focus_tree = {
	id = british_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = ENG
		}
	}
	
	continuous_focus_position = { x = 1000 y = 1200 }

	default = no

	focus = {
		id = crypto_bomb_focus
		available = {
			has_war_with = GER
			POL = {
				NOT = { is_in_faction_with = GER } #We assume POL will help vs Germany unless they are allied to them
			}
			
			if = {
				limit = {
					POL = {
						is_puppet = yes
					}
				}
				POL = {
					OVERLORD = {
						is_in_faction_with = ENG
					}
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				has_intelligence_agency = yes
			}
		}
		
		bypass = {
			OR = {
				AND = {
					has_war_with = GER
					POL = {
							is_in_faction_with = GER # If POL is in GER's faction, no help for us
						}
				}
				AND = {
					has_war = yes
					is_in_faction_with = USA
				}
				GER = { exists = no }
			}
		}
		
		icon = GFX_focus_generic_cryptologic_bomb
		x = 0
		y = 0
		cost = 10
		ai_will_do = {
			factor = 3
		}

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "La Resistance" }
				}
				add_tech_bonus = {
					name = codebreaking_bonus
					bonus = 1.0
					uses = 3
					category = decryption_tech
					category = computing_tech
				}
			}
			else = {
				hidden_effect = {
					set_technology = { lar_decryption_bonus_tech = 1 }
				}
				custom_effect_tooltip = lar_decryption_bonus_tt
				#add_ideas = ENG_crypto_bomb_idea_lar

			}
            if = {
                limit = {
                    has_dlc = "La Resistance"
                    NOT = {
                        has_done_agency_upgrade = upgrade_form_department
                    }
                }
                upgrade_intelligence_agency = upgrade_form_department            
            }
            else_if = {
                limit = {
                    has_dlc = "La Resistance"
                    NOT = {
                        has_done_agency_upgrade = upgrade_decryption_boost
                    }
                }
                upgrade_intelligence_agency = upgrade_decryption_boost            
            }    
            else_if = {
                limit = {
                    has_dlc = "La Resistance"
                    NOT = {
                        has_done_agency_upgrade = upgrade_decryption_boost_2
                    }
                }
                upgrade_intelligence_agency = upgrade_decryption_boost_2            
            }			
		}
		search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_ESPIONAGE }
	}
	
	focus = {
		id = tizard_mission_focus
		available = {				
			has_government = democratic
			any_other_country = {
				has_war_with = ROOT
				NOT = { has_government = democratic }
				num_of_factories > 30
			}
			NOt = {
				has_war_with = USA
			}
			USA = { 
				has_government = ROOT
				has_war = no
				NOT = {
					OR = {
						has_idea = undisturbed_isolation
						has_idea = isolation
					}
				}
			}
			
		} 
		prerequisite = { focus = crypto_bomb_focus }
		prerequisite = { focus = radar_focus }
		icon = GFX_goal_generic_scientific_exchange
		x = 0
		y = 3
		relative_position_id = crypto_bomb_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			USA = {
				country_event = britain.1
			}
		}
	}
	focus = {
		id = maud_focus
		available = { is_in_faction_with = USA }
		prerequisite = { focus = tizard_mission_focus }
		icon = GFX_goal_generic_nuclear_energy
		mutually_exclusive = { focus = ENG_tube_alloys }
		x = 0
		y = 1
		relative_position_id = tizard_mission_focus
		cost = 10
		ai_will_do = {
			factor = 2
		}

		available_if_capitulated = yes

		completion_reward = {
			IF = {
				limit = {
					NOT = {
						has_tech = atomic_research
					}
				}
				add_tech_bonus = {
					name = maud_focus
					bonus = 0.75
					uses = 1
					category = nuclear
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.5
				}
			}
			ELSE = {
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.75
				}
			}
			if = {
				limit = { 
					ROOT = {
						has_character = ENG_john_cockcroft
					}
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				ROOT = { 
					ENG_john_cockcroft = {
						add_scientist_xp = {
							experience = 500
							specialization = specialization_nuclear
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}	
	
	focus = {
		id = limited_rearmament_focus
		icon = GFX_goal_ENG_coa_army
		x = 5
		y = 0
		cost = 10
		ai_will_do = {
			factor = 6
		}
		
		available = {
		}
		
		bypass = {
			custom_trigger_tooltip =  {
				tooltip = construction_effort_tt
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
				}
			}
		}

		available_if_capitulated = yes

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = ENG_limited_rearmament_focus_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = ENG_limited_rearmament_focus_2IC
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = ENG_limited_rearmament_focus_2IC
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_the_wartime_cabinet_committee
		prerequisite = { focus = limited_rearmament_focus }
		available = { 
			has_war = yes
		}

		icon = GFX_goal_generic_territory_or_war
		x = 4
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = ENG_the_wartime_cabinet_committee_idea
		}
	}

	focus = {
		id = ENG_motorized_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = { 			
		}
		icon = GFX_goal_generic_army_motorized
		x = 2
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 1
				category = motorized_equipment
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				add_tech_bonus = {
					name = armor_bonus
					bonus = 1.0
					uses = 1
					category = armored_cars_tech
				}				
			}			
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = ENG_tank_focus
		prerequisite = { focus = ENG_motorized_focus }
		icon = GFX_goal_generic_heavy_armour_british
		x = 0
		y = 1
		relative_position_id = ENG_motorized_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.0
				uses = 1
				category = armor
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = ENG_tank_variant_focus
		prerequisite = { focus = ENG_tank_focus }
		icon = GFX_goal_tank_map
		x = 0
		y = 1
		relative_position_id = ENG_tank_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_tech_bonus = {
					name = armor_bonus
					bonus = 1.0
					uses = 4
					category = armor_variant_tech
					category = amphibious_armor_tech
				}				
			}
			if = {
				limit = {
					NOT = {
						has_dlc = "Man the Guns"
					}
				}
				add_tech_bonus = {
					name = armor_bonus
					bonus = 1.0
					uses = 4
					category = armor_variant_tech
				}				
			}			

		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = ENG_expand_the_secret_intelligence_service_focus 

		prerequisite = { focus = limited_rearmament_focus }

		dynamic = yes

		available = {
		} 

		allow_branch = {
			has_dlc = "La Resistance"
		}

		icon = GFX_focus_generic_secret_service_agency

		x = 8
		y = 1
		relative_position_id = limited_rearmament_focus

		cost = 10

		available_if_capitulated = no

		completion_reward = {

			IF = {
				limit = {
					has_intelligence_agency = no
				}
				create_intelligence_agency = yes
				custom_effect_tooltip = generic_skip_one_line_tt
			}

			add_ideas = ENG_mi6_ns

		}
	}
	focus = {
		id = air_defense_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					threat > 0.05
					has_war = yes
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					threat > 0.05
					has_war = yes
					NOT = { has_government = democratic }
				}
			}
		}

		continue_if_invalid = yes
		available_if_capitulated = yes

		icon = GFX_goal_fortify_city_AA
		x = -4
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		bypass = {
			custom_trigger_tooltip =  {
				tooltip = air_defense_focus_bypass_tt
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = anti_air_building
							size > 0
						}
					}
				}
			}
		}

		complete_tooltip = {
			air_experience = 25
			if = {
				limit = { has_country_flag = air_defense_focus_built_max }
				custom_effect_tooltip = air_defense_focus_tt			
			}
			if = {
				limit = { NOT = { has_country_flag = air_defense_focus_built_max } }
				every_state = {
					limit = { has_state_flag = ENG_air_defense_focus_built_2 }
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
				}
			}
		}

		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					OR = {
						NOT = {
							123 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
						NOT = {
							125 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
						NOT = {
							127 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
					}
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
							OR = {
								region = 1
								region = 2
								region = 3
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}			
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
			}
			if = {
				limit = {
					OR = {
						NOT = {
							123 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
						NOT = {
							125 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
						NOT = {
							127 = {
								free_building_slots = {
									building = anti_air_building
									size > 1
								}
							}
						}
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
						OR = {
							region = 1
							region = 2
							region = 3
						}
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
						OR = {
							region = 1
							region = 2
							region = 3
						}						
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = anti_air_building
							size > 1
						}
						OR = {
							region = 1
							region = 2
							region = 3
						}						
					}
					add_building_construction = {
						type = anti_air_building
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_air_defense_focus_built_2
				}
			}			
			if = {
				limit = {
					OR = {
						123 = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
						}
						125 = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
						}
						127 = {
							free_building_slots = {
								building = anti_air_building
								size > 1
							}
						}
					}
				}
				custom_effect_tooltip = air_defense_focus_tt
				hidden_effect = {
					123 = {
						add_building_construction = {
							type = anti_air_building
							level = 5
							instant_build = yes
						}
					}
					125 = {
						add_building_construction = {
							type = anti_air_building
							level = 5
							instant_build = yes
						}
					}
					127 = {
						add_building_construction = {
							type = anti_air_building
							level = 5
							instant_build = yes
						}
					}
					set_country_flag = air_defense_focus_built_max
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = radar_focus
		prerequisite = { focus = air_defense_focus }
		icon = GFX_goal_generic_radar
		x = 0
		y = 1
		relative_position_id = air_defense_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			air_experience = 25
			add_tech_bonus = {
				name = radar_focus
				bonus = 1.0
				uses = 3
				category = radar_tech
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.25
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = ENG_tube_alloys
		available = { 
			NOT = {
				is_in_faction_with = USA 
			}
		}	
		prerequisite = { focus = radar_focus }
		icon = GFX_focus_wonderweapons
		x = 1
		y = 2
		relative_position_id = radar_focus
		mutually_exclusive = { focus = maud_focus }
		cost = 10
		ai_will_do = {
			factor = 2
		}

		available_if_capitulated = yes

		completion_reward = {
			IF = {
				limit = {
					NOT = {
						has_tech = atomic_research
					}
				}
				add_tech_bonus = {
					name = ENG_tube_alloys
					bonus = 0.50
					uses = 1
					category = nuclear
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.25
				}
			}
			ELSE = {
				add_breakthrough_progress = {
					specialization = specialization_nuclear
					value = 0.50
				}
			}
			if = {
				limit = { 
					ROOT = {
						has_character = ENG_james_chadwick
					}
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				ROOT = { 
					ENG_james_chadwick = {
						add_scientist_xp = {
							experience = 500
							specialization = specialization_nuclear
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}	
	focus = {
		id = shadow_scheme_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					threat > 0.05
					has_war = yes
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					threat > 0.05
					has_war = yes
					NOT = { has_government = democratic }
				}
			}
		}

		continue_if_invalid = yes
		available_if_capitulated = yes
		
		icon = GFX_goal_generic_construct_mil_factory
		x = -1
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			custom_effect_tooltip = shadow_scheme_focus_tt
			IF = {
				limit = {
					NOT = {
						has_idea = ENG_prepare_for_the_inevitable_idea
					}
				}
				custom_effect_tooltip = generic_skip_one_line_tt
				add_ideas = wartime_industry_focus
			}
			ELSE = {
				custom_effect_tooltip = generic_skip_one_line_tt
				swap_ideas = {
					remove_idea = ENG_prepare_for_the_inevitable_idea
					add_idea = ENG_prepare_for_the_inevitable_and_wartime_industry_idea
				}	
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = uk_industrial_focus
		text = industrial_effort
		prerequisite = { focus = shadow_scheme_focus }
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 1
		relative_position_id = shadow_scheme_focus
		cost = 10
		ai_will_do = {
			factor = 10
		}	

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.0
				uses = 2
				category = industry
			}
			add_tech_bonus = {
				name = construction_tech_bonus
				bonus = 1
				uses = 1
				category = steel_tech
			}			
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = uk_extra_tech_slot
		text = extra_tech_slot
		icon = GFX_focus_research
		prerequisite = { focus = uk_industrial_focus }
		x = -1
		y = 1
		relative_position_id = uk_industrial_focus
		cost = 10
		ai_will_do = {
			factor = 50
		}	
		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	
	focus = {
		id = general_rearmament_focus
		prerequisite = { focus = limited_rearmament_focus }
		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					threat > 0.1 
					has_war = yes
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					threat > 0.1 
					has_war = yes
					NOT = { has_government = democratic }
				}
			}
		}

		continue_if_invalid = yes

		icon = GFX_goal_generic_consumer_goods
		x = 6
		y = 1
		relative_position_id = limited_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			add_ideas = british_austerity_idea
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_special_air_service
		prerequisite = { focus = general_rearmament_focus }
		available = { 
			
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_special_air_service
		x = 0
		y = 1
		relative_position_id = general_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_special_air_service_idea
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ENG_david_stirling
			add_tech_bonus = {
				name = special_forces_bonus
				bonus = 1.0
				uses = 2
				category = r56_special_forces_training_tech 
			}
			add_doctrine_cost_reduction = {
				name = special_forces_bonus
				cost_reduction = 0.25
				uses = 2
				category = marine_tech
				category = para_tech
			}
            hidden_effect = {
                set_country_flag = cite_an_airborne_unit_flag
            }
            unlock_decision_tooltip = { decision = cite_an_airborne_unit show_effect_tooltip = yes }									
		}
	}
	
	focus = {
		id = royal_ordinance_focus
		available = {
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				OR = {
					has_idea = ENG_no_further_appeasement_idea
					NOT = { has_government = democratic }
					OR = {
						any_other_country = {
							has_war_with = ROOT
							num_of_factories > 30
						}
						GER = {
							has_completed_focus = GER_remilitarize_the_rhineland
						}
						threat > 0.2
					}
				}
			}
			if = {
				limit = {
					NOT = { has_dlc = "Man the Guns" }
				}
				OR = {
					NOT = { has_government = democratic }
					OR = {
						any_other_country = {
							has_war_with = ROOT
							num_of_factories > 30
						}
						GER = {
							has_completed_focus = GER_remilitarize_the_rhineland
						}
						threat > 0.2
					}
				}
			}
		} #at war with major or ger in rhineland or high threat
		prerequisite = { focus = uk_industrial_focus } #was focus = uk_industrial_focus in the base game, I made it that way mostly to avoid reorganizing focuses, should probably be adjusted
		icon = GFX_goal_generic_munitions_factories
		x = 0
		y = 2
		relative_position_id = uk_industrial_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		continue_if_invalid = yes

		bypass = {
			custom_trigger_tooltip =  {
				tooltip = production_effort_tt
				NOT = {
					any_owned_state = {
						is_in_home_area = yes
						free_building_slots = {
							building = arms_factory
							size > 1
							include_locked = yes
						}
					}
				}
			}
		}
		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = royal_ordinance_focus_2AF }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = royal_ordinance_focus_2AF
			}
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = royal_ordinance_focus_2AF
			}
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = royal_ordinance_focus_2AF
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_vickers_experimental_facility_focus 

		prerequisite = { focus = uk_industrial_focus }

		dynamic = yes

		available = {
			#126 = {
			#	is_fully_controlled_by = ROOT
			#}
			surrender_progress < 0.5
		} 

		icon = GFX_focus_generic_aircraft_production

		x = 1
		y = 1
		
		relative_position_id = uk_industrial_focus

		cost = 5

		available_if_capitulated = no

		completion_reward = {

			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.5
			}
			add_breakthrough_progress = {
				specialization = specialization_land
				value = 0.5
			}

			custom_effect_tooltip = generic_skip_one_line_tt
			
			#custom_effect_tooltip = ENG_vickers_experimental_facility_focus_tt
			#hidden_effect = {
				random_owned_controlled_state = {
					limit = {
						is_core_of = ROOT
						air_facility < 1
						land_facility < 1
						naval_facility < 1
						nuclear_facility < 1
					}
					prioritize = { 126 }
					add_building_construction = {
						type = air_facility
						level = 1
						instant_build = yes
						province = 11333 # South London
					}
				}
			#}
		}
	}

	focus = {
		id = uk_small_arms_focus
		prerequisite = { focus = royal_ordinance_focus }
		icon = GFX_goal_machine_gun
		x = 1
		y = 1
		relative_position_id = royal_ordinance_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = british_arms_discount
		}
	}
	focus = {
		id = UK_secret_focus
		prerequisite = { focus = royal_ordinance_focus }
		prerequisite = { focus = maud_focus focus = ENG_tube_alloys }
		icon = GFX_goal_generic_secret_weapon
		x = -1
		y = 1
		relative_position_id = royal_ordinance_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = generic_secret_weapons_ns
			add_tech_bonus = {
				name = UK_secret_focus
				bonus = 0.5 # was 1
				uses = 1 # was 2
				category = rocketry
			}
			add_tech_bonus = {
				name = UK_secret_focus
				bonus = 0.5 # was 1
				uses = 1
				category = nuclear
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = air_rearmament_focus
		prerequisite = { focus = general_rearmament_focus }
		icon = GFX_goal_ENG_coa_air_force
		x = -2
		y = 1
		relative_position_id = general_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 3
		}

		bypass = {
			custom_trigger_tooltip =  {
				tooltip = air_focus_bypass_tt
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
				}
			}
		}

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = air_rearmament_focus_2AirBase }
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}		
			}
		}

		completion_reward = {
			air_experience = 25
			if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				add_tech_bonus = {
					name = air_rearmament_focus
					technology =  photo_reconnaisance
					bonus = 0.75
					uses = 1
				}
			}
			else_if = {
				limit = {
					has_dlc = "La Resistance"
				}
				add_tech_bonus = {
					name = scout_plane
					bonus = 1.0
					uses = 1
					category = cat_scout_plane
				}			
			}
					
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
						region = 3
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
						region = 3
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = air_base
						size > 1
					}
					OR = {
						region = 1
						region = 2
						region = 3
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}			
				set_state_flag = air_rearmament_focus_2AirBase
			}

			if = {
				limit = {
					NOT = {
						any_owned_state = {
							free_building_slots = {
								building = air_base
								size > 1
							}
							OR = {
								region = 1
								region = 2
								region = 3
							}
						}			
					}
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = air_base
							size > 1
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}			
					set_state_flag = air_rearmament_focus_2AirBase
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_chiefs_of_staff_committee
		prerequisite = { focus = air_rearmament_focus }
		prerequisite = { focus = naval_rearmament_focus }
		available = { 
			
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_chiefs_of_staff_committee
		x = 2
		y = 1
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			army_experience = 10
			navy_experience = 10
			air_experience = 10
			add_ideas = ENG_chiefs_of_staff_committee_idea
		}
	}

	focus = {
		id = fighter_command_focus
		prerequisite = { focus = air_rearmament_focus }
		icon = GFX_goal_generic_air_fighter
		x = -1
		y = 2
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 3
		}

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 1.0
					uses = 2
					category = light_fighter
					category = cat_heavy_fighter
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 1.0
					uses = 1
					category = light_air
				}
				add_tech_bonus = {
					name = fighter_command_focus
					bonus = 0.75
					uses = 1
					technology = range_improvements
				}
				add_doctrine_cost_reduction = {
					name = fighter_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = bomber_command_focus
		prerequisite = { focus = air_rearmament_focus }
		icon = GFX_goal_generic_air_heavy_fighter_new
		x = 0
		y = 1
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = bomber_command_focus
					bonus = 1.0
					uses = 2
					category = cat_strategic_bomber
					category = tactical_bomber
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = bomber_command_focus
					bonus = 1.0
					uses = 1
					category = heavy_air
					category = medium_air
				}
				add_doctrine_cost_reduction = {
					name = bomber_command_focus #land_doc_bonus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = coastal_command_focus
		prerequisite = { focus = air_rearmament_focus }
		icon = GFX_goal_generic_air_naval_bomber
		x = 1
		y = 2
		relative_position_id = air_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			if = {
				limit = {
					NOT = { has_dlc = "By Blood Alone" }
				}
				air_experience = 25
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 2
					category = naval_bomber
					category = cas_bomber
				}
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1
					uses = 1
					category = maritime
				}
			}
			else_if = {
				limit = {
					has_dlc = "By Blood Alone"
				}
				air_experience = 25
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 1
					category = light_air
				}
				add_tech_bonus = {
					name = coastal_command_focus
					bonus = 1.0
					uses = 1
					category = cat_torpedoes
				}
				add_doctrine_cost_reduction = {
					name = coastal_command_focus
					cost_reduction = 0.5
					uses = 1
					category = air_doctrine
				}
			}				
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = aircraft_production_focus
		prerequisite = { focus = fighter_command_focus focus = bomber_command_focus focus = coastal_command_focus }
		icon = GFX_goal_generic_air_production
		x = 1
		y = 1
		relative_position_id = fighter_command_focus
		cost = 10
		ai_will_do = {
			factor = 3
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = british_fighter_discount
		}
	}
	focus = {
		id = uk_jet_focus
		prerequisite = { focus = aircraft_production_focus }
		icon = GFX_goal_generic_air_jet_new
		x = 0
		y = 1
		relative_position_id = aircraft_production_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = uk_jet_focus
				bonus = 1.0
				uses = 4
				category = jet_technology
			}
			add_breakthrough_progress = {
				specialization = specialization_air
				value = 0.50
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			add_ideas = r56_generic_jet_idea
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = naval_rearmament_focus
		prerequisite = { focus = general_rearmament_focus }
		icon = GFX_goal_ENG_coa_navy
		x = 2
		y = 1
		relative_position_id = general_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		bypass = {
			custom_trigger_tooltip =  {
				tooltip = naval_effort_tt
				NOT = {
					any_owned_state = {
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
				}
			}
		}

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = ENG_naval_rearmament_focus_1dockyard }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
			}
		}

		completion_reward = {
			navy_experience = 50
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				set_state_flag = ENG_naval_rearmament_focus_1dockyard
			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				set_state_flag = ENG_naval_rearmament_focus_1dockyard
			}
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 0
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				set_state_flag = ENG_naval_rearmament_focus_1dockyard
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_anti_non_contact_committee
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_focus_generic_mine_warfare
		x = 2
		y = 1
		relative_position_id = naval_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = ENG_anti_non_contact_committee
				bonus = 1.0
				uses = 1
				category = naval_minelaying
			}
			add_tech_bonus = {
				name = ENG_anti_non_contact_committee
				bonus = 1.0
				uses = 2
				category = naval_minesweeping
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_secure_the_imperial_shipping_routes
		prerequisite = { focus = naval_rearmament_focus }
		prerequisite = { focus = uk_service_focus }
		icon = GFX_focus_generic_cruiser2
		x = 4
		y = 1
		offset = {
			x = -1
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		relative_position_id = naval_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		completion_reward = {
			add_tech_bonus = {
				name = ENG_secure_the_imperial_shipping_routes
				bonus = 1.0
				uses = 2
				category = cl_tech
			}
			add_ideas = ENG_secure_the_imperial_shipping_routes
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = uk_destroyer_focus
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_focus_generic_destroyer
		x = -1
		y = 2
		relative_position_id = naval_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_tech_bonus = {
				name = dd_bonus
				bonus = 1.0
				uses = 2
				category = dd_tech
			}
			unlock_decision_tooltip = r56_ENG_decision_recall_gilbert_stephenson
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_a_s_warfare
		prerequisite = { focus = uk_destroyer_focus }
		icon = GFX_goal_generic_navy_anti_submarine
		x = 0
		y = 2
		relative_position_id = uk_destroyer_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		completion_reward = {
			add_tech_bonus = {
				name = ENG_a_s_warfare
				bonus = 1.0
				ahead_reduction = 2
				uses = 2
				category = asw_tech
			}	
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = uk_convoy_focus
		prerequisite = { focus = uk_destroyer_focus }
		icon = GFX_goal_generic_navy_cruiser
		x = -1
		y = 1
		relative_position_id = uk_destroyer_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = british_convoy_discount
		}
	}

	focus = {
		id = ENG_anti_submarine_training_school
		prerequisite = { focus = uk_convoy_focus }
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 0
		y = 2
		offset = {
			x = 0
			y = -1
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		relative_position_id = uk_convoy_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = ENG_anti_submarine_training_school
				cost_reduction = 0.5
				uses = 2
				category = convoy_defense_tree
			}
			add_ideas = ENG_anti_submarine_training_school
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = uk_waves_focus
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_goal_ENG_lady_britannia #GFX_goal_ENG_sailor_enlistment
		x = 1
		y = 2
		relative_position_id = naval_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_doctrine_cost_reduction = {
				name = uk_waves_focus
				cost_reduction = 0.5
				uses = 3
				category = naval_doctrine
			}

			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				every_military_industrial_organization = {
					limit = {
						OR = {
							has_mio_equipment_type = mio_cat_eq_all_carrier
							has_mio_equipment_type = mio_cat_eq_all_cruiser
							has_mio_equipment_type = mio_cat_eq_all_destroyer
							has_mio_equipment_type = mio_cat_eq_all_battleship
							has_mio_equipment_type = ship_hull_submarine
							has_mio_equipment_type = capital_ship
							has_mio_equipment_type = screen_ship
							has_mio_equipment_type = submarine

							has_mio_research_category = mio_cat_tech_all_capital_ship_and_modules
							has_mio_research_category = mio_cat_tech_all_screen_ship_and_modules
							has_mio_research_category = mio_cat_tech_all_submarine_and_modules
							has_mio_research_category = mio_cat_tech_all_carrier_and_modules
							has_mio_research_category = mio_cat_tech_all_cruiser_and_modules
							has_mio_research_category = mio_cat_tech_all_destroyer_and_modules
							has_mio_research_category = naval_equipment
						}
					}
					add_mio_funds = 2000
				}				
			}

		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = ENG_admiralty_naval_staff
		prerequisite = { focus = uk_waves_focus }
		icon = GFX_goal_ENG_sailor_enlistment
		x = 3
		y = 1
		relative_position_id = uk_waves_focus
		cost = 10
		ai_will_do = {
			factor = 4
		}	

		available_if_capitulated = yes

		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		completion_reward = {
			every_navy_leader = { 
				add_defense = 1
				add_coordination = 1
			}
			add_ideas = ENG_admiralty_naval_staff								
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}	
	focus = {
		id = uk_naval_gunnery
		prerequisite = { focus = uk_waves_focus }
		icon = GFX_goal_generic_admirality
		x = 2
		y = 2
		relative_position_id = uk_waves_focus
		cost = 5
		ai_will_do = {
			factor = 2
		}

		allow_branch = {
			has_dlc = "Man the Guns"
		}		

		available_if_capitulated = yes

		available = {
			any_state = {
				is_coastal = yes
				is_controlled_by = ROOT
			}
		}

		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1
				uses = 1
				category = naval_gunnery_tech
			}
			add_tech_bonus = {
				name = SPR_navy_modernization
				bonus = 1
				uses = 2
				category = naval_shell_tech
			}						
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}	
	focus = {
		id = uk_carrier_focus
		prerequisite = { focus = uk_waves_focus }
		mutually_exclusive = { focus = uk_battleship_focus }
		icon = GFX_goal_generic_navy_carrier
		x = -1
		y = 1
		relative_position_id = uk_waves_focus
		cost = 10
		ai_will_do = {
			factor = 0.25
		}

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = uk_carrier_focus
				bonus = 1.0
				uses = 2
				category = cv_tech
			}
			
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = uk_battleship_focus
		prerequisite = { focus = uk_waves_focus }
		mutually_exclusive = { focus = uk_carrier_focus }
		icon = GFX_goal_generic_navy_battleship
		x = 1
		y = 1
		relative_position_id = uk_waves_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 25
			add_tech_bonus = {
				name = uk_battleship_focus
				bonus = 1.0
				uses = 2
				category = bb_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = uk_amphibious_focus
		prerequisite = { focus = naval_rearmament_focus }
		icon = GFX_goal_generic_amphibious_assault
		x = 0
		y = 1
		relative_position_id = naval_rearmament_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes	

		completion_reward = {
			add_tech_bonus = {
				name = uk_amphibious_focus
				bonus = 1.0
				uses = 1
				category = marine_tech
			}
			add_tech_bonus = {
				name = uk_amphibious_focus
				bonus = 1.0
				uses = 2
				category = tp_tech
			}
			if = {
				limit = {
					has_dlc = "Man the Guns"
				}
				add_tech_bonus = {
					name = JAP_expand_the_snlf
					bonus = 1
					uses = 1
					technology = amphibious_tank
					technology = amphibious_tank_2
				}				
			}
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				add_doctrine_cost_reduction = {
					name = special_forces_bonus
					cost_reduction = 0.6
					uses = 1
					category = cat_marines_doctrine
				}	
			}				
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_expand_the_repair_yards
		prerequisite = { focus = uk_battleship_focus focus = uk_carrier_focus }
		icon = GFX_goal_generic_expand_the_naval_industry
		x = -1
		y = 1
		relative_position_id = uk_battleship_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		available_if_capitulated = yes

		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = ENG_expand_the_repair_yards_2dockyard }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
			}
		}

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 2
					instant_build = yes
				}
				set_state_flag = ENG_expand_the_repair_yards_2dockyard
			}
			add_ideas = ENG_expand_the_repair_yards
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_vanguard
		prerequisite = { focus = uk_battleship_focus }
		icon = GFX_goal_ENG_pride_of_the_fleet
		x = 0
		y = 2
		relative_position_id = uk_battleship_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		allow_branch = {
			has_dlc = "Man the Guns"
		}

		available = {
			has_tech = advanced_ship_hull_heavy
			has_full_control_of_state = 133
			#has_tech = improved_heavy_battery
			#has_tech = basic_dp_light_battery
			#has_tech = antiair5
		}

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 25
			create_equipment_variant = {
				name = "Vanguard"
				type = ship_hull_heavy_4
				parent_version = 0
				modules = {
					fixed_ship_battery_slot = ship_heavy_battery_3
					fixed_ship_anti_air_slot = ship_anti_air_4
					fixed_ship_fire_control_system_slot = ship_fire_control_system_3
					fixed_ship_radar_slot = ship_radar_3
					fixed_ship_engine_slot = heavy_ship_engine_4
					fixed_ship_secondaries_slot = dp_ship_secondaries_3
					fixed_ship_armor_slot = ship_armor_bb_3
					front_1_custom_slot = ship_heavy_battery_3
					mid_1_custom_slot = ship_anti_air_4
					mid_2_custom_slot = dp_ship_secondaries_3
					mid_3_custom_slot = ship_airplane_launcher_2
					rear_1_custom_slot = ship_heavy_battery_3
				}
			}
			if = {
				limit = {
					NOT = { has_government = communism }
				}
				133 = {
					custom_effect_tooltip = ENG_vanguard_tt_hms
				}
				hidden_effect = { load_oob = "ENG_vanguard_hms" }
			}
			if = {
				limit = {
					has_government = communism
				}
				133 = {
					custom_effect_tooltip = ENG_vanguard_tt_communism
				}
				hidden_effect = { load_oob = "ENG_vanguard_communist" }
			}
		}
	}
	
	#focus = {
	#	id = uk_embargo_focus
	#	available = { threat > 0.1 }
	#	icon = GFX_goal_support_democracy
	#	x = 12
	#	y = 0
	#	cost = 10
	#	ai_will_do = {
	#		factor = 1
	#	}	
	#	completion_reward = {
	#		every_other_country = {
	#			limit = { NOT = { has_government = democratic } }
	#			add_opinion_modifier = { target = ENG modifier = minor_sanctions }
	#			add_opinion_modifier = { target = ENG modifier = minor_sanctions_relations } 
	#		}
	#	}
	#}

	### EMPIRE ###

	focus = {
		id = ENG_reinforce_the_empire
		text = uk_empire_focus
		icon = GFX_goal_generic_national_unity

		allow_branch = {
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_revisit_colonial_policy
				}
			}
		}

		mutually_exclusive = { focus = ENG_revisit_colonial_policy }
		available = {
			NOT = { has_government = communism }
			num_subjects > 0
		} 
		x = 31
		y = 0
		offset = {
			x = -2
			y = 0
			trigger = {
				OR = {
					AND = {
						has_completed_focus = ENG_reinforce_the_empire
						has_game_rule = {
							rule = obsolete_focus_branches_visibility
							option = HIDE
						}
					}
					NOT = { has_dlc = "Man the Guns" }
				}
				
			}
		}
		cost = 10
		ai_will_do = {
			factor = 9
			modifier = {
				factor = 10
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 0
				has_completed_focus = ENG_concessions_to_the_trade_unions
			}
		}	

		available_if_capitulated = yes

		completion_reward = {
			mark_focus_tree_layout_dirty = yes
			add_stability = 0.1
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}
	focus = {
		id = uk_service_focus 
		prerequisite = { focus = ENG_reinforce_the_empire }
		available = {
			
		} 

		ai_will_do = {
			factor = 1
		}

		icon = GFX_goal_generic_position_armies
		x = -2
		y = 1
		offset = {
			x = 2
			y = 0
			trigger = {
				OR = {
					AND = {
						has_completed_focus = ENG_reinforce_the_empire
						has_game_rule = {
							rule = obsolete_focus_branches_visibility
							option = HIDE
						}
					}
					NOT = { has_dlc = "Man the Guns" }
				}
				
