		desc = "RULE_UNIT_LIMIT_OPTIONS_TURN_OFF_DESC"
		allow_achievements = yes
	}
}

demobilization_options = {
	name = "RULE_DEMOB_BATTALION_OPTIONS"
	group = "RULE_GROUP_BATTALION_LIMIT_RULES"
	icon = "GFX_game_rule_demobilization"
	default = {
		name = "STANDARD"
		text = "RULE_OPTION_DEMOB_EXISTS"
		desc = "RULE_OPTION_DEMOB_EXISTS_DESC"
		allow_achievements = yes
	}
	option = {
		name = "AI_ONLY"
		text = "RULE_OPTION_DEMOB_AI_ONLY"
		desc = "RULE_OPTION_DEMOB_AI_ONLY_DESC"
		allow_achievements = yes
	}
	option = {
		name = "NONE"
		text = "RULE_OPTION_DEMOB_OFF"
		desc = "RULE_OPTION_DEMOB_OFF_DESC"
		allow_achievements = yes
	}
}

####---> Wia Host Tool <><> <><> <><>
wia_host_tools = {
	name = "WIA_HOST_TOOLS"
	group = "RULE_GROUP_WIA_HOST_TOOL"
	default = {
		name = DEFAULT
		text = "RULE_OPTION_WIA_NO_HOST"
		desc = "RULE_OPTION_WIA_DESC"
		allow_achievements = yes
	}
	option = {
		name = WIA_AMERICA
		text = "RULE_OPTION_WIA_AMERICA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_CAN
		text = "RULE_OPTION_WIA_CAN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_USA
		text = "RULE_OPTION_WIA_USA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MEX
		text = "RULE_OPTION_WIA_MEX"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_GUA
		text = "RULE_OPTION_WIA_GUA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ELS
		text = "RULE_OPTION_WIA_ELS"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_HON
		text = "RULE_OPTION_WIA_HON"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_NIC
		text = "RULE_OPTION_WIA_NIC"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_COS
		text = "RULE_OPTION_WIA_COS"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_PAN
		text = "RULE_OPTION_WIA_PAN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_COL
		text = "RULE_OPTION_WIA_COL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_VEN
		text = "RULE_OPTION_WIA_VEN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ECU
		text = "RULE_OPTION_WIA_ECU"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_PRU
		text = "RULE_OPTION_WIA_PRU"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_BRA
		text = "RULE_OPTION_WIA_BRA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_BOL
		text = "RULE_OPTION_WIA_BOL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_PAR
		text = "RULE_OPTION_WIA_PAR"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_CHL
		text = "RULE_OPTION_WIA_CHL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ARG
		text = "RULE_OPTION_WIA_ARG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_URG
		text = "RULE_OPTION_WIA_URG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_CUB
		text = "RULE_OPTION_WIA_CUB"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_HAI
		text = "RULE_OPTION_WIA_HAI"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_AFRICA
		text = "RULE_OPTION_WIA_AFRICA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_LIB
		text = "RULE_OPTION_WIA_LIB"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_COG
		text = "RULE_OPTION_WIA_COG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SAF
		text = "RULE_OPTION_WIA_SAF"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ETH
		text = "RULE_OPTION_WIA_ETH"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_AFA
		text = "RULE_OPTION_WIA_AFA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_EGY
		text = "RULE_OPTION_WIA_EGY"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_EUROPE
		text = "RULE_OPTION_WIA_EUROPE"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ICE
		text = "RULE_OPTION_WIA_ICE"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_DEN
		text = "RULE_OPTION_WIA_DEN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_IRE
		text = "RULE_OPTION_WIA_IRE"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ENG
		text = "RULE_OPTION_WIA_ENG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_POR
		text = "RULE_OPTION_WIA_POR"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SPR
		text = "RULE_OPTION_WIA_SPR"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ADR
		text = "RULE_OPTION_WIA_ADR"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_FRA
		text = "RULE_OPTION_WIA_FRA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MNC
		text = "RULE_OPTION_WIA_MNC"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_LUX
		text = "RULE_OPTION_WIA_LUX"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_BEL
		text = "RULE_OPTION_WIA_BEL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_HOL
		text = "RULE_OPTION_WIA_HOL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_GER
		text = "RULE_OPTION_WIA_GER"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SWI
		text = "RULE_OPTION_WIA_SWI"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ITA
		text = "RULE_OPTION_WIA_ITA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SAN
		text = "RULE_OPTION_WIA_SAN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_NOR
		text = "RULE_OPTION_WIA_NOR"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SWE
		text = "RULE_OPTION_WIA_SWE"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_FIN
