bm_stealth_jet_project = {
	specialization = specialization_air
	icon = GFX_sp_stealth_jet
	project_tags = {
		sp_tag_aircraft
		sp_tag_jet
	}

	breakthrough_cost = {
		specialization_air = {
			base = 2
			modifier = {
				add = -1
				OR = {
					has_tech = engines_4
					has_tech = sp_centrifugal_jet_tech
				}
			}
		}
	}

	resource_cost = {
		resources = {
        	aluminium = 2
        	tungsten = 3
		}
	}

	visible = {
		NOT = {
			has_global_flag = wia_baby_mode
		}
	}

	prototype_time = sp_time.prototype.medium
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "By Blood Alone"
	}
	available = {
		if = {
			limit = {
				FROM = {
					is_ai = yes
				}
			}
			FROM = {
				always = no
			}
		}
		else = {
			FROM = {
				has_tech = advanced_small_airframe
				has_tech = advanced_large_airframe
				is_special_project_completed = sp:sp_air_axial_jet_engine
			}
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_reward_medium
		bm_progress_reward_high
		bm_progress_loss_low
		bm_progress_loss_medium
		bm_progress_loss_high
		bm_air_breakthrough_reward_low
		bm_air_breakthrough_reward_medium
		bm_air_breakthrough_reward_high
		bm_air_scientist_xp_reward_low
		bm_air_scientist_xp_reward_medium
		bm_air_scientist_xp_reward_high
		bm_air_scientist_xp_reward_very_high
	}

	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_stealth_jet_project_bomber_tt
				NAME = bm_stealth_bomber_equipment_0
				DESC = bm_stealth_bomber_equipment_0_desc
				ICON = GFX_bm_stealth_bomber_eq_icon
				
			}
			custom_effect_tooltip = bm_divider
			custom_effect_tooltip = {
				localization_key = bm_stealth_jet_project_fighter_tt
				NAME = bm_stealth_fighter_equipment_0
				DESC = bm_stealth_fighter_equipment_0_desc
				ICON = GFX_bm_stealth_fighter_eq_icon
			}
			custom_effect_tooltip = bm_divider_2
			custom_effect_tooltip = {
				localization_key = bm_stealth_jet_project_tip_tt
				TECH_1 = engines_4
				TECH_2 = sp_centrifugal_jet_tech
			}
		}
		enable_equipments = {
			bm_stealth_bomber_equipment_0
			bm_stealth_fighter_equipment_0
		}
	}
}