			}
		}
		relative_position_id = ENG_reinforce_the_empire
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			army_experience = 5
			navy_experience = 25
			air_experience = 25
			add_ideas = ENG_service_overseas_idea
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 1
				uses = 1
				category = summer_clothing_tech
			}			
		}
	}
	focus = {
		id = uk_mediterranean_focus 
		prerequisite = { focus = uk_service_focus }
		available = {
			447 = {
				controls_or_subject_of = yes
			}
		} 
		icon = GFX_focus_generic_mediterranean_sea_focus
		x = 5
		y = 1
		relative_position_id = uk_service_focus
		cost = 10
		completion_reward = {
			if = {
				limit = {
					has_idea = ENG_fortify_the_empire_1
				}
				swap_ideas = {
					remove_idea = ENG_fortify_the_empire_1
					add_idea = ENG_fortify_the_empire_2
				}
			}
			if = {
				limit = {
					NOT = { has_idea = ENG_fortify_the_empire_1 }
					NOT = { has_idea = ENG_fortify_the_empire_2 }
				}
				add_ideas = ENG_fortify_the_empire_1
			}
			447 = {
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 4076
					instant_build = yes
				}
				add_building_construction = {
					type = naval_base
					level = 2
					province = 4076
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {
		id = uk_egypt_focus 
		prerequisite = { focus = uk_mediterranean_focus }
		available = {
			any_country = {
				original_tag = EGY
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		icon = GFX_goal_generic_befriend_egypt
		x = 1
		y = 1
		relative_position_id = uk_mediterranean_focus
		cost = 7.2

		available_if_capitulated = yes

		bypass = {
			OR = {
				EGY = { exists = no }
				EGY = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}

		completion_reward = {
			EGY = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					prioritize = { 456 }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					add_extra_state_shared_building_slots = 1
					prioritize = { 457 }
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					prioritize = { 447 }
					limit = {
						is_coastal = yes
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				random_owned_controlled_state = {
					prioritize = { 907 }
					limit = {
						is_coastal = yes
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_egypt_focus
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}
	focus = {
		id = uk_rock_focus 
		prerequisite = { focus = uk_mediterranean_focus }
		mutually_exclusive = { focus = uk_spain_focus }
		available = {
			118 = {
				controls_or_subject_of = yes
			}
		} 
		icon = GFX_goal_generic_construct_military
		x = -3
		y = 1
		relative_position_id = uk_mediterranean_focus
		cost = 10
		completion_reward = {
			118 = {
				add_building_construction = {
					type = bunker
					level = 4
					province = 4135
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 1
					province = 4135
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {
		id = uk_spain_focus
		prerequisite = { focus = uk_mediterranean_focus }
		mutually_exclusive = { focus = uk_rock_focus }

		available = {
			any_other_country = {
				original_tag = SPR
				exists = yes
				has_war = no
				NOT = { is_in_faction_with = ENG }
				is_subject = no
			}
			NOT = { has_government = communism }
		} #SPA/SPR not in a faction
		#prerequisite = { focus = uk_carrier_focus }
		icon = GFX_goal_generic_befriend_spain
		x = -1
		y = 1
		relative_position_id = uk_mediterranean_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			# + relations with SPA/SPR - they become more democratic and like fascist/commies less
			if = {
				limit = {
					has_government = democratic
				}
				every_other_country = {
					limit = {
						original_tag = SPR
					}
					add_opinion_modifier = { target = ENG modifier = democratic_leanings_good }
					add_timed_idea = { idea = democratic_influence days = 1395 }
					country_event = { id = generic.1 }
					every_other_country = {
						limit = { 
							NOT = { has_government = democratic }
							num_of_factories > 30
						}
						add_opinion_modifier = { target = PREV modifier = democratic_leanings_bad }
					}
				}
			}
			if = {
				limit = {
					has_government = fascism
				}
				every_other_country = {
					limit = {
						original_tag = SPR
					}
					add_opinion_modifier = { target = ENG modifier = fascism_leanings_good }
					add_timed_idea = { idea = fascist_influence days = 1395 }
					country_event = { id = generic.1 }
					every_other_country = {
						limit = { 
							NOT = { has_government = fascism }
							num_of_factories > 30
						}
						add_opinion_modifier = { target = PREV modifier = fascism_leanings_bad }
					}
				}
			}
			if = {
				limit = {
					has_government = neutrality
				}
				every_other_country = {
					limit = {
						original_tag = SPR
					}
					add_opinion_modifier = { target = ENG modifier = neutrality_leanings_good }
					add_timed_idea = { idea = neutrality_influence days = 1395 }
					country_event = { id = generic.1 }
					every_other_country = {
						limit = { 
							NOT = { has_government = fascism }
							num_of_factories > 30
						}
						add_opinion_modifier = { target = PREV modifier = neutrality_leanings_bad }
					}
				}
			}
			hidden_effect = {
				news_event = { hours = 5 id = news.224 }
			}
		}
	}

	focus = {
		id = uk_protect_suez
		prerequisite = { focus = uk_mediterranean_focus }
		icon = GFX_focus_generic_the_suez
		x = 0
		y = 2
		relative_position_id = uk_mediterranean_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available = {
			995 = {
				controls_or_subject_of = yes
			}
			911 = {
				controls_or_subject_of = yes
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			911 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}
			995 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = uk_balkan_strategy
		prerequisite = { focus = uk_protect_suez }
		prerequisite = { focus = uk_malta_focus }
		icon = GFX_focus_BUL_free_balkan_states
		available = {
			has_government = democratic
		}
		bypass = {
			NOT = {
				country_exists = YUG
				country_exists = GRE
				country_exists = ROM
				country_exists = BUL
				country_exists = HUN
			}
		}
		x = 1
		y = 1
		relative_position_id = uk_protect_suez
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			every_country = {
				limit = {
					OR = {
						original_tag = YUG
						original_tag = GRE
						original_tag = ROM
					}					
					NOT = {
						AND = {
							is_in_faction_with = GER
							GER = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}
						AND = {
							is_in_faction_with = ITA
							ITA = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}
						AND = {
							is_in_faction = yes
							faction_leader = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}	
						AND = {
							is_puppet = yes
							OVERLORD = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}													
						has_war_with = ROOT
						has_added_tension_amount > 10
						AND = {
							OR = {
								original_tag = MAC
								original_tag = MNT
								original_tag = CRO
								original_tag = SLV
								original_tag = KOS
								original_tag = BOS
								original_tag = SER
							}
							OR = {
								is_puppet_of = YUG
								is_puppet_of = SER
							}
							
						}
						AND = {
							OR = {
								original_tag = MOL
								original_tag = TRA
							}
							is_puppet_of = ROM
						}
						has_war_with = ROOT
						has_added_tension_amount > 8
					}
				}
				country_event = { id = generic.19 }
				add_offsite_building = { type = arms_factory level = 2 }
				add_opinion_modifier = { target = ENG modifier = balkan_strategy_good }
			}
			every_country = {
				limit = {
					OR = {
						original_tag = YUG
						original_tag = GRE
						original_tag = ROM
						original_tag = BUL
						original_tag = TRA
						original_tag = SZK
						original_tag = MOL
						original_tag = MAC
						original_tag = MNT
						original_tag = CRO
						original_tag = SLV
						original_tag = KOS
						original_tag = BOS
						original_tag = SER
					}
					OR = {
						AND = {
							is_in_faction_with = GER
							GER = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}
						AND = {
							is_in_faction_with = ITA
							ITA = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}
						AND = {
							is_in_faction = yes
							faction_leader = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}	
						AND = {
							is_puppet = yes
							OVERLORD = { 
								OR = {
									has_war_with = ROOT
									has_added_tension_amount > 12
								} 
							}
						}													
						has_war_with = ROOT
						has_added_tension_amount > 10						
					}
				}
				add_opinion_modifier = { target = ENG modifier = balkan_strategy_bad }
			}
			hidden_effect = {
				news_event = {
					hours = 6 id = news.228
				}
			}
			country_event = {
				id = DOD_yugoslavia.40
				days = 5
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = uk_sanction_italy_focus
		available = {
			ITA = {
				ENG_focus_available_embargo_sanction = yes
			}	
		}
		bypass = {
			has_war_with = ITA
		}
		prerequisite = { focus = uk_balkan_strategy }
		icon = GFX_goal_generic_trade
		x = 0
		y = 1
		relative_position_id = uk_balkan_strategy
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			send_embargo = ITA
			custom_effect_tooltip = embargo_relation_tt
		}
	}
	focus = {
		id = ENG_war_with_italy
		available = {
			has_offensive_war = no
			ITA = {
				ENG_focus_available_war = yes
			}	
		}
		bypass = {
			has_war_with = ITA
		}
		will_lead_to_war_with = ITA
		prerequisite = { focus = uk_sanction_italy_focus }
		icon = GFX_focus_attack_italy
		x = 0
		y = 1
		relative_position_id = uk_sanction_italy_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ITA
				expire = 0
			} 
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}	

	focus = {
		id = uk_turkey_focus
		prerequisite = { focus = uk_protect_suez }
		mutually_exclusive = { focus = uk_greece_focus }
		available = {
			TUR = {
				exists = yes
				has_war = no
				NOT = { is_in_faction_with = ENG }
				is_subject = no
			}
			NOT = { has_government = communism }
		} #TUR not in a faction
		#prerequisite = { focus = uk_battleship_focus }
		icon = GFX_goal_generic_befriend_turkey
		x = -3
		y = 1
		relative_position_id = uk_protect_suez
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			# + relations with TUR - they become more democratic and like fascist/commies less
			if = {
				limit = { has_government = democratic }
				TUR = {
					add_opinion_modifier = { target = ENG modifier = democratic_leanings_good }
					add_timed_idea = { idea = democratic_influence days = 1095 }
					country_event = { id = generic.1 }
				}
				every_other_country = {
					limit = { 
						NOT = { has_government = democratic }
						num_of_factories > 30
					}
					add_opinion_modifier = { target = TUR modifier = democratic_leanings_bad }
				}
			}
			if = {
				limit = { has_government = fascism }
				TUR = {
					add_opinion_modifier = { target = ENG modifier = fascism_leanings_good }
					add_timed_idea = { idea = fascist_influence days = 1095 }
					country_event = { id = generic.1 }
				}
				every_other_country = {
					limit = { 
						NOT = { has_government = fascism }
						num_of_factories > 30
					}
					add_opinion_modifier = { target = TUR modifier = fascism_leanings_bad }
				}
			}
			if = {
				limit = { has_government = neutrality }
				TUR = {
					add_opinion_modifier = { target = ENG modifier = neutrality_leanings_good }
					add_timed_idea = { idea = neutrality_influence days = 1095 }
					
				}
				every_other_country = {
					limit = { 
						NOT = { has_government = neutrality }
						num_of_factories > 30
					}
					add_opinion_modifier = { target = TUR modifier = neutrality_leanings_bad }
				}
			}
			hidden_effect = {
				news_event = { hours = 6 id = news.225 }
			}
		}
	}
	focus = {
		id = uk_greece_focus 
		prerequisite = { focus = uk_protect_suez } 
		mutually_exclusive = { focus = uk_turkey_focus }
		available = {
			GRE = {
				exists = yes
				has_war = no
				NOT = { is_in_faction_with = ENG }
				is_subject = no
			}
			NOT = { has_government = communism }
		} 
		icon = GFX_goal_generic_befriend_greece
		x = -1
		y = 1
		relative_position_id = uk_protect_suez
		cost = 10
		completion_reward = {
			if = {
				limit = { has_government = democratic }
				GRE = {
					add_opinion_modifier = { target = ENG modifier = democratic_leanings_good }
					add_timed_idea = { idea = democratic_influence days = 1095 }
					country_event = { id = generic.1 }
				}
				every_other_country = {
					limit = { 
						NOT = { has_government = democratic }
						num_of_factories > 30
					}
					add_opinion_modifier = { target = GRE modifier = democratic_leanings_bad }
				}
			}
			if = {
				limit = { has_government = fascism }
				GRE = {
					add_opinion_modifier = { target = ENG modifier = fascism_leanings_good }
					add_timed_idea = { idea = fascist_influence days = 1095 }
					country_event = { id = generic.1 }
				}
				every_other_country = {
					limit = { 
						NOT = { has_government = fascism }
						num_of_factories > 30
					}
					add_opinion_modifier = { target = GRE modifier = fascism_leanings_bad }
				}
			}
			if = {
				limit = { has_government = neutrality }
				GRE = {
					add_opinion_modifier = { target = ENG modifier = neutrality_leanings_good }
					add_timed_idea = { idea = neutrality_influence days = 1095 }
					country_event = { id = generic.1 }
				}
				every_other_country = {
					limit = { 
						NOT = { has_government = neutrality }
						num_of_factories > 30
					}
					add_opinion_modifier = { target = GRE modifier = neutrality_leanings_bad }
				}
			}
			hidden_effect = {
				news_event = { hours = 6 id = news.226 }
			}
		}
	}
	focus = {
		id = uk_malta_focus 
		prerequisite = { focus = uk_mediterranean_focus }
		available = {
			116 = {
				controls_or_subject_of = yes
			}
		}		
		icon = GFX_goal_generic_construct_military
		x = 2
		y = 2
		relative_position_id = uk_mediterranean_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			116 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 12003
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	### DECOLONIZATION ###

	focus = {
		id = ENG_revisit_colonial_policy
		mutually_exclusive = { focus = ENG_reinforce_the_empire }

		allow_branch = {
			has_dlc = "Man the Guns"
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_reinforce_the_empire
				}
			}
		}

		available = { 
			is_subject = no
			OR = {
				has_government = democratic
				has_government = communism
			}
		}

		continue_if_invalid = yes

		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		x = 37
		y = 0
		offset = {
			x = -15
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_revisit_colonial_policy
			}
		}
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					has_completed_focus = ENG_global_defense
					has_country_leader = {
					   	character = ENG_winston_churchill
					    ruling_only = yes
					}
				}
			}
		}	
		completion_reward = {
			mark_focus_tree_layout_dirty = yes
			add_stability = -0.05
			add_popularity = { ideology = communism popularity = 0.05 }
			add_political_power = 80
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
			hidden_effect = { news_event = { id = mtg_news.14 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_guide_the_colonies
		prerequisite = { focus = ENG_revisit_colonial_policy }
		available = { 
			is_subject = no
			num_subjects > 0
		}
		bypass = {
			num_subjects < 1
		}

		continue_if_invalid = yes

		icon = GFX_focus_chi_british_cooperation
		x = 3
		y = 1
		offset = {
			x = -3
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_revisit_colonial_policy
			}
		}
		relative_position_id = ENG_revisit_colonial_policy
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 60
			every_other_country = {
				limit = {
					is_subject_of = ENG
					NOT = {
						has_autonomy_state = autonomy_integrated_puppet
						has_autonomy_state = autonomy_reichskommissariat
					}
				}
				add_stability = 0.05
				add_opinion_modifier = { target = ENG modifier = ENG_guiding_the_colonies }
				add_ideas = ENG_guided_by_britain_1
				hidden_effect = { country_event = { id =  mtg_britain.17 hours = 6 } }
			}
			every_other_country = {
				limit = {
					is_subject_of = ENG
					OR = {
						has_autonomy_state = autonomy_integrated_puppet
						has_autonomy_state = autonomy_reichskommissariat
					}
				}
				add_stability = 0.05
				add_opinion_modifier = { target = ENG modifier = ENG_guiding_the_colonies }
				add_ideas = ENG_guided_by_britain_2
				hidden_effect = { country_event = { id =  mtg_britain.17 hours = 6 } }
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_towards_dominion_independence
		prerequisite = { focus = ENG_guide_the_colonies }
		available = { 
			is_subject = no
			any_other_country = {
				OR = {
					original_tag = CAN
					original_tag = SAF
					original_tag = AST
					original_tag = NZL
				}
				is_subject_of = ROOT
			}
		}
		bypass = {
			OR = {
				AND = {
					CAN = { is_subject = no }
					SAF = { is_subject = no }
					AST = { is_subject = no }
					NZL = { is_subject = no }
				}
				has_completed_focus = ENG_bring_the_dominions_back_into_the_fold
			}
		}

		icon = GFX_goal_tfv_sever_ties_with_uk
		x = -1
		y = 1
		relative_position_id = ENG_guide_the_colonies
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 100
			add_manpower = 100000
			CAN = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
			SAF = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
			AST = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
			NZL = {
				if = {
					limit = {
						is_subject_of = ENG
						has_idea = ENG_guided_by_britain_1
					}
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_1
						add_idea = ENG_guided_by_britain_2
					}
					hidden_effect = { country_event = { id =  mtg_britain.18 hours = 6 } }
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_foundations_for_an_indian_state
		prerequisite = { focus = ENG_towards_dominion_independence }
		available = { 
			is_subject = no
			RAJ = { is_subject_of = ENG }
		}
		bypass = {
			RAJ = { is_subject = no }
		}

		icon = GFX_focus_RAJ_all_india_forward_bloc
		x = -1
		y = 1
		relative_position_id = ENG_towards_dominion_independence
		cost = 10
		ai_will_do = {
			factor = 1
		}	

		complete_tooltip = {
			RAJ = {
				every_state = {
					limit = { has_state_flag = ENG_foundations_for_an_indian_state_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
			}
		}

		completion_reward = {
			add_political_power = 60
			RAJ = {
				if = {
					limit = { is_subject_of = ENG }
					add_stability = 0.05
					add_opinion_modifier = { target = ENG modifier = ENG_guiding_the_colonies }
					add_ideas = ENG_guided_by_britain_raj_1
					hidden_effect = { country_event = { id = mtg_britain.19 hours = 6 } }
					random_owned_controlled_state = {
						limit = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
							is_core_of = PREV
						}
						add_extra_state_shared_building_slots = 2
						add_building_construction = {
							type = industrial_complex
							level = 2
							instant_build = yes
						}
						set_state_flag = ENG_foundations_for_an_indian_state_2IC
					}
					random_owned_controlled_state = {
						limit = {
							free_building_slots = {
								building = industrial_complex
								size > 1
								include_locked = yes
							}
							is_core_of = PREV
						}
						add_extra_state_shared_building_slots = 2
						add_building_construction = {
							type = industrial_complex
							level = 2
							instant_build = yes
						}
						set_state_flag = ENG_foundations_for_an_indian_state_2IC
					}
				}

			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_the_three_nation_solution
		prerequisite = { focus = ENG_foundations_for_an_indian_state }
		available = { 
			is_subject = no
			RAJ = { is_subject_of = ENG }
		}

		icon = GFX_focus_RAJ_two_nation_theory
		x = 1
		y = 1
		relative_position_id = ENG_foundations_for_an_indian_state
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			RAJ = {
				if = {
					limit = {
						has_full_control_of_state = 444
						has_full_control_of_state = 1093
						has_full_control_of_state = 443
						has_full_control_of_state = 445
						has_full_control_of_state = 440
						has_full_control_of_state = 442
						has_full_control_of_state = 441
						has_full_control_of_state = 430
					}
					effect_tooltip = {
						add_opinion_modifier = { target = ENG modifier = ENG_three_nation_solution }
						release = BAN
						ENG = { set_autonomy = { target = BAN autonomy_state = autonomy_colony } }
						BAN = {
							add_ideas = ENG_guided_by_britain_raj_1
							hidden_effect = {
								set_politics = {
									ruling_party = democratic
									last_election = "1936.1.1"
									election_frequency = 48
									elections_allowed = yes
								}
								set_popularities = {
									democratic = 65
									fascism = 10
									communism =  2
									neutrality = 23
								}
								every_other_country = {
									limit = {
										has_war_with = ENG
									}
									BAN = {
										add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
									}
								}
							}
						}
						release = PAK
						ENG = { set_autonomy = { target = PAK autonomy_state = autonomy_colony } }
						PAK = {
							add_ideas = ENG_guided_by_britain_raj_1
							hidden_effect = {
								set_politics = {
									ruling_party = neutrality
									last_election = "1935.11.14"
									election_frequency = 48
									elections_allowed = no
								}
								set_popularities = {
									democratic = 17
									fascism = 2
									communism = 1
									neutrality = 80
								}
								every_other_country = {
									limit = {
										has_war_with = ENG
									}
									PAK = {
										add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
									}
								}
							}
						}
					}
					hidden_effect = {
						country_event = { id = mtg_britain.20 hours = 6 }
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_towards_indian_independence
		prerequisite = { focus = ENG_foundations_for_an_indian_state }
		available = { 
			is_subject = no
			RAJ = { is_subject_of = ENG }
		}
		bypass = {
			OR = {
				RAJ = { is_subject = no }
				has_completed_focus = ENG_reclaim_the_jewel_in_the_crown
			}
		}

		icon = GFX_goal_tfv_sever_ties_with_uk
		x = 0
		y = 2
		relative_position_id = ENG_foundations_for_an_indian_state
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 150
			add_manpower = 150000
			RAJ = {
				swap_ideas = {
					remove_idea = ENG_guided_by_britain_RAJ_1
					add_idea = ENG_guided_by_britain_RAJ_2
				}
				hidden_effect = { country_event = { id = mtg_britain.21  hours = 6 } }
			}
			if = {
				limit = {
					country_exists = PAK
				}
				PAK = {
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_RAJ_1
						add_idea = ENG_guided_by_britain_RAJ_2
					}
					hidden_effect = { country_event = { id = mtg_britain.21  hours = 6 } }
				}
			}
			if = {
				limit = {
					country_exists = BAN
				}
				BAN = {
					swap_ideas = {
						remove_idea = ENG_guided_by_britain_RAJ_1
						add_idea = ENG_guided_by_britain_RAJ_2
					}
					hidden_effect = { country_event = { id = mtg_britain.21  hours = 6 } }
				}
			}
			if = {
				limit = {
					RAJ = {
						is_subject = yes
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = RAJ autonomy_state = autonomy_dominion }
			}
			if = {
				limit = {
					BAN = {
						is_subject = yes
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = BAN autonomy_state = autonomy_dominion }
			}
			if = {
				limit = {
					PAK = {
						is_subject = yes
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = PAK autonomy_state = autonomy_dominion }
			}
			RAJ = {
				drop_cosmetic_tag = yes
				retire_country_leader = yes
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_withdraw_from_contested_territories
		prerequisite = { focus = ENG_guide_the_colonies }
		available = { 
			is_subject = no
			OR = {
				OR = {
					has_full_control_of_state = 659
					RAJ = {
						has_full_control_of_state = 659
						is_puppet_of = ENG
					}
				}
				has_full_control_of_state = 326
				has_full_control_of_state = 332
				has_full_control_of_state = 331
				has_full_control_of_state = 119
				has_full_control_of_state = 118
				has_full_control_of_state = 911
				has_full_control_of_state = 995
				has_full_control_of_state = 858
			}
		}
		bypass = {
			NOT = {
				OR = {
					OR = {
						owns_state = 659
						RAJ = {
							owns_state = 659
							is_puppet_of = ENG
						}
					}
					owns_state = 326
					owns_state = 332
					owns_state = 331
					owns_state = 119
					owns_state = 118
					owns_state = 911
					owns_state = 995
					owns_state = 858
				}
			}
		}

		continue_if_invalid = yes

		icon = GFX_goal_generic_position_armies
		x = 1
		y = 1
		relative_position_id = ENG_guide_the_colonies
		cost = 5
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_war_support = -0.1
			add_manpower = 25000

			if = {
				limit = {
					has_full_control_of_state = 332
				}
				CAN = {
					transfer_state = 332
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}


			if = {
				limit = {
					has_full_control_of_state = 858
					
					country_exists = SAU
				}
				SAU = {
					transfer_state = 858
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			else_if = {
				limit = {
					has_full_control_of_state = 858
					NOT = {
						country_exists = SAU
					}
					country_exists = UAE
					
				}
				UAE = {
					transfer_state = 858
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			
			}

			if = {
				limit = {
					OR = {
						has_full_control_of_state = 911
						has_full_control_of_state = 995
					}
					country_exists = EGY
				}
				EGY = {
					transfer_state = 911
					transfer_state = 995
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 659
				}
				YEM = {
					transfer_state = 659
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 326
				}
				event_target:WTT_current_china_leader = {
					transfer_state = 326
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 332
				}
				CAN = {
					transfer_state = 332
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 331
				}
				CAN = {
					transfer_state = 331
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 299
					has_full_control_of_state = 720
				}
				ARG = {
					transfer_state = 299
					299 = { add_core_of = ARG }
					transfer_state = 720
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 119
				}
				IRE = {
					transfer_state = 119
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 118
				}
				random_other_country = {
					limit = {
						original_tag = SPR
						if = {
							limit = {
								country_exists = SPD
							}
							tag = SPD
						}
						else_if = {
							limit = {
								country_exists = SPA
							}
							tag = SPA
						}
						else_if = {
							limit = {
								country_exists = SPB
							}
							tag = SPB
						}
						else_if = {
							limit = {
								country_exists = SPC
							}
							tag = SPC
						}
					}
					transfer_state = 118
					118 = { add_core_of = PREV }
					if = {
						limit = {
							NOT = { has_global_flag = scw_over }
						}
						every_other_country = {
							limit = {
								original_tag = SPR
								exists = yes
							}
							118 = { add_core_of = PREV }
						}
					}
					add_opinion_modifier = { target = ENG modifier = ENG_returned_our_territory }
				}
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_self_government_for_the_mediterranean
		prerequisite = { focus = ENG_withdraw_from_contested_territories }
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 116
				has_full_control_of_state = 183
			}
		}
		bypass = {
			NOT = {
				AND = {
					owns_state = 116
					owns_state = 183
				}
			}
		}

		icon = GFX_focus_generic_befriend_cyprus
		x = -1
		y = 1
		relative_position_id = ENG_withdraw_from_contested_territories
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 25
			add_manpower = 10000
			if = {
				limit = {
					has_full_control_of_state = 116
				}
				release = MLT
				set_autonomy = { target = MLT autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						MLT = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 183
				}
				release = CYP
				set_autonomy = { target = CYP autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						CYP = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_self_government_for_africa
		prerequisite = { focus = ENG_self_government_for_the_mediterranean }
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 903
				has_full_control_of_state = 269
				has_full_control_of_state = 548
				has_full_control_of_state = 547
				has_full_control_of_state = 546
				has_full_control_of_state = 1055
				has_full_control_of_state = 771
				has_full_control_of_state = 770
				has_full_control_of_state = 545
				has_full_control_of_state = 542
				has_full_control_of_state = 558
				has_full_control_of_state = 900
				has_full_control_of_state = 901
				has_full_control_of_state = 902
				has_full_control_of_state = 274
				has_full_control_of_state = 700
				has_full_control_of_state = 701
				has_full_control_of_state = 938
				has_full_control_of_state = 939
			}
		}

		bypass = {
			NOT = {
				AND = {
					owns_state = 903
					owns_state = 269
					owns_state = 548
					owns_state = 547
					owns_state = 546
					owns_state = 1055
					owns_state = 771
					owns_state = 770
					owns_state = 545
					owns_state = 542
					owns_state = 558
					owns_state = 900
					owns_state = 901
					owns_state = 902
					owns_state = 274
					owns_state = 700
					owns_state = 701
					owns_state = 938
					owns_state = 939
				}
			}
		}


		icon = GFX_goal_generic_befriend_sudan
		x = 0
		y = 2
		relative_position_id = ENG_self_government_for_the_mediterranean
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 100
			add_manpower = 100000
			if = {
				limit = {
					has_full_control_of_state = 767
					has_full_control_of_state = 551
					has_full_control_of_state = 549
					has_full_control_of_state = 903
				}
				release = SUD
				set_autonomy = { target = SUD autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SUD = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 938
				}
				release = LES
				if = {
					limit = {
						LES = { is_subject = no }
					}
					set_autonomy = { target = LES autonomy_state = autonomy_dominion }
					hidden_effect = {
						if = {
							limit = {
								NOT = {
									has_government = communism
								}
							}
							LES = {
								set_politics = {
									ruling_party = neutrality
								}
								set_popularities = {
									neutrality = 100
								}
							}
						}
					}
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						LES = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 939
				}
				release = SWA
				if = {
					limit = {
						SWA = { is_subject = no }
					}
					set_autonomy = { target = SWA autonomy_state = autonomy_protectorate }
					hidden_effect = {
						if = {
							limit = {
								NOT = {
									has_government = communism
								}
							}
							SWA = {
								set_politics = {
									ruling_party = neutrality
								}
								set_popularities = {
									neutrality = 100
								}
							}
						}
					}
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SWA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {	#Not the whole Somalia, but Somaliland
				limit = {
					has_full_control_of_state = 269
				}
				release = SMA
				if = {
					limit = {
						SMA = { is_subject = no }
					}
					set_autonomy = { target = SMA autonomy_state = autonomy_dominion }
				}
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SOM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 548
				}
				release = UGA
				set_autonomy = { target = UGA autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						UGA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 547
				}
				release = KEN
				set_autonomy = { target = KEN autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						KEN = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 546
				}
				release = TZN
				set_autonomy = { target = TZN autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						TZN = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1055
				}
				release = ZAN
				set_autonomy = { target = ZAN autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						ZAN = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 771
				}
				release = ZAM
				set_autonomy = { target = ZAM autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						ZAM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 770
				}
				release = MLW
				set_autonomy = { target = MLW autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						MLW = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 545
				}
				release = ZIM
				set_autonomy = { target = ZIM autonomy_state = autonomy_dominion }
				hidden_effect = {
					ZIM = {
						drop_cosmetic_tag = yes
					}
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						ZIM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 542
				}
				release = BOT
				set_autonomy = { target = BOT autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BOT = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					OR = {
						has_full_control_of_state = 558
						has_full_control_of_state = 900
						has_full_control_of_state = 901
						has_full_control_of_state = 902
					}
				}
				release = NGA
				set_autonomy = { target = NGA autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						NGA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 274
				}
				release = GHA
				set_autonomy = { target = GHA autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						GHA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 700
				}
				release = SIE
				set_autonomy = { target = SIE autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SIE = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 701
				}
				release = GAM
				set_autonomy = { target = GAM autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						GAM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_self_government_for_the_middle_east
		prerequisite = { focus = ENG_withdraw_from_contested_territories }
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 454
				has_full_control_of_state = 1016
				has_full_control_of_state = 1017
				has_full_control_of_state = 949
				has_full_control_of_state = 966
				has_full_control_of_state = 455
				has_full_control_of_state = 1021
				has_full_control_of_state = 1022
				has_full_control_of_state = 453
				has_full_control_of_state = 452
				has_full_control_of_state = 447
				has_full_control_of_state = 907
				has_full_control_of_state = 457
				has_full_control_of_state = 456
				has_full_control_of_state = 656
				has_full_control_of_state = 765
				has_full_control_of_state = 1007
				has_full_control_of_state = 658
			}
		}
		bypass = {
			NOT = {
				owns_state = 454
				owns_state = 1016
				owns_state = 1017
				owns_state = 949
				owns_state = 966
				owns_state = 455
				owns_state = 1021
				owns_state = 1022
				owns_state = 656
				owns_state = 765
				owns_state = 1007
				owns_state = 658
			}
		}


		icon = GFX_goal_generic_befriend_palestine
		x = 1
		y = 1
		relative_position_id = ENG_withdraw_from_contested_territories
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 50
			add_manpower = 50000
			if = {
				limit = {
					has_full_control_of_state = 454
					has_full_control_of_state = 1016
					has_full_control_of_state = 1017
				}
				release = ISR
				set_autonomy = { target = ISR autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						ISR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					OR = {
						has_full_control_of_state = 949
						has_full_control_of_state = 966
					}
					#date < 1939.01.01
				}
				release = PAL
				set_autonomy = { target = PAL autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						PAL = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					OR = {
						has_full_control_of_state = 455
						has_full_control_of_state = 1021
						has_full_control_of_state = 1022
					}
				}
				release = JOR
				set_autonomy = { target = JOR autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						JOR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 453
					has_full_control_of_state = 452
					has_full_control_of_state = 447
					has_full_control_of_state = 907
					has_full_control_of_state = 457
					has_full_control_of_state = 456
				}
				release = EGY
				set_autonomy = { target = EGY autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						EGY = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 656
				}
				release = KUW
				set_autonomy = { target = KUW autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						KUW = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 765
				}
				release = QAT
				set_autonomy = { target = QAT autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						QAT = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1007
				}
				release = BHR
				set_autonomy = { target = BHR autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BHR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 658
				}
				release = UAE
				set_autonomy = { target = UAE autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						UAE = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if= { #orders matter
				limit = {
					OMA = {
						is_subject_of = ROOT
					}
				}
				set_autonomy = { target = OMA autonomy_state = autonomy_free }
				ROOT = {
					give_guarantee = OMA
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 294
					has_full_control_of_state = 1102
					has_full_control_of_state = 1103
				}
				release = OMA
				set_autonomy = { target = OMA autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						OMA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_self_government_for_the_americas
		prerequisite = { focus = ENG_self_government_for_the_middle_east }
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 311
				has_full_control_of_state = 690
				has_full_control_of_state = 693
				has_full_control_of_state = 689
				has_full_control_of_state = 691
				has_full_control_of_state = 692
				has_full_control_of_state = 308
				has_full_control_of_state = 687
				has_full_control_of_state = 1081
				has_full_control_of_state = 1082
				has_full_control_of_state = 1083
				has_full_control_of_state = 1084
				has_full_control_of_state = 1085
			}
		}
		bypass = {
			NOT = {
				AND = {
					owns_state = 311
					owns_state = 690
					owns_state = 693
					owns_state = 689
					owns_state = 691
					owns_state = 692
					owns_state = 308
					owns_state = 687
					owns_state = 1081
					owns_state = 1082
					owns_state = 1083
					owns_state = 1084
					owns_state = 1085
				}
			}
		}

		icon = GFX_goal_generic_befriend_united_caribbean
		x = 0
		y = 1
		relative_position_id = ENG_self_government_for_the_middle_east
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 50
			add_manpower = 50000
			if = {
				limit = {
					has_full_control_of_state = 311
				}
				release = BLZ
				set_autonomy = { target = BLZ autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BLZ = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 690
					has_full_control_of_state = 693
				}
				release = BAH
				set_autonomy = { target = BAH autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BAH = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 689
				}
				release = JAM
				set_autonomy = { target = JAM autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						JAM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 691
				}
				release = TRI
				set_autonomy = { target = TRI autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						TRI = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 308
				}
				release = BAS
				set_autonomy = { target = BAS autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BAS = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 687
				}
				release = GYA
				set_autonomy = { target = GYA autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						GYA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1081
				}
				release = STK
				set_autonomy = { target = STK autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						STK = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1082
				}
				release = DMN
				set_autonomy = { target = DMN autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						DMN = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1083
				}
				release = STL
				set_autonomy = { target = STL autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						STL = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1084
				}
				release = SVG
				set_autonomy = { target = SVG autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SVG = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 692
				}
				release = BAR
				set_autonomy = { target = BAR autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BAR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1085
				}
				release = GRA
				set_autonomy = { target = GRA autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						GRA = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_self_government_for_asia
		prerequisite = { focus = ENG_self_government_for_the_americas }
		available = { 
			is_subject = no
			OR = {
				has_full_control_of_state = 422
				has_full_control_of_state = 281
				has_full_control_of_state = 636
				has_full_control_of_state = 634
				has_full_control_of_state = 727
				has_full_control_of_state = 734
				has_full_control_of_state = 643
				has_full_control_of_state = 639
				has_full_control_of_state = 336
				has_full_control_of_state = 1014
			OR = {
				RAJ = {
					is_subject_of = ENG
					has_full_control_of_state = 640
					has_full_control_of_state = 288
				}
				RAJ = { NOT = { is_subject_of = ENG } }
				ENG = {
					has_full_control_of_state = 640
					has_full_control_of_state = 288
				}
			}
		}
		}
		bypass = {
			NOT = {
				AND = {
					owns_state = 422
					owns_state = 281
					owns_state = 636
					owns_state = 734
					owns_state = 727
					owns_state = 634
					owns_state = 643
					owns_state = 639
					owns_state = 336
					owns_state = 1014
				}
			}
		}

		icon = GFX_goal_MAL_malaya
		x = 0
		y = 1
		relative_position_id = ENG_self_government_for_the_americas
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 75
			add_manpower = 75000
			if = {
				limit = {
					has_full_control_of_state = 422
				}
				release = SRL
				set_autonomy = { target = SRL autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SRL = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 281
				}
				release = MLD
				set_autonomy = { target = MLD autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						MLD = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 734
				}
				release = TON
				set_autonomy = { target = TON autonomy_state = autonomy_protectorate }
				
				
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						TON = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 639
					has_full_control_of_state = 727
					#has_full_control_of_state = 642 #America will seize it by now
				}
				release = KIR
				set_autonomy = { target = KIR autonomy_state = autonomy_protectorate }
				
