ideas = {
	hidden_ideas = {

		ct_gear1_idea = {
					
			modifier = {
				production_factory_start_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
			}

		}

		ct_gear2_idea = {
					
			modifier = {
				production_factory_start_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				global_building_slots_factor = 0.1
				production_speed_buildings_factor = 0.05
			}

		}

		ct_gear3_idea = {
					
			modifier = {
				production_factory_start_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				global_building_slots_factor = 0.1
				production_speed_buildings_factor = 0.05
				consumer_goods_factor = -0.05
				industrial_capacity_factory = 0.05
				industrial_capacity_dockyard = 0.05
			}

		}

		ct_gear4a_idea = {
					
			modifier = {
				local_resources_factor = 0.1
				production_speed_infrastructure_factor = 0.05
			}

		}

		ct_gear4b_idea = {
					
			modifier = {
				production_speed_industrial_complex_factor = 0.025
				production_speed_arms_factory_factor = 0.025
			}

		}

		ct_gear5_idea = {
					
			modifier = {
				production_factory_start_efficiency_factor = 0.05
				production_factory_efficiency_gain_factor = 0.05
				global_building_slots_factor = 0.1
				production_speed_buildings_factor = 0.1
				consumer_goods_factor = -0.5
				industrial_capacity_factory = 0.1
				industrial_capacity_dockyard = 0.1
			}

		}

		ct_gear6_idea = {
					
			modifier = {
				political_power_gain = 0.1
			}

		}

		ct_gear7b_idea = {
					
			modifier = {
				war_support_factor = 0.05
				stability_factor = 0.05
			}

		}

		ct_gear8_idea = {
					
			modifier = {
				min_export = -0.05
				production_speed_industrial_complex_factor = 0.05
			}

		}

		ct_gear9_idea = {
					
			modifier = {
				local_resources_factor = 0.1
			}

		}

		ct_gear10_idea = {
					
			modifier = {
				political_power_gain = 0.15
				war_support_factor = 0.05
				stability_factor = 0.05
				defensive_war_stability_factor = 0.075
			}

		}

		ct_gear11_idea = {
					
			modifier = {
				research_speed_factor = 0.05
			}

		}

		ct_gear12_idea = {
					
			modifier = {
				industry_repair_factor = 0.05
				stability_factor = 0.1
			}

		}

		ct_gear13a_idea = {
					
			modifier = {
				supply_factor = 0.1
			}

		}

		ct_gear13b_idea = {
					
			modifier = {
				production_speed_buildings_factor = 0.05
				global_building_slots_factor = 0.05
			}

		}

		ct_gear14_idea = {
					
			modifier = {
				global_building_slots_factor = 0.1
			}

		}

		ct_gear15_idea = {
					
			modifier = {
				research_speed_factor = 0.05
				production_speed_nuclear_facility_factor = 0.1
				production_speed_air_facility_factor = 0.1
				production_speed_land_facility_factor = 0.1
			}

		}

		ct_gear16_idea = {
					
			modifier = {
				experience_loss_factor = -0.05
				army_org_factor = 0.025
			}

		}

		ct_gear17_idea = {
					
			modifier = {
				army_defence_factor = 0.025
				dig_in_speed_factor = 0.05
			}

		}

		ct_gear18_idea = {
					
			modifier = {
				breakthrough_factor = 0.025
				army_attack_factor = 0.025
				land_night_attack = 0.05
			}

		}

		ct_gear19a_idea = {
					
			modifier = {
				ground_attack_factor = 0.05
				initiative_factor = 0.025
			}

		}

		ct_gear19b_idea = {
					
			modifier = {
				naval_invasion_penalty = -0.05
				special_forces_cap = 0.1
				naval_invasion_capacity = 10
			}

		}

		ct_gear20_idea = {
					
			modifier = {
				recruitable_population_factor  = -0.1
				army_attack_factor = 0.025
				army_org_factor = 0.025
			}

		}

		ct_gear21_idea = {
					
			modifier = {
				recruitable_population_factor  = 0.05
				training_time_factor = -0.05
			}

		}

		ct_gear22_idea = {
					
			modifier = {
				supply_consumption_factor = -0.05
				production_speed_supply_node_factor = 0.05
			}

		}

		ct_gear23_idea = {
					
			modifier = {
				recruitable_population_factor = 0.05
				army_org_factor = -0.025
			}

		}

		ct_gear24a_idea = {
					
			modifier = {
			}

			equipment_bonus = {
				infantry_equipment = {
					build_cost_ic = -0.1
				}
			}

		}

		ct_gear24b_idea = {
					
			modifier = {
				recruitable_population_factor = 0.1
			}

		}

		ct_gear25_idea = {
					
			modifier = {
				training_time_factor = -0.05
				pocket_penalty = -0.05
				terrain_penalty_reduction = 0.05
			}

		}

	}
}