		text = "RULE_OPTION_WIA_FIN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_AUS
		text = "RULE_OPTION_WIA_AUS"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_CZE
		text = "RULE_OPTION_WIA_CZE"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_HUN
		text = "RULE_OPTION_WIA_HUN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_POL
		text = "RULE_OPTION_WIA_POL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_LIT
		text = "RULE_OPTION_WIA_LIT"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_LAT
		text = "RULE_OPTION_WIA_LAT"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_EST
		text = "RULE_OPTION_WIA_EST"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SOV
		text = "RULE_OPTION_WIA_SOV"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_YUG
		text = "RULE_OPTION_WIA_YUG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ALB
		text = "RULE_OPTION_WIA_ALB"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_GRE
		text = "RULE_OPTION_WIA_GRE"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ROM
		text = "RULE_OPTION_WIA_ROM"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_BUL
		text = "RULE_OPTION_WIA_BUL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_TUR
		text = "RULE_OPTION_WIA_TUR"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_ASIA
		text = "RULE_OPTION_WIA_ASIA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MPL
		text = "RULE_OPTION_WIA_MPL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_IRQ
		text = "RULE_OPTION_WIA_IRQ"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SAU
		text = "RULE_OPTION_WIA_SAU"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_YEM
		text = "RULE_OPTION_WIA_YEM"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_OMA
		text = "RULE_OPTION_WIA_OMA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_PER
		text = "RULE_OPTION_WIA_PER"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_AFG
		text = "RULE_OPTION_WIA_AFG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_RAJ
		text = "RULE_OPTION_WIA_RAJ"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_NEP
		text = "RULE_OPTION_WIA_NEP"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_BHU
		text = "RULE_OPTION_WIA_BHU"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_TIB
		text = "RULE_OPTION_WIA_TIB"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_TNG
		text = "RULE_OPTION_WIA_TNG"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SIK
		text = "RULE_OPTION_WIA_SIK"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MON
		text = "RULE_OPTION_WIA_MON"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_TAN
		text = "RULE_OPTION_WIA_TAN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_XSM
		text = "RULE_OPTION_WIA_XSM"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_PRC
		text = "RULE_OPTION_WIA_PRC"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SHX
		text = "RULE_OPTION_WIA_SHX"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MEN
		text = "RULE_OPTION_WIA_MEN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MAN
		text = "RULE_OPTION_WIA_MAN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_JAP
		text = "RULE_OPTION_WIA_JAP"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_CHI
		text = "RULE_OPTION_WIA_CHI"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_YUN
		text = "RULE_OPTION_WIA_YUN"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_GXC
		text = "RULE_OPTION_WIA_GXC"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_FRI
		text = "RULE_OPTION_WIA_FRI"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_SIA
		text = "RULE_OPTION_WIA_SIA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_OCEANIA
		text = "RULE_OPTION_WIA_OCEANIA"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_MAL
		text = "RULE_OPTION_WIA_MAL"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_INS
		text = "RULE_OPTION_WIA_INS"
		desc = "RULE_OPTION_WIA_DESC"
	}
	option = {
		name = WIA_PHI
		text = "RULE_OPTION_WIA_PHI"
		desc = "RULE_OPTION_WIA_DESC"
	}	
	option = {
		name = WIA_AST
		text = "RULE_OPTION_WIA_AST"
		desc = "RULE_OPTION_WIA_DESC"
	}	
	option = {
		name = WIA_NZL
		text = "RULE_OPTION_WIA_NZL"
		desc = "RULE_OPTION_WIA_DESC"
	}	
}

###---> Unused <><> <><> <><>

#minimum_division_width = {
#	name = "RULE_MINIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MINIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_10
#		text = "RULE_OPTION_10"
#		desc = "RULE_MINIMUM_WIDTH_10_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MINIMUM_WIDTH_20_DESC"
#	}
#}
#
#maximum_division_width = {
#	name = "RULE_MAXIMUM_WIDTH"
#	group = "RULE_GROUP_DIVISION_TEMPLATES"
#	option = {
#		name = none
#		text = "RULE_OPTION_NONE"
#		desc = "RULE_MAXIMUM_WIDTH_NONE_DESC"
#	}
#	option = {
#		name = WIDTH_20
#		text = "RULE_OPTION_20"
#		desc = "RULE_MAXIMUM_WIDTH_20_DESC"
#	}
#	option = {
#		name = WIDTH_30
#		text = "RULE_OPTION_30"
#		desc = "RULE_MAXIMUM_WIDTH_30_DESC"
#	}
#	option = {
#		name = WIDTH_40
#		text = "RULE_OPTION_40"
#		desc = "RULE_MAXIMUM_WIDTH_40_DESC"
#	}
#}