				
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						KIR = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
							set_politics = {
								ruling_party = neutrality
								elections_allowed = no
							}
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 636
				}
				release = FIJ
				set_autonomy = { target = FIJ autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						FIJ = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 643
				}
				release = TUV
				set_autonomy = { target = TUV autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						TUV = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 634
				}
				release = SOL
				set_autonomy = { target = SOL autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SOL = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					RAJ = {
						has_full_control_of_state = 640
						has_full_control_of_state = 288
						is_subject = yes
					}
				}
				RAJ = { release = BRM }
				set_autonomy = { target = BRM autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BRM = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			MAL = {
				drop_cosmetic_tag = yes
				retire_country_leader = yes
			}
			if = {
				limit = {
					MAL = {
						is_subject_of = ENG
						NOT = { has_autonomy_state = autonomy_dominion }
					}
				}
				set_autonomy = { target = MAL autonomy_state = autonomy_dominion }
			}
			RAJ = {
				transfer_state = 733
			}
			if= {
				limit = {
					BHU = {
						is_subject_of = ROOT
					}
				}
				set_autonomy = { target = BHU autonomy_state = autonomy_free }
				ROOT = {
					give_guarantee = BHU
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 324
				}
				release = BHU
				set_autonomy = { target = BHU autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BHU = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if= { #orders matters
				limit = {
					NEP = {
						is_subject_of = ROOT
					}
				}
				set_autonomy = { target = NEP autonomy_state = autonomy_free }
				ROOT = {
					give_guarantee = NEP
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 324
				}
				release = NEP
				set_autonomy = { target = NEP autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BHU = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 336
				}
				release = SGP
				set_autonomy = { target = SGP autonomy_state = autonomy_dominion }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						SGP = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
			if = {
				limit = {
					has_full_control_of_state = 1014
				}
				release = BRN
				set_autonomy = { target = BRN autonomy_state = autonomy_protectorate }
				hidden_effect = {
					every_other_country = {
						limit = {
							has_war_with = ENG
						}
						BRN = {
							add_to_war = { targeted_alliance = ENG enemy = PREV hostility_reason = asked_to_join }
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_decolonization
		prerequisite = { focus = ENG_self_government_for_africa }
		prerequisite = { focus = ENG_self_government_for_asia }
		prerequisite = { focus = ENG_towards_indian_independence }
		available = { 
			is_subject = no
		}
		bypass = {
			num_subjects < 1
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_decolonization
		x = 0
		y = 1
		relative_position_id = ENG_self_government_for_africa
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			set_global_flag = ENG_decolonized
			add_stability = 0.1
			add_popularity = { ideology = communism popularity = 0.05 }
			add_political_power = 100
			add_manpower = 100000
			every_other_country = {
				limit = {
					is_subject_of = ENG
					has_idea = ENG_guided_by_britain_2
				}
				remove_ideas = ENG_guided_by_britain_2
				if = {
					limit = {
						NOT = { has_country_flag = ENG_remain_as_puppet }
					}
					ROOT = { set_autonomy = { target = PREV autonomy_state = autonomy_free } }
					if = {	#no white peace, just leaving the faction
						limit = {
							NOT = { surrender_progress > 0.1 }
						}
						leave_faction = yes
						remove_from_tech_sharing_group = commonwealth_research
						set_country_flag = ENG_decolonization_left_faction
						add_ai_strategy = {
							type = alliance
							id = "ENG"
							value = -200
						}
						if = {
							limit = {
								original_tag = CAN
							}
							drop_cosmetic_tag = yes
						}
					}
				}
			}
			every_other_country = {
				limit = {
					is_subject_of = ENG
					has_idea = ENG_guided_by_britain_raj_2
				}
				remove_ideas = ENG_guided_by_britain_raj_2
				if = {
					limit = {
						NOT = { has_country_flag = ENG_remain_as_puppet }
					}
					ROOT = { set_autonomy = { target = PREV autonomy_state = autonomy_free } }
					if = {
						limit = {
							NOT = { surrender_progress > 0.1 }
						}
						leave_faction = yes
						remove_from_tech_sharing_group = commonwealth_research
						set_country_flag = ENG_decolonization_left_faction
						add_ai_strategy = {
							type = alliance
							id = "ENG"
							value = -200
						}
					}
				}
				#hidden_effect = {
				#	if = {
				#		limit = {
				#			ENG = { has_completed_focus = ENG_the_three_nation_solution }
				#			OR = {
				#				has_idea = RAJ_marginalized_muslim_community
				#				has_idea = RAJ_marginalized_muslim_community_angry
				#			}
				#		}
				#		remove_ideas = RAJ_marginalized_muslim_community
				#		remove_ideas = RAJ_marginalized_muslim_community_angry
				#		add_ideas = RAJ_marginalized_muslim_community_happy
				#	}
				#}
			}
			every_other_country = {
				limit = {
					is_subject_of = ENG
					OR = {
						NOT = { tag = CAN }
						NOT = {	tag = SAF }
						NOT = {	tag = RAJ }
						NOT = {	tag = AST }
						NOT = {	tag = NZL }
						NOT = {	tag = MAL }
						NOT = {	tag = NEP }
						NOT = {	tag = BHU }
						NOT = {	tag = OMA }
					}
					OR = {
						has_government = ROOT
						has_government = neutrality
					}
				}
				ROOT = {
					set_autonomy = { target = PREV autonomy_state = autonomy_free }
				}
				if = {
					limit = {
						NOT = { surrender_progress > 0.1 }
					}
					leave_faction = yes
					set_country_flag = ENG_decolonization_left_faction
					add_ai_strategy = {
						type = alliance
						id = "ENG"
						value = -200
					}
				}
			}
			every_other_country = {
				limit = {
					is_subject_of = ENG
					OR = {
						NOT = { tag = CAN }
						NOT = {	tag = SAF }
						NOT = {	tag = RAJ }
						NOT = {	tag = AST }
						NOT = {	tag = NZL }
						NOT = {	tag = MAL }
						NOT = {	tag = NEP }
						NOT = {	tag = BHU }
						NOT = {	tag = OMA }
					}
					NOT = { has_government = ROOT }
					NOT = { has_government = neutrality }
				}
				ROOT = {
					set_autonomy = { target = PREV autonomy_state = autonomy_free }
				}
				if = {
					limit = {
						NOT = { surrender_progress > 0.1 }
					}
					leave_faction = yes
					set_country_flag = ENG_decolonization_left_faction
					add_ai_strategy = {
						type = alliance
						id = "ENG"
						value = -200
					}
				}
			}
			if = {
				limit = {
					NOT = { is_in_faction_with = CAN }
					NOT = { is_in_faction_with = SAF }
					NOT = { is_in_faction_with = RAJ }
					NOT = { is_in_faction_with = AST }
					NOT = { is_in_faction_with = NZL }
				}
				remove_from_tech_sharing_group = commonwealth_research
			}
			if = {
				limit = {
					has_war = yes
				}
				if = {
					limit = {
						CAN = {
							has_war_together_with = ENG
							has_country_flag = ENG_decolonization_left_faction
							surrender_progress < 0.1
						}
					}
					CAN = { create_faction = ENG_coalition_of_free_commonwealth_states }
				}
				else_if = {
					limit = {
						AST = {
							has_war_together_with = ENG
							has_country_flag = ENG_decolonization_left_faction
							surrender_progress < 0.1
						}
					}
					AST = { create_faction = ENG_coalition_of_free_commonwealth_states }
				}
				else_if = {
					limit = {
						RAJ = {
							has_war_together_with = ENG
							has_country_flag = ENG_decolonization_left_faction
							surrender_progress < 0.1
						}
					}
					RAJ = { create_faction = ENG_coalition_of_free_commonwealth_states }
				}
				else_if = {
					limit = {
						SAF = {
							has_war_together_with = ENG
							has_country_flag = ENG_decolonization_left_faction
							surrender_progress < 0.1
						}
					}
					SAF = { create_faction = ENG_coalition_of_free_commonwealth_states }
				}
				else_if = {
					limit = {
						NZL = {
							has_war_together_with = ENG
							has_country_flag = ENG_decolonization_left_faction
							surrender_progress < 0.1
						}
					}
					NZL = { create_faction = ENG_coalition_of_free_commonwealth_states }
				}
				else_if = {
					limit = {
						NOT = {
							CAN = {
								has_war_together_with = ENG
								has_country_flag = ENG_decolonization_left_faction
								surrender_progress < 0.1
							}
						}
						NOT = {
							AST = {
								has_war_together_with = ENG
								has_country_flag = ENG_decolonization_left_faction
								surrender_progress < 0.1
							}
						}
						NOT = {
							RAJ = {
								has_war_together_with = ENG
								has_country_flag = ENG_decolonization_left_faction
								surrender_progress < 0.1
							}
						}
						NOT = {
							SAF = {
								has_war_together_with = ENG
								has_country_flag = ENG_decolonization_left_faction
								surrender_progress < 0.1
							}
						}
						NOT = {
							NZL = {
								has_war_together_with = ENG
								has_country_flag = ENG_decolonization_left_faction
								surrender_progress < 0.1
							}
						}
					}
					random_other_country = {
						limit = {
							OR = {
								NOT = { tag = CAN }
								NOT = {	tag = SAF }
								NOT = {	tag = RAJ }
								NOT = {	tag = AST }
								NOT = {	tag = NZL }
							}
							has_country_flag = ENG_decolonization_left_faction
							surrender_progress < 0.1
						}
						create_faction = ENG_coalition_of_free_commonwealth_states
					}
				}
				every_other_country = {
					limit = {
						has_country_flag = ENG_decolonization_left_faction
					}
					random_other_country = {
						limit = {
							has_country_flag = ENG_decolonization_left_faction
							is_faction_leader = yes
						}
						add_to_faction = PREV
					}
				}
			}
			clr_country_flag = ENG_switched_to_communism_civil_war_flag
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
			hidden_effect = { news_event = { id = mtg_news.15 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_evacuate_colonial_assets 
		prerequisite = { focus = ENG_decolonization }

		icon = GFX_goal_generic_gold_money
		x = 0
		y = 1
		relative_position_id = ENG_decolonization
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}


	### END OF DECOLONIZATION ###
	
	focus = {
		id = uk_colonial_focus 
		prerequisite = { focus = uk_service_focus }
		icon = GFX_focus_research2
		x = -5
		y = 1
		relative_position_id = uk_service_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = { ENG_colonial_elite }
		}
	}

	focus = {
		id = uk_asia_focus 
		prerequisite = { focus = uk_colonial_focus }
		
		available = {
			336 = {
				controls_or_subject_of = yes
			}
			326 = {
				controls_or_subject_of = yes
			}
		}

		icon = GFX_goal_generic_construct_civilian
		x = -4
		y = 1
		relative_position_id = uk_colonial_focus
		cost = 10

		available_if_capitulated = yes

		bypass = {
			336 = {
				free_building_slots = {
					building = dockyard
					size < 1
					include_locked = yes
				}				
			}
			326 = {
				free_building_slots = {
					building = industrial_complex
					size < 1
					include_locked = yes
				}
			}
		}

		completion_reward = {
			if = {
				limit = {
					has_idea = ENG_fortify_the_empire_1
				}
				swap_ideas = {
					remove_idea = ENG_fortify_the_empire_1
					add_idea = ENG_fortify_the_empire_2
				}
			}
			if = {
				limit = {
					NOT = { has_idea = ENG_fortify_the_empire_1 }
					NOT = { has_idea = ENG_fortify_the_empire_2 }
				}
				add_ideas = ENG_fortify_the_empire_1
			}
			336 = {
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								tag = ENG
								is_subject_of = ENG
							}
						}
						OWNER = {
							OR = {
								tag = ENG
								is_subject_of = ENG
							}
						}
					} 
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = dockyard
							level = 1
							instant_build = yes
					}
				}
			}
			326 = {
				if = {
					limit = {
						CONTROLLER = {
							OR = {
								tag = ENG
								is_subject_of = ENG
							}
						}
						OWNER = {
							OR = {
								tag = ENG
								is_subject_of = ENG
							}
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
							type = industrial_complex
							level = 1
							instant_build = yes
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = uk_burma_focus
		prerequisite = { focus = uk_asia_focus } 
		available = {
			CHI = { 
				has_war_with = JAP 
				NOT = { has_war_with = ENG }
			}
			JAP = { NOT = { is_in_faction_with = ENG } }
		}

		icon = GFX_goal_generic_construct_infrastructure
		x = -2
		y = 1
		relative_position_id = uk_asia_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		bypass = {
			OR = {
				CHI = { exists = no }
				AND = {
					640 = {
						free_building_slots = {
							building = infrastructure
							size < 1
						}
					}
					325 = {
						free_building_slots = {
							building = infrastructure
							size < 1
						}
					}
					601 = {
						free_building_slots = {
							building = infrastructure
							size < 2
						}
						free_building_slots = {
							building = air_base
							size < 1
						}
						free_building_slots = {
							building = arms_factory
							size < 1
							include_locked = yes
						}
					}
				}
			}
		}

		completion_reward = {
			640 = {
				if = {
					limit = { 
						OR = { 
							ENG = { controls_state = 640 }
							any_other_country = {
								is_in_faction_with = ENG
								controls_state = 640
							} 
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
				}
			}
			325 = {
				if = {
					limit = { 
					OR = { 
							CHI = { controls_state = 325 }
							any_other_country = {
								is_in_faction_with = CHI
								controls_state = 640
							} 
						}
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
				}
			}
			601 = {
				if = {
					limit = { 
						OR = { 
							CHI = { controls_state = 601 }
							any_other_country = {
								is_in_faction_with = CHI
								controls_state = 601
							} 
						} }
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
					add_building_construction = {
						type = air_base
						level = 1
						instant_build = yes
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = arms_factory
						level = 1
						instant_build = yes
					}
				}
			}
			add_war_support = 0.05
			unlock_decision_tooltip = CHI_expand_the_burma_road
			CHI = {
				add_opinion_modifier = { target = ENG modifier = burma_road_good } 
				country_event = britain.4
			}
			YUN = {
				add_opinion_modifier = { target = ENG modifier = burma_road_good } 
				country_event = britain.5
			}
			JAP = {
				add_opinion_modifier = { target = ENG modifier = burma_road_bad } 
			} 
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = singapore_focus
		prerequisite = { focus = uk_asia_focus }
		icon = GFX_goal_generic_fortify_city
		x = 0
		y = 1
		relative_position_id = uk_asia_focus
		cost = 10

		available = {
			336 = {
				controls_or_subject_of = yes
			}
		}

		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = { 
			navy_experience = 25
			336 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 12299
					instant_build = yes
				}
				if = {
					limit = {
						CONTROLLER = {
							NOT = { tag = ENG }
						}
					}
					CONTROLLER = {
						add_autonomy_ratio = {
							value = -0.02
							localization = singapore_focus
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}
	focus = {
		id = sp_landward_forts_focus
		prerequisite = { focus = singapore_focus }
		icon = GFX_goal_generic_construct_military
		x = 0
		y = 1
		relative_position_id = singapore_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		available = {
			336 = {
				controls_or_subject_of = yes
			}
		}


		available_if_capitulated = yes

		bypass = {
			336 = {
				free_building_slots = {
					building = anti_air_building
					size < 2
				}
			}
		}

		completion_reward = {
			336 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = bunker
					level = 4
					province = 12299
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
				if = {
					limit = {
						CONTROLLER = {
							NOT = { tag = ENG }
						}
					}
					CONTROLLER = {
						add_autonomy_ratio = {
							value = -0.02
							localization = sp_landward_forts_focus
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}
	focus = {
		id = peninsular_focus
		prerequisite = { focus = sp_landward_forts_focus }
		icon = GFX_goal_vietnam_strike_malaysia
		x = 0
		y = 1
		relative_position_id = sp_landward_forts_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		available = {
			960 = {
				controls_or_subject_of = yes
			}
			916 = {
				controls_or_subject_of = yes
			}
			915 = {
				controls_or_subject_of = yes
			}
			336 = {
				controls_or_subject_of = yes
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			960 = {
				add_building_construction = {
					type = bunker
					level = 3
					province = 7329
					instant_build = yes
				}
			}
			916 = {
				add_building_construction = {
					type = bunker
					level = 3
					province = 4310
					instant_build = yes
				}
			}
			915 = {
				add_building_construction = {
					type = bunker
					level = 3
					province = 7342
					instant_build = yes
				}
			}
			336 = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				if = {
					limit = {
						CONTROLLER = {
							NOT = { tag = ENG }
						}
					}
					CONTROLLER = {
						add_autonomy_ratio = {
							value = -0.02
							localization = peninsular_focus
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}
	focus = {
		id = hongkong_focus
		prerequisite = { focus = uk_asia_focus }
		icon = GFX_goal_generic_fortify_city
		x = 2
		y = 1
		relative_position_id = uk_asia_focus
		cost = 5
		ai_will_do = {
			factor = 0.25
		}
		available = { 
			326 = {
				controls_or_subject_of = yes
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			navy_experience = 25
			326 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 10062
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {
		id = hk_landward_forts_focus
		prerequisite = { focus = hongkong_focus }
		icon = GFX_goal_generic_construct_military
		x = 0
		y = 1
		relative_position_id = hongkong_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		available = {
			326 = {
				controls_or_subject_of = yes
			}
		}

		available_if_capitulated = yes

		bypass = {
			326 = { 
				free_building_slots = {
					building = anti_air_building
					size < 2
				}
			}
		}

		completion_reward = { 
			326 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = bunker
					level = 4
					province = 10062
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 2				
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {
		id = hk_air_focus
		prerequisite = { focus = hk_landward_forts_focus }
		icon = GFX_goal_airplane_hunt
		x = 0
		y = 1
		relative_position_id = hk_landward_forts_focus
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		available = {
			326 = {
				controls_or_subject_of = yes
			}
		}

		available_if_capitulated = yes

		bypass = {
			326 = { 
				free_building_slots = {
					building = anti_air_building
					size < 2
				} 
				free_building_slots = {
					building = air_base
					size < 2
				}
			}
		}
		completion_reward = {
			326 = {
				add_building_construction = {
					type = anti_air_building
					level = 2
					instant_build = yes
				}
			
				add_building_construction = {
					type = air_base
					level = 4
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	
	focus = {
		id = uk_commonwealth_focus 
		prerequisite = { focus = uk_colonial_focus }
		available = {
			has_civil_war = no
			any_country = {
				OR = {
                    original_tag = ENG
					original_tag = CAN
					original_tag = SAF
					original_tag = RAJ
					original_tag = AST
					original_tag = NZL
                    original_tag = MAL
				}
                is_in_faction_with = ROOT
			}
		}
		bypass = {
			CAN = {
				exists = no
			}
			SAF = {
				exists = no
			}
			RAJ = {
				exists = no
			}
			AST = {
				exists = no
			}
			NZL = {
				exists = no
			}
			MAL = {
				exists = no
			}
			NOT = {
				any_state = {
					OR = {
						is_core_of = ENG
						is_core_of = CAN
						is_core_of = SAF
						is_core_of = AST
						is_core_of = NZL
						is_core_of = RAJ
						is_core_of = MAL
					}
					NOT = { state = 320 }
					NOT = { state = 321 }
					OWNER = {
						NOT = { tag = ENG }
					}
				}
			}
		}
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		x = 4
		y = 1
		relative_position_id = uk_colonial_focus
		cost = 5

		available_if_capitulated = yes

		completion_reward = {
			every_other_country = {
				limit = {
					OR = {
						original_tag = CAN
						original_tag = AST
						original_tag = RAJ
						original_tag = NZL
						original_tag = SAF

					}
					OR = {
						is_subject_of = ROOT
						is_in_faction_with = ROOT
					}
				}
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
			random_country = {
				limit = {
					original_tag = MAL
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = ENG_commonwealth_ties }
			}
		}
	}

	focus = {
		id = ENG_british_commonwealth_air_training_plan
		prerequisite = { focus = uk_commonwealth_focus }
		icon = GFX_goal_generic_air_fighter2
		x = -1
		y = 1
		relative_position_id = uk_commonwealth_focus
		cost = 10
		ai_will_do = {
			factor = 3
		}

		available = {
			any_country = {
				OR = {
					original_tag = NZL
					original_tag = SAF
					original_tag = RAJ
					original_tag = AST
					original_tag = NZL
				}
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		completion_reward = {
			add_ideas = ENG_british_commonwealth_air_training_plan
			every_country = {
				limit = {
					is_subject_of = ROOT
					NOT = { 
						original_tag = SAF
						original_tag = EGY
					}
				}
				add_ideas = ENG_british_commonwealth_air_training_plan
			}
			SAF = {
				if = {
					limit = {
						is_subject_of = ROOT
					}
					add_ideas = ENG_joint_air_training_scheme
				}
			}
		}
	}

	focus = {
		id = uk_india_focus 
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
			any_country = {
				original_tag = RAJ
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		} 
		icon = GFX_focus_RAJ_british_investors
		x = -3
		y = 1
		relative_position_id = uk_commonwealth_focus
		cost = 7.2

		available_if_capitulated = yes

		bypass = {
			RAJ = {
				custom_trigger_tooltip = {
					tooltip = construction_effort_tt
					all_owned_state = {
						free_building_slots = {
							building = industrial_complex
							size < 1
							include_locked = yes
						}
					}
				}
			}
		}

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = RAJ
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_india_focus_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_india_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_india_focus
				}
			}
		}

		completion_reward = {
			RAJ = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_india_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_india_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_india_focus_1IC
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_india_focus
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}
	
	focus = {
		id = uk_free_india_focus 
		prerequisite = { focus = uk_india_focus }
		mutually_exclusive = { focus = ENG_indian_autonomy }
		available = {
			OR = {
				AND = {
					date > 1943.10.01
					RAJ = {
						is_subject_of = ENG
						has_war = no
					}
				}
				AND = {
					NOT = { has_government = democratic }
					RAJ = {
						is_subject_of = ENG
						has_war = no
					}
				}
			}
		} #counters JAP's indian army focus
		icon = GFX_focus_ENG_indian_independence
		x = -1
		y = 1
		offset = {
			x = 1
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		relative_position_id = uk_india_focus
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_stability = 0.05
			ROOT = {
				set_autonomy = {
					target = RAJ
					autonomy_state = autonomy_free
					end_wars = no
					end_civil_wars = no
				}
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY }
	}
	
	
	focus = {
		id = uk_australia_focus 
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
			any_country = {
				original_tag = AST
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		}

		icon = GFX_goal_AST_dreams_of_a_republic
		x = 1
		y = 1
		relative_position_id = uk_commonwealth_focus
		cost = 7.2

		available_if_capitulated = yes

		bypass = {
			OR = {
				AST = { exists = no }
				AST = {
					NOT = {
						is_ally_with = ENG
					}
				}
				AST = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = AST
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_australia_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_australia_focus_2dockyards }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_australia_focus_1dockyard }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_australia_focus
				}
			}
		}

		completion_reward = {
			AST = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_2dockyards
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_australia_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_australia_focus
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}


	focus = {
		id = uk_new_zealand_focus 
		prerequisite = { focus = uk_australia_focus }
		available = {
			any_country = {
				original_tag = NZL
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		} 
		icon = GFX_goal_generic_construction
		x = 0
		y = 1
		relative_position_id = uk_australia_focus
		cost = 7.2

		available_if_capitulated = yes

		bypass = {
			OR = {
				NZL = { exists = no }
				NZL = {
					NOT = {
						is_ally_with = ENG
					}
				}
				NZL = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = NZL
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_new_zealand_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_new_zealand_focus_2dockyards }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_new_zealand_focus_1dockyard }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_new_zealand_focus
				}
			}
		}

		completion_reward = {
			NZL = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_new_zealand_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_new_zealand_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = dockyard
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_new_zealand_focus_2dockyards
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_new_zealand_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_new_zealand_focus
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}


	focus = {
		id = uk_canada_focus 
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
			any_country = {
				original_tag = CAN
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		} 
		icon = GFX_goal_CAN_maple_leaf
		x = 0
		y = 3
		relative_position_id = uk_commonwealth_focus
		cost = 7.2

		available_if_capitulated = yes

		bypass = {
			OR = {
				CAN = { exists = no }
				CAN = {
					NOT = {
						is_ally_with = ENG
					}
				}
				CAN = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = CAN
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_canada_focus_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_canada_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_canada_focus_1dockyard }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_canada_focus
				}
			}
		}

		completion_reward = {
			CAN = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_1dockyard
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_canada_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_canada_focus
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}

	focus = {
		id = uk_south_africa_focus
		prerequisite = { focus = uk_commonwealth_focus }
		available = {
			any_country = {
				original_tag = SAF
				OR = {
					is_subject_of = ROOT
					is_in_faction_with = ROOT
				}
			}
		} 
		icon = GFX_goal_SAF_flag
		x = 2
		y = 3
		relative_position_id = uk_commonwealth_focus
		cost = 7.2

		available_if_capitulated = yes
		
		bypass = {
			OR = {
				SAF = { exists = no }
				SAF = {
					NOT = {
						is_ally_with = ENG
					}
				}
				SAF = {
					custom_trigger_tooltip = {
						tooltip = construction_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = industrial_complex
								size < 1
								include_locked = yes
							}
						}
					}
					custom_trigger_tooltip = {
						tooltip = naval_effort_tt
						all_owned_state = {
							free_building_slots = {
								building = dockyard
								size < 1
								include_locked = yes
							}
						}
					}
				}
			}
		}

		complete_tooltip = {
			random_country = {
				limit = {
					original_tag = SAF
					is_in_faction_with = ROOT
				}
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				every_state = { limit = { has_state_flag = ENG_uk_south_africa_focus_2IC }
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_south_africa_focus_1IC }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
				}
				every_state = { limit = { has_state_flag = ENG_uk_south_africa_focus_1dockyard }
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_south_africa_focus
				}
			}
		}

		completion_reward = {
			SAF = {
				add_opinion_modifier = { target = ENG modifier = aided_industry }
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 1
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 2
					add_building_construction = {
						type = industrial_complex
						level = 2
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_2IC
				}
				random_owned_controlled_state = {
					limit = {
						free_building_slots = {
							building = industrial_complex
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = industrial_complex
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_1IC
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_1dockyard
				}
				random_owned_controlled_state = {
					limit = {
						is_coastal = yes
						free_building_slots = {
							building = dockyard
							size > 0
							include_locked = yes
						}
					}
					add_extra_state_shared_building_slots = 1
					add_building_construction = {
						type = dockyard
						level = 1
						instant_build = yes
					}
					set_state_flag = ENG_uk_south_africa_focus_1dockyard
				}
				add_autonomy_ratio = {
					value = -0.05
					localization = uk_south_africa_focus
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}

	focus = {
		id = ENG_indian_autonomy
		prerequisite = { focus = uk_india_focus }
		mutually_exclusive = { focus = uk_free_india_focus }

		allow_branch = {
			has_dlc = "Man the Guns"
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_revisit_colonial_policy
				}
			}
		}

		available = { 	
			RAJ = {
				is_subject_of = ENG
			}
		}

		icon = GFX_goal_RAJ_British_India_Borders

		x = 1
		y = 1
		relative_position_id = uk_india_focus
		cost = 10
		ai_will_do = {
			factor = 1
			#modifier = {
			#	factor = 0
			#}
		}	
		completion_reward = {
			set_autonomy = {
				target = RAJ
				autonomy_state = autonomy_dominion
				end_wars = no
			}
			RAJ = { add_timed_idea = { idea = ENG_indian_autonomy_RAJ_idea days = 730 } }
			custom_effect_tooltip = ENG_indian_autonomy_tt
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY }
	}

	focus = {
		id = ENG_imperial_conference
		prerequisite = { focus = uk_canada_focus }
		prerequisite = { focus = uk_new_zealand_focus }
		prerequisite = { focus = uk_south_africa_focus }

		allow_branch = {
			has_dlc = "Man the Guns"
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_revisit_colonial_policy
				}
			}
		}

		available = {
			OR = {
				CAN = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_government = ROOT
						}
						exists = no
					}
				}
				SAF = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_government = ROOT
						}
						AND = {
							is_subject_of = ENG
							has_government = neutrality
							ENG = {
								has_government = democratic
							}
						}
						exists = no
					}
				}
				AST = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_government = ROOT
						}
						exists = no
					}
				}
				NZL = {
					OR = {
						AND = {
							is_subject_of = ENG
							has_government = ROOT
						}
						exists = no
					}
				}
			}
			NOT = {
				any_state = {
					OR = {
						is_core_of = ENG
						is_core_of = CAN
						is_core_of = SAF
						is_core_of = AST
						is_core_of = NZL
					}
					NOT = { state = 331 }
					OWNER = {
						NOT = {
							OR = {
								tag = ENG
								tag = CAN
								tag = SAF
								tag = AST
								tag = NZL
							}
						}
					}
				}
			}
		}

		bypass = {
			CAN = {
				exists = no
			}
			SAF = {
				exists = no
			}
			RAJ = {
				OR = {
					exists = no
					NOT = { is_subject_of = ENG }
				}
			}
			AST = {
				exists = no
			}
			NZL = {
				exists = no
			}
			NOT = {
				any_state = {
					OR = {
						is_core_of = ENG
						is_core_of = CAN
						is_core_of = SAF
						is_core_of = AST
						is_core_of = NZL
					}
					OWNER = {
						NOT = { tag = ENG }
					}
				}
			}
		}
		icon = GFX_goal_generic_national_unity

		x = 0
		y = 2
		relative_position_id = uk_new_zealand_focus
		cost = 10
		ai_will_do = {
			factor = 1
			#modifier = {
			#	factor = 0
			#}
		}	
		completion_reward = {
			add_political_power = 120
			every_country = {
				limit = {
					OR = {
						tag = ENG
						AND = {
							is_ally_with = ENG
							tag = CAN
						}
						AND = {
							is_ally_with = ENG
							tag = SAF
						}
						AND = {
							is_ally_with = ENG
							tag = RAJ
						}
						AND = {
							is_ally_with = ENG
							tag = AST
						}
						AND = {
							is_ally_with = ENG
							tag = NZL
						}
					}
				}
				country_event = { id = mtg_britain.82 hours = 6 }
			}
			hidden_effect = { news_event = { id = mtg_news.13 days = 1 } }
			custom_effect_tooltip = ENG_imperial_conference_tt
			custom_effect_tooltip = ENG_indian_autonomy_tt
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_imperial_federation
		prerequisite = { focus = ENG_imperial_conference }
		available = {
			CAN = {
				OR = {
					AND = {
						is_subject_of = ENG
						OR = {
							has_autonomy_state = autonomy_integrated_puppet
							has_autonomy_state = autonomy_reichskommissariat
						}
					}
					AND = {
						exists = no
						NOT = {
							any_state = {
								is_core_of = CAN
								NOT = { is_owned_by = ROOT }
							}
						}
					}
				}
			}
			SAF = {
				OR = {
					AND = {
						is_subject_of = ENG
						OR = {
							has_autonomy_state = autonomy_integrated_puppet
							has_autonomy_state = autonomy_reichskommissariat
						}
					}
					AND = {
						exists = no
						NOT = {
							any_state = {
								is_core_of = SAF
								NOT = { is_owned_by = ROOT }
							}
						}
					}
				}
			}
			if = {
				limit = {
					RAJ = { has_country_flag = ENG_accepted_federation }
				}
				RAJ = {
					OR = {
						AND = {
							is_subject_of = ENG
							OR = {
								has_autonomy_state = autonomy_integrated_puppet
								has_autonomy_state = autonomy_reichskommissariat
							}
						}
						AND = {
							exists = no
							NOT = {
								any_state = {
									is_core_of = RAJ
									NOT = { state = 320 }
									NOT = { state = 321 }
									NOT = { is_owned_by = ROOT }
								}
							}
						}
					}
				}
			}
			AST = {
				OR = {
					AND = {
						is_subject_of = ENG
						OR = {
							has_autonomy_state = autonomy_integrated_puppet
							has_autonomy_state = autonomy_reichskommissariat
						}
					}
					AND = {
						exists = no
						NOT = {
							any_state = {
								is_core_of = AST
								NOT = { is_owned_by = ROOT }
							}
						}
					}
				}
			}
			NZL = {
				OR = {
					AND = {
						is_subject_of = ENG
						OR = {
							has_autonomy_state = autonomy_integrated_puppet
							has_autonomy_state = autonomy_reichskommissariat
						}
					}
					AND = {
						exists = no
						NOT = {
							any_state = {
								is_core_of = NZL
								NOT = { is_owned_by = ROOT }
							}
						}
					}
				}
			}
			if = {
				limit = {
					OR = {
						CAN = { exists = yes }
						SAF = { exists = yes }
						AST = { exists = yes }
						NZL = { exists = yes }
					}
				}
				has_country_flag = ENG_dominions_accepted_federation
			}
		}

		icon = GFX_focus_eng_imperial_federation

		x = 0
		y = 1
		relative_position_id = ENG_imperial_conference
		cost = 10
		ai_will_do = {
			factor = 1
			#modifier = {
			#	factor = 0
			#}
		}	
		completion_reward = {
			if = {
				limit = {
					RAJ = {
						NOT = { is_subject_of = ENG }
					}
				}
				set_cosmetic_tag = ENG_imperial_federation_unified
				news_event = { id = mtg_news.8 days = 1 }
			}
			if = {
				limit = {
					RAJ = {
						is_subject_of = ENG
					}
				}
				set_cosmetic_tag = ENG_imperial_federation_india_unified
				news_event = { id = mtg_news.9 days = 1 }
			}
			CAN = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = CAN
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = CAN
				}
				add_core_of = ENG
			}
			SAF = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = SAF
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = SAF
					NOT = { state = 275 }
				}
				add_core_of = ENG
			}
			if = {
				limit = {
					RAJ = { has_country_flag = ENG_accepted_federation }
				}
				RAJ = {
					every_unit_leader = {
						set_nationality = ENG
					}
				}
				annex_country = {
				    target = RAJ
				    transfer_troops = yes
				}
			}
			AST = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = AST
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = AST
				}
				add_core_of = ENG
			}
			NZL = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = NZL
			    transfer_troops = yes
			}
			every_state = {
				limit = {
					is_core_of = NZL
				}
				add_core_of = ENG
			}
			MAL = {
				every_unit_leader = {
					set_nationality = ENG
				}
			}
			annex_country = {
			    target = MAL
			    transfer_troops = yes
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### DEMOCRATIC BRANCH - STEADY AS SHE GOES ###

	focus = {
		id = ENG_steady_as_she_goes
		mutually_exclusive = { focus = ENG_a_change_in_course focus = ENG_visit_germany focus = ENG_opposition_to_the_national_government }
		available = { 
			if = {
				limit = {
					NOT = { has_country_flag = ENG_abdication_crisis_changed_mind }
				}
				NOT = { has_country_flag = edward_viii_refused_to_abdicate_flag }
			}
		}

		icon = GFX_goal_ENG_steady_as_she_goes
		allow_branch = {
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_a_change_in_course						#MtG
					has_completed_focus = ENG_visit_germany								#non-MtG
					has_completed_focus = ENG_opposition_to_the_national_government		#non-MtG
				}
			}
		}
		x = 16
		y = 0
		offset = {
			x = -6
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		offset = {	#because this focus is relative to revisit colonial policy, it only needs to offset the centering of branch I do there
			x = -3
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_revisit_colonial_policy
			}
		}
		offset = {
			x = -6
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_reinforce_the_empire
				has_dlc = "Man the Guns"
			}
		}
		relative_position_id = ENG_revisit_colonial_policy
		cost = 5
		ai_will_do = {
			factor = 80
			modifier = {
				factor = 100
				is_historical_focus_on = yes
			}
			modifier = {
				factor = 0
				OR = {
					has_country_flag = ENG_abdication_crisis_normal_marriage
					has_country_flag = ENG_abdication_crisis_morganatic_marriage
				}
			}
		}
		completion_reward = {
			mark_focus_tree_layout_dirty = yes
			add_timed_idea = { idea = ENG_steady_as_she_goes_idea days = 365 }
		}
	}

