ideas = {
	country = {

		classified_rank_S = {
					
			allowed = {
				always = yes 
			}

			modifier = {
				custom_modifier_tooltip = classified_rank_S_tt

				political_power_gain = 0.15
				war_support_factor = 0.1
				drift_defence_factor = 0.5
			}

			on_add = {
				set_rule = { units_deployed_to_overlord = no }
			}

		}

		classified_rank_A = {
					
			allowed = {
				always = yes 
			}

			modifier = {
				custom_modifier_tooltip = classified_rank_A_tt

				political_power_gain = 0.1
				war_support_factor = 0.05
				drift_defence_factor = 0.25
			}

			on_add = {
				set_rule = { units_deployed_to_overlord = no }
			}

		}

		classified_rank_B = {
					
			allowed = {
				always = yes 
			}

			modifier = {
				custom_modifier_tooltip = classified_rank_B_tt

				political_power_gain = 0.075
			}

			on_add = {
				set_rule = { units_deployed_to_overlord = no }
			}

		}

		classified_rank_C = {
					
			allowed = {
				always = yes 
			}

			modifier = {
				custom_modifier_tooltip = classified_rank_C_tt

				political_power_gain = 0.05
			}

			on_add = {
				set_rule = { units_deployed_to_overlord = no }
			}

		}

		classified_rank_D = {
					
			allowed = {
				always = yes 
			}

			modifier = {
				custom_modifier_tooltip = classified_rank_D_tt

				political_power_gain = 0.025
			}

			on_add = {
				set_rule = { units_deployed_to_overlord = no }
			}

		}

		classified_rank_NO = {
					
			allowed = {
				always = yes 
			}

			modifier = {
				custom_modifier_tooltip = classified_rank_NO_tt
			}

			on_add = {
				set_rule = { units_deployed_to_overlord = no }
			}

		}

		wia_anarchy_idea = {

			picture = neutrality_idea
					
			allowed = {
				always = yes 
			}

			modifier = {
				surrender_limit = 0.5
				enemy_declare_war_tension = 50
				enemy_justify_war_goal_time = 500
				join_faction_tension = 1.00
				lend_lease_tension = 1.0
				guarantee_tension = 1.0
				embargo_cost_factor = 1
				embargo_threshold_factor = 1
				ai_badass_factor = 0.01
				ai_get_ally_desire_factor = -1000
				neutrality_drift = 0.2
			}

		}

	}

	hidden_ideas = {
		low_economic_bonus = {
			allowed = { always = yes }
			cancel = {
				OR = {
					has_idea = partial_economic_bonus
					has_idea = war_economic_bonus
					has_idea = total_economic_bonus
				}
			}
			picture = chi_army_corruption
			modifier = {
				unit_limit_factory_bonus = 0.1 #add by ken
			}
		}

		partial_economic_bonus = {
			allowed = { always = yes }
			cancel = {
				OR = {
					has_idea = low_economic_bonus
					has_idea = war_economic_bonus
					has_idea = total_economic_bonus
				}
			}
			picture = chi_army_corruption2
			modifier = {
				unit_limit_factory_bonus = 0.2 #add by ken
			}
		}

		war_economic_bonus = {
			allowed = { always = yes }
			cancel = {
				OR = {
					has_idea = partial_economic_bonus
					has_idea = low_economic_bonus
					has_idea = total_economic_bonus
				}
			}
			picture = chi_army_corruption2
			modifier = {
				unit_limit_factory_bonus = 0.3 #add by ken
			}
		}
		
		total_economic_bonus = {
			allowed = { always = yes }
			cancel = {
				OR = {
					has_idea = partial_economic_bonus
					has_idea = low_economic_bonus
					has_idea = war_economic_bonus
				}
			}
			picture = chi_army_corruption3
			modifier = {
				unit_limit_factory_bonus = 0.4 #add by ken
			}
		}

		wia_balance_idea = {
			allowed = { always = yes }
			
			picture = chi_army_corruption3
			modifier = {
				army_experience_gain = -0.20
			}
			research_bonus = {
                light_air = -0.2
            }
		}
	}
}