#research_ahead_of_time = {
#	name = "RULE_RESEARCH_AOT"
#	group = "RULE_GROUP_RESEARCH"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_RESEARCH_AOT_FREE_DESC"
#	}
#	option = {
#		name = THREE_YEARS
#		text = "RULE_OPTION_THREE_YEARS"
#		desc = "RULE_RESEARCH_AOT_THREE_YEARS_DESC"
#	}
#	option = {
#		name = TWO_YEARS
#		text = "RULE_OPTION_TWO_YEARS"
#		desc = "RULE_RESEARCH_AOT_TWO_YEARS_DESC"
#	}
#	option = {
#		name = ONE_YEARS
#		text = "RULE_OPTION_ONE_YEARS"
#		desc = "RULE_RESEARCH_AOT_ONE_YEARS_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_RESEARCH_AOT_BLOCKED_DESC"
#	}
#}

#GER_faction_soviets = {
#	name = "RULE_GER_FACTION_SOVIETS"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = yes
#		text = "RULE_OPTION_ALLOWED"
#		desc = "RULE_GER_FACTION_SOVIETS_YES_DESC"
#	}
#	option = {
#		name = no
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_GER_FACTION_SOVIETS_NO_DESC"
#	}
#}
#
#allow_ideology_change_USA = {
#	name = "RULE_ALLOW_IDEOLOGY_CHANGE_USA"
#	required_dlc = "Man the Guns"
#	group = "RULE_GROUP_COUNTRY_SPECIFIC"
#	default = {
#		name = FREE
#		text = "RULE_OPTION_FREE"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FREE_DESC"
#	}
#	option = {
#		name = COMMUNIST_ONLY
#		text = "RULE_OPTION_COMMUNIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_COMMUNIST_ONLY_DESC"
#	}
#	option = {
#		name = FASCIST_ONLY
#		text = "RULE_OPTION_FASCIST_ONLY"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_FASCIST_ONLY_DESC"
#	}
#	option = {
#		name = BLOCKED
#		text = "RULE_OPTION_BLOCKED"
#		desc = "RULE_ALLOW_IDEOLOGY_CHANGE_USA_BLOCKED_DESC"
#	}
#}

wia_formable = {
	name = wia_formable
	group = wia_formable_group
	default = { name = wia_formables_enable_y     text = wia_formables_enable_y     desc = wia_formables_enable_y_desc     allow_achievements = yes }
	option  = { name = wia_formables_enable_n     text = wia_formables_enable_n     desc = wia_formables_enable_n_desc     allow_achievements = yes }
}

wia_money_rule = {
	name = wia_money_rule
	group = wia_money_rule_group
	default  = { name = wia_money_rule_enable_n     text = wia_money_rule_n     desc = wia_money_rule_n_desc     allow_achievements = yes }
	option = { name = wia_money_rule_enable_y     text = wia_money_rule_y     desc = wia_money_rule_y_desc     allow_achievements = yes }
}

wia_faction_rule = {
	name = wia_faction_rule
	group = wia_faction_rule_group
	default  = { name = wia_faction_rule_enable_n     text = wia_faction_rule_n     desc = wia_faction_rule_n_desc     allow_achievements = yes }
	option = { name = wia_faction_rule_enable_y     text = wia_faction_rule_y     desc = wia_faction_rule_y_desc     allow_achievements = yes }
}

wia_war_rule = {
	name = wia_war_rule
	group = wia_war_rule_group
	default  = { name = wia_war_rule_enable_n     text = wia_war_rule_n     desc = wia_war_rule_n_desc     allow_achievements = yes }
	option = { name = wia_war_rule_enable_y     text = wia_war_rule_y     desc = wia_war_rule_y_desc     allow_achievements = yes }
}

wia_turkish_mode_rule = {
	name = wia_turkish_mode_rule
	group = wia_turkish_mode_rule_group
	default  = { name = wia_turkish_mode_rule_enable_n     text = wia_turkish_mode_rule_n     desc = wia_turkish_mode_rule_n_desc     allow_achievements = yes }
	option = { name = wia_turkish_mode_rule_enable_y     text = wia_turkish_mode_rule_y     desc = wia_turkish_mode_rule_y_desc     allow_achievements = yes }
}


#####-----> End of File <><> <><> <><> <><> <><>