	### GLOBAL DEFENSE BRANCH ###

	focus = {
		id = ENG_global_defense
		prerequisite = { focus = ENG_steady_as_she_goes }
		#mutually_exclusive = { focus = ENG_home_defence }

		allow_branch = {
			#has_dlc = "Man the Guns"
			always = no
		}

		available = {

		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_global_defense
		x = -9
		y = 1
		relative_position_id = ENG_steady_as_she_goes
		cost = 10
		ai_will_do = {
			factor = 2
			modifier = {
				factor = 0
				has_completed_focus = ENG_revisit_colonial_policy
			}
		}	
		completion_reward = {
			# Singapore
			336 = {
				if = {
					limit = {
						OR = {
							is_controlled_by = ROOT
							AND = {
								is_controlled_by = MAL
								MAL = { is_in_faction_with = ROOT }
							}
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					# Singapore
					add_building_construction = {
						type = naval_base
						level = 2
						province = 12299
						instant_build = yes
					}
				}								
			}
			# Egypt
			907 = {
				if = {
					limit = {
						OR = {
							is_controlled_by = ROOT
							AND = {
								is_controlled_by = EGY
								EGY = { is_in_faction_with = ROOT }
							}
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
				}								
			}
			447 = {
				if = {
					limit = {
						OR = {
							is_controlled_by = ROOT
							AND = {
								is_controlled_by = EGY
								EGY = { is_in_faction_with = ROOT }
							}
						}
					}
					# Alexandria
					add_building_construction = {
						type = naval_base
						level = 2
						province = 4076
						instant_build = yes
					}
				}								
			}
			# Nova Scotia
			464 = {
				if = {
					limit = {
						OR = {
							is_controlled_by = ROOT
							AND = {
								is_controlled_by = CAN
								CAN = { is_in_faction_with = ROOT }
							}
						}
					}
					add_building_construction = {
						type = air_base
						level = 2
						instant_build = yes
					}
					# Halifax
					add_building_construction = {
						type = naval_base
						level = 2
						province = 7361
						instant_build = yes
					}
				}								
			}
			# Malta
			116 = {
				if = {
					limit = {
						OR = {
							is_controlled_by = ROOT
							AND = {
								is_controlled_by = MAL
								MAL = { is_in_faction_with = ROOT }
							}
						}
					}
					add_building_construction = {
						type = air_base
						level = 1
						instant_build = yes
					}
				}								
			}
			# Gibraltar
			118 = {
				if = {
					limit = {
						is_controlled_by = ROOT
					}
					add_building_construction = {
						type = bunker
						level = 1
						province = 4135
						instant_build = yes
					}
				}								
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_every_man_will_do_his_duty
		prerequisite = { focus = ENG_global_defense }
		available = { 
			
		}

		continue_if_invalid = yes

		icon = GFX_focus_generic_commonwealth_build_infantry
		x = -1
		y = 1
		relative_position_id = ENG_global_defense
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_stability = -0.1
			remove_ideas = ENG_the_war_to_end_all_wars
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = ENG_secure_the_oil_imports
		prerequisite = { focus = ENG_continental_intervention }
		available = { 
			is_subject = no
			if = {
				limit = { #resource rights
					has_dlc = "Man the Guns"
				}
				count_triggers = {
					amount = 2
					any_country={
						has_war_with = ENG
						is_major = yes
					}
					IRQ = {
						has_war_with = ENG
					}
					PER = {
						OR = {
							has_war_with = ENG
							has_completed_focus = PER_nationalize_the_means_of_production
							has_completed_focus = PER_nationalize_aioc
						}
					}
					SAU = {
						OR = {
							has_war_with = ENG
							has_completed_focus = SAU_invite_brabag
							has_completed_focus = SAU_2_Invite_the_Soviet_oil_barons
							has_completed_focus = SAU_concessions_to_standard_oil
						}
					}
				}
			}
			else={
				any_country={
					has_war_with = ENG
					is_major = yes
				}
			}
		}

		continue_if_invalid = yes
		allow_branch = {
			always = no
		}
		icon = GFX_goal_desert_oil
		x = 0
		y = 1
		relative_position_id = ENG_every_man_will_do_his_duty
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			if = {
				limit = { #resource rights
					has_dlc = "Man the Guns"
				}
				if = {
					limit = {
						SAU = {
							OR = {
								has_completed_focus = SAU_invite_brabag
								has_completed_focus = SAU_2_Invite_the_Soviet_oil_barons
								has_completed_focus = SAU_concessions_to_standard_oil
							}
							NOT = {
								is_in_faction_with = ENG
							}
						}
					}
					create_wargoal = {
						target = SAU
						type = puppet_wargoal_focus
						expire = 0
					}
				}
				if = {
					limit = {
						PER = {
							OR = {
								has_completed_focus = PER_nationalize_the_means_of_production
								has_completed_focus = PER_nationalize_aioc
							}
							NOT = {
								is_in_faction_with = ENG
							}
						}
					}
					create_wargoal = {
						target = PER
						type = puppet_wargoal_focus
						expire = 0
					}
				}
				if = {
					limit = {
						OR = {
							IRQ = { #can we trust them to keep giving oil
								OR = {
									has_government = fascism
									has_government = communism
								}
								NOT = {
									is_in_faction_with = ENG
								}
							}
							AND = { #cant reach PER to take their oil
								NOT = {
									is_in_faction_with = RAJ
									is_in_faction_with = PAK
									is_in_faction_with = PER
									is_in_faction_with = IRQ
								}
								has_wargoal_against = PER
							}
						}
					}
					create_wargoal = {
						target = IRQ
						type = puppet_wargoal_focus
						expire = 0
					}
				}
				#possibly later add decisions to threaten states in the Americas/the Netherlands into giving oil rights, could use ships_in_area to threaten naval action/invasion
			}
			else = {
				create_wargoal = {
					target = IRQ
					type = puppet_wargoal_focus
					expire = 0
				}
				create_wargoal = {
					target = PER
					type = puppet_wargoal_focus
					expire = 0
				}
				create_wargoal = {
					target = SAU
					type = puppet_wargoal_focus
					expire = 0
				}
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION FOCUS_FILTER_OIL}
	}

	focus = {
		id = ENG_maintaining_imperial_integrity
		prerequisite = { focus = ENG_steady_as_she_goes }
		mutually_exclusive = { focus = ENG_maintaining_the_balance_of_power }
		allow_branch = {
			has_dlc = "Man the Guns"
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_a_change_in_course
				}
			}
		}	
		available = { 
			is_subject = no
		}
		bypass = {
			NOT = {
				any_country = {
					is_subject_of = ENG
				}
			}
			NOT = {
				focus_progress = {
					focus = ENG_maintaining_the_balance_of_power
					progress > 0
				}
			}
		}

		continue_if_invalid = yes

		icon = GFX_focus_chi_british_cooperation
		x = -7
		y = 1
		relative_position_id = ENG_steady_as_she_goes
		cost = 5
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			every_other_country = {
				limit = {
					is_subject_of = ROOT
				}
				add_ideas = ENG_maintaining_imperial_integrity_idea
			}
			FRA = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_maintaining_imperial_integrity }
				}
			}
			ITA = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_maintaining_imperial_integrity }
				}
			}
			USA = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_maintaining_imperial_integrity }
				}
			}
			JAP = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_maintaining_imperial_integrity }
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_TFV_AUTONOMY }
	}

	focus = {
		id = ENG_motion_of_no_confidence
		prerequisite = { focus = ENG_maintaining_imperial_integrity }
		available = { 
			has_country_leader =  {
				name = "Neville Chamberlain"
				ruling_only = yes
			}
		}
		bypass = {
			OR = {
				has_country_leader =  {
					character = ENG_winston_churchill
					ruling_only = yes
				}
				has_country_leader =  {
					character = ENG_lord_edward_halifax
					ruling_only = yes
				}
				has_country_leader =  {
					character = ENG_clement_attlee
					ruling_only = yes
				}
			}
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_motion_of_no_confidence
		x = -1
		y = 1
		relative_position_id = ENG_maintaining_imperial_integrity
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_stability = -0.1
			country_event = { id = mtg_britain.22 }
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = ENG_no_further_appeasement
		prerequisite = { focus = ENG_motion_of_no_confidence }
		available = { 
			is_subject = no
		}

		continue_if_invalid = yes

		icon = GFX_focus_hol_war_on_pacifism
		x = 0
		y = 1
		relative_position_id = ENG_motion_of_no_confidence
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_stability = -0.1
			add_war_support = 0.1
			custom_effect_tooltip = ENG_no_further_appeasement_tt
			hidden_effect = {
				set_rule = { can_declare_war_on_same_ideology = yes }
				set_rule = { can_puppet = yes }
			}
			set_rule = { can_send_volunteers = yes }
			add_ideas = ENG_no_further_appeasement_idea
			hidden_effect = { news_event = { id = mtg_news.16 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_ANNEXATION FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_enforce_the_naval_treaties
		prerequisite = { focus = ENG_maintaining_imperial_integrity }
		available = { 
			is_subject = no
		}
		allow_branch = {
			always = no
		}

		continue_if_invalid = yes

		icon = GFX_goal_naval_treaty
		x = 0
		y = 1
		relative_position_id = ENG_maintaining_imperial_integrity
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			unlock_decision_category_tooltip = ENG_enforce_the_naval_treaties
			custom_effect_tooltip = ENG_enforce_the_naval_treaties_tt
			hidden_effect = { news_event = { id = mtg_news.17 days = 1 } }
		}
	}

	focus = {
		id = ENG_maintaining_the_balance_of_power
		prerequisite = { focus = ENG_steady_as_she_goes }
		mutually_exclusive = { focus = ENG_maintaining_imperial_integrity }
		available = { 
			is_subject = no
		}

		continue_if_invalid = yes

		icon = GFX_goal_generic_neutrality_focus
		x = 7
		y = 1
		offset = {
			x = -7
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		relative_position_id = ENG_steady_as_she_goes
		cost = 5
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			GER = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_maintaining_the_balance_of_power_bad }
				}
			}
			SOV = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_maintaining_the_balance_of_power_bad }
				}
			}
			every_other_country = {
				limit = {
					any_owned_state = {
						is_capital = yes
						is_on_continent = europe
					}
					has_government = democratic
				}
				add_opinion_modifier = { target = ENG modifier = ENG_maintaining_the_balance_of_power_good }
			}
			every_other_country = {
				limit = {
					any_owned_state = {
						is_capital = yes
						is_on_continent = europe
					}
					has_added_tension_amount > 0.1
					num_of_factories > 50
				}
				add_opinion_modifier = { target = ENG modifier = ENG_maintaining_the_balance_of_power_bad }
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_continental_intervention
		prerequisite = { focus = ENG_maintaining_imperial_integrity focus = ENG_maintaining_the_balance_of_power }
		available = { 
			is_subject = no
		}

		continue_if_invalid = yes

		icon = GFX_focus_eng_global_defense
		offset = {
			x = 6
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		x = -10
		y = 1
		relative_position_id = ENG_maintaining_the_balance_of_power
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = naval_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = naval_doctrine
			}
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			if = { #News event is a bit silly if i'm already on the continent
				limit = {
					ROOT = {
						NOT = {
							has_war_with = FRA
							has_war_with = GER
							has_war_with = BEL
							has_war_with = HOL
							has_war_with = ITA
							
						}
					}
				}
				hidden_effect = { news_event = { id = mtg_news.18 days = 1 } }
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_special_operations_executive
		prerequisite = { focus = ENG_maintaining_imperial_integrity focus = ENG_maintaining_the_balance_of_power }

		icon = GFX_goal_ENG_special_operations_executive
		offset = {
			x = -1
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		x = 3
		y = 0
		relative_position_id = ENG_continental_intervention
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			if = {
				limit = {
					NOT = {
						has_dlc = "La Resistance"
					}
				}
				add_ideas = ENG_special_operations_executive_idea
			}
			else = {
				if = {
					limit = {
						NOT = {
							has_intelligence_agency = yes
						}
					}
					create_intelligence_agency = yes				
				}				
				add_ideas = ENG_special_operations_executive_idea_lar				
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_ESPIONAGE }
	}

	### HOME DEFENCE BRANCH

	### GERMAN WAR ###

	focus = {
		id = ENG_home_defence
		prerequisite = { focus = ENG_maintaining_the_balance_of_power }
		#mutually_exclusive = { focus = ENG_global_defense }
		icon = GFX_focus_ENG_home_defense
		x = 1
		y = 1
		offset = {
			x = -1
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		relative_position_id = ENG_maintaining_the_balance_of_power
		cost = 10
		ai_will_do = {
			factor = 8
			modifier = {
				factor = 10
				is_historical_focus_on = yes
			}
		}	
		completion_reward = {
			add_war_support = 0.05
			# Ipswich
			125 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#Plymouth
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 271
						instant_build = yes
					}
				}
			}
			# Greater London Area
			126 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#London
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 11374
						instant_build = yes
					}
				}
			}
			# Sussex
			127 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#Dover
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 3501
						instant_build = yes
					}
					#Portsmouth
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 9458
						instant_build = yes
					}
				}								
			}
			# Cornwall
			123 = {
				if = {
					limit = { is_controlled_by = ROOT }
					#Plymouth
					add_building_construction = {
						type = coastal_bunker
						level = 2
						province = 540
						instant_build = yes
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_WAR_SUPPORT }
	}

	# START IRAQ/IRAN/USSR INTERVENTION #

	focus = {
		id = uk_iraq_focus
		available = {
			is_subject = no
			num_of_factories > 30
			has_navy_size = {
				size > 15
			}
			NOT = {
				is_in_faction_with = IRQ
			}
			IRQ = {
				NOT = {
					is_subject_of = ROOT
				}
				OR = { 
					communism > 0.2
			 		fascism > 0.2
					has_country_flag = IRQ_nationalized_oil_fields
			 	} 
			}
		} #UK at war with fascist/commie. iraq is fascist/commie

		bypass = {
			IRQ = {
				OR = {	
					exists = no
					is_in_faction_with = ROOT
					is_subject_of = ROOT
					has_war_with = ROOT
				}
			}
		}

		will_lead_to_war_with = IRQ
		prerequisite = { focus = ENG_continental_intervention }
		icon = GFX_goal_generic_attack_iraq
		x = 0
		y = 1
		relative_position_id = ENG_continental_intervention
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = { #Go for the unthinkable asap
				add = 25
				SOV = {
					exists = yes
					is_major = yes
				}
				ROOT = {
					has_war = no
					is_faction_leader = yes
					is_major = yes
				}
				has_global_flag = r56_ww2_got_done_early_make_ai_move_toward_ww3
			}
			modifier = {
				factor = 0
				IRQ = {	
					is_ai = no
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = IRQ
				generator = { 291 }
				expire = 0
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				create_operative_leader = {
					name = "Basil Cheesman Bunting"
					portrait_path = gfx/leaders/Europe/portrait_europe_generic_operative_male_14.dds 
					traits = { operative_linguist }
					bypass_recruitment = no
					available_to_spy_master = yes
					female = no
					nationalities = { ENG PER}
				}
			}			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = uk_iran_focus
		available = {
			is_subject = no
			NOT = {
				is_in_faction_with = PER
			}
			PER = {
				exists = yes
				NOT = {
					is_subject_of = ROOT
				}
				OR = { 
					communism > 0.2
			 		fascism > 0.2
			 	} 
			}
		} #UK at war with fascist/commie. iran is fascist/commie

		bypass = {
			PER = {
				OR = {	
					exists = no
					is_in_faction_with = ROOT
					is_subject_of = ROOT
					has_war_with = ROOT
				}
			}
		}
		
		will_lead_to_war_with = PER
		prerequisite = { focus = uk_iraq_focus }
		icon = GFX_goal_generic_attack_persia
		x = 0
		y = 1
		relative_position_id = uk_iraq_focus
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = { #Go for the unthinkable asap
				add = 25
				SOV = {
					exists = yes
					is_major = yes
				}
				ROOT = {
					has_war = no
					is_faction_leader = yes
					is_major = yes
				}
				has_global_flag = r56_ww2_got_done_early_make_ai_move_toward_ww3
			}
			modifier = {
				factor = 0
				PER = {	
					is_ai = no
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = PER
				generator = { 266 }
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = ENG_embargo_ussr 
		prerequisite = { focus = uk_iran_focus }

		available = {
			SOV = {
				ENG_focus_available_embargo_sanction = yes
			}			
		} 
		bypass = {
			has_war_with = SOV
		}
		icon = GFX_goal_generic_trade
		x = 0
		y = 1
		relative_position_id = uk_iran_focus
		cost = 5
		ai_will_do = {
			factor = 0.5
			modifier = { #Go for the unthinkable asap
				add = 25
				SOV = {
					exists = yes
					is_major = yes
				}
				ROOT = {
					has_war = no
					is_faction_leader = yes
					is_major = yes
				}
				has_global_flag = r56_ww2_got_done_early_make_ai_move_toward_ww3
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			send_embargo = SOV
			custom_effect_tooltip = embargo_relation_tt
		}
	}
	focus = {
		id = ENG_war_with_ussr 
		prerequisite = { focus = ENG_embargo_ussr }
		mutually_exclusive = { focus = ENG_reconciliation_with_ussr }
		available = {
			is_subject = no
			has_offensive_war = no
			SOV = {
				ENG_focus_available_war = yes
			}	
			has_army_manpower = {
				size > 799999
			}					
		} 
		bypass = {
			has_war_with = SOV
		}
		ai_will_do = {
			factor = 0
			modifier = { #Go for the unthinkable asap
				add = 25
				SOV = {
					exists = yes
					is_major = yes
				}
				ROOT = {
					has_war = no
					is_faction_leader = yes
					is_major = yes
				}
				has_global_flag = r56_ww2_got_done_early_make_ai_move_toward_ww3
			}
		}
		will_lead_to_war_with = SOV
		icon = GFX_focus_attack_soviet
		x = 0
		y = 1
		relative_position_id = ENG_embargo_ussr
		cost = 10
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = SOV
				expire = 0
			} 
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	# END IRAQ/IRAN/USSR INTERVENTION #

	focus = {
		id = ENG_issue_gasmasks
		available = {
			OR = {
				threat > 0.2
				has_war = yes
			}
		}

		available_if_capitulated = yes

		prerequisite = { focus = ENG_home_defence }
		icon = GFX_goal_ENG_issue_gasmasks
		x = 0
		y = 1
		offset = {
			x = 1
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		allow_branch = {
			always = no
		}
		relative_position_id = ENG_home_defence
		cost = 10
		ai_will_do = {
			factor = 1.1
		}	
		completion_reward = {
			add_war_support = 0.05
			add_stability = 0.1
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = ENG_prepare_for_the_inevitable
		available = {

		}		
		prerequisite = { focus = ENG_maintaining_the_balance_of_power focus = ENG_maintaining_imperial_integrity }

		icon = GFX_goal_generic_construction

		x = -1
		y = 1
		offset = {
			x = 6
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		relative_position_id = ENG_maintaining_the_balance_of_power
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			IF = {
				limit = {
					NOT = {
						has_idea = wartime_industry_focus
					}
				}
				add_ideas = ENG_prepare_for_the_inevitable_idea
			}
			ELSE = {
				swap_ideas = {
					remove_idea = wartime_industry_focus
					add_idea = ENG_prepare_for_the_inevitable_and_wartime_industry_idea
				}	
			}
			random_owned_controlled_state = { #Stanlow refinery underground storage silo
				prioritize = { 132 }
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = fuel_silo
					level = 1
					instant_build = yes
				}
			}	
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_military_training_act
		available = {
			OR = {
				threat > 0.5
				has_war = yes
			}
		}

		available_if_capitulated = yes

		prerequisite = { focus = ENG_prepare_for_the_inevitable }
		icon = GFX_focus_generic_commonwealth_build_infantry
		x = 0
		y = 1
		relative_position_id = ENG_prepare_for_the_inevitable
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			remove_ideas = ENG_the_war_to_end_all_wars
			set_rule = { can_send_volunteers = yes }
		}
	}

	focus = {
		id = ENG_kickstart_the_war_industry
		prerequisite = { focus = ENG_military_training_act }
		available = { 
			
		}

		continue_if_invalid = yes

		icon = GFX_goal_generic_expanded_production
		x = 1
		y = 1
		relative_position_id = ENG_military_training_act
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = kickstart_the_war_industry_2AF }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = kickstart_the_war_industry_2AF
			}
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = kickstart_the_war_industry_2AF
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_arms_purchases_in_the_us
		text = FRA_arms_purchases_in_the_us
		icon = GFX_Goal_USA_arsenal_of_democracy
		x = 0
		y = 1
		search_filters = {FOCUS_FILTER_MILITARY_EQUIPMENT}
		prerequisite = {
			focus = ENG_kickstart_the_war_industry
		}
		relative_position_id = ENG_kickstart_the_war_industry
		cost = 5

		ai_will_do = {
			factor = 1
		}

		available = {
			country_exists = USA
			USA_can_sell_weapons_trigger = yes
		}
		
		completion_reward = {
			USA = { country_event = lar_arms_purchases.1 }
			custom_effect_tooltip = if_they_accept_tt
			unlock_decision_category_tooltip = ENG_weapons_purchases_category
		}
	}

	focus = {
		id = ENG_the_home_army
		available = {
			OR = {
				threat > 0.8
				has_war = yes
			}
		}

		prerequisite = { focus = ENG_military_training_act }
		icon = GFX_goal_class_a_reservists
		x = -1
		y = 1
		relative_position_id = ENG_military_training_act
		cost = 10
		ai_will_do = {
			factor = 1
		}
		search_filters = {FOCUS_FILTER_MANPOWER FOCUS_FILTER_MILITARY_EQUIPMENT}
		completion_reward = {
			add_ideas = ENG_home_army_idea
			division_template = {
				name = "Home Guard"
				division_names_group = ENG_INF_01
			
				regiments = {
					militia = { x = 0 y = 0 }
					militia = { x = 0 y = 1 }
					militia = { x = 0 y = 2 }
					militia = { x = 1 y = 0 }
					militia = { x = 1 y = 1 }
					militia = { x = 1 y = 2 }
				}
				support = {
					engineer = { x = 0 y = 0 }
			 	}
				priority = 1
			}
			random_owned_controlled_state = {
				prioritize = { 125 }
				limit = {
					is_core_of = ROOT
					is_on_continent = europe
				}
				create_unit = {
					division = "name = \"1st Home Guard Division \" division_template = \"Home Guard\" start_experience_factor = 0.1" 
					owner = ENG
				}
				create_unit = {
					division = "name = \"2nd Home Guard Division \" division_template = \"Home Guard\" start_experience_factor = 0.1" 
					owner = ENG
				}
				create_unit = {
					division = "name = \"3rd Home Guard Division \" division_template = \"Home Guard\" start_experience_factor = 0.1" 
					owner = ENG
				}
			}
			random_owned_controlled_state = {
				prioritize = { 127 }
				limit = {
					is_core_of = ROOT
					is_on_continent = europe
				}
				create_unit = {
					division = "name = \"4th Home Guard Division \" division_template = \"Home Guard\" start_experience_factor = 0.1" 
					owner = ENG
				}
				create_unit = {
					division = "name = \"5th Home Guard Division \" division_template = \"Home Guard\" start_experience_factor = 0.1" 
					owner = ENG
				}
			}
		}
	}

	focus = {
		id = ENG_embargo_germany
		available = {
			GER = {
				ENG_focus_available_embargo_sanction = yes
			}
		}
		bypass = {
			has_war_with = GER
		}

		available_if_capitulated = yes

		prerequisite = { focus = ENG_continental_intervention focus = ENG_french_alliance }
		icon = GFX_goal_generic_trade
		x = -3
		y = 1
		relative_position_id = ENG_military_training_act
		cost = 5
		ai_will_do = {
			factor = 1.1
		}	
		completion_reward = {
			send_embargo = GER
			custom_effect_tooltip = embargo_relation_tt
		}
	}

	focus = {
		id = ENG_war_with_germany
		available = {
			is_subject = no
			GER = {
				ENG_focus_available_war = yes
			}
		}
		bypass = {
			has_war_with = GER
		}
		will_lead_to_war_with = GER
		will_lead_to_war_with = PRE
		prerequisite = { focus = ENG_embargo_germany }
		icon = GFX_focus_attack_germany
		x = 1
		y = 1
		relative_position_id = ENG_embargo_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = GER
				expire = 0
			}
			if = {
				limit = {
					PRE = {
						exists = yes
					}
				}
				create_wargoal = {
					type = puppet_wargoal_focus
					target = PRE
					expire = 0
				}				
			}			 
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_reconciliation_with_ussr
		available = {
			NOT = {
				has_war_with = SOV
			}
			any_other_country = {
				is_major = yes
				has_war_with = ROOT
				has_war_with = SOV
			}
		}
		bypass = {
			OR = {
				is_in_faction_with = SOV
				has_non_aggression_pact_with = SOV
			}
		}
		prerequisite = { focus = ENG_war_with_germany focus = ENG_arms_purchases_in_the_us }
		mutually_exclusive = { focus = ENG_war_with_ussr }
		icon = GFX_focus_chi_mission_to_the_soviet_union
		x = 1
		y = 1
		relative_position_id = ENG_war_with_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			SOV = {
				country_event = { id = britain.28 hours = 6 }
			}
			custom_effect_tooltip = if_they_accept_tt
			effect_tooltip = {
				diplomatic_relation = {
					country = SOV
					relation = non_aggression_pact
					active = yes
				}
			}	 
		}
	}

	focus = {
		id = ENG_embargo_japan
		text = uk_sanction_japan_focus
		prerequisite = { focus = ENG_war_with_ussr focus = ENG_reconciliation_with_ussr }

		available = {
			JAP = {
				ENG_focus_available_embargo_sanction = yes
			}			
		} 
		bypass = {
			has_war_with = JAP
		}
		icon = GFX_goal_generic_trade
		x = -2
		y = 1
		relative_position_id = ENG_reconciliation_with_ussr
		cost = 5
		ai_will_do = {
			factor = 0.5
			modifier = { #Go for the unthinkable asap
				add = 25
				JAP = {
					exists = yes
					is_major = yes
				}
				ROOT = {
					has_war = no
					is_faction_leader = yes
					is_major = yes
				}
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			send_embargo = JAP
			custom_effect_tooltip = embargo_relation_tt
		}
	}

	focus = {
		id = uk_china_focus 
		prerequisite = { focus = ENG_embargo_japan  }
		available = {
			CHI = { 
				exists = yes
				OR = {
					is_puppet = no
					CHI = {
						OVERLORD = {
							is_in_faction_with = ENG
						}
					}
				}
				
			}
			has_government = democratic
		} 
		cancel = {
			CHI = { exists = no }
		}
		icon = GFX_focus_chi_cooperation_with_the_nationalists
		x = 1
		y = 1
		relative_position_id = ENG_embargo_japan
		cost = 5
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
		completion_reward = {
			event_target:WTT_current_china_leader = {
				add_offsite_building = { type = arms_factory level = 2 }
				add_opinion_modifier = { target = ENG modifier = democratic_leanings_good }
				add_timed_idea = { idea = democratic_influence days = 1395 }
				country_event = { id = generic.1 }
				set_country_flag = ENG_influenced_by_britain_flag
			}
			every_other_country = {
				limit = { 
					NOT = { has_government = democratic }
					num_of_factories > 30
				}
				add_opinion_modifier = { target = CHI modifier = democratic_leanings_bad }
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_war_with_japan
		available = {
			has_offensive_war = no
			JAP = {
				ENG_focus_available_war = yes
			}	
			has_government = democratic
		}
		bypass = {
			has_war_with = JAP
		}
		will_lead_to_war_with = JAP
		prerequisite = { focus = ENG_embargo_japan }
		icon = GFX_focus_attack_japan
		x = 0
		y = 2
		relative_position_id = ENG_embargo_japan
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = JAP
				expire = 0
			} 
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}


	focus = {
		id = ENG_permit_plane_leasement
		available = {
			NOT = {
				has_war_with = SOV
			}
			has_non_aggression_pact_with = SOV
			any_other_country = {
				is_major = yes
				has_war_with = ROOT
				has_war_with = SOV
			}
		}
		bypass = {
			SOV = {
				has_completed_focus = SOV_lease_british_planes
			}
		}
		prerequisite = { focus = ENG_reconciliation_with_ussr }
		icon = GFX_goal_fighters_uk
		x = 1
		y = 1
		relative_position_id = ENG_reconciliation_with_ussr
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			air_experience = 10
			SOV = {
				#country_event = { id = britain.28 hours = 6 }
				complete_national_focus = SOV_lease_british_planes
			}
				 
		}
		search_filters = { FOCUS_FILTER_AIR_XP }
	}

	focus = {
		id = ENG_war_with_italy_2
		text = ENG_war_with_italy
		available = {
			is_subject = no
			ITA = {
				ENG_focus_available_war = yes
			}
		}
		bypass = {
			has_war_with = ITA
		}
		will_lead_to_war_with = ITA
		prerequisite = { focus = ENG_embargo_germany }
		icon = GFX_focus_attack_italy
		x = -1
		y = 1
		relative_position_id = ENG_embargo_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ITA
				expire = 0
			}		 
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### END ROAD TO WAR WITH GERMANY ###

