bm_anti_aircraft_system_project = {
	specialization = specialization_naval
	icon = GFX_sp_anti_aircraft_system
	project_tags = {
		sp_tag_rocket
		sp_tag_guided_bomb
	}

	breakthrough_cost = {
		specialization_naval = 2
	}

	resource_cost = {
		resources = {
			chromium = 2
			steel = 3
		}
	}

	prototype_time = sp_time.prototype.short
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "Man the Guns"
	}

	visible = {
		NOT = {
			has_global_flag = wia_baby_mode
		}
	}
	
	available = {
		if = {
			limit = {
				FROM = {
					is_ai = yes
				}
			}
			FROM = {
				always = no
			}
		}
		else = {
			FROM = {
				is_special_project_completed = sp:sp_rockets_ground_to_air_missile
				OR = {
					has_tech = advanced_dp_light_battery
					has_tech = basic_dp_medium_battery
				}
			}
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_reward_medium
		bm_progress_loss_low
		bm_progress_loss_medium
		bm_naval_breakthrough_reward_low
		bm_naval_breakthrough_reward_medium
		bm_naval_scientist_xp_reward_low
		bm_naval_scientist_xp_reward_medium
	}

	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_anti_aircraft_system_project_tt
				NAME = bm_anti_aircraft_system_1
				DESC = bm_anti_aircraft_system_1_desc
				ICON = GFX_bm_anti_aircraft_system_module_icon
			}
		}
		enable_equipment_modules = {
			bm_anti_aircraft_system_1
		}
	}
}