	### SCANDINAVIAN BRANCH ####

	focus = {
		id = uk_scandinavian_focus
		available = {
			OR = {
				SWE = { 
					NOT = {
						OR = {
							is_in_faction_with = ROOT
							has_war_with = ROOT
						}
					}					
					exists = yes
					OR = { 
						communism > 0.2
				 		fascism > 0.2
				 	} 
				}
				NOR = { 
					NOT = {
						OR = {
							is_in_faction_with = ROOT
							has_war_with = ROOT
						}
					}					
					exists = yes
					OR = { 
						communism > 0.2
				 		fascism > 0.2
				 	} 
				}
				DEN = {
					NOT = {
						OR = {
							is_in_faction_with = ROOT
							has_war_with = ROOT
						}
					}					
					exists = yes
					OR = { 
						communism > 0.2
				 		fascism > 0.2
				 	} 
				}				
			}
			NOT = {
				date > 1940.06.01
				any_country = {
					is_major = yes
					has_war_with = ROOT
				}
			}						
		}
		prerequisite = { focus = ENG_continental_intervention }
		icon = GFX_goal_northern_lights
		x = -3
		y = 1
		relative_position_id = ENG_continental_intervention
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				NOR = {
					is_ai = no
				}
			}
			modifier = {
				factor = 0
				SWE = {
					is_ai = no
				}
			}
			modifier = {
				factor = 0
				DEN = {
					is_ai = no
				}
			}
		}	
		completion_reward = {
			add_named_threat = { threat = 1 name = uk_scandinavian_focus }
			USA = {
				add_opinion_modifier = { target = ENG modifier = scandinavian_intervention } 
			}
			SWE = {
				add_opinion_modifier = { target = ENG modifier = unprovoked_aggression } 
				if = {
					limit = {
						has_war = no
						NOT = { is_in_faction_with = GER }
					}
						country_event = britain.7
				}
			}
			NOR = {
				add_opinion_modifier = { target = ENG modifier = unprovoked_aggression } 
				if = {
					limit = {
						has_war = no
						NOT = { is_in_faction_with = GER }
					}
						country_event = britain.7
				}
			}
			DEN = {
				add_opinion_modifier = { target = ENG modifier = unprovoked_aggression } 
			}
			FIN = {
				add_opinion_modifier = { target = ENG modifier = unprovoked_aggression } 
			}
			hidden_effect = {
				news_event = { hours = 6 id = news.222 }
			}
		}
	}

	focus = {
		id = ENG_swedish_intervention
		available = {
			SWE = {
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						has_war_with = ROOT
					}
				}				
				exists = yes
				OR = {
					communism > 0.3
					fascism > 0.3
				}
			}		
		}
		will_lead_to_war_with = SWE
		prerequisite = { focus = uk_scandinavian_focus }
		icon = GFX_goal_generic_attack_sweden
		x = -1
		y = 1
		relative_position_id = uk_scandinavian_focus
		cost = 10
		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				SWE = {
					OR = {
						has_government = communism
						is_in_faction_with = SOV
					}
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = SWE
				expire = 0
			}
			if = {
				limit = { NOT = { has_idea = ENG_continuation_of_politics } }
				add_ideas = ENG_continuation_of_politics
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = ENG_norwegian_intervention
		available = {
			NOR = {
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						has_war_with = ROOT
					}
				}				
				exists = yes
				OR = {
					communism > 0.3
					fascism > 0.3
				}
			}
		}	
		will_lead_to_war_with = NOR
		prerequisite = { focus = uk_scandinavian_focus }
		icon = GFX_goal_generic_attack_norway
		x = 0
		y = 2
		relative_position_id = uk_scandinavian_focus
		cost = 10
		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				NOR = {
					OR = {
						has_government = communism
						is_in_faction_with = SOV
					}
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = NOR
				expire = 0
			}
			if = {
				limit = { NOT = { has_idea = ENG_continuation_of_politics } }
				add_ideas = ENG_continuation_of_politics
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = ENG_danish_intervention
		available = {
			DEN = {
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						has_war_with = ROOT
					}
				}				
				exists = yes
				OR = {
					communism > 0.3
					fascism > 0.3
				}
			}
		}		
		will_lead_to_war_with = DEN
		prerequisite = { focus = uk_scandinavian_focus }
		icon = GFX_focus_generic_attack_denmark
		x = 1
		y = 1
		relative_position_id = uk_scandinavian_focus
		cost = 10
		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				DEN = {
					OR = {
						has_government = communism
						is_in_faction_with = SOV
					}
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = DEN
				expire = 0
			}
			if = {
				limit = { NOT = { has_idea = ENG_continuation_of_politics } }
				add_ideas = ENG_continuation_of_politics
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### BENELUX INTERVENTION ###

	focus = {
		id = ENG_benelux_intervention
		available = {
			OR = {
				BEL = {
					exists = yes
					NOT = {
						OR = {
							is_in_faction_with = ROOT
							has_war_with = ROOT
						}
					}					
					OR = { 
						communism > 0.15
				 		fascism > 0.15
				 	} 
				}
				HOL = { 
					exists = yes
					NOT = {
						OR = {
							is_in_faction_with = ROOT
							has_war_with = ROOT
						}
					}
					OR = { 
						communism > 0.15
				 		fascism > 0.15
				 	} 
				}								
			}
			NOT = {
				date > 1941.06.01
				any_country = {
					is_major = yes
					has_war_with = ROOT
				}
			}			
		}
		prerequisite = { focus = ENG_continental_intervention }
		icon = GFX_goal_generic_position_armies
		x = 3
		y = 1
		relative_position_id = ENG_continental_intervention
		cost = 10
		ai_will_do = {
			factor = 0.9
			modifier = {
				factor = 0
				BEL = {
					is_ai = no 
				}
			}
			modifier = {
				factor = 0
				HOL = {
					is_ai = no 
				}
			}
		}	
		completion_reward = {
			add_named_threat = { threat = 1 name = ENG_benelux_intervention }
			USA = {
				add_opinion_modifier = { target = ENG modifier = ENG_benelux_intervention_USA } 
			}
			BEL = {
				add_opinion_modifier = { target = ENG modifier = ENG_benelux_intervention_BEL_HOL } 
			}
			HOL = {
				add_opinion_modifier = { target = ENG modifier = ENG_benelux_intervention_BEL_HOL } 
			}	
			hidden_effect = {
				news_event = { hours = 6 id = news.223 }
			}		
		}
	}

	focus = {
		id = ENG_belgium_security
		available = {
			BEL = {
				exists = yes
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						has_war_with = ROOT
					}
				}
				OR = {
					communism > 0.2
					fascism > 0.2
				}
			}
		}		
		prerequisite = { focus = ENG_benelux_intervention }
		icon = GFX_goal_generic_attack_belgium
		x = -1
		y = 1
		relative_position_id = ENG_benelux_intervention
		cost = 10
		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				BEL = {
					OR = {	
						has_government = communism
						is_in_faction_with = SOV
					}
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = BEL
				expire = 0
			}
			if = {
				limit = { NOT = { has_idea = ENG_continuation_of_politics } }
				add_ideas = ENG_continuation_of_politics
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = ENG_dutch_security
		available = {
			HOL = {
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						has_war_with = ROOT
					}
				}				
				exists = yes
				OR = {
					communism > 0.2
					fascism > 0.2
				}
			}
		}		
		will_lead_to_war_with = HOL
		prerequisite = { focus = ENG_benelux_intervention }
		icon = GFX_goal_generic_attack_netherlands
		x = 1
		y = 1
		relative_position_id = ENG_benelux_intervention
		cost = 10
		ai_will_do = {
			factor = 0.1
			modifier = {
				factor = 0
				HOL = {
					OR = {	
						has_government = communism
						is_in_faction_with = SOV
					}
				}
			}
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = HOL
				expire = 0
			}
			if = {
				limit = { NOT = { has_idea = ENG_continuation_of_politics } }
				add_ideas = ENG_continuation_of_politics
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### ALLIANCES ###

	focus = {
		id = ENG_french_alliance
		available = {
			is_subject = no
			is_faction_leader = yes
			country_exists = FRA
			FRA = {
				has_government = democratic
				is_in_faction = no
				NOT = {
					has_war_with = ROOT
				}
			}
		}		
		prerequisite = { focus = ENG_maintaining_the_balance_of_power focus = ENG_maintaining_imperial_integrity }
		bypass = { 
			OR = {
				NOT = {
					country_exists = FRA
				}
				is_in_faction_with = FRA
			} 
		}
		icon = GFX_ENG_alliance
		offset = {
			x = 5
			y = 0
			trigger = {
				NOT = { has_dlc = "Man the Guns" }
			}
		}
		x = -3
		y = 1
		relative_position_id = ENG_maintaining_the_balance_of_power
		offset = {
			x = 1
			y = 0
			trigger = {
				NOT = {
					has_dlc = "Man the Guns"
				}
			}
		}
		cost = 10
		ai_will_do = {
			factor = 2
			modifier = {
				add = 28
				date < 1940.01.01
				FRA = {
					has_government = democratic
				}
				threat > 0.4
			}
		}
		completion_reward = {
			FRA = {
				country_event = { id = britain.25 hours = 12 }
			}
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}

	focus = {
		id = ENG_northern_ireland_for_assistance
		icon = GFX_goal_IRE_plan_w
		x = 0
		y = 1
		cost = 10
		prerequisite = { focus = ENG_french_alliance }
		relative_position_id = ENG_french_alliance
		mutually_exclusive = { focus = ENG_secure_ireland }

		available = {
			has_full_control_of_state = 119
			is_faction_leader = yes
			IRE = {
				NOT = { has_war_with = ROOT }
				has_government = democratic
				is_subject = no
				is_in_faction = no			
			}
		}

		bypass = {
			OR = {
				NOT = {
					owns_state = 119
					country_exists = IRE
				}
				is_in_faction_with = IRE
			}
		}
		
		completion_reward = {
			IRE = {
				country_event = { id = ireland.1 days = 3 }
			}
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}

	focus = {
		id = ENG_secure_ireland
		icon = GFX_goal_IRE_operation_kathleen
		x = -2
		y = 1
		cost = 10
		prerequisite = { focus = ENG_continental_intervention }
		relative_position_id = ENG_french_alliance
		mutually_exclusive = { focus = ENG_northern_ireland_for_assistance }

		available = {
			is_subject = no
			country_exists = IRE
			OR = {
				IRE = {
					NOT = {
						OR = {
							is_in_faction_with = ROOT
							has_war_with = ROOT
						}
					}				
					OR = {
						communism > 0.2
						fascism > 0.2
					}
				}
				any_other_country = {
					OR = {
						has_government = fascism
						has_government = communism
						has_war_with = ROOT
					}
					is_in_faction_with = IRE
				}
			}
		}

		bypass = {
			
		}
		
		completion_reward = {
			create_wargoal = {
				type = topple_government
				target = IRE
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}
	
	### A CHANGE IN COURSE BRANCH ###

	focus = {
		id = ENG_a_change_in_course
		mutually_exclusive = { focus = ENG_steady_as_she_goes }

		allow_branch = {
			has_dlc = "Man the Guns"
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_steady_as_she_goes
				}
			}
		}

		available = {

		}
		icon = GFX_focus_generic_strike_at_democracy2
		x = 16 #reduced from 20, as it was quite far from steady as she goes
		y = 0

		offset = {
			x = -18
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_a_change_in_course
			}
		}
		
		relative_position_id = ENG_steady_as_she_goes
		cost = 5
		ai_will_do = {
			factor = 15
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}	
		completion_reward = {
			mark_focus_tree_layout_dirty = yes
			add_timed_idea = { idea = ENG_a_change_in_course_idea days = 365 }
			hidden_effect = {
				POL = {
					add_ai_strategy = {
						type = alliance
						id = "ENG"
						value = -200
					}
				}
				POL = {
					add_ai_strategy = {
						type = befriend
						id = "ENG"
						value = -200
					}
				}
				add_ai_strategy = {
					type = alliance
					id = POL
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = POL
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = POL
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = FRA
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = FRA
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = FRA
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = HOL
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = HOL
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = HOL
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = BEL
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = BEL
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = BEL
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = LUX
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = LUX
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = LUX
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = DEN
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = DEN
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = DEN
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = NOR
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = NOR
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = NOR
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = CZE
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = CZE
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = CZE
					value = -200
				}
			}
		}
	}
	### CUSTOM RT56 FASCIST BRANCH - STATE VISIT TO GERMANY ###
	
	focus = {
		id = ENG_visit_germany
		icon = GFX_focus_chi_mission_to_germany
		mutually_exclusive = { focus = ENG_steady_as_she_goes focus = ENG_opposition_to_the_national_government }
		relative_position_id = ENG_steady_as_she_goes
		x = 9
		y = 0
		offset = {
			x = -17
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_visit_germany
			}
		}

		cost = 6.5

		ai_will_do = {
			factor = 5
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}

		allow_branch = {
			NOT = {
				has_dlc = "Man the Guns"
			}
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_steady_as_she_goes
					has_completed_focus = ENG_opposition_to_the_national_government
				}
			}
		}

		available = {
			GER = { 
				exists = yes 
				has_government = fascism
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			mark_focus_tree_layout_dirty = yes
			GER = {
				add_opinion_modifier = {
					target = ROOT
					modifier = ENG_state_visit
				}
			}
			add_opinion_modifier = {
				target = GER
				modifier = ENG_state_visit
			}
			add_popularity = {	
				ideology = fascism 
				popularity = 0.1
			}
		}
	}
	focus = {
		id = ENG_unify_the_isles
		icon = GFX_goal_generic_occupy_states_ongoing_war
		cost = 5
		prerequisite = {
			focus = ENG_visit_germany focus = ENG_a_change_in_course
		}
		relative_position_id = ENG_visit_germany
		x = -3
		y = 1
		offset = {
			trigger = {
				has_dlc = "Man the Guns"
			}
			x = 4
		}
		offset = {
			trigger = {
				has_dlc = "Man the Guns"
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_a_change_in_course
			}
			x = -19
		}
		ai_will_do = {
			factor = 50
		}
		allow_branch = {
			OR = {
				has_game_rule = {
					rule = eng_fragmentation_status
					option = ENG_FRAGMENTED
				}
				has_game_rule = {
					rule = eng_fragmentation_status
					option = ENG_FRAGMENTED_CELTIC_UNION
				}
				has_game_rule = {
					rule = eng_fragmentation_status
					option = ENG_FRAGMENTED_IRE_UNITED
				}									
			}
			
		}
		available = {
			is_subject = no
			r56_script_i_am_sane = yes
			has_army_manpower = {
				size > 149999
			}
			has_civil_war = no		
		}

		completion_reward = {
			add_threat = 2
			if = {
				limit = {
					country_exists = NIR
				}
				create_wargoal = {
					target = NIR
					expire = 0
					type = annex_everything
				}				
			}
			if = {
				limit = {
					country_exists = SCO
				}
				create_wargoal = {
					target = SCO
					expire = 0
					type = annex_everything
				}				
			}
			if = {
				limit = {
					country_exists = WLS
				}
				create_wargoal = {
					target = WLS
					expire = 0
					type = annex_everything
				}				
			}															
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = ENG_cable_street
		icon = GFX_focus_eng_organise_the_blackshirts
		x = 0
		y = 1
		cost = 8.6
		prerequisite = { focus = ENG_visit_germany }
		relative_position_id = ENG_visit_germany
		available_if_capitulated = yes

		ai_will_do = {
			factor = 30
		}

		available = {
			OR = {	
				is_subject = no
				AND = {
					is_subject = yes
					OVERLORD = {
						has_government = fascism
					}
				}
			}
		}

		completion_reward = {
			add_timed_idea = { idea = FRA_support_the_right_focus days = 1000 }
			remove_ideas = stiff_upper_lip
			add_popularity = {	
				ideology = fascism 
				popularity = 0.05
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_right_wing_rhetoric
		icon = GFX_focus_eng_british_path_to_fascism
	 	prerequisite = { focus = ENG_cable_street }
		x = 1
		y = 2
		offset = {
			x = -1
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_visit_germany
			}
		}
		cost = 7.2
		relative_position_id = ENG_visit_germany
		available_if_capitulated = yes

		available = {
			OR = {	
				is_subject = no
				AND = {
					is_subject = yes
					OVERLORD = {
						has_government = fascism
					}
				}
			}
		}

		ai_will_do = {
			factor = 15
		}
		completion_reward = {
			add_ideas = john_beckett
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = john_beckett	
		}
	}

	focus = {
		id = ENG_visit_italy
		icon = GFX_goal_generic_befriend_italy
		prerequisite = { focus = ENG_right_wing_rhetoric }
		relative_position_id = ENG_visit_germany
		x = 0
		y = 3

		cost = 6.5

		ai_will_do = {
			factor = 3
		}

		available = {
			ITA = { 
				exists = yes 
				has_government = fascism
				NOT = {
					has_war_with = ENG
				}
			}
		}

		available_if_capitulated = yes

		completion_reward = {
			ITA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = ENG_state_visit
				}
			}
			add_opinion_modifier = {
				target = ITA
				modifier = ENG_state_visit
			}
			add_popularity = {	
				ideology = fascism 
				popularity = 0.1
			}
		}
	}

	focus = {
		id = ENG_blackshirts
		icon = GFX_goal_CAN_join_british
	 	prerequisite = { focus = ENG_right_wing_rhetoric }
		x = 2
		y = 3
		relative_position_id = ENG_visit_germany
		cost = 7.2

		available_if_capitulated = yes
		
		available = {
			is_subject = no
			fascism > 0.35
		}

		bypass = {
			has_government = fascism
		}
		
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			set_politics = {
				ruling_party = fascism
				elections_allowed = no
			}
			add_popularity = {
				ideology = fascism
				popularity = 0.15
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_join_germany
		icon = GFX_goal_support_fascism
		prerequisite = { focus = ENG_blackshirts }
	 	mutually_exclusive = { focus = ENG_new_empire }
	 	relative_position_id = ENG_blackshirts
	 	available = {
	 		is_subject = no
	 		NOT = { has_war_with = GER }
	 		has_government = fascism
	 		
	 		GER = {
	 			exists = yes
	 			has_government = fascism
 				is_faction_leader = yes
	 		}
		}
		x = -1
		y = 1
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 3
			
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
		
		completion_reward = {
			### EVENT ASKING GERMANY TO JOIN FACTION
			ENG_mosley_pacifism_level_down = yes
			#GER = { country_event = { id = englandmod.1 days = 1 } }	
			GER = { country_event = { id = mtg_britain.27 hours = 6 } }		
		}
	}

	focus = {
		id = ENG_new_empire
		icon = GFX_1_6_goal_ENG_sun_never_sets
	 	mutually_exclusive = { focus = ENG_join_germany }
		prerequisite = { focus = ENG_blackshirts }
		relative_position_id = ENG_blackshirts
	 	available = {
				is_subject = no
	 		has_government = fascism
		}
		x = 1
		y = 1
		cost = 10
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			if = {
				limit = {
					is_in_faction = yes
				}
				ENG = { remove_from_faction = ROOT }
			}
			add_ideas = stiff_upper_lip
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_militarism_focus
		icon = GFX_goal_extensive_conscription_fascism
		prerequisite = { 
			focus = ENG_join_germany
			focus = ENG_new_empire
		}
		relative_position_id = ENG_join_germany
		x = 1
		y = 1
		cost = 10

		ai_will_do = {
			factor = 4
		}

		available_if_capitulated = yes

		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			add_ideas = ENG_militarism
			army_experience = 20
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_subjugate_colonials
		icon = GFX_1_6_goal_ENG_attack_dominions
		relative_position_id = ENG_militarism_focus
		prerequisite = {
			focus = ENG_militarism_focus 
		}
		x = 0
		y = 1
		cost = 10
		available = {
			is_subject = no
			num_subjects > 0
		}
		ai_will_do = {
			factor = 4
		}
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			add_ideas = ENG_colonials
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_road_war
		icon = GFX_focus_generic_commonwealth_build_infantry
		prerequisite = { 
			focus = ENG_join_germany
			focus = ENG_new_empire
		}
		relative_position_id = ENG_visit_germany
		x = 12
		y = 5
		offset = {
			x = -6
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_visit_germany
			}
		}
		cost = 10

		ai_will_do = {
			factor = 4
		}

		available_if_capitulated = yes

		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			army_experience = 5
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
			remove_ideas = ENG_the_war_to_end_all_wars
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				create_operative_leader = { # was quite fascistic, fluent in Spanish, went to Spain and Mexico, even participated in a revolution in Morocco in 1912
					name = "Hugh Pollard"
					gfx = GFX_r56_portrait_ENG_generic_operative_m_2
					traits = { operative_linguist operative_commando }
					bypass_recruitment = no
					available_to_spy_master = no
					nationalities = { ENG NIR IRE MEX SPR }
				}
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_euro_focus
		icon = GFX_focus_usa_focus_on_europe
		prerequisite = { focus = ENG_road_war }
		relative_position_id = ENG_visit_germany
		x = 9
		y = 6
		cost = 8.6
		ai_will_do = {
			factor = 4
		}

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 120
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_war_propaganda_two
		icon = GFX_goal_manpower
		prerequisite = { 
			focus = ENG_euro_focus
		}
		relative_position_id = ENG_visit_germany
		x = 9
		y = 7
		cost = 5
		ai_will_do = {
			factor = 4
		}

		available_if_capitulated = yes

		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			add_war_support = 0.05
			add_manpower = 40000
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_western
		icon = GFX_goal_wargaming
		prerequisite = { focus = ENG_war_propaganda_two }
		x = 5
		y = 8
		relative_position_id = ENG_visit_germany
		cost = 5.0
		ai_will_do = {
			factor = 4
		}
		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 25
			FRA = {
				add_opinion_modifier = { target = ENG modifier = western_focus }
			}
			IRE = {
				add_opinion_modifier = { target = ENG modifier = western_focus }
			}
			BEL = {
				add_opinion_modifier = { target = ENG modifier = western_focus }
			}
			HOL = {
				add_opinion_modifier = { target = ENG modifier = western_focus }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_belgium_friend
		icon = GFX_goal_BEL_allies
		prerequisite = { focus = ENG_western }
		mutually_exclusive = { focus = ENG_holland_friend }
		relative_position_id = ENG_visit_germany
		available = { 
			is_puppet = no 
			NOT = { has_war_with = BEL }
			BEL = {
				exists = yes
				is_puppet = no
			}
		}

		#bypass = {
		#	OR = {
		#		BEL = { is_in_faction_with = ENG }
		#		NOT = { country_exists = BEL }
		#	}
		#}
		x = 9
		y = 9
		cost = 7.2
		ai_will_do = {
			factor = 2
		}	

		completion_reward = {
			BEL = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_antagonize_holland
		available = {
			HOL = { 
				exists = yes
				NOT = { is_in_faction_with = ENG }
				NOT = { has_war_with = ENG }
			}	
		}
		relative_position_id = ENG_visit_germany
		prerequisite = { focus = ENG_belgium_friend }
		icon = GFX_goal_generic_trade
		x = 9
		y = 10
		cost = 7.2
		ai_will_do = {
			factor = 2
		}

		available_if_capitulated = yes

		completion_reward = {
			HOL = {
				add_opinion_modifier = { target = ENG modifier = minor_sanctions }
				add_opinion_modifier = { target = ENG modifier = minor_sanctions_relations } 
			}
		}
	}

	focus = {
		id = ENG_holland_friend
		icon = GFX_goal_HOL_democratic_alliance_ENG
		prerequisite = { focus = ENG_western }
		mutually_exclusive = { focus = ENG_belgium_friend }
		relative_position_id = ENG_visit_germany
		available = { 
			is_puppet = no 
			NOT = { has_war_with = HOL }
			HOL = {
				exists = yes
				is_puppet = no
			}
		}

		#bypass = {
		#	OR = {
		#		HOL = { is_in_faction_with = ENG }
		#		NOT = { country_exists = HOL }
		#	}
		#}
		x = 11
		y = 9
		cost = 7.2
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			HOL = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_antagonize_belgium
		available = {
			BEL = { 
				exists = yes
				NOT = { is_in_faction_with = ENG }
				NOT = { has_war_with = ENG }
			}	
		}
		relative_position_id = ENG_visit_germany
		prerequisite = { focus = ENG_holland_friend }
		icon = GFX_goal_generic_trade
		x = 11
		y = 10
		cost = 7.2
		ai_will_do = {
			factor = 2
		}

		available_if_capitulated = yes

		completion_reward = {
			BEL = {
				add_opinion_modifier = { target = ENG modifier = minor_sanctions }
				add_opinion_modifier = { target = ENG modifier = minor_sanctions_relations } 
			}
		}
	}

	focus = {
		id = ENG_belgium_war
		
		available = {	
			r56_script_i_am_sane = yes
			BEL = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			BEL = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = BEL
		prerequisite = { focus = ENG_antagonize_belgium }
		icon = GFX_goal_generic_attack_belgium
		x = 11
		y = 11
		relative_position_id = ENG_visit_germany
		cost = 8.6
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = BEL
				expire = 0
				generator = { 6 }
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_dutch_war
		
		available = {	
			r56_script_i_am_sane = yes
			HOL = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			HOL = {
				r56_script_standard_bypass = yes
			}
		}	
		
		will_lead_to_war_with = HOL
		prerequisite = { focus = ENG_antagonize_holland }
		relative_position_id = ENG_visit_germany
		icon = GFX_goal_generic_attack_netherlands
		x = 9
		y = 11
		cost = 8.6
		ai_will_do = {
			factor = 2
		}	
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = HOL
				expire = 0
				generator = { 7 }
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_ireland_friend
		icon = GFX_goal_tripartite_pact
		prerequisite = { focus = ENG_western }
		mutually_exclusive = { focus = ENG_demand_ireland }
		available = { 
			is_puppet = no 
			NOT = { has_war_with = IRE }
			IRE = {
				exists = yes
				is_puppet = no
			}
		}
		#bypass = {
		#	OR = {
		#		IRE = { is_in_faction_with = ENG }
		#		NOT = { country_exists = IRE }
		#	}
		#}
		relative_position_id = ENG_visit_germany
		x = 5
		y = 9
		cost = 7.2
		ai_will_do = {
			factor = 2
		}	

		#
		completion_reward = {
			IRE = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_demand_ireland
		icon = GFX_goal_generic_political_pressure
	 	prerequisite = { focus = ENG_western }
		mutually_exclusive = { focus = ENG_ireland_friend }
		relative_position_id = ENG_visit_germany
		available = {
			is_puppet = no
			has_government = fascism
			has_army_manpower = { size > 750000 }
			IRE = {
				exists = yes
				has_war = no
				NOT = { is_in_faction_with = ENG }
			}
		}
		ai_will_do = {
			factor = 20
		}
		bypass = {
			OR = {
				has_war_with = IRE
				all_state = {
					OR = {
						is_owned_by = ROOT
						NOT = {
							is_core_of = IRE
						}
					}
				}
				IRE = {
					exists = no
				}
				IRE = {
					is_puppet_of = ROOT
				}
			}
			
		}
		will_lead_to_war_with = IRE
		x = 3
		y = 9
		cost = 10
		completion_reward = {
			add_named_threat = { threat = 2 name = ENG_demand_ireland }
			IRE = { country_event = { id = englandmod.5 days = 1 } }
		}
	}

	focus = {
		id = ENG_burn_french
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { 
			focus = ENG_ireland_friend
			focus = ENG_demand_ireland
		}
		relative_position_id = ENG_visit_germany
		x = 4
		y = 10

		cost = 5

		ai_will_do = {
			factor = 2
		}

		available = {
			FRA = { 
				exists = yes 
				OR = {
					has_government = democratic
					has_government = communism
				}
			}
		}
		
		available_if_capitulated = yes

		completion_reward = {
			add_war_support = 0.1
			FRA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = ENG_lit_burn
				}
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = ENG_war_france
		icon =  GFX_focus_attack_france
		prerequisite = { 
			focus = ENG_burn_french
		}
		relative_position_id = ENG_visit_germany
		
		available = {	
			r56_script_i_am_sane = yes
			FRA = {
				r56_script_target_is_sane = yes
				OR = {
					has_government = democratic 
					has_government = communism
				}
			}
			date > 1939.1.1
		}
		ai_will_do = {
			factor = 2
		}			
		bypass = {
			FRA = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = FRA 
		x = 4
		y = 11
		cost = 10

		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = FRA
				expire = 0
				generator = { 16 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_med
		icon = GFX_goal_generic_naval_effort2
		prerequisite = { focus = ENG_war_propaganda_two }
		x = 1
		y = 11
		relative_position_id = ENG_visit_germany
		cost = 5.0

		available_if_capitulated = yes
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			add_political_power = 25
			SPR = {
				add_opinion_modifier = { target = ENG modifier = med_focus }
			}
			POR = {
				add_opinion_modifier = { target = ENG modifier = med_focus }
			}
			ITA = {
				add_opinion_modifier = { target = ENG modifier = med_focus }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = uk_rock_focus_two
		prerequisite = { focus = ENG_med }
		available = {
			118 = { is_owned_and_controlled_by = ENG }
		} 
		icon = GFX_goal_generic_construct_military
		x = -3
		y = 1
		relative_position_id = ENG_med
		cost = 5.0
		ai_will_do = {
			factor = 2
		}		
		bypass = {
			has_completed_focus = uk_rock_focus
		}
		completion_reward = {
			118 = {
				add_building_construction = {
					type = bunker
					level = 4
					province = 4135
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = uk_spain_focus_two
		prerequisite = { focus = uk_rock_focus_two }
		mutually_exclusive = { focus = ENG_war_spain }
		available = {
			any_other_country = {
				original_tag = SPR
				exists = yes
				has_war = no
				has_government = fascism
				NOT = { is_in_faction_with = ENG }
			}
		} #SPA/SPR not in a faction
		icon = GFX_goal_generic_befriend_spain_nationalist
		x = -1
		y = 1
		relative_position_id = uk_rock_focus_two
		cost = 8.6
		ai_will_do = {
			factor = 4
		}	
		completion_reward = {
			random_other_country = {
				limit = {
					original_tag = SPR
					has_government = fascism
				}
				remove_ideas = SPA_recovering_from_civil_war
				add_opinion_modifier = { target = ENG modifier = ENG_SPA_alliance_focus }
			}
		}
	}

	focus = {
		id = ENG_war_spain
		icon = GFX_focus_focus_fra_intervention_spain
		prerequisite = { focus = uk_rock_focus_two }
		mutually_exclusive = { focus = uk_spain_focus_two }
		available = {
			r56_script_i_am_sane = yes
			any_other_country = {
				original_tag = SPR
				exists = yes
				has_war = no
				NOT = { is_in_faction_with = ENG }
			}
		}
		relative_position_id = uk_rock_focus_two
		will_lead_to_war_with = SPR 
		x = 1
		y = 1
		cost = 8.6
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			if = {
                limit = { any_other_country = { tag = SPR original_tag = SPR has_civil_war = no } }
                create_wargoal = {
                    type = take_state_focus
                    target = SPR
					expire = 0
					generator = { 41 }
                }
            }
            if = {
                limit = { any_other_country = { tag = D01 original_tag = SPR has_government = fascism has_civil_war = no } }
                create_wargoal = {
                    type = take_state_focus
                    target = D01
					expire = 0
					generator = { 41 }
                }
            }
            if = {
                limit = { any_other_country = { tag = D02 original_tag = SPR has_government = fascism has_civil_war = no } }
                create_wargoal = {
                    type = take_state_focus
                    target = D02
					expire = 0
					generator = { 41 }
                }
            }
            if = {
                limit = { any_other_country = { tag = D03 original_tag = SPR has_government = fascism has_civil_war = no } }
                create_wargoal = {
                    type = take_state_focus
                    target = D03
					expire = 0
					generator = { 41 }
                }
            }
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_ally_portugal
		icon = GFX_goal_generic_befriend_portugal
	 	prerequisite = { 
			focus = uk_spain_focus_two
			focus = ENG_war_spain
		}
		relative_position_id = uk_spain_focus_two
	 	available = {
	 		is_puppet = no
	 		NOT = { has_war_with = POR }
	 		OR = {
	 			is_faction_leader = yes
	 			is_in_faction = no
	 		}
	 		POR = {
	 			exists = yes
	 			is_in_faction = no
	 			is_puppet = no
				NOT = {
					has_government = communism
				}
	 		}
		}
		x = 1
		y = 1
		cost = 10
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			POR = { 
				country_event = { id = englandmod.8 days = 1 } 
			}	
			POR = {
				add_timed_idea = { idea = fascist_influence days = 1095 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_woo_italy
		icon = GFX_focus_focus_fra_ratify_stresa
		mutually_exclusive = { focus = ENG_war_italy }
	 	prerequisite = { 
			focus = ENG_med
		}
	 	available = {
	 		is_puppet = no
	 		NOT = { has_war_with = ITA }
	 		OR = {
	 			is_faction_leader = yes
	 			is_in_faction = no
	 		}
	 		ITA = {
	 			exists = yes
	 			is_in_faction = no
	 			is_puppet = no
	 		}
		}
		x = -1
		y = 1
		relative_position_id = ENG_med
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			ITA = { 
				country_event = { id = englandmod.11 days = 1 } 
			}	
		}
	}

	focus = {
		id = ENG_war_italy
		icon = GFX_focus_attack_italy
		prerequisite = { focus = ENG_med }
		mutually_exclusive = { focus = ENG_woo_italy }
		
		available = {	
			r56_script_i_am_sane = yes
			ITA = {
				r56_script_target_is_sane = yes
			}
			date > 1939.1.1
		}
			
		bypass = {
			ITA = {
				r56_script_standard_bypass = yes
			}
		}
		
		x = 1
		y = 1
		relative_position_id = ENG_med
		cost = 10

		ai_will_do = {
			factor = 10			
			modifier = {
				factor = 0.05
				date < 1940.1.1
			}
		}	
		completion_reward = {
			add_named_threat = { threat = 5 name = ENG_war }
			create_wargoal = {
 				type = take_state_focus
 				target = ITA
				expire = 0
 				generator = { 2 }
 			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}	

	focus = {
		id = uk_malta_focus_two
		prerequisite = { focus = ENG_med }
		available = {
			116 = { is_owned_and_controlled_by = ENG }
		}		
		icon = GFX_focus_generic_coastal_fort
		x = 3
		y = 1
		relative_position_id = ENG_med
		cost = 5.0

		available_if_capitulated = yes
		bypass = {
			has_completed_focus = uk_malta_focus
		}
		# Needs province based trigger to work properly
		#bypass = {
		#	116 = {
		#		free_building_slots = {
		#			building = coastal_bunker
		#			size < 2
		#		}
		#		free_building_slots = {
		#			building = air_base
		#			size < 1
		#		}
		#	}
		#}

		completion_reward = {
			116 = {
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 12003
					instant_build = yes
				}
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_turkey_friend
		icon = GFX_goal_generic_befriend_turkey
		prerequisite = { focus = uk_malta_focus_two }
		mutually_exclusive = { focus = ENG_greece_friend }
		available = { 
			is_puppet = no 
			NOT = { has_war_with = TUR }
			TUR = {
				exists = yes
				is_puppet = no
			}
		}

		#bypass = {
		#	OR = {
		#		TUR = { is_in_faction_with = ENG }
		#		NOT = { country_exists = TUR }
		#	}
		#}
		relative_position_id = uk_malta_focus_two
		x = -1
		y = 1
		cost = 8.6
		ai_will_do = {
			factor = 1
		}	

		#
		completion_reward = {
			TUR = {
				add_opinion_modifier = { target = ENG modifier = ENG_TUR_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_war_greece
		icon = GFX_goal_generic_attack_greece
		prerequisite = { focus = ENG_turkey_friend }
		
		available = {	
			r56_script_i_am_sane = yes
			GRE = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			GRE = {
				r56_script_standard_bypass = yes
			}
		}

		will_lead_to_war_with = GRE
		x = 0
		y = 1
		relative_position_id = ENG_turkey_friend
		cost = 10

		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = GRE
				expire = 0
				generator = { 49 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_greece_friend
		icon = GFX_focus_GRE_flag_2
		prerequisite = { focus = uk_malta_focus_two }
		mutually_exclusive = { focus = ENG_turkey_friend }
		available = { 
			is_puppet = no 
			NOT = { has_war_with = GRE }
			GRE = {
				exists = yes
				is_puppet = no
			}
		}

		#bypass = {
		#	OR = {
		#		GRE = { is_in_faction_with = ENG }
		#		NOT = { country_exists = GRE }
		#	}
		#}
		x = 1
		y = 1
		relative_position_id = uk_malta_focus_two
		cost = 8.6
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			GRE = {
				add_opinion_modifier = { target = ENG modifier = ENG_GRE_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_war_turkey
		icon = GFX_goal_generic_attack_turkey
		prerequisite = { focus = ENG_greece_friend }
		
		available = {	
			r56_script_i_am_sane = yes
			TUR = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			TUR = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = TUR
		x = 0
		y = 1
		relative_position_id = ENG_greece_friend
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = TUR
				expire = 0
				generator = { 49 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_eastern
		icon = GFX_goal_generic_foreign_diplomacy
		prerequisite = { focus = ENG_war_propaganda_two }
		relative_position_id = ENG_visit_germany
		x = 14
		y = 8
		cost = 5.0
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 25
			POL = {
				add_opinion_modifier = { target = ENG modifier = eastern_focus }
			}
			GER = {
				add_opinion_modifier = { target = ENG modifier = eastern_focus }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_draw_germany
		icon = GFX_goal_generic_improve_relations
		prerequisite = { focus = ENG_eastern }
		mutually_exclusive = { focus = ENG_draw_poland }
		available = {
			has_completed_focus = ENG_join_germany
		}
		x = 13
		y = 9
		relative_position_id = ENG_visit_germany
		cost = 7.2
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			GER = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
			}
		}
	}

	focus = {
		id = ENG_draw_poland
		icon = GFX_goal_april_constitution
		prerequisite = { focus = ENG_eastern }
		mutually_exclusive = { focus = ENG_draw_germany }
		available = {
			has_completed_focus = ENG_new_empire
		}
		relative_position_id = ENG_visit_germany
		x = 15
		y = 9
		cost = 7.2
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			POL = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
				add_timed_idea = { idea = fascist_influence days = 1095 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_axis_help
		icon = GFX_goal_research_silver_cooperation
	 	available = {
		}
	 	prerequisite = { focus = ENG_draw_germany }
		x = 13
		y = 10
		relative_position_id = ENG_visit_germany
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = ITA_german_military_assistance
		}
	}

	focus = {
		id = ENG_woo_poland
		icon = GFX_focus_generic_polish_deal
	 	prerequisite = { 
			focus = ENG_draw_poland
		}
	 	available = {
	 		is_puppet = no
	 		NOT = { has_war_with = POL }
	 		OR = {
	 			is_faction_leader = yes
	 			is_in_faction = no
	 		}
	 		POL = {
	 			exists = yes
	 			is_in_faction = no
	 			is_puppet = no
	 		}
		}
		x = 15
		y = 10
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			POL = { 
				country_event = { id = englandmod.14 days = 1 } 
			}	
		}
	}

	focus = {
		id = ENG_war_poland
		icon = GFX_goal_generic_attack_poland
		prerequisite = { focus = ENG_axis_help }
		
		available = {	
			r56_script_i_am_sane = yes
			POL = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			POL = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = POL
		x = 13
		y = 11
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = POL
				expire = 0
				generator = { 10 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_war_germany
		icon = GFX_focus_attack_germany
		prerequisite = { focus = ENG_woo_poland }
		
		available = {	
			r56_script_i_am_sane = yes
			GER = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			GER = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = GER
		x = 15
		y = 11
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = GER
				expire = 0
				generator = { 64 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_northern
		icon = GFX_goal_northern_lights
		prerequisite = { focus = ENG_war_propaganda_two }
		x = 16
		y = 12
		relative_position_id = ENG_visit_germany
		cost = 5.0
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 25
			SWE = {
				add_opinion_modifier = { target = ENG modifier = northern_focus }
			}
			DEN = {
				add_opinion_modifier = { target = ENG modifier = northern_focus }
			}
			NOR = {
				add_opinion_modifier = { target = ENG modifier = northern_focus }
			}
			FIN = {
				add_opinion_modifier = { target = ENG modifier = northern_focus }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_north_fascism
		icon = GFX_goal_support_fascism
		prerequisite = { focus = ENG_northern }
		mutually_exclusive = { focus = ENG_north_war }
		available = { 
			is_puppet = no 
			SWE = {
				exists = yes
				is_puppet = no
				NOT = { has_war_with = ROOT }
			}
			DEN = {
				exists = yes
				is_puppet = no
				NOT = { has_war_with = ROOT }
			}
			NOR = {
				exists = yes
				is_puppet = no
				NOT = { has_war_with = ROOT }
			}
		}

		#bypass = {
		#	OR = {
		#		SWE = { is_in_faction_with = ENG }
		#		NOT = { country_exists = SWE }
		#		DEN = { is_in_faction_with = ENG }
		#		NOT = { country_exists = DEN }
		#		NOR = { is_in_faction_with = ENG }
		#		NOT = { country_exists = NOR }
		#	}
		#}
		x = 15
		y = 14
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}	

		#
		completion_reward = {
			SWE = {
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
			DEN = {
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
			NOR = {
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_denmark_revolution
		icon = GFX_goal_generic_attack_denmark
		prerequisite = { focus = ENG_north_fascism }
		available = {
			DEN = {
				exists = yes
				fascism > 0.3
				NOT = { has_government = fascism }
			}
		}
		x = 15
		y = 15
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			DEN = {
				start_civil_war = {
						ideology = fascism
						size = 0.5
				}
				remove_ideas = fascist_influence
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_norway_revolution
		icon = GFX_goal_generic_attack_norway
		prerequisite = { focus = ENG_north_fascism }
		available = {
			NOR = {
				exists = yes
				fascism > 0.3
				NOT = { has_government = fascism }
			}
		}
		relative_position_id = ENG_visit_germany
		x = 13
		y = 15
		cost = 10
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			NOR = {
				start_civil_war = {
						ideology = fascism
						size = 0.5
				}
				remove_ideas = fascist_influence
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_sweden_revolution
		icon = GFX_goal_generic_attack_sweden
		prerequisite = { focus = ENG_north_fascism }
		available = {
			SWE = {
				exists = yes
				fascism > 0.3
				NOT = { has_government = fascism }
			}
		}
		x = 14
		y = 16
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			SWE = {
				start_civil_war = {
						ideology = fascism
						size = 0.5
				}
				remove_ideas = fascist_influence
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_north_war
		icon = GFX_focus_generic_strike_at_democracy2
		prerequisite = { focus = ENG_northern }
		mutually_exclusive = { focus = ENG_north_fascism }
		x = 17
		y = 14
		relative_position_id = ENG_visit_germany
		cost = 7.2
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			SWE = {
				add_opinion_modifier = { target = ENG modifier = war_focus }
			}
			DEN = {
				add_opinion_modifier = { target = ENG modifier = war_focus }
			}
			NOR = {
				add_opinion_modifier = { target = ENG modifier = war_focus }
			}
		}
	}

	focus = {
		id = ENG_war_denmark
		icon = GFX_goal_generic_attack_denmark
		prerequisite = { focus = ENG_north_war}
		
		available = {	
			r56_script_i_am_sane = yes
			DEN = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			DEN = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = DEN
		x = 17
		y = 15
		relative_position_id = ENG_visit_germany
		cost = 8.6
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = DEN
				expire = 0
				generator = { 37 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_war_norway
		icon = GFX_focus_generic_attack_norway
		prerequisite = { focus = ENG_north_war }
		
		available = {	
			r56_script_i_am_sane = yes
			NOR = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			NOR = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = NOR
		x = 19
		y = 15
		relative_position_id = ENG_visit_germany
		cost = 8.6
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = NOR
				expire = 0
				generator = { 110 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_war_sweden
		icon = GFX_focus_generic_attack_sweden
		prerequisite = { focus = ENG_north_war }
		
		available = {	
			r56_script_i_am_sane = yes
			SWE = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			SWE = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = SWE
		x = 18
		y = 16
		relative_position_id = ENG_visit_germany
		cost = 8.6
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = SWE
				expire = 0
				generator = { 141 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_war_finland
		icon = GFX_goal_generic_attack_finland
		prerequisite = { 
			focus = ENG_north_war 
			focus = ENG_north_fascism
		}
		
		available = {	
			r56_script_i_am_sane = yes
			FIN = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			FIN = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = FIN
		relative_position_id = ENG_visit_germany
		x = 16
		y = 16
		cost = 8.6
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = FIN
				expire = 0
				generator = { 141 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_war_soviets
		icon = GFX_focus_ger_strike_at_the_source
		prerequisite = { 
			focus = ENG_war_finland
		}
		
		available = {	
			r56_script_i_am_sane = yes
			SOV = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			SOV = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = SOV
		x = 16
		y = 17
		relative_position_id = ENG_visit_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = SOV
				expire = 0
				generator = { 219 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_imperial_focus
		icon = GFX_goal_plan
		prerequisite = { focus = ENG_road_war }
		x = 20
		y = 6
		relative_position_id = ENG_visit_germany
		cost = 6.5
		ai_will_do = {
			factor = 1
		}
		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 120
			if = {
				limit = {
					has_country_leader = { ruling_only = yes name = "Edward VIII" }
				}
				remove_country_leader_trait = inexperienced_imperialist
				add_country_leader_trait = autocratic_imperialist
			}			
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = uk_protect_suez_two
		prerequisite = { focus = ENG_imperial_focus }
		icon = GFX_goal_generic_desert_warfare
		x = -2
		y = 1
		relative_position_id = ENG_imperial_focus
		cost = 5.0
		ai_will_do = {
			factor = 1
		}

		available = {
			911 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
			995 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
		}

		available_if_capitulated = yes

		# Needs province based trigger to work properly
		#bypass = {
		#	447 = {
		#		free_building_slots = {
		#			building = coastal_bunker
		#			size < 1
		#		}
		#		free_building_slots = {
		#			building = naval_base
		#			size < 1
		#		}
		#		free_building_slots = {
		#			building = air_base
		#			size < 1
		#		}
		#		free_building_slots = {
		#			building = bunker
		#			size < 1
		#		}
		#	}
		#}

		completion_reward = {
			911 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}
			995 = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
					}
				}
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = anti_air_building
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_pressure_iraq
		icon = GFX_goal_generic_befriend_iraq
		prerequisite = { focus = uk_protect_suez_two }
		available = { 
			is_puppet = no 
			NOT = { has_war_with = IRQ }
			IRQ = {
				exists = yes
				is_puppet = no
			}
		}

		#bypass = {
		#	OR = {
		#		IRQ = { is_in_faction_with = ENG }
		#		NOT = { country_exists = IRQ }
		#	}
		#}
		x = -2
		y = 2
		relative_position_id = ENG_imperial_focus
		cost = 7.2
		ai_will_do = {
			factor = 1
		}	

		completion_reward = {
			IRQ = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_pressure_iran
		icon = GFX_goal_generic_befriend_persia
		prerequisite = { focus = ENG_pressure_iraq }
		available = { 
			is_puppet = no 
			NOT = { has_war_with = PER }
			PER = {
				exists = yes
				is_puppet = no
			}
		}

		#bypass = {
		#	OR = {
		#		PER = { is_in_faction_with = ENG }
		#		NOT = { country_exists = PER }
		#	}
		#}
		x = -2
		y = 3
		relative_position_id = ENG_imperial_focus
		cost = 7.2
		ai_will_do = {
			factor = 1
		}	

		completion_reward = {
			PER = {
				add_opinion_modifier = { target = ENG modifier = ENG_diplomacy_focus }
				if = {
					limit = {
						ENG = {
							has_government = fascism
						}
					}
					add_timed_idea = { idea = fascist_influence days = 1095 }
				}
				country_event = { id = generic.1 }
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				create_operative_leader = {
					name = "Basil Cheesman Bunting"
					portrait_path = gfx/leaders/Europe/portrait_europe_generic_operative_male_14.dds 
					traits = { operative_linguist }
					bypass_recruitment = no
					available_to_spy_master = yes
					female = no
					nationalities = { ENG PER}
				}
			}
			
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = singapore_focus_two
		prerequisite = { focus = ENG_imperial_focus }
		icon = GFX_goal_generic_fortify_city
		x = 4
		y = 1
		relative_position_id = ENG_imperial_focus
		cost = 5.0

		available = {
			336 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
		}

		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = { 
			336 = {
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 12299
					instant_build = yes
				}
				if = {
					limit = {
						CONTROLLER = {
							NOT = { tag = ENG }
						}
					}
					CONTROLLER = {
						add_autonomy_ratio = {
							value = -0.02
							localization = singapore_focus
						}
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_TFV_AUTONOMY }
	}

	focus = {
		id = hongkong_focus_two
		prerequisite = { focus = singapore_focus_two }
		icon = GFX_goal_generic_fortify_city
		x = 4
		y = 2
		relative_position_id = ENG_imperial_focus
		cost = 5
		ai_will_do = {
			factor = 0.25
		}
		available = { 
			326 = {
				CONTROLLER = {
					OR = {
						tag = ENG
						is_subject_of = ENG
					}
				}
			}
		}

		available_if_capitulated = yes

		completion_reward = { 
			326 = {
				add_building_construction = {
					type = coastal_bunker
					level = 3
					province = 10062
					instant_build = yes
				}
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_war_japan
		icon = GFX_focus_AST_war_japan
		prerequisite = { focus = hongkong_focus_two }
		mutually_exclusive = { focus = ENG_woo_japan }
		
		available = {	
			r56_script_i_am_sane = yes
			JAP = {
				r56_script_target_is_sane = yes
			}
			date > 1939.1.1
		}
			
		bypass = {
			JAP = {
				r56_script_standard_bypass = yes
			}
		}

		will_lead_to_war_with = JAP
		x = 3
		y = 3
		relative_position_id = ENG_imperial_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = JAP
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_woo_japan
		icon = GFX_focus_chi_collaboration_with_the_japanese
		mutually_exclusive = { focus = ENG_war_japan }
	 	prerequisite = { 
			focus = hongkong_focus_two
		}
	 	available = {
	 		is_puppet = no
	 		NOT = { has_war_with = JAP }
	 		OR = {
	 			is_faction_leader = yes
	 			is_in_faction = no
	 		}
	 		JAP = {
	 			exists = yes
	 			is_in_faction = no
	 			is_puppet = no
	 		}
		}
		x = 5
		y = 3
		relative_position_id = ENG_imperial_focus
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			JAP = { 
				country_event = { id = englandmod.17 days = 1 } 
			}	
		}
	}

	focus = {
		id = ENG_mexico_fascism
		icon = GFX_Goal_CAN_Support_synarchist_Baja
		prerequisite = { focus = ENG_imperial_focus }
		relative_position_id = ENG_imperial_focus
		available = {
			MEX = {
				exists = yes
				NOT = { has_government = fascism }
			}
		}
		x = 0
		y = 1
		cost = 8.6
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			MEX = {
				add_ideas = FRA_support_the_right_focus
			}		
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_mexico_revolution
		icon = GFX_goal_generic_occupy_states_ongoing_war
		prerequisite = { focus = ENG_mexico_fascism }
		relative_position_id = ENG_imperial_focus
		available = {
			MEX = {
				exists = yes
				fascism > 0.35
				NOT = { has_government = fascism }
			}
		}
		x = 0
		y = 2
		cost = 10
		ai_will_do = {
			factor = 2
		}
		completion_reward = {
			MEX = {
				start_civil_war = {
						ideology = fascism
						size = 0.6
				}
				remove_ideas = FRA_support_the_right_focus
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_war_USA
		icon = GFX_focus_generic_strike_at_democracy3
		prerequisite = { 
			focus = ENG_mexico_revolution
		}
		
		available = {	
			r56_script_i_am_sane = yes
			USA = {
				r56_script_target_is_sane = yes
			}
			date > 1939.1.1
		}
		relative_position_id = ENG_imperial_focus
			
		bypass = {
			USA = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = USA
		x = 0
		y = 3
		cost = 10
		ai_will_do = {
			factor = 10			
		}
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = USA
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_ally_venezuela
		icon = GFX_goal_generic_befriend_venezuela
	 	prerequisite = { 
			focus = ENG_mexico_fascism
		}
		relative_position_id = ENG_imperial_focus
	 	available = {
	 		is_puppet = no
	 		NOT = { has_war_with = VEN }
	 		OR = {
	 			is_faction_leader = yes
	 			is_in_faction = no
	 		}
	 		VEN = {
	 			exists = yes
	 			is_in_faction = no
	 			is_puppet = no
	 		}
		}
		x = 2
		y = 2
		cost = 5
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			VEN = { 
				country_event = { id = englandmod.20 days = 1 } 
			}	
		}
	}


	### UNALIGNED BRANCH ###

	focus = {
		id = ENG_the_kings_party
		prerequisite = { focus = ENG_a_change_in_course }
		mutually_exclusive = { focus = ENG_organize_the_blackshirts focus = ENG_concessions_to_the_trade_unions }
		available = {
			has_country_flag = edward_viii_married_wallis_simpson
			is_subject = no
			has_war = no
		}
		icon = GFX_focus_eng_the_kings_party
		x = -4
		y = 1
		relative_position_id = ENG_a_change_in_course
		cost = 10
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			set_rule = { can_send_volunteers = yes }
			add_ideas = ENG_the_kings_party_idea
			set_party_name = { ideology = neutrality name = "House of Windsor" }
			set_politics = { ruling_party = neutrality elections_allowed = no }
			add_popularity = { ideology = neutrality popularity = 0.15 }
			remove_ideas = ENG_king_edward
			hidden_effect = {
				kill_country_leader = yes
			}
			add_country_leader_role = {
				character = ENG_edward_viii
				country_leader = {
					ideology=absolute_monarchism
					traits = {
						inexperienced_imperialist
						r56_trait_opposed_to_communism
					}
					expire="1965.1.1"
				}
				promote_leader = yes
			}
			hidden_effect = { news_event = { id = mtg_news.19 days = 1 } }
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ENG_winston_churchill
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ENG_oswald_mosley
			custom_effect_tooltip = available_political_advisor
			show_ideas_tooltip = ENG_david_lloyd_george
			hidden_effect = {
				add_ai_strategy = {
					type = contain
					id = GER
					value = -200
				}
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_reassess_continental_commitments
		prerequisite = { focus = ENG_the_kings_party }
		available = {
			is_subject = no
			NOT = {
				has_war_together_with = FRA 
			}
		}
		icon = GFX_goal_ENG_reassess_continental_commitments
		x = -1
		y = 1
		relative_position_id = ENG_the_kings_party
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			remove_ideas = ENG_the_war_to_end_all_wars
			add_war_support = 0.05
			FRA = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_bad }
				}
			}
			POL = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_bad }
				}
			}
			CZE = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_bad }
				}
			}
			HOL = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_bad }
				}
			}
			BEL = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_bad }
				}
			}
			LUX = {
				if = {
					limit = { NOT = { is_in_faction_with = ENG } }
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_bad }
				}
			}
			GER = {
				if = {
					limit = {
						OR = {
							has_government = fascism
							has_government = neutrality
						}
					}
					add_opinion_modifier = { target = ENG modifier = ENG_reassessed_continental_committments_good }
				}
			}
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				create_operative_leader = { # was quite fascistic, fluent in Spanish, went to Spain and Mexico, even participated in a revolution in Morocco in 1912
					name = "Hugh Pollard"
					gfx = GFX_r56_portrait_ENG_generic_operative_m_2
					traits = { operative_linguist operative_commando }
					bypass_recruitment = no
					available_to_spy_master = no
					nationalities = { ENG NIR IRE MEX SPR }
				}
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = ENG_isolate_the_mediterranean_threat
		prerequisite = { focus = ENG_reassess_continental_commitments }
		available = {
			is_subject = no
			country_exists = ITA
			NOT = { is_in_faction_with = ITA }
		}
		bypass = {
			OR = {
				NOT = { country_exists = ITA }
				ITA = {
					is_in_faction = yes
					NOT = { is_in_faction_with = GER }
				}
			}
		}
		icon = GFX_goal_generic_forceful_treaty
		x = 0
		y = 1
		relative_position_id = ENG_reassess_continental_commitments
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			GER = { country_event = { id = mtg_britain.23 hours = 6 } }
		}
	}

	focus = {
		id = ENG_alliance_with_germany
		prerequisite = { focus = ENG_isolate_the_mediterranean_threat }
		mutually_exclusive = { focus = ENG_noninterference_treaty_with_germany }
		available = {
			is_subject = no
			country_exists = GER
			NOT = { has_war_with = GER }
			OR = {
				GER = { has_government = fascism }
				GER = { has_government = neutrality }
			}
			NOT = { has_country_flag = ENG_germany_rejected_isolate_the_italian_threat }
		}
		bypass = {
			is_in_faction_with = GER
		}
		icon = GFX_focus_chi_mission_to_germany
		x = -1
		y = 1
		relative_position_id = ENG_isolate_the_mediterranean_threat
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			hidden_effect = {
				set_temp_variable = {
					var = alliance_with_germany_var
					value = party_popularity@democratic
				}
				multiply_temp_variable = {
					var = alliance_with_germany_var
					value = -0.5
				}			
			}
			custom_effect_tooltip = ENG_alliance_with_germany_tt
			add_stability = alliance_with_germany_var
			GER = { country_event = { id = mtg_britain.27 hours = 6 } }
			if = {
				limit = {
					has_country_leader = { 
						name = "Edward VIII"
						ruling_only = yes
					}
				}
				unlock_decision_tooltip = ENG_embrace_royal_german_heritage
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = ENG_noninterference_treaty_with_germany
		prerequisite = { focus = ENG_isolate_the_mediterranean_threat }
		mutually_exclusive = { focus = ENG_alliance_with_germany }
		available = {
			is_subject = no
			country_exists = GER
			NOT = { has_war_with = GER }
		}
		bypass = {
			OR = {
				NOT = { country_exists = GER }
				has_country_flag = ENG_germany_rejected_isolate_the_italian_threat
				has_non_aggression_pact_with = GER				
			}

		}
		icon = GFX_goal_generic_dangerous_deal
		x = 1
		y = 1
		relative_position_id = ENG_isolate_the_mediterranean_threat
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			GER = { country_event = { id = mtg_britain.30 hours = 6 } }
		}
	}

	focus = {
		id = ENG_take_out_the_regia_marina
		prerequisite = { focus = ENG_noninterference_treaty_with_germany focus = ENG_alliance_with_germany }
		available = {
			is_subject = no
			country_exists = ITA
			NOT = { is_in_faction_with = ITA }
		}
		icon = GFX_goal_generic_attack_italy
		will_lead_to_war_with = ITA
		x = -1
		y = 1
		relative_position_id = ENG_noninterference_treaty_with_germany
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = ITA
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### FASCIST BRANCH ###

	focus = {
		id = ENG_organize_the_blackshirts
		prerequisite = { focus = ENG_a_change_in_course }
		mutually_exclusive = { focus = ENG_the_kings_party focus = ENG_concessions_to_the_trade_unions }
		available = {
			is_subject = no
			has_war = no
			if = {
				limit = {
					NOT = { has_country_flag = ENG_abdication_crisis_changed_mind }
				}
				NOT = { has_country_flag = edward_viii_refused_to_abdicate_flag }
			}
		}
		icon = GFX_focus_eng_organise_the_blackshirts
		x = 5
		y = 1
		relative_position_id = ENG_a_change_in_course
		
		cost = 10
		ai_will_do = {
			factor = 4
			modifier = {
				factor = 0
				OR = {
					has_country_flag = ENG_abdication_crisis_normal_marriage
					has_country_flag = ENG_abdication_crisis_morganatic_marriage
				}
			}
		}	
		completion_reward = {
			add_political_power = 200
			custom_effect_tooltip = ENG_organize_the_blackshirts_tt
			if = {
				limit = {
					has_dlc = "La Resistance"
				}
				create_operative_leader = { # was quite fascistic, fluent in Spanish, went to Spain and Mexico, even participated in a revolution in Morocco in 1912
					name = "Hugh Pollard"
					gfx = GFX_r56_portrait_ENG_generic_operative_m_2
					traits = { operative_linguist operative_commando }
					bypass_recruitment = no
					available_to_spy_master = no
					nationalities = { ENG NIR IRE MEX SPR }
				}
			}
			hidden_effect = {
				news_event = { id = mtg_news.23 days = 1 }
				add_ai_strategy = {
					type = alliance
					id = GRE
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = GRE
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = GRE
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = YUG
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = YUG
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = YUG
					value = -200
				}
				add_ai_strategy = {
					type = contain
					id = ITA
					value = -200
				}
				add_ai_strategy = {
					type = alliance
					id = GER
					value = -50
				}
				add_ai_strategy = {
					type = befriend
					id = GER
					value = -50
				}
				add_ai_strategy = {
					type = protect
					id = GER
					value = -50
				}
				GER = {
					add_ai_strategy = {
						type = alliance
						id = ROOT
						value = -50
					}
					add_ai_strategy = {
						type = befriend
						id = ROOT
						value = -50
					}
					add_ai_strategy = {
						type = protect
						id = ROOT
						value = -50
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_the_british_path_to_fascism
		prerequisite = { focus = ENG_organize_the_blackshirts }
		mutually_exclusive = { focus = ENG_london_pact }
		available = {
			is_subject = no
			has_government = fascism
		}
		icon = GFX_focus_eng_british_path_to_fascism
		x = -3
		y = 1
		relative_position_id = ENG_organize_the_blackshirts
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			set_rule = {
				can_create_factions = yes
			}
			add_stability = 0.05
			add_war_support = 0.05
			GER = {
				if = {
					limit = {
						has_government = fascism
					}
					add_opinion_modifier = { target = ENG modifier = ENG_the_british_path_to_fascism }
				}
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = ENG_secure_the_italian_alliance
		prerequisite = { focus = ENG_the_british_path_to_fascism }
		available = {
			is_subject = no
			country_exists = ITA
			NOT = { has_war_together_with = FRA }
			NOT = { has_war_with = ITA }
		}
		bypass = {
			ITA = {
				OR = {
					exists = no
					is_subject = yes
					has_government = communism
					has_government = democratic
					AND = {
						is_in_faction = yes
						NOT = {
							is_faction_leader = yes
						}
					}
					
				}
			}

		}
		icon = GFX_focus_focus_fra_ratify_stresa
		x = 0
		y = 1
		relative_position_id = ENG_the_british_path_to_fascism
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ai_strategy = {
				type = antagonize
				id = GER
				value = 200
			}
			add_ai_strategy = {
				type = alliance
				id = GER
				value = -200
			}
			add_ai_strategy = {
				type = befriend
				id = GER
				value = -200
			}
			add_ai_strategy = {
				type = protect
				id = GER
				value = -200
			}
			GER = {
				add_ai_strategy = {
					type = antagonize
					id = ROOT
					value = 200
				}
				add_ai_strategy = {
					type = alliance
					id = ROOT
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = ROOT
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = ROOT
					value = -200
				}
			}
			if = {
				limit = {
					is_in_faction_with = FRA
					has_war = no
				}
				remove_from_faction = FRA
			}
			ITA = {
				if = {
					limit = {
						has_government = fascism
					}
					add_opinion_modifier = { target = ENG modifier = ENG_broke_french_relations }
				}
			}
			
			if = {
				limit = {
					ITA = {
						is_faction_leader = yes
						has_government = fascism
					}
				}
				ITA = {
					country_event = generic.2
				}
			}
			else = {
				ITA = { country_event = { id = mtg_britain.36 hours = 6 } }
			}
						
			
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}

	focus = {
		id = ENG_gibraltar_for_spanish_support
		prerequisite = { focus = ENG_secure_the_italian_alliance }
		mutually_exclusive = { focus = ENG_pre_empt_spanish_alignment }
		available = {
			is_subject = no
			any_country = {
				original_tag = SPR
				has_government = fascism
				exists = yes
				NOT = { is_in_faction_with = ENG }
				has_war = yes
			}
			has_global_flag = scw_over
		}
		icon = GFX_goal_generic_befriend_spain_nationalist
		x = -1
		y = 1
		relative_position_id = ENG_secure_the_italian_alliance
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			random_country = {
				limit = {
					original_tag = SPR
					has_government = fascism
				}
				country_event = { id = mtg_britain.40 hours = 6 }
			}
		}
	}

	focus = {
		id = ENG_pre_empt_spanish_alignment
		prerequisite = { focus = ENG_secure_the_italian_alliance }
		mutually_exclusive = { focus = ENG_gibraltar_for_spanish_support }
		available = {
			is_subject = no
			any_country = {
				original_tag = SPR
				has_government = fascism
				exists = yes
				NOT = { is_in_faction_with = ENG }
				NOT = { has_war_with = ENG }
			}
			has_global_flag = scw_over
		}
		bypass = {
			NOT = {
				any_country = {
					original_tag = SPR
					has_government = fascism
					exists = yes
				}
			}
			has_global_flag = scw_over
		}
		icon = GFX_goal_generic_more_territorial_claims
		x = 1
		y = 1
		relative_position_id = ENG_secure_the_italian_alliance
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_war = yes
			}
			modifier = {
				factor = 0
				any_country = {
					original_tag = SPR
					has_government = fascism
					exists = yes
					is_in_faction_with = GER
				}
			}
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			random_country = {
				limit = {
					original_tag = SPR
					has_government = fascism
				}
				ENG = {
					create_wargoal = {
						type = puppet_wargoal_focus
						target = PREV
						expire = 0
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_prevent_a_continental_hegemony
		prerequisite = { focus = ENG_gibraltar_for_spanish_support focus = ENG_pre_empt_spanish_alignment }
		available = {
			is_subject = no
			country_exists = GER
			NOT = { is_in_faction_with = GER }
		}
		will_lead_to_war_with = GER
		icon = GFX_goal_ENG_prevent_a_continental_hegemony
		x = 1
		y = 1
		relative_position_id = ENG_gibraltar_for_spanish_support
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_war = yes
			}
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			create_wargoal = {
				type = puppet_wargoal_focus
				target = GER
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_burn_french_liberty_works
		text = ENG_burn_french
		icon = GFX_goal_generic_forceful_treaty
		prerequisite = { 
			focus = ENG_prevent_a_continental_hegemony
			focus = ENG_alliance_with_japan
		}
		relative_position_id = ENG_prevent_a_continental_hegemony
		x = 3
		y = 1

		cost = 5

		ai_will_do = {
			factor = 2
		}

		available = {
			FRA = { 
				exists = yes 
				NOT = {
					has_government = fascism
				}
			}
		}
		
		available_if_capitulated = yes

		completion_reward = {
			add_war_support = 0.1
			FRA = {
				add_opinion_modifier = {
					target = ROOT
					modifier = ENG_lit_burn
				}
			}
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = ENG_war_with_france
		text = ENG_war_france
		icon =  GFX_focus_attack_france
		prerequisite = { 
			focus = ENG_burn_french_liberty_works
		}
		relative_position_id = ENG_burn_french_liberty_works
		
		available = {	
			r56_script_i_am_sane = yes
			FRA = {
				r56_script_target_is_sane = yes
				NOT = {
					has_government = fascism
				}
			}
		}
		ai_will_do = {
			factor = 2
		}			
		bypass = {
			FRA = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = FRA 
		x = 0
		y = 1
		cost = 10

		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			create_wargoal = {
				type = take_state_focus
				target = FRA
				expire = 0
				generator = { 16 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_london_pact
		text = ENG_join_germany
		icon = GFX_goal_support_fascism
		prerequisite = { focus = ENG_organize_the_blackshirts }
	 	mutually_exclusive = { focus = ENG_the_british_path_to_fascism }
	 	relative_position_id = ENG_organize_the_blackshirts
	 	available = {
	 		is_subject = no
			is_in_faction = no
	 		NOT = { has_war_with = GER }
	 		has_government = fascism
	 		
	 		GER = {
	 			exists = yes
	 			has_government = fascism
 				is_faction_leader = yes
	 		}
		}
		x = 3
		y = 1
		cost = 10

		ai_will_do = {
			factor = 3
			
			modifier = {
				is_historical_focus_on = yes
				factor = 0
			}
		}
		
		completion_reward = {
			### EVENT ASKING GERMANY TO JOIN FACTION
			ENG_mosley_pacifism_level_down = yes
			#GER = { country_event = { id = englandmod.1 days = 1 } }	
			GER = { country_event = { id = mtg_britain.27 hours = 6 } }
			if = {
				limit = {
					has_country_leader = { 
						name = "Edward VIII"
						ruling_only = yes
					}
				}
				unlock_decision_tooltip = ENG_embrace_royal_german_heritage
			}	
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}

	focus = {
		id = ENG_german_military_cooperation
		text = ENG_axis_help
		icon = GFX_goal_research_silver_cooperation
	 	available = {
			OR = {
				is_in_faction_with = GER
				has_war_together_with = GER
				GER = {
					is_subject_of = ENG
				}
			}
		}
	 	prerequisite = { focus = ENG_london_pact }
		x = 1
		y = 1
		relative_position_id = ENG_london_pact
		cost = 5

		available_if_capitulated = yes

		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = ITA_german_military_assistance
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_war_with_poland
		text = ENG_war_poland
		icon = GFX_goal_generic_attack_poland
		prerequisite = { focus = ENG_london_pact }
		
		available = {
			country_exists = POL
			is_subject = no
			NOT = {
				is_in_faction_with = POL
			}
			POL = {
				NOT = {
					is_subject_of = ENG
				}
			}
			r56_script_i_am_sane = yes
			POL = {
				r56_script_target_is_sane = yes
			}
		}
			
		bypass = {
			POL = {
				is_subject_of = ENG
				is_in_faction_with = ENG
				exists = no
			}
			POL = {
				r56_script_standard_bypass = yes
			}
		}
		
		will_lead_to_war_with = POL
		x = 0
		y = 2
		relative_position_id = ENG_london_pact
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			create_wargoal = {
				type = take_state_focus
				target = POL
				expire = 0
				generator = { 10 } 
			}
			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_alliance_with_japan
		text = ENG_woo_japan
		icon = GFX_focus_chi_collaboration_with_the_japanese
	 	prerequisite = { 
			focus = ENG_war_with_poland
		}
	 	available = {
	 		is_puppet = no
	 		NOT = { has_war_with = JAP }
	 		OR = {
	 			is_faction_leader = yes
	 			is_in_faction = no
	 		}
	 		JAP = {
	 			exists = yes
	 			is_in_faction = no
	 			is_puppet = no
	 		}
		}
		x = 0
		y = 3
		relative_position_id = ENG_london_pact
		cost = 10
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			JAP = { 
				country_event = { id = englandmod.17 days = 1 } 
			}	
		}
	}

	focus = {
		id = ENG_enact_the_mosley_manifesto
		prerequisite = { focus = ENG_the_british_path_to_fascism focus = ENG_london_pact }
		available = {

		}
		icon = GFX_goal_CAN_join_british
		x = 3
		y = 1
		relative_position_id = ENG_the_british_path_to_fascism
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		complete_tooltip = {
			every_state = {
				limit = { has_state_flag = enact_the_mosley_memorandum_2IC }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			every_state = {
				limit = { has_state_flag = enact_the_mosley_memorandum_2AF }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}

		completion_reward = {
			if = {
				limit = {
					NOT = { has_idea = limited_exports }
					NOT = { has_idea = closed_economy }
				}
				add_ideas = limited_exports
			}
			add_ideas = ENG_the_mosley_memorandum_idea
			random_owned_controlled_state = {
				limit = {
					free_building_slots = {
						building = industrial_complex
						size > 1
						include_locked = yes
					}
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				set_state_flag = enact_the_mosley_memorandum_2IC
			}
			random_owned_controlled_state = {
				limit = {
					is_in_home_area = yes
					free_building_slots = {
						building = arms_factory
						size > 1
						include_locked = yes
					}
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				set_state_flag = enact_the_mosley_memorandum_2AF
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_militarism
		icon = GFX_goal_extensive_conscription_fascism
		prerequisite = { 
			focus = ENG_enact_the_mosley_manifesto
		}
		relative_position_id = ENG_enact_the_mosley_manifesto
		x = 0
		y = 1
		cost = 10

		ai_will_do = {
			factor = 4
		}

		available_if_capitulated = yes

		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			remove_ideas = ENG_the_war_to_end_all_wars		
			add_ideas = ENG_militarism
			army_experience = 20
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}

	### UNALIGNED/FASCIST SHARED PATH ###

	focus = {
		id = ENG_god_save_the_king
		prerequisite = { focus = ENG_the_kings_party focus = ENG_organize_the_blackshirts }
		available = {
			is_subject = no
			OR = {
				has_government = neutrality
				has_government = fascism
			}
		}
		icon = GFX_focus_eng_god_save_the_king
		x = 2
		y = 1
		relative_position_id = ENG_the_kings_party
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			if = {
				limit = {
					has_country_leader = { ruling_only = yes name = "Edward VIII" }
				}
				add_stability = 0.05
				remove_country_leader_trait = inexperienced_imperialist
				add_country_leader_trait = autocratic_imperialist
			}
			if = {
				limit = {
					NOT = { has_country_leader = { ruling_only = yes name = "Edward VIII" } }
				}
				add_stability = 0.05
				add_war_support = 0.1
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT }
	}

	focus = {
		id = ENG_ceylon_forward_operating_base
		prerequisite = { focus = ENG_god_save_the_king }
		available = {
			has_full_control_of_state = 422
		}
		bypass = {
			OR = {
				RAJ = {
					is_in_faction_with = ENG
					OR = {
						has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
						has_country_flag = britain_enforced_our_loyalty
					}
				}
				has_completed_focus = ENG_towards_indian_independence
			}
		}
		icon = GFX_goal_generic_position_armies
		x = -1
		y = 1
		relative_position_id = ENG_god_save_the_king
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			# Ceylon
			422 = {
				if = {
					limit = {
						is_controlled_by = ROOT
					}
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
					add_building_construction = {
						type = air_base
						level = 5
						instant_build = yes
					}
					# Singapore
					add_building_construction = {
						type = naval_base
						level = 5
						province = 7260
						instant_build = yes
					}
				}								
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_reclaim_the_jewel_in_the_crown
		prerequisite = { focus = ENG_ceylon_forward_operating_base }	
		available = {
			is_subject = no
		}
		bypass = {
			OR = {
				NOT = { country_exists = RAJ }
				RAJ = {
					is_in_faction_with = ENG
					OR = {
						has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
						has_country_flag = britain_enforced_our_loyalty
					}
				}
				has_completed_focus = ENG_towards_indian_independence
			}
		}
		icon = GFX_focus_RAJ_british_investors
		will_lead_to_war_with = RAJ
		will_lead_to_war_with = PAK
		will_lead_to_war_with = BAN
		will_lead_to_war_with = BRM
		will_lead_to_war_with = HYD
		x = 0
		y = 2
		relative_position_id = ENG_ceylon_forward_operating_base
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			every_state = {
				limit = {
					OR = {
						is_core_of = PAK
						is_core_of = RAJ
						is_core_of = BRM
					}
					NOT = { state = 321 }
					NOT = { state = 320 }
				}
				add_claim_by = ENG
			}
			if = {
				limit = {
					country_exists = RAJ
				}
				create_wargoal = {
					type = annex_everything
					target = RAJ
					expire = 0
				}
			}
			if = {
				limit = {
					country_exists = PAK
				}
				create_wargoal = {
					type = annex_everything
					target = PAK
					expire = 0
				}
			}
			if = {
				limit = {
					country_exists = BAN
				}
				create_wargoal = {
					type = annex_everything
					target = BAN
					expire = 0
				}
			}
			if = {
				limit = {
					country_exists = BRM
				}
				create_wargoal = {
					type = annex_everything
					target = BRM
					expire = 0
				}
			}
			if = {
				limit = {
					country_exists = HYD
				}
				create_wargoal = {
					type = annex_everything
					target = HYD
					expire = 0
				}
			}			
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_pre_empt_the_ideological_threat
		prerequisite = { focus = ENG_reclaim_the_jewel_in_the_crown focus = ENG_noninterference_treaty_with_germany	}	
		available = {
			is_subject = no
			country_exists = SOV
			NOT = { is_in_faction_with = SOV }
			SOV = { has_government = communism }
		}
		will_lead_to_war_with = SOV
		icon = GFX_focus_attack_soviet
		x = -1
		y = 1
		relative_position_id = ENG_reclaim_the_jewel_in_the_crown
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_war = yes
			}
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			create_wargoal = {
				type = puppet_wargoal_focus
				target = SOV
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_expose_the_belly_of_the_bear
		prerequisite = { focus = ENG_pre_empt_the_ideological_threat }	
		available = {
			is_subject = no
			OR = {
				AND = {
					country_exists = PER
					NOT = { is_in_faction_with = PER }
					PER = {
						is_subject = no
					}
					
				}
				AND = {
					country_exists = AFG
					NOT = { is_in_faction_with = AFG }
					AFG = {
						is_subject = no
					}					
				}
			}
		}
		will_lead_to_war_with = PER
		will_lead_to_war_with = AFG
		icon = GFX_focus_eng_expose_the_belly_of_the_bear
		x = -1
		y = 1
		relative_position_id = ENG_pre_empt_the_ideological_threat
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			PER = {
				if = {
					limit = {
						exists = yes
						NOT = { is_in_faction_with = ENG }
					}
					country_event = { id = mtg_britain.79 hours = 6 }
				} 	
			}
			AFG = {
				if = {
					limit = {
						exists = yes
						NOT = { is_in_faction_with = ENG }
					}
					country_event = { id = mtg_britain.79 hours = 6 }
				} 
			}
		}
	}

	focus = {
		id = ENG_imperial_conscription
		prerequisite = { focus = ENG_reclaim_the_jewel_in_the_crown }	
		available = {

		}
		icon = GFX_goal_ENG_imperial_conscription
		x = 0
		y = 2
		relative_position_id = ENG_reclaim_the_jewel_in_the_crown
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_imperial_conscription_idea
			every_country = {
				limit = {
					is_subject_of = ENG
				}
				add_ideas = ENG_imperial_conscription_subject_idea
			}
		}
		search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_MANPOWER }
	}

	focus = {
		id = ENG_consolidate_the_british_isles
		prerequisite = { focus = ENG_god_save_the_king }	
		available = {
			is_subject = no
			any_country = {
				OR = {
					country_exists = IRE
					country_exists = SCO
					country_exists = WLS
					country_exists = NIR
				}
				exists = yes
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						is_puppet_of = ROOT
					}
				}
				
			}

			
			has_civil_war = no
			NOT = { is_in_faction_with = IRE }
		}
		bypass = {
			owns_state = 113
			owns_state = 134
			owns_state = 135
			owns_state = 119
			owns_state = 122
			owns_state = 133
			owns_state = 121
			owns_state = 136
			owns_state = 120
		}
		will_lead_to_war_with = IRE
		will_lead_to_war_with = SCO
		will_lead_to_war_with = NIR
		will_lead_to_war_with = WLS
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = 0
		y = 2
		relative_position_id = ENG_god_save_the_king
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			every_other_country = {
				limit = {
					OR = {
						owns_state = 113
						owns_state = 134
						owns_state = 135
						owns_state = 119
						owns_state = 122
						owns_state = 133
						owns_state = 121
						owns_state = 136
						owns_state = 120
					}
				}
				ENG = {
					add_state_claim = 113
					add_state_claim = 134
					add_state_claim = 135
					create_wargoal = {
						type = annex_everything
						target = PREV
						expire = 0
					}
				}
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_unite_the_anglosphere
		prerequisite = { focus = ENG_consolidate_the_british_isles }
		prerequisite = { focus = ENG_reclaim_the_jewel_in_the_crown }
		prerequisite = { focus = ENG_bring_the_dominions_back_into_the_fold }
		available = {
			is_subject = no
			country_exists = USA
			NOT = { is_in_faction_with = USA }
		}
		will_lead_to_war_with = USA
		icon = GFX_focus_eng_unite_the_anglosphere
		x = 0
		y = 2
		relative_position_id = ENG_consolidate_the_british_isles
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_war = yes
			}
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			if = {
				limit = {
					owns_state = 113
					owns_state = 134
					owns_state = 135
				}
				113 = { add_core_of = ENG }
				134 = { add_core_of = ENG }
				135 = { add_core_of = ENG }
			}
			create_wargoal = {
				type = annex_everything
				target = USA
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_appeal_to_imperial_loyalists
		prerequisite = { focus = ENG_god_save_the_king }	
		available = {
			is_subject = no
			OR = {
				country_exists = CAN
				country_exists = SAF
				country_exists = AST
				country_exists = NZL
			}
		}
		bypass = {
			OR = {
				AND = {
					is_in_faction_with = CAN
					CAN = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
					is_in_faction_with = SAF
					SAF = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
					is_in_faction_with = AST
					AST = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
					is_in_faction_with = NZL
					NZL = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
				}
				has_completed_focus = ENG_towards_dominion_independence
			}
		}
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		x = 1
		y = 1
		relative_position_id = ENG_god_save_the_king
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			custom_effect_tooltip = ENG_appeal_to_imperial_loyalists_tt
		}
	}

	focus = {
		id = ENG_bring_the_dominions_back_into_the_fold
		prerequisite = { focus = ENG_appeal_to_imperial_loyalists }	
		available = {
			is_subject = no
			OR = {
				country_exists = CAN
				country_exists = SAF
				country_exists = AST
				country_exists = NZL
			}
		}
		bypass = {
			OR = {
				AND = {
					NOT = { country_exists = CAN }
					NOT = { country_exists = SAF }
					NOT = { country_exists = AST }
					NOT = { country_exists = NZL }
				}
				AND = {
					is_in_faction_with = CAN
					CAN = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
					is_in_faction_with = SAF
					SAF = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
					is_in_faction_with = AST
					AST = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
					is_in_faction_with = NZL
					NZL = {
						OR = {
							has_country_flag = ENG_dominions_stayed_with_fascist_britain_flag
							has_country_flag = britain_enforced_our_loyalty
						}
					}
				}
				has_completed_focus = ENG_towards_dominion_independence
			}
		}
		will_lead_to_war_with = CAN
		will_lead_to_war_with = SAF
		will_lead_to_war_with = AST
		will_lead_to_war_with = NZL
		icon = GFX_focus_eng_bring_the_dominions_back_into_the_fold
		x = 0
		y = 2
		relative_position_id = ENG_appeal_to_imperial_loyalists
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			if = {
				limit = {
					NOT = { is_in_faction_with = CAN }
					is_ai = no
				}
				every_state = {
					limit = {
						is_core_of = CAN
					}
					add_claim_by = ENG
				}
				create_wargoal = {
					type = annex_everything
					target = CAN
					expire = 0
				}
			}
			if = {
				limit = {
					NOT = { is_in_faction_with = SAF }
					is_ai = no
				}
				every_state = {
					limit = {
						is_core_of = SAF
					}
					add_claim_by = ENG
				}
				create_wargoal = {
					type = annex_everything
					target = SAF
					expire = 0
				}
			}
			if = {
				limit = {
					NOT = { is_in_faction_with = AST }
					is_ai = no
				}
				every_state = {
					limit = {
						is_core_of = AST
					}
					add_claim_by = ENG
				}
				create_wargoal = {
					type = annex_everything
					target = AST
					expire = 0
				}
			}
			if = {
				limit = {
					NOT = { is_in_faction_with = NZL }
					is_ai = no
				}
				every_state = {
					limit = {
						is_core_of = NZL
					}
					add_claim_by = ENG
				}
				create_wargoal = {
					type = annex_everything
					target = NZL
					expire = 0
				}
			}
			custom_effect_tooltip = ENG_bring_the_dominions_back_into_the_fold_tt
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_the_sun_never_sets
		prerequisite = { focus = ENG_bring_the_dominions_back_into_the_fold }	
		available = {

		}
		icon = GFX_focus_eng_the_sun_never_sets
		x = 0
		y = 2
		relative_position_id = ENG_bring_the_dominions_back_into_the_fold
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_tech_bonus = {
				name = ENG_the_sun_never_sets
				bonus = 1.0
				uses = 1
				category = dd_tech
				category = cl_tech
				category = ca_tech
				category = bb_tech
				category = cv_tech
				category = ss_tech
			}
			add_ideas = ENG_the_sun_never_sets_idea
			custom_effect_tooltip = ENG_the_sun_never_sets_tt
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_pre_empt_the_strategic_threat
		prerequisite = { focus = ENG_bring_the_dominions_back_into_the_fold }	
		available = {
			is_subject = no
			country_exists = JAP
			NOT = { is_in_faction_with = JAP }
			OR = {
				JAP = { has_government = fascism }
				JAP = { has_government = communism }
			}
		}
		bypass = {
			has_war_with = JAP
		}
		will_lead_to_war_with = JAP
		icon = GFX_focus_attack_japan
		x = 2
		y = 2
		relative_position_id = ENG_bring_the_dominions_back_into_the_fold
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_war = yes
			}
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			create_wargoal = {
				type = puppet_wargoal_focus
				target = JAP
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_retake_the_african_jewel
		prerequisite = { focus = ENG_bring_the_dominions_back_into_the_fold }	
		available = {
			is_subject = no
			country_exists = EGY
			OR = {
				NOT = { is_in_faction_with = EGY }
				EGY = {
					NOT = {
						is_subject_of = ENG
					}
				}
			}
		}
		bypass = {
			has_war_with = EGY
		}
		will_lead_to_war_with = EGY
		icon = GFX_goal_generic_attack_egypt
		x = 1
		y = 1
		relative_position_id = ENG_bring_the_dominions_back_into_the_fold
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				has_war = yes
			}
		}	
		completion_reward = {
			ENG_mosley_pacifism_level_down = yes
			create_wargoal = {
				type = puppet_wargoal_focus
				target = EGY
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### COMMUNIST BRANCH ###

	focus = {
		id = ENG_concessions_to_the_trade_unions
		prerequisite = { focus = ENG_a_change_in_course }
		mutually_exclusive = { focus = ENG_the_kings_party focus = ENG_organize_the_blackshirts }
		available = {
			is_subject = no
			has_war = no
			if = {
				limit = {
					NOT = { has_country_flag = ENG_abdication_crisis_changed_mind }
				}
				NOT = { has_country_flag = edward_viii_refused_to_abdicate_flag }
			}
		}
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		x = 14
		y = 1
		relative_position_id = ENG_a_change_in_course
		cost = 10
		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				OR = {
					has_country_flag = ENG_abdication_crisis_normal_marriage
					has_country_flag = ENG_abdication_crisis_morganatic_marriage
				}
			}
			modifier = {
				factor = 0
				has_completed_focus = ENG_reinforce_the_empire
			}
		}	
		completion_reward = {
			add_stability = 0.1
			add_popularity = { ideology = communism popularity = 0.05 }
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_3
			custom_effect_tooltip = ENG_concessions_to_the_trade_unions_tt_2
			hidden_effect = {
				random_list = {
					10 = {
						random_list = {
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_1 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_2 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_3 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_4 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_5 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_6 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_7 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_8 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_9 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_10 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_11 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_12 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_13 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_14 }
							6 = { set_country_flag = ENG_trade_unions_demand_minister_appointment_15 }
						}
						activate_mission = ENG_trade_unions_demand_minister_appointment_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_legislation_amendment
						activate_mission = ENG_trade_unions_demand_legislation_amendment_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_conscription_limitations
						activate_mission = ENG_trade_unions_demand_conscription_limitations_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_workplace_safety_legislation
						activate_mission = ENG_trade_unions_demand_workplace_safety_legislation_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_increase_in_paid_leave
						activate_mission = ENG_trade_unions_demand_increase_in_paid_leave_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_minimum_pay_increase
						activate_mission = ENG_trade_unions_demand_minimum_pay_increase_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_construction_safety_legislation
						activate_mission = ENG_trade_unions_demand_construction_safety_legislation_mission
					}
					10 = {
						set_country_flag = ENG_trade_unions_demand_mandatory_union_days
						activate_mission = ENG_trade_unions_demand_mandatory_union_days_mission
					}
				}
			}
			hidden_effect = { news_event = { id = mtg_news.33 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = ENG_spanish_civil_war_involvement2
		text = ENG_spanish_civil_war_involvement
		icon = GFX_goal_generic_spanish_civil_war_soldier
		relative_position_id = ENG_concessions_to_the_trade_unions 
		prerequisite = { focus = ENG_concessions_to_the_trade_unions }
		x = 3
		y = 1
		cost = 5
		ai_will_do = {
			factor = 500
			modifier = {
				is_historical_focus_on = no
				has_global_flag = scw_is_ai_driven
				OR = {
					has_government = fascism
					has_government = communism
				}
				factor = 500
			}
		}
		bypass = {
			has_global_flag = r56_scw_our_own_ending_check 
		}
		available = {
			communism > 0.35

			has_global_flag = spanish_civil_war
			has_war = no
			NOT = {
				has_global_flag = r56_scw_our_own_ending_check 
			}
		}

		completion_reward = {
			set_rule = { can_send_volunteers = yes }
			add_timed_idea = {
				idea = r56_CHL_spanish_civil_war_involvement
				days = 1095
			}
			add_ai_strategy = {
				type = send_volunteers_desire
				id = "SPR"
				value = 200
			}			
			
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_SPA_CIVIL_WAR }
	}

	focus = {
		id = ENG_move_to_secure_the_dominions
		prerequisite = { focus = ENG_organize_the_blackshirts focus = ENG_concessions_to_the_trade_unions focus = ENG_the_kings_party }
		available = {
			is_subject = no
			has_war = no
			OR = {
				has_government = fascism
				has_government = communism
				has_government = neutrality
			}
			OR = {
				RAJ = { is_subject_of = ENG }
				CAN = { is_subject_of = ENG }
				SAF = { is_subject_of = ENG }
				AST = { is_subject_of = ENG }
				NZL = { is_subject_of = ENG }
			}
		}
		icon = GFX_focus_eng_move_to_secure_the_dominions
		x = 5
		y = 1
		relative_position_id = ENG_organize_the_blackshirts
		cost = 5
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 120
			custom_effect_tooltip = ENG_move_to_secure_the_dominions_tt
			if = {
				limit = {
					CAN = {
						is_subject_of = ENG
					}
				}
				CAN = { country_event = { id = mtg_britain.62 hours = 6 } }
			}
			if = {
				limit = {
					SAF = {
						is_subject_of = ENG
					}
				}
				SAF = { country_event = { id = mtg_britain.62 hours = 6 } }
			}
			if = {
				limit = {
					RAJ = {
						is_subject_of = ENG
					}
				}
				RAJ = { country_event = { id = mtg_britain.62 hours = 6 } }
			}
			if = {
				limit = {
					AST = {
						is_subject_of = ENG
					}
				}
				AST = { country_event = { id = mtg_britain.62 hours = 6 } }
			}
			if = {
				limit = {
					NZL = {
						is_subject_of = ENG
					}
				}
				NZL = { country_event = { id = mtg_britain.62 hours = 6 } }
			}
			hidden_effect = { news_event = { id = mtg_news.30 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_the_fate_of_the_royal_family
		prerequisite = { focus = ENG_concessions_to_the_trade_unions }
		available = {
			has_government = communism
		}
		icon = GFX_goal_tfv_burn_the_royal_portraits
		x = -1
		y = 1
		relative_position_id = ENG_concessions_to_the_trade_unions
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 60
			country_event = { id = mtg_britain.43 }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_eliminate_the_upper_class
		prerequisite = { focus = ENG_concessions_to_the_trade_unions }
		available = {
			has_government = communism
		}
		icon = GFX_focus_rom_parties_end
		x = 1
		y = 1
		relative_position_id = ENG_concessions_to_the_trade_unions
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 60
			custom_effect_tooltip = ENG_eliminate_the_upper_class_tt
			country_event = { id = mtg_britain.45 }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}
	focus = { # convert the first two named generals to characters and give them a bonus if you have sent people to Spain
		id = ENG_promote_new_officers2
		text = ENG_promote_new_officers
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = ENG_eliminate_the_upper_class }
		
		x = 1
		y = 1
		relative_position_id = ENG_eliminate_the_upper_class
		
		cost = 5

		ai_will_do = {
			factor = 10
		}	

		available_if_capitulated = yes

		available = {
			has_government = communism
		}
		
		completion_reward = {
			custom_effect_tooltip = JAP_approach_the_young_officers_tt
			
			add_ideas = political_commissars_focus
		
			hidden_effect = {
				#revealed through the character system
			#	create_corps_commander = {
			#		name = "Jock Cunningham" # commander during the scw
			#		traits = { JAP_communist_sympathizer infantry_officer }
			#		skill = 2
			#		attack_skill = 2
			#		defense_skill = 2
			#		planning_skill = 2
			#		logistics_skill = 1
			#	}
			#	create_corps_commander = {
			#		name = "Tom Wintringham" # commander during the scw (also non communist party marxist)
			#		traits = { JAP_communist_sympathizer infantry_officer }
			#		skill = 2
			#		attack_skill = 2
			#		defense_skill = 2
			#		planning_skill = 1
			#		logistics_skill = 2
			#	}
				create_corps_commander = {
					name = "Winston Smith"	#since vacant, why not include 1984 reference?
					traits = { JAP_communist_sympathizer spotter }
					skill = 2
					attack_skill = 3
					defense_skill = 1
					planning_skill = 2
					logistics_skill = 1
				}				
			}
		}
	}


	focus = {
		id = ENG_for_the_good_of_the_revolution
		prerequisite = { focus = ENG_the_fate_of_the_royal_family }
		prerequisite = { focus = ENG_eliminate_the_upper_class }
		available = {

		}
		icon = GFX_focus_generic_soviet_politics
		x = 1
		y = 1
		relative_position_id = ENG_the_fate_of_the_royal_family
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			remove_ideas = ENG_the_war_to_end_all_wars
			add_ideas = ENG_for_the_good_of_the_revolution_idea
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {
		id = ENG_enforced_economic_reorganization2
		text = ENG_enforced_economic_reorganization
		icon = GFX_goal_communist_factory
		prerequisite = { focus = ENG_for_the_good_of_the_revolution }
		
		x = -1
		y = 1
		relative_position_id = ENG_for_the_good_of_the_revolution
		
		cost = 10

		ai_will_do = {
			factor = 15
		}	

		available_if_capitulated = yes

		available = {
			has_government = communism
		}
		
		completion_reward = {
			add_political_power = 25
		
			add_ideas = GEN_Collectivist_Propaganda_I
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_POLITICAL }
	}	
	
	focus = {
		id = ENG_heavy_industry_investment2
		text = ENG_heavy_industry_investment
		icon = GFX_focus_generic_steel
		prerequisite = { focus = ENG_for_the_good_of_the_revolution }
		
		x = 1
		y = 1
		relative_position_id = ENG_for_the_good_of_the_revolution
		
		cost = 10

		available_if_capitulated = yes

		ai_will_do = {
			factor = 5
		}	

		available = {
			has_government = communism
		}
		
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 122 }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = steel_mill
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				prioritize = { 132 }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = steel_mill
					level = 2
					instant_build = yes
				}
			}			
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1
				uses = 1
				category = steel_tech
			}								
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STEEL }
	}


	focus = {
		id = ENG_agents_of_the_revolution
		icon = GFX_goal_HON_nkvd_assistance
		cost = 10
		prerequisite = {
			focus = ENG_for_the_good_of_the_revolution
		}
		allow_branch = {
			has_dlc = "La Resistance"
			has_dlc = "Man the Guns"
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_steady_as_she_goes
				}
			}
		}		
		relative_position_id = ENG_for_the_good_of_the_revolution
		x = 4
		y = 1
		ai_will_do = {
			factor = 10
			modifier = {
				is_historical_focus_on = yes
				factor = 0.5
			}
		}
		available = {
		
		}
		completion_reward = {		
			if = {
				limit = {
					NOT = {
						has_intelligence_agency = yes
					}
				}
				create_intelligence_agency = yes				
			}				
			add_ideas = GER_abwehr_contacts
			add_tech_bonus = {
				name = ENG_agents_of_the_revolution
				bonus = 1
				uses = 1
				category = military_police_tech
			}							
		}
		search_filters = { FOCUS_FILTER_ESPIONAGE }
	}
	focus = {
		id = ENG_ideological_propaganda
		icon = GFX_focus_propaganda_soviet
		prerequisite = { focus = ENG_agents_of_the_revolution }
		x = 0
		y = 1
		relative_position_id = ENG_agents_of_the_revolution
		text = BEL_ideological_propaganda
		cost = 5

		ai_will_do = {
			factor = 0
		}

		# allow_branch = {	#the prerequisite has this already
		# 	has_dlc = "La Resistance"
		# 	has_dlc = "Man the Guns"
		# 	if = {
		# 		limit = {
		# 			has_game_rule = {
		# 				rule = obsolete_focus_branches_visibility
		# 				option = HIDE
		# 			}
		# 		}
		# 		NOT = {
		# 			has_completed_focus = ENG_steady_as_she_goes
		# 		}
		# 	}
		# }

		available = {
			has_intelligence_agency = yes
		}

		
		
		


		completion_reward = {
			upgrade_intelligence_agency = upgrade_psycho_warfare
			add_ideas = r56_clandestine_propaganda_techniques
		}
		search_filters = { FOCUS_FILTER_ESPIONAGE }
	}	
	### GO COMMUNIST ALONE BRANCH ###

	focus = {
		id = ENG_the_british_communist_alternative
		prerequisite = { focus = ENG_for_the_good_of_the_revolution }
		mutually_exclusive = { focus = ENG_follow_moscow }
		available = {
			is_subject = no
			NOT = { is_in_faction_with = SOV }
		}
		icon = GFX_focus_generic_join_comintern
		x = -2
		y = 2
		relative_position_id = ENG_for_the_good_of_the_revolution
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			add_stability = 0.05
			#instead of removing and recreating faction, effectively killing your alliance if such existed, here is another option
			set_faction_name = "Union International"	#Union of Britain + Communist International created this, I was not very inspirational,I know - Fantom
			hidden_effect = { news_event = { id = mtg_news.36 days = 1 } }
			if = {
				limit = {
					has_country_leader = {
						character = ENG_harry_pollitt
						ruling_only = yes
					}
				}
				retire_country_leader = yes
				create_country_leader = {
					name = "Rajani Palme Dutt"
					picture = "Portrait_Britain_Palme_Dutt.dds"
					expire = "1965.1.1"
					ideology = leninism
					traits = {
						r56_trait_anti_fascist	#Author of "Fascism and Social Revolution" which heavily criticized fascism
						editor					#Editor of "Daily Worker" in 1936-1938
					}
				}
			}
			add_ai_strategy = {
				type = alliance
				id = SOV
				value = -200
			}
			add_ai_strategy = {
				type = befriend
				id = SOV
				value = -200
			}
			add_ai_strategy = {
				type = protect
				id = SOV
				value = -200
			}
			SOV = {
				add_ai_strategy = {
					type = alliance
					id = ROOT
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = ROOT
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = ROOT
					value = -200
				}
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_enforce_decolonization
		prerequisite = { focus = ENG_the_british_communist_alternative }
		mutually_exclusive = { focus = ENG_reach_out_across_the_channel }
		available = {
			is_subject = no
			has_completed_focus = ENG_decolonization
		}
		icon = GFX_goal_generic_forceful_treaty
		x = -1
		y = 1
		relative_position_id = ENG_the_british_communist_alternative
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			every_other_country = {
				limit = {
					OR = {
						AND = {
							NOT = { original_tag = PUE }
							owns_state = 686
							has_full_control_of_state = 686
						}
						PUE = {
							is_subject_of = PREV
						}
						"PHI" = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = GDL }
							owns_state = 694
							has_full_control_of_state = 694
						}
						AND = {
							NOT = { original_tag = SYR }
							owns_state = 677
							has_full_control_of_state = 677
							owns_state = 680
							has_full_control_of_state = 680
							owns_state = 554
							has_full_control_of_state = 554
						}
						AND = {
							NOT = { original_tag = LEB }
							owns_state = 553
							has_full_control_of_state = 553
						}
						AND = {
							NOT = { original_tag = MAD }
							owns_state = 543
							has_full_control_of_state = 543
						}
						AND = {
							owns_state = 670
							has_full_control_of_state = 670
						}
						AND = {
							owns_state = 741
							has_full_control_of_state = 741
						}
						AND = {
							owns_state = 671
							has_full_control_of_state = 671
							owns_state = 286
							has_full_control_of_state = 286
						}
						AND = {
							owns_state = 728
							has_full_control_of_state = 728
						}
						AND = {
							NOT = { original_tag = MOR }
							owns_state = 461
							has_full_control_of_state = 461
							owns_state = 462
							has_full_control_of_state = 462
						}
						AND = {
							NOT = { original_tag = ALG }
							owns_state = 459
							has_full_control_of_state = 459
							owns_state = 513
							has_full_control_of_state = 513
							owns_state = 933
							has_full_control_of_state = 933
							owns_state = 460
							has_full_control_of_state = 460
							owns_state = 514
							has_full_control_of_state = 514
						}
						AND = {
							NOT = { original_tag = TUN }
							owns_state = 458
							has_full_control_of_state = 458
							owns_state = 665
							has_full_control_of_state = 665
						}
						AND = {
							NOT = { original_tag = DJI }
							owns_state = 268
							has_full_control_of_state = 268
						}
						AND = {
							NOT = { original_tag = RCG }
							owns_state = 772
							has_full_control_of_state = 772
						}
						AND = {
							NOT = { original_tag = GAB }
							owns_state = 539
							has_full_control_of_state = 539
						}
						AND = {
							NOT = { original_tag = CMR }
							owns_state = 773
							has_full_control_of_state = 773
						}
						AND = {
							NOT = { original_tag = CAR }
							owns_state = 660
							has_full_control_of_state = 660
						}
						AND = {
							NOT = { original_tag = CHA }
							owns_state = 774
							has_full_control_of_state = 774
							owns_state = 775
							has_full_control_of_state = 775
						}
						AND = {
							NOT = { original_tag = NGR }
							owns_state = 781
							has_full_control_of_state = 781
							owns_state = 515
							has_full_control_of_state = 515
						}
						AND = {
							NOT = { original_tag = DAH }
							owns_state = 776
							has_full_control_of_state = 776
						}
						AND = {
							NOT = { original_tag = TOG }
							owns_state = 777
							has_full_control_of_state = 777
						}
						AND = {
							NOT = { original_tag = VOL }
							owns_state = 778
							has_full_control_of_state = 778
						}
						AND = {
							NOT = { original_tag = IVO }
							owns_state = 779
							has_full_control_of_state = 779
						}
						AND = {
							NOT = { original_tag = GNA }
							owns_state = 780
							has_full_control_of_state = 780
						}
						AND = {
							NOT = { original_tag = MLI }
							owns_state = 556
							has_full_control_of_state = 556
							owns_state = 782
							has_full_control_of_state = 782
						}
						AND = {
							NOT = { original_tag = SEN }
							owns_state = 272
							has_full_control_of_state = 272
						}
						AND = {
							NOT = { original_tag = CAY }
							owns_state = 310
							has_full_control_of_state = 310
						}
						GDL = {
							is_subject_of = PREV
						}
						SYR = {
							is_subject_of = PREV
						}
						LEB = {
							is_subject_of = PREV
						}
						LAO = {
							is_subject_of = PREV
						}
						CAM = {
							is_subject_of = PREV
						}
						VIN = {
							is_subject_of = PREV
						}
						MAD = {
							is_subject_of = PREV
						}
						MOR = {
							is_subject_of = PREV
						}
						ALG = {
							is_subject_of = PREV
						}
						TUN = {
							is_subject_of = PREV
						}
						DJI = {
							is_subject_of = PREV
						}
						RCG = {
							is_subject_of = PREV
						}
						GAB = {
							is_subject_of = PREV
						}
						CMR = {
							is_subject_of = PREV
						}
						CAR = {
							is_subject_of = PREV
						}
						CHA = {
							is_subject_of = PREV
						}
						NGR = {
							is_subject_of = PREV
						}
						DAH = {
							is_subject_of = PREV
						}
						TOG = {
							is_subject_of = PREV
						}
						VOL = {
							is_subject_of = PREV
						}
						IVO = {
							is_subject_of = PREV
						}
						GNA = {
							is_subject_of = PREV
						}
						MLI = {
							is_subject_of = PREV
						}
						SEN = {
							is_subject_of = PREV
						}
						CAY = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = LBA }
							owns_state = 448
							has_full_control_of_state = 448
							owns_state = 661
							has_full_control_of_state = 661
							owns_state = 449
							has_full_control_of_state = 449
							owns_state = 662
							has_full_control_of_state = 662
							owns_state = 450
							has_full_control_of_state = 450
							owns_state = 451
							has_full_control_of_state = 451
							owns_state = 663
							has_full_control_of_state = 663
							owns_state = 273
							has_full_control_of_state = 273
						}
						AND = {
							NOT = { original_tag = ETH }
							owns_state = 271
							has_full_control_of_state = 271
						}
						AND = {
							NOT = { original_tag = ERI }
							owns_state = 550
							has_full_control_of_state = 550
						}
						AND = {
							NOT = { original_tag = SOM }
							owns_state = 559
							has_full_control_of_state = 559
						}
						LBA = {
							is_subject_of = PREV
						}
						ETH = {
							is_subject_of = PREV
						}
						ERI = {
							is_subject_of = PREV
						}
						SOM = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = KOR }
							NOT = { original_tag = NKR }
							owns_state = 527
							has_full_control_of_state = 527
							owns_state = 525
							has_full_control_of_state = 525
							owns_state = 917
							has_full_control_of_state = 917
							owns_state = 918
							has_full_control_of_state = 918
							owns_state = 919
							has_full_control_of_state = 919
							owns_state = 920
							has_full_control_of_state = 920
						}
						AND = {
							original_tag = JAP
							owns_state = 609
							has_full_control_of_state = 609
						}
						AND = {
							original_tag = JAP
							owns_state = 745
							has_full_control_of_state = 745
						}
						AND = {
							original_tag = JAP
							owns_state = 524
							has_full_control_of_state = 524
						}
						MAN = {
							is_subject_of = PREV
						}
						MEN = {
							is_subject_of = PREV
						}
						KOR = {
							is_subject_of = PREV
						}
						NKR = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = ANG }
							owns_state = 540
							has_full_control_of_state = 540
						}
						AND = {
							NOT = { original_tag = MZB }
							owns_state = 544
							has_full_control_of_state = 544
						}
						AND = {
							original_tag = POR
							owns_state = 729
							has_full_control_of_state = 729
						}
						AND = {
							NOT = { original_tag = INS }
							owns_state = 721
							has_full_control_of_state = 721
						}
						AND = {
							NOT = { original_tag = GNB }
							owns_state = 296
							has_full_control_of_state = 296
						}
						ANG = {
							is_subject_of = PREV
						}
						MZB = {
							is_subject_of = PREV
						}
						GNB = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = EQG }
							owns_state = 297
							has_full_control_of_state = 297
						}
						AND = {
							NOT = { original_tag = WES }
							owns_state = 699
							has_full_control_of_state = 699
						}
						AND = {
							NOT = { original_tag = MOR }
							owns_state = 783
							has_full_control_of_state = 783
						}
						AND = {
							NOT = { original_tag = MOR }
							owns_state = 290
							has_full_control_of_state = 290
						}
						EQG = {
							is_subject_of = PREV
						}
						WES = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = CRC }
							owns_state = 695
							has_full_control_of_state = 695
						}
						AND = {
							NOT = { original_tag = SUR }
							owns_state = 309
							has_full_control_of_state = 309
						}
						CRC = {
							is_subject_of = PREV
						}
						SUR = {
							is_subject_of = PREV
						}
						INS = {
							is_subject_of = PREV
						}
						AND = {
							NOT = { original_tag = INS }
							owns_state = 976
							has_full_control_of_state = 976
							owns_state = 672
							has_full_control_of_state = 672
							owns_state = 974
							has_full_control_of_state = 974
							owns_state = 334
							has_full_control_of_state = 334
							owns_state = 977
							has_full_control_of_state = 977
							owns_state = 978
							has_full_control_of_state = 978
							owns_state = 673
							has_full_control_of_state = 673
							owns_state = 975
							has_full_control_of_state = 975
							owns_state = 667
							has_full_control_of_state = 667
							owns_state = 309
							has_full_control_of_state = 309
							owns_state = 668
							has_full_control_of_state = 668
							owns_state = 738
							has_full_control_of_state = 738
							owns_state = 669
							has_full_control_of_state = 669
						}
						AND = {
							NOT = { original_tag = COG }
							owns_state = 295
							has_full_control_of_state = 295
							owns_state = 538
							has_full_control_of_state = 538
							owns_state = 718
							has_full_control_of_state = 718
						}
						COG = {
							is_subject_of = PREV
						}
					}
				}
				country_event = { id = mtg_britain.46 hours = 6 }
			}
			hidden_effect = { news_event = { id = mtg_news.37 days = 1 } }
		}
	}

	focus = {
		id = ENG_reach_out_across_the_channel
		prerequisite = { focus = ENG_the_british_communist_alternative }
		mutually_exclusive = { focus = ENG_enforce_decolonization }
		available = {
			is_subject = no
			OR = {
				country_exists = FRA
				country_exists = HOL
				country_exists = BEL
				country_exists = LUX
			}
			OR = {
				FRA = { has_government = communism }
				HOL = { has_government = communism }
				BEL = { has_government = communism }
				LUX = { has_government = communism }
			}
			OR = {
				NOT = { has_war_with = FRA }
				NOT = { has_war_with = HOL }
				NOT = { has_war_with = BEL }
				NOT = { has_war_with = LUX }
			}
		}
		icon = GFX_goal_tripartite_pact
		x = 1
		y = 1
		relative_position_id = ENG_the_british_communist_alternative
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			if = {
				limit = {
					NOT = { FRA = { has_government = communism } }
					NOT = { HOL = { has_government = communism } }
					NOT = { BEL = { has_government = communism } }
					NOT = { LUX = { has_government = communism } }
				}
				custom_effect_tooltip = ENG_reach_out_across_the_channel_tt
			}
			if = {
				limit = {
					FRA = {
						has_government = communism
					}
				}
				FRA = { country_event = { id = generic.5 } }
			}
			if = {
				limit = {
					HOL = {
						has_government = communism
					}
				}
				HOL = { country_event = { id = generic.5 } }
			}
			if = {
				limit = {
					BEL = {
						has_government = communism
					}
				}
				BEL = { country_event = { id = generic.5 } }
			}
			if = {
				limit = {
					LUX = {
						has_government = communism
					}
				}
				LUX = { country_event = { id = generic.5 } }
			}
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}

	focus = {
		id = ENG_soviet_cooperation
		prerequisite = { focus = ENG_enforce_decolonization focus = ENG_reach_out_across_the_channel }
		mutually_exclusive = { focus = ENG_the_one_true_revolution }
		available = {
			is_subject = no
			country_exists = SOV
			NOT = { has_war_with = SOV }
			SOV = { has_government = communism }
		}
		bypass = {
			is_in_faction_with = SOV
		}
		icon = GFX_focus_chi_mission_to_the_soviet_union
		x = 0
		y = 1
		relative_position_id = ENG_enforce_decolonization
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			if = {
				limit = {
					SOV = { NOT = { has_war_with = GER } }
				}
				SOV = { country_event = { id = mtg_britain.49 hours = 6 } }
			}
			else = {
				create_wargoal = {
					type = puppet_wargoal_focus
					target = GER
					expire = 0
				}
			}
		}
		search_filters = { FOCUS_FILTER_ALLIANCE }
	}

	focus = {
		id = ENG_the_one_true_revolution
		prerequisite = { focus = ENG_enforce_decolonization focus = ENG_reach_out_across_the_channel }
		mutually_exclusive = { focus = ENG_soviet_cooperation }
		available = {
			is_subject = no
			country_exists = SOV
			NOT = { is_in_faction_with = SOV }
			SOV = { has_government = communism }
		}
		bypass = {
			has_war_with = SOV
		}
		will_lead_to_war_with = SOV
		icon = GFX_focus_ger_strike_at_the_source
		x = 0
		y = 1
		relative_position_id = ENG_reach_out_across_the_channel
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = SOV
				expire = 0
			}
			hidden_effect = { news_event = { id = mtg_news.38 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	### GO COMMUNIST WITH SOVIET UNION BRANCH ###

	focus = {
		id = ENG_follow_moscow
		prerequisite = { focus = ENG_for_the_good_of_the_revolution }
		mutually_exclusive = { focus = ENG_the_british_communist_alternative }
		available = {
			is_subject = no
			country_exists = SOV
			NOT = { is_in_faction_with = SOV }
			NOT = { has_war_with = SOV }
			SOV = { has_government = communism }
		}
		bypass = {
			is_in_faction_with = SOV
			NOT = {
				focus_progress = {
					focus = ENG_the_british_communist_alternative
					progress > 0
				}
			}
		}
		icon = GFX_focus_SOV_stalins_cult_of_personality
		x = 2
		y = 2
		relative_position_id = ENG_for_the_good_of_the_revolution
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			add_stability = 0.05
			SOV = { country_event = { id = mtg_britain.52 hours = 6 } }
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}

	focus = {
		id = ENG_tackle_fascism
		prerequisite = { focus = ENG_follow_moscow }
		mutually_exclusive = { focus = ENG_tackle_capitalism }
		available = {
			is_subject = no
			OR = {
				country_exists = GER
				country_exists = ITA
			}
			OR = {
				GER = { has_government = fascism }
				ITA = { has_government = fascism }
			}
		}
		icon = GFX_focus_generic_anti_fascist_diplomacy
		x = -1
		y = 1
		relative_position_id = ENG_follow_moscow
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			if = {
				limit = {
					GER = { has_government = fascism }
					ITA = { has_government = fascism }
				}
				add_ideas = ENG_tackle_fascism_idea_1
				GER = { add_opinion_modifier = { target = ENG modifier = ENG_tackle_fascism } }
				ITA = { add_opinion_modifier = { target = ENG modifier = ENG_tackle_fascism } }
			}
			if = {
				limit = {
					GER = { has_government = fascism }
					NOT = { ITA = { has_government = fascism } }
				}
				add_ideas = ENG_tackle_fascism_idea_2
				GER = { add_opinion_modifier = { target = ENG modifier = ENG_tackle_fascism } }
			}
			if = {
				limit = {
					NOT = { GER = { has_government = fascism } }
					ITA = { has_government = fascism }
				}
				add_ideas = ENG_tackle_fascism_idea_3
				ITA = { add_opinion_modifier = { target = ENG modifier = ENG_tackle_fascism } }
			}
			hidden_effect = { news_event = { id = mtg_news.39 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_preparing_the_second_front
		prerequisite = { focus = ENG_tackle_fascism }
		available = {

		}
		icon = GFX_goal_generic_amphibious_assault
		x = 0
		y = 1
		relative_position_id = ENG_tackle_fascism
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_tech_bonus = {
				name = ENG_preparing_the_second_front
				bonus = 1.0
				uses = 1
				category = marine_tech
			}
			add_tech_bonus = {
				name = ENG_preparing_the_second_front
				bonus = 1.0
				uses = 1
				category = tp_tech
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	focus = {
		id = ENG_tackle_capitalism
		prerequisite = { focus = ENG_follow_moscow }
		mutually_exclusive = { focus = ENG_tackle_fascism }
		available = {
			is_subject = no
			country_exists = USA
			USA = { has_government = democratic }
		}
		icon = GFX_focus_generic_strike_at_democracy3
		x = 1
		y = 1
		relative_position_id = ENG_follow_moscow
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_tackle_capitalism_idea
			USA = { add_opinion_modifier = { target = ENG modifier = ENG_tackle_capitalism } }
			hidden_effect = { news_event = { id = mtg_news.40 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}

	focus = {
		id = ENG_bermuda_invasion_launch_point
		prerequisite = { focus = ENG_tackle_capitalism }
		available = {
			has_full_control_of_state = 696
		}
		icon = GFX_goal_generic_position_armies
		x = 0
		y = 1
		relative_position_id = ENG_tackle_capitalism
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			# Bermuda
			696 = {
				if = {
					limit = {
						is_controlled_by = ROOT
					}
					add_building_construction = {
						type = infrastructure
						level = 2
						instant_build = yes
					}
					add_building_construction = {
						type = air_base
						level = 5
						instant_build = yes
					}
					# Bermuda
					add_building_construction = {
						type = naval_base
						level = 5
						province = 13010
						instant_build = yes
					}
				}								
			}
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}

	focus = {
		id = ENG_crush_the_dream
		prerequisite = { focus = ENG_bermuda_invasion_launch_point }
		available = {
			is_subject = no
			NOT = { is_in_faction_with = USA }
			USA = { has_government = democratic }
		}
		will_lead_to_war_with = USA
		icon = GFX_focus_eng_crush_the_dream
		x = 0
		y = 1
		relative_position_id = ENG_bermuda_invasion_launch_point
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = USA
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_socialist_science_pool
		prerequisite = { focus = ENG_follow_moscow }
		available = {
			is_in_faction_with = SOV
		}
		icon = GFX_focus_generic_socialist_science
		x = 3
		y = 1
		relative_position_id = ENG_follow_moscow
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_to_tech_sharing_group = socialist_science_pool
			every_other_country = {
				limit = {
					is_in_faction_with = ENG
				}
				add_to_tech_sharing_group = socialist_science_pool
			}
		}
		search_filters = { FOCUS_FILTER_RESEARCH }
	}

	### COMMUNIST SHARED FINISHER BRANCH ###

	focus = {
		id = ENG_liberate_the_home_of_marx
		prerequisite = { focus = ENG_the_one_true_revolution focus = ENG_preparing_the_second_front }
		available = {
			is_subject = no
			country_exists = GER
			NOT = { is_in_faction_with = GER }
		}
		will_lead_to_war_with = GER
		icon = GFX_focus_eng_liberate_the_home_of_marx
		x = 1
		y = 1
		relative_position_id = ENG_the_one_true_revolution
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = GER
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}

	focus = {
		id = ENG_spirit_of_the_industrial_revolution
		prerequisite = { focus = ENG_soviet_cooperation focus = ENG_liberate_the_home_of_marx focus = ENG_crush_the_dream }
		available = {

		}
		icon = GFX_goal_generic_soviet_construction
		x = -3
		y = 1
		relative_position_id = ENG_liberate_the_home_of_marx
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_spirit_of_the_industrial_revolution_idea
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	focus = {
		id = ENG_opposition_to_the_national_government
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		mutually_exclusive = { focus = ENG_steady_as_she_goes focus = ENG_visit_germany }
		relative_position_id = ENG_visit_germany
		x = 28
		y = 0
		offset = {
			x = -39
			trigger = {
				has_game_rule = {
					rule = obsolete_focus_branches_visibility
					option = HIDE
				}
				has_completed_focus = ENG_opposition_to_the_national_government
			}
		}

		cost = 6.5

		ai_will_do = {
			factor = 5
			modifier = {
				OR = {
					is_historical_focus_on = yes
					has_dlc = "Man the Guns"	 
				}
				
				factor = 0
			}
		}

		allow_branch = {
			NOT = {
				has_dlc = "Man the Guns"
			}
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_steady_as_she_goes
					has_completed_focus = ENG_visit_germany
				}
			}
		}

		available = {

		}
		
		bypass = {

		}

		
		
		available_if_capitulated = yes

		complete_tooltip = {

		}

		completion_reward = {
			mark_focus_tree_layout_dirty = yes
			add_popularity = {
				ideology = democratic
				popularity = -0.08
			}
			add_popularity = {
				ideology = communism
				popularity = 0.1
			}
			add_war_support = -0.15
			add_stability = -0.05
		}
		search_filters = { FOCUS_FILTER_POLITICAL  }
	}
	focus = {
		id = ENG_united_front_strategy
		icon = GFX_focus_generic_soviet_politics
		relative_position_id = ENG_opposition_to_the_national_government 
		prerequisite = { focus = ENG_opposition_to_the_national_government }
		x = 0
		y = 1
		cost = 10
		ai_will_do = {
			factor = 20

		}

		available = {

		}

		completion_reward = {
			add_timed_idea = {
				idea = internationalism
				days = 1095
			}
		}
		search_filters = { FOCUS_FILTER_POLITICAL  }
	}
	focus = {
		id = ENG_expel_the_old_oppressors
		prerequisite = { focus = ENG_united_front_strategy }
		available = {
			has_government = communism
		}
		icon = GFX_goal_tfv_burn_the_royal_portraits
		x = 0
		y = 1
		relative_position_id = ENG_united_front_strategy
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_political_power = 50
			custom_effect_tooltip = ENG_eliminate_the_upper_class_tt
			country_event = { id = mtg_britain.43 }
			country_event = { id = mtg_britain.45 }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}		
	focus = {
		id = ENG_spanish_civil_war_involvement
		icon = GFX_goal_generic_spanish_civil_war_soldier
		relative_position_id = ENG_united_front_strategy 
		prerequisite = { focus = ENG_united_front_strategy }
		x = 4
		y = 1
		cost = 10
		ai_will_do = {
			factor = 500
			modifier = {
				is_historical_focus_on = no
				has_global_flag = scw_is_ai_driven
				OR = {
					has_government = fascism
					has_government = communism
				}
				factor = 500
			}
		}
		bypass = {
			has_global_flag = r56_scw_our_own_ending_check 
		}
		available = {
			has_global_flag = spanish_civil_war
			has_war = no
			NOT = {
				has_global_flag = r56_scw_our_own_ending_check 
			}
		}

		completion_reward = {
			set_rule = { can_send_volunteers = yes }
			add_timed_idea = {
				idea = r56_CHL_spanish_civil_war_involvement
				days = 1095
			}
			add_ai_strategy = {
				type = send_volunteers_desire
				id = "SPR"
				value = 200
			}			
			
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_SPA_CIVIL_WAR }
	}
	focus = {
		id = ENG_the_necessity_of_ideological_struggle
		icon = GFX_goal_generic_attack_allies
		relative_position_id = ENG_spanish_civil_war_involvement 
		prerequisite = { focus = ENG_spanish_civil_war_involvement }
		x = 0
		y = 1
		cost = 10
		ai_will_do = {
			factor = 500
			modifier = {
				is_historical_focus_on = no
				has_global_flag = scw_is_ai_driven
				OR = {
					has_government = fascism
					has_government = communism
				}
				factor = 500
			}
		}

		available = {
			OR = {
				has_completed_focus = ENG_spanish_civil_war_involvement
				any_country = {
					original_tag = SPR
					OR = {
						has_government = communism
						has_government = democratic
					}					
				}				
			}
		}

		completion_reward = {
			add_war_support = 0.20	
			add_political_power = 100		
			
		}
		search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT }
	}
	focus = {
		id = ENG_awakening_from_pacifism
		available = {

		}		
		prerequisite = { focus = ENG_the_necessity_of_ideological_struggle }

		icon = GFX_goal_generic_construction

		x = -1
		y = 1

		relative_position_id = ENG_the_necessity_of_ideological_struggle
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_prepare_for_the_inevitable_idea
		}
		search_filters = { FOCUS_FILTER_INDUSTRY }
	}
	
	focus = {
		id = ENG_promote_new_officers
		icon = GFX_focus_generic_military_mission
		prerequisite = { focus = ENG_expel_the_old_oppressors }
		
		x = 2
		y = 1
		relative_position_id = ENG_expel_the_old_oppressors
		
		cost = 5

		available_if_capitulated = yes

		available = {
			has_government = communism
		}
		
		completion_reward = {
			custom_effect_tooltip = JAP_approach_the_young_officers_tt
			
			add_ideas = political_commissars_focus
		
			hidden_effect = {
				#revealed through the character system
			#	create_corps_commander = {
			#		name = "Jock Cunningham" # commander during the scw
			#		traits = { JAP_communist_sympathizer infantry_officer }
			#		skill = 2
			#		attack_skill = 2
			#		defense_skill = 2
			#		planning_skill = 2
			#		logistics_skill = 1
			#	}
			#	create_corps_commander = {
			#		name = "Tom Wintringham" # commander during the scw (also non communist party marxist)
			#		traits = { JAP_communist_sympathizer infantry_officer }
			#		skill = 2
			#		attack_skill = 2
			#		defense_skill = 2
			#		planning_skill = 1
			#		logistics_skill = 2
			#	}

				create_corps_commander = {
					name = "Winston Smith"	#since vacant, why not include 1984 reference?
					traits = { JAP_communist_sympathizer trait_reckless trait_engineer }
					skill = 2
					attack_skill = 3
					defense_skill = 1
					planning_skill = 2
					logistics_skill = 1
				}				
			}
		}
	}	
	focus = {
		id = ENG_the_peoples_duty
		available = {
			OR = {
				threat > 0.3
				has_war = yes
			}
		}

		available_if_capitulated = yes

		prerequisite = { focus = ENG_awakening_from_pacifism }
		prerequisite = { focus = ENG_promote_new_officers }
		prerequisite = { focus = ENG_dont_challenge_party_line focus = ENG_challenge_stalinism }
		icon = GFX_focus_generic_commonwealth_build_infantry
		x = -1
		y = 2
		relative_position_id = ENG_promote_new_officers
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			remove_ideas = ENG_the_war_to_end_all_wars
			set_rule = { can_send_volunteers = yes }
		}
		search_filters = { FOCUS_FILTER_MANPOWER }
	}
	focus = {
		id = ENG_take_the_reactionaries_out_of_their_nest
		icon = GFX_focus_attack_canada
		mutually_exclusive = { focus = ENG_alliance_with_the_canadian_workers }
		x = -1
		y = 1
		prerequisite = { focus = ENG_the_peoples_duty }
		relative_position_id = ENG_the_peoples_duty
		cost = 10

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				any_other_country = {
					original_tag = CAN
					OR = {
						is_in_faction_with = ROOT
						has_war_together_with = ROOT
					}
					has_civil_war = no
				}				
			}
			modifier = {
				factor = 0
				any_other_country = {
					has_government = fascism
					has_war_with = ROOT
				}				
			}						
		}

		available = {
			any_other_country = {
				original_tag = CAN
				exists = yes
				NOT = {
					OR = {
						is_in_faction_with = ROOT
						has_government = communism
					}
					
				}
			}
		}		

		completion_reward = {
			create_wargoal = {
				target = CAN
				expire = 0
				type = puppet_wargoal_focus
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}
	focus = {
		id = ENG_alliance_with_the_canadian_workers
		icon = GFX_Goal_CAN_canada_united
		x = -3
		y = 1
		prerequisite = { focus = ENG_the_peoples_duty }
		mutually_exclusive = { focus = ENG_take_the_reactionaries_out_of_their_nest }
		relative_position_id = ENG_the_peoples_duty
		cost = 5

		ai_will_do = {
			factor = 1
			modifier = {
				factor = 0
				any_other_country = {
					original_tag = CAN
					OR = {
						is_in_faction_with = ROOT
						has_war_together_with = ROOT
					}
					has_civil_war = no
				}				
			}			
		}

		available = {
			any_other_country = {
				original_tag = CAN
				exists = yes
				NOT = {
					is_in_faction_with = ROOT	
				}
				OR = {
					has_government = communism
					has_idea = internationalism
					has_idea_with_trait = communist_revolutionary
				}
			}
		}

		completion_reward = {
			random_other_country = {
				limit = {
					original_tag = CAN
					OR = {
						has_government = communism
						has_idea = internationalism
						has_idea_with_trait = communist_revolutionary
					}
					has_civil_war = no
					NOT = { has_war_with = ROOT }
					is_in_faction = no
					is_subject = no
				}
				country_event = generic.5
			}
			add_political_power = 100		
		}
		search_filters = { FOCUS_FILTER_ALLIANCE FOCUS_FILTER_POLITICAL }
	}
	focus = {
		id = ENG_anti_american_rhetoric
		prerequisite = { focus = ENG_alliance_with_the_canadian_workers focus = ENG_take_the_reactionaries_out_of_their_nest }
		available = {
			is_subject = no
			country_exists = USA
			NOT = {
				USA = { has_government = communism }
			}
			
		}
		icon = GFX_focus_generic_strike_at_democracy3
		x = 1
		y = 1
		relative_position_id = ENG_alliance_with_the_canadian_workers
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			add_ideas = ENG_tackle_capitalism_idea
			add_war_support = 0.05
			USA = { add_opinion_modifier = { target = ENG modifier = ENG_tackle_capitalism } }
			hidden_effect = { news_event = { id = mtg_news.40 days = 1 } }
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}
	focus = {
		id = ENG_liberate_the_american_workers
		prerequisite = { focus = ENG_anti_american_rhetoric }
		available = {
			is_subject = no
			NOT = { is_in_faction_with = USA }
			USA = { 
				NOT = {
					has_government = communism
				} 
			}
		}
		will_lead_to_war_with = USA
		icon = GFX_focus_eng_crush_the_dream
		x = 0
		y = 1
		relative_position_id = ENG_anti_american_rhetoric
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			create_wargoal = {
				type = puppet_wargoal_focus
				target = USA
				expire = 0
			}
		}
		search_filters = { FOCUS_FILTER_ANNEXATION }
	}	
	focus = {
		id = ENG_join_the_global_fight_against_fascism
		text = SPR_join_the_global_fight_against_fascism
		available = { 
			r56_script_i_am_sane = yes			
		}
		bypass = {
		}
		prerequisite = { focus = ENG_the_peoples_duty }

		icon = GFX_focus_generic_anti_fascist_diplomacy
		x = 1
		y = 1
		relative_position_id = ENG_the_peoples_duty
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			every_country = {
				limit = {
					has_government = fascism
					is_major = yes
					NOT = { is_in_faction_with = ROOT }
				}
				ROOT = {
					create_wargoal = {
						target = PREV
						type = topple_government
						expire = 0
					}
				}
			}
		}
	}

	focus = {
		id = ENG_the_anti_fascist_crusade
		text = SPR_the_anti_fascist_crusade
		available = {
			any_country = {
				has_war_with = ROOT
				has_government = fascism
			}

		}
		bypass = {
		}
		prerequisite = { focus = ENG_join_the_global_fight_against_fascism }

		icon = GFX_focus_focus_fra_fascist_threat
		x = 0
		y = 1
		relative_position_id = ENG_join_the_global_fight_against_fascism
		cost = 10

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = SPR_the_anti_fascist_crusade
		}
	}				
	focus = {
		id = ENG_ally_with_the_spanish_republic
		icon = GFX_goal_FRA_help_the_spanish_republicans
		cost = 10
		prerequisite = {
			focus = ENG_the_necessity_of_ideological_struggle
		}
		available = {
			has_government = communism
			is_subject = no
			is_faction_leader = yes
			any_other_country = {
				original_tag = SPR
				has_government = communism
				has_civil_war = no
				NOT = { has_war_with = ROOT }
				is_in_faction = no
				is_subject = no
				has_opinion = {
					target = ROOT
					value > 0
				}				
			}
		}
		relative_position_id = ENG_the_necessity_of_ideological_struggle		
		x = 1
		y = 1
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			random_other_country = {
				limit = {
					original_tag = SPR
					OR = {
						has_government = communism
						AND = {
							has_government = democratic
							has_completed_focus = SPR_hinder_nkvd_interference
						}
						
					}
					
					has_civil_war = no
					NOT = { has_war_with = ROOT }
					is_in_faction = no
					is_subject = no
				}
				country_event = generic.5
			}
		}
		search_filters = { FOCUS_FILTER_ALLIANCE FOCUS_FILTER_POLITICAL }

	}	

	focus = {
		id = ENG_enforced_economic_reorganization
		icon = GFX_goal_communist_factory
		prerequisite = { focus = ENG_expel_the_old_oppressors }
		
		x = -4
		y = 1
		relative_position_id = ENG_expel_the_old_oppressors
		
		cost = 10

		ai_will_do = {
			factor = 5
		}	

		available_if_capitulated = yes

		available = {
			has_government = communism
		}
		
		completion_reward = {
			add_political_power = 25
		
			add_ideas = GEN_Collectivist_Propaganda_I
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_POLITICAL }
	}
	focus = {
		id = ENG_redistribution_of_wealth
		icon = GFX_focus_generic_concessions
		prerequisite = { focus = ENG_enforced_economic_reorganization }
		
		x = 0
		y = 1
		relative_position_id = ENG_enforced_economic_reorganization
		
		cost = 10

		available_if_capitulated = yes

		available = {
			has_government = communism
		}
		
		completion_reward = {
			add_stability = 0.05
			add_ideas = ENG_for_the_good_of_the_revolution_idea
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY }
	}	
	
	focus = {
		id = ENG_heavy_industry_investment
		icon = GFX_focus_generic_steel
		prerequisite = { focus = ENG_enforced_economic_reorganization }
		
		x = -2
		y = 1
		relative_position_id = ENG_enforced_economic_reorganization
		
		cost = 10

		available_if_capitulated = yes

		available = {
			has_government = communism
		}
		
		completion_reward = {
			random_owned_controlled_state = {
				prioritize = { 122 }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = steel_mill
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				prioritize = { 132 }
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = steel_mill
					level = 2
					instant_build = yes
				}
			}			
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1
				uses = 1
				category = steel_tech
			}								
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STEEL }
	}	
	focus = {
		id = ENG_challenge_stalinism 
		prerequisite = { focus = ENG_expel_the_old_oppressors }
		mutually_exclusive = { focus = ENG_dont_challenge_party_line }
		available = {
			is_subject = no
			NOT = { is_in_faction_with = SOV }
		}
		
		icon = GFX_fifth_column
		x = -2
		y = 1
		relative_position_id = ENG_expel_the_old_oppressors
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			add_stability = 0.05
			dismantle_faction = yes
			if = {
				limit = {
					SOV = {
						NOT = {
							has_country_leader = { character = SOV_lev_trotsky ruling_only = yes } 
						}
					}
				}
				add_ai_strategy = {
					type = alliance
					id = SOV
					value = -200
				}
				add_ai_strategy = {
					type = befriend
					id = SOV
					value = -200
				}
				add_ai_strategy = {
					type = protect
					id = SOV
					value = -200
				}
				SOV = {
					add_ai_strategy = {
						type = alliance
						id = ROOT
						value = -200
					}
					add_ai_strategy = {
						type = befriend
						id = ROOT
						value = -200
					}
					add_ai_strategy = {
						type = protect
						id = ROOT
						value = -200
					}
					
					add_opinion_modifier = { target = ENG modifier = large_decrease }
										
				}
				if = {
					limit = {
						any_other_country = {
							NOT = {
								original_tag = SOV
							}
							is_faction_leader = yes
							has_government = communism
							NOT = {
								has_war_with = ROOT
							}
						}
					}
					r56_other_faction_invite_communism_NOT_SOV = yes
				}
				else = {
					create_faction = "London Workers Congress"
					hidden_effect = { news_event = { id = mtg_news.36 days = 1 } }
					every_other_country = {
						limit = {
							capital_scope = { is_on_continent = europe }
							has_government = communism
							is_in_faction = no
							has_civil_war = no
						}
						
							country_event = generic.5
						
						#custom_effect_tooltip = POR_the_popular_front_bloc_tt
					}					
				}				
				
			}
			if = {
				limit = {
					has_country_leader = {
						character = ENG_harry_pollitt
						ruling_only = yes
					}
				}
				retire_country_leader = yes
				create_country_leader = {
					name = "Rajani Palme Dutt"
					picture = "Portrait_Britain_Palme_Dutt.dds"
					expire = "1965.1.1"
					ideology = leninism
					traits = {
						r56_trait_anti_fascist	#Author of "Fascism and Social Revolution" which heavily critised fascism
						editor					#Editor of "Daily Worker" in 1936-1938
					}
				}
			}

		}
		search_filters = { FOCUS_FILTER_ALLIANCE FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL }
	}
	
	focus = {
		id = ENG_dont_challenge_party_line
		prerequisite = { focus = ENG_expel_the_old_oppressors }
		mutually_exclusive = { focus = ENG_challenge_stalinism }
		available = {
			is_subject = no
			country_exists = SOV
			NOT = { is_in_faction_with = SOV }
			NOT = { has_war_with = SOV }
			SOV = { has_government = communism }
		}
		bypass = {
			is_in_faction_with = SOV
			NOT = {
				focus_progress = {
					focus = ENG_challenge_stalinism
					progress > 0
				}
			}
		}
		icon = GFX_focus_fra_loyalty_stalin
		x = 0
		y = 1
		relative_position_id = ENG_expel_the_old_oppressors
		cost = 10
		ai_will_do = {
			factor = 10
		}	
		completion_reward = {
			add_stability = 0.05
			SOV = { country_event = { id = mtg_britain.52 hours = 6 } }
		}
		search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL }
	}	
    focus = {
        id = ENG_revolutionary_scientific_congress
        icon = GFX_goal_tfv_generic_tech_sharing
        prerequisite = { focus = ENG_challenge_stalinism focus = ENG_dont_challenge_party_line}
        relative_position_id = ENG_challenge_stalinism
        x = 1
        y = 1
        cost = 10

        ai_will_do = {
        	factor = 10
        }
        available_if_capitulated = yes

        available = {
    		
    	}

        completion_reward = {
            if = {
                limit = {
					is_in_faction_with = SOV
                }
                every_country = {
					limit = {
						is_in_faction_with = SOV
						NOT = {
							is_in_tech_sharing_group = comintern_research
						}
					}
					add_to_tech_sharing_group = comintern_research
                    #modify_tech_sharing_bonus = {
                    #    id = commonwealth_research
                    #    bonus = 0.05  # we get 20% higher bonus from this group
                    #}
                }
			}
            if = {
                limit = {
					NOT = {
						is_in_faction_with = SOV
					}
					
                }
                every_country = {
					limit = {
						is_in_faction_with = ENG
						NOT = {
							is_in_tech_sharing_group = socialist_science_pool2
						}
					}
					add_to_tech_sharing_group = socialist_science_pool2
					hidden_effect = {
						remove_from_tech_sharing_group = commonwealth_research
					}
					
                    #modify_tech_sharing_bonus = {
                    #    id = commonwealth_research
                    #    bonus = 0.05  # we get 20% higher bonus from this group
                    #}
                }
            }			
            else = {
				every_country = {
					limit = {
						OR = {
							original_tag = ENG
							is_in_faction_with = ENG
						}
					}
					add_ideas = HOL_allied_technological_developments
				}
            }
        }
        search_filters = { FOCUS_FILTER_RESEARCH }
    }
	
			
	focus = {
		id = ENG_agents_of_the_revolution2
		icon = GFX_goal_HON_nkvd_assistance
		text = ENG_agents_of_the_revolution
		cost = 10
		prerequisite = {
			focus = ENG_opposition_to_the_national_government
		}
		allow_branch = {
			has_dlc = "La Resistance"
			NOT = {
				has_dlc = "Man the Guns"
			}
			if = {
				limit = {
					has_game_rule = {
						rule = obsolete_focus_branches_visibility
						option = HIDE
					}
				}
				NOT = {
					has_completed_focus = ENG_steady_as_she_goes
					has_completed_focus = ENG_visit_germany
				}
			}
		}		
		relative_position_id = ENG_opposition_to_the_national_government
		x = -4
		y = 1
		ai_will_do = {
			factor = 10
			modifier = {
				is_historical_focus_on = yes
				factor = 0.5
			}
		}
		available = {
			has_government = communism	
		}
		completion_reward = {		
			if = {
				limit = {
					NOT = {
						has_intelligence_agency = yes
					}
				}
				create_intelligence_agency = yes				
			}				
			add_ideas = GER_abwehr_contacts
			add_tech_bonus = {
				name = mp_focus
				bonus = 1
				uses = 1
				category = military_police_tech
			}							
		}
		search_filters = { FOCUS_FILTER_ESPIONAGE }
	}
	focus = {
		id = ENG_ideological_propaganda2
		icon = GFX_focus_propaganda_soviet
		prerequisite = { focus = ENG_agents_of_the_revolution2 }
		x = 0
		y = 1
		relative_position_id = ENG_agents_of_the_revolution2
		text = BEL_ideological_propaganda
		cost = 5

		ai_will_do = {
			factor = 0
		}

		# allow_branch = {	#prerequisite already checks
		# 	has_dlc = "La Resistance"
		# 	NOT = {
		# 		has_dlc = "Man the Guns"
		# 	}
		# }

		available = {
			has_intelligence_agency = yes
		}

		completion_reward = {
			upgrade_intelligence_agency = upgrade_psycho_warfare
			add_ideas = r56_clandestine_propaganda_techniques
		}
		search_filters = { FOCUS_FILTER_ESPIONAGE }
	}
	# Hidden branch currently unfinished and never used (unless this tooltip was left by mistake)
	# Should appear and be used only if Democratic/commie UK becomes a puppet and a pact with Edward VII is made to put him back on the throne, allowing him to return with some conditions.
	# Should end with the retirement of the Duke of Albany (in the case of a German "supervision") and the restoration of Edward VII. Something like that. Feel free to consider other scenarios as long as they don't contradict each other. Don't forget that Collaboration governments could be formed in the meantime.
	focus = {
		id = ENG_aftermath_of_defeat
		#prerequisite = { focus = ENG_organize_the_blackshirts focus = ENG_concessions_to_the_trade_unions }
		available = {
			has_country_flag = LIT_under_development_flag
			is_subject = yes
			OR = {
				has_government = fascism
				has_government = neutrality
			}
			NOT = {
				OR = {
					has_completed_focus = ENG_the_kings_party
					has_completed_focus = ENG_organize_the_blackshirts
					has_completed_focus = ENG_visit_germany
				}
				 
			}
		}
		icon = GFX_focus_eng_move_to_secure_the_dominions
		allow_branch = {
			has_country_flag = LIT_under_development_flag
		}
		x = 40
		y = 9
		cost = 10
		ai_will_do = {
			factor = 40
		}	
		completion_reward = {
			add_political_power = 120
		}
		search_filters = { FOCUS_FILTER_POLITICAL }
	}
	focus = {
		id = ENG_renounce_global_ambitions
		prerequisite = { focus = ENG_aftermath_of_defeat }
		available = {
			is_subject = yes
		}
		icon = GFX_goal_ENG_reassess_continental_commitments
		x = -1
		y = 1
		relative_position_id = ENG_aftermath_of_defeat
		cost = 10
		ai_will_do = {
			factor = 1
		}	
		completion_reward = {
			
		}
		search_filters = { FOCUS_FILTER_WAR_SUPPORT }
	}
	focus = {
		id = ENG_organise_local_collaborators
		prerequisite = { focus = ENG_aftermath_of_defeat }
		available = {

		}
		icon = GFX_goal_CAN_join_british
		x = 1
		y = 1
		relative_position_id = ENG_aftermath_of_defeat
		cost = 10
		ai_will_do = {
			factor = 5
		}	
		

		completion_reward = {
			
		}
		search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH }
	}
	focus = {
		id = ENG_new_coronation
		prerequisite = { focus = ENG_renounce_global_ambitions }
		prerequisite = { focus = ENG_organise_local_collaborators }
		available = {

		}
		icon = GFX_focus_eng_god_save_the_king
		x = 1
		y = 1
		relative_position_id = ENG_renounce_global_ambitions
		cost = 10
		ai_will_do = {
			factor = 5
		}	
		
		completion_reward = {
			#COMPLETE THIS
			if = {
				limit = {
					has_country_leader = { ruling_only = yes name = "Edward VIII" }
				}
				add_stability = 0.05
				remove_country_leader_trait = inexperienced_imperialist
				add_country_leader_trait = autocratic_imperialist
			}
		}
		search_filters = { FOCUS_FILTER_STABILITY }
	}			
	focus = {
		id = ENG_enforce_the_new_regime
		prerequisite = { focus = ENG_organise_local_collaborators }
		available = {

		}
		icon = GFX_goal_nic_immigration
		x = 1
		y = 1
		relative_position_id = ENG_organise_local_collaborators
		cost = 10
		ai_will_do = {
			factor = 5
		}	
		

		completion_reward = {
			if = {
				limit = {
					has_dlc = "La Resistance"
					NOT = {
						has_intelligence_agency = yes
					}
				}
				create_intelligence_agency = yes
			}			
			add_tech_bonus = {
				name = mp_tech_bonus_name
				bonus = 1
				uses = 1
				category = military_police_tech
			}
			
			if = {
				limit = {
					NOT = {
						has_idea = r56i_laws_security_balanced
						has_idea = r56i_laws_security_rights
						has_idea = r56i_laws_security_order
					}
				}
				custom_effect_tooltip = EFFECT_CHANGE_LAW_r56i_laws_social
				show_ideas_tooltip = r56i_laws_security_order
				hidden_effect = {
					add_ideas = r56i_laws_security_order
				}
				
			}
		}
		search_filters = {  FOCUS_FILTER_RESEARCH FOCUS_FILTER_ESPIONAGE }
	}						
}

